No longer crash when std::vector moves in memory when it grows. Fixed display of timer values (in ms).
176 lines
5.2 KiB
C++
176 lines
5.2 KiB
C++
/**
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* @file lltimer.h
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* @brief Cross-platform objects for doing timing
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*
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* $LicenseInfo:firstyear=2000&license=viewergpl$
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*
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* Copyright (c) 2000-2009, Linden Research, Inc.
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*
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* Second Life Viewer Source Code
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* The source code in this file ("Source Code") is provided by Linden Lab
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* to you under the terms of the GNU General Public License, version 2.0
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* ("GPL"), unless you have obtained a separate licensing agreement
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* ("Other License"), formally executed by you and Linden Lab. Terms of
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* the GPL can be found in doc/GPL-license.txt in this distribution, or
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* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
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*
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* There are special exceptions to the terms and conditions of the GPL as
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* it is applied to this Source Code. View the full text of the exception
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* in the file doc/FLOSS-exception.txt in this software distribution, or
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* online at
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* http://secondlifegrid.net/programs/open_source/licensing/flossexception
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*
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* By copying, modifying or distributing this software, you acknowledge
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* that you have read and understood your obligations described above,
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* and agree to abide by those obligations.
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*
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* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
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* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
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* COMPLETENESS OR PERFORMANCE.
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* $/LicenseInfo$
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*/
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#ifndef LL_TIMER_H
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#define LL_TIMER_H
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#if LL_LINUX || LL_DARWIN || LL_SOLARIS
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#include <sys/time.h>
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#endif
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#include <limits.h>
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#include "stdtypes.h"
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#include <string>
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#include <list>
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// units conversions
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#ifndef USEC_PER_SEC
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const U32 USEC_PER_SEC = 1000000;
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#endif
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const U32 SEC_PER_MIN = 60;
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const U32 MIN_PER_HOUR = 60;
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const U32 USEC_PER_MIN = USEC_PER_SEC * SEC_PER_MIN;
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const U32 USEC_PER_HOUR = USEC_PER_MIN * MIN_PER_HOUR;
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const U32 SEC_PER_HOUR = SEC_PER_MIN * MIN_PER_HOUR;
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const F64 SEC_PER_USEC = 1.0 / (F64) USEC_PER_SEC;
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class LL_COMMON_API LLTimer
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{
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public:
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static LLTimer *sTimer; // global timer
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protected:
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U64 mLastClockCount;
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U64 mExpirationTicks;
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BOOL mStarted;
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public:
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LLTimer();
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~LLTimer();
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static void initClass() { if (!sTimer) sTimer = new LLTimer; }
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static void cleanupClass() { delete sTimer; sTimer = NULL; }
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// Return a high precision number of seconds since the start of
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// this application instance.
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static F64 getElapsedSeconds()
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{
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return sTimer->getElapsedTimeF64();
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}
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// Return a high precision usec since epoch
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static U64 getTotalTime();
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// Return a high precision seconds since epoch
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static F64 getTotalSeconds();
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// MANIPULATORS
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void start() { reset(); mStarted = TRUE; }
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void stop() { mStarted = FALSE; }
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void reset(); // Resets the timer
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void setLastClockCount(U64 current_count); // Sets the timer so that the next elapsed call will be relative to this time
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void setTimerExpirySec(F32 expiration);
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BOOL checkExpirationAndReset(F32 expiration);
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BOOL hasExpired() const;
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F32 getElapsedTimeAndResetF32(); // Returns elapsed time in seconds with reset
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F64 getElapsedTimeAndResetF64();
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F32 getRemainingTimeF32() const;
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static BOOL knownBadTimer();
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// ACCESSORS
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F32 getElapsedTimeF32() const; // Returns elapsed time in seconds
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F64 getElapsedTimeF64() const; // Returns elapsed time in seconds
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BOOL getStarted() const { return mStarted; }
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static U64 getCurrentClockCount(); // Returns the raw clockticks
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};
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//
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// Various functions for initializing/accessing clock and timing stuff. Don't use these without REALLY knowing how they work.
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//
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LL_COMMON_API U64 get_clock_count();
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LL_COMMON_API F64 calc_clock_frequency();
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LL_COMMON_API void update_clock_frequencies();
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// Sleep for milliseconds
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LL_COMMON_API void ms_sleep(U32 ms);
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LL_COMMON_API U32 micro_sleep(U64 us, U32 max_yields = 0xFFFFFFFF);
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// Returns the correct UTC time in seconds, like time(NULL).
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// Useful on the viewer, which may have its local clock set wrong.
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LL_COMMON_API time_t time_corrected();
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static inline time_t time_min()
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{
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if (sizeof(time_t) == 4)
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{
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return (time_t) INT_MIN;
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} else {
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#ifdef LLONG_MIN
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return (time_t) LLONG_MIN;
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#else
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return (time_t) LONG_MIN;
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#endif
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}
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}
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static inline time_t time_max()
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{
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if (sizeof(time_t) == 4)
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{
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return (time_t) INT_MAX;
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} else {
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#ifdef LLONG_MAX
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return (time_t) LLONG_MAX;
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#else
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return (time_t) LONG_MAX;
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#endif
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}
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}
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// Correction factor used by time_corrected() above.
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extern LL_COMMON_API S32 gUTCOffset;
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// Is the current computer (in its current time zone)
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// observing daylight savings time?
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LL_COMMON_API BOOL is_daylight_savings();
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// Converts internal "struct tm" time buffer to Pacific Standard/Daylight Time
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// Usage:
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// S32 utc_time;
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// utc_time = time_corrected();
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// struct tm* internal_time = utc_to_pacific_time(utc_time, gDaylight);
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LL_COMMON_API struct tm* utc_to_pacific_time(time_t utc_time, BOOL pacific_daylight_time);
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LL_COMMON_API void microsecondsToTimecodeString(U64 current_time, std::string& tcstring);
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LL_COMMON_API void secondsToTimecodeString(F32 current_time, std::string& tcstring);
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LL_COMMON_API void timeToFormattedString(time_t time, std::string format, std::string ×tr);
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LL_COMMON_API void timeStructToFormattedString(struct tm * time, std::string format, std::string ×tr);
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U64 LL_COMMON_API totalTime(); // Returns current system time in microseconds
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#endif
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