LLContextMenu functionality pulled out of LLPieMenu, PieMenu is now derived from LLContextMenu - The more attribute boolean of pie_menu element determines whether or not to have an actual submenu if it's not a pie, defaults to false which means actual submenu.. -- in the future we may want to have more more="true" depending on feedback - Pie menu labels now dynamically get " >" appended to them (avoids stupid looking context menus) - Positioning logic combined in part, mostly conditional still, in the future we could probably combine it more. - handleHoverOver function combines common functionality between context and pies given an item and hover mouse coords. LiruUseContextMenus debug setting determines which to use, default is pie, of course - Context(/Pie) Menus are rebuilt when the setting changes value -- this is safe at any point because all startup states have been accounted for - "Use context menus instead of pie menus" added to System->General preferences (it's close to the bottom)
102 lines
4.2 KiB
XML
102 lines
4.2 KiB
XML
<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
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<pie_menu name="Object Pie">
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<menu_item_call label="Ouvrir" name="Open">
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<on_click function="Object.Open" />
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<on_enable function="Object.EnableOpen" />
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</menu_item_call>
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<menu_item_call label="Créer" name="Create">
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<on_click function="Object.Build" />
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<on_enable function="EnableEdit" />
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</menu_item_call>
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<menu_item_call label="Toucher" name="Object Touch">
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<on_click function="Object.Touch" />
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<on_enable function="Object.EnableTouch" userdata="Touch" name="EnableTouch"/>
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</menu_item_call>
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<menu_item_call label="M'asseoir/Me lever" name="Object Sit">
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<on_click function="Object.SitOrStand" />
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<on_enable function="Object.EnableSitOrStand" userdata="M'asseoir,Me lever" name="EnableSitOrStand"/>
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</menu_item_call>
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<menu_item_call label="Prendre" name="Pie Object Take">
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<on_click function="Tools.BuyOrTake" />
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<on_enable function="Tools.EnableBuyOrTake" userdata="Acheter,Prendre" name="EnableBuyOrTake"/>
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</menu_item_call>
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<menu_item_call label="Payer" name="Pay...">
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<on_click function="PayObject" />
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<on_enable function="EnablePayObject" />
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</menu_item_call>
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<pie_menu label="Plus" name="More">
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<menu_item_call label="Supprimer" name="Delete">
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<on_click function="Object.Delete" />
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<on_enable function="Object.EnableDelete" />
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</menu_item_call>
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<menu_item_call label="Porter" name="Wear">
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<on_click function="Object.AttachToAvatar" />
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<on_enable function="Object.EnableWear" />
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</menu_item_call>
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<menu_item_call label="Prendre une copie" name="Take Copy">
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<on_click function="Tools.TakeCopy" />
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<on_enable function="Tools.EnableTakeCopy" />
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</menu_item_call>
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<pie_menu label="Attacher le HUD" name="Object Attach HUD" />
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<pie_menu label="Attacher" name="Object Attach" />
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<menu_item_call label="Retourner" name="Return...">
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<on_click function="Object.Return" />
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<on_enable function="Object.EnableReturn" />
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</menu_item_call>
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<pie_menu label="Plus" name="Rate Menu">
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<menu_item_separator />
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<pie_menu label="Outils" name="Rate Menu">
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<menu_item_call label="Detruire" name="Destroy">
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<on_click function="Object.Destroy" />
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<on_enable function="Object.EnableDestroy" />
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</menu_item_call>
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<menu_item_call label="Eclater" name="Explode">
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<on_click function="Object.Explode" />
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<on_enable function="Object.EnableExplode" />
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</menu_item_call>
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<menu_item_call label="Mesurer" name="Measure">
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<on_click function="Object.Measure" />
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</menu_item_call>
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<menu_item_call label="Données" name="Data">
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<on_click function="Object.Data" />
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</menu_item_call>
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<menu_item_call label="S. Compte" name="ScriptCount">
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<on_click function="Object.ScriptCount" />
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<on_visible function="Object.VisibleScriptCount" />
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</menu_item_call>
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<menu_item_call label="Ré-init.Scripts" name="Reset Scripts" width="250">
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<on_click function="Tools.SelectedScriptAction" userdata="reset" />
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<on_enable function="EditableSelected" />
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</menu_item_call>
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<menu_item_call label="Exporter" name="Export">
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<on_click function="Object.Export" />
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<on_enable function="Object.EnableExport" />
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</menu_item_call>
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</pie_menu>
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<menu_item_call label="Ignorer(mute)" name="Object Mute">
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<on_click function="Object.Mute" />
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<on_enable function="Object.EnableMute" />
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</menu_item_call>
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<menu_item_call label="Inspecter" name="Object Inspect">
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<on_click function="Object.Inspect" />
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<on_enable function="Object.EnableInspect" />
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</menu_item_call>
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<menu_item_call label="Derender" name="Derender">
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<on_click function="Object.DERENDER" />
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</menu_item_call>
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<menu_item_call label="Signaler" name="Report Abuse...">
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<on_click function="Object.ReportAbuse" />
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<on_enable function="Object.EnableReportAbuse" />
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</menu_item_call>
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</pie_menu>
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<menu_item_call enabled="false" label="Acheter..." name="Buy...">
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<on_click function="Object.Buy" />
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<on_enable function="Object.EnableBuy" />
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</menu_item_call>
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</pie_menu>
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<menu_item_call enabled="false" label="Editer..." name="Edit...">
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<on_click function="Object.Edit" />
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<on_enable function="EnableEdit" />
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</menu_item_call>
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</pie_menu>
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