This website requires JavaScript.
Explore
Help
Sign In
Singularity-Viewer
/
SingularityViewer
Watch
1
Star
0
Fork
0
You've already forked SingularityViewer
Code
Issues
Pull Requests
Actions
Packages
Projects
Releases
Wiki
Activity
Files
9c63243fe79324a728698fc8323fa02d2f607a36
SingularityViewer
/
indra
/
newview
/
app_settings
/
shaders
/
class1
History
Shyotl
cd85afc9a5
Quick workaround to fix issue with simple geom not rendering in deferred 'underwater' pass.
2014-07-21 20:28:23 -05:00
..
avatar
Evidently a line in objectSkinV.glsl escaped earlier staging.
2014-06-22 03:43:43 -05:00
deferred
Fixed water normals.
2014-07-05 19:09:21 -05:00
effects
Use one shared vbo to draw fullscreen rectangles in LLPipeline, for both deferred and non-deferred. Provides a nice bit of cleanup.
2014-07-03 17:09:27 -05:00
environment
Mats.
2013-11-02 01:20:05 -05:00
interface
Use one shared vbo to draw fullscreen rectangles in LLPipeline, for both deferred and non-deferred. Provides a nice bit of cleanup.
2014-07-03 17:09:27 -05:00
lighting
Quick workaround to fix issue with simple geom not rendering in deferred 'underwater' pass.
2014-07-21 20:28:23 -05:00
objects
Made a few more fullbright face types occlude any glow behind them.
2013-10-26 18:01:36 -05:00
transform
Unstaged changes cleanup. Further vectorization. Change in binormal/bitangent calculation.
2013-10-09 15:43:23 -05:00
windlight
sunlight_color_copy need only be vec3.
2014-05-08 16:39:41 -05:00