Files
SingularityViewer/indra/llui/llbutton.h
Inusaito Sayori 43e66b57a0 [UI Overhaul] Scrollable Menus.. just the implementation for now, not actually used.
This worked initially(early testing yesterday), but since then it seems not to, either way, implementation part is out of the way, so committing.
2014-05-28 21:50:18 -04:00

323 lines
12 KiB
C++

/**
* @file llbutton.h
* @brief Header for buttons
*
* $LicenseInfo:firstyear=2001&license=viewergpl$
*
* Copyright (c) 2001-2009, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at
* http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#ifndef LL_LLBUTTON_H
#define LL_LLBUTTON_H
#include "lluuid.h"
#include "llcontrol.h"
#include "lluictrl.h"
#include "v4color.h"
#include "llframetimer.h"
#include "llfontgl.h"
#include "lluiimage.h"
#include "lluistring.h"
#include "llinitparam.h"
#include "lluicolor.h"
//
// Constants
//
// PLEASE please use these "constants" when building your own buttons.
// They are loaded from settings.xml at run time.
extern S32 LLBUTTON_H_PAD;
extern S32 LLBUTTON_V_PAD;
extern S32 BTN_HEIGHT_SMALL;
extern S32 BTN_HEIGHT;
// All button widths should be rounded up to this size
extern S32 BTN_GRID;
//
// Helpful functions
//
S32 round_up(S32 grid, S32 value);
class LLUICtrlFactory;
//
// Classes
//
class LLButton
: public LLUICtrl
{
public:
// simple button with text label
LLButton(const std::string& name, const LLRect &rect = LLRect(), const std::string& control_name = std::string(),
commit_callback_t commit_callback = NULL);
LLButton(const std::string& name, const LLRect& rect,
const std::string &unselected_image,
const std::string &selected_image,
const std::string& control_name,
commit_callback_t commit_callback,
const LLFontGL* mGLFont = NULL,
const std::string& unselected_label = LLStringUtil::null,
const std::string& selected_label = LLStringUtil::null );
public:
~LLButton();
// For backward compatability only
typedef boost::function<void(void*)> button_callback_t;
void addImageAttributeToXML(LLXMLNodePtr node, const LLPointer<LLUIImage>, const std::string& xmlTagName) const;
void init(const std::string& control_name);
virtual LLXMLNodePtr getXML(bool save_children = true) const;
static LLView* fromXML(LLXMLNodePtr node, LLView *parent, LLUICtrlFactory *factory);
virtual void setAlpha( F32 alpha ) { mAlpha = alpha; }
virtual BOOL handleUnicodeCharHere(llwchar uni_char);
virtual BOOL handleKeyHere(KEY key, MASK mask);
virtual BOOL handleMouseDown(S32 x, S32 y, MASK mask);
virtual BOOL handleMouseUp(S32 x, S32 y, MASK mask);
virtual BOOL handleHover(S32 x, S32 y, MASK mask);
virtual BOOL handleRightMouseDown(S32 x, S32 y, MASK mask);
virtual BOOL handleRightMouseUp(S32 x, S32 y, MASK mask);
virtual BOOL handleDoubleClick(S32 x, S32 y, MASK mask);
virtual void draw();
virtual void onMouseCaptureLost();
virtual void onCommit();
void setUnselectedLabelColor( const LLColor4& c ) { mUnselectedLabelColor = c; }
void setSelectedLabelColor( const LLColor4& c ) { mSelectedLabelColor = c; }
boost::signals2::connection setClickedCallback(const CommitCallbackParam& cb);
boost::signals2::connection setMouseDownCallback(const CommitCallbackParam& cb);
boost::signals2::connection setMouseUpCallback(const CommitCallbackParam& cb);
boost::signals2::connection setHeldDownCallback(const CommitCallbackParam& cb);
boost::signals2::connection setClickedCallback( const commit_signal_t::slot_type& cb ); // mouse down and up within button
boost::signals2::connection setMouseDownCallback( const commit_signal_t::slot_type& cb );
boost::signals2::connection setMouseUpCallback( const commit_signal_t::slot_type& cb ); // mouse up, EVEN IF NOT IN BUTTON
// Passes a 'count' parameter in the commit param payload, i.e. param["count"])
boost::signals2::connection setHeldDownCallback( const commit_signal_t::slot_type& cb ); // Mouse button held down and in button
// *TODO: Deprecate (for backwards compatability only)
boost::signals2::connection setClickedCallback( button_callback_t cb, void* data );
boost::signals2::connection setMouseDownCallback( button_callback_t cb, void* data );
boost::signals2::connection setMouseUpCallback( button_callback_t cb, void* data );
boost::signals2::connection setHeldDownCallback( button_callback_t cb, void* data );
void setHeldDownDelay( F32 seconds, S32 frames = 0) { mHeldDownDelay = seconds; mHeldDownFrameDelay = frames; }
F32 getHeldDownTime() const { return mMouseDownTimer.getElapsedTimeF32(); }
BOOL toggleState();
BOOL getToggleState() const;
void setToggleState(BOOL b);
void setHighlight(bool b);
void setFlashing( BOOL b );
BOOL getFlashing() const { return mFlashing; }
void setHAlign( LLFontGL::HAlign align ) { mHAlign = align; }
LLFontGL::HAlign getHAlign() const { return mHAlign; }
void setLeftHPad( S32 pad ) { mLeftHPad = pad; }
S32 getLeftHPad() const { return mLeftHPad; }
void setRightHPad( S32 pad ) { mRightHPad = pad; }
S32 getRightHPad() const { return mRightHPad; }
void setImageOverlayTopPad( S32 pad ) { mImageOverlayTopPad = pad; }
S32 getImageOverlayTopPad() const { return mImageOverlayTopPad; }
void setImageOverlayBottomPad( S32 pad ) { mImageOverlayBottomPad = pad; }
S32 getImageOverlayBottomPad() const { return mImageOverlayBottomPad; }
const std::string getLabelUnselected() const { return wstring_to_utf8str(mUnselectedLabel); }
const std::string getLabelSelected() const { return wstring_to_utf8str(mSelectedLabel); }
void setImageColor(const std::string& color_control);
void setImageColor(const LLColor4& c);
/*virtual*/ void setColor(const LLColor4& c);
void setImages(const std::string &image_name, const std::string &selected_name);
void setDisabledImageColor(const LLColor4& c) { mDisabledImageColor = c; }
void setDisabledSelectedLabelColor( const LLColor4& c ) { mDisabledSelectedLabelColor = c; }
void setImageOverlay(const std::string& image_name, LLFontGL::HAlign alignment = LLFontGL::HCENTER, const LLColor4& color = LLColor4::white);
void setImageOverlay(const LLUUID& image_id, LLFontGL::HAlign alignment = LLFontGL::HCENTER, const LLColor4& color = LLColor4::white);
LLPointer<LLUIImage> getImageOverlay() { return mImageOverlay; }
LLFontGL::HAlign getImageOverlayHAlign() const { return mImageOverlayAlignment; }
void autoResize(); // resize with label of current btn state
void resize(LLUIString label); // resize with label input
void setLabel( const LLStringExplicit& label);
virtual BOOL setLabelArg( const std::string& key, const LLStringExplicit& text );
void setLabelUnselected(const LLStringExplicit& label);
void setLabelSelected(const LLStringExplicit& label);
void setDisabledLabelColor( const LLColor4& c ) { mDisabledLabelColor = c; }
void setFont(const LLFontGL *font)
{ mGLFont = ( font ? font : LLFontGL::getFontSansSerif()); }
const LLFontGL* getFont() const { return mGLFont; }
const LLUIString& getCurrentLabel() const;
void setScaleImage(BOOL scale) { mScaleImage = scale; }
BOOL getScaleImage() const { return mScaleImage; }
void setDropShadowedText(BOOL b) { mDropShadowedText = b; }
void setBorderEnabled(BOOL b) { mBorderEnabled = b; }
void setHoverGlowStrength(F32 strength) { mHoverGlowStrength = strength; }
void setImageUnselected(LLPointer<LLUIImage> image);
void setImageSelected(LLPointer<LLUIImage> image);
void setImageHoverSelected(LLPointer<LLUIImage> image);
void setImageHoverUnselected(LLPointer<LLUIImage> image);
void setImageDisabled(LLPointer<LLUIImage> image);
void setImageDisabledSelected(LLPointer<LLUIImage> image);
void setImageFlash(LLPointer<LLUIImage> image);
void setImagePressed(LLPointer<LLUIImage> image);
static void onHeldDown(void *userdata); // to be called by gIdleCallbacks
void setHelpURLCallback(const std::string &help_url);
const std::string& getHelpURL() const { return mHelpURL; }
void setForcePressedState(bool b) { mForcePressedState = b; }
void setAutoResize(bool auto_resize) { mAutoResize = auto_resize; }
bool getIsToggle() const { return mIsToggle; }
bool setIsToggle(bool toggle) { return mIsToggle = toggle; }
protected:
const LLPointer<LLUIImage>& getImageUnselected() const { return mImageUnselected; }
const LLPointer<LLUIImage>& getImageSelected() const { return mImageSelected; }
void getOverlayImageSize(S32& overlay_width, S32& overlay_height);
LLFrameTimer mMouseDownTimer;
bool mNeedsHighlight;
S32 mButtonFlashCount;
F32 mButtonFlashRate;
void drawBorder(LLUIImage* imagep, const LLColor4& color, S32 size);
void resetMouseDownTimer();
commit_signal_t* mMouseDownSignal;
commit_signal_t* mMouseUpSignal;
commit_signal_t* mHeldDownSignal;
const LLFontGL *mGLFont;
S32 mMouseDownFrame;
S32 mMouseHeldDownCount; // Counter for parameter passed to held-down callback
F32 mHeldDownDelay; // seconds, after which held-down callbacks get called
S32 mHeldDownFrameDelay; // frames, after which held-down callbacks get called
LLPointer<LLUIImage> mImageOverlay;
LLFontGL::HAlign mImageOverlayAlignment;
LLUIColor mImageOverlayColor;
LLUIColor mImageOverlaySelectedColor;
LLUIColor mImageOverlayDisabledColor;
LLPointer<LLUIImage> mImageUnselected;
LLUIString mUnselectedLabel;
LLUIColor mUnselectedLabelColor;
LLPointer<LLUIImage> mImageSelected;
LLUIString mSelectedLabel;
LLUIColor mSelectedLabelColor;
LLPointer<LLUIImage> mImageHoverSelected;
LLPointer<LLUIImage> mImageHoverUnselected;
LLPointer<LLUIImage> mImageDisabled;
LLUIColor mDisabledLabelColor;
LLPointer<LLUIImage> mImageDisabledSelected;
LLUIString mDisabledSelectedLabel;
LLUIColor mDisabledSelectedLabelColor;
LLPointer<LLUIImage> mImagePressed;
LLPointer<LLUIImage> mImagePressedSelected;
/* There are two ways an image can flash- by making changes in color according to flash_color attribute
or by changing icon from current to the one specified in image_flash. Second way is used only if
flash icon name is set in attributes(by default it isn't). First way is used otherwise. */
LLPointer<LLUIImage> mImageFlash;
LLUIColor mFlashBgColor;
LLUIColor mImageColor;
LLUIColor mDisabledImageColor;
bool mIsToggle;
bool mScaleImage;
bool mDropShadowedText;
bool mAutoResize;
bool mBorderEnabled;
bool mFlashing;
LLFontGL::HAlign mHAlign;
S32 mLeftHPad;
S32 mRightHPad;
S32 mBottomVPad; // under text label
S32 mImageOverlayTopPad;
S32 mImageOverlayBottomPad;
/*
* Space between image_overlay and label
*/
S32 mImgOverlayLabelSpace;
F32 mHoverGlowStrength;
F32 mCurGlowStrength;
bool mCommitOnReturn;
bool mFadeWhenDisabled;
bool mForcePressedState;
bool mDisplayPressedState;
std::string mHelpURL;
LLFrameTimer mFlashingTimer;
bool mHandleRightMouse;
F32 mAlpha;
};
#endif // LL_LLBUTTON_H