117 lines
4.7 KiB
C++
117 lines
4.7 KiB
C++
/**
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* @file llassettype.cpp
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* @brief Implementatino of LLViewerAssetType functionality.
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*
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* $LicenseInfo:firstyear=2001&license=viewergpl$
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*
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* Copyright (c) 2001-2010, Linden Research, Inc.
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*
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* Second Life Viewer Source Code
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* The source code in this file ("Source Code") is provided by Linden Lab
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* to you under the terms of the GNU General Public License, version 2.0
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* ("GPL"), unless you have obtained a separate licensing agreement
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* ("Other License"), formally executed by you and Linden Lab. Terms of
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* the GPL can be found in doc/GPL-license.txt in this distribution, or
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* online at http://secondlife.com/developers/opensource/gplv2
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*
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* There are special exceptions to the terms and conditions of the GPL as
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* it is applied to this Source Code. View the full text of the exception
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* in the file doc/FLOSS-exception.txt in this software distribution, or
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* online at
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* http://secondlife.com/developers/opensource/flossexception
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*
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* By copying, modifying or distributing this software, you acknowledge
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* that you have read and understood your obligations described above,
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* and agree to abide by those obligations.
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*
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* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
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* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
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* COMPLETENESS OR PERFORMANCE.
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* $/LicenseInfo$
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*
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*/
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#include "llviewerprecompiledheaders.h"
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#include "llviewerassettype.h"
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#include "lldictionary.h"
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#include "llmemory.h"
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#include "llsingleton.h"
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static const std::string empty_string;
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struct ViewerAssetEntry : public LLDictionaryEntry
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{
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ViewerAssetEntry(EDragAndDropType dad_type // drag and drop type
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)
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:
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LLDictionaryEntry(empty_string), // no reverse lookup needed for now, so just leave this blank
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mDadType(dad_type)
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{
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}
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EDragAndDropType mDadType;
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};
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class LLViewerAssetDictionary : public LLSingleton<LLViewerAssetDictionary>,
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public LLDictionary<LLViewerAssetType::EType, ViewerAssetEntry>
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{
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public:
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LLViewerAssetDictionary();
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};
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LLViewerAssetDictionary::LLViewerAssetDictionary()
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{
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// DRAG&DROP TYPE
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// |--------------------|
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addEntry(LLViewerAssetType::AT_TEXTURE, new ViewerAssetEntry(DAD_TEXTURE));
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addEntry(LLViewerAssetType::AT_SOUND, new ViewerAssetEntry(DAD_SOUND));
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addEntry(LLViewerAssetType::AT_CALLINGCARD, new ViewerAssetEntry(DAD_CALLINGCARD));
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addEntry(LLViewerAssetType::AT_LANDMARK, new ViewerAssetEntry(DAD_LANDMARK));
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addEntry(LLViewerAssetType::AT_SCRIPT, new ViewerAssetEntry(DAD_NONE));
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addEntry(LLViewerAssetType::AT_CLOTHING, new ViewerAssetEntry(DAD_CLOTHING));
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addEntry(LLViewerAssetType::AT_OBJECT, new ViewerAssetEntry(DAD_OBJECT));
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addEntry(LLViewerAssetType::AT_NOTECARD, new ViewerAssetEntry(DAD_NOTECARD));
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addEntry(LLViewerAssetType::AT_CATEGORY, new ViewerAssetEntry(DAD_CATEGORY));
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addEntry(LLViewerAssetType::AT_LSL_TEXT, new ViewerAssetEntry(DAD_SCRIPT));
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addEntry(LLViewerAssetType::AT_LSL_BYTECODE, new ViewerAssetEntry(DAD_NONE));
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addEntry(LLViewerAssetType::AT_TEXTURE_TGA, new ViewerAssetEntry(DAD_NONE));
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addEntry(LLViewerAssetType::AT_BODYPART, new ViewerAssetEntry(DAD_BODYPART));
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addEntry(LLViewerAssetType::AT_SOUND_WAV, new ViewerAssetEntry(DAD_NONE));
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addEntry(LLViewerAssetType::AT_IMAGE_TGA, new ViewerAssetEntry(DAD_NONE));
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addEntry(LLViewerAssetType::AT_IMAGE_JPEG, new ViewerAssetEntry(DAD_NONE));
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addEntry(LLViewerAssetType::AT_ANIMATION, new ViewerAssetEntry(DAD_ANIMATION));
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addEntry(LLViewerAssetType::AT_GESTURE, new ViewerAssetEntry(DAD_GESTURE));
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addEntry(LLViewerAssetType::AT_SIMSTATE, new ViewerAssetEntry(DAD_NONE));
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addEntry(LLViewerAssetType::AT_LINK, new ViewerAssetEntry(DAD_LINK));
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addEntry(LLViewerAssetType::AT_LINK_FOLDER, new ViewerAssetEntry(DAD_LINK));
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addEntry(LLViewerAssetType::AT_MESH, new ViewerAssetEntry(DAD_MESH));
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addEntry(LLViewerAssetType::AT_NONE, new ViewerAssetEntry(DAD_NONE));
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};
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EDragAndDropType LLViewerAssetType::lookupDragAndDropType(EType asset_type)
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{
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const LLViewerAssetDictionary *dict = LLViewerAssetDictionary::getInstance();
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const ViewerAssetEntry *entry = dict->lookup(asset_type);
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if (entry)
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return entry->mDadType;
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else
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return DAD_NONE;
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}
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// Generate a good default description
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void LLViewerAssetType::generateDescriptionFor(LLViewerAssetType::EType asset_type,
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std::string& description)
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{
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const S32 BUF_SIZE = 30;
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char time_str[BUF_SIZE]; /* Flawfinder: ignore */
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time_t now;
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time(&now);
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memset(time_str, '\0', BUF_SIZE);
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strftime(time_str, BUF_SIZE - 1, "%Y-%m-%d %H:%M:%S ", localtime(&now));
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description.assign(time_str);
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description.append(LLAssetType::lookupHumanReadable(asset_type));
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}
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