Files
SingularityViewer/indra/newview/llvoavatardefines.cpp
phr0z3nt04st 0ba33c9fb4 Added Alpha Layer support and Additional Attachments, plus I reverted my
localhost on outgoing log hack and added the original values back in.
2010-05-13 20:53:47 -05:00

237 lines
13 KiB
C++

/**
* @file llvoavatar.cpp
* @brief Implementation of LLVOAvatar class which is a derivation fo LLViewerObject
*
* $LicenseInfo:firstyear=2001&license=viewergpl$
*
* Copyright (c) 2001-2009, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at
* http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#include "llviewerprecompiledheaders.h"
#include "llvoavatardefines.h"
const S32 LLVOAvatarDefines::SCRATCH_TEX_WIDTH = 512;
const S32 LLVOAvatarDefines::SCRATCH_TEX_HEIGHT = 512;
const S32 LLVOAvatarDefines::IMPOSTOR_PERIOD = 2;
using namespace LLVOAvatarDefines;
/*********************************************************************************
* Edit this function to add/remove/change textures and mesh definitions for avatars.
*/
void LLVOAvatarDictionary::initData()
{
// Textures
mTextureMap[TEX_HEAD_BODYPAINT] = new TextureDictionaryEntry("head bodypaint", TRUE, BAKED_NUM_INDICES, "", WT_SKIN);
mTextureMap[TEX_UPPER_SHIRT] = new TextureDictionaryEntry("shirt", TRUE, BAKED_NUM_INDICES, "UIImgDefaultShirtUUID", WT_SHIRT);
mTextureMap[TEX_LOWER_PANTS] = new TextureDictionaryEntry("pants", TRUE, BAKED_NUM_INDICES, "UIImgDefaultPantsUUID", WT_PANTS);
mTextureMap[TEX_EYES_IRIS] = new TextureDictionaryEntry("iris", TRUE, BAKED_NUM_INDICES, "UIImgDefaultEyesUUID", WT_EYES);
mTextureMap[TEX_HAIR] = new TextureDictionaryEntry("hair", TRUE, BAKED_NUM_INDICES, "UIImgDefaultHairUUID", WT_HAIR);
mTextureMap[TEX_UPPER_BODYPAINT] = new TextureDictionaryEntry("upper bodypaint", TRUE, BAKED_NUM_INDICES, "", WT_SKIN);
mTextureMap[TEX_LOWER_BODYPAINT] = new TextureDictionaryEntry("lower bodypaint", TRUE, BAKED_NUM_INDICES, "", WT_SKIN);
mTextureMap[TEX_LOWER_SHOES] = new TextureDictionaryEntry("shoes", TRUE, BAKED_NUM_INDICES, "UIImgDefaultShoesUUID", WT_SHOES);
mTextureMap[TEX_LOWER_SOCKS] = new TextureDictionaryEntry("socks", TRUE, BAKED_NUM_INDICES, "UIImgDefaultSocksUUID", WT_SOCKS);
mTextureMap[TEX_UPPER_JACKET] = new TextureDictionaryEntry("upper jacket", TRUE, BAKED_NUM_INDICES, "UIImgDefaultJacketUUID", WT_JACKET);
mTextureMap[TEX_LOWER_JACKET] = new TextureDictionaryEntry("lower jacket", TRUE, BAKED_NUM_INDICES, "UIImgDefaultJacketUUID", WT_JACKET);
mTextureMap[TEX_UPPER_GLOVES] = new TextureDictionaryEntry("gloves", TRUE, BAKED_NUM_INDICES, "UIImgDefaultGlovesUUID", WT_GLOVES);
mTextureMap[TEX_UPPER_UNDERSHIRT] = new TextureDictionaryEntry("undershirt", TRUE, BAKED_NUM_INDICES, "UIImgDefaultUnderwearUUID", WT_UNDERSHIRT);
mTextureMap[TEX_LOWER_UNDERPANTS] = new TextureDictionaryEntry("underpants", TRUE, BAKED_NUM_INDICES, "UIImgDefaultUnderwearUUID", WT_UNDERPANTS);
mTextureMap[TEX_SKIRT] = new TextureDictionaryEntry("skirt", TRUE, BAKED_NUM_INDICES, "UIImgDefaultSkirtUUID", WT_SKIRT);
mTextureMap[TEX_LOWER_ALPHA] = new TextureDictionaryEntry("lower_alpha", TRUE, BAKED_NUM_INDICES, "UIImgDefaultAlphaUUID", WT_ALPHA);
mTextureMap[TEX_UPPER_ALPHA] = new TextureDictionaryEntry("upper_alpha", TRUE, BAKED_NUM_INDICES, "UIImgDefaultAlphaUUID", WT_ALPHA);
mTextureMap[TEX_HEAD_ALPHA] = new TextureDictionaryEntry("head_alpha", TRUE, BAKED_NUM_INDICES, "UIImgDefaultAlphaUUID", WT_ALPHA);
mTextureMap[TEX_EYES_ALPHA] = new TextureDictionaryEntry("eyes_alpha", TRUE, BAKED_NUM_INDICES, "UIImgDefaultAlphaUUID", WT_ALPHA);
mTextureMap[TEX_HAIR_ALPHA] = new TextureDictionaryEntry("hair_alpha", TRUE, BAKED_NUM_INDICES, "UIImgDefaultAlphaUUID", WT_ALPHA);
mTextureMap[TEX_HEAD_TATTOO] = new TextureDictionaryEntry("head_tattoo", TRUE, BAKED_NUM_INDICES, "", WT_TATTOO);
mTextureMap[TEX_UPPER_TATTOO] = new TextureDictionaryEntry("upper_tattoo", TRUE, BAKED_NUM_INDICES, "", WT_TATTOO);
mTextureMap[TEX_LOWER_TATTOO] = new TextureDictionaryEntry("lower_tattoo", TRUE, BAKED_NUM_INDICES, "", WT_TATTOO);
mTextureMap[TEX_HEAD_BAKED] = new TextureDictionaryEntry("head-baked", FALSE, BAKED_HEAD);
mTextureMap[TEX_UPPER_BAKED] = new TextureDictionaryEntry("upper-baked", FALSE, BAKED_UPPER);
mTextureMap[TEX_LOWER_BAKED] = new TextureDictionaryEntry("lower-baked", FALSE, BAKED_LOWER);
mTextureMap[TEX_EYES_BAKED] = new TextureDictionaryEntry("eyes-baked", FALSE, BAKED_EYES);
mTextureMap[TEX_HAIR_BAKED] = new TextureDictionaryEntry("hair-baked", FALSE, BAKED_HAIR);
mTextureMap[TEX_SKIRT_BAKED] = new TextureDictionaryEntry("skirt-baked", FALSE, BAKED_SKIRT);
// Baked textures
mBakedTextureMap[BAKED_HEAD] = new BakedDictionaryEntry(TEX_HEAD_BAKED, "head", 3, TEX_HEAD_BODYPAINT, TEX_HEAD_TATTOO, TEX_HEAD_ALPHA);
mBakedTextureMap[BAKED_UPPER] = new BakedDictionaryEntry(TEX_UPPER_BAKED, "upper_body", 7, TEX_UPPER_SHIRT, TEX_UPPER_BODYPAINT, TEX_UPPER_JACKET, TEX_UPPER_GLOVES, TEX_UPPER_UNDERSHIRT, TEX_UPPER_TATTOO, TEX_UPPER_ALPHA);
mBakedTextureMap[BAKED_LOWER] = new BakedDictionaryEntry(TEX_LOWER_BAKED, "lower_body", 8, TEX_LOWER_PANTS, TEX_LOWER_BODYPAINT, TEX_LOWER_SHOES, TEX_LOWER_SOCKS, TEX_LOWER_JACKET, TEX_LOWER_UNDERPANTS, TEX_LOWER_TATTOO, TEX_LOWER_ALPHA);
mBakedTextureMap[BAKED_EYES] = new BakedDictionaryEntry(TEX_EYES_BAKED, "eyes", 2, TEX_EYES_IRIS, TEX_EYES_ALPHA);
mBakedTextureMap[BAKED_SKIRT] = new BakedDictionaryEntry(TEX_SKIRT_BAKED, "skirt", 1, TEX_SKIRT);
mBakedTextureMap[BAKED_HAIR] = new BakedDictionaryEntry(TEX_HAIR_BAKED, "hair", 2, TEX_HAIR, TEX_HAIR_ALPHA);
// Meshes
mMeshMap[MESH_ID_HAIR] = new MeshDictionaryEntry(BAKED_HAIR, "hairMesh", 6, LLViewerJoint::PN_4);
mMeshMap[MESH_ID_HEAD] = new MeshDictionaryEntry(BAKED_HEAD, "headMesh", 5, LLViewerJoint::PN_5);
mMeshMap[MESH_ID_EYELASH] = new MeshDictionaryEntry(BAKED_HEAD, "eyelashMesh", 1, LLViewerJoint::PN_0); // no baked mesh associated currently
mMeshMap[MESH_ID_UPPER_BODY] = new MeshDictionaryEntry(BAKED_UPPER, "upperBodyMesh", 5, LLViewerJoint::PN_1);
mMeshMap[MESH_ID_LOWER_BODY] = new MeshDictionaryEntry(BAKED_LOWER, "lowerBodyMesh", 5, LLViewerJoint::PN_2);
mMeshMap[MESH_ID_EYEBALL_LEFT] = new MeshDictionaryEntry(BAKED_EYES, "eyeBallLeftMesh", 2, LLViewerJoint::PN_3);
mMeshMap[MESH_ID_EYEBALL_RIGHT] = new MeshDictionaryEntry(BAKED_EYES, "eyeBallRightMesh", 2, LLViewerJoint::PN_3);
mMeshMap[MESH_ID_SKIRT] = new MeshDictionaryEntry(BAKED_SKIRT, "skirtMesh", 5, LLViewerJoint::PN_5);
// Wearables
mWearableMap[BAKED_HEAD] = new WearableDictionaryEntry("18ded8d6-bcfc-e415-8539-944c0f5ea7a6", 5, WT_SHAPE, WT_SKIN, WT_HAIR, WT_TATTOO, WT_ALPHA);
mWearableMap[BAKED_UPPER] = new WearableDictionaryEntry("338c29e3-3024-4dbb-998d-7c04cf4fa88f", 8, WT_SHAPE, WT_SKIN, WT_SHIRT, WT_JACKET, WT_GLOVES, WT_UNDERSHIRT, WT_TATTOO, WT_ALPHA);
mWearableMap[BAKED_LOWER] = new WearableDictionaryEntry("91b4a2c7-1b1a-ba16-9a16-1f8f8dcc1c3f", 9, WT_SHAPE, WT_SKIN, WT_PANTS, WT_SHOES, WT_SOCKS, WT_JACKET, WT_UNDERPANTS, WT_TATTOO, WT_ALPHA);
mWearableMap[BAKED_EYES] = new WearableDictionaryEntry("b2cf28af-b840-1071-3c6a-78085d8128b5", 2, WT_EYES, WT_ALPHA);
mWearableMap[BAKED_SKIRT] = new WearableDictionaryEntry("ea800387-ea1a-14e0-56cb-24f2022f969a", 1, WT_SKIRT);
mWearableMap[BAKED_HAIR] = new WearableDictionaryEntry("0af1ef7c-ad24-11dd-8790-001f5bf833e8", 2, WT_HAIR, WT_ALPHA);
}
/*
*
*********************************************************************************/
LLVOAvatarDictionary::LLVOAvatarDictionary()
{
initData();
createAssociations();
}
// Baked textures are composites of textures; for each such composited texture,
// map it to the baked texture.
void LLVOAvatarDictionary::createAssociations()
{
for (baked_map_t::const_iterator iter = mBakedTextureMap.begin(); iter != mBakedTextureMap.end(); iter++)
{
const EBakedTextureIndex baked_index = (iter->first);
const BakedDictionaryEntry *dict = (iter->second);
// For each texture that this baked texture index affects, associate those textures
// with this baked texture index.
for (texture_vec_t::const_iterator local_texture_iter = dict->mLocalTextures.begin();
local_texture_iter != dict->mLocalTextures.end();
local_texture_iter++)
{
const ETextureIndex local_texture_index = (ETextureIndex) *local_texture_iter;
mTextureMap[local_texture_index]->mIsUsedByBakedTexture = true;
mTextureMap[local_texture_index]->mBakedTextureIndex = baked_index;
}
}
}
LLVOAvatarDictionary::TextureDictionaryEntry::TextureDictionaryEntry(const std::string &name,
bool is_local_texture,
EBakedTextureIndex baked_texture_index,
const std::string &default_image_name,
EWearableType wearable_type) :
mName(name),
mIsLocalTexture(is_local_texture),
mIsBakedTexture(!is_local_texture),
mIsUsedByBakedTexture(baked_texture_index != BAKED_NUM_INDICES),
mBakedTextureIndex(baked_texture_index),
mDefaultImageName(default_image_name),
mWearableType(wearable_type)
{
}
LLVOAvatarDictionary::MeshDictionaryEntry::MeshDictionaryEntry(EBakedTextureIndex baked_index,
const std::string &name,
U8 level,
LLViewerJoint::PickName pick) :
mBakedID(baked_index),
mName(name),
mLOD(level),
mPickName(pick)
{
}
LLVOAvatarDictionary::BakedDictionaryEntry::BakedDictionaryEntry(ETextureIndex tex_index,
const std::string &name,
U32 num_local_textures, ... ) :
mName(name),
mTextureIndex(tex_index)
{
va_list argp;
va_start(argp, num_local_textures);
for (U8 i=0; i < num_local_textures; i++)
{
ETextureIndex t = (ETextureIndex)va_arg(argp,int);
mLocalTextures.push_back(t);
}
}
LLVOAvatarDictionary::WearableDictionaryEntry::WearableDictionaryEntry(const std::string &hash_name,
U32 num_wearables, ... ) :
mHashID(LLUUID(hash_name))
{
va_list argp;
va_start(argp, num_wearables);
for (U8 i=0; i < num_wearables; i++)
{
EWearableType t = (EWearableType)va_arg(argp,int);
mWearablesVec.push_back(t);
}
}
//virtual
LLVOAvatarDictionary::~LLVOAvatarDictionary()
{
for (mesh_map_t::iterator iter = mMeshMap.begin(); iter != mMeshMap.end(); iter++)
delete (iter->second);
for (baked_map_t::iterator iter = mBakedTextureMap.begin(); iter != mBakedTextureMap.end(); iter++)
delete (iter->second);
for (texture_map_t::iterator iter = mTextureMap.begin(); iter != mTextureMap.end(); iter++)
delete (iter->second);
}
const LLVOAvatarDictionary::MeshDictionaryEntry *LLVOAvatarDictionary::getMesh(EMeshIndex index) const
{
mesh_map_t::const_iterator mesh_iter = mMeshMap.find(index);
if (mesh_iter == mMeshMap.end()) return NULL;
return mesh_iter->second;
}
const LLVOAvatarDictionary::BakedDictionaryEntry *LLVOAvatarDictionary::getBakedTexture(EBakedTextureIndex index) const
{
baked_map_t::const_iterator baked_iter = mBakedTextureMap.find(index);
if (baked_iter == mBakedTextureMap.end()) return NULL;
return baked_iter->second;
}
const LLVOAvatarDictionary::TextureDictionaryEntry *LLVOAvatarDictionary::getTexture(ETextureIndex index) const
{
texture_map_t::const_iterator texture_iter = mTextureMap.find(index);
if (texture_iter == mTextureMap.end()) return NULL;
return texture_iter->second;
}
const LLVOAvatarDictionary::WearableDictionaryEntry *LLVOAvatarDictionary::getWearable(EBakedTextureIndex index) const
{
wearable_map_t::const_iterator wearable_iter = mWearableMap.find(index);
if (wearable_iter == mWearableMap.end()) return NULL;
return wearable_iter->second;
}
ETextureIndex LLVOAvatarDefines::getTextureIndex(EBakedTextureIndex index)
{
return LLVOAvatarDictionary::getInstance()->getBakedTexture(index)->mTextureIndex;
}