Files
SingularityViewer/indra/newview/statemachine/aitimer.h
Aleric Inglewood e0b21b08fa Add AITimer and AIPersistentTimer state machines.
For use inside other state machines that need timer events.
Wraps AIFrameTimer.
2012-02-10 02:10:12 +01:00

119 lines
4.0 KiB
C++

/**
* @file aitimer.h
* @brief Generate a timer event
*
* Copyright (c) 2012, Aleric Inglewood.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution.
*
* CHANGELOG
* and additional copyright holders.
*
* 07/02/2012
* Initial version, written by Aleric Inglewood @ SL
*/
#ifndef AITIMER_H
#define AITIMER_H
#include "aistatemachine.h"
#include "aiframetimer.h"
// A timer state machine.
//
// Before calling run(), call setInterval() to pass needed parameters.
//
// When the state machine finishes it calls the callback, use parameter _1,
// (success) to check whether or not the statemachine actually timed out or
// was cancelled. The boolean is true when it expired and false if the
// state machine was aborted.
//
// Objects of this type can be reused multiple times, see
// also the documentation of AIStateMachine.
//
// Typical usage:
//
// AITimer* timer = new AITimer;
//
// timer->setInterval(5.5); // 5.5 seconds time out interval.
// timer->run(...); // Start timer and pass callback; see AIStateMachine.
//
// The default behavior is to call the callback and then delete the AITimer object.
// One can call run() again from the callback function to get a repeating expiration.
// You can call run(...) with parameters too, but using run() without parameters will
// just reuse the old ones (call the same callback).
//
class AITimer : public AIStateMachine {
private:
AIFrameTimer mFrameTimer; //!< The actual timer that this object wraps.
F64 mInterval; //!< Input variable: interval after which the event will be generated, in seconds.
public:
AITimer(void) : mInterval(0) { DoutEntering(dc::statemachine, "AITimer(void) [" << (void*)this << "]"); }
/**
* @brief Set the interval after which the timer should expire.
*
* @param interval Amount of time in seconds before the timer will expire.
* @param True if the timer should be deleted after it expires; false means it will keep firing at regular intervals.
*
* Call abort() at any time to stop the timer (and delete the AITimer object).
*/
void setInterval(F64 interval) { mInterval = interval; }
/**
* @brief Get the expiration interval.
*
* @returns expiration interval in seconds.
*/
F64 getInterval(void) const { return mInterval; }
protected:
// Call finish() (or abort()), not delete.
/*virtual*/ ~AITimer() { DoutEntering(dc::statemachine, "~AITimer() [" << (void*)this << "]"); mFrameTimer.cancel(); }
// Handle initializing the object.
/*virtual*/ void initialize_impl(void);
// Handle mRunState.
/*virtual*/ void multiplex_impl(void);
// Handle aborting from current bs_run state.
/*virtual*/ void abort_impl(void);
// Handle cleaning up from initialization (or post abort) state.
/*virtual*/ void finish_impl(void);
// Implemenation of state_str for run states.
/*virtual*/ char const* state_str_impl(state_type run_state) const;
private:
// This is the callback for mFrameTimer.
void expired(void);
};
// Same as above but does not delete itself automatically by default after use.
// Call kill() on it yourself (from the callback function) when you're done with it!
class AIPersistentTimer : public AITimer {
protected:
// Handle cleaning up from initialization (or post abort) state.
/*virtual*/ void finish_impl(void);
};
#endif