153 lines
5.7 KiB
C++
153 lines
5.7 KiB
C++
/**
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* @file llstartup.h
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* @brief startup routines and logic declaration
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*
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* $LicenseInfo:firstyear=2004&license=viewergpl$
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*
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* Copyright (c) 2004-2009, Linden Research, Inc.
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*
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* Second Life Viewer Source Code
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* The source code in this file ("Source Code") is provided by Linden Lab
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* to you under the terms of the GNU General Public License, version 2.0
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* ("GPL"), unless you have obtained a separate licensing agreement
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* ("Other License"), formally executed by you and Linden Lab. Terms of
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* the GPL can be found in doc/GPL-license.txt in this distribution, or
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* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
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*
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* There are special exceptions to the terms and conditions of the GPL as
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* it is applied to this Source Code. View the full text of the exception
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* in the file doc/FLOSS-exception.txt in this software distribution, or
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* online at
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* http://secondlifegrid.net/programs/open_source/licensing/flossexception
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*
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* By copying, modifying or distributing this software, you acknowledge
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* that you have read and understood your obligations described above,
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* and agree to abide by those obligations.
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*
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* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
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* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
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* COMPLETENESS OR PERFORMANCE.
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* $/LicenseInfo$
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*/
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#ifndef LL_LLSTARTUP_H
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#define LL_LLSTARTUP_H
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#include <boost/scoped_ptr.hpp>
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class LLViewerTexture ;
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class LLEventPump;
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#include "llviewerstats.h"
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// functions
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bool idle_startup();
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void release_start_screen();
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bool login_alert_done(const LLSD& notification, const LLSD& response);
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// constants, variables, & enumerations
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extern std::string SCREEN_HOME_FILENAME;
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extern std::string SCREEN_LAST_FILENAME;
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typedef enum {
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STATE_FIRST, // Initial startup
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STATE_BROWSER_INIT, // Initialize web browser for login screen
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STATE_LOGIN_SHOW, // Show login screen
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STATE_LOGIN_WAIT, // Wait for user input at login screen
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STATE_LOGIN_CLEANUP, // Get rid of login screen and start login
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STATE_LOGIN_VOICE_LICENSE, // Show license agreement for using voice
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STATE_UPDATE_CHECK, // Wait for user at a dialog box (updates, term-of-service, etc)
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STATE_LOGIN_AUTH_INIT, // Start login to SL servers
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STATE_LOGIN_AUTHENTICATE, // Do authentication voodoo
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STATE_WAIT_LEGACY_LOGIN, // Waiting for legacy login
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STATE_XMLRPC_LEGACY_LOGIN, // XMLRPC for legacy login, OGPX maintain legacy XMLRPC
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STATE_LOGIN_NO_DATA_YET, // Waiting for authentication replies to start
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STATE_LOGIN_DOWNLOADING, // Waiting for authentication replies to download
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STATE_LOGIN_PROCESS_RESPONSE, // Check authentication reply
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STATE_WORLD_INIT, // Start building the world
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STATE_MULTIMEDIA_INIT, // Init the rest of multimedia library
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STATE_FONT_INIT, // Load default fonts
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STATE_SEED_GRANTED_WAIT, // Wait for seed cap grant
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STATE_SEED_CAP_GRANTED, // Have seed cap grant
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STATE_WORLD_WAIT, // Waiting for simulator
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STATE_AGENT_SEND, // Connect to a region
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STATE_AGENT_WAIT, // Wait for region
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STATE_INVENTORY_SEND, // Do inventory transfer
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STATE_MISC, // Do more things (set bandwidth, start audio, save location, etc)
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STATE_PRECACHE, // Wait a bit for textures to download
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STATE_WEARABLES_WAIT, // Wait for clothing to download
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STATE_CLEANUP, // Final cleanup
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STATE_STARTED // Up and running in-world
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} EStartupState;
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// exported symbols
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extern bool gAgentMovementCompleted;
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extern LLPointer<LLViewerTexture> gStartTexture;
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extern std::string gInitialOutfit;
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extern std::string gInitialOutfitGender; // "male" or "female"
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class LLStartUp
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{
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public:
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static bool canGoFullscreen();
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// returns true if we are far enough along in startup to allow
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// going full screen
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// Always use this to set gStartupState so changes are logged
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static void setStartupState( EStartupState state );
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static EStartupState getStartupState() { return gStartupState; };
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static std::string getStartupStateString() { return startupStateToString(gStartupState); };
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static void multimediaInit();
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// Initialize LLViewerMedia multimedia engine.
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// Load default fonts not already loaded at start screen
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static void fontInit();
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static void initNameCache();
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static void cleanupNameCache();
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// outfit_folder_name can be a folder anywhere in your inventory,
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// but the name must be a case-sensitive exact match.
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// gender_name is either "male" or "female"
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static void loadInitialOutfit( const std::string& outfit_folder_name,
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const std::string& gender_name );
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//save loaded initial outfit into My Outfits category
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static void saveInitialOutfit();
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static std::string& getInitialOutfitName();
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// Load MD5 of user's password from local disk file.
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static std::string loadPasswordFromDisk();
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// Record MD5 of user's password for subsequent login.
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static void savePasswordToDisk(const std::string& hashed_password);
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// Delete the saved password local disk file.
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static void deletePasswordFromDisk();
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static bool dispatchURL();
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// if we have a SLURL or sim string ("Ahern/123/45") that started
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// the viewer, dispatch it
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static void postStartupState();
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static std::string sSLURLCommand;
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// *HACK: On startup, if we were passed a secondlife://app/do/foo
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// command URL, store it for later processing.
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static bool startLLProxy(); // Initialize the SOCKS 5 proxy
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static LLViewerStats::PhaseMap& getPhases() { return *sPhases; }
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private:
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static std::string startupStateToString(EStartupState state);
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static EStartupState gStartupState; // Do not set directly, use LLStartup::setStartupState
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static boost::scoped_ptr<LLEventPump> sStateWatcher;
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static boost::scoped_ptr<LLViewerStats::PhaseMap> sPhases;
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};
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#endif // LL_LLSTARTUP_H
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