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SingularityViewer/indra/llwindow/llkeyboardwin32.h
Inusaito Sayori 72080e79e9 Sync llcommon with Alchemy a bit.
llmath::llround->ll_round
LL_ICC->LL_INTELC
Add llpredicate
Add LL_CPP11 macro
Remove llhash
Update llinitparam, llsd and all relatives of it.
2015-03-20 22:04:04 -04:00

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/**
* @file llkeyboardwin32.h
* @brief Handler for assignable key bindings
*
* $LicenseInfo:firstyear=2004&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LL_LLKEYBOARDWIN32_H
#define LL_LLKEYBOARDWIN32_H
#include "llkeyboard.h"
// this mask distinguishes extended keys, which include non-numpad arrow keys
// (and, curiously, the num lock and numpad '/')
const MASK MASK_EXTENDED = 0x0100;
class LLKeyboardWin32 : public LLKeyboard
{
public:
LLKeyboardWin32();
/*virtual*/ ~LLKeyboardWin32() {};
/*virtual*/ BOOL handleKeyUp(const U16 key, MASK mask);
/*virtual*/ BOOL handleKeyDown(const U16 key, MASK mask);
/*virtual*/ void resetMaskKeys();
/*virtual*/ MASK currentMask(BOOL for_mouse_event);
/*virtual*/ void scanKeyboard();
BOOL translateExtendedKey(const U16 os_key, const MASK mask, KEY *translated_key);
U16 inverseTranslateExtendedKey(const KEY translated_key);
protected:
MASK updateModifiers();
//void setModifierKeyLevel( KEY key, BOOL new_state );
private:
std::map<U16, KEY> mTranslateNumpadMap;
std::map<KEY, U16> mInvTranslateNumpadMap;
};
#endif