-Idle tick is now responsible for dispatching all pending sound sources, as such improves priority sorting. -Added ui sound precache mechanisms (to fetch sounds without associated soundsources) -Audio engine no logner available pre-login or upon disconnect, for simplicity. -General cleanup to the audio engine/impl. -Fixed some gAudiop calls that were lacking prerequisite null checks. -Added 'isUpstreamOK' procuedure to LLAssetStorage to allow avoidance of making requests when there is no upstream host connection.
495 lines
15 KiB
C++
495 lines
15 KiB
C++
/**
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* @file llassetstorage.h
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* @brief definition of LLAssetStorage class which allows simple
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* up/downloads of uuid,type asets
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*
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* $LicenseInfo:firstyear=2001&license=viewerlgpl$
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* Second Life Viewer Source Code
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* Copyright (C) 2010, Linden Research, Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation;
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* version 2.1 of the License only.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
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* $/LicenseInfo$
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*/
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#ifndef LL_LLASSETSTORAGE_H
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#define LL_LLASSETSTORAGE_H
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#include <string>
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#include "lluuid.h"
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#include "lltimer.h"
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#include "llnamevalue.h"
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#include "llhost.h"
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#include "stdenums.h" // for EDragAndDropType
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#include "lltransfermanager.h" // For LLTSCode enum
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#include "llassettype.h"
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#include "llstring.h"
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#include "llextendedstatus.h"
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// Forward declarations
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class LLMessageSystem;
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class LLXferManager;
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class LLAssetStorage;
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class LLVFS;
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class LLSD;
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// anything that takes longer than this to download will abort.
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// HTTP Uploads also timeout if they take longer than this.
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const F32 LL_ASSET_STORAGE_TIMEOUT = 5 * 60.0f;
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class LLAssetInfo
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{
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protected:
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std::string mDescription;
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std::string mName;
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public:
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LLUUID mUuid;
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LLTransactionID mTransactionID;
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LLUUID mCreatorID;
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LLAssetType::EType mType;
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LLAssetInfo( void );
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LLAssetInfo( const LLUUID& object_id, const LLUUID& creator_id,
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LLAssetType::EType type, const char* name, const char* desc );
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LLAssetInfo( const LLNameValue& nv );
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const std::string& getName( void ) const { return mName; }
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const std::string& getDescription( void ) const { return mDescription; }
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void setName( const std::string& name );
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void setDescription( const std::string& desc );
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// Assets (aka potential inventory items) can be applied to an
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// object in the world. We'll store that as a string name value
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// pair where the name encodes part of asset info, and the value
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// the rest. LLAssetInfo objects will be responsible for parsing
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// the meaning out froman LLNameValue object. See the inventory
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// design docs for details.
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void setFromNameValue( const LLNameValue& nv );
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};
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class LLAssetRequest
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{
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public:
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LLAssetRequest(const LLUUID &uuid, const LLAssetType::EType at);
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virtual ~LLAssetRequest();
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LLUUID getUUID() const { return mUUID; }
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LLAssetType::EType getType() const { return mType; }
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void setUUID(const LLUUID& id) { mUUID = id; }
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void setType(LLAssetType::EType type) { mType = type; }
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void setTimeout (F64 timeout) { mTimeout = timeout; }
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protected:
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LLUUID mUUID;
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LLAssetType::EType mType;
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public:
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void (*mDownCallback)(LLVFS*, const LLUUID&, LLAssetType::EType, void *, S32, LLExtStat);
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void (*mUpCallback)(const LLUUID&, void *, S32, LLExtStat);
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void (*mInfoCallback)(LLAssetInfo *, void *, S32);
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void *mUserData;
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LLHost mHost;
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BOOL mIsTemp;
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BOOL mIsLocal;
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BOOL mIsUserWaiting; // We don't want to try forever if a user is waiting for a result.
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F64 mTime; // Message system time
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F64 mTimeout; // Amount of time before timing out.
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BOOL mIsPriority;
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BOOL mDataSentInFirstPacket;
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BOOL mDataIsInVFS;
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LLUUID mRequestingAgentID; // Only valid for uploads from an agent
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virtual LLSD getTerseDetails() const;
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virtual LLSD getFullDetails() const;
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};
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template <class T>
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struct ll_asset_request_equal : public std::equal_to<T>
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{
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bool operator()(const T& x, const T& y) const
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{
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return ( x->getType() == y->getType()
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&& x->getUUID() == y->getUUID() );
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}
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};
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class LLInvItemRequest
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{
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public:
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LLInvItemRequest(const LLUUID &uuid, const LLAssetType::EType at);
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virtual ~LLInvItemRequest();
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LLUUID getUUID() const { return mUUID; }
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LLAssetType::EType getType() const { return mType; }
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void setUUID(const LLUUID& id) { mUUID = id; }
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void setType(LLAssetType::EType type) { mType = type; }
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protected:
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LLUUID mUUID;
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LLAssetType::EType mType;
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public:
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void (*mDownCallback)(LLVFS*, const LLUUID&, LLAssetType::EType, void *, S32, LLExtStat);
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void *mUserData;
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LLHost mHost;
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BOOL mIsTemp;
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F64 mTime; // Message system time
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BOOL mIsPriority;
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BOOL mDataSentInFirstPacket;
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BOOL mDataIsInVFS;
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};
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class LLEstateAssetRequest
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{
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public:
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LLEstateAssetRequest(const LLUUID &uuid, const LLAssetType::EType at, EstateAssetType et);
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virtual ~LLEstateAssetRequest();
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LLUUID getUUID() const { return mUUID; }
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LLAssetType::EType getAType() const { return mAType; }
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void setUUID(const LLUUID& id) { mUUID = id; }
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void setType(LLAssetType::EType type) { mAType = type; }
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protected:
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LLUUID mUUID;
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LLAssetType::EType mAType;
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EstateAssetType mEstateAssetType;
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public:
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void (*mDownCallback)(LLVFS*, const LLUUID&, LLAssetType::EType, void *, S32, LLExtStat);
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void *mUserData;
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LLHost mHost;
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BOOL mIsTemp;
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F64 mTime; // Message system time
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BOOL mIsPriority;
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BOOL mDataSentInFirstPacket;
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BOOL mDataIsInVFS;
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};
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// Map of known bad assets
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typedef std::map<LLUUID,U64,lluuid_less> toxic_asset_map_t;
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typedef void (*LLGetAssetCallback)(LLVFS *vfs, const LLUUID &asset_id,
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LLAssetType::EType asset_type, void *user_data, S32 status, LLExtStat ext_status);
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class LLTempAssetStorage
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{
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public:
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virtual ~LLTempAssetStorage() =0;
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virtual void addTempAssetData(const LLUUID& asset_id,
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const LLUUID& agent_id,
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const std::string& host_name) = 0;
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};
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class LLAssetStorage : public LLTempAssetStorage
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{
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public:
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// VFS member is public because static child methods need it :(
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LLVFS *mVFS;
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LLVFS *mStaticVFS;
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typedef void (*LLStoreAssetCallback)(const LLUUID &asset_id, void *user_data, S32 status, LLExtStat ext_status);
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enum ERequestType
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{
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RT_INVALID = -1,
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RT_DOWNLOAD = 0,
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RT_UPLOAD = 1,
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RT_LOCALUPLOAD = 2,
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RT_COUNT = 3
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};
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protected:
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BOOL mShutDown;
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LLHost mUpstreamHost;
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LLMessageSystem *mMessageSys;
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LLXferManager *mXferManager;
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typedef std::list<LLAssetRequest*> request_list_t;
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request_list_t mPendingDownloads;
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request_list_t mPendingUploads;
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request_list_t mPendingLocalUploads;
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// Map of toxic assets - these caused problems when recently rezzed, so avoid them
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toxic_asset_map_t mToxicAssetMap; // Objects in this list are known to cause problems and are not loaded
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public:
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LLAssetStorage(LLMessageSystem *msg, LLXferManager *xfer,
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LLVFS *vfs, LLVFS *static_vfs, const LLHost &upstream_host);
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LLAssetStorage(LLMessageSystem *msg, LLXferManager *xfer,
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LLVFS *vfs, LLVFS *static_vfs);
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virtual ~LLAssetStorage();
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void setUpstream(const LLHost &upstream_host);
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bool isUpstreamOK() const
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{
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return mUpstreamHost.isOk();
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}
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virtual BOOL hasLocalAsset(const LLUUID &uuid, LLAssetType::EType type);
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// public interface methods
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// note that your callback may get called BEFORE the function returns
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virtual void getAssetData(const LLUUID uuid, LLAssetType::EType atype, LLGetAssetCallback cb, void *user_data, BOOL is_priority = FALSE);
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std::vector<LLUUID> mBlackListedAsset;
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/*
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* TransactionID version
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* Viewer needs the store_local
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*/
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virtual void storeAssetData(
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const LLTransactionID& tid,
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LLAssetType::EType atype,
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LLStoreAssetCallback callback,
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void* user_data,
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bool temp_file = false,
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bool is_priority = false,
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bool store_local = false,
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bool user_waiting= false,
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F64 timeout=LL_ASSET_STORAGE_TIMEOUT);
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/*
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* AssetID version
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* Sim needs both store_local and requesting_agent_id.
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*/
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virtual void storeAssetData(
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const LLUUID& asset_id,
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LLAssetType::EType asset_type,
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LLStoreAssetCallback callback,
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void* user_data,
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bool temp_file = false,
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bool is_priority = false,
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bool store_local = false,
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const LLUUID& requesting_agent_id = LLUUID::null,
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bool user_waiting= false,
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F64 timeout=LL_ASSET_STORAGE_TIMEOUT);
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virtual void checkForTimeouts();
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void getEstateAsset(const LLHost &object_sim, const LLUUID &agent_id, const LLUUID &session_id,
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const LLUUID &asset_id, LLAssetType::EType atype, EstateAssetType etype,
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LLGetAssetCallback callback, void *user_data, BOOL is_priority);
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void getInvItemAsset(const LLHost &object_sim,
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const LLUUID &agent_id, const LLUUID &session_id,
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const LLUUID &owner_id, const LLUUID &task_id, const LLUUID &item_id,
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const LLUUID &asset_id, LLAssetType::EType atype,
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LLGetAssetCallback cb, void *user_data, BOOL is_priority = FALSE); // Get a particular inventory item.
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// Check if an asset is in the toxic map. If it is, the entry is updated
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BOOL isAssetToxic( const LLUUID& uuid );
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// Clean the toxic asset list, remove old entries
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void flushOldToxicAssets( BOOL force_it );
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// Add an item to the toxic asset map
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void markAssetToxic( const LLUUID& uuid );
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protected:
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bool findInStaticVFSAndInvokeCallback(const LLUUID& uuid, LLAssetType::EType type,
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LLGetAssetCallback callback, void *user_data);
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virtual LLSD getPendingDetailsImpl(const request_list_t* requests,
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LLAssetType::EType asset_type,
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const std::string& detail_prefix) const;
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virtual LLSD getPendingRequestImpl(const request_list_t* requests,
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LLAssetType::EType asset_type,
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const LLUUID& asset_id) const;
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virtual bool deletePendingRequestImpl(request_list_t* requests,
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LLAssetType::EType asset_type,
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const LLUUID& asset_id);
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public:
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static const LLAssetRequest* findRequest(const request_list_t* requests,
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LLAssetType::EType asset_type,
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const LLUUID& asset_id);
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static LLAssetRequest* findRequest(request_list_t* requests,
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LLAssetType::EType asset_type,
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const LLUUID& asset_id);
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request_list_t* getRequestList(ERequestType rt);
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const request_list_t* getRequestList(ERequestType rt) const;
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static std::string getRequestName(ERequestType rt);
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S32 getNumPendingDownloads() const;
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S32 getNumPendingUploads() const;
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S32 getNumPendingLocalUploads();
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S32 getNumPending(ERequestType rt) const;
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virtual LLSD getPendingDetails(ERequestType rt,
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LLAssetType::EType asset_type,
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const std::string& detail_prefix) const;
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virtual LLSD getPendingRequest(ERequestType rt,
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LLAssetType::EType asset_type,
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const LLUUID& asset_id) const;
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virtual bool deletePendingRequest(ERequestType rt,
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LLAssetType::EType asset_type,
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const LLUUID& asset_id);
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// download process callbacks
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static void downloadCompleteCallback(
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S32 result,
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const LLUUID& file_id,
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LLAssetType::EType file_type,
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void* user_data, LLExtStat ext_status);
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static void downloadEstateAssetCompleteCallback(
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S32 result,
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const LLUUID& file_id,
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LLAssetType::EType file_type,
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void* user_data, LLExtStat ext_status);
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static void downloadInvItemCompleteCallback(
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S32 result,
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const LLUUID& file_id,
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LLAssetType::EType file_type,
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void* user_data, LLExtStat ext_status);
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// upload process callbacks
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static void uploadCompleteCallback(const LLUUID&, void *user_data, S32 result, LLExtStat ext_status);
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static void processUploadComplete(LLMessageSystem *msg, void **this_handle);
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// debugging
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static const char* getErrorString( S32 status );
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// deprecated file-based methods
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void getAssetData(const LLUUID uuid, LLAssetType::EType type, void (*callback)(const char*, const LLUUID&, void *, S32, LLExtStat), void *user_data, BOOL is_priority = FALSE);
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/*
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* AssetID version.
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*/
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virtual void storeAssetData(
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const std::string& filename,
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const LLUUID& asset_id,
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LLAssetType::EType type,
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LLStoreAssetCallback callback,
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void* user_data,
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bool temp_file = false,
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bool is_priority = false,
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bool user_waiting = false,
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F64 timeout = LL_ASSET_STORAGE_TIMEOUT);
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/*
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* TransactionID version
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*/
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virtual void storeAssetData(
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const std::string& filename,
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const LLTransactionID &transaction_id,
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LLAssetType::EType type,
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LLStoreAssetCallback callback,
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void *user_data,
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bool temp_file = false,
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bool is_priority = false,
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bool user_waiting = false,
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F64 timeout = LL_ASSET_STORAGE_TIMEOUT);
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static void legacyGetDataCallback(LLVFS *vfs, const LLUUID &uuid, LLAssetType::EType, void *user_data, S32 status, LLExtStat ext_status);
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static void legacyStoreDataCallback(const LLUUID &uuid, void *user_data, S32 status, LLExtStat ext_status);
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// Temp assets are stored on sim nodes, they have agent ID and location data associated with them.
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// This is a no-op for non-http asset systems
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virtual void addTempAssetData(const LLUUID& asset_id, const LLUUID& agent_id, const std::string& host_name);
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virtual BOOL hasTempAssetData(const LLUUID& texture_id) const;
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virtual std::string getTempAssetHostName(const LLUUID& texture_id) const;
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virtual LLUUID getTempAssetAgentID(const LLUUID& texture_id) const;
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virtual void removeTempAssetData(const LLUUID& asset_id);
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virtual void removeTempAssetDataByAgentID(const LLUUID& agent_id);
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// Pass LLUUID::null for all
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virtual void dumpTempAssetData(const LLUUID& avatar_id) const;
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virtual void clearTempAssetData();
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// add extra methods to handle metadata
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protected:
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void _cleanupRequests(BOOL all, S32 error);
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void _callUploadCallbacks(const LLUUID &uuid, const LLAssetType::EType asset_type, BOOL success, LLExtStat ext_status);
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virtual void _queueDataRequest(const LLUUID& uuid, LLAssetType::EType type,
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void (*callback)(LLVFS *vfs, const LLUUID&, LLAssetType::EType, void *, S32, LLExtStat),
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void *user_data, BOOL duplicate,
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BOOL is_priority);
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private:
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void _init(LLMessageSystem *msg,
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LLXferManager *xfer,
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LLVFS *vfs,
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LLVFS *static_vfs,
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const LLHost &upstream_host);
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protected:
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enum EMetricResult
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{
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// Static valued enums for #dw readability - please copy this
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// declaration to them on updates -- source in llassetstorage.h
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MR_INVALID = -1, // Makes no sense
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MR_OKAY = 0, // Success - no metric normally
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MR_ZERO_SIZE = 1, // Zero size asset
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MR_BAD_FUNCTION = 2, // Tried to use a virtual base (PROGRAMMER ERROR)
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MR_FILE_NONEXIST = 3, // Old format store call - source file does not exist
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MR_NO_FILENAME = 4, // Old format store call - source filename is NULL/0-length
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MR_NO_UPSTREAM = 5, // Upstream provider is missing
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MR_VFS_CORRUPTION = 6 // VFS is corrupt - too-large or mismatched stated/returned sizes
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};
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static class LLMetrics *metric_recipient;
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static void reportMetric( const LLUUID& asset_id, const LLAssetType::EType asset_type, const std::string& filename,
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const LLUUID& agent_id, S32 asset_size, EMetricResult result,
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const char* file, const S32 line, const std::string& message );
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public:
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static void setMetricRecipient( LLMetrics *recip )
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{
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metric_recipient = recip;
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}
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};
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////////////////////////////////////////////////////////////////////////
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// Wrappers to replicate deprecated API
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////////////////////////////////////////////////////////////////////////
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class LLLegacyAssetRequest
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{
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public:
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void (*mDownCallback)(const char *, const LLUUID&, void *, S32, LLExtStat);
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LLAssetStorage::LLStoreAssetCallback mUpCallback;
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void *mUserData;
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};
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extern LLAssetStorage *gAssetStorage;
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extern const LLUUID CATEGORIZE_LOST_AND_FOUND_ID;
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#endif
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