Files
SingularityViewer/indra/newview/app_settings/keywords.ini
Shyotl c5fc945f33 Updated LLResizeBar and LLResizeHandle to use LLView::Param based ctors.
Cleaned up LLKeyWords
Cleaned up LLStatBar
Added per-account setting access to ui library
Added LLUICachedControl
Updated LLUIString
2013-05-20 00:36:34 -05:00

896 lines
65 KiB
INI

llkeywords version 2
# sections
[word .5, .1, .3]
default Name of default state that all scripts must have
state Keyword to indicate state block or state transition
# data types
[word .1, .3, .1]
integer Integer type
float Floating-point type
string String type
key Key type. Use NULL_KEY to test for empty keys
vector Vector type of 3 floats. Used to represent 3D motion, Euler angles, and color.:Access components by .x, .y. or .z
rotation Rotation type of 4 floats. Used to represent rotation.:Access components by .x, .y., .z, or .w
list List of various data types
quaternion Rotation type of 4 floats. Used to represent rotation.:Access components by .x, .y, .z, or .w
# events
[word 0, .3, .5]
state_entry state_entry():Triggered on any state transition and startup
state_exit state_exit():Triggered on any state transition
touch_start touch_start(integer num_detected):Triggered by the start of agent clicking on task
touch touch(integer num_detected):Triggered while agent is clicking on task
touch_end touch_end(integer num_detected):Triggered when agent stops clicking on task
collision_start collision_start(integer num_detected):Triggered when task starts colliding with another task
collision collision(integer num_detected):Triggered while task is colliding with another task
collision_end collision_end(integer num_detected):Triggered when task stops colliding with another task
land_collision_start land_collision_start(vector pos):Triggered when task starts colliding with land
land_collision land_collision(vector pos):Triggered when task is colliding with land
land_collision_end land_collision_end(vector pos):Triggered when task stops colliding with land
timer timer():Result of the llSetTimerEvent library function call
listen listen(integer channel, string name, key id, string message):Result of the llListen library function call
sensor sensor(integer num_detected):Result of the llSensor library function call
no_sensor no_sensor():Result of the llSensor library function call
control control(key id, integer level, integer edge):Result of llTakeControls library function call
at_target at_target(integer tnum, vector targetpos, vector ourpos):Result of llTarget library function call
not_at_target not_at_target():Result of llTarget library function call
at_rot_target at_rot_target(integer tnum, rotation targetrot, rotation ourrot):Result of LLRotTarget library function call
not_at_rot_target not_at_rot_target():Result of LLRotTarget library function call
money money(key id, integer amount):Triggered when L$ is given to task
email email(string time, string address, string subj, string message, integer num_left):Triggered when task receives email
run_time_permissions run_time_permissions(integer perm):Triggered when an agent grants run time permissions to task
attach attach(key id):Triggered when task attaches or detaches from agent
dataserver dataserver(key queryid, string data):Triggered when task receives asynchronous data
moving_start moving_start():Triggered when task begins moving
moving_end moving_end():Triggered when task stops moving
on_rez on_rez(integer start_param):Triggered when task is rezzed in from inventory or another task
object_rez object_rez(key id):Triggered when task rezzes in another task
link_message link_message(integer sender_num, integer num, string str, key id):Triggered when task receives a link message via LLMessageLinked library function call
changed changed( integer change ):Triggered various event change the task:(test change with CHANGED_INVENTORY, CHANGED_COLOR, CHANGED_SHAPE, CHANGED_SCALE, CHANGED_TEXTURE, CHANGED_LINK, CHANGED_ALLOWED_DROP, CHANGED_OWNER, CHANGED_REGION, CHANGED_TELEPORT, CHANGED_REGION_START, CHANGED_MEDIA)
remote_data remote_data(integer event_type, key channel, key message_id, string sender,integer idata, string sdata):Triggered by various XML-RPC calls (event_type will be one of REMOTE_DATA_CHANNEL, REMOTE_DATA_REQUEST, REMOTE_DATA_REPLY)
http_response http_response(key request_id, integer status, list metadata, string body):Triggered when task receives a response to one of its llHTTPRequests
http_request http_request(key id, string method, string body):Triggered when task receives an http request against a public URL
transaction_result transaction_result(key id, integer success, string data): Triggered when currency is given to task
path_update path_update(integer type, list reserved):Triggered when the state of a pathfinder character changes. Note; "list reserved" is not currently used
# integer constants
[word .1, .1, .5]
TRUE Integer constant for Boolean operations
FALSE Integer constant for Boolean operations
STATUS_PHYSICS Passed in the llSetStatus library function. If TRUE, object moves physically
STATUS_PHANTOM Passed in the llSetStatus library function. If TRUE, object doesn't collide with other objects
STATUS_ROTATE_X Passed in the llSetStatus library function. If FALSE, object doesn't rotate around local X axis
STATUS_ROTATE_Y Passed in the llSetStatus library function. If FALSE, object doesn't rotate around local Y axis
STATUS_ROTATE_Z Passed in the llSetStatus library function. If FALSE, object doesn't rotate around local Z axis
STATUS_SANDBOX Passed in the llSetStatus library function. If TRUE, object can't cross region boundaries or move more than 10 meters from its start location
STATUS_BLOCK_GRAB Passed in the llSetStatus library function. If TRUE, object can't be grabbed and physically dragged
STATUS_BLOCK_GRAB_OBJECT This status flag keeps the object from being moved by grabs. This flag applies to the entire linkset
STATUS_DIE_AT_EDGE Passed in the llSetStatus library function. If TRUE, objects that reach the edge of the world just die:rather than teleporting back to the owner
STATUS_RETURN_AT_EDGE Passed in the llSetStatus library function. If TRUE, script rezzed objects that reach the edge of the world:are returned rather than killed:STATUS_RETURN_AT_EDGE trumps STATUS_DIE_AT_EDGE if both are set
STATUS_CAST_SHADOWS Passed in the llSetStatus library function. If TRUE, object casts shadows on other objects
AGENT Passed in llSensor library function to look for other Agents; DEPRECATED: Use AGENT_BY_LEGACY_NAME
AGENT_BY_LEGACY_NAME Passed in llSensor library function to look for other Agents by legacy name
AGENT_BY_USERNAME Passed in llSensor library function to look for other Agents by username
ACTIVE Passed in llSensor library function to look for moving objects
PASSIVE Passed in llSensor library function to look for objects that aren't moving
SCRIPTED Passed in llSensor library function to look for scripted objects
CONTROL_FWD Passed to llTakeControls library function and used control event handler to test for agent forward control
CONTROL_BACK Passed to llTakeControls library function and used control event handler to test for agent back control
CONTROL_LEFT Passed to llTakeControls library function and used control event handler to test for agent left control
CONTROL_RIGHT Passed to llTakeControls library function and used control event handler to test for agent right control
CONTROL_ROT_LEFT Passed to llTakeControls library function and used control event handler to test for agent rotate left control
CONTROL_ROT_RIGHT Passed to llTakeControls library function and used control event handler to test for agent rotate right control
CONTROL_UP Passed to llTakeControls library function and used control event handler to test for agent up control
CONTROL_DOWN Passed to llTakeControls library function and used control event handler to test for agent down control
CONTROL_LBUTTON Passed to llTakeControls library function and used control event handler to test for agent left button control
CONTROL_ML_LBUTTON Passed to llTakeControls library function and used control event handler to test for agent left button control with the agent in mouse look
PERMISSION_DEBIT Passed to llRequestPermissions library function to request permission to take L$ from agent's account
PERMISSION_TAKE_CONTROLS Passed to llRequestPermissions library function to request permission to take agent's controls
# PERMISSION_REMAP_CONTROLS Passed to llRequestPermissions library function to request permission to remap agent's controls (not implemented yet)
PERMISSION_TRIGGER_ANIMATION Passed to llRequestPermissions library function to request permission to trigger animation on agent
PERMISSION_ATTACH Passed to llRequestPermissions library function to request permission to attach/detach from agent
# PERMISSION_RELEASE_OWNERSHIP Passed to llRequestPermissions library function to request permission to release ownership (not implemented)
PERMISSION_CHANGE_LINKS Passed to llRequestPermissions library function to request permission to change links
# PERMISSION_CHANGE_JOINTS Passed to llRequestPermissions library function to request permission to change joints (not implemented)
# PERMISSION_CHANGE_PERMISSIONS Passed to llRequestPermissions library function to request permission to change permissions
PERMISSION_TRACK_CAMERA Passed to llRequestPermissions library function to request permission to track agent's camera
PERMISSION_CONTROL_CAMERA Passed to llRequestPermissions library function to request permission to change agent's camera
PERMISSION_TELEPORT Passed to llRequestPermissions library function to request permission to teleport agent
PERMISSION_OVERRIDE_ANIMATIONS Passed to llRequestPermissions library function to request permission to override agent's animations
DEBUG_CHANNEL Chat channel reserved for debug and error messages from scripts
PUBLIC_CHANNEL Chat channel that broadcasts to all nearby users
AGENT_FLYING Returned by llGetAgentInfo if the Agent is flying
AGENT_ATTACHMENTS Returned by llGetAgentInfo if the Agent has attachments
AGENT_SCRIPTED Returned by llGetAgentInfo if the Agent has scripted attachments
AGENT_SITTING Returned by llGetAgentInfo if the Agent is sitting
AGENT_ON_OBJECT Returned by llGetAgentInfo if the Agent is sitting on an object
AGENT_MOUSELOOK Returned by llGetAgentInfo if the Agent is in mouselook
AGENT_AWAY Returned by llGetAgentInfo if the Agent is in away mode
AGENT_WALKING Returned by llGetAgentInfo if the Agent is walking
AGENT_IN_AIR Returned by llGetAgentInfo if the Agent is in the air
AGENT_TYPING Returned by llGetAgentInfo if the Agent is typing
AGENT_CROUCHING Returned by llGetAgentInfo if the Agent is crouching
AGENT_BUSY Returned by llGetAgentInfo if the Agent is busy
AGENT_ALWAYS_RUN Returned by llGetAgentInfo if the Agent has 'Always Run' enabled
AGENT_AUTOPILOT Returned by llGetAgentInfo if the Agent is under autopilot control
AGENT_LIST_PARCEL Passed to llGetAgentList to return only agents on the same parcel where the script is running
AGENT_LIST_PARCEL_OWNER Passed to llGetAgentList to return only agents on any parcel in the region where the parcel owner is the same as the owner of the parcel under the scripted object
AGENT_LIST_REGION Passed to llGetAgentList to return any/all agents in the region
PSYS_PART_FLAGS
PSYS_PART_START_COLOR
PSYS_PART_START_ALPHA
PSYS_PART_START_SCALE
PSYS_PART_END_COLOR
PSYS_PART_END_ALPHA
PSYS_PART_END_SCALE
PSYS_PART_MAX_AGE
PSYS_PART_BOUNCE_MASK
PSYS_PART_WIND_MASK
PSYS_PART_INTERP_COLOR_MASK
PSYS_PART_INTERP_SCALE_MASK
PSYS_PART_FOLLOW_SRC_MASK
PSYS_PART_FOLLOW_VELOCITY_MASK
PSYS_PART_TARGET_POS_MASK
PSYS_PART_EMISSIVE_MASK
PSYS_PART_TARGET_LINEAR_MASK
PSYS_SRC_PATTERN
PSYS_SRC_INNERANGLE Deprecated -- Use PSYS_SRC_ANGLE_BEGIN
PSYS_SRC_OUTERANGLE Deprecated -- Use PSYS_SRC_ANGLE_END
PSYS_SRC_ANGLE_BEGIN
PSYS_SRC_ANGLE_END
PSYS_SRC_BURST_RATE
PSYS_SRC_BURST_PART_COUNT
PSYS_SRC_BURST_RADIUS
PSYS_SRC_BURST_SPEED_MIN
PSYS_SRC_BURST_SPEED_MAX
PSYS_SRC_MAX_AGE
PSYS_SRC_ACCEL
PSYS_SRC_TEXTURE
PSYS_SRC_TARGET_KEY
PSYS_SRC_OMEGA
PSYS_SRC_PATTERN_DROP
PSYS_SRC_PATTERN_EXPLODE
PSYS_SRC_PATTERN_ANGLE
PSYS_SRC_PATTERN_ANGLE_CONE
PSYS_SRC_PATTERN_ANGLE_CONE_EMPTY
OBJECT_UNKNOWN_DETAIL Returned by llGetObjectDetails when passed an invalid object parameter type
OBJECT_NAME Used with llGetObjectDetails to get an object's name
OBJECT_DESC Used with llGetObjectDetails to get an object's description
OBJECT_POS Used with llGetObjectDetails to get an object's position
OBJECT_ROT Used with llGetObjectDetails to get an object's rotation
OBJECT_VELOCITY Used with llGetObjectDetails to get an object's velocity
OBJECT_OWNER Used with llGetObjectDetails to get an object's owner's key. Will be NULL_KEY if group owned
OBJECT_GROUP Used with llGetObjectDetails to get an object's group's key
OBJECT_CREATOR Used with llGetObjectDetails to get an object's creator's key
OBJECT_RUNNING_SCRIPT_COUNT Gets the number of running scripts attached to the object or agent
OBJECT_TOTAL_SCRIPT_COUNT Gets the number of scripts, both running and stopped, attached to the object or agent.
OBJECT_SCRIPT_MEMORY Gets the total amount of script memory allocated to the object or agent, in bytes.
OBJECT_SCRIPT_TIME Gets the total amount of average script CPU time used by the object or agent, in seconds.
OBJECT_PRIM_EQUIVALENCE Gets the prim equivalence of the object.
OBJECT_SERVER_COST Used with llGetObjectDetails to get the server cost.
OBJECT_STREAMING_COST Used with llGetObjectDetails to get the streaming (download) cost.
OBJECT_PHYSICS_COST Used with llGetObjectDetails to get the physics cost.
OBJECT_PATHFINDING_TYPE Used with llGetObjectDetails to get an object's pathfinding settings.
OPT_UNKNOWN Returned object pathfinding type by llGetObjectDetails for attachments, Linden trees and grass.
OPT_LEGACY_LINKSET Returned object pathfinding type by llGetObjectDetails for movable obstacles, movable phantoms, physical, and volumedetect objects.
OPT_AVATAR Returned object pathfinding type by llGetObjectDetails for avatars.
OPT_PATHFINDING_CHARACTER Returned object pathfinding type by llGetObjectDetails for pathfinding characters.
OPT_WALKABLE Returned object pathfinding type by llGetObjectDetails for walkable objects.
OPT_STATIC_OBSTACLE Returned object pathfinding type by llGetObjectDetails for static obstacles.
OPT_MATERIAL_VOLUME Returned object pathfinding type by llGetObjectDetails for material volumes.
OPT_EXCLUSION_VOLUME Returned object pathfinding type by llGetObjectDetails for exclusion volumes.
# some vehicle params
VEHICLE_TYPE_NONE Used with llSetVehicleType to turn off vehicle support
VEHICLE_TYPE_SLED Used with llSetVehicleType to make a simple vehicle that bumps along the ground, and likes to move along its local x-axis
VEHICLE_TYPE_CAR Used with llSetVehicleType to make a vehicle that bounces along the ground but needs the motors to be driven from external controls or timer events
VEHICLE_TYPE_BOAT Used with llSetVehicleType to make a vehicle that hovers over water with lots of friction and some angular deflection
VEHICLE_TYPE_AIRPLANE Used with llSetVehicleType to make a vehicle that uses linear deflection for lift, and banking to turn, but doesn't hover
VEHICLE_TYPE_BALLOON Used with llSetVehicleType to make a vehicle that uses hover, and friction, but doesn't use deflection
VEHICLE_REFERENCE_FRAME Rotation of vehicle axes relative to local frame
VEHICLE_LINEAR_FRICTION_TIMESCALE A vector of timescales for exponential decay of linear velocity along the three vehicle axes
VEHICLE_ANGULAR_FRICTION_TIMESCALE A vector of timescales for exponential decay of angular velocity about the three vehicle axes
VEHICLE_LINEAR_MOTOR_DIRECTION The linear velocity that the vehicle will try to achieve
VEHICLE_LINEAR_MOTOR_OFFSET An offset from the center of mass of the vehicle where the linear motor is applied
VEHICLE_ANGULAR_MOTOR_DIRECTION The angular velocity that the vehicle will try to achieve
VEHICLE_HOVER_HEIGHT The height the vehicle will try to hover
VEHICLE_HOVER_EFFICIENCY A slider between 0 (bouncy) and 1 (critically damped) hover behavior
VEHICLE_HOVER_TIMESCALE The period of time for the vehicle to achieve its hover height
VEHICLE_BUOYANCY A slider between 0 (no anti-gravity) and 1 (full anti-gravity)
VEHICLE_LINEAR_DEFLECTION_EFFICIENCY A slider between 0 (no deflection) and 1 (maximum strength)
VEHICLE_LINEAR_DEFLECTION_TIMESCALE The exponential timescale for the vehicle to redirect its velocity to be along its x-axis
VEHICLE_LINEAR_MOTOR_TIMESCALE The exponential timescale for the vehicle to achive its full linear motor velocity
VEHICLE_LINEAR_MOTOR_DECAY_TIMESCALE The exponential timescale for the linear motor's effectiveness to decay toward zero
VEHICLE_ANGULAR_DEFLECTION_EFFICIENCY A slider between 0 (no deflection) and 1 (maximum strength)
VEHICLE_ANGULAR_DEFLECTION_TIMESCALE The exponential timescale for the vehicle to achieve full angular deflection
VEHICLE_ANGULAR_MOTOR_TIMESCALE The exponential timescale for the vehicle to achive its full angular motor velocity
VEHICLE_ANGULAR_MOTOR_DECAY_TIMESCALE The exponential timescale for the angular motor's effectiveness to decay toward zero
VEHICLE_VERTICAL_ATTRACTION_EFFICIENCY A slider between 0 (bouncy) and 1 (critically damped) attraction of vehicle z-axis to world z-axis (vertical)
VEHICLE_VERTICAL_ATTRACTION_TIMESCALE The exponential timescale for the vehicle to align its z-axis to the world z-axis (vertical)
VEHICLE_BANKING_EFFICIENCY A slider between -1 (leans out of turns), 0 (no banking), and +1 (leans into turns)
VEHICLE_BANKING_MIX A slider between 0 (static banking) and 1 (dynamic banking)
VEHICLE_BANKING_TIMESCALE The exponential timescale for the banking behavior to take full effect
VEHICLE_FLAG_NO_DEFLECTION_UP Prevents linear deflection along world-z axis
VEHICLE_FLAG_LIMIT_ROLL_ONLY Removes vertical attraction for changes in vehicle pitch
VEHICLE_FLAG_HOVER_WATER_ONLY Hover only pays attention to water level
VEHICLE_FLAG_HOVER_TERRAIN_ONLY Hover only pays attention to terrain height
VEHICLE_FLAG_HOVER_GLOBAL_HEIGHT Hover only pays attention to global height
VEHICLE_FLAG_HOVER_UP_ONLY Hover only pushes up
VEHICLE_FLAG_LIMIT_MOTOR_UP Prevents ground vehicles from motoring into the sky
VEHICLE_FLAG_MOUSELOOK_STEER Makes vehicle try to turn toward mouselook direction
VEHICLE_FLAG_MOUSELOOK_BANK Makes vehicle try to turn toward mouselook direction assuming banking is enabled
VEHICLE_FLAG_CAMERA_DECOUPLED Causes the camera look-at axis to NOT move when the vehicle rotates
CAMERA_PITCH (-45 to 80) (Adjusts the angular amount that the camera aims straight ahead vs. straight down, maintaining the same distance. Analogous to 'incidence'.")
CAMERA_FOCUS_OFFSET (-10 to 10) A vector that adjusts the position of the camera focus position relative to the subject
CAMERA_POSITION_LAG (0.0 to 3.0) How much the camera lags as it tries to move towards its 'ideal' position
CAMERA_FOCUS_LAG (0.0 to 3.0) How much the camera lags as it tries to aim towards the subject
CAMERA_DISTANCE (0.5 to 10) Sets how far away the camera wants to be from its subject
CAMERA_BEHINDNESS_ANGLE (0 to 180) Sets the angle in degrees within which the camera is not constrained by changes in subject rotation
CAMERA_BEHINDNESS_LAG (0.0 to 3.0) Sets how strongly the camera is forced to stay behind the target if outside of behindness angle
CAMERA_POSITION_THRESHOLD (0.0 to 4.0) Sets the radius of a sphere around the camera's ideal position within which it is not affected by subject motion
CAMERA_FOCUS_THRESHOLD (0.0 to 4.0) Sets the radius of a sphere around the camera's subject position within which its focus is not affected by subject motion
CAMERA_ACTIVE (0 or 1) Turns on or off scripted control of the camera
CAMERA_POSITION Sets the position of the camera
CAMERA_FOCUS Sets the focus (target position) of the camera
CAMERA_POSITION_LOCKED (0 or 1) Locks the camera position so it will not move
CAMERA_FOCUS_LOCKED (0 or 1) Locks the camera focus so it will not move
INVENTORY_TEXTURE Passed to task inventory library functions to reference textures
INVENTORY_SOUND Passed to task inventory library functions to reference sounds
INVENTORY_OBJECT Passed to task inventory library functions to reference objects
INVENTORY_SCRIPT Passed to task inventory library functions to reference scripts
INVENTORY_LANDMARK Passed to task inventory library functions to reference landmarks
INVENTORY_CLOTHING Passed to task inventory library functions to reference clothing
INVENTORY_NOTECARD Passed to task inventory library functions to reference notecards
INVENTORY_BODYPART Passed to task inventory library functions to reference body parts
INVENTORY_ANIMATION Passed to task inventory library functions to reference animations
INVENTORY_GESTURE Passed to task inventory library functions to reference gestures
INVENTORY_ALL Passed to task inventory library functions to reference all inventory items
INVENTORY_NONE Returned by llGetInventoryType when no item is found
ATTACH_CHEST Passed to llAttachToAvatar to attach task to chest
ATTACH_HEAD Passed to llAttachToAvatar to attach task to head
ATTACH_LSHOULDER Passed to llAttachToAvatar to attach task to left shoulder
ATTACH_RSHOULDER Passed to llAttachToAvatar to attach task to right shoulder
ATTACH_LHAND Passed to llAttachToAvatar to attach task to left hand
ATTACH_RHAND Passed to llAttachToAvatar to attach task to right hand
ATTACH_LFOOT Passed to llAttachToAvatar to attach task to left foot
ATTACH_RFOOT Passed to llAttachToAvatar to attach task to right foot
ATTACH_BACK Passed to llAttachToAvatar to attach task to back
ATTACH_PELVIS Passed to llAttachToAvatar to attach task to pelvis
ATTACH_MOUTH Passed to llAttachToAvatar to attach task to mouth
ATTACH_CHIN Passed to llAttachToAvatar to attach task to chin
ATTACH_LEAR Passed to llAttachToAvatar to attach task to left ear
ATTACH_REAR Passed to llAttachToAvatar to attach task to right ear
ATTACH_LEYE Passed to llAttachToAvatar to attach task to left eye
ATTACH_REYE Passed to llAttachToAvatar to attach task to right eye
ATTACH_NOSE Passed to llAttachToAvatar to attach task to nose
ATTACH_RUARM Passed to llAttachToAvatar to attach task to right upper arm
ATTACH_RLARM Passed to llAttachToAvatar to attach task to right lower arm
ATTACH_LUARM Passed to llAttachToAvatar to attach task to left upper arm
ATTACH_LLARM Passed to llAttachToAvatar to attach task to left lower arm
ATTACH_RHIP Passed to llAttachToAvatar to attach task to right hip
ATTACH_RULEG Passed to llAttachToAvatar to attach task to right upper leg
ATTACH_RLLEG Passed to llAttachToAvatar to attach task to right lower leg
ATTACH_LHIP Passed to llAttachToAvatar to attach task to left hip
ATTACH_LULEG Passed to llAttachToAvatar to attach task to left upper leg
ATTACH_LLLEG Passed to llAttachToAvatar to attach task to left lower leg
ATTACH_BELLY Passed to llAttachToAvatar to attach task to belly
ATTACH_LEFT_PEC Passed to llAttachToAvatar to attach task to left pectoral
ATTACH_RIGHT_PEC Passed to llAttachToAvatar to attach task to right pectoral
ATTACH_HUD_BOTTOM Passed to llAttachToAvatar to attach task to bottom hud area
ATTACH_HUD_BOTTOM_LEFT Passed to llAttachToAvatar to attach task to bottom left hud area
ATTACH_HUD_BOTTOM_RIGHT Passed to llAttachToAvatar to attach task to bottom right hud area
ATTACH_HUD_CENTER_1 Passed to llAttachToAvatar to attach task to center 1 hud area
ATTACH_HUD_CENTER_2 Passed to llAttachToAvatar to attach task to center 2 hud area
ATTACH_HUD_TOP_CENTER Passed to llAttachToAvatar to attach task to top center hud area
ATTACH_HUD_TOP_LEFT Passed to llAttachToAvatar to attach task to top left hud area
ATTACH_HUD_TOP_RIGHT Passed to llAttachToAvatar to attach task to top right hud area
ATTACH_NECK Passed to llAttachToAvatar to attach task to neck
ATTACH_AVATAR_CENTER Passed to llAttachToAvatar to attach task to avatar center
LAND_LEVEL Passed to llModifyLand to level terrain
LAND_RAISE Passed to llModifyLand to raise terrain
LAND_LOWER Passed to llModifyLand to lower terrain
LAND_SMOOTH Passed to llModifyLand to smooth terrain
LAND_NOISE Passed to llModifyLand to randomize terrain
LAND_REVERT Passed to llModifyLand to revert terrain toward original state
LAND_SMALL_BRUSH Passed to llModifyLand to modify small land areas
LAND_MEDIUM_BRUSH Passed to llModifyLand to modify medium land areas
LAND_LARGE_BRUSH Passed to llModifyLand to modify large land areas
DATA_PAYINFO Passed to llRequestAgentData to get payment status of an agent
DATA_ONLINE Passed to llRequestAgentData to determine if agent is online
DATA_NAME Passed to llRequestAgentData to get full agent name
DATA_BORN Passed to llRequestAgentData to get born on date as a string
DATA_RATING Passed to llRequestAgentData to get a comma separated sting of integer ratings
DATA_SIM_POS Passed to llRequestSimulatorData to get a string (cast to vector) of a simulator's global position
DATA_SIM_STATUS Passed to llRequestSimulatorData to get the status of a simulator
DATA_SIM_RATING Passed to llRequestSimulatorData to get the rating of a simulator
PAYMENT_INFO_ON_FILE Used with llRequestAgentData to tell if Agent is of "Payment Info On File" status
PAYMENT_INFO_USED Used with llRequestAgentData to tell if Agent is of "Payment Info Used" status
ANIM_ON Enable texture animation
LOOP Loop when animating textures
REVERSE Animate in the reverse direction
PING_PONG Animate forward, then reverse
SMOOTH Textures slides, instead of stepping
ROTATE Rotates the texture, instead of using frames
SCALE Scales the texture, instead of using frames
ALL_SIDES Passed to various texture and color library functions to modify all sides
LINK_SET Passed to various link functions to modify all blocks in the object
LINK_ROOT Passed to various link functions to modify only the root block (no effect on single block objects)
LINK_ALL_OTHERS Passed to various link functions to modify all other blocks in the object
LINK_ALL_CHILDREN Passed to various link functions to modify all child blocks in the object
LINK_THIS Passed to various link functions to modify only the calling block
CHANGED_INVENTORY Parameter of changed event handler used to indicate change to task's inventory
CHANGED_COLOR Parameter of changed event handler used to indicate change to task's color
CHANGED_SHAPE Parameter of changed event handler used to indicate change to task's shape parameters
CHANGED_SCALE Parameter of changed event handler used to indicate change to task's scale
CHANGED_TEXTURE Parameter of changed event handler used to indicate change to task's texture
CHANGED_LINK Parameter of changed event handler used to indicate change to task's link status
CHANGED_ALLOWED_DROP Parameter of changed event handler used to indicate a user dropped an inventory item:onto task that was allowed only by llAllowInventoryDrop function call
CHANGED_OWNER Parameter of changed event handler used to indicate change to task's owner ONLY when an object is sold as original or deeded to group
CHANGED_REGION Parameter of changed event handler used to indicate the region has changed
CHANGED_TELEPORT Parameter of changed event handler used to indicate teleport has completed
CHANGED_REGION_START Parameter of changed event handler used to indicate the region has been restarted
CHANGED_MEDIA Parameter of changed event handler used to indicate that media has changed on a face of the task
TYPE_INTEGER Indicates that the list entry is holding an integer
TYPE_FLOAT Indicates that the list entry is holding an float
TYPE_STRING Indicates that the list entry is holding an string
TYPE_KEY Indicates that the list entry is holding an key
TYPE_VECTOR Indicates that the list entry is holding an vector
TYPE_ROTATION Indicates that the list entry is holding an rotation
TYPE_INVALID Indicates that this wasn't a valid list entry
REMOTE_DATA_CHANNEL Value of event_type in remote_event after successful llOpenRemoteDataChannel
REMOTE_DATA_REQUEST Value of event_type in remote_event if XML-RPC request is received
REMOTE_DATA_REPLY Value of event_type in remote_event if XML-RPC reply is received
PRIM_NAME Sets the prim's name
PRIM_DESC Sets the prim's description
PRIM_TYPE Followed by PRIM_TYPE_BOX, PRIM_TYPE_CYLINDER, PRIM_TYPE_PRISM, PRIM_TYPE_SPHERE, PRIM_TYPE_TORUS, PRIM_TYPE_TUBE, or PRIM_TYPE_SCULPT and their arguments
PRIM_MATERIAL Followed by PRIM_MATERIAL_STONE, PRIM_MATERIAL_METAL, PRIM_MATERIAL_GLASS, PRIM_MATERIAL_WOOD, PRIM_MATERIAL_FLESH, PRIM_MATERIAL_PLASTIC, or PRIM_MATERIAL_RUBBER
PRIM_PHYSICS Sets physics to TRUE or FALSE
PRIM_FLEXIBLE Followed by TRUE or FALSE, integer softness, float gravity, float friction, float wind, float tension, and vector force
PRIM_POINT_LIGHT Followed by TRUE or FALSE, vector color, float intensity, float radius, float falloff
PRIM_TEMP_ON_REZ Sets temporary on rez to TRUE or FALSE
PRIM_PHANTOM Sets phantom to TRUE or FALSE
PRIM_CAST_SHADOWS DEPRECATED. Takes 1 parameter, an integer, but has no effect when set and always returns 0 if used in llGetPrimitiveParams
PRIM_POSITION Sets primitive position to a vector position
PRIM_SIZE Sets primitive size to a vector size
PRIM_ROTATION Sets primitive rotation
PRIM_TEXT Used to get or set the object's floating text.
PRIM_TEXTURE Followed by an integer face, key id, vector repeats, vector offsets,:and float rotation in radians
PRIM_COLOR Followed by an integer face, vector color, and float alpha
PRIM_BUMP_SHINY Followed by an integer face, one of PRIM_SHINY_NONE, PRIM_SHINY_LOW,:PRIM_SHINY_MEDIUM, or PRIM_SHINY_HIGH,:and one of PRIM_BUMP_NONE, PRIM_BUMP_BRIGHT, PRIM_BUMP_DARK, etc
PRIM_FULLBRIGHT Followed by an integer face, and TRUE or FALSE
PRIM_TEXGEN Followed by an integer face, and one of PRIM_TEXGEN_DEFAULT or PRIM_TEXGEN_PLANAR
PRIM_GLOW Followed by an integer face, and a float from 0.0 to 1.0 specifying glow amount
PRIM_POS_LOCAL Sets the prim's local position
PRIM_ROT_LOCAL Sets the prim's local rotation
PRIM_OMEGA Makes the object spin at the specified axis and rate
PRIM_LINK_TARGET Used to get or set multiple links with a single PrimParameters call.
PRIM_SLICE Get and set the 'slice' parameter of all shapes. Takes a vector parameter of the form <start_slice, end_slice, 0>
PRIM_TYPE_BOX Followed by integer hole shape, vector cut, float hollow, vector twist,:vector top size, and vector top shear
PRIM_TYPE_CYLINDER Followed by integer hole shape, vector cut, float hollow, vector twist,:vector top size, and vector top shear
PRIM_TYPE_PRISM Followed by integer hole shape, vector cut, float hollow, vector twist,:vector top size, and vector top shear
PRIM_TYPE_SPHERE Followed by integer hole shape, vector cut, float hollow, vector twist,:and vector dimple
PRIM_TYPE_TORUS Followed by integer hole shape, vector cut, float hollow, vector twist,:vector hole size, vector top shear, vector advanced cut, vector taper,:float revolutions, float radius offset, and float skew
PRIM_TYPE_TUBE Followed by integer hole shape, vector cut, float hollow, vector twist,:vector hole size, vector top shear, vector advanced cut, vector taper,:float revolutions, float radius offset, and float skew
PRIM_TYPE_RING Followed by integer hole shape, vector cut, float hollow, vector twist,:vector hole size, vector top shear, vector advanced cut, vector taper,:float revolutions, float radius offset, and float skew
PRIM_TYPE_SCULPT Followed by a key/string texture uuid, and one of PRIM_SCULPT_TYPE_SPHERE, PRIM_SCULPT_TYPE_TORUS, PRIM_SCULPT_TYPE_PLANE, or PRIM_SCULPT_TYPE_CYLINDER
PRIM_HOLE_DEFAULT Sets hole type to match the prim type
PRIM_HOLE_SQUARE Sets hole type to square
PRIM_HOLE_CIRCLE Sets hole type to circle
PRIM_HOLE_TRIANGLE Sets hole type to triangle
PRIM_MATERIAL_STONE Sets material to stone
PRIM_MATERIAL_METAL Sets material to metal
PRIM_MATERIAL_GLASS Sets material to glass
PRIM_MATERIAL_WOOD Sets material to wood
PRIM_MATERIAL_FLESH Sets material to flesh
PRIM_MATERIAL_PLASTIC Sets material to plastic
PRIM_MATERIAL_RUBBER Sets material to rubber
PRIM_MATERIAL_LIGHT Sets material to light
PRIM_SHINY_NONE No shininess
PRIM_SHINY_LOW Low shininess
PRIM_SHINY_MEDIUM Medium shininess
PRIM_SHINY_HIGH High shininess
PRIM_BUMP_NONE No bump map
PRIM_BUMP_BRIGHT Generate bump map from highlights
PRIM_BUMP_DARK Generate bump map from lowlights
PRIM_BUMP_WOOD Wood bump map
PRIM_BUMP_BARK Bark bump map
PRIM_BUMP_BRICKS Brick bump map
PRIM_BUMP_CHECKER Checker bump map
PRIM_BUMP_CONCRETE Concrete bump map
PRIM_BUMP_TILE Tile bump map
PRIM_BUMP_STONE Stone bump map
PRIM_BUMP_DISKS Disk bump map
PRIM_BUMP_GRAVEL Gravel bump map
PRIM_BUMP_BLOBS Blob bump map
PRIM_BUMP_SIDING Siding bump map
PRIM_BUMP_LARGETILE Large tile bump map
PRIM_BUMP_STUCCO Stucco bump map
PRIM_BUMP_SUCTION Suction cup bump map
PRIM_BUMP_WEAVE Weave bump map
PRIM_TEXGEN_DEFAULT Default texture mapping
PRIM_TEXGEN_PLANAR Planar texture mapping
PRIM_SCULPT_TYPE_SPHERE Stitch edges in a sphere-like way
PRIM_SCULPT_TYPE_TORUS Stitch edges in a torus-like way
PRIM_SCULPT_TYPE_PLANE Do not stitch edges
PRIM_SCULPT_TYPE_CYLINDER Stitch edges in a cylinder-like way
PRIM_SCULPT_TYPE_MASK Mask used to determine stitching type
PRIM_SCULPT_FLAG_INVERT Flag to specify that the surface normals should be inverted
PRIM_SCULPT_FLAG_MIRROR Flag to specify that the prim should be reflected along X axis
PRIM_PHYSICS_SHAPE_TYPE For primitive physics shape type. Followed with either PRIM_PHYSICS_SHAPE_PRIM, PRIM_PHYSICS_SHAPE_NONE or PRIM_PHYSICS_SHAPE_CONVEX.
PRIM_PHYSICS_SHAPE_PRIM Use the normal prim shape for physics (this is the default for all non-mesh objects)
PRIM_PHYSICS_SHAPE_NONE Use the convex hull of the prim shape for physics (this is the default for mesh objects)
PRIM_PHYSICS_SHAPE_CONVEX Ignore this prim in the physics shape. This cannot be applied to the root prim.
MASK_BASE Base permissions
MASK_OWNER Owner permissions
MASK_GROUP Group permissions
MASK_EVERYONE Everyone permissions
MASK_NEXT Next owner permissions
PERM_TRANSFER Transfer permission
PERM_MODIFY Modify permission
PERM_COPY Copy permission
PERM_MOVE Move permission
PERM_ALL Move/Modify/Copy/Transfer permissions
PARCEL_MEDIA_COMMAND_STOP Stop media stream
PARCEL_MEDIA_COMMAND_PAUSE Pause media stream
PARCEL_MEDIA_COMMAND_PLAY Play media stream
PARCEL_MEDIA_COMMAND_LOOP Loop media stream
PARCEL_MEDIA_COMMAND_LOOP_SET Used to get or set the parcel's media loop duration
PARCEL_MEDIA_COMMAND_TEXTURE Get or set the parcel's media texture
PARCEL_MEDIA_COMMAND_URL Get or set the parcel's media url
PARCEL_MEDIA_COMMAND_TYPE Get or set the parcel's media mimetype
PARCEL_MEDIA_COMMAND_DESC Get or set the parcel's media description
PARCEL_MEDIA_COMMAND_TIME Set media stream to specific time
PARCEL_MEDIA_COMMAND_SIZE Get or set the parcel's media pixel resolution
PARCEL_MEDIA_COMMAND_AGENT Allows media stream commands to apply to only one agent
PARCEL_MEDIA_COMMAND_UNLOAD Unloads the media stream
PARCEL_MEDIA_COMMAND_AUTO_ALIGN Auto aligns the media stream to the texture size. May cause a performance hit and loss of some visual quality
PAY_HIDE Used with llSetPayPrice to hide a button
PAY_DEFAULT Used with llSetPayPrice to use the default price for a button
LIST_STAT_MAX Used with llListStatistics to find the largest number in a list
LIST_STAT_MIN Used with llListStatistics to find the smallest number in a list
LIST_STAT_MEAN Used with llListStatistics to find the mean of the numbers in a list
LIST_STAT_MEDIAN Used with llListStatistics to find the median of the numbers in a list
LIST_STAT_STD_DEV Used with llListStatistics to find the standard deviation of the numbers in a list
LIST_STAT_SUM Used with llListStatistics to find the sum of the numbers in a list
LIST_STAT_SUM_SQUARES Used with llListStatistics to find the sum of the squares of the numbers in a list
LIST_STAT_NUM_COUNT Used with llListStatistics to find how many numbers are in a list
LIST_STAT_GEOMETRIC_MEAN Used with llListStatistics to find the geometric mean of the numbers in a list (all numbers must be > 0)
LIST_STAT_RANGE Used with llListStatistics to find the range of the numbers in a list
PARCEL_FLAG_ALLOW_FLY Used with llGetParcelFlags to find if a parcel allows flying
PARCEL_FLAG_ALLOW_GROUP_SCRIPTS Used with llGetParcelFlags to find if a parcel allows group scripts
PARCEL_FLAG_ALLOW_SCRIPTS Used with llGetParcelFlags to find if a parcel allows outside scripts
PARCEL_FLAG_ALLOW_LANDMARK Used with llGetParcelFlags to find if a parcel allows landmarks to be created
PARCEL_FLAG_ALLOW_TERRAFORM Used with llGetParcelFlags to find if a parcel allows anyone to terraform the land
PARCEL_FLAG_ALLOW_DAMAGE Used with llGetParcelFlags to find if a parcel allows damage
PARCEL_FLAG_ALLOW_CREATE_OBJECTS Used with llGetParcelFlags to find if a parcel allows anyone to create objects
PARCEL_FLAG_ALLOW_CREATE_GROUP_OBJECTS Used with llGetParcelFlags to find if a parcel allows group members or objects to create objects
PARCEL_FLAG_USE_ACCESS_GROUP Used with llGetParcelFlags to find if a parcel limits access to a group
PARCEL_FLAG_USE_ACCESS_LIST Used with llGetParcelFlags to find if a parcel limits access to a list of residents
PARCEL_FLAG_USE_BAN_LIST Used with llGetParcelFlags to find if a parcel uses a ban list
PARCEL_FLAG_USE_LAND_PASS_LIST Used with llGetParcelFlags to find if a parcel allows passes to be purchased
PARCEL_FLAG_LOCAL_SOUND_ONLY Used with llGetParcelFlags to find if a parcel restricts spacialized sound to the parcel
PARCEL_FLAG_RESTRICT_PUSHOBJECT Used with llGetParcelFlags to find if a parcel restricts llPushObject() calls
PARCEL_FLAG_ALLOW_ALL_OBJECT_ENTRY Used with llGetParcelFlags to find if a parcel allows all objects to enter
PARCEL_FLAG_ALLOW_GROUP_OBJECT_ENTRY Used with llGetParcelFlags to find if a parcel only allows group (and owner) objects to enter
REGION_FLAG_ALLOW_DAMAGE Used with llGetRegionFlags to find if a region is entirely damage enabled
REGION_FLAG_FIXED_SUN Used with llGetRegionFlags to find if a region has a fixed sun position
REGION_FLAG_BLOCK_TERRAFORM Used with llGetRegionFlags to find if a region terraforming disabled
REGION_FLAG_SANDBOX Used with llGetRegionFlags to find if a region is a sandbox
REGION_FLAG_DISABLE_COLLISIONS Used with llGetRegionFlags to find if a region has disabled collisions
REGION_FLAG_DISABLE_PHYSICS Used with llGetRegionFlags to find if a region has disabled physics
REGION_FLAG_BLOCK_FLY Used with llGetRegionFlags to find if a region blocks flying
REGION_FLAG_ALLOW_DIRECT_TELEPORT Used with llGetRegionFlags to find if a region allows direct teleports
REGION_FLAG_RESTRICT_PUSHOBJECT Used with llGetRegionFlags to find if a region restricts llPushObject() calls
HTTP_METHOD Used with llHTTPRequest to specify the method, "GET", "POST", "PUT", or "DELETE"
HTTP_MIMETYPE Used with llHTTPRequest to specify the MIME type, defaults to "text/plain"
HTTP_BODY_MAXLENGTH Used with llHTTPRequest to specify the maximum response body to return
HTTP_VERIFY_CERT Used with llHTTPRequest to specify SSL certificate verification
HTTP_BODY_TRUNCATED Used with http_response to indicate truncation point in bytes
HTTP_VERBOSE_THROTTLE Used with llHTTPRequest to shout error messages to DEBUG_CHANNEL if the outgoing request rate exceeds the server limit.
HTTP_BODY_MAXLENGTH Used with llHTTPRequest to specify the maximum body size for the date returned from the request. Mono scripts can request from 1byte to 16k, non-mono scripts can request from 1byte to 4k. The default is 2k.
PARCEL_COUNT_TOTAL Used with llGetParcelPrimCount to get the total number of prims on the parcel
PARCEL_COUNT_OWNER Used with llGetParcelPrimCount to get the number of prims on the parcel owned by the owner
PARCEL_COUNT_GROUP Used with llGetParcelPrimCount to get the number of prims on the parcel owned by the group
PARCEL_COUNT_OTHER Used with llGetParcelPrimCount to get the number of prims on the parcel owned by others
PARCEL_COUNT_SELECTED Used with llGetParcelPrimCount to get the number of prims on the parcel currently selected or sat upon
PARCEL_COUNT_TEMP Used with llGetParcelPrimCount to get the number of prims on the parcel that are temp on rez
PARCEL_DETAILS_NAME Used with llGetParcelDetails to get the parcel name
PARCEL_DETAILS_DESC Used with llGetParcelDetails to get the parcel description
PARCEL_DETAILS_OWNER Used with llGetParcelDetails to get the parcel owner id
PARCEL_DETAILS_GROUP Used with llGetParcelDetails to get the parcel group id
PARCEL_DETAILS_AREA Used with llGetParcelDetails to get the parcel area in square meters
PARCEL_DETAILS_ID Used with llGetParcelDetails to get the parcel id
PARCEL_DETAILS_SEE_AVATARS Used with llGetParcelDetails to get the avatars visibility setting
STRING_TRIM_HEAD Used with llStringTrim to trim leading spaces from a string
STRING_TRIM_TAIL Used with llStringTrim to trim trailing spaces from a string
STRING_TRIM Used with llStringTrim to trim both leading and trailing spaces from a string
CLICK_ACTION_NONE Used with llSetClickAction to disable the click action
CLICK_ACTION_TOUCH Used with llSetClickAction to set touch as the default action when object is clicked
CLICK_ACTION_SIT Used with llSetClickAction to set sit as the default action when object is clicked
CLICK_ACTION_BUY Used with llSetClickAction to set buy as the default action when object is clicked
CLICK_ACTION_PAY Used with llSetClickAction to set pay as the default action when object is clicked
CLICK_ACTION_OPEN Used with llSetClickAction to set open as the default action when object is clicked
CLICK_ACTION_PLAY Used with llSetClickAction to set play as the default action when object is clicked
CLICK_ACTION_OPEN_MEDIA Used with llSetClickAction to set open-media as the default action when object is clicked
CLICK_ACTION_ZOOM Used with llSetClickAction to set zoom in as the default action when object is clicked
TOUCH_INVALID_TEXCOORD Value returned by llDetectedTouchUV() and llDetectedTouchST() when the touch position is not valid
TOUCH_INVALID_VECTOR Value returned by llDetectedTouchPos(), llDetectedTouchNormal(), and llDetectedTouchBinormal() when the touch position is not valid
TOUCH_INVALID_FACE Value returned by llDetectedTouchFace() when the touch position is not valid
PRIM_MEDIA_ALT_IMAGE_ENABLE Used with ll{Get,Set}PrimMediaParams to enable the default alt image for media
PRIM_MEDIA_CONTROLS Used with ll{Get,Set}PrimMediaParams to determine the controls shown for media
PRIM_MEDIA_CURRENT_URL Used with ll{Get,Set}PrimMediaParams to navigate/access the current URL
PRIM_MEDIA_HOME_URL Used with ll{Get,Set}PrimMediaParams to access the home URL
PRIM_MEDIA_AUTO_LOOP Used with ll{Get,Set}PrimMediaParams to determine if media should auto-loop (if applicable)
PRIM_MEDIA_AUTO_PLAY Used with ll{Get,Set}PrimMediaParams to determine if media should start playing as soon as it is created
PRIM_MEDIA_AUTO_SCALE Used with ll{Get,Set}PrimMediaParams to determine if media should scale to fit the face it is on
PRIM_MEDIA_AUTO_ZOOM Used with ll{Get,Set}PrimMediaParams to determine if the user would zoom in when viewing media
PRIM_MEDIA_FIRST_CLICK_INTERACT Used with ll{Get,Set}PrimMediaParams to determine whether the user interacts with media or not when she first clicks it (versus selection)
PRIM_MEDIA_WIDTH_PIXELS Used with ll{Get,Set}PrimMediaParams to access the media's width in pixels
PRIM_MEDIA_HEIGHT_PIXELS Used with ll{Get,Set}PrimMediaParams to access the media's height in pixels
PRIM_MEDIA_WHITELIST_ENABLE Used with ll{Get,Set}PrimMediaParams to determine if the domain whitelist is enabled
PRIM_MEDIA_WHITELIST Used with ll{Get,Set}PrimMediaParams to access the media's list of allowable URL prefixes to navigate to
PRIM_MEDIA_PERMS_INTERACT Used with ll{Get,Set}PrimMediaParams to determine the permissions for who can interact with the media
PRIM_MEDIA_PERMS_CONTROL Used with ll{Get,Set}PrimMediaParams to determine the permissions for who has controls
PRIM_MEDIA_PARAM_MAX The value of the largest media param
PRIM_MEDIA_CONTROLS_STANDARD Used with ll{Get,Set}PrimMediaParams, a PRIM_MEDIA_CONTROLS value meaning "standard controls"
PRIM_MEDIA_CONTROLS_MINI Used with ll{Get,Set}PrimMediaParams, a PRIM_MEDIA_CONTROLS value meaning "mini controls"
PRIM_MEDIA_PERM_NONE Used with ll{Get,Set}PrimMediaParams, a PRIM_MEDIA_PERMS_INTERACT or PRIM_MEDIA_PERMS_CONTROL bit, no permissions
PRIM_MEDIA_PERM_OWNER Used with ll{Get,Set}PrimMediaParams, a PRIM_MEDIA_PERMS_INTERACT or PRIM_MEDIA_PERMS_CONTROL bit, owner permissions
PRIM_MEDIA_PERM_GROUP Used with ll{Get,Set}PrimMediaParams, a PRIM_MEDIA_PERMS_INTERACT or PRIM_MEDIA_PERMS_CONTROL bit, group permissions
PRIM_MEDIA_PERM_ANYONE Used with ll{Get,Set}PrimMediaParams, a PRIM_MEDIA_PERMS_INTERACT or PRIM_MEDIA_PERMS_CONTROL bit, anyone has permissions
PRIM_MEDIA_MAX_URL_LENGTH Used with ll{Get,Set}PrimMediaParams, the maximum length of PRIM_MEDIA_CURRENT_URL or PRIM_MEDIA_HOME_URL
PRIM_MEDIA_MAX_WHITELIST_SIZE Used with ll{Get,Set}PrimMediaParams, the maximum length, in bytes, of PRIM_MEDIA_WHITELIST
PRIM_MEDIA_MAX_WHITELIST_COUNT Used with ll{Get,Set}PrimMediaParams, the maximum number of items allowed in PRIM_MEDIA_WHITELIST
PRIM_MEDIA_MAX_WIDTH_PIXELS Used with ll{Get,Set}PrimMediaParams, the maximum width allowed in PRIM_MEDIA_WIDTH_PIXELS
PRIM_MEDIA_MAX_HEIGHT_PIXELS Used with ll{Get,Set}PrimMediaParams, the maximum width allowed in PRIM_MEDIA_HEIGHT_PIXELS
STATUS_OK Result of function call was success
STATUS_MALFORMED_PARAMS Function was called with malformed params
STATUS_TYPE_MISMATCH Argument(s) passed to function had a type mismatch
STATUS_BOUNDS_ERROR Argument(s) passed to function had a bounds error
STATUS_NOT_FOUND Object or other item was not found
STATUS_NOT_SUPPORTED Feature not supported
STATUS_INTERNAL_ERROR An internal error occurred
STATUS_WHITELIST_FAILED URL failed to pass whitelist
PROFILE_NONE Disables profiling
PROFILE_SCRIPT_MEMORY Enables memory profiling
RC_DATA_FLAGS Option for llCastRay() followed with a bitwise combination of RC_GET_NORMAL, RC_GET_ROOT_KEY and RC_GET_LINK_NUM.
RC_DETECT_PHANTOM Option for llCastRay() followed with TRUE to detect phantom AND volume detect objects, FASLE otherwise.
RC_GET_LINK_NUM Flag used in the RC_DATA_FLAGS mask to get link numbers in llCastRay() results.
RC_GET_NORMAL Flag used in the RC_DATA_FLAGS mask to get hit normals in llCastRay() results.
RC_GET_ROOT_KEY Flag used in the RC_DATA_FLAGS mask to get root keys in llCastRay() results.
RC_MAX_HITS Option for llCastRay() followed with an integer specifying the maximum number of hits to return (must be <= 256).
RC_REJECT_TYPES Option for llCastRay() used to ignore specific types of objects, followed with a bitwise combination of RC_REJECT_AGENTS, RC_REJECT_PHYSICAL, RC_REJECT_NONPHYSICAL and RC_REJECT_LAND.
RC_REJECT_AGENTS Flag used in the RC_REJECT_TYPES mask to reject agents in llCastRay().
RC_REJECT_PHYSICAL Flag used in the RC_REJECT_TYPES mask to reject physical objects in llCastRay().
RC_REJECT_NONPHYSICAL Flag used in the RC_REJECT_TYPES mask to reject non-physical objects in llCastRay().
RC_REJECT_LAND Flag used in the RC_REJECT_TYPES mask to reject land in llCastRay().
RCERR_CAST_TIME_EXCEEDED Returned by llCastRay() when the raycast failed because the parcel or agent has exceeded the maximum time allowed for raycasting.
RCERR_SIM_PERF_LOW Returned by llCastRay() when the raycast failed because simulator performance is low.
RCERR_UNKNOWN Returned by llCastRay() when the raycast failed for an unspecified reason.
ESTATE_ACCESS_ALLOWED_AGENT_ADD Used with llManageEstateAccess to add an agent to this estate's allowed residents list.
ESTATE_ACCESS_ALLOWED_AGENT_REMOVE Used with llManageEstateAccess to remove an agent from this estate's allowed residents list.
ESTATE_ACCESS_ALLOWED_GROUP_ADD Used with llManageEstateAccess to add a group to this estate's allowed groups list.
ESTATE_ACCESS_ALLOWED_GROUP_REMOVE Used with llManageEstateAccess to remove a group from this estate's allowed groups list.
ESTATE_ACCESS_BANNED_AGENT_ADD Used with llManageEstateAccess to add an agent to this estate's banned residents list.
ESTATE_ACCESS_BANNED_AGENT_REMOVE Used with llManageEstateAccess to remove an agent from this estate's banned residents list.
DENSITY For use with llSetPhysicsMaterial() as a bitwise value in its material_bits parameter, to set the density.
FRICTION For use with llSetPhysicsMaterial() as a bitwise value in its material_bits parameter, to set the friction.
RESTITUTION For use with llSetPhysicsMaterial() as a bitwise value in its material_bits parameter, to set the restitution.
GRAVITY_MULTIPLIER For use with llSetPhysicsMaterial() as a bitwise value in its material_bits parameter, to set the gravity multiplier.
SIM_STAT_PCT_CHARS_STEPPED Option for llGetSimStats() to return the % of pathfinding characters skipped each frame, averaged over the last minute.
KFM_COMMAND Option for llSetKeyframedMotion(), followed by one of KFM_CMD_STOP, KFM_CMD_PLAY, KFM_CMD_PAUSE. Note that KFM_COMMAND must be the only option in the list, and cannot be specified in the same function call that sets the keyframes list.
KFM_CMD_PLAY Option for llSetKeyframedMotion(), used after KFM_COMMAND to play the motion.
KFM_CMD_STOP Option for llSetKeyframedMotion(), used after KFM_COMMAND to stop the motion.
KFM_CMD_PAUSE Option for llSetKeyframedMotion(), used after KFM_COMMAND to pause the motion.
KFM_MODE Option for llSetKeyframedMotion(), used to specify the playback mode, followed by one of KFM_FORWARD, KFM_LOOP, KFM_PING_PONG or KFM_REVERSE.
KFM_FORWARD Option for llSetKeyframedMotion(), used after KFM_MODE to specify the forward playback mode.
KFM_LOOP Option for llSetKeyframedMotion(), used after KFM_MODE to specify the loop playback mode.
KFM_PING_PONG Option for llSetKeyframedMotion(), used after KFM_MODE to specify the ping pong playback mode.
KFM_REVERSE Option for llSetKeyframedMotion(), used after KFM_MODE to specify the reverse playback mode.
KFM_DATA Option for llSetKeyframedMotion(), followed by a bitwise combination of KFM_TRANSLATION and KFM_ROTATION. If you specify one or the other, you should only include translations or rotations in your keyframe list.
KFM_ROTATION Option for llSetKeyframedMotion(), used after KFM_DATA, possibly as a bitwise combination with KFM_TRANSLATION.
KFM_TRANSLATION Option for llSetKeyframedMotion(), used after KFM_DATA, possibly as a bitwise combination with KFM_ROTATION.
CHARACTER_CMD_STOP Used with llExecCharacterCmd(). Makes the character jump.
CHARACTER_CMD_SMOOTH_STOP Used with llExecCharacterCmd(). Stops any current pathfinding operation in a smooth like fashion.
CHARACTER_CMD_JUMP Used with llExecCharacterCmd(). Stops any current pathfinding operation.
CHARACTER_DESIRED_SPEED Speed of pursuit in meters per second.
CHARACTER_RADIUS Set collision capsule radius.
CHARACTER_LENGTH Set collision capsule length.
CHARACTER_ORIENTATION Set the character orientation.
CHARACTER_AVOIDANCE_MODE Allows you to specify that a character should not try to avoid other characters, should not try to avoid dynamic obstacles (relatively fast moving objects and avatars), or both.
CHARACTER_ACCOUNT_FOR_SKIPPED_FRAMES Defines if a character will attempt to catch up lost time if pathfinding performance is low.
PURSUIT_OFFSET Used with llPursue(). Go to a position offset from the target.
REQUIRE_LINE_OF_SIGHT Used with llPursue(). Define whether the character needs a physical line-of-sight to give chase. When enabled, the character will not pick a new target position while there is a something solid between the character and the target object/agent.
PURSUIT_FUZZ_FACTOR Used with llPursue(). Selects a random destination near the PURSUIT_OFFSET. The valid fuzz factor range is from 0 to 1, where 1 is most random. This option requires a nonzero PURSUIT_OFFSET.
PURSUIT_INTERCEPT Used with llPursue(). Define whether the character attempts to predict the target's future location.
PURSUIT_GOAL_TOLERANCE Used with llPursue(). Defines approximately how close the character must be to the current goal to consider itself to be at the desired position. The valid range is from 0.25 to 10m.
VERTICAL Constant to indicate that the orientation of the capsule for a Pathfinding character is vertical.
HORIZONTAL Constant to indicate that the orientation of the capsule for a Pathfinding character is horizontal.
AVOID_CHARACTERS TODO: add documentation
AVOID_DYNAMIC_OBSTACLES TODO: add documentation
AVOID_NONE TODO: add documentation
PU_EVADE_HIDDEN Triggered when an llEvade character thinks it has hidden from its pursuer.
PU_EVADE_SPOTTED Triggered when an llEvade character switches from hiding to running
PU_FAILURE_INVALID_GOAL Goal is not on the navigation-mesh and cannot be reached.
PU_FAILURE_INVALID_START Character cannot navigate from the current location - e.g., the character is off the navmesh or too high above it.
PU_FAILURE_NO_VALID_DESTINATION There's no good place for the character to go - e.g., it is patrolling and all the patrol points are now unreachable.
PU_FAILURE_OTHER Unknown failure
PU_FAILURE_TARGET_GONE Target (for llPursue or llEvade) can no longer be tracked - e.g., it left the region or is an avatar that is now more than about 30m outside the region.
PU_FAILURE_UNREACHABLE Goal is no longer reachable for some reason - e.g., an obstacle blocks the path.
PU_GOAL_REACHED Character has reached the goal and will stop or choose a new goal (if wandering).
PU_SLOWDOWN_DISTANCE_REACHED Character is near current goal.
PU_FAILURE_NO_NAVMESH Triggered if no navmesh is available for the region.
PU_FAILURE_DYNAMIC_PATHFINDING_DISABLED Triggered when a character enters a region with dynamic pathfinding disabled.
PU_FAILURE_PARCEL_UNREACHABLE Triggered when a character failed to enter a parcel because it is not allowed to enter, e.g. because the parcel is already full or because object entry was disabled after the navmesh was baked.
CHARACTER_TYPE Specifies which walkability coefficient will be used by this character.
CHARACTER_TYPE_A Used for character types that you prefer move in a way consistent with humanoids.
CHARACTER_TYPE_B Used for character types that you prefer move in a way consistent with wild animals or off road vehicles.
CHARACTER_TYPE_C Used for mechanical character types or road going vehicles.
CHARACTER_TYPE_D Used for character types that are not consistent with the A, B, or C type.
CHARACTER_TYPE_NONE Used to set no specific character type.
TRAVERSAL_TYPE Controls the speed at which characters moves on terrain that is less than 100% walkable will move faster (e.g., a cat crossing a street) or slower (e.g., a car driving in a swamp).
TRAVERSAL_TYPE_SLOW TODO: add documentation
TRAVERSAL_TYPE_FAST TODO: add documentation
TRAVERSAL_TYPE_NONE TODO: add documentation
CHARACTER_MAX_ACCEL The character's maximum acceleration rate.
CHARACTER_MAX_DECEL The character's maximum deceleration rate.
CHARACTER_MAX_ANGULAR_SPEED TODO: add documentation
CHARACTER_MAX_ANGULAR_ACCEL TODO: add documentation
CHARACTER_TURN_SPEED_MULTIPLIER TODO: add documentation
CHARACTER_DESIRED_TURN_SPEED The character's maximum speed while turning--note that this is only loosely enforced (i.e., a character may turn at higher speeds under certain conditions)
CHARACTER_MAX_TURN_RADIUS The character's turn radius when traveling at CHARACTER_DESIRED_TURN_SPEED.
CHARACTER_MAX_SPEED The character's maximum speed. Affects speed when avoiding dynamic obstacles and when traversing low-walkability objects in TRAVERSAL_TYPE_FAST mode.
PATROL_PAUSE_AT_WAYPOINTS Used with llPatrolPoints(). Defines if characters slow down and momentarily pause at each waypoint.
WANDER_PAUSE_AT_WAYPOINTS Used with llWanderWithin(). Defines if characters should pause after reaching each wander waypoint.
# --- OpenSim and Aurora-Sim constants Below ---
# OpenSim Constants (\OpenSim\Region\ScriptEngine\Shared\Api\Runtime\LSL_Constants.cs)
# Constants for cmWindlight (\OpenSim\Region\ScriptEngine\Shared\Api\Runtime\CM_Constants.cs)
CHANGED_ANIMATION OpenSim change event animation change detection.
CAMERA_FOCUS_OFFSET_X OpenSim enhancement for llSetCameraParams(), adjusts the camera focus x position relative to the target. (float)
CAMERA_FOCUS_OFFSET_Y OpenSim enhancement for llSetCameraParams(), adjusts the camera focus y position relative to the target. (float)
CAMERA_FOCUS_OFFSET_Z OpenSim enhancement for llSetCameraParams(), adjusts the camera focus z position relative to the target. (float)
CAMERA_POSITION_X OpenSim enhancement for llSetCameraParams(), sets camera x position in region coordinates. (float)
CAMERA_POSITION_Y OpenSim enhancement for llSetCameraParams(), sets camera y position in region coordinates. (float)
CAMERA_POSITION_Z OpenSim enhancement for llSetCameraParams(), sets camera z position in region coordinates. (float)
CAMERA_FOCUS_X OpenSim enhancement for llSetCameraParams(), sets camera x focus (target position) in region coordinates. (float)
CAMERA_FOCUS_Y OpenSim enhancement for llSetCameraParams(), sets camera y focus (target position) in region coordinates. (float)
CAMERA_FOCUS_Z OpenSim enhancement for llSetCameraParams(), sets camera z focus (target position) in region coordinates. (float)
OS_LISTEN_REGEX_NAME Value 0x1, process name parameter as regex
OS_LISTEN_REGEX_MESSAGE Value 0x2, process name parameter as regex
OS_ATTACH_MSG_ALL Used with osMessageAttachements
OS_ATTACH_MSG_INVERT_POINTS Used with osMessageAttachements
OS_ATTACH_MSG_OBJECT_CREATOR Used with osMessageAttachements
OS_ATTACH_MSG_SCRIPT_CREATOR Used with osMessageAttachements
PARCEL_DETAILS_CLAIMDATE Used with osSetParcelDetails
# osGetRegionStats
STATS_TIME_DILATION returned value from osGetRegionStats(), 1st of 21 items in returned list.
STATS_SIM_FPS returned value from osGetRegionStats(), 2nd of 21 items in returned list.
STATS_PHYSICS_FPS returned value from osGetRegionStats(), 3rd of 21 items in returned list.
STATS_AGENT_UPDATES returned value from osGetRegionStats(), 4th of 21 items in returned list.
STATS_ROOT_AGENTS returned value from osGetRegionStats(), 5th of 21 items in returned list.
STATS_CHILD_AGENTS returned value from osGetRegionStats(), 6th of 21 items in returned list.
STATS_TOTAL_PRIMS returned value from osGetRegionStats(), 7th of 21 items in returned list.
STATS_ACTIVE_PRIMS returned value from osGetRegionStats(), 8th of 21 items in returned list.
STATS_FRAME_MS returned value from osGetRegionStats(), 9th of 21 items in returned list.
STATS_NET_MS returned value from osGetRegionStats(), 10th of 21 items in returned list.
STATS_PHYSICS_MS returned value from osGetRegionStats(), 11th of 21 items in returned list.
STATS_IMAGE_MS returned value from osGetRegionStats(), 12th of 21 items in returned list.
STATS_OTHER_MS returned value from osGetRegionStats(), 13th of 21 items in returned list.
STATS_IN_PACKETS_PER_SECOND returned value from osGetRegionStats(), 14th of 21 items in returned list.
STATS_OUT_PACKETS_PER_SECOND returned value from osGetRegionStats(), 15th of 21 items in returned list.
STATS_UNACKED_BYTES returned value from osGetRegionStats(), 16th of 21 items in returned list.
STATS_AGENT_MS returned value from osGetRegionStats(), 17th of 21 items in returned list.
STATS_PENDING_DOWNLOADS returned value from osGetRegionStats(), 18th of 21 items in returned list.
STATS_PENDING_UPLOADS returned value from osGetRegionStats(), 19th of 21 items in returned list.
STATS_ACTIVE_SCRIPTS returned value from osGetRegionStats(), 20th of 21 items in returned list.
STATS_SCRIPT_LPS returned value from osGetRegionStats(), 21st of 21 items in returned list.
# OpenSim NPC
OS_NPC used by osNPC. Value 0x01000000
OS_NPC_FLY used by osNPC. Value 0
OS_NPC_NO_FLY used by osNPC. Value 1
OS_NPC_LAND_AT_TARGET used by osNPC. Value 2
OS_NPC_SIT_NOW used by osNPC. Value 0
OS_NPC_CREATOR_OWNED used by osNPC. Value 0x1
OS_NPC_NOT_OWNED used by osNPC. Value 0x2
OS_NPC_SENSE_AS_AGENT used by osNPC. Value 0x4
OS_NPC_RUNNING used by osNPC. Value 4
# Windlight/Lightshare
WL_WATER_COLOR Windlight Water Colour
WL_WATER_FOG_DENSITY_EXPONENT Windlight Water Fog Density Exponent
WL_UNDERWATER_FOG_MODIFIER Windlight Underwater Fog Modifier
WL_REFLECTION_WAVELET_SCALE Windlight Reflection Wavelet Scale
WL_FRESNEL_SCALE Windlight Fresnel Scale
WL_FRESNEL_OFFSET Windlight Fresnel Offset
WL_REFRACT_SCALE_ABOVE Windlight Refract Scale Above
WL_REFRACT_SCALE_BELOW Windlight Refract Scale Below
WL_BLUR_MULTIPLIER Windlight Blur Multiplier
WL_BIG_WAVE_DIRECTION Windlight Big Wave Direction
WL_LITTLE_WAVE_DIRECTION Windlight Little Wave Direction
WL_NORMAL_MAP_TEXTURE Windlight Normal Map Texture
WL_HORIZON Windlight Horizon Colour
WL_HAZE_HORIZON Windlight Haze Horizon
WL_BLUE_DENSITY Windlight Blue Density
WL_HAZE_DENSITY Windlight Haze Density
WL_DENSITY_MULTIPLIER Windlight Density Multiplier
WL_DISTANCE_MULTIPLIER Windlight Distance Multiplier
WL_MAX_ALTITUDE Windlight Max Altitude
WL_SUN_MOON_COLOR Windlight Sun/Moon Colour
WL_SUN_MOON_POSITION Windlight Sun/Moon Position
WL_AMBIENT Windlight Ambient Colour
WL_EAST_ANGLE Windlight Sun/Position East
WL_SUN_GLOW_FOCUS Windlight Sun Glow Focus
WL_SUN_GLOW_SIZE Windlight Sun Glow Size
WL_SCENE_GAMMA Windlight Scene Gamma
WL_STAR_BRIGHTNESS Windlight Star Brightness
WL_CLOUD_COLOR Windlight Cloud Colour
WL_CLOUD_XY_DENSITY Windlight Cloud X/Y/Density
WL_CLOUD_COVERAGE Windlight Cloud Coverage
WL_CLOUD_SCALE Windlight Cloud Scale
WL_CLOUD_DETAIL_XY_DENSITY Windlight Cloud Detail X/Y/Density
WL_CLOUD_SCROLL_X Windlight Cloud Scroll X
WL_CLOUD_SCROLL_Y Windlight Cloud Scroll Y
WL_CLOUD_SCROLL_Y_LOCK Windlight Cloud Scroll Y Lock
WL_CLOUD_SCROLL_X_LOCK Windlight Cloud Scroll X Lock
WL_DRAW_CLASSIC_CLOUDS Windlight Draw Classic Clouds
# WL Constants added unique to Aurora-Sim
WL_OK Value -1
WL_ERROR Value -2
WL_ERROR_NO_SCENE_SET Value -3
WL_ERROR_SCENE_MUST_BE_STATIC Value -4
WL_ERROR_SCENE_MUST_NOT_BE_STATIC Value -5
WL_ERROR_BAD_SETTING Value -6
WL_ERROR_NO_PRESET_FOUND Value -7
# Aurora-Sim Constants (\Aurora\AuroraDotNetEngine\APIs\AA_Constants.cs)
ENABLE_GRAVITY enable_gravity.
GRAVITY_FORCE_X gravity_force_x.
GRAVITY_FORCE_Y gravity_force_y.
GRAVITY_FORCE_Z gravity_force_z.
ADD_GRAVITY_POINT add_gravity_point.
ADD_GRAVITY_FORCE add_gravity_force.
START_TIME_REVERSAL_SAVING start_time_reversal_saving.
STOP_TIME_REVERSAL_SAVING stop_time_reversal_saving.
START_TIME_REVERSAL start_time_reversal.
STOP_TIME_REVERSAL stop_time_reversal.
# Aurora botFunctions
BOT_FOLLOW_FLAG_NONE value 0.
BOT_FOLLOW_FLAG_INDEFINITELY value 1.
BOT_TAG_FIND_ALL value AllBots.
BOT_FOLLOW_WALK value 0.
BOT_FOLLOW_RUN value 1.
BOT_FOLLOW_FLY value 2.
BOT_FOLLOW_TELEPORT value 3.
BOT_FOLLOW_WAIT value 4.
BOT_FOLLOW_TRIGGER_HERE_EVENT value 1.
BOT_FOLLOW_FLAG_FORCEDIRECTPATH value 4.
# string constants
[word .1, .3, .5]
NULL_KEY Indicates an empty key
EOF Indicates the last line of a notecard was read
TEXTURE_BLANK UUID for the "Blank" texture
TEXTURE_DEFAULT Alias for TEXTURE_PLYWOOD
TEXTURE_MEDIA UUID for the "Default Media" texture
TEXTURE_PLYWOOD UUID for the default "Plywood" texture
TEXTURE_TRANSPARENT UUID for the "White - Transparent" texture
URL_REQUEST_GRANTED Used with http_request when a public URL is successfully granted
URL_REQUEST_DENIED Used with http_request when a public URL is not available
# float constants
[word .3, .1, .5]
PI 3.1415926535897932384626433832795
TWO_PI 6.283185307179586476925286766559
PI_BY_TWO 1.5707963267948966192313216916398
DEG_TO_RAD To convert from degrees to radians
RAD_TO_DEG To convert from radians to degrees
SQRT2 1.4142135623730950488016887242097
# compound constants
[word .4, .2, .4]
ZERO_VECTOR <0.0, 0.0, 0.0>
ZERO_ROTATION <0.0, 0.0, 0.0, 1.0>
# flow control keywords
[word 0, 0, .8]
for for loop:for (initializer; test; iteration):{: statements:}
do do loop:do:{: statements:} while (test);
while while loop:while (test):{ statements:}
if if statement:if (test):{ statements:}
else else clause:if (test):{ statements:}:else:{ statements:}
jump jump statement:jump label;:
return Leave current function or event handler
# flow control label
[line 0, 0, .8]
@ Label:Target for jump statement
# Comment
[one_sided_delimiter .8, .3, .15]
// Comment:Non-functional commentary or disabled code
[two_sided_delimiter .8, .3, .15]
/* */ Comment:Non-functional commentary or disabled code
# String literals
[double_quotation_marks 0, .2, 0]
" String literal
#functions are supplied by the program now