Aleric Inglewood
94b42e7a9b
Speed up of particular inefficient part related to motions.
...
For these standard motions, the viewer likes to very frequently
flood-call startMotion/stopMotion sometimes, which at the very
least needs a LLUUID lookup in a std::map. In particular, this
is done for two of them for every avatar in the sim every frame.
This code makes it possible to test if that makes sense by
merely doing a bit test.
Conflicts:
indra/llcharacter/llkeyframemotion.h
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