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SingularityViewer/indra/newview/app_settings/settings_sh.xml

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<?xml version="1.0" ?>
<llsd>
<map>
<key>SHShowMediaTicker</key>
<map>
<key>Comment</key>
<string>Enable media ticker tool for supported audio libraries</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>0</integer>
</map>
<key>SHMediaTickerRect</key>
<map>
<key>Comment</key>
<string>Rectangle for media ticker</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Rect</string>
<key>Value</key>
<array>
<integer>200</integer>
<integer>82</integer>
<integer>456</integer>
<integer>50</integer>
</array>
</map>
<key>SHEnableFMODExProfiler</key>
<map>
<key>Comment</key>
<string>Enable profiler tool if using FMOD Ex</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>0</integer>
</map>
<key>SHEnableFMODEXVerboseDebugging</key>
<map>
<key>Comment</key>
<string>Enable profiler tool if using FMOD Ex</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>0</integer>
</map>
<key>SHFMODExStreamBufferSize</key>
<map>
<key>Comment</key>
<string>Sets the streaming buffer size (in milliseconds)</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>U32</string>
<key>Value</key>
<integer>6000</integer>
</map>
<key>SHFMODExDecodeBufferSize</key>
<map>
<key>Comment</key>
<string>Sets the streaming decode buffer size (in milliseconds)</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>U32</string>
<key>Value</key>
<integer>2000</integer>
</map>
<key>SHAllowScriptCommands</key>
<map>
<key>Comment</key>
<string>Allow script to client intercommunication</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>0</integer>
</map>
<key>SHScriptCommandPrefix</key>
<map>
<key>Comment</key>
<string>Prefix that script commands must be prepended with.</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>String</string>
<key>Value</key>
<string>#@#@!</string>
</map>
<key>SHChatCommandPrefix</key>
<map>
<key>Comment</key>
<string>Prefix that chat commands must be prepended with</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>String</string>
<key>Value</key>
<string>>></string>
</map>
<key>SHScriptCommandSeparator</key>
<map>
<key>Comment</key>
<string>Separator to use when tokenizing script command arguments</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>String</string>
<key>Value</key>
<string>|</string>
</map>
<key>SHChatCommandSeparator</key>
<map>
<key>Comment</key>
<string>Separator to use when tokenizing chat command arguments</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>String</string>
<key>Value</key>
<string> </string>
</map>
<key>SHHighResSnapshotScale</key>
<map>
<key>Comment</key>
<string>High-resolution snapshot scale.</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>F32</string>
<key>Value</key>
<real>2.0</real>
</map>
<key>SHHighResSnapshotSuperSample</key>
<map>
<key>Comment</key>
<string>Set the supersampling scale in tiled screenshots.</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>F32</string>
<key>Value</key>
<real>1.0</real>
</map>
<key>ShyotlUseLegacyTextureBatching</key>
<map>
<key>Comment</key>
<string>Disable usage of extra samplers in shaders. Decreases batch sizes, however also reduces branching in shaders drastically.</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>0</integer>
</map>
<key>ShyotlDumpRawShaders</key>
<map>
<key>Comment</key>
<string>Dump shader data being passed to glShaderSourceARB.</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>0</integer>
</map>
<key>ShyotlDrawOrphanAttachments</key>
<map>
<key>Comment</key>
<string>Render attachments lacking an 'alive' owner.</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>0</integer>
</map>
<key>SHOcclusionFudge</key>
<map>
<key>Comment</key>
<string>Padding added to occlusion bounds. Larger = less aggressive occlusion/less pop-in.</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>F32</string>
<key>Value</key>
<real>0.25</real>
</map>
<key>SHUseRMSEAutoMask</key>
<map>
<key>Comment</key>
<string>Use alternative method of detecing suitable textures for alphamasking. Less prone to excluding textures than standard method.</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<real>1</real>
</map>
<key>SHAutoMaskMaxRMSE</key>
<map>
<key>Comment</key>
<string>Sets the maximum random mean square error cutoff used when detecting suitable textures for alphamasking. (SHUseRMSEAutoMask must be TRUE for this to have any effect)</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>F32</string>
<key>Value</key>
<real>0.09</real>
</map>
<key>SHAlwaysSoftenShadows</key>
<map>
<key>Comment</key>
<string>Enable optional blur pass on shadows.</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<real>1</real>
</map>
<key>SHRenderSSAOResolutionScale</key>
<map>
<key>Comment</key>
<string>SSAO resolution scale. Valid values: 0.01-1.0</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>F32</string>
<key>Value</key>
<real>.5</real>
</map>
<key>SHAltBatching</key>
<map>
<key>Comment</key>
<string>Experimental retooling of face batching.</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<real>1</real>
</map>
<key>SHRenderVsyncMode</key>
<map>
<key>Comment</key>
<string>Desired vertical sychronization method. (0 = Disabled, 1 = Standard [Double-buffered], -1 = Adaptive [if supported])</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>S32</string>
<key>Value</key>
<real>0</real>
</map>
</map>
</llsd>