410 lines
12 KiB
C++
410 lines
12 KiB
C++
/**
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* @file llkeyboardwin32.cpp
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* @brief Handler for assignable key bindings
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*
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* $LicenseInfo:firstyear=2001&license=viewergpl$
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*
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* Copyright (c) 2001-2009, Linden Research, Inc.
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*
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* Second Life Viewer Source Code
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* The source code in this file ("Source Code") is provided by Linden Lab
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* to you under the terms of the GNU General Public License, version 2.0
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* ("GPL"), unless you have obtained a separate licensing agreement
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* ("Other License"), formally executed by you and Linden Lab. Terms of
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* the GPL can be found in doc/GPL-license.txt in this distribution, or
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* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
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*
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* There are special exceptions to the terms and conditions of the GPL as
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* it is applied to this Source Code. View the full text of the exception
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* in the file doc/FLOSS-exception.txt in this software distribution, or
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* online at
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* http://secondlifegrid.net/programs/open_source/licensing/flossexception
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*
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* By copying, modifying or distributing this software, you acknowledge
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* that you have read and understood your obligations described above,
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* and agree to abide by those obligations.
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*
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* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
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* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
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* COMPLETENESS OR PERFORMANCE.
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* $/LicenseInfo$
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*/
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#if LL_WINDOWS
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#include "linden_common.h"
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#include "llkeyboardwin32.h"
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#include "llwindow.h"
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#define WIN32_LEAN_AND_MEAN
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#include <winsock2.h>
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#include <windows.h>
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LLKeyboardWin32::LLKeyboardWin32()
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{
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// Set up key mapping for windows - eventually can read this from a file?
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// Anything not in the key map gets dropped
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// Add default A-Z
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// Virtual key mappings from WinUser.h
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KEY cur_char;
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for (cur_char = 'A'; cur_char <= 'Z'; cur_char++)
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{
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mTranslateKeyMap[cur_char] = (KEY)cur_char;
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}
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for (cur_char = '0'; cur_char <= '9'; cur_char++)
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{
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mTranslateKeyMap[cur_char] = (KEY)cur_char;
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}
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// numpad number keys
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for (cur_char = 0x60; cur_char <= 0x69; cur_char++)
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{
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mTranslateKeyMap[cur_char] = (KEY)('0' + (0x60 - cur_char));
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}
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mTranslateKeyMap[VK_SPACE] = ' ';
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mTranslateKeyMap[VK_OEM_1] = ';';
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// When the user hits, for example, Ctrl-= as a keyboard shortcut,
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// Windows generates VK_OEM_PLUS. This is true on both QWERTY and DVORAK
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// keyboards in the US. Numeric keypad '+' generates VK_ADD below.
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// Thus we translate it as '='.
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// Potential bug: This may not be true on international keyboards. JC
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mTranslateKeyMap[VK_OEM_PLUS] = '=';
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mTranslateKeyMap[VK_OEM_COMMA] = ',';
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mTranslateKeyMap[VK_OEM_MINUS] = '-';
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mTranslateKeyMap[VK_OEM_PERIOD] = '.';
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mTranslateKeyMap[VK_OEM_2] = KEY_PAD_DIVIDE;
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mTranslateKeyMap[VK_OEM_3] = '`';
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mTranslateKeyMap[VK_OEM_4] = '[';
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mTranslateKeyMap[VK_OEM_5] = '\\';
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mTranslateKeyMap[VK_OEM_6] = ']';
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mTranslateKeyMap[VK_OEM_7] = '\'';
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mTranslateKeyMap[VK_ESCAPE] = KEY_ESCAPE;
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mTranslateKeyMap[VK_RETURN] = KEY_RETURN;
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mTranslateKeyMap[VK_LEFT] = KEY_LEFT;
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mTranslateKeyMap[VK_RIGHT] = KEY_RIGHT;
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mTranslateKeyMap[VK_UP] = KEY_UP;
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mTranslateKeyMap[VK_DOWN] = KEY_DOWN;
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mTranslateKeyMap[VK_BACK] = KEY_BACKSPACE;
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mTranslateKeyMap[VK_INSERT] = KEY_INSERT;
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mTranslateKeyMap[VK_DELETE] = KEY_DELETE;
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mTranslateKeyMap[VK_SHIFT] = KEY_SHIFT;
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mTranslateKeyMap[VK_CONTROL] = KEY_CONTROL;
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mTranslateKeyMap[VK_MENU] = KEY_ALT;
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mTranslateKeyMap[VK_CAPITAL] = KEY_CAPSLOCK;
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mTranslateKeyMap[VK_HOME] = KEY_HOME;
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mTranslateKeyMap[VK_END] = KEY_END;
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mTranslateKeyMap[VK_PRIOR] = KEY_PAGE_UP;
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mTranslateKeyMap[VK_NEXT] = KEY_PAGE_DOWN;
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mTranslateKeyMap[VK_TAB] = KEY_TAB;
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mTranslateKeyMap[VK_ADD] = KEY_ADD;
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mTranslateKeyMap[VK_SUBTRACT] = KEY_SUBTRACT;
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mTranslateKeyMap[VK_MULTIPLY] = KEY_MULTIPLY;
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mTranslateKeyMap[VK_DIVIDE] = KEY_DIVIDE;
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mTranslateKeyMap[VK_F1] = KEY_F1;
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mTranslateKeyMap[VK_F2] = KEY_F2;
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mTranslateKeyMap[VK_F3] = KEY_F3;
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mTranslateKeyMap[VK_F4] = KEY_F4;
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mTranslateKeyMap[VK_F5] = KEY_F5;
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mTranslateKeyMap[VK_F6] = KEY_F6;
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mTranslateKeyMap[VK_F7] = KEY_F7;
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mTranslateKeyMap[VK_F8] = KEY_F8;
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mTranslateKeyMap[VK_F9] = KEY_F9;
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mTranslateKeyMap[VK_F10] = KEY_F10;
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mTranslateKeyMap[VK_F11] = KEY_F11;
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mTranslateKeyMap[VK_F12] = KEY_F12;
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mTranslateKeyMap[VK_CLEAR] = KEY_PAD_CENTER;
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// Build inverse map
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std::map<U16, KEY>::iterator iter;
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for (iter = mTranslateKeyMap.begin(); iter != mTranslateKeyMap.end(); iter++)
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{
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mInvTranslateKeyMap[iter->second] = iter->first;
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}
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// numpad map
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mTranslateNumpadMap[0x60] = KEY_PAD_INS; // keypad 0
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mTranslateNumpadMap[0x61] = KEY_PAD_END; // keypad 1
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mTranslateNumpadMap[0x62] = KEY_PAD_DOWN; // keypad 2
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mTranslateNumpadMap[0x63] = KEY_PAD_PGDN; // keypad 3
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mTranslateNumpadMap[0x64] = KEY_PAD_LEFT; // keypad 4
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mTranslateNumpadMap[0x65] = KEY_PAD_CENTER; // keypad 5
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mTranslateNumpadMap[0x66] = KEY_PAD_RIGHT; // keypad 6
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mTranslateNumpadMap[0x67] = KEY_PAD_HOME; // keypad 7
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mTranslateNumpadMap[0x68] = KEY_PAD_UP; // keypad 8
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mTranslateNumpadMap[0x69] = KEY_PAD_PGUP; // keypad 9
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mTranslateNumpadMap[0x6A] = KEY_PAD_MULTIPLY; // keypad *
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mTranslateNumpadMap[0x6B] = KEY_PAD_ADD; // keypad +
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mTranslateNumpadMap[0x6D] = KEY_PAD_SUBTRACT; // keypad -
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mTranslateNumpadMap[0x6E] = KEY_PAD_DEL; // keypad .
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mTranslateNumpadMap[0x6F] = KEY_PAD_DIVIDE; // keypad /
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for (iter = mTranslateNumpadMap.begin(); iter != mTranslateNumpadMap.end(); iter++)
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{
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mInvTranslateNumpadMap[iter->second] = iter->first;
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}
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}
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// Asynchronously poll the control, alt and shift keys and set the
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// appropriate states.
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// Note: this does not generate edges.
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void LLKeyboardWin32::resetMaskKeys()
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{
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// GetAsyncKeyState returns a short and uses the most significant
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// bit to indicate that the key is down.
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if (GetAsyncKeyState(VK_SHIFT) & 0x8000)
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{
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mKeyLevel[KEY_SHIFT] = TRUE;
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}
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if (GetAsyncKeyState(VK_CONTROL) & 0x8000)
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{
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mKeyLevel[KEY_CONTROL] = TRUE;
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}
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if (GetAsyncKeyState(VK_MENU) & 0x8000)
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{
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mKeyLevel[KEY_ALT] = TRUE;
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}
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}
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//void LLKeyboardWin32::setModifierKeyLevel( KEY key, BOOL new_state )
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//{
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// if( mKeyLevel[key] != new_state )
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// {
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// mKeyLevelFrameCount[key] = 0;
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//
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// if( new_state )
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// {
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// mKeyLevelTimer[key].reset();
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// }
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// mKeyLevel[key] = new_state;
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// }
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//}
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MASK LLKeyboardWin32::updateModifiers()
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{
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//RN: this seems redundant, as we should have already received the appropriate
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// messages for the modifier keys
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// Scan the modifier keys as of the last Windows key message
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// (keydown encoded in high order bit of short)
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mKeyLevel[KEY_CAPSLOCK] = (GetKeyState(VK_CAPITAL) & 0x0001) != 0; // Low order bit carries the toggle state.
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// Get mask for keyboard events
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MASK mask = currentMask(FALSE);
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return mask;
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}
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// mask is ignored, except for extended flag -- we poll the modifier keys for the other flags
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BOOL LLKeyboardWin32::handleKeyDown(const U16 key, MASK mask)
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{
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KEY translated_key;
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U32 translated_mask;
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BOOL handled = FALSE;
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translated_mask = updateModifiers();
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if (translateExtendedKey(key, mask, &translated_key))
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{
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handled = handleTranslatedKeyDown(translated_key, translated_mask);
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}
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return handled;
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}
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// mask is ignored, except for extended flag -- we poll the modifier keys for the other flags
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BOOL LLKeyboardWin32::handleKeyUp(const U16 key, MASK mask)
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{
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KEY translated_key;
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U32 translated_mask;
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BOOL handled = FALSE;
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translated_mask = updateModifiers();
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if (translateExtendedKey(key, mask, &translated_key))
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{
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handled = handleTranslatedKeyUp(translated_key, translated_mask);
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}
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return handled;
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}
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MASK LLKeyboardWin32::currentMask(BOOL)
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{
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MASK mask = MASK_NONE;
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if (mKeyLevel[KEY_SHIFT]) mask |= MASK_SHIFT;
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if (mKeyLevel[KEY_CONTROL]) mask |= MASK_CONTROL;
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if (mKeyLevel[KEY_ALT]) mask |= MASK_ALT;
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return mask;
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}
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void LLKeyboardWin32::scanKeyboard()
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{
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S32 key;
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MSG msg;
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BOOL pending_key_events = PeekMessage(&msg, NULL, WM_KEYFIRST, WM_KEYLAST, PM_NOREMOVE | PM_NOYIELD);
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for (key = 0; key < KEY_COUNT; key++)
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{
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// On Windows, verify key down state. JC
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// RN: only do this if we don't have further key events in the queue
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// as otherwise there might be key repeat events still waiting for this key we are now dumping
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if (!pending_key_events && mKeyLevel[key])
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{
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// *TODO: I KNOW there must be a better way of
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// interrogating the key state than this, using async key
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// state can cause ALL kinds of bugs - Doug
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if (key < KEY_BUTTON0)
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{
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// ...under windows make sure the key actually still is down.
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// ...translate back to windows key
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U16 virtual_key = inverseTranslateExtendedKey(key);
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// keydown in highest bit
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if (!pending_key_events && !(GetAsyncKeyState(virtual_key) & 0x8000))
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{
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//llinfos << "Key up event missed, resetting" << llendl;
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mKeyLevel[key] = FALSE;
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}
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}
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}
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// Generate callback if any event has occurred on this key this frame.
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// Can't just test mKeyLevel, because this could be a slow frame and
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// key might have gone down then up. JC
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if (mKeyLevel[key] || mKeyDown[key] || mKeyUp[key])
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{
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mCurScanKey = key;
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mCallbacks->handleScanKey(key, mKeyDown[key], mKeyUp[key], mKeyLevel[key]);
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}
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}
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// Reset edges for next frame
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for (key = 0; key < KEY_COUNT; key++)
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{
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mKeyUp[key] = FALSE;
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mKeyDown[key] = FALSE;
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if (mKeyLevel[key])
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{
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mKeyLevelFrameCount[key]++;
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}
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}
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}
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BOOL LLKeyboardWin32::translateExtendedKey(const U16 os_key, const MASK mask, KEY *translated_key)
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{
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if(mNumpadDistinct == ND_NUMLOCK_ON)
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{
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std::map<U16, KEY>::iterator iter = mTranslateNumpadMap.find(os_key);
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if (iter != mTranslateNumpadMap.end())
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{
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*translated_key = iter->second;
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return TRUE;
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}
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}
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BOOL success = translateKey(os_key, translated_key);
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if(mNumpadDistinct != ND_NEVER) {
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if(!success) return success;
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if(mask & MASK_EXTENDED)
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{
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// this is where we'd create new keycodes for extended keys
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// the set of extended keys includes the 'normal' arrow keys and
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// the pgup/dn/insert/home/end/delete cluster above the arrow keys
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// see http://windowssdk.msdn.microsoft.com/en-us/library/ms646280.aspx
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// only process the return key if numlock is off
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if(((mNumpadDistinct == ND_NUMLOCK_OFF &&
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!(GetKeyState(VK_NUMLOCK) & 1))
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|| mNumpadDistinct == ND_NUMLOCK_ON) &&
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*translated_key == KEY_RETURN) {
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*translated_key = KEY_PAD_RETURN;
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}
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}
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else
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{
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// the non-extended keys, those are in the numpad
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switch (*translated_key)
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{
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case KEY_LEFT:
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*translated_key = KEY_PAD_LEFT; break;
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case KEY_RIGHT:
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*translated_key = KEY_PAD_RIGHT; break;
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case KEY_UP:
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*translated_key = KEY_PAD_UP; break;
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case KEY_DOWN:
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*translated_key = KEY_PAD_DOWN; break;
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case KEY_HOME:
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*translated_key = KEY_PAD_HOME; break;
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case KEY_END:
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*translated_key = KEY_PAD_END; break;
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case KEY_PAGE_UP:
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*translated_key = KEY_PAD_PGUP; break;
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case KEY_PAGE_DOWN:
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*translated_key = KEY_PAD_PGDN; break;
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case KEY_INSERT:
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*translated_key = KEY_PAD_INS; break;
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case KEY_DELETE:
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*translated_key = KEY_PAD_DEL; break;
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}
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}
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}
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return success;
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}
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U16 LLKeyboardWin32::inverseTranslateExtendedKey(const KEY translated_key)
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{
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// if numlock is on, then we need to translate KEY_PAD_FOO to the corresponding number pad number
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if((mNumpadDistinct == ND_NUMLOCK_ON) && (GetKeyState(VK_NUMLOCK) & 1))
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{
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std::map<KEY, U16>::iterator iter = mInvTranslateNumpadMap.find(translated_key);
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if (iter != mInvTranslateNumpadMap.end())
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{
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return iter->second;
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}
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}
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// if numlock is off or we're not converting numbers to arrows, we map our keypad arrows
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// to regular arrows since Windows doesn't distinguish between them
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KEY converted_key = translated_key;
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switch (converted_key)
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{
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case KEY_PAD_LEFT:
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converted_key = KEY_LEFT; break;
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case KEY_PAD_RIGHT:
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converted_key = KEY_RIGHT; break;
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case KEY_PAD_UP:
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converted_key = KEY_UP; break;
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case KEY_PAD_DOWN:
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converted_key = KEY_DOWN; break;
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case KEY_PAD_HOME:
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converted_key = KEY_HOME; break;
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case KEY_PAD_END:
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converted_key = KEY_END; break;
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case KEY_PAD_PGUP:
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converted_key = KEY_PAGE_UP; break;
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case KEY_PAD_PGDN:
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converted_key = KEY_PAGE_DOWN; break;
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case KEY_PAD_INS:
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converted_key = KEY_INSERT; break;
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case KEY_PAD_DEL:
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converted_key = KEY_DELETE; break;
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case KEY_PAD_RETURN:
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converted_key = KEY_RETURN; break;
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}
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// convert our virtual keys to OS keys
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return inverseTranslateKey(converted_key);
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}
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#endif
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