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9c63243fe79324a728698fc8323fa02d2f607a36
SingularityViewer/indra/newview/app_settings/shaders/class1
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Shyotl cd85afc9a5 Quick workaround to fix issue with simple geom not rendering in deferred 'underwater' pass.
2014-07-21 20:28:23 -05:00
..
avatar
Evidently a line in objectSkinV.glsl escaped earlier staging.
2014-06-22 03:43:43 -05:00
deferred
Fixed water normals.
2014-07-05 19:09:21 -05:00
effects
Use one shared vbo to draw fullscreen rectangles in LLPipeline, for both deferred and non-deferred. Provides a nice bit of cleanup.
2014-07-03 17:09:27 -05:00
environment
Mats.
2013-11-02 01:20:05 -05:00
interface
Use one shared vbo to draw fullscreen rectangles in LLPipeline, for both deferred and non-deferred. Provides a nice bit of cleanup.
2014-07-03 17:09:27 -05:00
lighting
Quick workaround to fix issue with simple geom not rendering in deferred 'underwater' pass.
2014-07-21 20:28:23 -05:00
objects
Made a few more fullbright face types occlude any glow behind them.
2013-10-26 18:01:36 -05:00
transform
Unstaged changes cleanup. Further vectorization. Change in binormal/bitangent calculation.
2013-10-09 15:43:23 -05:00
windlight
sunlight_color_copy need only be vec3.
2014-05-08 16:39:41 -05:00
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