As importing has been broken for a long time, I decided to hijack the existing (broken) buttons of the Appearance floater for the following new implementation: The currently selected wearable, if full perm and the agent is owner (of course) and creator, then that wearable can be exported to disk with AIFilePicker in the context "archetype". The used format is now XML, linden_genepool version 1.0, the same format that is used when saving from Advanced --> Character --> Character Tests --> Appearance to XML in any viewer. However, unlike that Advanced option (which normally only works when DebugAvatarAppearanceMessage is set to TRUE, ie in the official Linden Viewer; but that does a lot more, most likely unwanted things: it causes to dump files in this format to the LL_PATH_LOGS directory whenever appearance data comes by and other stuff for debugging purposes only), now ONLY the selected wearable is written to the file. In the case of multiwear with several layers, that means the selected layer, as well. When importing these XML files again, only the selected wearable/layer is overwritten (assuming it is modifiable) with the data in the file that corresponds to that wearable (if the file contains data of another wearable then nothing happens). Note that this file format can be read by blender-avastar: Using this feature to save the shape you created in SL will allow you to import that into blender. Likewise, a shape created or modified in blender can be imported into SL using this feature.
148 lines
5.6 KiB
C++
148 lines
5.6 KiB
C++
/**
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* @file llwearable.h
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* @brief LLWearable class header file
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*
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* $LicenseInfo:firstyear=2002&license=viewerlgpl$
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* Second Life Viewer Source Code
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* Copyright (C) 2010, Linden Research, Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation;
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* version 2.1 of the License only.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
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* $/LicenseInfo$
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*/
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#ifndef LL_LLWEARABLE_H
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#define LL_LLWEARABLE_H
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#include "llavatarappearancedefines.h"
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#include "llextendedstatus.h"
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#include "llpermissions.h"
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#include "llsaleinfo.h"
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#include "llsortedvector.h"
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#include "llwearabletype.h"
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#include "lllocaltextureobject.h"
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class LLAPRFile;
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class LLMD5;
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class LLVisualParam;
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class LLTexGlobalColorInfo;
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class LLTexGlobalColor;
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class LLAvatarAppearance;
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// Abstract class.
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class LLWearable
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{
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//--------------------------------------------------------------------
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// Constructors and destructors
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//--------------------------------------------------------------------
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public:
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LLWearable();
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virtual ~LLWearable();
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//--------------------------------------------------------------------
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// Accessors
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//--------------------------------------------------------------------
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public:
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LLWearableType::EType getType() const { return mType; }
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void setType(LLWearableType::EType type, LLAvatarAppearance *avatarp);
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const std::string& getName() const { return mName; }
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void setName( const std::string& name ) { mName = name; }
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const std::string& getDescription() const { return mDescription; }
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void setDescription(const std::string& desc) { mDescription = desc; }
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const LLPermissions& getPermissions() const { return mPermissions; }
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void setPermissions(const LLPermissions& p) { mPermissions = p; }
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const LLSaleInfo& getSaleInfo() const { return mSaleInfo; }
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void setSaleInfo(const LLSaleInfo& info) { mSaleInfo = info; }
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const std::string& getTypeLabel() const;
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const std::string& getTypeName() const;
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LLAssetType::EType getAssetType() const;
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S32 getDefinitionVersion() const { return mDefinitionVersion; }
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void setDefinitionVersion( S32 new_version ) { mDefinitionVersion = new_version; }
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static S32 getCurrentDefinitionVersion() { return LLWearable::sCurrentDefinitionVersion; }
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public:
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typedef std::vector<LLVisualParam*> visual_param_vec_t;
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virtual void writeToAvatar(LLAvatarAppearance* avatarp);
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void archetypeExport(LLAPRFile& file) const;
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enum EImportResult
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{
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FAILURE = 0,
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SUCCESS,
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BAD_HEADER
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};
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BOOL exportFile(LLFILE* file) const;
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EImportResult importFile(LLFILE* file, LLAvatarAppearance* avatarp );
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virtual BOOL exportStream( std::ostream& output_stream ) const;
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virtual EImportResult importStream( std::istream& input_stream, LLAvatarAppearance* avatarp );
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static void setCurrentDefinitionVersion( S32 version ) { LLWearable::sCurrentDefinitionVersion = version; }
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virtual const LLUUID getDefaultTextureImageID(LLAvatarAppearanceDefines::ETextureIndex index) const = 0;
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LLLocalTextureObject* getLocalTextureObject(S32 index);
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const LLLocalTextureObject* getLocalTextureObject(S32 index) const;
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std::vector<LLLocalTextureObject*> getLocalTextureListSeq();
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void setLocalTextureObject(S32 index, LLLocalTextureObject <o);
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void addVisualParam(LLVisualParam *param);
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void setVisualParamWeight(S32 index, F32 value, BOOL upload_bake);
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F32 getVisualParamWeight(S32 index) const;
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LLVisualParam* getVisualParam(S32 index) const;
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void getVisualParams(visual_param_vec_t &list);
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void animateParams(F32 delta, BOOL upload_bake);
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LLColor4 getClothesColor(S32 te) const;
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void setClothesColor( S32 te, const LLColor4& new_color, BOOL upload_bake );
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virtual void revertValues();
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virtual void saveValues();
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// Something happened that requires the wearable to be updated (e.g. worn/unworn).
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virtual void setUpdated() const = 0;
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// Update the baked texture hash.
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virtual void addToBakedTextureHash(LLMD5& hash) const = 0;
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protected:
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typedef std::map<S32, LLLocalTextureObject*> te_map_t;
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void syncImages(te_map_t &src, te_map_t &dst);
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void destroyTextures();
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void createVisualParams(LLAvatarAppearance *avatarp);
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void createLayers(S32 te, LLAvatarAppearance *avatarp);
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BOOL getNextPopulatedLine(std::istream& input_stream, char* buffer, U32 buffer_size);
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static S32 sCurrentDefinitionVersion; // Depends on the current state of the avatar_lad.xml.
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S32 mDefinitionVersion; // Depends on the state of the avatar_lad.xml when this asset was created.
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std::string mName;
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std::string mDescription;
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LLPermissions mPermissions;
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LLSaleInfo mSaleInfo;
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LLWearableType::EType mType;
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typedef std::map<S32, F32> param_map_t;
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param_map_t mSavedVisualParamMap; // last saved version of visual params
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typedef LLSortedVector<S32, LLVisualParam *> visual_param_index_map_t;
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visual_param_index_map_t mVisualParamIndexMap;
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te_map_t mTEMap; // maps TE to LocalTextureObject
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te_map_t mSavedTEMap; // last saved version of TEMap
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};
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#endif // LL_LLWEARABLE_H
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