Files
SingularityViewer/indra/newview/skins/default/xui/fr/menu_pie_object.xml
Inusaito Sayori 511b0cfb9c ContextMenu Support!
LLContextMenu functionality pulled out of LLPieMenu, PieMenu is now derived from LLContextMenu
- The more attribute boolean of pie_menu element determines whether or not to have an actual submenu if it's not a pie, defaults to false which means actual submenu..
-- in the future we may want to have more more="true" depending on feedback
- Pie menu labels now dynamically get " >" appended to them (avoids stupid looking context menus)
- Positioning logic combined in part, mostly conditional still, in the future we could probably combine it more.
- handleHoverOver function combines common functionality between context and pies given an item and hover mouse coords.

LiruUseContextMenus debug setting determines which to use, default is pie, of course
- Context(/Pie) Menus are rebuilt when the setting changes value
-- this is safe at any point because all startup states have been accounted for
- "Use context menus instead of pie menus" added to System->General preferences (it's close to the bottom)
2013-11-06 18:47:02 -05:00

102 lines
4.2 KiB
XML

<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
<pie_menu name="Object Pie">
<menu_item_call label="Ouvrir" name="Open">
<on_click function="Object.Open" />
<on_enable function="Object.EnableOpen" />
</menu_item_call>
<menu_item_call label="Créer" name="Create">
<on_click function="Object.Build" />
<on_enable function="EnableEdit" />
</menu_item_call>
<menu_item_call label="Toucher" name="Object Touch">
<on_click function="Object.Touch" />
<on_enable function="Object.EnableTouch" userdata="Touch" name="EnableTouch"/>
</menu_item_call>
<menu_item_call label="M'asseoir/Me lever" name="Object Sit">
<on_click function="Object.SitOrStand" />
<on_enable function="Object.EnableSitOrStand" userdata="M'asseoir,Me lever" name="EnableSitOrStand"/>
</menu_item_call>
<menu_item_call label="Prendre" name="Pie Object Take">
<on_click function="Tools.BuyOrTake" />
<on_enable function="Tools.EnableBuyOrTake" userdata="Acheter,Prendre" name="EnableBuyOrTake"/>
</menu_item_call>
<menu_item_call label="Payer" name="Pay...">
<on_click function="PayObject" />
<on_enable function="EnablePayObject" />
</menu_item_call>
<pie_menu label="Plus" name="More">
<menu_item_call label="Supprimer" name="Delete">
<on_click function="Object.Delete" />
<on_enable function="Object.EnableDelete" />
</menu_item_call>
<menu_item_call label="Porter" name="Wear">
<on_click function="Object.AttachToAvatar" />
<on_enable function="Object.EnableWear" />
</menu_item_call>
<menu_item_call label="Prendre une copie" name="Take Copy">
<on_click function="Tools.TakeCopy" />
<on_enable function="Tools.EnableTakeCopy" />
</menu_item_call>
<pie_menu label="Attacher le HUD" name="Object Attach HUD" />
<pie_menu label="Attacher" name="Object Attach" />
<menu_item_call label="Retourner" name="Return...">
<on_click function="Object.Return" />
<on_enable function="Object.EnableReturn" />
</menu_item_call>
<pie_menu label="Plus" name="Rate Menu">
<menu_item_separator />
<pie_menu label="Outils" name="Rate Menu">
<menu_item_call label="Detruire" name="Destroy">
<on_click function="Object.Destroy" />
<on_enable function="Object.EnableDestroy" />
</menu_item_call>
<menu_item_call label="Eclater" name="Explode">
<on_click function="Object.Explode" />
<on_enable function="Object.EnableExplode" />
</menu_item_call>
<menu_item_call label="Mesurer" name="Measure">
<on_click function="Object.Measure" />
</menu_item_call>
<menu_item_call label="Données" name="Data">
<on_click function="Object.Data" />
</menu_item_call>
<menu_item_call label="S. Compte" name="ScriptCount">
<on_click function="Object.ScriptCount" />
<on_visible function="Object.VisibleScriptCount" />
</menu_item_call>
<menu_item_call label="Ré-init.Scripts" name="Reset Scripts" width="250">
<on_click function="Tools.SelectedScriptAction" userdata="reset" />
<on_enable function="EditableSelected" />
</menu_item_call>
<menu_item_call label="Exporter" name="Export">
<on_click function="Object.Export" />
<on_enable function="Object.EnableExport" />
</menu_item_call>
</pie_menu>
<menu_item_call label="Ignorer(mute)" name="Object Mute">
<on_click function="Object.Mute" />
<on_enable function="Object.EnableMute" />
</menu_item_call>
<menu_item_call label="Inspecter" name="Object Inspect">
<on_click function="Object.Inspect" />
<on_enable function="Object.EnableInspect" />
</menu_item_call>
<menu_item_call label="Derender" name="Derender">
<on_click function="Object.DERENDER" />
</menu_item_call>
<menu_item_call label="Signaler" name="Report Abuse...">
<on_click function="Object.ReportAbuse" />
<on_enable function="Object.EnableReportAbuse" />
</menu_item_call>
</pie_menu>
<menu_item_call enabled="false" label="Acheter..." name="Buy...">
<on_click function="Object.Buy" />
<on_enable function="Object.EnableBuy" />
</menu_item_call>
</pie_menu>
<menu_item_call enabled="false" label="Editer..." name="Edit...">
<on_click function="Object.Edit" />
<on_enable function="EnableEdit" />
</menu_item_call>
</pie_menu>