I hadn't committed it at first since it gives more than just information about the selected attachment, and there was no way to scroll to the selected attachment in the list and highlight it, but sometimes the avatar's body is covered in attachments, so the entry in the avatar body menu alone isn't enough.
81 lines
4.2 KiB
XML
81 lines
4.2 KiB
XML
<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
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<pie_menu name="Attachment Pie">
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<menu_item_call enabled="true" label="Profile..." name="Profile...">
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<on_click function="ShowAgentProfile" userdata="agent" />
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</menu_item_call>
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<menu_item_call enabled="false" label="Drop" mouse_opaque="true" name="Drop">
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<on_click function="Attachment.Drop" />
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<on_enable function="Attachment.EnableDrop" />
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</menu_item_call>
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<menu_item_call enabled="false" label="Touch" mouse_opaque="true" name="Attachment Object Touch">
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<on_click function="Object.Touch" />
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<on_enable function="Object.EnableTouch" userdata="Touch" name="EnableTouch"/>
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</menu_item_call>
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<menu_item_call enabled="true" label="Stand Up" name="Stand Up">
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<on_click function="Self.SitOrStand"/>
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<on_enable function="Self.EnableSitOrStand" userdata="Sit Down,Stand Up"/>
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</menu_item_call>
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<menu_item_call enabled="false" label="Detach" mouse_opaque="true" name="Detach">
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<on_click function="Attachment.Detach" />
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<on_enable function="Attachment.EnableDetach" />
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</menu_item_call>
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<pie_menu label="Tools >" name="Tools >">
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<pie_menu label="Scripts >" name="ScriptsMenu">
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<menu_item_call mouse_opaque="true" label="Make Mono" name="CompileMono">
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<on_click function="Tools.SelectedScriptAction" userdata="compile mono" />
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<on_enable function="EditableSelectedMono" />
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</menu_item_call>
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<menu_item_call mouse_opaque="true" label="Make LSL" name="CompileLSL">
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<on_click function="Tools.SelectedScriptAction" userdata="compile lsl" />
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<on_enable function="EditableSelected" />
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</menu_item_call>
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<menu_item_call mouse_opaque="true" label="Reset" name="Reset Scripts">
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<on_click function="Tools.SelectedScriptAction" userdata="reset" />
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<on_enable function="EditableSelected" />
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</menu_item_call>
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<menu_item_call mouse_opaque="true" label="Start" name="Object Set Scripts to Running">
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<on_click function="Tools.SelectedScriptAction" userdata="start" />
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<on_enable function="EditableSelected" />
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</menu_item_call>
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<menu_item_call mouse_opaque="true" label="Stop" name="Object Set Scripts to Not Running">
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<on_click function="Tools.SelectedScriptAction" userdata="stop" />
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<on_enable function="EditableSelected" />
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</menu_item_call>
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<menu_item_call mouse_opaque="true" label="Remove" name="Remove Scripts From Selection">
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<on_click function="Tools.ScriptDelete" />
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<on_enable function="Tools.EnableScriptDelete" />
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</menu_item_call>
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<menu_item_call mouse_opaque="true" label="Count" name="ScriptCount">
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<on_click function="Object.ScriptCount" />
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<on_visible function="Object.VisibleScriptCount" />
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</menu_item_call>
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<menu_item_call label="Script Info" mouse_opaque="true" name="Script Info">
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<on_click function="ShowFloater" userdata="script info" />
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<on_visible function="Self.VisibleScriptInfo" />
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</menu_item_call>
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</pie_menu>
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<menu_item_call enabled="true" label="Inspect" mouse_opaque="true" name="Object Inspect">
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<on_click function="Object.Inspect" />
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<on_enable function="Object.EnableInspect"/>
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</menu_item_call>
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<menu_item_call enabled="false" label="Data" mouse_opaque="true" name="Data">
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<on_click function="Object.Data" />
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</menu_item_call>
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<menu_item_call enabled="true" label="Derender" mouse_opaque="true" name="Derender">
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<on_click function="Object.DERENDER" />
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<on_enable function="Object.EnableDerender" />
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</menu_item_call>
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<menu_item_call enabled="true" label="Reload" mouse_opaque="true" name="Reload Textures">
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<on_click function="Object.ReloadTextures" />
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</menu_item_call>
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</pie_menu>
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<menu_item_call enabled="true" label="Appearance..." name="Appearance...">
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<on_click function="ShowFloater" userdata="appearance" />
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<on_enable function="Edit.EnableCustomizeAvatar" />
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</menu_item_call>
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<menu_item_call enabled="false" label="Edit..." mouse_opaque="true" name="Edit...">
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<on_click function="Object.Edit" />
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<on_enable function="EnableEdit" />
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</menu_item_call>
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</pie_menu>
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