543 lines
18 KiB
C++
543 lines
18 KiB
C++
/**
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* @file llpanelface.h
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* @brief Panel in the tools floater for editing face textures, colors, etc.
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*
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* $LicenseInfo:firstyear=2001&license=viewergpl$
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*
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* Copyright (c) 2001-2009, Linden Research, Inc.
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*
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* Second Life Viewer Source Code
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* The source code in this file ("Source Code") is provided by Linden Lab
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* to you under the terms of the GNU General Public License, version 2.0
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* ("GPL"), unless you have obtained a separate licensing agreement
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* ("Other License"), formally executed by you and Linden Lab. Terms of
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* the GPL can be found in doc/GPL-license.txt in this distribution, or
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* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
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*
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* There are special exceptions to the terms and conditions of the GPL as
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* it is applied to this Source Code. View the full text of the exception
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* in the file doc/FLOSS-exception.txt in this software distribution, or
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* online at
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* http://secondlifegrid.net/programs/open_source/licensing/flossexception
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*
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* By copying, modifying or distributing this software, you acknowledge
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* that you have read and understood your obligations described above,
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* and agree to abide by those obligations.
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*
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* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
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* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
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* COMPLETENESS OR PERFORMANCE.
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* $/LicenseInfo$
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*/
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#ifndef LL_LLPANELFACE_H
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#define LL_LLPANELFACE_H
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#include "v4color.h"
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#include "llpanel.h"
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#include "llmaterial.h"
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#include "llmaterialmgr.h"
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#include "lltextureentry.h"
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#include "llselectmgr.h"
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class LLButton;
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class LLCheckBoxCtrl;
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class LLColorSwatchCtrl;
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class LLComboBox;
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class LLInventoryItem;
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class LLLineEditor;
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class LLSpinCtrl;
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class LLTextBox;
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class LLTextureCtrl;
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class LLUICtrl;
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class LLViewerObject;
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class LLFloater;
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class LLMaterialID;
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// Represents an edit for use in replicating the op across one or more materials in the selection set.
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//
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// The apply function optionally performs the edit which it implements
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// as a functor taking Data that calls member func MaterialFunc taking SetValueType
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// on an instance of the LLMaterial class.
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//
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// boost who?
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//
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template<
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typename DataType,
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typename SetValueType,
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void (LLMaterial::*MaterialEditFunc)(SetValueType data) >
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class LLMaterialEditFunctor
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{
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public:
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LLMaterialEditFunctor(const DataType& data) : _data(data) {}
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virtual ~LLMaterialEditFunctor() {}
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virtual void apply(LLMaterialPtr& material) { (material->*(MaterialEditFunc))(_data); }
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DataType _data;
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};
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template<
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typename DataType,
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DataType (LLMaterial::*MaterialGetFunc)() >
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class LLMaterialGetFunctor
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{
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public:
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LLMaterialGetFunctor() {}
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virtual DataType get(LLMaterialPtr& material) { return (material->*(MaterialGetFunc)); }
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};
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template<
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typename DataType,
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DataType (LLTextureEntry::*TEGetFunc)() >
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class LLTEGetFunctor
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{
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public:
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LLTEGetFunctor() {}
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virtual DataType get(LLTextureEntry* entry) { return (entry*(TEGetFunc)); }
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};
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class LLPanelFace : public LLPanel
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{
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public:
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virtual BOOL postBuild();
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LLPanelFace(const std::string& name);
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virtual ~LLPanelFace();
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void refresh();
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void setMediaURL(const std::string& url);
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void setMediaType(const std::string& mime_type);
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LLMaterialPtr createDefaultMaterial(LLMaterialPtr current_material)
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{
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LLMaterialPtr new_material(!current_material.isNull() ? new LLMaterial(current_material->asLLSD()) : new LLMaterial());
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llassert_always(new_material);
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// Preserve old diffuse alpha mode or assert correct default blend mode as appropriate for the alpha channel content of the diffuse texture
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//
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new_material->setDiffuseAlphaMode(current_material.isNull() ? (isAlpha() ? LLMaterial::DIFFUSE_ALPHA_MODE_BLEND : LLMaterial::DIFFUSE_ALPHA_MODE_NONE) : current_material->getDiffuseAlphaMode());
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return new_material;
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}
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LLRender::eTexIndex getTextureChannelToEdit();
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protected:
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void getState();
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void sendTexture(); // applies and sends texture
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void sendTextureInfo(); // applies and sends texture scale, offset, etc.
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void sendColor(); // applies and sends color
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void sendAlpha(); // applies and sends transparency
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void sendBump(U32 bumpiness); // applies and sends bump map
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void sendTexGen(); // applies and sends bump map
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void sendShiny(U32 shininess); // applies and sends shininess
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void sendFullbright(); // applies and sends full bright
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void sendGlow();
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void sendMedia();
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// this function is to return TRUE if the drag should succeed.
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static BOOL onDragTexture(LLUICtrl* ctrl, LLInventoryItem* item);
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void onCommitTexture(const LLSD& data);
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void onCancelTexture(const LLSD& data);
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void onSelectTexture(const LLSD& data);
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void onCommitSpecularTexture(const LLSD& data);
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void onCancelSpecularTexture(const LLSD& data);
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void onSelectSpecularTexture(const LLSD& data);
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void onCommitNormalTexture(const LLSD& data);
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void onCancelNormalTexture(const LLSD& data);
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void onSelectNormalTexture(const LLSD& data);
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void onCommitShinyColor(const LLSD& data);
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void onCancelColor(const LLSD& data);
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void onSelectColor(const LLSD& data);
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void onCloseTexturePicker(const LLSD& data);
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// Make UI reflect state of currently selected material (refresh)
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// and UI mode (e.g. editing normal map v diffuse map)
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//
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void updateUI();
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// Convenience func to determine if all faces in selection have
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// identical planar texgen settings during edits
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//
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bool isIdenticalPlanarTexgen();
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// Callback funcs for individual controls
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//
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void onCommitTextureInfo();
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void onCommitMaterialBumpyScaleX(const LLSD& value);
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void onCommitMaterialBumpyScaleY(const LLSD& value);
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void onCommitMaterialBumpyRot(const LLSD& value);
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void onCommitMaterialShinyScaleX(const LLSD& value);
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void onCommitMaterialShinyScaleY(const LLSD& value);
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void onCommitMaterialShinyRot(const LLSD& value);
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void onCommitMaterialsMedia();
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void onCommitMaterialType();
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void onCommitAlphaMode();
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void onCommitPlanarAlign();
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void onCommitRepeatsPerMeter(LLUICtrl* repeats_ctrl);
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void onClickAutoFix();
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static F32 valueGlow(LLViewerObject* object, S32 face);
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void onClickCopy();
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void onClickPaste();
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// <FS:CR> Build tool enhancements
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void onClickMapsSync();
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void alignMaterialsProperties();
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void onCommitFlip(bool flip_x);
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// </FS>
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private:
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bool isAlpha() { return mIsAlpha; }
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// Convenience funcs to keep the visual flack to a minimum
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//
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LLUUID getCurrentNormalMap();
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LLUUID getCurrentSpecularMap();
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U8 getCurrentDiffuseAlphaMode();
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// Update visibility of controls to match current UI mode
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// (e.g. materials vs media editing)
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//
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// Do NOT call updateUI from within this function.
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//
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void updateVisibility();
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// Make material(s) reflect current state of UI (apply edit)
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//
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void updateMaterial();
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// Hey look everyone, a type-safe alternative to copy and paste! :)
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//
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// Update material parameters by applying 'edit_func' to selected TEs
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//
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template<
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typename DataType,
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typename SetValueType,
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void (LLMaterial::*MaterialEditFunc)(SetValueType data) >
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static void edit(LLPanelFace* p, DataType data)
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{
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LLMaterialEditFunctor< DataType, SetValueType, MaterialEditFunc > edit(data);
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struct LLSelectedTEEditMaterial : public LLSelectedTEMaterialFunctor
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{
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LLSelectedTEEditMaterial(LLPanelFace* panel, LLMaterialEditFunctor< DataType, SetValueType, MaterialEditFunc >* editp) : _panel(panel), _edit(editp) {}
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virtual ~LLSelectedTEEditMaterial() {};
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virtual LLMaterialPtr apply(LLViewerObject* object, S32 face, LLTextureEntry* tep, LLMaterialPtr& current_material)
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{
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if (_edit)
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{
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LLMaterialPtr new_material = _panel->createDefaultMaterial(current_material);
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llassert_always(new_material);
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// Determine correct alpha mode for current diffuse texture
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// (i.e. does it have an alpha channel that makes alpha mode useful)
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//
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// _panel->isAlpha() "lies" when one face has alpha and the rest do not (NORSPEC-329)
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// need to get per-face answer to this question for sane alpha mode retention on updates.
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//
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bool is_alpha_face = object->isImageAlphaBlended(face);
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// need to keep this original answer for valid comparisons in logic below
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//
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U8 original_default_alpha_mode = is_alpha_face ? LLMaterial::DIFFUSE_ALPHA_MODE_BLEND : LLMaterial::DIFFUSE_ALPHA_MODE_NONE;
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U8 default_alpha_mode = original_default_alpha_mode;
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if (!current_material.isNull())
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{
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default_alpha_mode = current_material->getDiffuseAlphaMode();
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}
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// Ensure we don't inherit the default of blend by accident...
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// this will be stomped by a legit request to change the alpha mode by the apply() below
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//
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new_material->setDiffuseAlphaMode(default_alpha_mode);
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// Do "It"!
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//
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_edit->apply(new_material);
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U32 new_alpha_mode = new_material->getDiffuseAlphaMode();
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LLUUID new_normal_map_id = new_material->getNormalID();
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LLUUID new_spec_map_id = new_material->getSpecularID();
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if ((new_alpha_mode == LLMaterial::DIFFUSE_ALPHA_MODE_BLEND) && !is_alpha_face)
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{
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new_alpha_mode = LLMaterial::DIFFUSE_ALPHA_MODE_NONE;
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new_material->setDiffuseAlphaMode(LLMaterial::DIFFUSE_ALPHA_MODE_NONE);
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}
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bool is_default_blend_mode = (new_alpha_mode == original_default_alpha_mode);
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bool is_need_material = !is_default_blend_mode || !new_normal_map_id.isNull() || !new_spec_map_id.isNull();
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if (!is_need_material)
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{
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LL_DEBUGS("Materials") << "Removing material from object " << object->getID() << " face " << face << LL_ENDL;
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LLMaterialMgr::getInstance()->remove(object->getID(),face);
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new_material = NULL;
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}
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else
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{
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LL_DEBUGS("Materials") << "Putting material on object " << object->getID() << " face " << face << ", material: " << new_material->asLLSD() << LL_ENDL;
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LLMaterialMgr::getInstance()->put(object->getID(),face,*new_material);
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}
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object->setTEMaterialParams(face, new_material);
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return new_material;
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}
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return NULL;
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}
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LLMaterialEditFunctor< DataType, SetValueType, MaterialEditFunc >* _edit;
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LLPanelFace* _panel;
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} editor(p, &edit);
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LLSelectMgr::getInstance()->selectionSetMaterialParams(&editor);
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}
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template<
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typename DataType,
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typename ReturnType,
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ReturnType (LLMaterial::* const MaterialGetFunc)() const >
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static void getTEMaterialValue(DataType& data_to_return, bool& identical,DataType default_value)
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{
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DataType data_value = DataType();
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struct GetTEMaterialVal : public LLSelectedTEGetFunctor<DataType>
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{
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GetTEMaterialVal(DataType default_value) : _default(default_value) {}
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virtual ~GetTEMaterialVal() {}
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DataType get(LLViewerObject* object, S32 face)
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{
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DataType ret = _default;
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LLMaterialPtr material_ptr;
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LLTextureEntry* tep = object ? object->getTE(face) : NULL;
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if (tep)
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{
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material_ptr = tep->getMaterialParams();
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if (!material_ptr.isNull())
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{
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ret = (material_ptr->*(MaterialGetFunc))();
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}
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}
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return ret;
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}
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DataType _default;
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} GetFunc(default_value);
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identical = LLSelectMgr::getInstance()->getSelection()->getSelectedTEValue( &GetFunc, data_value);
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data_to_return = data_value;
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}
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template<
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typename DataType,
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typename ReturnType, // some kids just have to different...
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ReturnType (LLTextureEntry::* const TEGetFunc)() const >
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static void getTEValue(DataType& data_to_return, bool& identical, DataType default_value)
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{
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DataType data_value = DataType();
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struct GetTEVal : public LLSelectedTEGetFunctor<DataType>
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{
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GetTEVal(DataType default_value) : _default(default_value) {}
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virtual ~GetTEVal() {}
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DataType get(LLViewerObject* object, S32 face) {
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LLTextureEntry* tep = object ? object->getTE(face) : NULL;
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return tep ? ((tep->*(TEGetFunc))()) : _default;
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}
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DataType _default;
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} GetTEValFunc(default_value);
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identical = LLSelectMgr::getInstance()->getSelection()->getSelectedTEValue( &GetTEValFunc, data_value );
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data_to_return = data_value;
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}
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// <alchemy>
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friend struct LLPanelFaceSetTEFunctor; // Must access some of these
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// UI Widgets
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LLView* mMediaInfo;
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LLView* mMediaAdd;
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LLView* mMediaDelete;
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LLView* mLabelGlossy;
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LLView* mLabelEnvironment;
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LLView* mLabelShinyColor;
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LLView* mLabelAlphaMode;
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LLView* mLabelMaskCutoff;
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LLView* mLabelBumpy;
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LLView* mLabelShiny;
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LLView* mLabelColor;
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LLView* mLabelGlow;
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LLView* mLabelTexGen;
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LLComboBox* mComboShiny;
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LLComboBox* mComboBumpy;
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LLComboBox* mComboAlpha;
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LLSpinCtrl* mCtrlTexScaleU;
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LLUICtrl* mCtrlFlipTexScaleU;
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LLSpinCtrl* mCtrlTexScaleV;
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LLUICtrl* mCtrlFlipTexScaleV;
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LLSpinCtrl* mCtrlTexRot;
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LLUICtrl* mCtrlRpt;
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LLUICtrl* mCtrlPlanar;
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LLSpinCtrl* mCtrlTexOffsetU;
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LLSpinCtrl* mCtrlTexOffsetV;
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LLUICtrl* mBumpyScaleU;
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LLUICtrl* mBumpyScaleV;
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LLUICtrl* mBumpyRot;
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LLUICtrl* mBumpyOffsetU;
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LLUICtrl* mBumpyOffsetV;
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LLUICtrl* mShinyScaleU;
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LLUICtrl* mShinyScaleV;
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LLUICtrl* mShinyRot;
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LLUICtrl* mShinyOffsetU;
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LLUICtrl* mShinyOffsetV;
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LLUICtrl* mGlossyCtrl;
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LLUICtrl* mEnvironmentCtrl;
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LLUICtrl* mCtrlMaskCutoff;
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LLUICtrl* mCtrlAlign;
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LLUICtrl* mCtrlMapsSync;
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LLUICtrl* mCtrlCopy;
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LLUICtrl* mCtrlPaste;
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LLTextureCtrl* mTextureCtrl;
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LLTextureCtrl* mShinyTextureCtrl;
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LLTextureCtrl* mBumpyTextureCtrl;
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LLColorSwatchCtrl* mColorSwatch;
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LLColorSwatchCtrl* mShinyColorSwatch;
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LLComboBox* mComboTexGen;
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LLComboBox* mComboMatMedia;
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LLComboBox* mComboMatType;
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LLCheckBoxCtrl* mCheckFullbright;
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LLTextBox* mLabelColorTransp;
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LLSpinCtrl* mCtrlColorTransp; // transparency = 1 - alpha
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LLSpinCtrl* mCtrlGlow;
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// </alchemy>
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// Update vis and enabling of specific subsets of controls based on material params
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// (e.g. hide the spec controls if no spec texture is applied)
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//
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void updateShinyControls(bool is_setting_texture = false, bool mess_with_combobox = false);
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void updateBumpyControls(bool is_setting_texture = false, bool mess_with_combobox = false);
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void updateAlphaControls();
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/*
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* Checks whether the selected texture from the LLFloaterTexturePicker can be applied to the currently selected object.
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* If agent selects texture which is not allowed to be applied for the currently selected object,
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* all controls of the floater texture picker which allow to apply the texture will be disabled.
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*/
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void onTextureSelectionChanged(LLInventoryItem* itemp);
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bool mIsAlpha;
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#if defined(DEF_GET_MAT_STATE)
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#undef DEF_GET_MAT_STATE
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#endif
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#if defined(DEF_GET_TE_STATE)
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#undef DEF_GET_TE_STATE
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#endif
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#if defined(DEF_EDIT_MAT_STATE)
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DEF_EDIT_MAT_STATE
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#endif
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// Accessors for selected TE material state
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//
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#define DEF_GET_MAT_STATE(DataType,ReturnType,MaterialMemberFunc,DefaultValue) \
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static void MaterialMemberFunc(DataType& data, bool& identical) \
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{ \
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getTEMaterialValue< DataType, ReturnType, &LLMaterial::MaterialMemberFunc >(data, identical,DefaultValue); \
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}
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// Mutators for selected TE material
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//
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#define DEF_EDIT_MAT_STATE(DataType,ReturnType,MaterialMemberFunc) \
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static void MaterialMemberFunc(LLPanelFace* p,DataType data) \
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{ \
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edit< DataType, ReturnType, &LLMaterial::MaterialMemberFunc >(p,data); \
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}
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// Accessors for selected TE state proper (legacy settings etc)
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//
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#define DEF_GET_TE_STATE(DataType,ReturnType,TexEntryMemberFunc,DefaultValue) \
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static void TexEntryMemberFunc(DataType& data, bool& identical) \
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{ \
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getTEValue< DataType, ReturnType, &LLTextureEntry::TexEntryMemberFunc >(data, identical,DefaultValue); \
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}
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class LLSelectedTEMaterial
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{
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public:
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static void getCurrent(LLMaterialPtr& material_ptr, bool& identical_material);
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static void getMaxSpecularRepeats(F32& repeats, bool& identical);
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static void getMaxNormalRepeats(F32& repeats, bool& identical);
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static void getCurrentDiffuseAlphaMode(U8& diffuse_alpha_mode, bool& identical, bool diffuse_texture_has_alpha);
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DEF_GET_MAT_STATE(LLUUID,const LLUUID&,getNormalID,LLUUID::null)
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DEF_GET_MAT_STATE(LLUUID,const LLUUID&,getSpecularID,LLUUID::null)
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DEF_GET_MAT_STATE(F32,F32,getSpecularRepeatX,1.0f)
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DEF_GET_MAT_STATE(F32,F32,getSpecularRepeatY,1.0f)
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DEF_GET_MAT_STATE(F32,F32,getSpecularOffsetX,0.0f)
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DEF_GET_MAT_STATE(F32,F32,getSpecularOffsetY,0.0f)
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DEF_GET_MAT_STATE(F32,F32,getSpecularRotation,0.0f)
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DEF_GET_MAT_STATE(F32,F32,getNormalRepeatX,1.0f)
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DEF_GET_MAT_STATE(F32,F32,getNormalRepeatY,1.0f)
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DEF_GET_MAT_STATE(F32,F32,getNormalOffsetX,0.0f)
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DEF_GET_MAT_STATE(F32,F32,getNormalOffsetY,0.0f)
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DEF_GET_MAT_STATE(F32,F32,getNormalRotation,0.0f)
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DEF_EDIT_MAT_STATE(U8,U8,setDiffuseAlphaMode);
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DEF_EDIT_MAT_STATE(U8,U8,setAlphaMaskCutoff);
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DEF_EDIT_MAT_STATE(F32,F32,setNormalOffsetX);
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DEF_EDIT_MAT_STATE(F32,F32,setNormalOffsetY);
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DEF_EDIT_MAT_STATE(F32,F32,setNormalRepeatX);
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DEF_EDIT_MAT_STATE(F32,F32,setNormalRepeatY);
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DEF_EDIT_MAT_STATE(F32,F32,setNormalRotation);
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DEF_EDIT_MAT_STATE(F32,F32,setSpecularOffsetX);
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DEF_EDIT_MAT_STATE(F32,F32,setSpecularOffsetY);
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DEF_EDIT_MAT_STATE(F32,F32,setSpecularRepeatX);
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DEF_EDIT_MAT_STATE(F32,F32,setSpecularRepeatY);
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DEF_EDIT_MAT_STATE(F32,F32,setSpecularRotation);
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DEF_EDIT_MAT_STATE(U8,U8,setEnvironmentIntensity);
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DEF_EDIT_MAT_STATE(U8,U8,setSpecularLightExponent);
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DEF_EDIT_MAT_STATE(LLUUID,const LLUUID&,setNormalID);
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DEF_EDIT_MAT_STATE(LLUUID,const LLUUID&,setSpecularID);
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DEF_EDIT_MAT_STATE(LLColor4U, const LLColor4U&,setSpecularLightColor);
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};
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class LLSelectedTE
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{
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public:
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static void getFace(LLFace*& face_to_return, bool& identical_face);
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static void getImageFormat(LLGLenum& image_format_to_return, bool& identical_face);
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static void getTexId(LLUUID& id, bool& identical);
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static void getObjectScaleS(F32& scale_s, bool& identical);
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static void getObjectScaleT(F32& scale_t, bool& identical);
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static void getMaxDiffuseRepeats(F32& repeats, bool& identical);
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DEF_GET_TE_STATE(U8,U8,getBumpmap,0)
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DEF_GET_TE_STATE(U8,U8,getShiny,0)
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DEF_GET_TE_STATE(U8,U8,getFullbright,0)
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DEF_GET_TE_STATE(F32,F32,getRotation,0.0f)
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DEF_GET_TE_STATE(F32,F32,getOffsetS,0.0f)
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DEF_GET_TE_STATE(F32,F32,getOffsetT,0.0f)
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DEF_GET_TE_STATE(F32,F32,getScaleS,1.0f)
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DEF_GET_TE_STATE(F32,F32,getScaleT,1.0f)
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DEF_GET_TE_STATE(F32,F32,getGlow,0.0f)
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DEF_GET_TE_STATE(LLTextureEntry::e_texgen,LLTextureEntry::e_texgen,getTexGen,LLTextureEntry::TEX_GEN_DEFAULT)
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DEF_GET_TE_STATE(LLColor4,const LLColor4&,getColor,LLColor4::white)
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};
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};
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#endif
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