Thankies Baker Linden~ Ported Ansariel's mAvatarNameCacheConnection change to mAvatarNameCacheConnections to llpanelgroupbulkimpl.h Adds setGroupID in places, in case we ever want to add that.. but for now we don't really need/use it Adds Refresh_Off icon from upstream. Viewer Interesting changes: Moves LLGroupChange out of stdenums.h into llgroupmgr.h Moves roles_constants.h from llcommon into newview This looks like it's better without space changes...
126 lines
3.7 KiB
C
126 lines
3.7 KiB
C
/**
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* @file stdenums.h
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* @brief Enumerations for indra.
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*
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* $LicenseInfo:firstyear=2002&license=viewerlgpl$
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* Second Life Viewer Source Code
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* Copyright (C) 2010, Linden Research, Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation;
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* version 2.1 of the License only.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
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* $/LicenseInfo$
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*/
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#ifndef LL_STDENUMS_H
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#define LL_STDENUMS_H
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//----------------------------------------------------------------------------
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// DEPRECATED - create new, more specific files for shared enums/constants
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//----------------------------------------------------------------------------
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// this enum is used by the llview.h (viewer) and the llassetstorage.h (viewer and sim)
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enum EDragAndDropType
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{
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DAD_NONE = 0,
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DAD_TEXTURE = 1,
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DAD_SOUND = 2,
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DAD_CALLINGCARD = 3,
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DAD_LANDMARK = 4,
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DAD_SCRIPT = 5,
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DAD_CLOTHING = 6,
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DAD_OBJECT = 7,
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DAD_NOTECARD = 8,
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DAD_CATEGORY = 9,
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DAD_ROOT_CATEGORY = 10,
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DAD_BODYPART = 11,
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DAD_ANIMATION = 12,
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DAD_GESTURE = 13,
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DAD_LINK = 14,
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DAD_MESH = 15,
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DAD_COUNT = 16, // number of types in this enum
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};
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// Reasons for drags to be denied.
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// ordered by priority for multi-drag
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enum EAcceptance
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{
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ACCEPT_POSTPONED, // we are asynchronously determining acceptance
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ACCEPT_NO, // Uninformative, general purpose denial.
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ACCEPT_NO_LOCKED, // Operation would be valid, but permissions are set to disallow it.
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ACCEPT_YES_COPY_SINGLE, // We'll take a copy of a single item
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ACCEPT_YES_SINGLE, // Accepted. OK to drag and drop single item here.
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ACCEPT_YES_COPY_MULTI, // We'll take a copy of multiple items
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ACCEPT_YES_MULTI // Accepted. OK to drag and drop multiple items here.
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};
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// This is used by the DeRezObject message to determine where to put
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// derezed tasks.
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enum EDeRezDestination
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{
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DRD_SAVE_INTO_AGENT_INVENTORY = 0,
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DRD_ACQUIRE_TO_AGENT_INVENTORY = 1, // try to leave copy in world
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DRD_SAVE_INTO_TASK_INVENTORY = 2,
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DRD_ATTACHMENT = 3,
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DRD_TAKE_INTO_AGENT_INVENTORY = 4, // delete from world
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DRD_FORCE_TO_GOD_INVENTORY = 5, // force take copy
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DRD_TRASH = 6,
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DRD_ATTACHMENT_TO_INV = 7,
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DRD_ATTACHMENT_EXISTS = 8,
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DRD_RETURN_TO_OWNER = 9, // back to owner's inventory
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DRD_RETURN_TO_LAST_OWNER = 10, // deeded object back to last owner's inventory
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DRD_COUNT = 11
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};
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// This is used by the return to owner code to determine the reason
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// that this object is being returned.
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enum EReturnReason
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{
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RR_GENERIC = 0,
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RR_SANDBOX = 1,
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RR_PARCEL_OWNER = 2,
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RR_PARCEL_AUTO = 3,
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RR_PARCEL_FULL = 4,
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RR_OFF_WORLD = 5,
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RR_COUNT = 6
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};
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// This is used for filling in the first byte of the ExtraID field of
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// the ObjectProperties message.
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enum EObjectPropertiesExtraID
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{
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OPEID_NONE = 0,
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OPEID_ASSET_ID = 1,
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OPEID_FROM_TASK_ID = 2,
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OPEID_COUNT = 3
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};
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enum EAddPosition
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{
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ADD_TOP,
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ADD_SORTED,
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ADD_BOTTOM
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};
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//----------------------------------------------------------------------------
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// DEPRECATED - create new, more specific files for shared enums/constants
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//----------------------------------------------------------------------------
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#endif
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