324 lines
12 KiB
C++
324 lines
12 KiB
C++
/**
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* @file llbutton.h
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* @brief Header for buttons
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*
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* $LicenseInfo:firstyear=2001&license=viewergpl$
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*
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* Copyright (c) 2001-2009, Linden Research, Inc.
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*
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* Second Life Viewer Source Code
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* The source code in this file ("Source Code") is provided by Linden Lab
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* to you under the terms of the GNU General Public License, version 2.0
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* ("GPL"), unless you have obtained a separate licensing agreement
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* ("Other License"), formally executed by you and Linden Lab. Terms of
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* the GPL can be found in doc/GPL-license.txt in this distribution, or
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* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
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*
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* There are special exceptions to the terms and conditions of the GPL as
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* it is applied to this Source Code. View the full text of the exception
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* in the file doc/FLOSS-exception.txt in this software distribution, or
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* online at
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* http://secondlifegrid.net/programs/open_source/licensing/flossexception
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*
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* By copying, modifying or distributing this software, you acknowledge
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* that you have read and understood your obligations described above,
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* and agree to abide by those obligations.
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*
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* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
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* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
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* COMPLETENESS OR PERFORMANCE.
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* $/LicenseInfo$
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*/
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#ifndef LL_LLBUTTON_H
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#define LL_LLBUTTON_H
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#include "lluuid.h"
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#include "llcontrol.h"
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#include "lluictrl.h"
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#include "v4color.h"
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#include "llframetimer.h"
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#include "llfontgl.h"
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#include "lluiimage.h"
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#include "lluistring.h"
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#include "llinitparam.h"
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#include "lluicolor.h"
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//
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// Constants
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//
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// PLEASE please use these "constants" when building your own buttons.
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// They are loaded from settings.xml at run time.
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extern S32 LLBUTTON_H_PAD;
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extern S32 LLBUTTON_V_PAD;
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extern S32 BTN_HEIGHT_SMALL;
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extern S32 BTN_HEIGHT;
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// All button widths should be rounded up to this size
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extern S32 BTN_GRID;
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//
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// Helpful functions
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//
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S32 round_up(S32 grid, S32 value);
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class LLUICtrlFactory;
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//
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// Classes
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//
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class LLButton
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: public LLUICtrl
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{
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public:
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// simple button with text label
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LLButton(const std::string& name, const LLRect &rect = LLRect(), const std::string& control_name = std::string(),
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commit_callback_t commit_callback = NULL);
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LLButton(const std::string& name, const LLRect& rect,
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const std::string &unselected_image,
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const std::string &selected_image,
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const std::string& control_name,
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commit_callback_t commit_callback,
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const LLFontGL* mGLFont = NULL,
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const std::string& unselected_label = LLStringUtil::null,
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const std::string& selected_label = LLStringUtil::null );
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public:
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~LLButton();
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// For backward compatability only
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typedef boost::function<void(void*)> button_callback_t;
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void addImageAttributeToXML(LLXMLNodePtr node, const LLPointer<LLUIImage>, const std::string& xmlTagName) const;
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void init(const std::string& control_name);
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virtual LLXMLNodePtr getXML(bool save_children = true) const;
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static LLView* fromXML(LLXMLNodePtr node, LLView *parent, LLUICtrlFactory *factory);
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virtual void setAlpha( F32 alpha ) { mAlpha = alpha; }
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virtual BOOL handleUnicodeCharHere(llwchar uni_char);
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virtual BOOL handleKeyHere(KEY key, MASK mask);
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virtual BOOL handleMouseDown(S32 x, S32 y, MASK mask);
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virtual BOOL handleMouseUp(S32 x, S32 y, MASK mask);
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virtual BOOL handleHover(S32 x, S32 y, MASK mask);
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virtual BOOL handleRightMouseDown(S32 x, S32 y, MASK mask);
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virtual BOOL handleRightMouseUp(S32 x, S32 y, MASK mask);
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virtual BOOL handleDoubleClick(S32 x, S32 y, MASK mask);
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virtual void draw();
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virtual void onMouseCaptureLost();
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virtual void onCommit();
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void setUnselectedLabelColor( const LLColor4& c ) { mUnselectedLabelColor = c; }
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void setSelectedLabelColor( const LLColor4& c ) { mSelectedLabelColor = c; }
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boost::signals2::connection setClickedCallback(const CommitCallbackParam& cb);
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boost::signals2::connection setMouseDownCallback(const CommitCallbackParam& cb);
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boost::signals2::connection setMouseUpCallback(const CommitCallbackParam& cb);
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boost::signals2::connection setHeldDownCallback(const CommitCallbackParam& cb);
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boost::signals2::connection setClickedCallback( const commit_signal_t::slot_type& cb ); // mouse down and up within button
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boost::signals2::connection setMouseDownCallback( const commit_signal_t::slot_type& cb );
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boost::signals2::connection setMouseUpCallback( const commit_signal_t::slot_type& cb ); // mouse up, EVEN IF NOT IN BUTTON
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// Passes a 'count' parameter in the commit param payload, i.e. param["count"])
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boost::signals2::connection setHeldDownCallback( const commit_signal_t::slot_type& cb ); // Mouse button held down and in button
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// *TODO: Deprecate (for backwards compatability only)
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boost::signals2::connection setClickedCallback( button_callback_t cb, void* data );
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boost::signals2::connection setMouseDownCallback( button_callback_t cb, void* data );
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boost::signals2::connection setMouseUpCallback( button_callback_t cb, void* data );
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boost::signals2::connection setHeldDownCallback( button_callback_t cb, void* data );
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void setHeldDownDelay( F32 seconds, S32 frames = 0) { mHeldDownDelay = seconds; mHeldDownFrameDelay = frames; }
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F32 getHeldDownTime() const { return mMouseDownTimer.getElapsedTimeF32(); }
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BOOL toggleState();
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BOOL getToggleState() const;
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void setToggleState(BOOL b);
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void setHighlight(bool b);
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void setFlashing( BOOL b );
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BOOL getFlashing() const { return mFlashing; }
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void setHAlign( LLFontGL::HAlign align ) { mHAlign = align; }
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LLFontGL::HAlign getHAlign() const { return mHAlign; }
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void setLeftHPad( S32 pad ) { mLeftHPad = pad; }
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S32 getLeftHPad() const { return mLeftHPad; }
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void setRightHPad( S32 pad ) { mRightHPad = pad; }
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S32 getRightHPad() const { return mRightHPad; }
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void setImageOverlayTopPad( S32 pad ) { mImageOverlayTopPad = pad; }
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S32 getImageOverlayTopPad() const { return mImageOverlayTopPad; }
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void setImageOverlayBottomPad( S32 pad ) { mImageOverlayBottomPad = pad; }
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S32 getImageOverlayBottomPad() const { return mImageOverlayBottomPad; }
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const std::string getLabelUnselected() const { return wstring_to_utf8str(mUnselectedLabel); }
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const std::string getLabelSelected() const { return wstring_to_utf8str(mSelectedLabel); }
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void setImageColor(const std::string& color_control);
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void setImageColor(const LLColor4& c);
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/*virtual*/ void setColor(const LLColor4& c);
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void setImages(const std::string &image_name, const std::string &selected_name);
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void setDisabledImageColor(const LLColor4& c) { mDisabledImageColor = c; }
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void setDisabledSelectedLabelColor( const LLColor4& c ) { mDisabledSelectedLabelColor = c; }
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void setImageOverlay(const std::string& image_name, LLFontGL::HAlign alignment = LLFontGL::HCENTER, const LLColor4& color = LLColor4::white);
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void setImageOverlay(const LLUUID& image_id, LLFontGL::HAlign alignment = LLFontGL::HCENTER, const LLColor4& color = LLColor4::white);
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LLPointer<LLUIImage> getImageOverlay() { return mImageOverlay; }
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LLFontGL::HAlign getImageOverlayHAlign() const { return mImageOverlayAlignment; }
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void autoResize(); // resize with label of current btn state
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void resize(LLUIString label); // resize with label input
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void setLabel( const LLStringExplicit& label);
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virtual BOOL setLabelArg( const std::string& key, const LLStringExplicit& text );
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void setLabelUnselected(const LLStringExplicit& label);
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void setLabelSelected(const LLStringExplicit& label);
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void setDisabledLabelColor( const LLColor4& c ) { mDisabledLabelColor = c; }
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void setFont(const LLFontGL *font)
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{ mGLFont = ( font ? font : LLFontGL::getFontSansSerif()); }
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const LLFontGL* getFont() const { return mGLFont; }
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const LLUIString& getCurrentLabel() const;
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void setScaleImage(BOOL scale) { mScaleImage = scale; }
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BOOL getScaleImage() const { return mScaleImage; }
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void setDropShadowedText(BOOL b) { mDropShadowedText = b; }
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void setBorderEnabled(BOOL b) { mBorderEnabled = b; }
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void setHoverGlowStrength(F32 strength) { mHoverGlowStrength = strength; }
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void setImageUnselected(LLPointer<LLUIImage> image);
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void setImageSelected(LLPointer<LLUIImage> image);
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void setImageHoverSelected(LLPointer<LLUIImage> image);
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void setImageHoverUnselected(LLPointer<LLUIImage> image);
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void setImageDisabled(LLPointer<LLUIImage> image);
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void setImageDisabledSelected(LLPointer<LLUIImage> image);
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void setImageFlash(LLPointer<LLUIImage> image);
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void setImagePressed(LLPointer<LLUIImage> image);
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static void onHeldDown(void *userdata); // to be called by gIdleCallbacks
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void setHelpURLCallback(const std::string &help_url);
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const std::string& getHelpURL() const { return mHelpURL; }
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void setForcePressedState(bool b) { mForcePressedState = b; }
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void setAutoResize(bool auto_resize) { mAutoResize = auto_resize; }
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bool getIsToggle() const { return mIsToggle; }
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bool setIsToggle(bool toggle) { return mIsToggle = toggle; }
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protected:
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const LLPointer<LLUIImage>& getImageUnselected() const { return mImageUnselected; }
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const LLPointer<LLUIImage>& getImageSelected() const { return mImageSelected; }
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void getOverlayImageSize(S32& overlay_width, S32& overlay_height);
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LLFrameTimer mMouseDownTimer;
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bool mNeedsHighlight;
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S32 mButtonFlashCount;
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F32 mButtonFlashRate;
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void drawBorder(LLUIImage* imagep, const LLColor4& color, S32 size);
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void resetMouseDownTimer();
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commit_signal_t* mMouseDownSignal;
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commit_signal_t* mMouseUpSignal;
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commit_signal_t* mHeldDownSignal;
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const LLFontGL *mGLFont;
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S32 mMouseDownFrame;
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S32 mMouseHeldDownCount; // Counter for parameter passed to held-down callback
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F32 mHeldDownDelay; // seconds, after which held-down callbacks get called
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S32 mHeldDownFrameDelay; // frames, after which held-down callbacks get called
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LLPointer<LLUIImage> mImageOverlay;
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LLPointer<LLUIImage> mImageOverlaySelected;
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LLFontGL::HAlign mImageOverlayAlignment;
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LLUIColor mImageOverlayColor;
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LLUIColor mImageOverlaySelectedColor;
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LLUIColor mImageOverlayDisabledColor;
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LLPointer<LLUIImage> mImageUnselected;
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LLUIString mUnselectedLabel;
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LLUIColor mUnselectedLabelColor;
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LLPointer<LLUIImage> mImageSelected;
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LLUIString mSelectedLabel;
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LLUIColor mSelectedLabelColor;
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LLPointer<LLUIImage> mImageHoverSelected;
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LLPointer<LLUIImage> mImageHoverUnselected;
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LLPointer<LLUIImage> mImageDisabled;
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LLUIColor mDisabledLabelColor;
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LLPointer<LLUIImage> mImageDisabledSelected;
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LLUIString mDisabledSelectedLabel;
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LLUIColor mDisabledSelectedLabelColor;
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LLPointer<LLUIImage> mImagePressed;
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LLPointer<LLUIImage> mImagePressedSelected;
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/* There are two ways an image can flash- by making changes in color according to flash_color attribute
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or by changing icon from current to the one specified in image_flash. Second way is used only if
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flash icon name is set in attributes(by default it isn't). First way is used otherwise. */
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LLPointer<LLUIImage> mImageFlash;
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LLUIColor mFlashBgColor;
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LLUIColor mImageColor;
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LLUIColor mDisabledImageColor;
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bool mIsToggle;
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bool mScaleImage;
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bool mDropShadowedText;
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bool mAutoResize;
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bool mBorderEnabled;
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bool mFlashing;
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LLFontGL::HAlign mHAlign;
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S32 mLeftHPad;
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S32 mRightHPad;
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S32 mBottomVPad; // under text label
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S32 mImageOverlayTopPad;
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S32 mImageOverlayBottomPad;
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/*
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* Space between image_overlay and label
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*/
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S32 mImgOverlayLabelSpace;
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F32 mHoverGlowStrength;
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F32 mCurGlowStrength;
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bool mCommitOnReturn;
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bool mFadeWhenDisabled;
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bool mForcePressedState;
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bool mDisplayPressedState;
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std::string mHelpURL;
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LLFrameTimer mFlashingTimer;
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bool mHandleRightMouse;
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F32 mAlpha;
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};
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#endif // LL_LLBUTTON_H
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