Mainly tiny motions to ease merging as viewer-vivox2 work continues Condenses MultiVoice block
531 lines
17 KiB
C++
531 lines
17 KiB
C++
/**
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* @file llvoiceclient.h
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* @brief Declaration of LLVoiceClient class which is the interface to the voice client process.
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*
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* $LicenseInfo:firstyear=2001&license=viewerlgpl$
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* Second Life Viewer Source Code
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* Copyright (C) 2010, Linden Research, Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation;
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* version 2.1 of the License only.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
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* $/LicenseInfo$
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*/
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#ifndef LL_VOICE_CLIENT_H
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#define LL_VOICE_CLIENT_H
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class LLVOAvatar;
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#include "lliopipe.h"
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#include "llpumpio.h"
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#include "llchainio.h"
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#include "lliosocket.h"
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#include "v3math.h"
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#include "llframetimer.h"
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#include "llviewerregion.h"
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#include "llcallingcard.h" // for LLFriendObserver
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#include "llcontrol.h"
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// devices
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typedef std::vector<std::string> LLVoiceDeviceList;
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class LLVoiceClientParticipantObserver
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{
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public:
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virtual ~LLVoiceClientParticipantObserver() { }
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virtual void onParticipantsChanged() = 0;
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};
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///////////////////////////////////
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/// @class LLVoiceClientStatusObserver
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class LLVoiceClientStatusObserver
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{
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public:
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typedef enum e_voice_status_type
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{
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// NOTE: when updating this enum, please also update the switch in
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// LLVoiceClientStatusObserver::status2string().
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STATUS_LOGIN_RETRY,
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STATUS_LOGGED_IN,
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STATUS_JOINING,
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STATUS_JOINED,
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STATUS_LEFT_CHANNEL,
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STATUS_VOICE_DISABLED,
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STATUS_VOICE_ENABLED,
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BEGIN_ERROR_STATUS,
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ERROR_CHANNEL_FULL,
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ERROR_CHANNEL_LOCKED,
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ERROR_NOT_AVAILABLE,
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ERROR_UNKNOWN
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} EStatusType;
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virtual ~LLVoiceClientStatusObserver() { }
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virtual void onChange(EStatusType status, const std::string &channelURI, bool proximal) = 0;
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static std::string status2string(EStatusType inStatus);
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};
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struct LLVoiceVersionInfo
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{
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std::string serverType;
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std::string serverVersion;
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};
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//////////////////////////////////
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/// @class LLVoiceModuleInterface
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/// @brief Voice module interface
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///
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/// Voice modules should provide an implementation for this interface.
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/////////////////////////////////
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class LLVoiceModuleInterface
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{
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public:
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LLVoiceModuleInterface() {}
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virtual ~LLVoiceModuleInterface() {}
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virtual void init(LLPumpIO *pump)=0; // Call this once at application startup (creates connector)
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virtual void terminate()=0; // Call this to clean up during shutdown
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virtual void updateSettings()=0; // call after loading settings and whenever they change
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virtual bool isVoiceWorking() const = 0; // connected to a voice server and voice channel
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virtual const LLVoiceVersionInfo& getVersion()=0;
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/////////////////////
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/// @name Tuning
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//@{
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virtual void tuningStart()=0;
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virtual void tuningStop()=0;
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virtual bool inTuningMode()=0;
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virtual void tuningSetMicVolume(float volume)=0;
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virtual void tuningSetSpeakerVolume(float volume)=0;
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virtual float tuningGetEnergy(void)=0;
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//@}
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/////////////////////
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/// @name Devices
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//@{
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// This returns true when it's safe to bring up the "device settings" dialog in the prefs.
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// i.e. when the daemon is running and connected, and the device lists are populated.
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virtual bool deviceSettingsAvailable()=0;
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// Requery the vivox daemon for the current list of input/output devices.
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// If you pass true for clearCurrentList, deviceSettingsAvailable() will be false until the query has completed
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// (use this if you want to know when it's done).
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// If you pass false, you'll have no way to know when the query finishes, but the device lists will not appear empty in the interim.
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virtual void refreshDeviceLists(bool clearCurrentList = true)=0;
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virtual void setCaptureDevice(const std::string& name)=0;
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virtual void setRenderDevice(const std::string& name)=0;
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virtual LLVoiceDeviceList& getCaptureDevices()=0;
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virtual LLVoiceDeviceList& getRenderDevices()=0;
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virtual void getParticipantList(std::set<LLUUID> &participants)=0;
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virtual bool isParticipant(const LLUUID& speaker_id)=0;
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//@}
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////////////////////////////
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/// @ name Channel stuff
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//@{
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// returns true iff the user is currently in a proximal (local spatial) channel.
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// Note that gestures should only fire if this returns true.
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virtual bool inProximalChannel()=0;
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virtual void setNonSpatialChannel(const std::string &uri,
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const std::string &credentials)=0;
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virtual void setSpatialChannel(const std::string &uri,
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const std::string &credentials)=0;
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virtual void leaveNonSpatialChannel()=0;
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virtual void leaveChannel(void)=0;
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// Returns the URI of the current channel, or an empty string if not currently in a channel.
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// NOTE that it will return an empty string if it's in the process of joining a channel.
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virtual std::string getCurrentChannel()=0;
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//@}
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//////////////////////////
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/// @name invitations
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//@{
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// start a voice channel with the specified user
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virtual void callUser(const LLUUID &uuid)=0;
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virtual bool isValidChannel(std::string& channelHandle)=0;
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virtual bool answerInvite(std::string &channelHandle)=0;
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virtual void declineInvite(std::string &channelHandle)=0;
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//@}
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/////////////////////////
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/// @name Volume/gain
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//@{
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virtual void setVoiceVolume(F32 volume)=0;
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virtual void setMicGain(F32 volume)=0;
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//@}
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/////////////////////////
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/// @name enable disable voice and features
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//@{
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virtual bool voiceEnabled()=0;
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virtual void setVoiceEnabled(bool enabled)=0;
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virtual void setLipSyncEnabled(BOOL enabled)=0;
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virtual BOOL lipSyncEnabled()=0;
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virtual void setMuteMic(bool muted)=0; // Set the mute state of the local mic.
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//@}
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//////////////////////////
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/// @name nearby speaker accessors
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//@{
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virtual BOOL getVoiceEnabled(const LLUUID& id)=0; // true if we've received data for this avatar
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virtual std::string getDisplayName(const LLUUID& id)=0;
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virtual BOOL isParticipantAvatar(const LLUUID &id)=0;
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virtual BOOL getIsSpeaking(const LLUUID& id)=0;
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virtual BOOL getIsModeratorMuted(const LLUUID& id)=0;
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virtual F32 getCurrentPower(const LLUUID& id)=0; // "power" is related to "amplitude" in a defined way. I'm just not sure what the formula is...
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virtual BOOL getOnMuteList(const LLUUID& id)=0;
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virtual F32 getUserVolume(const LLUUID& id)=0;
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virtual void setUserVolume(const LLUUID& id, F32 volume)=0; // set's volume for specified agent, from 0-1 (where .5 is nominal)
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//@}
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//////////////////////////
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/// @name text chat
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//@{
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virtual BOOL isSessionTextIMPossible(const LLUUID& id)=0;
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virtual BOOL isSessionCallBackPossible(const LLUUID& id)=0;
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virtual BOOL sendTextMessage(const LLUUID& participant_id, const std::string& message)=0;
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virtual void endUserIMSession(const LLUUID &uuid)=0;
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//@}
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// authorize the user
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virtual void userAuthorized(const std::string& user_id,
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const LLUUID &agentID)=0;
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//////////////////////////////
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/// @name Status notification
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//@{
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virtual void addObserver(LLVoiceClientStatusObserver* observer)=0;
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virtual void removeObserver(LLVoiceClientStatusObserver* observer)=0;
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virtual void addObserver(LLFriendObserver* observer)=0;
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virtual void removeObserver(LLFriendObserver* observer)=0;
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virtual void addObserver(LLVoiceClientParticipantObserver* observer)=0;
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virtual void removeObserver(LLVoiceClientParticipantObserver* observer)=0;
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//@}
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virtual std::string sipURIFromID(const LLUUID &id)=0;
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//@}
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};
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//////////////////////////////////
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/// @class LLVoiceEffectObserver
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class LLVoiceEffectObserver
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{
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public:
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virtual ~LLVoiceEffectObserver() { }
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virtual void onVoiceEffectChanged(bool effect_list_updated) = 0;
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};
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typedef std::multimap<const std::string, const LLUUID, LLDictionaryLess> voice_effect_list_t;
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//////////////////////////////////
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/// @class LLVoiceEffectInterface
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/// @brief Voice effect module interface
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///
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/// Voice effect modules should provide an implementation for this interface.
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/////////////////////////////////
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class LLVoiceEffectInterface
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{
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public:
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LLVoiceEffectInterface() {}
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virtual ~LLVoiceEffectInterface() {}
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//////////////////////////
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/// @name Accessors
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//@{
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virtual bool setVoiceEffect(const LLUUID& id) = 0;
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virtual const LLUUID getVoiceEffect() = 0;
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virtual LLSD getVoiceEffectProperties(const LLUUID& id) = 0;
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virtual void refreshVoiceEffectLists(bool clear_lists) = 0;
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virtual const voice_effect_list_t &getVoiceEffectList() const = 0;
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virtual const voice_effect_list_t &getVoiceEffectTemplateList() const = 0;
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//@}
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//////////////////////////////
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/// @name Status notification
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//@{
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virtual void addObserver(LLVoiceEffectObserver* observer) = 0;
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virtual void removeObserver(LLVoiceEffectObserver* observer) = 0;
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//@}
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//////////////////////////////
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/// @name Preview buffer
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//@{
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virtual void enablePreviewBuffer(bool enable) = 0;
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virtual void recordPreviewBuffer() = 0;
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virtual void playPreviewBuffer(const LLUUID& effect_id = LLUUID::null) = 0;
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virtual void stopPreviewBuffer() = 0;
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virtual bool isPreviewRecording() = 0;
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virtual bool isPreviewPlaying() = 0;
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//@}
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};
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class LLVoiceClient: public LLSingleton<LLVoiceClient>
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{
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LOG_CLASS(LLVoiceClient);
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public:
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LLVoiceClient();
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~LLVoiceClient();
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typedef boost::signals2::signal<void(void)> micro_changed_signal_t;
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micro_changed_signal_t mMicroChangedSignal;
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void init(LLPumpIO *pump); // Call this once at application startup (creates connector)
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void terminate(); // Call this to clean up during shutdown
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const LLVoiceVersionInfo getVersion();
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static const F32 OVERDRIVEN_POWER_LEVEL;
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static const F32 VOLUME_MIN;
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static const F32 VOLUME_DEFAULT;
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static const F32 VOLUME_MAX;
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void updateSettings(); // call after loading settings and whenever they change
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bool isVoiceWorking() const; // connected to a voice server and voice channel
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// tuning
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void tuningStart();
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void tuningStop();
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bool inTuningMode();
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void tuningSetMicVolume(float volume);
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void tuningSetSpeakerVolume(float volume);
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float tuningGetEnergy(void);
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// devices
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// This returns true when it's safe to bring up the "device settings" dialog in the prefs.
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// i.e. when the daemon is running and connected, and the device lists are populated.
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bool deviceSettingsAvailable();
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// Requery the vivox daemon for the current list of input/output devices.
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// If you pass true for clearCurrentList, deviceSettingsAvailable() will be false until the query has completed
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// (use this if you want to know when it's done).
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// If you pass false, you'll have no way to know when the query finishes, but the device lists will not appear empty in the interim.
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void refreshDeviceLists(bool clearCurrentList = true);
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void setCaptureDevice(const std::string& name);
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void setRenderDevice(const std::string& name);
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const LLVoiceDeviceList& getCaptureDevices();
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const LLVoiceDeviceList& getRenderDevices();
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////////////////////////////
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// Channel stuff
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//
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// returns true if the user is currently in a proximal (local spatial) channel.
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// Note that gestures should only fire if this returns true.
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bool inProximalChannel();
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void setNonSpatialChannel(
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const std::string &uri,
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const std::string &credentials);
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void setSpatialChannel(
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const std::string &uri,
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const std::string &credentials);
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void leaveNonSpatialChannel();
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// Returns the URI of the current channel, or an empty string if not currently in a channel.
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// NOTE that it will return an empty string if it's in the process of joining a channel.
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std::string getCurrentChannel();
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// start a voice channel with the specified user
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void callUser(const LLUUID &uuid);
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bool isValidChannel(std::string& channelHandle);
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bool answerInvite(std::string &channelHandle);
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void declineInvite(std::string &channelHandle);
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void leaveChannel(void); // call this on logout or teleport begin
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/////////////////////////////
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// Sending updates of current state
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void setVoiceVolume(F32 volume);
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void setMicGain(F32 volume);
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void setUserVolume(const LLUUID& id, F32 volume); // set's volume for specified agent, from 0-1 (where .5 is nominal)
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bool voiceEnabled();
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void setLipSyncEnabled(BOOL enabled);
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void setMuteMic(bool muted); // Use this to mute the local mic (for when the client is minimized, etc), ignoring user PTT state.
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void setUserPTTState(bool ptt);
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bool getUserPTTState();
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void toggleUserPTTState(void);
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void inputUserControlState(bool down); // interpret any sort of up-down mic-open control input according to ptt-toggle prefs
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void setVoiceEnabled(bool enabled);
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void setUsePTT(bool usePTT);
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void setPTTIsToggle(bool PTTIsToggle);
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bool getPTTIsToggle();
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void setPTTKey(std::string &key);
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void updateMicMuteLogic();
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BOOL lipSyncEnabled();
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// PTT key triggering
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void keyDown(KEY key, MASK mask);
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void keyUp(KEY key, MASK mask);
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void middleMouseState(bool down);
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boost::signals2::connection MicroChangedCallback(const micro_changed_signal_t::slot_type& cb ) { return mMicroChangedSignal.connect(cb); }
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/////////////////////////////
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// Accessors for data related to nearby speakers
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BOOL getVoiceEnabled(const LLUUID& id); // true if we've received data for this avatar
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std::string getDisplayName(const LLUUID& id);
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BOOL isOnlineSIP(const LLUUID &id);
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BOOL isParticipantAvatar(const LLUUID &id);
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BOOL getIsSpeaking(const LLUUID& id);
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BOOL getIsModeratorMuted(const LLUUID& id);
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F32 getCurrentPower(const LLUUID& id); // "power" is related to "amplitude" in a defined way. I'm just not sure what the formula is...
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BOOL getOnMuteList(const LLUUID& id);
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F32 getUserVolume(const LLUUID& id);
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/////////////////////////////
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BOOL getAreaVoiceDisabled(); // returns true if the area the avatar is in is speech-disabled.
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// Use this to determine whether to show a "no speech" icon in the menu bar.
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void getParticipantList(std::set<LLUUID> &participants);
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bool isParticipant(const LLUUID& speaker_id);
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//////////////////////////
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/// @name text chat
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//@{
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BOOL isSessionTextIMPossible(const LLUUID& id);
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BOOL isSessionCallBackPossible(const LLUUID& id);
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BOOL sendTextMessage(const LLUUID& participant_id, const std::string& message);
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void endUserIMSession(const LLUUID &uuid);
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//@}
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void userAuthorized(const std::string& user_id,
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const LLUUID &agentID);
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void addObserver(LLVoiceClientStatusObserver* observer);
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void removeObserver(LLVoiceClientStatusObserver* observer);
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void addObserver(LLFriendObserver* observer);
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void removeObserver(LLFriendObserver* observer);
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void addObserver(LLVoiceClientParticipantObserver* observer);
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void removeObserver(LLVoiceClientParticipantObserver* observer);
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std::string sipURIFromID(const LLUUID &id);
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//////////////////////////
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/// @name Voice effects
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//@{
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bool getVoiceEffectEnabled() const { return mVoiceEffectEnabled; };
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LLUUID getVoiceEffectDefault() const { return LLUUID(mVoiceEffectDefault); };
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// Returns NULL if voice effects are not supported, or not enabled.
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LLVoiceEffectInterface* getVoiceEffectInterface() const;
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//@}
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protected:
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LLVoiceModuleInterface* mVoiceModule;
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LLPumpIO *m_servicePump;
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LLCachedControl<bool> mVoiceEffectEnabled;
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LLCachedControl<std::string> mVoiceEffectDefault;
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bool mPTTDirty;
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bool mPTT;
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bool mUsePTT;
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bool mPTTIsMiddleMouse;
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KEY mPTTKey;
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bool mPTTIsToggle;
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bool mUserPTTState;
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bool mMuteMic;
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bool mDisableMic;
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};
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/**
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* Speaker volume storage helper class
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**/
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class LLSpeakerVolumeStorage : public LLSingleton<LLSpeakerVolumeStorage>
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{
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LOG_CLASS(LLSpeakerVolumeStorage);
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public:
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/**
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* Stores volume level for specified user.
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*
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* @param[in] speaker_id - LLUUID of user to store volume level for.
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* @param[in] volume - volume level to be stored for user.
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*/
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void storeSpeakerVolume(const LLUUID& speaker_id, F32 volume);
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/**
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* Gets stored volume level for specified speaker
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*
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* @param[in] speaker_id - LLUUID of user to retrieve volume level for.
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* @param[out] volume - set to stored volume if found, otherwise unmodified.
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* @return - true if a stored volume is found.
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*/
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bool getSpeakerVolume(const LLUUID& speaker_id, F32& volume);
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/**
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* Removes stored volume level for specified user.
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*
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* @param[in] speaker_id - LLUUID of user to remove.
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*/
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void removeSpeakerVolume(const LLUUID& speaker_id);
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private:
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friend class LLSingleton<LLSpeakerVolumeStorage>;
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LLSpeakerVolumeStorage();
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~LLSpeakerVolumeStorage();
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const static std::string SETTINGS_FILE_NAME;
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void load();
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void save();
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static F32 transformFromLegacyVolume(F32 volume_in);
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static F32 transformToLegacyVolume(F32 volume_in);
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typedef std::map<LLUUID, F32> speaker_data_map_t;
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speaker_data_map_t mSpeakersData;
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};
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#endif //LL_VOICE_CLIENT_H
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