Introduces AIHTTPTimeoutPolicy objects which do not just specify a single "timeout" in seconds, but a plethora of timings related to the life cycle of the average HTTP transaction. This knowledge is that moved to the Responder being used instead of floating constants hardcoded in the callers of http requests. This assumes that the same timeout policy is wanted for each transaction that uses the same Responder, which can be enforced is needed. I added a AIHTTPTimeoutPolicy for EVERY responder, only to make it easier later to tune timeout values and/or to get feedback about which responder runs into HTTP errors in debug output (especially time outs), so that they can be tuned later. If we already understood exactly what we were doing then most responders could have been left alone and just return the default timeout policy: by far most timeout policies are just a copy of the default policy, currently. This commit is not finished... It's a work in progress (viewer runs fine with it though).
244 lines
7.2 KiB
C++
244 lines
7.2 KiB
C++
/**
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* @file floatervoicelicense.cpp
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* @brief prompts user to agree to the Vivox license in order to enable voice
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*
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* $LicenseInfo:firstyear=2009&license=viewergpl$
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*
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* Copyright (c) 2010, McCabe Maxsted
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*
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* Imprudence Viewer Source Code
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* The source code in this file ("Source Code") is provided to you
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* under the terms of the GNU General Public License, version 2.0
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* ("GPL"). Terms of the GPL can be found in doc/GPL-license.txt in
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* this distribution, or online at
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* http://secondlifegrid.net/programs/open_source/licensing/gplv2
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*
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* There are special exceptions to the terms and conditions of the GPL as
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* it is applied to this Source Code. View the full text of the exception
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* in the file doc/FLOSS-exception.txt in this software distribution, or
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* online at http://secondlifegrid.net/programs/open_source/licensing/flossexception
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*
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* By copying, modifying or distributing this software, you acknowledge
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* that you have read and understood your obligations described above,
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* and agree to abide by those obligations.
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*
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* ALL SOURCE CODE IS PROVIDED "AS IS." THE AUTHOR MAKES NO
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* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
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* COMPLETENESS OR PERFORMANCE.
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* $/LicenseInfo$
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*/
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#include "llviewerprecompiledheaders.h"
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#include "floatervoicelicense.h"
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// viewer includes
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#include "llagent.h"
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#include "llappviewer.h"
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#include "llstartup.h"
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#include "llviewercontrol.h"
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#include "llviewerstats.h"
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#include "llviewertexteditor.h"
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#include "llviewerwindow.h"
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// linden library includes
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#include "llbutton.h"
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#include "llhttpclient.h"
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#include "llhttpstatuscodes.h" // for HTTP_FOUND
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#include "llradiogroup.h"
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#include "lltextbox.h"
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#include "llui.h"
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#include "lluictrlfactory.h"
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#include "llvfile.h"
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#include "message.h"
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class AIHTTPTimeoutPolicy;
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extern AIHTTPTimeoutPolicy iamHereVoice_timeout;
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FloaterVoiceLicense::FloaterVoiceLicense(const LLSD& key)
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: LLModalDialog( std::string(" "), 100, 100 ),
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mWebBrowserWindowId( 0 ),
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mLoadCompleteCount( 0 )
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{
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LLUICtrlFactory::getInstance()->buildFloater(this, "floater_voice_license.xml");
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}
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// helper class that trys to download a URL from a web site and calls a method
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// on parent class indicating if the web server is working or not
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class LLIamHereVoice : public LLHTTPClient::Responder
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{
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private:
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LLIamHereVoice( FloaterVoiceLicense* parent ) :
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mParent( parent )
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{}
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FloaterVoiceLicense* mParent;
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public:
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static boost::intrusive_ptr< LLIamHereVoice > build( FloaterVoiceLicense* parent )
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{
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return boost::intrusive_ptr< LLIamHereVoice >( new LLIamHereVoice( parent ) );
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};
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virtual void setParent( FloaterVoiceLicense* parentIn )
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{
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mParent = parentIn;
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};
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virtual void result( const LLSD& content )
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{
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if ( mParent )
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mParent->setSiteIsAlive( true );
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};
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virtual void error( U32 status, const std::string& reason )
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{
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if ( mParent )
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{
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// *HACK: For purposes of this alive check, 302 Found
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// (aka Moved Temporarily) is considered alive. The web site
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// redirects this link to a "cache busting" temporary URL. JC
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bool alive = (status == HTTP_FOUND);
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mParent->setSiteIsAlive( alive );
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}
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};
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virtual AIHTTPTimeoutPolicy const& getHTTPTimeoutPolicy(void) const { return iamHereVoice_timeout; }
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};
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// this is global and not a class member to keep crud out of the header file
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namespace {
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boost::intrusive_ptr< LLIamHereVoice > gResponsePtr = 0;
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};
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BOOL FloaterVoiceLicense::postBuild()
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{
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childSetAction("Continue", onContinue, this);
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childSetAction("Cancel", onCancel, this);
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childSetCommitCallback("agree_chk", updateAgree, this);
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// disable Agree to License radio button until the page has fully loaded
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LLCheckBoxCtrl* license_agreement = getChild<LLCheckBoxCtrl>("agree_chk");
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license_agreement->setEnabled( false );
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// hide the SL text widget if we're displaying license with using a browser widget.
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LLTextEditor *editor = getChild<LLTextEditor>("license_text");
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editor->setVisible( FALSE );
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LLMediaCtrl* web_browser = getChild<LLMediaCtrl>("license_html");
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if ( web_browser )
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{
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// start to observe it so we see navigate complete events
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web_browser->addObserver( this );
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std::string url = getString( "real_url" );
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if(url.substr(0,4) == "http") {
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gResponsePtr = LLIamHereVoice::build( this );
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LLHTTPClient::get4( url, gResponsePtr );
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} else {
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setSiteIsAlive(false);
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}
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}
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return TRUE;
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}
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void FloaterVoiceLicense::setSiteIsAlive( bool alive )
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{
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LLMediaCtrl* web_browser = getChild<LLMediaCtrl>("license_html");
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// if the contents of the site was retrieved
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if ( alive )
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{
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if ( web_browser )
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{
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// navigate to the "real" page
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std::string real_url = getString( "real_url" );
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web_browser->navigateTo(real_url);
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}
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}
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else
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{
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web_browser->navigateToLocalPage("license", getString("fallback_html"));
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// normally this is set when navigation to license page completes (so you can't accept before it loads)
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// but if the page is unavailable, we need to do this now
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LLCheckBoxCtrl* license_agreement = getChild<LLCheckBoxCtrl>("agree_chk");
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license_agreement->setEnabled( true );
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}
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}
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FloaterVoiceLicense::~FloaterVoiceLicense()
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{
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// tell the responder we're not here anymore
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if ( gResponsePtr )
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{
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gResponsePtr->setParent( 0 );
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}
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}
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// virtual
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void FloaterVoiceLicense::draw()
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{
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// draw children
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LLModalDialog::draw();
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}
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// static
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void FloaterVoiceLicense::updateAgree(LLUICtrl*, void* userdata )
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{
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FloaterVoiceLicense* self = (FloaterVoiceLicense*) userdata;
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bool agree = self->childGetValue("agree_chk").asBoolean();
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self->childSetEnabled("Continue", agree);
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}
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// static
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void FloaterVoiceLicense::onContinue( void* userdata )
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{
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FloaterVoiceLicense* self = (FloaterVoiceLicense*) userdata;
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llinfos << "User agreed to the Vivox personal license" << llendl;
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// enabling voice by default here seems like the best behavior
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gSavedSettings.setBOOL("EnableVoiceChat", TRUE);
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gSavedSettings.setBOOL("VivoxLicenseAccepted", TRUE);
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// save these settings in case something bad happens later
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gSavedSettings.saveToFile(gSavedSettings.getString("ClientSettingsFile"), TRUE);
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if (LLStartUp::getStartupState() == STATE_LOGIN_VOICE_LICENSE)
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{
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LLStartUp::setStartupState( STATE_LOGIN_AUTH_INIT ); // Go back and finish authentication
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}
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self->close(); // destroys this object
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}
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// static
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void FloaterVoiceLicense::onCancel( void* userdata )
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{
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FloaterVoiceLicense* self = (FloaterVoiceLicense*) userdata;
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llinfos << "User disagreed with the vivox personal license" << llendl;
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gSavedSettings.setBOOL("EnableVoiceChat", FALSE);
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gSavedSettings.setBOOL("VivoxLicenseAccepted", FALSE);
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if (LLStartUp::getStartupState() == STATE_LOGIN_VOICE_LICENSE)
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{
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LLStartUp::setStartupState( STATE_LOGIN_AUTH_INIT ); // Go back and finish authentication
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}
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self->mLoadCompleteCount = 0; // reset counter for next time we come here
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self->close(); // destroys this object
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}
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//virtual
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void FloaterVoiceLicense::handleMediaEvent(LLPluginClassMedia* /*self*/, EMediaEvent event)
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{
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if(event == MEDIA_EVENT_NAVIGATE_COMPLETE)
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{
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// skip past the loading screen navigate complete
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if ( ++mLoadCompleteCount == 2 )
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{
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llinfos << "NAVIGATE COMPLETE" << llendl;
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// enable Agree to License radio button now that page has loaded
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LLCheckBoxCtrl * license_agreement = getChild<LLCheckBoxCtrl>("agree_chk");
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license_agreement->setEnabled( true );
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}
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}
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}
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