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98f9a09b3921bb0cd79386923ebccdb383a98d08
SingularityViewer/indra/newview/app_settings/shaders/class1
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Shyotl 98f9a09b39 sunlight_color_copy need only be vec3.
2014-05-08 16:39:41 -05:00
..
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Fixed a silly mistake that was causing vsync to be enabled when it should have been. Also fix typo in objectSkinV.glsl previous commit
2014-05-08 15:30:02 -05:00
deferred
Pulled SSAO out into its own shader to support running at a lower-than-native framebuffer resolution (defaults at half-resolution [SHRenderSSAOResolutionScale=.5] ). This doesn't improve the slow ssao/shadow softening, however, as that bit remains unchanged.
2013-12-13 02:19:57 -06:00
effects
Fix shader compilation/out-of-spec issues
2013-10-05 17:33:34 -04:00
environment
Mats.
2013-11-02 01:20:05 -05:00
interface
Merge https://github.com/abaph/SingularityViewer
2013-11-17 16:38:06 +01:00
lighting
Mats.
2013-11-02 01:20:05 -05:00
objects
Made a few more fullbright face types occlude any glow behind them.
2013-10-26 18:01:36 -05:00
transform
Unstaged changes cleanup. Further vectorization. Change in binormal/bitangent calculation.
2013-10-09 15:43:23 -05:00
windlight
sunlight_color_copy need only be vec3.
2014-05-08 16:39:41 -05:00
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