1117 lines
32 KiB
C++
1117 lines
32 KiB
C++
/**
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* @file llhudnametag.cpp
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* @brief Name tags for avatars
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* @author James Cook
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*
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* $LicenseInfo:firstyear=2010&license=viewerlgpl$
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* Second Life Viewer Source Code
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* Copyright (C) 2010, Linden Research, Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation;
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* version 2.1 of the License only.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
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* $/LicenseInfo$
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*/
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#include "llviewerprecompiledheaders.h"
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#include "llhudnametag.h"
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#include "llrender.h"
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#include "llagent.h"
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#include "llviewercontrol.h"
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#include "llcriticaldamp.h"
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#include "lldrawable.h"
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#include "llfontgl.h"
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#include "llglheaders.h"
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#include "llhudrender.h"
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#include "llui.h"
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#include "llviewercamera.h"
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#include "llviewertexturelist.h"
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#include "llviewerobject.h"
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#include "llvovolume.h"
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#include "llviewerwindow.h"
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#include "llstatusbar.h"
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#include "llmenugl.h"
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#include "pipeline.h"
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#include <boost/tokenizer.hpp>
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// [RLVa:KB]
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#include "rlvhandler.h"
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// [/RLVa:KB]
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const F32 SPRING_STRENGTH = 0.7f;
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const F32 RESTORATION_SPRING_TIME_CONSTANT = 0.1f;
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const F32 HORIZONTAL_PADDING = 16.f;
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const F32 VERTICAL_PADDING = 12.f;
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const F32 LINE_PADDING = 3.f; // aka "leading"
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const F32 BUFFER_SIZE = 2.f;
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const F32 MIN_EDGE_OVERLAP = 3.f;
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const F32 HUD_TEXT_MAX_WIDTH = 190.f;
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const F32 HUD_TEXT_MAX_WIDTH_NO_BUBBLE = 1000.f;
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const F32 RESIZE_TIME = 0.f;
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const S32 NUM_OVERLAP_ITERATIONS = 10;
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const F32 NEIGHBOR_FORCE_FRACTION = 1.f;
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const F32 POSITION_DAMPING_TC = 0.2f;
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const F32 MAX_STABLE_CAMERA_VELOCITY = 0.1f;
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const F32 LOD_0_SCREEN_COVERAGE = 0.15f;
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const F32 LOD_1_SCREEN_COVERAGE = 0.30f;
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const F32 LOD_2_SCREEN_COVERAGE = 0.40f;
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std::set<LLPointer<LLHUDNameTag> > LLHUDNameTag::sTextObjects;
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std::vector<LLPointer<LLHUDNameTag> > LLHUDNameTag::sVisibleTextObjects;
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BOOL LLHUDNameTag::sDisplayText = TRUE ;
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bool llhudnametag_further_away::operator()(const LLPointer<LLHUDNameTag>& lhs, const LLPointer<LLHUDNameTag>& rhs) const
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{
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return lhs->getDistance() > rhs->getDistance();
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}
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LLHUDNameTag::LLHUDNameTag(const U8 type)
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: LLHUDObject(type),
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mDoFade(TRUE),
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mFadeDistance(8.f),
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mFadeRange(4.f),
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mLastDistance(0.f),
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mZCompare(TRUE),
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mVisibleOffScreen(FALSE),
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mOffscreen(FALSE),
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mColor(1.f, 1.f, 1.f, 1.f),
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// mScale(),
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mWidth(0.f),
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mHeight(0.f),
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mFontp(LLFontGL::getFontSansSerifSmall()),
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mBoldFontp(LLFontGL::getFontSansSerifBold()),
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mSoftScreenRect(),
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mPositionAgent(),
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mPositionOffset(),
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mMass(10.f),
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mMaxLines(10),
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mOffsetY(0),
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mRadius(0.1f),
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mTextSegments(),
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mLabelSegments(),
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mTextAlignment(ALIGN_TEXT_CENTER),
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mVertAlignment(ALIGN_VERT_CENTER),
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mLOD(0),
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mHidden(FALSE)
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{
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LLPointer<LLHUDNameTag> ptr(this);
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sTextObjects.insert(ptr);
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mBubbleImage = LLUI::getUIImage("Rounded_Rect.png");
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}
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LLHUDNameTag::~LLHUDNameTag()
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{
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}
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BOOL LLHUDNameTag::lineSegmentIntersect(const LLVector4a& start, const LLVector4a& end, LLVector4a& intersection, BOOL debug_render)
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{
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if (!mVisible || mHidden)
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{
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return FALSE;
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}
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// don't pick text that isn't bound to a viewerobject
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if (!mSourceObject || mSourceObject->mDrawable.isNull())
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{
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return FALSE;
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}
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F32 alpha_factor = 1.f;
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LLColor4 text_color = mColor;
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if (mDoFade)
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{
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if (mLastDistance > mFadeDistance)
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{
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alpha_factor = llmax(0.f, 1.f - (mLastDistance - mFadeDistance)/mFadeRange);
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text_color.mV[3] = text_color.mV[3]*alpha_factor;
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}
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}
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if (text_color.mV[3] < 0.01f)
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{
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return FALSE;
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}
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mOffsetY = lltrunc(mHeight * ((mVertAlignment == ALIGN_VERT_CENTER) ? 0.5f : 1.f));
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LLVector3 position = mPositionAgent;
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if (mSourceObject)
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{ //get intersection of eye through mPositionAgent to plane of source object
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//using this position keeps the camera from focusing on some seemingly random
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//point several meters in front of the nametag
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const LLVector3& p = mSourceObject->getPositionAgent();
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const LLVector3& n = LLViewerCamera::getInstance()->getAtAxis();
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const LLVector3& eye = LLViewerCamera::getInstance()->getOrigin();
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LLVector3 ray = position-eye;
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ray.normalize();
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LLVector3 delta = p-position;
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F32 dist = delta*n;
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F32 dt = dist/(ray*n);
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position += ray*dt;
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}
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// scale screen size of borders down
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//RN: for now, text on hud objects is never occluded
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LLVector3 x_pixel_vec;
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LLVector3 y_pixel_vec;
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LLViewerCamera::getInstance()->getPixelVectors(position, y_pixel_vec, x_pixel_vec);
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LLVector3 width_vec = mWidth * x_pixel_vec;
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LLVector3 height_vec = mHeight * y_pixel_vec;
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LLCoordGL screen_pos;
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LLViewerCamera::getInstance()->projectPosAgentToScreen(position, screen_pos, FALSE);
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LLVector2 screen_offset;
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screen_offset = updateScreenPos(mPositionOffset);
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LLVector3 render_position = position
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+ (x_pixel_vec * screen_offset.mV[VX])
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+ (y_pixel_vec * screen_offset.mV[VY]);
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//if (mUseBubble)
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{
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LLVector3 bg_pos = render_position
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+ (F32)mOffsetY * y_pixel_vec
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- (width_vec / 2.f)
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- (height_vec);
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//LLUI::translate(bg_pos.mV[VX], bg_pos.mV[VY], bg_pos.mV[VZ]);
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LLVector3 v[] =
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{
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bg_pos,
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bg_pos + width_vec,
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bg_pos + width_vec + height_vec,
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bg_pos + height_vec,
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};
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if (debug_render)
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{
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gGL.begin(LLRender::LINE_STRIP);
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gGL.vertex3fv(v[0].mV);
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gGL.vertex3fv(v[1].mV);
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gGL.vertex3fv(v[2].mV);
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gGL.vertex3fv(v[3].mV);
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gGL.vertex3fv(v[0].mV);
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gGL.vertex3fv(v[2].mV);
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gGL.end();
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}
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LLVector4a dir;
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dir.setSub(end,start);
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F32 a, b, t;
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LLVector4a v0,v1,v2,v3;
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v0.load3(v[0].mV);
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v1.load3(v[1].mV);
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v2.load3(v[2].mV);
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v3.load3(v[3].mV);
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if (LLTriangleRayIntersect(v0, v1, v2, start, dir, a, b, t) ||
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LLTriangleRayIntersect(v2, v3, v0, start, dir, a, b, t) )
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{
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if (t <= 1.f)
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{
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dir.mul(t);
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intersection.setAdd(start, dir);
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return TRUE;
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}
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}
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}
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return FALSE;
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}
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void LLHUDNameTag::render()
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{
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if (sDisplayText)
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{
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LLGLDepthTest gls_depth(GL_TRUE, GL_FALSE);
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renderText(FALSE);
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}
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}
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void LLHUDNameTag::renderForSelect()
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{
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LLGLDepthTest gls_depth(GL_TRUE, GL_FALSE);
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renderText(TRUE);
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}
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void LLHUDNameTag::renderText(BOOL for_select)
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{
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if (!mVisible || mHidden)
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{
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return;
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}
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// don't pick text that isn't bound to a viewerobject
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if (for_select &&
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(!mSourceObject || mSourceObject->mDrawable.isNull()))
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{
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return;
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}
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if (for_select)
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{
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gGL.getTexUnit(0)->disable();
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}
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else
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{
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gGL.getTexUnit(0)->enable(LLTexUnit::TT_TEXTURE);
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}
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LLGLState gls_blend(GL_BLEND, for_select ? FALSE : TRUE);
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LLGLState gls_alpha(GL_ALPHA_TEST, for_select ? FALSE : TRUE);
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gGL.setSceneBlendType(LLRender::BT_ALPHA); //Workaround avoiding inheriting stale blendstate from... something.
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LLColor4 shadow_color(0.f, 0.f, 0.f, 1.f);
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F32 alpha_factor = 1.f;
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LLColor4 text_color = mColor;
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if (mDoFade)
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{
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if (mLastDistance > mFadeDistance)
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{
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alpha_factor = llmax(0.f, 1.f - (mLastDistance - mFadeDistance)/mFadeRange);
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text_color.mV[3] = text_color.mV[3]*alpha_factor;
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}
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}
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if (text_color.mV[3] < 0.01f)
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{
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return;
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}
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shadow_color.mV[3] = text_color.mV[3];
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mOffsetY = lltrunc(mHeight * ((mVertAlignment == ALIGN_VERT_CENTER) ? 0.5f : 1.f));
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// *TODO: make this a per-text setting
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static const LLCachedControl<LLColor4> background_chat_color("BackgroundChatColor", LLColor4(0,0,0,1.f));
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static const LLCachedControl<F32> chat_bubble_opacity("ChatBubbleOpacity", .5);
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LLColor4 bg_color = background_chat_color;
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bg_color.setAlpha(chat_bubble_opacity.get() * alpha_factor);
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// maybe a no-op?
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//const S32 border_height = 16;
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//const S32 border_width = 16;
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const S32 border_height = 8;
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const S32 border_width = 8;
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// *TODO move this into helper function
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F32 border_scale = 1.f;
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if (border_height * 2 > mHeight)
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{
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border_scale = (F32)mHeight / ((F32)border_height * 2.f);
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}
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if (border_width * 2 > mWidth)
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{
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border_scale = llmin(border_scale, (F32)mWidth / ((F32)border_width * 2.f));
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}
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// scale screen size of borders down
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//RN: for now, text on hud objects is never occluded
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LLVector3 x_pixel_vec;
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LLVector3 y_pixel_vec;
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LLViewerCamera::getInstance()->getPixelVectors(mPositionAgent, y_pixel_vec, x_pixel_vec);
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LLVector2 border_scale_vec((F32)border_width / (F32)mBubbleImage->getTextureWidth(), (F32)border_height / (F32)mBubbleImage->getTextureHeight());
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LLVector3 width_vec = mWidth * x_pixel_vec;
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LLVector3 height_vec = mHeight * y_pixel_vec;
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LLVector3 scaled_border_width = (F32)llfloor(border_scale * (F32)border_width) * x_pixel_vec;
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LLVector3 scaled_border_height = (F32)llfloor(border_scale * (F32)border_height) * y_pixel_vec;
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mRadius = (width_vec + height_vec).magVec() * 0.5f;
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LLCoordGL screen_pos;
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LLViewerCamera::getInstance()->projectPosAgentToScreen(mPositionAgent, screen_pos, FALSE);
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LLVector2 screen_offset;
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// if (!mUseBubble)
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// {
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// screen_offset = mPositionOffset;
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// }
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// else
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// {
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screen_offset = updateScreenPos(mPositionOffset);
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// }
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LLVector3 render_position = mPositionAgent
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+ (x_pixel_vec * screen_offset.mV[VX])
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+ (y_pixel_vec * screen_offset.mV[VY]);
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// if (mUseBubble)
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{
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LLGLDepthTest gls_depth(GL_TRUE, GL_FALSE);
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LLUI::pushMatrix();
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{
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LLVector3 bg_pos = render_position
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+ (F32)mOffsetY * y_pixel_vec
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- (width_vec / 2.f)
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- (height_vec);
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LLUI::translate(bg_pos.mV[VX], bg_pos.mV[VY], bg_pos.mV[VZ]);
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if (for_select)
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{
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gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
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S32 name = mSourceObject->mGLName;
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LLColor4U coloru((U8)(name >> 16), (U8)(name >> 8), (U8)name);
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gGL.color4ubv(coloru.mV);
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gl_segmented_rect_3d_tex(border_scale_vec, scaled_border_width, scaled_border_height, width_vec, height_vec);
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LLUI::popMatrix();
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return;
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}
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else
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{
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gGL.getTexUnit(0)->bind(mBubbleImage->getImage());
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gGL.color4fv(bg_color.mV);
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gl_segmented_rect_3d_tex(border_scale_vec, scaled_border_width, scaled_border_height, width_vec, height_vec);
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if ( mLabelSegments.size())
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{
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LLUI::pushMatrix();
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{
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gGL.color4f(text_color.mV[VX], text_color.mV[VY], text_color.mV[VZ], chat_bubble_opacity * alpha_factor);
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LLVector3 label_height = (mFontp->getLineHeight() * mLabelSegments.size() + (VERTICAL_PADDING / 3.f)) * y_pixel_vec;
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LLVector3 label_offset = height_vec - label_height;
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LLUI::translate(label_offset.mV[VX], label_offset.mV[VY], label_offset.mV[VZ]);
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gl_segmented_rect_3d_tex_top(border_scale_vec, scaled_border_width, scaled_border_height, width_vec, label_height);
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}
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LLUI::popMatrix();
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}
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}
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BOOL outside_width = llabs(mPositionOffset.mV[VX]) > mWidth * 0.5f;
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BOOL outside_height = llabs(mPositionOffset.mV[VY] + (mVertAlignment == ALIGN_VERT_TOP ? mHeight * 0.5f : 0.f)) > mHeight * (mVertAlignment == ALIGN_VERT_TOP ? mHeight * 0.75f : 0.5f);
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// draw line segments pointing to parent object
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if (!mOffscreen && (outside_width || outside_height))
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{
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LLUI::pushMatrix();
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{
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gGL.color4fv(bg_color.mV);
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LLVector3 target_pos = -1.f * (mPositionOffset.mV[VX] * x_pixel_vec + mPositionOffset.mV[VY] * y_pixel_vec);
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target_pos += (width_vec / 2.f);
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target_pos += mVertAlignment == ALIGN_VERT_CENTER ? (height_vec * 0.5f) : LLVector3::zero;
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target_pos -= 3.f * x_pixel_vec;
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target_pos -= 6.f * y_pixel_vec;
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LLUI::translate(target_pos.mV[VX], target_pos.mV[VY], target_pos.mV[VZ]);
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gl_segmented_rect_3d_tex(border_scale_vec, 3.f * x_pixel_vec, 3.f * y_pixel_vec, 6.f * x_pixel_vec, 6.f * y_pixel_vec);
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}
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LLUI::popMatrix();
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gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
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LLGLDepthTest gls_depth(mZCompare ? GL_TRUE : GL_FALSE, GL_FALSE);
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LLVector3 box_center_offset;
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box_center_offset = (width_vec * 0.5f) + (height_vec * 0.5f);
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LLUI::translate(box_center_offset.mV[VX], box_center_offset.mV[VY], box_center_offset.mV[VZ]);
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gGL.color4fv(bg_color.mV);
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LLUI::setLineWidth(2.0);
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gGL.begin(LLRender::LINES);
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{
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if (outside_width)
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{
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LLVector3 vert;
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// draw line in x then y
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if (mPositionOffset.mV[VX] < 0.f)
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{
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// start at right edge
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vert = width_vec * 0.5f;
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gGL.vertex3fv(vert.mV);
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}
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else
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{
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// start at left edge
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vert = width_vec * -0.5f;
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gGL.vertex3fv(vert.mV);
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}
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vert = -mPositionOffset.mV[VX] * x_pixel_vec;
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gGL.vertex3fv(vert.mV);
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gGL.vertex3fv(vert.mV);
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vert -= mPositionOffset.mV[VY] * y_pixel_vec;
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vert -= ((mVertAlignment == ALIGN_VERT_TOP) ? (height_vec * 0.5f) : LLVector3::zero);
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gGL.vertex3fv(vert.mV);
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}
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else
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{
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LLVector3 vert;
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// draw line in y then x
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if (mPositionOffset.mV[VY] < 0.f)
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{
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// start at top edge
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vert = (height_vec * 0.5f) - (mPositionOffset.mV[VX] * x_pixel_vec);
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gGL.vertex3fv(vert.mV);
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}
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else
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{
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// start at bottom edge
|
|
vert = (height_vec * -0.5f) - (mPositionOffset.mV[VX] * x_pixel_vec);
|
|
gGL.vertex3fv(vert.mV);
|
|
}
|
|
vert = -mPositionOffset.mV[VY] * y_pixel_vec - mPositionOffset.mV[VX] * x_pixel_vec;
|
|
vert -= ((mVertAlignment == ALIGN_VERT_TOP) ? (height_vec * 0.5f) : LLVector3::zero);
|
|
gGL.vertex3fv(vert.mV);
|
|
}
|
|
}
|
|
gGL.end();
|
|
LLUI::setLineWidth(1.0);
|
|
|
|
}
|
|
}
|
|
LLUI::popMatrix();
|
|
}
|
|
|
|
F32 y_offset = (F32)mOffsetY;
|
|
|
|
// Render label
|
|
{
|
|
//gGL.getTexUnit(0)->setTextureBlendType(LLTexUnit::TB_MULT);
|
|
|
|
for(std::vector<LLHUDTextSegment>::iterator segment_iter = mLabelSegments.begin();
|
|
segment_iter != mLabelSegments.end(); ++segment_iter )
|
|
{
|
|
// Label segments use default font
|
|
const LLFontGL* fontp = (segment_iter->mStyle == LLFontGL::BOLD) ? mBoldFontp : mFontp;
|
|
y_offset -= fontp->getLineHeight();
|
|
|
|
F32 x_offset;
|
|
if (mTextAlignment == ALIGN_TEXT_CENTER)
|
|
{
|
|
x_offset = -0.5f*segment_iter->getWidth(fontp);
|
|
}
|
|
else // ALIGN_LEFT
|
|
{
|
|
x_offset = -0.5f * mWidth + (HORIZONTAL_PADDING / 2.f);
|
|
}
|
|
|
|
LLColor4 label_color(0.f, 0.f, 0.f, 1.f);
|
|
label_color.mV[VALPHA] = alpha_factor;
|
|
hud_render_text(segment_iter->getText(), render_position, *fontp, segment_iter->mStyle, LLFontGL::NO_SHADOW, x_offset, y_offset, label_color, FALSE);
|
|
}
|
|
}
|
|
|
|
// Render text
|
|
{
|
|
// -1 mMaxLines means unlimited lines.
|
|
S32 start_segment;
|
|
S32 max_lines = getMaxLines();
|
|
|
|
if (max_lines < 0)
|
|
{
|
|
start_segment = 0;
|
|
}
|
|
else
|
|
{
|
|
start_segment = llmax((S32)0, (S32)mTextSegments.size() - max_lines);
|
|
}
|
|
|
|
for (std::vector<LLHUDTextSegment>::iterator segment_iter = mTextSegments.begin() + start_segment;
|
|
segment_iter != mTextSegments.end(); ++segment_iter )
|
|
{
|
|
const LLFontGL* fontp = segment_iter->mFont;
|
|
y_offset -= fontp->getLineHeight();
|
|
y_offset -= LINE_PADDING;
|
|
|
|
U8 style = segment_iter->mStyle;
|
|
LLFontGL::ShadowType shadow = LLFontGL::DROP_SHADOW;
|
|
|
|
F32 x_offset;
|
|
if (mTextAlignment== ALIGN_TEXT_CENTER)
|
|
{
|
|
x_offset = -0.5f*segment_iter->getWidth(fontp);
|
|
}
|
|
else // ALIGN_LEFT
|
|
{
|
|
x_offset = -0.5f * mWidth + (HORIZONTAL_PADDING / 2.f);
|
|
|
|
// *HACK
|
|
x_offset += 1;
|
|
}
|
|
|
|
text_color = segment_iter->mColor;
|
|
text_color.mV[VALPHA] *= alpha_factor;
|
|
|
|
hud_render_text(segment_iter->getText(), render_position, *fontp, style, shadow, x_offset, y_offset, text_color, FALSE);
|
|
}
|
|
}
|
|
/// Reset the default color to white. The renderer expects this to be the default.
|
|
gGL.color4f(1.0f, 1.0f, 1.0f, 1.0f);
|
|
if (for_select)
|
|
{
|
|
gGL.getTexUnit(0)->enable(LLTexUnit::TT_TEXTURE);
|
|
}
|
|
}
|
|
|
|
void LLHUDNameTag::setString(const std::string &text_utf8)
|
|
{
|
|
//[RLVa:KB] - Checked: 2010-03-02 (RLVa-1.2.0a) | Modified: RLVa-1.0.0f
|
|
// NOTE: setString() is only called for debug beacons and the floating name tags (which we don't want to censor
|
|
// because you'd see "(Region hidden) LastName" if you happen to go to a sim who's name is your first name :p
|
|
|
|
//Disabled because logic in LLVOAvatar::idleUpdateNameTag should be handling this.
|
|
/*std::string text(text_utf8);
|
|
if (rlv_handler_t::isEnabled())
|
|
{
|
|
if (gRlvHandler.canShowHoverText(mSourceObject))
|
|
{
|
|
if (gRlvHandler.hasBehaviour(RLV_BHVR_SHOWNAMES))
|
|
RlvUtil::filterNames(text);
|
|
}
|
|
else
|
|
{
|
|
text = "";
|
|
}
|
|
}*/
|
|
//[/RLVa:KB]
|
|
|
|
mTextSegments.clear();
|
|
addLine(text_utf8, mColor);
|
|
}
|
|
|
|
void LLHUDNameTag::clearString()
|
|
{
|
|
mTextSegments.clear();
|
|
}
|
|
|
|
|
|
void LLHUDNameTag::addLine(const std::string &text_utf8,
|
|
const LLColor4& color,
|
|
const LLFontGL::StyleFlags style,
|
|
const LLFontGL* font)
|
|
{
|
|
LLWString wline = utf8str_to_wstring(text_utf8);
|
|
if (!wline.empty())
|
|
{
|
|
// use default font for segment if custom font not specified
|
|
if (!font)
|
|
{
|
|
font = mFontp;
|
|
}
|
|
typedef boost::tokenizer<boost::char_separator<llwchar>, LLWString::const_iterator, LLWString > tokenizer;
|
|
LLWString seps(utf8str_to_wstring("\r\n"));
|
|
boost::char_separator<llwchar> sep(seps.c_str());
|
|
|
|
tokenizer tokens(wline, sep);
|
|
tokenizer::iterator iter = tokens.begin();
|
|
|
|
while (iter != tokens.end())
|
|
{
|
|
U32 line_length = 0;
|
|
do
|
|
{
|
|
F32 max_pixels = HUD_TEXT_MAX_WIDTH;
|
|
S32 segment_length = font->maxDrawableChars(iter->substr(line_length).c_str(), max_pixels, wline.length(), LLFontGL::WORD_BOUNDARY_IF_POSSIBLE);
|
|
LLHUDTextSegment segment(iter->substr(line_length, segment_length), style, color, font);
|
|
mTextSegments.push_back(segment);
|
|
line_length += segment_length;
|
|
}
|
|
while (line_length != iter->size());
|
|
++iter;
|
|
}
|
|
}
|
|
}
|
|
|
|
void LLHUDNameTag::setLabel(const std::string &label_utf8)
|
|
{
|
|
mLabelSegments.clear();
|
|
addLabel(label_utf8);
|
|
}
|
|
|
|
void LLHUDNameTag::addLabel(const std::string& label_utf8)
|
|
{
|
|
LLWString wstr = utf8string_to_wstring(label_utf8);
|
|
if (!wstr.empty())
|
|
{
|
|
LLWString seps(utf8str_to_wstring("\r\n"));
|
|
LLWString empty;
|
|
|
|
typedef boost::tokenizer<boost::char_separator<llwchar>, LLWString::const_iterator, LLWString > tokenizer;
|
|
boost::char_separator<llwchar> sep(seps.c_str(), empty.c_str(), boost::keep_empty_tokens);
|
|
|
|
tokenizer tokens(wstr, sep);
|
|
tokenizer::iterator iter = tokens.begin();
|
|
|
|
while (iter != tokens.end())
|
|
{
|
|
U32 line_length = 0;
|
|
do
|
|
{
|
|
S32 segment_length = mFontp->maxDrawableChars(iter->substr(line_length).c_str(),
|
|
HUD_TEXT_MAX_WIDTH, wstr.length(), LLFontGL::WORD_BOUNDARY_IF_POSSIBLE);
|
|
LLHUDTextSegment segment(iter->substr(line_length, segment_length), LLFontGL::NORMAL, mColor, mFontp);
|
|
mLabelSegments.push_back(segment);
|
|
line_length += segment_length;
|
|
}
|
|
while (line_length != iter->size());
|
|
++iter;
|
|
}
|
|
}
|
|
}
|
|
|
|
void LLHUDNameTag::setZCompare(const BOOL zcompare)
|
|
{
|
|
mZCompare = zcompare;
|
|
}
|
|
|
|
void LLHUDNameTag::setFont(const LLFontGL* font)
|
|
{
|
|
mFontp = font;
|
|
}
|
|
|
|
|
|
void LLHUDNameTag::setColor(const LLColor4 &color)
|
|
{
|
|
mColor = color;
|
|
for (std::vector<LLHUDTextSegment>::iterator segment_iter = mTextSegments.begin();
|
|
segment_iter != mTextSegments.end(); ++segment_iter )
|
|
{
|
|
segment_iter->mColor = color;
|
|
}
|
|
}
|
|
|
|
void LLHUDNameTag::setAlpha(F32 alpha)
|
|
{
|
|
mColor.mV[VALPHA] = alpha;
|
|
for (std::vector<LLHUDTextSegment>::iterator segment_iter = mTextSegments.begin();
|
|
segment_iter != mTextSegments.end(); ++segment_iter )
|
|
{
|
|
segment_iter->mColor.mV[VALPHA] = alpha;
|
|
}
|
|
}
|
|
|
|
|
|
void LLHUDNameTag::setDoFade(const BOOL do_fade)
|
|
{
|
|
mDoFade = do_fade;
|
|
}
|
|
|
|
void LLHUDNameTag::updateVisibility()
|
|
{
|
|
if (mSourceObject)
|
|
{
|
|
mSourceObject->updateText();
|
|
}
|
|
|
|
mPositionAgent = gAgent.getPosAgentFromGlobal(mPositionGlobal);
|
|
|
|
if (!mSourceObject)
|
|
{
|
|
//llwarns << "LLHUDNameTag::updateScreenPos -- mSourceObject is NULL!" << llendl;
|
|
mVisible = TRUE;
|
|
sVisibleTextObjects.push_back(LLPointer<LLHUDNameTag> (this));
|
|
return;
|
|
}
|
|
|
|
// Not visible if parent object is dead
|
|
if (mSourceObject->isDead())
|
|
{
|
|
mVisible = FALSE;
|
|
return;
|
|
}
|
|
|
|
// push text towards camera by radius of object, but not past camera
|
|
LLVector3 vec_from_camera = mPositionAgent - LLViewerCamera::getInstance()->getOrigin();
|
|
LLVector3 dir_from_camera = vec_from_camera;
|
|
dir_from_camera.normVec();
|
|
|
|
if (dir_from_camera * LLViewerCamera::getInstance()->getAtAxis() <= 0.f)
|
|
{ //text is behind camera, don't render
|
|
mVisible = FALSE;
|
|
return;
|
|
}
|
|
|
|
if (vec_from_camera * LLViewerCamera::getInstance()->getAtAxis() <= LLViewerCamera::getInstance()->getNear() + 0.1f + mSourceObject->getVObjRadius())
|
|
{
|
|
mPositionAgent = LLViewerCamera::getInstance()->getOrigin() + vec_from_camera * ((LLViewerCamera::getInstance()->getNear() + 0.1f) / (vec_from_camera * LLViewerCamera::getInstance()->getAtAxis()));
|
|
}
|
|
else
|
|
{
|
|
mPositionAgent -= dir_from_camera * mSourceObject->getVObjRadius();
|
|
}
|
|
|
|
mLastDistance = (mPositionAgent - LLViewerCamera::getInstance()->getOrigin()).magVec();
|
|
|
|
if (mLOD >= 3 || !mTextSegments.size() || (mDoFade && (mLastDistance > mFadeDistance + mFadeRange)))
|
|
{
|
|
mVisible = FALSE;
|
|
return;
|
|
}
|
|
|
|
LLVector3 x_pixel_vec;
|
|
LLVector3 y_pixel_vec;
|
|
|
|
LLViewerCamera::getInstance()->getPixelVectors(mPositionAgent, y_pixel_vec, x_pixel_vec);
|
|
|
|
LLVector3 render_position = mPositionAgent +
|
|
(x_pixel_vec * mPositionOffset.mV[VX]) +
|
|
(y_pixel_vec * mPositionOffset.mV[VY]);
|
|
|
|
mOffscreen = FALSE;
|
|
if (!LLViewerCamera::getInstance()->sphereInFrustum(render_position, mRadius))
|
|
{
|
|
if (!mVisibleOffScreen)
|
|
{
|
|
mVisible = FALSE;
|
|
return;
|
|
}
|
|
else
|
|
{
|
|
mOffscreen = TRUE;
|
|
}
|
|
}
|
|
|
|
mVisible = TRUE;
|
|
sVisibleTextObjects.push_back(LLPointer<LLHUDNameTag> (this));
|
|
}
|
|
|
|
LLVector2 LLHUDNameTag::updateScreenPos(LLVector2 &offset)
|
|
{
|
|
LLCoordGL screen_pos;
|
|
LLVector2 screen_pos_vec;
|
|
LLVector3 x_pixel_vec;
|
|
LLVector3 y_pixel_vec;
|
|
LLViewerCamera::getInstance()->getPixelVectors(mPositionAgent, y_pixel_vec, x_pixel_vec);
|
|
LLVector3 world_pos = mPositionAgent + (offset.mV[VX] * x_pixel_vec) + (offset.mV[VY] * y_pixel_vec);
|
|
if (!LLViewerCamera::getInstance()->projectPosAgentToScreen(world_pos, screen_pos, FALSE) && mVisibleOffScreen)
|
|
{
|
|
// bubble off-screen, so find a spot for it along screen edge
|
|
LLViewerCamera::getInstance()->projectPosAgentToScreenEdge(world_pos, screen_pos);
|
|
}
|
|
|
|
screen_pos_vec.setVec((F32)screen_pos.mX, (F32)screen_pos.mY);
|
|
|
|
LLRect world_rect = gViewerWindow->getWorldViewRectScaled();
|
|
S32 bottom = world_rect.mBottom + STATUS_BAR_HEIGHT;
|
|
|
|
LLVector2 screen_center;
|
|
screen_center.mV[VX] = llclamp((F32)screen_pos_vec.mV[VX], (F32)world_rect.mLeft + mWidth * 0.5f, (F32)world_rect.mRight - mWidth * 0.5f);
|
|
|
|
if(mVertAlignment == ALIGN_VERT_TOP)
|
|
{
|
|
screen_center.mV[VY] = llclamp((F32)screen_pos_vec.mV[VY],
|
|
(F32)bottom,
|
|
(F32)world_rect.mTop - mHeight - (F32)MENU_BAR_HEIGHT);
|
|
mSoftScreenRect.setLeftTopAndSize(screen_center.mV[VX] - (mWidth + BUFFER_SIZE) * 0.5f,
|
|
screen_center.mV[VY] + (mHeight + BUFFER_SIZE), mWidth + BUFFER_SIZE, mHeight + BUFFER_SIZE);
|
|
}
|
|
else
|
|
{
|
|
screen_center.mV[VY] = llclamp((F32)screen_pos_vec.mV[VY],
|
|
(F32)bottom + mHeight * 0.5f,
|
|
(F32)world_rect.mTop - mHeight * 0.5f - (F32)MENU_BAR_HEIGHT);
|
|
mSoftScreenRect.setCenterAndSize(screen_center.mV[VX], screen_center.mV[VY], mWidth + BUFFER_SIZE, mHeight + BUFFER_SIZE);
|
|
}
|
|
|
|
return offset + (screen_center - LLVector2((F32)screen_pos.mX, (F32)screen_pos.mY));
|
|
}
|
|
|
|
void LLHUDNameTag::updateSize()
|
|
{
|
|
F32 height = 0.f;
|
|
F32 width = 0.f;
|
|
|
|
S32 max_lines = getMaxLines();
|
|
//S32 lines = (max_lines < 0) ? (S32)mTextSegments.size() : llmin((S32)mTextSegments.size(), max_lines);
|
|
//F32 height = (F32)mFontp->getLineHeight() * (lines + mLabelSegments.size());
|
|
|
|
S32 start_segment;
|
|
if (max_lines < 0) start_segment = 0;
|
|
else start_segment = llmax((S32)0, (S32)mTextSegments.size() - max_lines);
|
|
|
|
std::vector<LLHUDTextSegment>::iterator iter = mTextSegments.begin() + start_segment;
|
|
while (iter != mTextSegments.end())
|
|
{
|
|
const LLFontGL* fontp = iter->mFont;
|
|
height += fontp->getLineHeight();
|
|
height += LINE_PADDING;
|
|
width = llmax(width, llmin(iter->getWidth(fontp), HUD_TEXT_MAX_WIDTH));
|
|
++iter;
|
|
}
|
|
|
|
// Don't want line spacing under the last line
|
|
if (height > 0.f)
|
|
{
|
|
height -= LINE_PADDING;
|
|
}
|
|
|
|
iter = mLabelSegments.begin();
|
|
while (iter != mLabelSegments.end())
|
|
{
|
|
height += mFontp->getLineHeight();
|
|
width = llmax(width, llmin(iter->getWidth(mFontp), HUD_TEXT_MAX_WIDTH));
|
|
++iter;
|
|
}
|
|
|
|
if (width == 0.f)
|
|
{
|
|
return;
|
|
}
|
|
|
|
width += HORIZONTAL_PADDING;
|
|
height += VERTICAL_PADDING;
|
|
|
|
// *TODO: Could do a timer-based resize here
|
|
//mWidth = llmax(width, lerp(mWidth, (F32)width, u));
|
|
//mHeight = llmax(height, lerp(mHeight, (F32)height, u));
|
|
mWidth = width;
|
|
mHeight = height;
|
|
}
|
|
|
|
void LLHUDNameTag::updateAll()
|
|
{
|
|
// iterate over all text objects, calculate their restoration forces,
|
|
// and add them to the visible set if they are on screen and close enough
|
|
sVisibleTextObjects.clear();
|
|
|
|
TextObjectIterator text_it;
|
|
for (text_it = sTextObjects.begin(); text_it != sTextObjects.end(); ++text_it)
|
|
{
|
|
LLHUDNameTag* textp = (*text_it);
|
|
textp->mTargetPositionOffset.clearVec();
|
|
textp->updateSize();
|
|
textp->updateVisibility();
|
|
}
|
|
|
|
// sort back to front for rendering purposes
|
|
std::sort(sVisibleTextObjects.begin(), sVisibleTextObjects.end(), llhudnametag_further_away());
|
|
|
|
// iterate from front to back, and set LOD based on current screen coverage
|
|
F32 screen_area = (F32)(gViewerWindow->getWindowWidthScaled() * gViewerWindow->getWindowHeightScaled());
|
|
F32 current_screen_area = 0.f;
|
|
std::vector<LLPointer<LLHUDNameTag> >::reverse_iterator r_it;
|
|
for (r_it = sVisibleTextObjects.rbegin(); r_it != sVisibleTextObjects.rend(); ++r_it)
|
|
{
|
|
LLHUDNameTag* textp = (*r_it);
|
|
// if (textp->mUseBubble)
|
|
// {
|
|
if (current_screen_area / screen_area > LOD_2_SCREEN_COVERAGE)
|
|
{
|
|
textp->setLOD(3);
|
|
}
|
|
else if (current_screen_area / screen_area > LOD_1_SCREEN_COVERAGE)
|
|
{
|
|
textp->setLOD(2);
|
|
}
|
|
else if (current_screen_area / screen_area > LOD_0_SCREEN_COVERAGE)
|
|
{
|
|
textp->setLOD(1);
|
|
}
|
|
else
|
|
{
|
|
textp->setLOD(0);
|
|
}
|
|
textp->updateSize();
|
|
// find on-screen position and initialize collision rectangle
|
|
textp->mTargetPositionOffset = textp->updateScreenPos(LLVector2::zero);
|
|
current_screen_area += (F32)(textp->mSoftScreenRect.getWidth() * textp->mSoftScreenRect.getHeight());
|
|
// }
|
|
}
|
|
|
|
LLStat* camera_vel_stat = LLViewerCamera::getInstance()->getVelocityStat();
|
|
F32 camera_vel = camera_vel_stat->getCurrent();
|
|
if (camera_vel > MAX_STABLE_CAMERA_VELOCITY)
|
|
{
|
|
return;
|
|
}
|
|
|
|
VisibleTextObjectIterator src_it;
|
|
|
|
for (S32 i = 0; i < NUM_OVERLAP_ITERATIONS; i++)
|
|
{
|
|
for (src_it = sVisibleTextObjects.begin(); src_it != sVisibleTextObjects.end(); ++src_it)
|
|
{
|
|
LLHUDNameTag* src_textp = (*src_it);
|
|
|
|
// if (!src_textp->mUseBubble)
|
|
// {
|
|
// continue;
|
|
// }
|
|
VisibleTextObjectIterator dst_it = src_it;
|
|
++dst_it;
|
|
for (; dst_it != sVisibleTextObjects.end(); ++dst_it)
|
|
{
|
|
LLHUDNameTag* dst_textp = (*dst_it);
|
|
|
|
// if (!dst_textp->mUseBubble)
|
|
// {
|
|
// continue;
|
|
// }
|
|
if (src_textp->mSoftScreenRect.overlaps(dst_textp->mSoftScreenRect))
|
|
{
|
|
LLRectf intersect_rect = src_textp->mSoftScreenRect;
|
|
intersect_rect.intersectWith(dst_textp->mSoftScreenRect);
|
|
intersect_rect.stretch(-BUFFER_SIZE * 0.5f);
|
|
|
|
F32 src_center_x = src_textp->mSoftScreenRect.getCenterX();
|
|
F32 src_center_y = src_textp->mSoftScreenRect.getCenterY();
|
|
F32 dst_center_x = dst_textp->mSoftScreenRect.getCenterX();
|
|
F32 dst_center_y = dst_textp->mSoftScreenRect.getCenterY();
|
|
F32 intersect_center_x = intersect_rect.getCenterX();
|
|
F32 intersect_center_y = intersect_rect.getCenterY();
|
|
LLVector2 force = lerp(LLVector2(dst_center_x - intersect_center_x, dst_center_y - intersect_center_y),
|
|
LLVector2(intersect_center_x - src_center_x, intersect_center_y - src_center_y),
|
|
0.5f);
|
|
force.setVec(dst_center_x - src_center_x, dst_center_y - src_center_y);
|
|
force.normVec();
|
|
|
|
LLVector2 src_force = -1.f * force;
|
|
LLVector2 dst_force = force;
|
|
|
|
LLVector2 force_strength;
|
|
F32 src_mult = dst_textp->mMass / (dst_textp->mMass + src_textp->mMass);
|
|
F32 dst_mult = 1.f - src_mult;
|
|
F32 src_aspect_ratio = src_textp->mSoftScreenRect.getWidth() / src_textp->mSoftScreenRect.getHeight();
|
|
F32 dst_aspect_ratio = dst_textp->mSoftScreenRect.getWidth() / dst_textp->mSoftScreenRect.getHeight();
|
|
src_force.mV[VY] *= src_aspect_ratio;
|
|
src_force.normVec();
|
|
dst_force.mV[VY] *= dst_aspect_ratio;
|
|
dst_force.normVec();
|
|
|
|
src_force.mV[VX] *= llmin(intersect_rect.getWidth() * src_mult, intersect_rect.getHeight() * SPRING_STRENGTH);
|
|
src_force.mV[VY] *= llmin(intersect_rect.getHeight() * src_mult, intersect_rect.getWidth() * SPRING_STRENGTH);
|
|
dst_force.mV[VX] *= llmin(intersect_rect.getWidth() * dst_mult, intersect_rect.getHeight() * SPRING_STRENGTH);
|
|
dst_force.mV[VY] *= llmin(intersect_rect.getHeight() * dst_mult, intersect_rect.getWidth() * SPRING_STRENGTH);
|
|
|
|
src_textp->mTargetPositionOffset += src_force;
|
|
dst_textp->mTargetPositionOffset += dst_force;
|
|
src_textp->mTargetPositionOffset = src_textp->updateScreenPos(src_textp->mTargetPositionOffset);
|
|
dst_textp->mTargetPositionOffset = dst_textp->updateScreenPos(dst_textp->mTargetPositionOffset);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
VisibleTextObjectIterator this_object_it;
|
|
for (this_object_it = sVisibleTextObjects.begin(); this_object_it != sVisibleTextObjects.end(); ++this_object_it)
|
|
{
|
|
// if (!(*this_object_it)->mUseBubble)
|
|
// {
|
|
// continue;
|
|
// }
|
|
(*this_object_it)->mPositionOffset = lerp((*this_object_it)->mPositionOffset, (*this_object_it)->mTargetPositionOffset, LLCriticalDamp::getInterpolant(POSITION_DAMPING_TC));
|
|
}
|
|
}
|
|
|
|
void LLHUDNameTag::setLOD(S32 lod)
|
|
{
|
|
mLOD = lod;
|
|
//RN: uncomment this to visualize LOD levels
|
|
//std::string label = llformat("%d", lod);
|
|
//setLabel(label);
|
|
}
|
|
|
|
S32 LLHUDNameTag::getMaxLines()
|
|
{
|
|
switch(mLOD)
|
|
{
|
|
case 0:
|
|
return mMaxLines;
|
|
case 1:
|
|
return mMaxLines > 0 ? mMaxLines / 2 : 5;
|
|
case 2:
|
|
return mMaxLines > 0 ? mMaxLines / 3 : 2;
|
|
default:
|
|
// label only
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
void LLHUDNameTag::markDead()
|
|
{
|
|
sTextObjects.erase(LLPointer<LLHUDNameTag>(this));
|
|
LLHUDObject::markDead();
|
|
}
|
|
|
|
void LLHUDNameTag::shiftAll(const LLVector3& offset)
|
|
{
|
|
TextObjectIterator text_it;
|
|
for (text_it = sTextObjects.begin(); text_it != sTextObjects.end(); ++text_it)
|
|
{
|
|
LLHUDNameTag *textp = text_it->get();
|
|
textp->shift(offset);
|
|
}
|
|
}
|
|
|
|
void LLHUDNameTag::shift(const LLVector3& offset)
|
|
{
|
|
mPositionAgent += offset;
|
|
}
|
|
|
|
//static
|
|
void LLHUDNameTag::addPickable(std::set<LLViewerObject*> &pick_list)
|
|
{
|
|
//this might put an object on the pick list a second time, overriding it's mGLName, which is ok
|
|
// *FIX: we should probably cull against pick frustum
|
|
VisibleTextObjectIterator text_it;
|
|
for (text_it = sVisibleTextObjects.begin(); text_it != sVisibleTextObjects.end(); ++text_it)
|
|
{
|
|
// if (!(*text_it)->mUseBubble)
|
|
// {
|
|
// continue;
|
|
// }
|
|
pick_list.insert((*text_it)->mSourceObject);
|
|
}
|
|
}
|
|
|
|
//static
|
|
// called when UI scale changes, to flush font width caches
|
|
void LLHUDNameTag::reshape()
|
|
{
|
|
TextObjectIterator text_it;
|
|
for (text_it = sTextObjects.begin(); text_it != sTextObjects.end(); ++text_it)
|
|
{
|
|
LLHUDNameTag* textp = (*text_it);
|
|
std::vector<LLHUDTextSegment>::iterator segment_iter;
|
|
for (segment_iter = textp->mTextSegments.begin();
|
|
segment_iter != textp->mTextSegments.end(); ++segment_iter )
|
|
{
|
|
segment_iter->clearFontWidthMap();
|
|
}
|
|
for(segment_iter = textp->mLabelSegments.begin();
|
|
segment_iter != textp->mLabelSegments.end(); ++segment_iter )
|
|
{
|
|
segment_iter->clearFontWidthMap();
|
|
}
|
|
}
|
|
}
|
|
|
|
//============================================================================
|
|
|
|
F32 LLHUDNameTag::LLHUDTextSegment::getWidth(const LLFontGL* font)
|
|
{
|
|
std::map<const LLFontGL*, F32>::iterator iter = mFontWidthMap.find(font);
|
|
if (iter != mFontWidthMap.end())
|
|
{
|
|
return iter->second;
|
|
}
|
|
else
|
|
{
|
|
F32 width = font->getWidthF32(mText.c_str());
|
|
mFontWidthMap[font] = width;
|
|
return width;
|
|
}
|
|
}
|