Files
SingularityViewer/indra/newview/llfloateravatarpicker.h
Shyotl a5dad6be5c UI cleanup.
-Added ui-local transformation matrix.
-Gutted legacy commitcallbacks throughout ui widget ctors.
-Created filter_editor ui widget which issues commit on keypress
   -search_editor commits on focus loss/enter press
   -search_editor and filter_editor now have a built in 'x' button to clear text.
-LLComboBox::setPrearrangeCallback now uses boost::function
-LLComboBox::setTextEntryCallback now uses boost::function
-LLLineEditor::setKeystrokeCallback now uses boost::function
-LLLineEditor::setPrevalidate now uses boost::function
-LLPanel::childSetKeystrokeCallback removed
-LLPanel::childSetPrevalidate removed
-LLPanel::childSetActionTextbox now uses boost::function
-LLTextBox::setClickedCallback now uses boost::function
-LLTextEditor::setKeystrokeCallback added.
-Cleaned up JCFloaterAreaSearch
2013-04-16 00:25:59 -05:00

100 lines
3.0 KiB
C++

/**
* @file llfloateravatarpicker.h
* @brief was llavatarpicker.h
*
* $LicenseInfo:firstyear=2003&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LLFLOATERAVATARPICKER_H
#define LLFLOATERAVATARPICKER_H
#include "llfloater.h"
#include <vector>
class LLAvatarName;
class LLScrollListCtrl;
class LLFloaterAvatarPicker : public LLFloater, public LLSingleton<LLFloaterAvatarPicker>
{
public:
typedef boost::signals2::signal<bool(const uuid_vec_t&), boost_boolean_combiner> validate_signal_t;
typedef validate_signal_t::slot_type validate_callback_t;
// The callback function will be called with an avatar name and UUID.
typedef boost::function<void (const uuid_vec_t&, const std::vector<LLAvatarName>&)> select_callback_t;
// Call this to select an avatar.
static LLFloaterAvatarPicker* show(select_callback_t callback,
BOOL allow_multiple = FALSE,
BOOL closeOnSelect = FALSE);
// do not call these directly
LLFloaterAvatarPicker();
virtual ~LLFloaterAvatarPicker();
virtual BOOL postBuild();
void setOkBtnEnableCb(validate_callback_t cb);
static void processAvatarPickerReply(class LLMessageSystem* msg, void**);
void processResponse(const LLUUID& query_id, const LLSD& content);
BOOL handleDragAndDrop(S32 x, S32 y, MASK mask,
BOOL drop, EDragAndDropType cargo_type,
void *cargo_data, EAcceptance *accept,
std::string& tooltip_msg);
void openFriendsTab();
private:
void editKeystroke(class LLLineEditor* caller);
void onBtnFind();
void onBtnSelect();
void onBtnRefresh();
void onRangeAdjust();
void onBtnClose();
void onList();
void onTabChanged();
bool isSelectBtnEnabled();
void populateNearMe();
void populateFriend();
BOOL visibleItemsSelected() const; // Returns true if any items in the current tab are selected.
void find();
void setAllowMultiple(BOOL allow_multiple);
LLScrollListCtrl* getActiveList();
virtual void draw();
virtual BOOL handleKeyHere(KEY key, MASK mask);
LLUUID mQueryID;
int mNumResultsReturned;
BOOL mNearMeListComplete;
BOOL mCloseOnSelect;
validate_signal_t mOkButtonValidateSignal;
select_callback_t mSelectionCallback;
};
#endif