Files
SingularityViewer/indra/newview/floatervoicelicense.cpp
Aleric Inglewood 3f1fb9a66e Add improved timeout handling for HTTP transactions.
Introduces AIHTTPTimeoutPolicy objects which do not just
specify a single "timeout" in seconds, but a plethora of
timings related to the life cycle of the average HTTP
transaction.

This knowledge is that moved to the Responder being
used instead of floating constants hardcoded in the
callers of http requests. This assumes that the same
timeout policy is wanted for each transaction that
uses the same Responder, which can be enforced is needed.

I added a AIHTTPTimeoutPolicy for EVERY responder,
only to make it easier later to tune timeout values
and/or to get feedback about which responder runs
into HTTP errors in debug output (especially time outs),
so that they can be tuned later. If we already understood
exactly what we were doing then most responders could
have been left alone and just return the default timeout
policy: by far most timeout policies are just a copy
of the default policy, currently.

This commit is not finished... It's a work in progress
(viewer runs fine with it though).
2012-10-05 15:53:29 +02:00

244 lines
7.2 KiB
C++

/**
* @file floatervoicelicense.cpp
* @brief prompts user to agree to the Vivox license in order to enable voice
*
* $LicenseInfo:firstyear=2009&license=viewergpl$
*
* Copyright (c) 2010, McCabe Maxsted
*
* Imprudence Viewer Source Code
* The source code in this file ("Source Code") is provided to you
* under the terms of the GNU General Public License, version 2.0
* ("GPL"). Terms of the GPL can be found in doc/GPL-license.txt in
* this distribution, or online at
* http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL SOURCE CODE IS PROVIDED "AS IS." THE AUTHOR MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#include "llviewerprecompiledheaders.h"
#include "floatervoicelicense.h"
// viewer includes
#include "llagent.h"
#include "llappviewer.h"
#include "llstartup.h"
#include "llviewercontrol.h"
#include "llviewerstats.h"
#include "llviewertexteditor.h"
#include "llviewerwindow.h"
// linden library includes
#include "llbutton.h"
#include "llhttpclient.h"
#include "llhttpstatuscodes.h" // for HTTP_FOUND
#include "llradiogroup.h"
#include "lltextbox.h"
#include "llui.h"
#include "lluictrlfactory.h"
#include "llvfile.h"
#include "message.h"
class AIHTTPTimeoutPolicy;
extern AIHTTPTimeoutPolicy iamHereVoice_timeout;
FloaterVoiceLicense::FloaterVoiceLicense(const LLSD& key)
: LLModalDialog( std::string(" "), 100, 100 ),
mWebBrowserWindowId( 0 ),
mLoadCompleteCount( 0 )
{
LLUICtrlFactory::getInstance()->buildFloater(this, "floater_voice_license.xml");
}
// helper class that trys to download a URL from a web site and calls a method
// on parent class indicating if the web server is working or not
class LLIamHereVoice : public LLHTTPClient::Responder
{
private:
LLIamHereVoice( FloaterVoiceLicense* parent ) :
mParent( parent )
{}
FloaterVoiceLicense* mParent;
public:
static boost::intrusive_ptr< LLIamHereVoice > build( FloaterVoiceLicense* parent )
{
return boost::intrusive_ptr< LLIamHereVoice >( new LLIamHereVoice( parent ) );
};
virtual void setParent( FloaterVoiceLicense* parentIn )
{
mParent = parentIn;
};
virtual void result( const LLSD& content )
{
if ( mParent )
mParent->setSiteIsAlive( true );
};
virtual void error( U32 status, const std::string& reason )
{
if ( mParent )
{
// *HACK: For purposes of this alive check, 302 Found
// (aka Moved Temporarily) is considered alive. The web site
// redirects this link to a "cache busting" temporary URL. JC
bool alive = (status == HTTP_FOUND);
mParent->setSiteIsAlive( alive );
}
};
virtual AIHTTPTimeoutPolicy const& getHTTPTimeoutPolicy(void) const { return iamHereVoice_timeout; }
};
// this is global and not a class member to keep crud out of the header file
namespace {
boost::intrusive_ptr< LLIamHereVoice > gResponsePtr = 0;
};
BOOL FloaterVoiceLicense::postBuild()
{
childSetAction("Continue", onContinue, this);
childSetAction("Cancel", onCancel, this);
childSetCommitCallback("agree_chk", updateAgree, this);
// disable Agree to License radio button until the page has fully loaded
LLCheckBoxCtrl* license_agreement = getChild<LLCheckBoxCtrl>("agree_chk");
license_agreement->setEnabled( false );
// hide the SL text widget if we're displaying license with using a browser widget.
LLTextEditor *editor = getChild<LLTextEditor>("license_text");
editor->setVisible( FALSE );
LLMediaCtrl* web_browser = getChild<LLMediaCtrl>("license_html");
if ( web_browser )
{
// start to observe it so we see navigate complete events
web_browser->addObserver( this );
std::string url = getString( "real_url" );
if(url.substr(0,4) == "http") {
gResponsePtr = LLIamHereVoice::build( this );
LLHTTPClient::get4( url, gResponsePtr );
} else {
setSiteIsAlive(false);
}
}
return TRUE;
}
void FloaterVoiceLicense::setSiteIsAlive( bool alive )
{
LLMediaCtrl* web_browser = getChild<LLMediaCtrl>("license_html");
// if the contents of the site was retrieved
if ( alive )
{
if ( web_browser )
{
// navigate to the "real" page
std::string real_url = getString( "real_url" );
web_browser->navigateTo(real_url);
}
}
else
{
web_browser->navigateToLocalPage("license", getString("fallback_html"));
// normally this is set when navigation to license page completes (so you can't accept before it loads)
// but if the page is unavailable, we need to do this now
LLCheckBoxCtrl* license_agreement = getChild<LLCheckBoxCtrl>("agree_chk");
license_agreement->setEnabled( true );
}
}
FloaterVoiceLicense::~FloaterVoiceLicense()
{
// tell the responder we're not here anymore
if ( gResponsePtr )
{
gResponsePtr->setParent( 0 );
}
}
// virtual
void FloaterVoiceLicense::draw()
{
// draw children
LLModalDialog::draw();
}
// static
void FloaterVoiceLicense::updateAgree(LLUICtrl*, void* userdata )
{
FloaterVoiceLicense* self = (FloaterVoiceLicense*) userdata;
bool agree = self->childGetValue("agree_chk").asBoolean();
self->childSetEnabled("Continue", agree);
}
// static
void FloaterVoiceLicense::onContinue( void* userdata )
{
FloaterVoiceLicense* self = (FloaterVoiceLicense*) userdata;
llinfos << "User agreed to the Vivox personal license" << llendl;
// enabling voice by default here seems like the best behavior
gSavedSettings.setBOOL("EnableVoiceChat", TRUE);
gSavedSettings.setBOOL("VivoxLicenseAccepted", TRUE);
// save these settings in case something bad happens later
gSavedSettings.saveToFile(gSavedSettings.getString("ClientSettingsFile"), TRUE);
if (LLStartUp::getStartupState() == STATE_LOGIN_VOICE_LICENSE)
{
LLStartUp::setStartupState( STATE_LOGIN_AUTH_INIT ); // Go back and finish authentication
}
self->close(); // destroys this object
}
// static
void FloaterVoiceLicense::onCancel( void* userdata )
{
FloaterVoiceLicense* self = (FloaterVoiceLicense*) userdata;
llinfos << "User disagreed with the vivox personal license" << llendl;
gSavedSettings.setBOOL("EnableVoiceChat", FALSE);
gSavedSettings.setBOOL("VivoxLicenseAccepted", FALSE);
if (LLStartUp::getStartupState() == STATE_LOGIN_VOICE_LICENSE)
{
LLStartUp::setStartupState( STATE_LOGIN_AUTH_INIT ); // Go back and finish authentication
}
self->mLoadCompleteCount = 0; // reset counter for next time we come here
self->close(); // destroys this object
}
//virtual
void FloaterVoiceLicense::handleMediaEvent(LLPluginClassMedia* /*self*/, EMediaEvent event)
{
if(event == MEDIA_EVENT_NAVIGATE_COMPLETE)
{
// skip past the loading screen navigate complete
if ( ++mLoadCompleteCount == 2 )
{
llinfos << "NAVIGATE COMPLETE" << llendl;
// enable Agree to License radio button now that page has loaded
LLCheckBoxCtrl * license_agreement = getChild<LLCheckBoxCtrl>("agree_chk");
license_agreement->setEnabled( true );
}
}
}