Better for reallllly wide screens and multiscreen setups, apparently. Also, let's merge with v-r while we're at it, since llcamera.h requires a large-ish recompile Nothing functional though. And some license updates to some identical files in llmath.
65 lines
2.0 KiB
C++
65 lines
2.0 KiB
C++
/**
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* @file llsdutil_math.h
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* @author Brad
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* @date 2009-05-19
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* @brief Utility classes, functions, etc, for using structured data with math classes.
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*
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* $LicenseInfo:firstyear=2009&license=viewerlgpl$
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* Second Life Viewer Source Code
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* Copyright (C) 2010, Linden Research, Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation;
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* version 2.1 of the License only.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
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* $/LicenseInfo$
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*/
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#ifndef LL_LLSDUTIL_MATH_H
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#define LL_LLSDUTIL_MATH_H
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class LL_COMMON_API LLSD;
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// vector3
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class LLVector3;
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LLSD ll_sd_from_vector3(const LLVector3& vec);
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LLVector3 ll_vector3_from_sd(const LLSD& sd, S32 start_index = 0);
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// vector4
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class LLVector4;
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LLSD ll_sd_from_vector4(const LLVector4& vec);
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LLVector4 ll_vector4_from_sd(const LLSD& sd, S32 start_index = 0);
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// vector3d (double)
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class LLVector3d;
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LLSD ll_sd_from_vector3d(const LLVector3d& vec);
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LLVector3d ll_vector3d_from_sd(const LLSD& sd, S32 start_index = 0);
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// vector2
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class LLVector2;
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LLSD ll_sd_from_vector2(const LLVector2& vec);
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LLVector2 ll_vector2_from_sd(const LLSD& sd);
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// Quaternion
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class LLQuaternion;
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LLSD ll_sd_from_quaternion(const LLQuaternion& quat);
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LLQuaternion ll_quaternion_from_sd(const LLSD& sd);
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// color4
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class LLColor4;
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LLSD ll_sd_from_color4(const LLColor4& c);
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LLColor4 ll_color4_from_sd(const LLSD& sd);
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#endif // LL_LLSDUTIL_MATH_H
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