1089 lines
27 KiB
C++
1089 lines
27 KiB
C++
/**
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* @file llapp.cpp
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* @brief Implementation of the LLApp class.
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*
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* $LicenseInfo:firstyear=2003&license=viewerlgpl$
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* Second Life Viewer Source Code
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* Copyright (C) 2010, Linden Research, Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation;
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* version 2.1 of the License only.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
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* $/LicenseInfo$
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*/
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#include "linden_common.h"
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#include "llapp.h"
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#include <cstdlib>
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#ifdef LL_DARWIN
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#include <sys/types.h>
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#include <unistd.h>
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#include <sys/sysctl.h>
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#endif
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#include "llcommon.h"
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#include "llapr.h"
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#include "llerrorcontrol.h"
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#include "llerrorthread.h"
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#include "llframetimer.h"
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#include "lllivefile.h"
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#include "llmemory.h"
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#include "llstl.h" // for DeletePointer()
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#include "llstring.h"
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#include "lleventtimer.h"
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#include "exception_handler.h"
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//
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// Signal handling
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//
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// Windows uses structured exceptions, so it's handled a bit differently.
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//
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#if LL_WINDOWS
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#include "windows.h"
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LONG WINAPI default_windows_exception_handler(struct _EXCEPTION_POINTERS *exception_infop);
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BOOL ConsoleCtrlHandler(DWORD fdwCtrlType);
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bool windows_post_minidump_callback(const wchar_t* dump_path,
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const wchar_t* minidump_id,
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void* context,
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EXCEPTION_POINTERS* exinfo,
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MDRawAssertionInfo* assertion,
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bool succeeded);
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#else
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# include <signal.h>
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# include <unistd.h> // for fork()
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void setup_signals();
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void default_unix_signal_handler(int signum, siginfo_t *info, void *);
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#if LL_LINUX
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#include "client/linux/handler/minidump_descriptor.h"
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static bool unix_minidump_callback(const google_breakpad::MinidumpDescriptor& minidump_desc,
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void* context,
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bool succeeded);
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#else
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// Called by breakpad exception handler after the minidump has been generated.
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bool unix_post_minidump_callback(const char *dump_dir,
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const char *minidump_id,
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void *context, bool succeeded);
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#endif
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# if LL_DARWIN
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/* OSX doesn't support SIGRT* */
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S32 LL_SMACKDOWN_SIGNAL = SIGUSR1;
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S32 LL_HEARTBEAT_SIGNAL = SIGUSR2;
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# else // linux or (assumed) other similar unixoid
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/* We want reliable delivery of our signals - SIGRT* is it. */
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/* Old LinuxThreads versions eat SIGRTMIN+0 to SIGRTMIN+2, avoid those. */
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/* Note that SIGRTMIN/SIGRTMAX may expand to a glibc function call with a
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nonconstant result so these are not consts and cannot be used in constant-
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expressions. SIGRTMAX may return -1 on rare broken setups. */
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S32 LL_SMACKDOWN_SIGNAL = (SIGRTMAX >= 0) ? (SIGRTMAX-1) : SIGUSR1;
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S32 LL_HEARTBEAT_SIGNAL = (SIGRTMAX >= 0) ? (SIGRTMAX-0) : SIGUSR2;
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# endif // LL_DARWIN
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#endif // LL_WINDOWS
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// the static application instance
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LLApp* LLApp::sApplication = NULL;
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// Allows the generation of core files for post mortem under gdb
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// and disables crashlogger
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BOOL LLApp::sDisableCrashlogger = FALSE;
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// Local flag for whether or not to do logging in signal handlers.
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//static
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BOOL LLApp::sLogInSignal = FALSE;
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// static
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LLApp::EAppStatus LLApp::sStatus = LLApp::APP_STATUS_STOPPED; // Keeps track of application status
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LLAppErrorHandler LLApp::sErrorHandler = NULL;
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BOOL LLApp::sErrorThreadRunning = FALSE;
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#if !LL_WINDOWS
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LLApp::child_map LLApp::sChildMap;
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LLAtomicU32* LLApp::sSigChildCount = NULL;
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LLAppChildCallback LLApp::sDefaultChildCallback = NULL;
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#endif
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LLApp::LLApp() : mThreadErrorp(NULL)
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{
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commonCtor();
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}
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static void* sCrashLoggerReserve = NULL;
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void LLApp::commonCtor()
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{
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// Set our status to running
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setStatus(APP_STATUS_RUNNING);
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LLCommon::initClass();
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// initialize the options structure. We need to make this an array
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// because the structured data will not auto-allocate if we
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// reference an invalid location with the [] operator.
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mOptions = LLSD::emptyArray();
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LLSD sd;
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for(int i = 0; i < PRIORITY_COUNT; ++i)
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{
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mOptions.append(sd);
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}
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// Make sure we clean up APR when we exit
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// Don't need to do this if we're cleaning up APR in the destructor
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//atexit(ll_cleanup_apr);
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// Set the application to this instance.
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sApplication = this;
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mExceptionHandler = 0;
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#if LL_WINDOWS
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sCrashLoggerReserve = VirtualAlloc(NULL, 512*1024, MEM_COMMIT|MEM_RESERVE, PAGE_NOACCESS);
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#else
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sCrashLoggerReserve = malloc(512*1024);
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#endif
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// initialize the buffer to write the minidump filename to
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// (this is used to avoid allocating memory in the crash handler)
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memset(mMinidumpPath, 0, MAX_MINDUMP_PATH_LENGTH);
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mCrashReportPipeStr = L"\\\\.\\pipe\\LLCrashReporterPipe";
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}
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#if LL_WINDOWS
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static bool clear_CrashLoggerReserve_callback(void* context, EXCEPTION_POINTERS* exinfo, MDRawAssertionInfo* assertion)
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{
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VirtualFree(sCrashLoggerReserve, 0, MEM_RELEASE);
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return true;
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}
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#else
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static bool clear_CrashLoggerReserve_callback(void* context)
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{
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free(sCrashLoggerReserve);
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return true;
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}
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#endif
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LLApp::LLApp(LLErrorThread *error_thread) :
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mThreadErrorp(error_thread)
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{
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commonCtor();
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}
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LLApp::~LLApp()
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{
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// reclaim live file memory
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std::for_each(mLiveFiles.begin(), mLiveFiles.end(), DeletePointer());
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mLiveFiles.clear();
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setStopped();
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// HACK: wait for the error thread to clean itself
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ms_sleep(20);
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if (mThreadErrorp)
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{
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delete mThreadErrorp;
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mThreadErrorp = NULL;
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}
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if(mExceptionHandler != 0) delete mExceptionHandler;
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LLCommon::cleanupClass();
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}
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// static
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LLApp* LLApp::instance()
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{
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return sApplication;
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}
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LLSD LLApp::getOption(const std::string& name) const
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{
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LLSD rv;
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LLSD::array_const_iterator iter = mOptions.beginArray();
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LLSD::array_const_iterator end = mOptions.endArray();
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for(; iter != end; ++iter)
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{
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rv = (*iter)[name];
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if(rv.isDefined()) break;
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}
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return rv;
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}
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bool LLApp::parseCommandOptions(int argc, char** argv)
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{
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LLSD commands;
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std::string name;
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std::string value;
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for(int ii = 1; ii < argc; ++ii)
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{
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if(argv[ii][0] != '-')
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{
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llinfos << "Did not find option identifier while parsing token: "
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<< argv[ii] << llendl;
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return false;
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}
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int offset = 1;
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if(argv[ii][1] == '-') ++offset;
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name.assign(&argv[ii][offset]);
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if(((ii+1) >= argc) || (argv[ii+1][0] == '-'))
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{
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// we found another option after this one or we have
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// reached the end. simply record that this option was
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// found and continue.
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int flag = name.compare("logfile");
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if (0 == flag)
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{
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commands[name] = "log";
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}
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else
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{
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commands[name] = true;
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}
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continue;
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}
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++ii;
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value.assign(argv[ii]);
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#if LL_WINDOWS
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//Windows changed command line parsing. Deal with it.
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S32 slen = value.length() - 1;
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S32 start = 0;
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S32 end = slen;
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if (argv[ii][start]=='"')start++;
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if (argv[ii][end]=='"')end--;
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if (start!=0 || end!=slen)
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{
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value = value.substr (start,end);
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}
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#endif
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commands[name] = value;
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}
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setOptionData(PRIORITY_COMMAND_LINE, commands);
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return true;
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}
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void LLApp::manageLiveFile(LLLiveFile* livefile)
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{
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if(!livefile) return;
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livefile->checkAndReload();
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livefile->addToEventTimer();
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mLiveFiles.push_back(livefile);
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}
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bool LLApp::setOptionData(OptionPriority level, LLSD data)
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{
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if((level < 0)
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|| (level >= PRIORITY_COUNT)
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|| (data.type() != LLSD::TypeMap))
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{
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return false;
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}
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mOptions[level] = data;
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return true;
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}
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LLSD LLApp::getOptionData(OptionPriority level)
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{
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if((level < 0) || (level >= PRIORITY_COUNT))
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{
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return LLSD();
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}
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return mOptions[level];
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}
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void LLApp::setupErrorHandling()
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{
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// Error handling is done by starting up an error handling thread, which just sleeps and
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// occasionally checks to see if the app is in an error state, and sees if it needs to be run.
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#if LL_WINDOWS
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// Windows doesn't have the same signal handling mechanisms as UNIX, thus APR doesn't provide
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// a signal handling thread implementation.
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// What we do is install an unhandled exception handler, which will try to do the right thing
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// in the case of an error (generate a minidump)
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#if LL_SEND_CRASH_REPORTS
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// This sets a callback to handle w32 signals to the console window.
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// The viewer shouldn't be affected, sicne its a windowed app.
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SetConsoleCtrlHandler( (PHANDLER_ROUTINE) ConsoleCtrlHandler, TRUE);
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// Install the Google Breakpad crash handler for Windows
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if(mExceptionHandler == 0)
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{
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mExceptionHandler = new google_breakpad::ExceptionHandler(
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std::wstring(mDumpPath.begin(),mDumpPath.end()), //Dump path
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clear_CrashLoggerReserve_callback,
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windows_post_minidump_callback,
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0,
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google_breakpad::ExceptionHandler::HANDLER_ALL);
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if (mExceptionHandler)
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{
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mExceptionHandler->set_handle_debug_exceptions(true);
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}
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}
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#endif
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#else
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//
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// Start up signal handling.
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//
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// There are two different classes of signals. Synchronous signals are delivered to a specific
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// thread, asynchronous signals can be delivered to any thread (in theory)
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//
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setup_signals();
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// Add google breakpad exception handler configured for Darwin/Linux.
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bool installHandler = true;
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#if LL_DARWIN
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// For the special case of Darwin, we do not want to install the handler if
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// the process is being debugged as the app will exit with value ABRT (6) if
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// we do. Unfortunately, the code below which performs that test relies on
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// the structure kinfo_proc which has been tagged by apple as an unstable
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// API. We disable this test for shipping versions to avoid conflicts with
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// future releases of Darwin. This test is really only needed for developers
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// starting the app from a debugger anyway.
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#ifndef LL_RELEASE_FOR_DOWNLOAD
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int mib[4];
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mib[0] = CTL_KERN;
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mib[1] = KERN_PROC;
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mib[2] = KERN_PROC_PID;
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mib[3] = getpid();
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struct kinfo_proc info;
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memset(&info, 0, sizeof(info));
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size_t size = sizeof(info);
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int result = sysctl(mib, sizeof(mib) / sizeof(*mib), &info, &size, NULL, 0);
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if((result == 0) || (errno == ENOMEM))
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{
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// P_TRACED flag is set, so this process is being debugged; do not install
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// the handler
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if(info.kp_proc.p_flag & P_TRACED) installHandler = false;
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}
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else
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{
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// Failed to discover if the process is being debugged; default to
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// installing the handler.
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installHandler = true;
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}
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#endif
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if(installHandler && (mExceptionHandler == 0))
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{
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mExceptionHandler = new google_breakpad::ExceptionHandler(mDumpPath, clear_CrashLoggerReserve_callback, &unix_post_minidump_callback, 0, true, 0);
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}
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#elif LL_LINUX
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if(installHandler && (mExceptionHandler == 0))
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{
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if (mDumpPath.empty())
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{
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mDumpPath = "/tmp";
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}
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google_breakpad::MinidumpDescriptor desc(mDumpPath);
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mExceptionHandler = new google_breakpad::ExceptionHandler(desc, clear_CrashLoggerReserve_callback, unix_minidump_callback, NULL, true, -1);
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}
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#endif
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#endif
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}
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void LLApp::startErrorThread()
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{
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//
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// Start the error handling thread, which is responsible for taking action
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// when the app goes into the APP_STATUS_ERROR state
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//
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if(!mThreadErrorp)
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{
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llinfos << "Starting error thread" << llendl;
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mThreadErrorp = new LLErrorThread();
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mThreadErrorp->setUserData((void *) this);
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mThreadErrorp->start();
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}
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}
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void LLApp::stopErrorThread()
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{
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LLApp::setStopped(); // Signal error thread that we stopped.
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int count = 0;
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while (mThreadErrorp && !mThreadErrorp->isStopped() && ++count < 100)
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{
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ms_sleep(10);
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}
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if (mThreadErrorp && !mThreadErrorp->isStopped())
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{
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llwarns << "Failed to stop Error Thread." << llendl;
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}
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}
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void LLApp::setErrorHandler(LLAppErrorHandler handler)
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{
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LLApp::sErrorHandler = handler;
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}
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// static
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void LLApp::runErrorHandler()
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{
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if (LLApp::sErrorHandler)
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{
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LLApp::sErrorHandler();
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}
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//llinfos << "App status now STOPPED" << llendl;
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LLApp::setStopped();
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}
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// static
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void LLApp::setStatus(EAppStatus status)
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{
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sStatus = status;
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}
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// static
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void LLApp::setError()
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{
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// set app status to ERROR so that the LLErrorThread notices
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setStatus(APP_STATUS_ERROR);
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}
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void LLApp::setMiniDumpDir(const std::string &path)
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{
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if (path.empty())
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{
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mDumpPath = "/tmp";
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}
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else
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{
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mDumpPath = path;
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}
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if(mExceptionHandler == 0) return;
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#ifdef LL_WINDOWS
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wchar_t buffer[MAX_MINDUMP_PATH_LENGTH];
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mbstowcs(buffer, mDumpPath.c_str(), MAX_MINDUMP_PATH_LENGTH);
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mExceptionHandler->set_dump_path(std::wstring(buffer));
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#elif LL_LINUX
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//google_breakpad::MinidumpDescriptor desc("/tmp"); //path works in debug fails in production inside breakpad lib so linux gets a little less stack reporting until it is patched.
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google_breakpad::MinidumpDescriptor desc(mDumpPath); //path works in debug fails in production inside breakpad lib so linux gets a little less stack reporting until it is patched.
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mExceptionHandler->set_minidump_descriptor(desc);
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#else
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mExceptionHandler->set_dump_path(mDumpPath);
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#endif
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}
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void LLApp::setDebugFileNames(const std::string &path)
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{
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mStaticDebugFileName = path + "static_debug_info.log";
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mDynamicDebugFileName = path + "dynamic_debug_info.log";
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}
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void LLApp::writeMiniDump()
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{
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if(mExceptionHandler == 0) return;
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mExceptionHandler->WriteMinidump();
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}
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// static
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void LLApp::setQuitting()
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{
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if (!isExiting())
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{
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// If we're already exiting, we don't want to reset our state back to quitting.
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llinfos << "Setting app state to QUITTING" << llendl;
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setStatus(APP_STATUS_QUITTING);
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}
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}
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|
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// static
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void LLApp::setStopped()
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{
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setStatus(APP_STATUS_STOPPED);
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}
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|
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// static
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bool LLApp::isStopped()
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{
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return (APP_STATUS_STOPPED == sStatus);
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}
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|
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// static
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bool LLApp::isRunning()
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{
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return (APP_STATUS_RUNNING == sStatus);
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}
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|
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// static
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bool LLApp::isError()
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{
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return (APP_STATUS_ERROR == sStatus);
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}
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|
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// static
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bool LLApp::isQuitting()
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{
|
|
return (APP_STATUS_QUITTING == sStatus);
|
|
}
|
|
|
|
// static
|
|
bool LLApp::isExiting()
|
|
{
|
|
return isQuitting() || isError();
|
|
}
|
|
|
|
void LLApp::disableCrashlogger()
|
|
{
|
|
// Disable Breakpad exception handler.
|
|
if (mExceptionHandler != 0)
|
|
{
|
|
delete mExceptionHandler;
|
|
mExceptionHandler = 0;
|
|
}
|
|
|
|
sDisableCrashlogger = TRUE;
|
|
}
|
|
|
|
// static
|
|
bool LLApp::isCrashloggerDisabled()
|
|
{
|
|
return (sDisableCrashlogger == TRUE);
|
|
}
|
|
|
|
#if !LL_WINDOWS
|
|
// static
|
|
U32 LLApp::getSigChildCount()
|
|
{
|
|
if (sSigChildCount)
|
|
{
|
|
return U32(*sSigChildCount);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
// static
|
|
void LLApp::incSigChildCount()
|
|
{
|
|
if (sSigChildCount)
|
|
{
|
|
(*sSigChildCount)++;
|
|
}
|
|
}
|
|
|
|
#endif
|
|
|
|
|
|
// static
|
|
int LLApp::getPid()
|
|
{
|
|
#if LL_WINDOWS
|
|
return GetCurrentProcessId();
|
|
#else
|
|
return getpid();
|
|
#endif
|
|
}
|
|
|
|
#if LL_WINDOWS
|
|
LONG WINAPI default_windows_exception_handler(struct _EXCEPTION_POINTERS *exception_infop)
|
|
{
|
|
// Translate the signals/exceptions into cross-platform stuff
|
|
// Windows implementation
|
|
|
|
// Make sure the user sees something to indicate that the app crashed.
|
|
LONG retval;
|
|
|
|
if (LLApp::isError())
|
|
{
|
|
llwarns << "Got another fatal signal while in the error handler, die now!" << llendl;
|
|
retval = EXCEPTION_EXECUTE_HANDLER;
|
|
return retval;
|
|
}
|
|
|
|
// Flag status to error, so thread_error starts its work
|
|
LLApp::setError();
|
|
|
|
// Block in the exception handler until the app has stopped
|
|
// This is pretty sketchy, but appears to work just fine
|
|
while (!LLApp::isStopped())
|
|
{
|
|
ms_sleep(10);
|
|
}
|
|
|
|
//
|
|
// Generate a minidump if we can.
|
|
//
|
|
// TODO: This needs to be ported over form the viewer-specific
|
|
// LLWinDebug class
|
|
|
|
//
|
|
// At this point, we always want to exit the app. There's no graceful
|
|
// recovery for an unhandled exception.
|
|
//
|
|
// Just kill the process.
|
|
retval = EXCEPTION_EXECUTE_HANDLER;
|
|
return retval;
|
|
}
|
|
|
|
// Win32 doesn't support signals. This is used instead.
|
|
BOOL ConsoleCtrlHandler(DWORD fdwCtrlType)
|
|
{
|
|
switch (fdwCtrlType)
|
|
{
|
|
case CTRL_BREAK_EVENT:
|
|
case CTRL_LOGOFF_EVENT:
|
|
case CTRL_SHUTDOWN_EVENT:
|
|
case CTRL_CLOSE_EVENT: // From end task or the window close button.
|
|
case CTRL_C_EVENT: // from CTRL-C on the keyboard
|
|
// Just set our state to quitting, not error
|
|
if (LLApp::isQuitting() || LLApp::isError())
|
|
{
|
|
// We're already trying to die, just ignore this signal
|
|
if (LLApp::sLogInSignal)
|
|
{
|
|
llinfos << "Signal handler - Already trying to quit, ignoring signal!" << llendl;
|
|
}
|
|
return TRUE;
|
|
}
|
|
LLApp::setQuitting();
|
|
return TRUE;
|
|
|
|
default:
|
|
return FALSE;
|
|
}
|
|
}
|
|
|
|
#else //!LL_WINDOWS
|
|
void LLApp::setChildCallback(pid_t pid, LLAppChildCallback callback)
|
|
{
|
|
LLChildInfo child_info;
|
|
child_info.mCallback = callback;
|
|
LLApp::sChildMap[pid] = child_info;
|
|
}
|
|
|
|
void LLApp::setDefaultChildCallback(LLAppChildCallback callback)
|
|
{
|
|
LLApp::sDefaultChildCallback = callback;
|
|
}
|
|
|
|
pid_t LLApp::fork()
|
|
{
|
|
fflush(NULL); // flush all buffers before the child inherits them
|
|
pid_t pid = ::fork();
|
|
if( pid < 0 )
|
|
{
|
|
int system_error = errno;
|
|
llwarns << "Unable to fork! Operating system error code: "
|
|
<< system_error << llendl;
|
|
}
|
|
else if (pid == 0)
|
|
{
|
|
// Sleep a bit to allow the parent to set up child callbacks.
|
|
ms_sleep(10);
|
|
|
|
// We need to disable signal handling, because we don't have a
|
|
// signal handling thread anymore.
|
|
setupErrorHandling();
|
|
}
|
|
else
|
|
{
|
|
llinfos << "Forked child process " << pid << llendl;
|
|
}
|
|
return pid;
|
|
}
|
|
|
|
void setup_signals()
|
|
{
|
|
//
|
|
// Set up signal handlers that may result in program termination
|
|
//
|
|
struct sigaction act;
|
|
act.sa_sigaction = default_unix_signal_handler;
|
|
sigemptyset( &act.sa_mask );
|
|
act.sa_flags = SA_SIGINFO;
|
|
|
|
// Synchronous signals
|
|
sigaction(SIGABRT, &act, NULL);
|
|
sigaction(SIGALRM, &act, NULL);
|
|
sigaction(SIGBUS, &act, NULL);
|
|
sigaction(SIGFPE, &act, NULL);
|
|
sigaction(SIGHUP, &act, NULL);
|
|
sigaction(SIGILL, &act, NULL);
|
|
sigaction(SIGPIPE, &act, NULL);
|
|
sigaction(SIGSEGV, &act, NULL);
|
|
sigaction(SIGSYS, &act, NULL);
|
|
|
|
sigaction(LL_HEARTBEAT_SIGNAL, &act, NULL);
|
|
sigaction(LL_SMACKDOWN_SIGNAL, &act, NULL);
|
|
|
|
// Asynchronous signals that are normally ignored
|
|
#ifndef LL_IGNORE_SIGCHLD
|
|
sigaction(SIGCHLD, &act, NULL);
|
|
#endif // LL_IGNORE_SIGCHLD
|
|
sigaction(SIGUSR2, &act, NULL);
|
|
|
|
// Asynchronous signals that result in attempted graceful exit
|
|
sigaction(SIGHUP, &act, NULL);
|
|
sigaction(SIGTERM, &act, NULL);
|
|
sigaction(SIGINT, &act, NULL);
|
|
|
|
// Asynchronous signals that result in core
|
|
sigaction(SIGQUIT, &act, NULL);
|
|
}
|
|
|
|
void clear_signals()
|
|
{
|
|
struct sigaction act;
|
|
act.sa_handler = SIG_DFL;
|
|
sigemptyset( &act.sa_mask );
|
|
act.sa_flags = SA_SIGINFO;
|
|
|
|
// Synchronous signals
|
|
sigaction(SIGABRT, &act, NULL);
|
|
sigaction(SIGALRM, &act, NULL);
|
|
sigaction(SIGBUS, &act, NULL);
|
|
sigaction(SIGFPE, &act, NULL);
|
|
sigaction(SIGHUP, &act, NULL);
|
|
sigaction(SIGILL, &act, NULL);
|
|
sigaction(SIGPIPE, &act, NULL);
|
|
sigaction(SIGSEGV, &act, NULL);
|
|
sigaction(SIGSYS, &act, NULL);
|
|
|
|
sigaction(LL_HEARTBEAT_SIGNAL, &act, NULL);
|
|
sigaction(LL_SMACKDOWN_SIGNAL, &act, NULL);
|
|
|
|
// Asynchronous signals that are normally ignored
|
|
#ifndef LL_IGNORE_SIGCHLD
|
|
sigaction(SIGCHLD, &act, NULL);
|
|
#endif // LL_IGNORE_SIGCHLD
|
|
|
|
// Asynchronous signals that result in attempted graceful exit
|
|
sigaction(SIGHUP, &act, NULL);
|
|
sigaction(SIGTERM, &act, NULL);
|
|
sigaction(SIGINT, &act, NULL);
|
|
|
|
// Asynchronous signals that result in core
|
|
sigaction(SIGUSR2, &act, NULL);
|
|
sigaction(SIGQUIT, &act, NULL);
|
|
}
|
|
|
|
|
|
|
|
void default_unix_signal_handler(int signum, siginfo_t *info, void *)
|
|
{
|
|
// Unix implementation of synchronous signal handler
|
|
// This runs in the thread that threw the signal.
|
|
// We do the somewhat sketchy operation of blocking in here until the error handler
|
|
// has gracefully stopped the app.
|
|
|
|
if (LLApp::sLogInSignal)
|
|
{
|
|
llinfos << "Signal handler - Got signal " << signum << " - " << apr_signal_description_get(signum) << llendl;
|
|
}
|
|
|
|
|
|
switch (signum)
|
|
{
|
|
case SIGCHLD:
|
|
if (LLApp::sLogInSignal)
|
|
{
|
|
llinfos << "Signal handler - Got SIGCHLD from " << info->si_pid << llendl;
|
|
}
|
|
|
|
// Check result code for all child procs for which we've
|
|
// registered callbacks THIS WILL NOT WORK IF SIGCHLD IS SENT
|
|
// w/o killing the child (Go, launcher!)
|
|
// TODO: Now that we're using SIGACTION, we can actually
|
|
// implement the launcher behavior to determine who sent the
|
|
// SIGCHLD even if it doesn't result in child termination
|
|
if (LLApp::sChildMap.count(info->si_pid))
|
|
{
|
|
LLApp::sChildMap[info->si_pid].mGotSigChild = TRUE;
|
|
}
|
|
|
|
LLApp::incSigChildCount();
|
|
|
|
return;
|
|
case SIGABRT:
|
|
// Abort just results in termination of the app, no funky error handling.
|
|
if (LLApp::sLogInSignal)
|
|
{
|
|
llwarns << "Signal handler - Got SIGABRT, terminating" << llendl;
|
|
}
|
|
clear_signals();
|
|
raise(signum);
|
|
return;
|
|
case SIGINT:
|
|
case SIGHUP:
|
|
case SIGTERM:
|
|
if (LLApp::sLogInSignal)
|
|
{
|
|
llwarns << "Signal handler - Got SIGINT, HUP, or TERM, exiting gracefully" << llendl;
|
|
}
|
|
// Graceful exit
|
|
// Just set our state to quitting, not error
|
|
if (LLApp::isQuitting() || LLApp::isError())
|
|
{
|
|
// We're already trying to die, just ignore this signal
|
|
if (LLApp::sLogInSignal)
|
|
{
|
|
llinfos << "Signal handler - Already trying to quit, ignoring signal!" << llendl;
|
|
}
|
|
return;
|
|
}
|
|
LLApp::setQuitting();
|
|
return;
|
|
case SIGALRM:
|
|
case SIGPIPE:
|
|
case SIGUSR2:
|
|
default:
|
|
if (signum == LL_SMACKDOWN_SIGNAL ||
|
|
signum == SIGBUS ||
|
|
signum == SIGILL ||
|
|
signum == SIGFPE ||
|
|
signum == SIGSEGV ||
|
|
signum == SIGQUIT)
|
|
{
|
|
if (signum == LL_SMACKDOWN_SIGNAL)
|
|
{
|
|
// Smackdown treated just like any other app termination, for now
|
|
if (LLApp::sLogInSignal)
|
|
{
|
|
llwarns << "Signal handler - Handling smackdown signal!" << llendl;
|
|
}
|
|
else
|
|
{
|
|
// Don't log anything, even errors - this is because this signal could happen anywhere.
|
|
LLError::setDefaultLevel(LLError::LEVEL_NONE);
|
|
}
|
|
|
|
// Change the signal that we reraise to SIGABRT, so we generate a core dump.
|
|
signum = SIGABRT;
|
|
}
|
|
|
|
if (LLApp::sLogInSignal)
|
|
{
|
|
llwarns << "Signal handler - Handling fatal signal!" << llendl;
|
|
}
|
|
if (LLApp::isError())
|
|
{
|
|
// Received second fatal signal while handling first, just die right now
|
|
// Set the signal handlers back to default before handling the signal - this makes the next signal wipe out the app.
|
|
clear_signals();
|
|
|
|
if (LLApp::sLogInSignal)
|
|
{
|
|
llwarns << "Signal handler - Got another fatal signal while in the error handler, die now!" << llendl;
|
|
}
|
|
raise(signum);
|
|
return;
|
|
}
|
|
|
|
if (LLApp::sLogInSignal)
|
|
{
|
|
llwarns << "Signal handler - Flagging error status and waiting for shutdown" << llendl;
|
|
}
|
|
|
|
if (LLApp::isCrashloggerDisabled()) // Don't gracefully handle any signal, crash and core for a gdb post mortem
|
|
{
|
|
clear_signals();
|
|
llwarns << "Fatal signal received, not handling the crash here, passing back to operating system" << llendl;
|
|
raise(signum);
|
|
return;
|
|
}
|
|
|
|
// Flag status to ERROR, so thread_error does its work.
|
|
LLApp::setError();
|
|
// Block in the signal handler until somebody says that we're done.
|
|
while (LLApp::sErrorThreadRunning && !LLApp::isStopped())
|
|
{
|
|
ms_sleep(10);
|
|
}
|
|
|
|
if (LLApp::sLogInSignal)
|
|
{
|
|
llwarns << "Signal handler - App is stopped, reraising signal" << llendl;
|
|
}
|
|
clear_signals();
|
|
raise(signum);
|
|
return;
|
|
} else {
|
|
if (LLApp::sLogInSignal)
|
|
{
|
|
llinfos << "Signal handler - Unhandled signal " << signum << ", ignoring!" << llendl;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
#if LL_LINUX
|
|
bool unix_minidump_callback(const google_breakpad::MinidumpDescriptor& minidump_desc, void* context, bool succeeded)
|
|
{
|
|
// Copy minidump file path into fixed buffer in the app instance to avoid
|
|
// heap allocations in a crash handler.
|
|
|
|
// path format: <dump_dir>/<minidump_id>.dmp
|
|
|
|
//HACK: *path points to the buffer in getMiniDumpFilename which has already allocated space
|
|
//to avoid doing allocation during crash.
|
|
char * path = LLApp::instance()->getMiniDumpFilename();
|
|
int dir_path_len = strlen(path);
|
|
|
|
// The path must not be truncated.
|
|
S32 remaining = LLApp::MAX_MINDUMP_PATH_LENGTH - dir_path_len;
|
|
|
|
llassert( (remaining - strlen(minidump_desc.path())) > 5);
|
|
|
|
path += dir_path_len;
|
|
|
|
if (dir_path_len > 0 && path[-1] != '/')
|
|
{
|
|
*path++ = '/';
|
|
--remaining;
|
|
}
|
|
|
|
strncpy(path, minidump_desc.path(), remaining);
|
|
|
|
llinfos << "generated minidump: " << LLApp::instance()->getMiniDumpFilename() << llendl;
|
|
LLApp::runErrorHandler();
|
|
|
|
#ifndef LL_RELEASE_FOR_DOWNLOAD
|
|
clear_signals();
|
|
return false;
|
|
#else
|
|
return true;
|
|
#endif
|
|
|
|
}
|
|
#endif
|
|
|
|
|
|
bool unix_post_minidump_callback(const char *dump_dir,
|
|
const char *minidump_id,
|
|
void *context, bool succeeded)
|
|
{
|
|
// Copy minidump file path into fixed buffer in the app instance to avoid
|
|
// heap allocations in a crash handler.
|
|
|
|
// path format: <dump_dir>/<minidump_id>.dmp
|
|
int dirPathLength = strlen(dump_dir);
|
|
int idLength = strlen(minidump_id);
|
|
|
|
// The path must not be truncated.
|
|
llassert((dirPathLength + idLength + 5) <= LLApp::MAX_MINDUMP_PATH_LENGTH);
|
|
|
|
char * path = LLApp::instance()->getMiniDumpFilename();
|
|
S32 remaining = LLApp::MAX_MINDUMP_PATH_LENGTH;
|
|
strncpy(path, dump_dir, remaining);
|
|
remaining -= dirPathLength;
|
|
path += dirPathLength;
|
|
if (remaining > 0 && dirPathLength > 0 && path[-1] != '/')
|
|
{
|
|
*path++ = '/';
|
|
--remaining;
|
|
}
|
|
if (remaining > 0)
|
|
{
|
|
strncpy(path, minidump_id, remaining);
|
|
remaining -= idLength;
|
|
path += idLength;
|
|
strncpy(path, ".dmp", remaining);
|
|
}
|
|
|
|
llinfos << "generated minidump: " << path << llendl;
|
|
LLApp::runErrorHandler();
|
|
|
|
#ifndef LL_RELEASE_FOR_DOWNLOAD
|
|
clear_signals();
|
|
return false;
|
|
#else
|
|
return true;
|
|
#endif
|
|
}
|
|
#endif // !WINDOWS
|
|
|
|
#ifdef LL_WINDOWS
|
|
bool windows_post_minidump_callback(const wchar_t* dump_path,
|
|
const wchar_t* minidump_id,
|
|
void* context,
|
|
EXCEPTION_POINTERS* exinfo,
|
|
MDRawAssertionInfo* assertion,
|
|
bool succeeded)
|
|
{
|
|
char * path = LLApp::instance()->getMiniDumpFilename();
|
|
S32 remaining = LLApp::MAX_MINDUMP_PATH_LENGTH;
|
|
size_t bytesUsed;
|
|
|
|
bytesUsed = wcstombs(path, dump_path, static_cast<size_t>(remaining));
|
|
remaining -= bytesUsed;
|
|
path += bytesUsed;
|
|
if(remaining > 0 && bytesUsed > 0 && path[-1] != '\\')
|
|
{
|
|
*path++ = '\\';
|
|
--remaining;
|
|
}
|
|
if(remaining > 0)
|
|
{
|
|
bytesUsed = wcstombs(path, minidump_id, static_cast<size_t>(remaining));
|
|
remaining -= bytesUsed;
|
|
path += bytesUsed;
|
|
}
|
|
if(remaining > 0)
|
|
{
|
|
strncpy(path, ".dmp", remaining);
|
|
}
|
|
|
|
llinfos << "generated minidump: " << LLApp::instance()->getMiniDumpFilename() << llendl;
|
|
// *NOTE:Mani - this code is stolen from LLApp, where its never actually used.
|
|
//OSMessageBox("Attach Debugger Now", "Error", OSMB_OK);
|
|
// *TODO: Translate the signals/exceptions into cross-platform stuff
|
|
// Windows implementation
|
|
llinfos << "Entering Windows Exception Handler..." << llendl;
|
|
|
|
if (LLApp::isError())
|
|
{
|
|
llwarns << "Got another fatal signal while in the error handler, die now!" << llendl;
|
|
}
|
|
|
|
// Flag status to error, so thread_error starts its work
|
|
LLApp::setError();
|
|
|
|
// Block in the exception handler until the app has stopped
|
|
// This is pretty sketchy, but appears to work just fine
|
|
while (!LLApp::isStopped())
|
|
{
|
|
ms_sleep(10);
|
|
}
|
|
|
|
#ifndef LL_RELEASE_FOR_DOWNLOAD
|
|
return false;
|
|
#else
|
|
return true;
|
|
#endif
|
|
}
|
|
#endif
|