5810 lines
157 KiB
C++
5810 lines
157 KiB
C++
/**
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* @file llfloatermodelpreview.cpp
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* @brief LLFloaterModelPreview class implementation
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*
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* $LicenseInfo:firstyear=2004&license=viewergpl$
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*
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* Copyright (c) 2010, Linden Research, Inc.
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*
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* Second Life Viewer Source Code
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* The source code in this file ("Source Code") is provided by Linden Lab
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* to you under the terms of the GNU General Public License, version 2.0
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* ("GPL"), unless you have obtained a separate licensing agreement
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* ("Other License"), formally executed by you and Linden Lab. Terms of
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* the GPL can be found in doc/GPL-license.txt in this distribution, or
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* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
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*
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* There are special exceptions to the terms and conditions of the GPL as
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* it is applied to this Source Code. View the full text of the exception
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* in the file doc/FLOSS-exception.txt in this software distribution, or
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* online at
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* http://secondlifegrid.net/programs/open_source/licensing/flossexception
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*
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* By copying, modifying or distributing this software, you acknowledge
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* that you have read and understood your obligations described above,
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* and agree to abide by those obligations.
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*
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* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
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* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
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* COMPLETENESS OR PERFORMANCE.
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* $/LicenseInfo$
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*/
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#include "llviewerprecompiledheaders.h"
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#include "dae.h"
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#include "dom/domCOLLADA.h"
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#include "dom/domConstants.h"
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#include "dom/domProfile_COMMON.h"
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#include "llfloatermodelpreview.h"
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#include "aifilepicker.h"
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#include "llagent.h"
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#include "llbutton.h"
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#include "llcombobox.h"
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#include "lldrawable.h"
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#include "lldrawpoolavatar.h"
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#include "llrender.h"
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#include "llface.h"
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#include "llfocusmgr.h"
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#include "lliconctrl.h"
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#include "llmatrix4a.h"
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#include "llnotificationsutil.h"
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#include "llsdutil_math.h"
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#include "lltextbox.h"
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#include "lltoolmgr.h"
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#include "llui.h"
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#include "llvector4a.h"
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#include "llviewercamera.h"
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#include "llviewerwindow.h"
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#include "llvoavatar.h"
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#include "pipeline.h"
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#include "lluictrlfactory.h"
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#include "llviewercontrol.h"
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#include "llviewermenu.h"
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#include "llviewerregion.h"
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#include "llviewertexturelist.h"
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#include "llcheckboxctrl.h"
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#include "llsdserialize.h"
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#include "llsliderctrl.h"
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#include "llspinctrl.h"
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#include "lltrans.h"
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#include "llcallbacklist.h"
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#include "llviewerobjectlist.h"
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#include "llanimationstates.h"
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#include "llviewernetwork.h"
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#include "llviewershadermgr.h"
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#include "glod/glod.h"
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#include <boost/algorithm/string.hpp>
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#include "hippogridmanager.h"
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#include "hippolimits.h"
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const S32 SLM_SUPPORTED_VERSION = 3;
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//static
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S32 LLFloaterModelPreview::sUploadAmount = 10;
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LLFloaterModelPreview* LLFloaterModelPreview::sInstance = NULL;
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std::list<LLModelLoader*> LLModelLoader::sActiveLoaderList;
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// "Retain%" decomp parameter has values from 0.0 to 1.0 by 0.01
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// But according to the UI spec for upload model floater, this parameter
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// should be represented by Retain spinner with values from 1 to 100 by 1.
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// To achieve this, RETAIN_COEFFICIENT is used while creating spinner
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// and when value is requested from spinner.
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const double RETAIN_COEFFICIENT = 100;
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// "Cosine%" decomp parameter has values from 0.9 to 1 by 0.001
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// But according to the UI spec for upload model floater, this parameter
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// should be represented by Smooth combobox with only 10 values.
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// So this const is used as a size of Smooth combobox list.
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const S32 SMOOTH_VALUES_NUMBER = 10;
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void drawBoxOutline(const LLVector3& pos, const LLVector3& size);
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std::string lod_name[NUM_LOD] =
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{
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"lowest",
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"low",
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"medium",
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"high",
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};
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std::string lod_triangles_name[NUM_LOD] =
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{
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"lowest_triangles",
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"low_triangles",
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"medium_triangles",
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"high_triangles",
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};
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std::string lod_vertices_name[NUM_LOD] =
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{
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"lowest_vertices",
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"low_vertices",
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"medium_vertices",
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"high_vertices",
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};
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std::string lod_status_name[NUM_LOD] =
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{
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"lowest_status",
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"low_status",
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"medium_status",
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"high_status",
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};
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std::string lod_icon_name[NUM_LOD] =
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{
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"status_icon_lowest",
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"status_icon_low",
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"status_icon_medium",
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"status_icon_high",
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};
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std::string lod_status_image[NUM_LOD] =
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{
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"green_checkmark.png",
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"lag_status_warning.tga",
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"red_x.png",
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};
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std::string lod_label_name[NUM_LOD] =
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{
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"lowest_label",
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"low_label",
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"medium_label",
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"high_label",
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};
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std::string colladaVersion[VERSIONTYPE_COUNT + 1] =
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{
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"1.4.0",
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"1.4.1",
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"Unsupported"
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};
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#define LL_DEGENERACY_TOLERANCE 1e-7f
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inline F32 dot3fpu(const LLVector4a& a, const LLVector4a& b)
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{
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volatile F32 p0 = a[0] * b[0];
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volatile F32 p1 = a[1] * b[1];
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volatile F32 p2 = a[2] * b[2];
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return p0 + p1 + p2;
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}
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bool ll_is_degenerate(const LLVector4a& a, const LLVector4a& b, const LLVector4a& c, F32 tolerance = LL_DEGENERACY_TOLERANCE)
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{
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// small area check
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{
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LLVector4a edge1; edge1.setSub(a, b);
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LLVector4a edge2; edge2.setSub(a, c);
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//////////////////////////////////////////////////////////////////////////
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/// Linden Modified
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//////////////////////////////////////////////////////////////////////////
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// If no one edge is more than 10x longer than any other edge, we weaken
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// the tolerance by a factor of 1e-4f.
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LLVector4a edge3; edge3.setSub(c, b);
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const F32 len1sq = edge1.dot3(edge1).getF32();
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const F32 len2sq = edge2.dot3(edge2).getF32();
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const F32 len3sq = edge3.dot3(edge3).getF32();
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bool abOK = (len1sq <= 100.f * len2sq) && (len1sq <= 100.f * len3sq);
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bool acOK = (len2sq <= 100.f * len1sq) && (len1sq <= 100.f * len3sq);
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bool cbOK = (len3sq <= 100.f * len1sq) && (len1sq <= 100.f * len2sq);
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if (abOK && acOK && cbOK)
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{
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tolerance *= 1e-4f;
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}
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//////////////////////////////////////////////////////////////////////////
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/// End Modified
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//////////////////////////////////////////////////////////////////////////
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LLVector4a cross; cross.setCross3(edge1, edge2);
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LLVector4a edge1b; edge1b.setSub(b, a);
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LLVector4a edge2b; edge2b.setSub(b, c);
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LLVector4a crossb; crossb.setCross3(edge1b, edge2b);
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if ((cross.dot3(cross).getF32() < tolerance) || (crossb.dot3(crossb).getF32() < tolerance))
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{
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return true;
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}
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}
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// point triangle distance check
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{
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LLVector4a Q; Q.setSub(a, b);
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LLVector4a R; R.setSub(c, b);
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const F32 QQ = dot3fpu(Q, Q);
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const F32 RR = dot3fpu(R, R);
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const F32 QR = dot3fpu(R, Q);
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volatile F32 QQRR = QQ * RR;
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volatile F32 QRQR = QR * QR;
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F32 Det = (QQRR - QRQR);
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if (Det == 0.0f)
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{
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return true;
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}
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}
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return false;
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}
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bool validate_face(const LLVolumeFace& face)
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{
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for (S32 i = 0; i < face.mNumIndices; ++i)
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{
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if (face.mIndices[i] >= face.mNumVertices)
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{
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llwarns << "Face has invalid index." << llendl;
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return false;
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}
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}
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if (face.mNumIndices % 3 != 0 || face.mNumIndices == 0)
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{
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llwarns << "Face has invalid number of indices." << llendl;
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return false;
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}
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/*const LLVector4a scale(0.5f);
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for (U32 i = 0; i < face.mNumIndices; i+=3)
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{
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U16 idx1 = face.mIndices[i];
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U16 idx2 = face.mIndices[i + 1];
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U16 idx3 = face.mIndices[i+2];
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LLVector4a v1; v1.setMul(face.mPositions[idx1], scale);
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LLVector4a v2; v2.setMul(face.mPositions[idx2], scale);
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LLVector4a v3; v3.setMul(face.mPositions[idx3], scale);
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if (ll_is_degenerate(v1,v2,v3))
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{
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llwarns << "Degenerate face found!" << llendl;
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return false;
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}
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}*/
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return true;
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}
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bool validate_model(const LLModel* mdl)
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{
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if (mdl->getNumVolumeFaces() == 0)
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{
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llwarns << "Model has no faces!" << llendl;
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return false;
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}
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for (S32 i = 0; i < mdl->getNumVolumeFaces(); ++i)
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{
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if (mdl->getVolumeFace(i).mNumVertices == 0)
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{
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llwarns << "Face has no vertices." << llendl;
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return false;
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}
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if (mdl->getVolumeFace(i).mNumIndices == 0)
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{
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llwarns << "Face has no indices." << llendl;
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return false;
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}
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if (!validate_face(mdl->getVolumeFace(i)))
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{
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return false;
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}
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}
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return true;
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}
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BOOL stop_gloderror()
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{
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GLuint error = glodGetError();
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if (error != GLOD_NO_ERROR)
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{
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llwarns << "GLOD error detected, cannot generate LOD: " << std::hex << error << std::dec << llendl;
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return TRUE;
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}
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return FALSE;
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}
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//-----------------------------------------------------------------------------
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// LLFloaterModelPreview()
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//-----------------------------------------------------------------------------
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LLFloaterModelPreview::LLFloaterModelPreview(const std::string& name)
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: LLFloaterModelUploadBase(name),
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mUploadBtn(NULL),
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mCalculateBtn(NULL)
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{
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sInstance = this;
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mLastMouseX = 0;
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mLastMouseY = 0;
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mStatusLock = new LLMutex();
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mModelPreview = NULL;
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mLODMode[LLModel::LOD_HIGH] = 0;
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for (U32 i = 0; i < LLModel::LOD_HIGH; i++)
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{
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mLODMode[i] = 1;
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}
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}
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//-----------------------------------------------------------------------------
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// postBuild()
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//-----------------------------------------------------------------------------
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BOOL LLFloaterModelPreview::postBuild()
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{
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if (!LLFloater::postBuild())
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{
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return FALSE;
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}
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childSetCommitCallback("cancel_btn", onCancel, this);
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childSetCommitCallback("crease_angle", onGenerateNormalsCommit, this);
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getChild<LLCheckBoxCtrl>("gen_normals")->setCommitCallback(boost::bind(&LLFloaterModelPreview::toggleGenerateNormals, this));
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childSetCommitCallback("lod_generate", onAutoFillCommit, this);
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for (S32 lod = 0; lod <= LLModel::LOD_HIGH; ++lod)
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{
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LLComboBox* lod_source_combo = getChild<LLComboBox>("lod_source_" + lod_name[lod]);
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lod_source_combo->setCommitCallback(boost::bind(&LLFloaterModelPreview::onLoDSourceCommit, this, lod));
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lod_source_combo->setCurrentByIndex(mLODMode[lod]);
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getChild<LLButton>("lod_browse_" + lod_name[lod])->setCommitCallback(boost::bind(&LLFloaterModelPreview::onBrowseLOD, this, lod));
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getChild<LLComboBox>("lod_mode_" + lod_name[lod])->setCommitCallback(boost::bind(&LLFloaterModelPreview::onLODParamCommit, this, lod, false));
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getChild<LLSpinCtrl>("lod_error_threshold_" + lod_name[lod])->setCommitCallback(boost::bind(&LLFloaterModelPreview::onLODParamCommit, this, lod, false));
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getChild<LLSpinCtrl>("lod_triangle_limit_" + lod_name[lod])->setCommitCallback(boost::bind(&LLFloaterModelPreview::onLODParamCommit, this, lod, true));
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}
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getChild<LLUICtrl>("upload_skin")->setCommitCallback(boost::bind(&LLFloaterModelPreview::toggleCalculateButton, this));
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getChild<LLUICtrl>("upload_joints")->setCommitCallback(boost::bind(&LLFloaterModelPreview::toggleCalculateButton, this));
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getChild<LLUICtrl>("upload_textures")->setCommitCallback(boost::bind(&LLFloaterModelPreview::toggleCalculateButton, this));
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childSetTextArg("status", "[STATUS]", getString("status_idle"));
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childSetAction("ok_btn", onUpload, this);
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childDisable("ok_btn");
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childSetAction("reset_btn", onReset, this);
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childSetCommitCallback("preview_lod_combo", onPreviewLODCommit, this);
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childSetCommitCallback("upload_skin", onUploadSkinCommit, this);
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childSetCommitCallback("upload_joints", onUploadJointsCommit, this);
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childSetCommitCallback("import_scale", onImportScaleCommit, this);
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childSetCommitCallback("pelvis_offset", onPelvisOffsetCommit, this);
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getChild<LLCheckBoxCtrl>("show_edges")->setCommitCallback(boost::bind(&LLFloaterModelPreview::onViewOptionChecked, this, _1));
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getChild<LLCheckBoxCtrl>("show_physics")->setCommitCallback(boost::bind(&LLFloaterModelPreview::onViewOptionChecked, this, _1));
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getChild<LLCheckBoxCtrl>("show_textures")->setCommitCallback(boost::bind(&LLFloaterModelPreview::onViewOptionChecked, this, _1));
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getChild<LLCheckBoxCtrl>("show_skin_weight")->setCommitCallback(boost::bind(&LLFloaterModelPreview::onViewOptionChecked, this, _1));
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getChild<LLCheckBoxCtrl>("show_joint_positions")->setCommitCallback(boost::bind(&LLFloaterModelPreview::onViewOptionChecked, this, _1));
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childDisable("upload_skin");
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childDisable("upload_joints");
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initDecompControls();
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LLView* preview_panel = getChild<LLView>("preview_panel");
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mPreviewRect = preview_panel->getRect();
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initModelPreview();
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/*
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//set callbacks for left click on line editor rows
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for (U32 i = 0; i <= LLModel::LOD_HIGH; i++)
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{
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LLTextBox* text = getChild<LLTextBox>(lod_label_name[i]);
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if (text)
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{
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text->setMouseDownCallback(boost::bind(&LLModelPreview::setPreviewLOD, mModelPreview, i));
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}
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text = getChild<LLTextBox>(lod_triangles_name[i]);
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if (text)
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{
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text->setMouseDownCallback(boost::bind(&LLModelPreview::setPreviewLOD, mModelPreview, i));
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}
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text = getChild<LLTextBox>(lod_vertices_name[i]);
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if (text)
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{
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text->setMouseDownCallback(boost::bind(&LLModelPreview::setPreviewLOD, mModelPreview, i));
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}
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text = getChild<LLTextBox>(lod_status_name[i]);
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if (text)
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{
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text->setMouseDownCallback(boost::bind(&LLModelPreview::setPreviewLOD, mModelPreview, i));
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}
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}
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*/
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std::string validate_url;
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if (gHippoGridManager->getCurrentGrid()->isSecondLife())
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{
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if (gHippoGridManager->getConnectedGrid()->isInProductionGrid())
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{
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validate_url = "http://secondlife.com/my/account/mesh.php";
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}
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// Singu TODO: Handle damballah here?
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else
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{
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validate_url = "http://secondlife.aditi.lindenlab.com/my/account/mesh.php";
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}
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}
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else
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{
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// Let's point to a known valid website page for OpenSim grids...
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validate_url = gHippoGridManager->getCurrentGrid()->getLoginUri();
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}
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getChild<LLTextBox>("warning_message")->setTextArg("[VURL]", validate_url);
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mUploadBtn = getChild<LLButton>("ok_btn");
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mCalculateBtn = getChild<LLButton>("calculate_btn");
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mCalculateBtn->setClickedCallback(boost::bind(&LLFloaterModelPreview::onClickCalculateBtn, this));
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toggleCalculateButton(true);
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return TRUE;
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}
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//-----------------------------------------------------------------------------
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// LLFloaterModelPreview()
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//-----------------------------------------------------------------------------
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LLFloaterModelPreview::~LLFloaterModelPreview()
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{
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sInstance = NULL;
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if (mModelPreview)
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{
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delete mModelPreview;
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}
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delete mStatusLock;
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mStatusLock = NULL;
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}
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void LLFloaterModelPreview::initModelPreview()
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{
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if (mModelPreview)
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{
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delete mModelPreview;
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}
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mModelPreview = new LLModelPreview(512, 512, this);
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mModelPreview->setPreviewTarget(16.f);
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mModelPreview->setDetailsCallback(boost::bind(&LLFloaterModelPreview::setDetails, this, _1, _2, _3, _4, _5));
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mModelPreview->setModelUpdatedCallback(boost::bind(&LLFloaterModelPreview::toggleCalculateButton, this, _1));
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}
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|
void LLFloaterModelPreview::onViewOptionChecked(LLUICtrl* ctrl)
|
|
{
|
|
if (mModelPreview)
|
|
{
|
|
mModelPreview->mViewOption[ctrl->getName()] = !mModelPreview->mViewOption[ctrl->getName()];
|
|
|
|
mModelPreview->refresh();
|
|
}
|
|
}
|
|
|
|
bool LLFloaterModelPreview::isViewOptionChecked(const LLSD& userdata)
|
|
{
|
|
if (mModelPreview)
|
|
{
|
|
return mModelPreview->mViewOption[userdata.asString()];
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool LLFloaterModelPreview::isViewOptionEnabled(const LLSD& userdata)
|
|
{
|
|
return childIsEnabled(userdata.asString());
|
|
}
|
|
|
|
void LLFloaterModelPreview::setViewOptionEnabled(const std::string& option, bool enabled)
|
|
{
|
|
childSetEnabled(option, enabled);
|
|
}
|
|
|
|
void LLFloaterModelPreview::enableViewOption(const std::string& option)
|
|
{
|
|
setViewOptionEnabled(option, true);
|
|
}
|
|
|
|
void LLFloaterModelPreview::disableViewOption(const std::string& option)
|
|
{
|
|
setViewOptionEnabled(option, false);
|
|
}
|
|
|
|
void LLFloaterModelPreview::loadModel(S32 lod)
|
|
{
|
|
mModelPreview->mLoading = true;
|
|
|
|
AIFilePicker* filepicker = AIFilePicker::create();
|
|
filepicker->open(FFLOAD_COLLADA, "", "mesh");
|
|
filepicker->run(boost::bind(&LLFloaterModelPreview::loadModel_continued, this, filepicker, lod));
|
|
}
|
|
|
|
void LLFloaterModelPreview::loadModel_continued(AIFilePicker* filepicker, S32 lod)
|
|
{
|
|
std::string filename;
|
|
if (filepicker->hasFilename()) // User did not click Cancel?
|
|
{
|
|
filename = filepicker->getFilename();
|
|
}
|
|
mModelPreview->loadModel(filename, lod); // Pass an empty filename if the user clicked Cancel.
|
|
}
|
|
|
|
void LLFloaterModelPreview::loadModel(S32 lod, const std::string& file_name, bool force_disable_slm)
|
|
{
|
|
mModelPreview->mLoading = true;
|
|
|
|
mModelPreview->loadModel(file_name, lod, force_disable_slm);
|
|
}
|
|
|
|
void LLFloaterModelPreview::onClickCalculateBtn()
|
|
{
|
|
mModelPreview->rebuildUploadData();
|
|
|
|
bool upload_skinweights = childGetValue("upload_skin").asBoolean();
|
|
bool upload_joint_positions = childGetValue("upload_joints").asBoolean();
|
|
|
|
mUploadModelUrl.clear();
|
|
|
|
gMeshRepo.uploadModel(mModelPreview->mUploadData, mModelPreview->mPreviewScale,
|
|
childGetValue("upload_textures").asBoolean(), upload_skinweights, upload_joint_positions, mUploadModelUrl, false,
|
|
getWholeModelFeeObserverHandle());
|
|
|
|
toggleCalculateButton(false);
|
|
mUploadBtn->setEnabled(false);
|
|
}
|
|
|
|
//static
|
|
void LLFloaterModelPreview::onImportScaleCommit(LLUICtrl*,void* userdata)
|
|
{
|
|
LLFloaterModelPreview *fp = (LLFloaterModelPreview *)userdata;
|
|
|
|
if (!fp->mModelPreview)
|
|
{
|
|
return;
|
|
}
|
|
|
|
fp->mModelPreview->mDirty = true;
|
|
|
|
fp->toggleCalculateButton(true);
|
|
|
|
fp->mModelPreview->refresh();
|
|
}
|
|
|
|
//static
|
|
void LLFloaterModelPreview::onPelvisOffsetCommit(LLUICtrl*, void* userdata)
|
|
{
|
|
LLFloaterModelPreview *fp =(LLFloaterModelPreview*)userdata;
|
|
|
|
if (!fp->mModelPreview)
|
|
{
|
|
return;
|
|
}
|
|
|
|
fp->mModelPreview->mDirty = true;
|
|
|
|
fp->toggleCalculateButton(true);
|
|
|
|
fp->mModelPreview->refresh();
|
|
}
|
|
|
|
//static
|
|
void LLFloaterModelPreview::onUploadJointsCommit(LLUICtrl*,void* userdata)
|
|
{
|
|
LLFloaterModelPreview *fp =(LLFloaterModelPreview *)userdata;
|
|
|
|
if (!fp->mModelPreview)
|
|
{
|
|
return;
|
|
}
|
|
|
|
fp->mModelPreview->refresh();
|
|
}
|
|
|
|
//static
|
|
void LLFloaterModelPreview::onUploadSkinCommit(LLUICtrl*,void* userdata)
|
|
{
|
|
LLFloaterModelPreview *fp =(LLFloaterModelPreview *)userdata;
|
|
|
|
if (!fp->mModelPreview)
|
|
{
|
|
return;
|
|
}
|
|
fp->mModelPreview->refresh();
|
|
fp->mModelPreview->resetPreviewTarget();
|
|
fp->mModelPreview->clearBuffers();
|
|
}
|
|
|
|
//static
|
|
void LLFloaterModelPreview::onPreviewLODCommit(LLUICtrl* ctrl, void* userdata)
|
|
{
|
|
LLFloaterModelPreview *fp =(LLFloaterModelPreview *)userdata;
|
|
|
|
if (!fp->mModelPreview)
|
|
{
|
|
return;
|
|
}
|
|
|
|
S32 which_mode = 0;
|
|
|
|
LLComboBox* combo = (LLComboBox*) ctrl;
|
|
|
|
which_mode = (NUM_LOD-1)-combo->getFirstSelectedIndex(); // combo box list of lods is in reverse order
|
|
|
|
fp->mModelPreview->setPreviewLOD(which_mode);
|
|
}
|
|
|
|
//static
|
|
void LLFloaterModelPreview::onGenerateNormalsCommit(LLUICtrl* ctrl, void* userdata)
|
|
{
|
|
LLFloaterModelPreview* fp = (LLFloaterModelPreview*) userdata;
|
|
|
|
fp->mModelPreview->generateNormals();
|
|
}
|
|
|
|
void LLFloaterModelPreview::toggleGenerateNormals()
|
|
{
|
|
bool enabled = childGetValue("gen_normals").asBoolean();
|
|
childSetEnabled("crease_angle", enabled);
|
|
}
|
|
|
|
//static
|
|
void LLFloaterModelPreview::onExplodeCommit(LLUICtrl* ctrl, void* userdata)
|
|
{
|
|
LLFloaterModelPreview* fp = LLFloaterModelPreview::sInstance;
|
|
|
|
fp->mModelPreview->refresh();
|
|
}
|
|
|
|
//static
|
|
void LLFloaterModelPreview::onAutoFillCommit(LLUICtrl* ctrl, void* userdata)
|
|
{
|
|
LLFloaterModelPreview* fp = (LLFloaterModelPreview*) userdata;
|
|
|
|
fp->mModelPreview->genLODs();
|
|
}
|
|
|
|
void LLFloaterModelPreview::onLODParamCommit(S32 lod, bool enforce_tri_limit)
|
|
{
|
|
mModelPreview->onLODParamCommit(lod, enforce_tri_limit);
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// draw()
|
|
//-----------------------------------------------------------------------------
|
|
void LLFloaterModelPreview::draw()
|
|
{
|
|
LLFloater::draw();
|
|
|
|
mModelPreview->update();
|
|
|
|
if (!mModelPreview->mLoading)
|
|
{
|
|
if ( mModelPreview->getLoadState() == LLModelLoader::ERROR_MATERIALS )
|
|
{
|
|
childSetTextArg("status", "[STATUS]", getString("status_material_mismatch"));
|
|
}
|
|
else
|
|
if (mModelPreview->getLoadState() > LLModelLoader::ERROR_PARSING)
|
|
{
|
|
childSetTextArg("status", "[STATUS]", getString(LLModel::getStatusString(mModelPreview->getLoadState() - LLModelLoader::ERROR_PARSING)));
|
|
}
|
|
else
|
|
if (mModelPreview->getLoadState() == LLModelLoader::ERROR_PARSING)
|
|
{
|
|
childSetTextArg("status", "[STATUS]", getString("status_parse_error"));
|
|
toggleCalculateButton(false);
|
|
}
|
|
else
|
|
{
|
|
childSetTextArg("status", "[STATUS]", getString("status_idle"));
|
|
}
|
|
}
|
|
|
|
childSetTextArg("prim_cost", "[PRIM_COST]", llformat("%d", mModelPreview->mResourceCost));
|
|
childSetTextArg("description_label", "[TEXTURES]", llformat("%d", mModelPreview->mTextureSet.size()));
|
|
|
|
if (mModelPreview)
|
|
{
|
|
gGL.color3f(1.f, 1.f, 1.f);
|
|
|
|
gGL.getTexUnit(0)->bind(mModelPreview);
|
|
|
|
LLView* preview_panel = getChild<LLView>("preview_panel");
|
|
|
|
LLRect rect = preview_panel->getRect();
|
|
if (rect != mPreviewRect)
|
|
{
|
|
mModelPreview->refresh();
|
|
mPreviewRect = preview_panel->getRect();
|
|
}
|
|
|
|
gGL.begin(LLRender::QUADS);
|
|
{
|
|
gGL.texCoord2f(0.f, 1.f);
|
|
gGL.vertex2i(mPreviewRect.mLeft, mPreviewRect.mTop - 1);
|
|
gGL.texCoord2f(0.f, 0.f);
|
|
gGL.vertex2i(mPreviewRect.mLeft, mPreviewRect.mBottom);
|
|
gGL.texCoord2f(1.f, 0.f);
|
|
gGL.vertex2i(mPreviewRect.mRight - 1, mPreviewRect.mBottom);
|
|
gGL.texCoord2f(1.f, 1.f);
|
|
gGL.vertex2i(mPreviewRect.mRight - 1, mPreviewRect.mTop - 1);
|
|
}
|
|
gGL.end();
|
|
|
|
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// handleMouseDown()
|
|
//-----------------------------------------------------------------------------
|
|
BOOL LLFloaterModelPreview::handleMouseDown(S32 x, S32 y, MASK mask)
|
|
{
|
|
if (mPreviewRect.pointInRect(x, y))
|
|
{
|
|
bringToFront(x, y);
|
|
gFocusMgr.setMouseCapture(this);
|
|
gViewerWindow->hideCursor();
|
|
mLastMouseX = x;
|
|
mLastMouseY = y;
|
|
return TRUE;
|
|
}
|
|
|
|
return LLFloater::handleMouseDown(x, y, mask);
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// handleMouseUp()
|
|
//-----------------------------------------------------------------------------
|
|
BOOL LLFloaterModelPreview::handleMouseUp(S32 x, S32 y, MASK mask)
|
|
{
|
|
gFocusMgr.setMouseCapture(NULL);
|
|
gViewerWindow->showCursor();
|
|
return LLFloater::handleMouseUp(x, y, mask);
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// handleHover()
|
|
//-----------------------------------------------------------------------------
|
|
BOOL LLFloaterModelPreview::handleHover(S32 x, S32 y, MASK mask)
|
|
{
|
|
MASK local_mask = mask & ~MASK_ALT;
|
|
|
|
if (mModelPreview && hasMouseCapture())
|
|
{
|
|
if (local_mask == MASK_PAN)
|
|
{
|
|
// pan here
|
|
mModelPreview->pan((F32)(x - mLastMouseX) * -0.005f, (F32)(y - mLastMouseY) * -0.005f);
|
|
}
|
|
else if (local_mask == MASK_ORBIT)
|
|
{
|
|
F32 yaw_radians = (F32)(x - mLastMouseX) * -0.01f;
|
|
F32 pitch_radians = (F32)(y - mLastMouseY) * 0.02f;
|
|
|
|
mModelPreview->rotate(yaw_radians, pitch_radians);
|
|
}
|
|
else
|
|
{
|
|
|
|
F32 yaw_radians = (F32)(x - mLastMouseX) * -0.01f;
|
|
F32 zoom_amt = (F32)(y - mLastMouseY) * 0.02f;
|
|
|
|
mModelPreview->rotate(yaw_radians, 0.f);
|
|
mModelPreview->zoom(zoom_amt);
|
|
}
|
|
|
|
mModelPreview->refresh();
|
|
|
|
LLUI::setMousePositionLocal(this, mLastMouseX, mLastMouseY);
|
|
}
|
|
|
|
if (!mPreviewRect.pointInRect(x, y) || !mModelPreview)
|
|
{
|
|
return LLFloater::handleHover(x, y, mask);
|
|
}
|
|
else if (local_mask == MASK_ORBIT)
|
|
{
|
|
gViewerWindow->setCursor(UI_CURSOR_TOOLCAMERA);
|
|
}
|
|
else if (local_mask == MASK_PAN)
|
|
{
|
|
gViewerWindow->setCursor(UI_CURSOR_TOOLPAN);
|
|
}
|
|
else
|
|
{
|
|
gViewerWindow->setCursor(UI_CURSOR_TOOLZOOMIN);
|
|
}
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// handleScrollWheel()
|
|
//-----------------------------------------------------------------------------
|
|
BOOL LLFloaterModelPreview::handleScrollWheel(S32 x, S32 y, S32 clicks)
|
|
{
|
|
if (mPreviewRect.pointInRect(x, y) && mModelPreview)
|
|
{
|
|
mModelPreview->zoom((F32)clicks * -0.2f);
|
|
mModelPreview->refresh();
|
|
}
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
/*virtual*/
|
|
void LLFloaterModelPreview::onOpen(/*const LLSD& key*/)
|
|
{
|
|
requestAgentUploadPermissions();
|
|
}
|
|
|
|
//static
|
|
void LLFloaterModelPreview::onPhysicsParamCommit(LLUICtrl* ctrl, void* data)
|
|
{
|
|
if (LLConvexDecomposition::getInstance() == NULL)
|
|
{
|
|
llinfos << "convex decomposition tool is a stub on this platform. cannot get decomp." << llendl;
|
|
return;
|
|
}
|
|
|
|
if (sInstance)
|
|
{
|
|
LLCDParam* param = (LLCDParam*) data;
|
|
std::string name(param->mName);
|
|
|
|
LLSD value = ctrl->getValue();
|
|
|
|
if ("Retain%" == name)
|
|
{
|
|
value = ctrl->getValue().asReal() / RETAIN_COEFFICIENT;
|
|
}
|
|
|
|
sInstance->mDecompParams[name] = value;
|
|
|
|
if (name == "Simplify Method")
|
|
{
|
|
bool show_retain = false;
|
|
bool show_detail = true;
|
|
|
|
if (ctrl->getValue().asInteger() == 0)
|
|
{
|
|
show_retain = true;
|
|
show_detail = false;
|
|
}
|
|
|
|
sInstance->childSetVisible("Retain%", show_retain);
|
|
sInstance->childSetVisible("Retain%_label", show_retain);
|
|
|
|
sInstance->childSetVisible("Detail Scale", show_detail);
|
|
sInstance->childSetVisible("Detail Scale label", show_detail);
|
|
}
|
|
}
|
|
}
|
|
|
|
//static
|
|
void LLFloaterModelPreview::onPhysicsStageExecute(LLUICtrl* ctrl, void* data)
|
|
{
|
|
LLCDStageData* stage_data = (LLCDStageData*) data;
|
|
std::string stage = stage_data->mName;
|
|
|
|
if (sInstance)
|
|
{
|
|
if (!sInstance->mCurRequest.empty())
|
|
{
|
|
llinfos << "Decomposition request still pending." << llendl;
|
|
return;
|
|
}
|
|
|
|
if (sInstance->mModelPreview)
|
|
{
|
|
for (U32 i = 0; i < sInstance->mModelPreview->mModel[LLModel::LOD_PHYSICS].size(); ++i)
|
|
{
|
|
LLModel* mdl = sInstance->mModelPreview->mModel[LLModel::LOD_PHYSICS][i];
|
|
DecompRequest* request = new DecompRequest(stage, mdl);
|
|
sInstance->mCurRequest.insert(request);
|
|
gMeshRepo.mDecompThread->submitRequest(request);
|
|
}
|
|
}
|
|
|
|
if (stage == "Decompose")
|
|
{
|
|
sInstance->setStatusMessage(sInstance->getString("decomposing"));
|
|
sInstance->childSetVisible("Decompose", false);
|
|
sInstance->childSetVisible("decompose_cancel", true);
|
|
sInstance->childDisable("Simplify");
|
|
}
|
|
else if (stage == "Simplify")
|
|
{
|
|
sInstance->setStatusMessage(sInstance->getString("simplifying"));
|
|
sInstance->childSetVisible("Simplify", false);
|
|
sInstance->childSetVisible("simplify_cancel", true);
|
|
sInstance->childDisable("Decompose");
|
|
}
|
|
}
|
|
}
|
|
|
|
//static
|
|
void LLFloaterModelPreview::onPhysicsBrowse(LLUICtrl* ctrl, void* userdata)
|
|
{
|
|
sInstance->loadModel(LLModel::LOD_PHYSICS);
|
|
}
|
|
|
|
//static
|
|
void LLFloaterModelPreview::onPhysicsUseLOD(LLUICtrl* ctrl, void* userdata)
|
|
{
|
|
S32 num_lods = 4;
|
|
S32 which_mode;
|
|
|
|
LLCtrlSelectionInterface* iface = sInstance->childGetSelectionInterface("physics_lod_combo");
|
|
if (iface)
|
|
{
|
|
which_mode = iface->getFirstSelectedIndex();
|
|
}
|
|
else
|
|
{
|
|
llwarns << "no iface" << llendl;
|
|
return;
|
|
}
|
|
|
|
if (which_mode <= 0)
|
|
{
|
|
llwarns << "which_mode out of range, " << which_mode << llendl;
|
|
}
|
|
|
|
S32 file_mode = iface->getItemCount() - 1;
|
|
if (which_mode < file_mode)
|
|
{
|
|
S32 which_lod = num_lods - which_mode;
|
|
sInstance->mModelPreview->setPhysicsFromLOD(which_lod);
|
|
}
|
|
|
|
LLModelPreview *model_preview = sInstance->mModelPreview;
|
|
if (model_preview)
|
|
{
|
|
model_preview->refresh();
|
|
model_preview->updateStatusMessages();
|
|
}
|
|
}
|
|
|
|
//static
|
|
void LLFloaterModelPreview::onCancel(LLUICtrl* ctrl, void* data)
|
|
{
|
|
if (sInstance)
|
|
{
|
|
sInstance->close();
|
|
}
|
|
}
|
|
|
|
//static
|
|
void LLFloaterModelPreview::onPhysicsStageCancel(LLUICtrl* ctrl, void*data)
|
|
{
|
|
if (sInstance)
|
|
{
|
|
for (std::set<LLPointer<DecompRequest> >::iterator iter = sInstance->mCurRequest.begin();
|
|
iter != sInstance->mCurRequest.end(); ++iter)
|
|
{
|
|
DecompRequest* req = *iter;
|
|
req->mContinue = 0;
|
|
}
|
|
|
|
sInstance->mCurRequest.clear();
|
|
|
|
if (sInstance->mModelPreview)
|
|
{
|
|
sInstance->mModelPreview->updateStatusMessages();
|
|
}
|
|
}
|
|
}
|
|
|
|
void LLFloaterModelPreview::initDecompControls()
|
|
{
|
|
LLSD key;
|
|
|
|
childSetCommitCallback("simplify_cancel", onPhysicsStageCancel, NULL);
|
|
childSetCommitCallback("decompose_cancel", onPhysicsStageCancel, NULL);
|
|
|
|
childSetCommitCallback("physics_lod_combo", onPhysicsUseLOD, NULL);
|
|
childSetCommitCallback("physics_browse", onPhysicsBrowse, NULL);
|
|
|
|
static const LLCDStageData* stage = NULL;
|
|
static S32 stage_count = 0;
|
|
|
|
if (!stage && LLConvexDecomposition::getInstance() != NULL)
|
|
{
|
|
stage_count = LLConvexDecomposition::getInstance()->getStages(&stage);
|
|
}
|
|
|
|
static const LLCDParam* param = NULL;
|
|
static S32 param_count = 0;
|
|
if (!param && LLConvexDecomposition::getInstance() != NULL)
|
|
{
|
|
param_count = LLConvexDecomposition::getInstance()->getParameters(¶m);
|
|
}
|
|
|
|
for (S32 j = stage_count - 1; j >= 0; --j)
|
|
{
|
|
LLButton* button = getChild<LLButton>(stage[j].mName);
|
|
if (button)
|
|
{
|
|
button->setCommitCallback(onPhysicsStageExecute, (void*) &stage[j]);
|
|
}
|
|
|
|
gMeshRepo.mDecompThread->mStageID[stage[j].mName] = j;
|
|
// protected against stub by stage_count being 0 for stub above
|
|
LLConvexDecomposition::getInstance()->registerCallback(j, LLPhysicsDecomp::llcdCallback);
|
|
|
|
//llinfos << "Physics decomp stage " << stage[j].mName << " (" << j << ") parameters:" << llendl;
|
|
//llinfos << "------------------------------------" << llendl;
|
|
|
|
for (S32 i = 0; i < param_count; ++i)
|
|
{
|
|
if (param[i].mStage != j)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
std::string name(param[i].mName ? param[i].mName : "");
|
|
std::string description(param[i].mDescription ? param[i].mDescription : "");
|
|
|
|
std::string type = "unknown";
|
|
|
|
llinfos << name << " - " << description << llendl;
|
|
|
|
if (param[i].mType == LLCDParam::LLCD_FLOAT)
|
|
{
|
|
mDecompParams[param[i].mName] = LLSD(param[i].mDefault.mFloat);
|
|
//llinfos << "Type: float, Default: " << param[i].mDefault.mFloat << llendl;
|
|
|
|
LLUICtrl* ctrl = getChild<LLUICtrl>(name);
|
|
if (LLSliderCtrl* slider = dynamic_cast<LLSliderCtrl*>(ctrl))
|
|
{
|
|
slider->setMinValue(param[i].mDetails.mRange.mLow.mFloat);
|
|
slider->setMaxValue(param[i].mDetails.mRange.mHigh.mFloat);
|
|
slider->setIncrement(param[i].mDetails.mRange.mDelta.mFloat);
|
|
slider->setValue(param[i].mDefault.mFloat);
|
|
slider->setCommitCallback(onPhysicsParamCommit, (void*) ¶m[i]);
|
|
}
|
|
else if (LLSpinCtrl* spinner = dynamic_cast<LLSpinCtrl*>(ctrl))
|
|
{
|
|
bool is_retain_ctrl = "Retain%" == name;
|
|
double coefficient = is_retain_ctrl ? RETAIN_COEFFICIENT : 1.f;
|
|
|
|
spinner->setMinValue(param[i].mDetails.mRange.mLow.mFloat * coefficient);
|
|
spinner->setMaxValue(param[i].mDetails.mRange.mHigh.mFloat * coefficient);
|
|
spinner->setIncrement(param[i].mDetails.mRange.mDelta.mFloat * coefficient);
|
|
spinner->setValue(param[i].mDefault.mFloat * coefficient);
|
|
spinner->setCommitCallback(onPhysicsParamCommit, (void*) ¶m[i]);
|
|
}
|
|
else if (LLComboBox* combo_box = dynamic_cast<LLComboBox*>(ctrl))
|
|
{
|
|
float min = param[i].mDetails.mRange.mLow.mFloat;
|
|
float max = param[i].mDetails.mRange.mHigh.mFloat;
|
|
float delta = param[i].mDetails.mRange.mDelta.mFloat;
|
|
|
|
if ("Cosine%" == name)
|
|
{
|
|
createSmoothComboBox(combo_box, min, max);
|
|
}
|
|
else
|
|
{
|
|
for (float value = min; value <= max; value += delta)
|
|
{
|
|
std::string label = llformat("%.1f", value);
|
|
combo_box->add(label, value, ADD_BOTTOM, true);
|
|
}
|
|
combo_box->setValue(param[i].mDefault.mFloat);
|
|
}
|
|
|
|
combo_box->setCommitCallback(onPhysicsParamCommit, (void*) ¶m[i]);
|
|
}
|
|
}
|
|
else if (param[i].mType == LLCDParam::LLCD_INTEGER)
|
|
{
|
|
mDecompParams[param[i].mName] = LLSD(param[i].mDefault.mIntOrEnumValue);
|
|
//llinfos << "Type: integer, Default: " << param[i].mDefault.mIntOrEnumValue << llendl;
|
|
|
|
LLUICtrl* ctrl = getChild<LLUICtrl>(name);
|
|
if (LLSliderCtrl* slider = dynamic_cast<LLSliderCtrl*>(ctrl))
|
|
{
|
|
slider->setMinValue(param[i].mDetails.mRange.mLow.mIntOrEnumValue);
|
|
slider->setMaxValue(param[i].mDetails.mRange.mHigh.mIntOrEnumValue);
|
|
slider->setIncrement(param[i].mDetails.mRange.mDelta.mIntOrEnumValue);
|
|
slider->setValue(param[i].mDefault.mIntOrEnumValue);
|
|
slider->setCommitCallback(onPhysicsParamCommit, (void*) ¶m[i]);
|
|
}
|
|
else if (LLComboBox* combo_box = dynamic_cast<LLComboBox*>(ctrl))
|
|
{
|
|
for(int k = param[i].mDetails.mRange.mLow.mIntOrEnumValue; k<=param[i].mDetails.mRange.mHigh.mIntOrEnumValue; k+=param[i].mDetails.mRange.mDelta.mIntOrEnumValue)
|
|
{
|
|
std::string name = llformat("%.1d", k);
|
|
combo_box->add(name, k, ADD_BOTTOM, true);
|
|
}
|
|
combo_box->setValue(param[i].mDefault.mIntOrEnumValue);
|
|
combo_box->setCommitCallback(onPhysicsParamCommit, (void*) ¶m[i]);
|
|
}
|
|
}
|
|
else if (param[i].mType == LLCDParam::LLCD_BOOLEAN)
|
|
{
|
|
mDecompParams[param[i].mName] = LLSD(param[i].mDefault.mBool);
|
|
//llinfos << "Type: boolean, Default: " << (param[i].mDefault.mBool ? "True" : "False") << llendl;
|
|
|
|
LLCheckBoxCtrl* check_box = getChild<LLCheckBoxCtrl>(name);
|
|
if (check_box)
|
|
{
|
|
check_box->setValue(param[i].mDefault.mBool);
|
|
check_box->setCommitCallback(onPhysicsParamCommit, (void*) ¶m[i]);
|
|
}
|
|
}
|
|
else if (param[i].mType == LLCDParam::LLCD_ENUM)
|
|
{
|
|
mDecompParams[param[i].mName] = LLSD(param[i].mDefault.mIntOrEnumValue);
|
|
//llinfos << "Type: enum, Default: " << param[i].mDefault.mIntOrEnumValue << llendl;
|
|
|
|
{ //plug into combo box
|
|
|
|
//llinfos << "Accepted values: " << llendl;
|
|
LLComboBox* combo_box = getChild<LLComboBox>(name);
|
|
for (S32 k = 0; k < param[i].mDetails.mEnumValues.mNumEnums; ++k)
|
|
{
|
|
//llinfos << param[i].mDetails.mEnumValues.mEnumsArray[k].mValue
|
|
// << " - " << param[i].mDetails.mEnumValues.mEnumsArray[k].mName << llendl;
|
|
|
|
std::string name(param[i].mDetails.mEnumValues.mEnumsArray[k].mName);
|
|
std::string localized_name;
|
|
bool is_localized = LLTrans::findString(localized_name, name);
|
|
|
|
combo_box->add(is_localized ? localized_name : name,
|
|
LLSD::Integer(param[i].mDetails.mEnumValues.mEnumsArray[k].mValue));
|
|
}
|
|
combo_box->setValue(param[i].mDefault.mIntOrEnumValue);
|
|
combo_box->setCommitCallback(onPhysicsParamCommit, (void*) ¶m[i]);
|
|
}
|
|
|
|
//llinfos << "----" << llendl;
|
|
}
|
|
//llinfos << "-----------------------------" << llendl;
|
|
}
|
|
}
|
|
|
|
childSetCommitCallback("physics_explode", LLFloaterModelPreview::onExplodeCommit, this);
|
|
}
|
|
|
|
void LLFloaterModelPreview::createSmoothComboBox(LLComboBox* combo_box, float min, float max)
|
|
{
|
|
float delta = (max - min) / SMOOTH_VALUES_NUMBER;
|
|
int ilabel = 0;
|
|
|
|
combo_box->add("0 (none)", ADD_BOTTOM, true);
|
|
|
|
for (float value = min + delta; value < max; value += delta)
|
|
{
|
|
std::string label = (++ilabel == SMOOTH_VALUES_NUMBER) ? "10 (max)" : llformat("%.1d", ilabel);
|
|
combo_box->add(label, value, ADD_BOTTOM, true);
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// onMouseCaptureLost()
|
|
//-----------------------------------------------------------------------------
|
|
// static
|
|
void LLFloaterModelPreview::onMouseCaptureLostModelPreview(LLMouseHandler* handler)
|
|
{
|
|
gViewerWindow->showCursor();
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// LLModelLoader
|
|
//-----------------------------------------------------------------------------
|
|
LLModelLoader::LLModelLoader( std::string filename, S32 lod, LLModelPreview* preview, JointTransformMap& jointMap,
|
|
std::deque<std::string>& jointsFromNodes)
|
|
: mJointList( jointMap )
|
|
, mJointsFromNode( jointsFromNodes )
|
|
, LLThread("Model Loader"), mFilename(filename), mLod(lod), mPreview(preview), mFirstTransform(TRUE), mNumOfFetchingTextures(0)
|
|
{
|
|
mJointMap["mPelvis"] = "mPelvis";
|
|
mJointMap["mTorso"] = "mTorso";
|
|
mJointMap["mChest"] = "mChest";
|
|
mJointMap["mNeck"] = "mNeck";
|
|
mJointMap["mHead"] = "mHead";
|
|
mJointMap["mSkull"] = "mSkull";
|
|
mJointMap["mEyeRight"] = "mEyeRight";
|
|
mJointMap["mEyeLeft"] = "mEyeLeft";
|
|
mJointMap["mCollarLeft"] = "mCollarLeft";
|
|
mJointMap["mShoulderLeft"] = "mShoulderLeft";
|
|
mJointMap["mElbowLeft"] = "mElbowLeft";
|
|
mJointMap["mWristLeft"] = "mWristLeft";
|
|
mJointMap["mCollarRight"] = "mCollarRight";
|
|
mJointMap["mShoulderRight"] = "mShoulderRight";
|
|
mJointMap["mElbowRight"] = "mElbowRight";
|
|
mJointMap["mWristRight"] = "mWristRight";
|
|
mJointMap["mHipRight"] = "mHipRight";
|
|
mJointMap["mKneeRight"] = "mKneeRight";
|
|
mJointMap["mAnkleRight"] = "mAnkleRight";
|
|
mJointMap["mFootRight"] = "mFootRight";
|
|
mJointMap["mToeRight"] = "mToeRight";
|
|
mJointMap["mHipLeft"] = "mHipLeft";
|
|
mJointMap["mKneeLeft"] = "mKneeLeft";
|
|
mJointMap["mAnkleLeft"] = "mAnkleLeft";
|
|
mJointMap["mFootLeft"] = "mFootLeft";
|
|
mJointMap["mToeLeft"] = "mToeLeft";
|
|
|
|
mJointMap["avatar_mPelvis"] = "mPelvis";
|
|
mJointMap["avatar_mTorso"] = "mTorso";
|
|
mJointMap["avatar_mChest"] = "mChest";
|
|
mJointMap["avatar_mNeck"] = "mNeck";
|
|
mJointMap["avatar_mHead"] = "mHead";
|
|
mJointMap["avatar_mSkull"] = "mSkull";
|
|
mJointMap["avatar_mEyeRight"] = "mEyeRight";
|
|
mJointMap["avatar_mEyeLeft"] = "mEyeLeft";
|
|
mJointMap["avatar_mCollarLeft"] = "mCollarLeft";
|
|
mJointMap["avatar_mShoulderLeft"] = "mShoulderLeft";
|
|
mJointMap["avatar_mElbowLeft"] = "mElbowLeft";
|
|
mJointMap["avatar_mWristLeft"] = "mWristLeft";
|
|
mJointMap["avatar_mCollarRight"] = "mCollarRight";
|
|
mJointMap["avatar_mShoulderRight"] = "mShoulderRight";
|
|
mJointMap["avatar_mElbowRight"] = "mElbowRight";
|
|
mJointMap["avatar_mWristRight"] = "mWristRight";
|
|
mJointMap["avatar_mHipRight"] = "mHipRight";
|
|
mJointMap["avatar_mKneeRight"] = "mKneeRight";
|
|
mJointMap["avatar_mAnkleRight"] = "mAnkleRight";
|
|
mJointMap["avatar_mFootRight"] = "mFootRight";
|
|
mJointMap["avatar_mToeRight"] = "mToeRight";
|
|
mJointMap["avatar_mHipLeft"] = "mHipLeft";
|
|
mJointMap["avatar_mKneeLeft"] = "mKneeLeft";
|
|
mJointMap["avatar_mAnkleLeft"] = "mAnkleLeft";
|
|
mJointMap["avatar_mFootLeft"] = "mFootLeft";
|
|
mJointMap["avatar_mToeLeft"] = "mToeLeft";
|
|
|
|
mJointMap["hip"] = "mPelvis";
|
|
mJointMap["abdomen"] = "mTorso";
|
|
mJointMap["chest"] = "mChest";
|
|
mJointMap["neck"] = "mNeck";
|
|
mJointMap["head"] = "mHead";
|
|
mJointMap["figureHair"] = "mSkull";
|
|
mJointMap["lCollar"] = "mCollarLeft";
|
|
mJointMap["lShldr"] = "mShoulderLeft";
|
|
mJointMap["lForeArm"] = "mElbowLeft";
|
|
mJointMap["lHand"] = "mWristLeft";
|
|
mJointMap["rCollar"] = "mCollarRight";
|
|
mJointMap["rShldr"] = "mShoulderRight";
|
|
mJointMap["rForeArm"] = "mElbowRight";
|
|
mJointMap["rHand"] = "mWristRight";
|
|
mJointMap["rThigh"] = "mHipRight";
|
|
mJointMap["rShin"] = "mKneeRight";
|
|
mJointMap["rFoot"] = "mFootRight";
|
|
mJointMap["lThigh"] = "mHipLeft";
|
|
mJointMap["lShin"] = "mKneeLeft";
|
|
mJointMap["lFoot"] = "mFootLeft";
|
|
|
|
if (mPreview)
|
|
{
|
|
//only try to load from slm if viewer is configured to do so and this is the
|
|
//initial model load (not an LoD or physics shape)
|
|
mTrySLM = gSavedSettings.getBOOL("MeshImportUseSLM") && mPreview->mUploadData.empty();
|
|
mPreview->setLoadState(STARTING);
|
|
}
|
|
else
|
|
{
|
|
mTrySLM = false;
|
|
}
|
|
|
|
assert_main_thread();
|
|
sActiveLoaderList.push_back(this);
|
|
}
|
|
|
|
LLModelLoader::~LLModelLoader()
|
|
{
|
|
assert_main_thread();
|
|
sActiveLoaderList.remove(this);
|
|
}
|
|
|
|
void stretch_extents(LLModel* model, LLMatrix4a& mat, LLVector4a& min, LLVector4a& max, BOOL& first_transform)
|
|
{
|
|
LLVector4a box[] =
|
|
{
|
|
LLVector4a(-1, 1,-1),
|
|
LLVector4a(-1, 1, 1),
|
|
LLVector4a(-1,-1,-1),
|
|
LLVector4a(-1,-1, 1),
|
|
LLVector4a( 1, 1,-1),
|
|
LLVector4a( 1, 1, 1),
|
|
LLVector4a( 1,-1,-1),
|
|
LLVector4a( 1,-1, 1),
|
|
};
|
|
|
|
for (S32 j = 0; j < model->getNumVolumeFaces(); ++j)
|
|
{
|
|
const LLVolumeFace& face = model->getVolumeFace(j);
|
|
|
|
LLVector4a center;
|
|
center.setAdd(face.mExtents[0], face.mExtents[1]);
|
|
center.mul(0.5f);
|
|
LLVector4a size;
|
|
size.setSub(face.mExtents[1],face.mExtents[0]);
|
|
size.mul(0.5f);
|
|
|
|
for (U32 i = 0; i < 8; i++)
|
|
{
|
|
LLVector4a t;
|
|
t.setMul(size, box[i]);
|
|
t.add(center);
|
|
|
|
LLVector4a v;
|
|
|
|
mat.affineTransform(t, v);
|
|
|
|
if (first_transform)
|
|
{
|
|
first_transform = FALSE;
|
|
min = max = v;
|
|
}
|
|
else
|
|
{
|
|
update_min_max(min, max, v);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void stretch_extents(LLModel* model, LLMatrix4& mat, LLVector3& min, LLVector3& max, BOOL& first_transform)
|
|
{
|
|
LLVector4a mina, maxa;
|
|
LLMatrix4a mata;
|
|
|
|
mata.loadu(mat);
|
|
mina.load3(min.mV);
|
|
maxa.load3(max.mV);
|
|
|
|
stretch_extents(model, mata, mina, maxa, first_transform);
|
|
|
|
min.set(mina.getF32ptr());
|
|
max.set(maxa.getF32ptr());
|
|
}
|
|
|
|
void LLModelLoader::run()
|
|
{
|
|
doLoadModel();
|
|
doOnIdleOneTime(boost::bind(&LLModelLoader::loadModelCallback,this));
|
|
}
|
|
|
|
bool LLModelLoader::doLoadModel()
|
|
{
|
|
//first, look for a .slm file of the same name that was modified later
|
|
//than the .dae
|
|
|
|
if (mTrySLM)
|
|
{
|
|
std::string filename = mFilename;
|
|
|
|
std::string::size_type i = filename.rfind(".");
|
|
if (i != std::string::npos)
|
|
{
|
|
filename.replace(i, filename.size() - 1, ".slm");
|
|
llstat slm_status;
|
|
if (LLFile::stat(filename, &slm_status) == 0)
|
|
{ //slm file exists
|
|
llstat dae_status;
|
|
if (LLFile::stat(mFilename, &dae_status) != 0 ||
|
|
dae_status.st_mtime < slm_status.st_mtime)
|
|
{
|
|
if (loadFromSLM(filename))
|
|
{ //slm successfully loaded, if this fails, fall through and
|
|
//try loading from dae
|
|
|
|
mLod = -1; //successfully loading from an slm implicitly sets all
|
|
//LoDs
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
//no suitable slm exists, load from the .dae file
|
|
DAE dae;
|
|
domCOLLADA* dom = dae.open(mFilename);
|
|
|
|
if (!dom)
|
|
{
|
|
llinfos<<" Error with dae - traditionally indicates a corrupt file."<<llendl;
|
|
setLoadState(ERROR_PARSING);
|
|
return false;
|
|
}
|
|
//Dom version
|
|
daeString domVersion = dae.getDomVersion();
|
|
std::string sldom(domVersion);
|
|
llinfos<<"Collada Importer Version: "<<sldom<<llendl;
|
|
//Dae version
|
|
domVersionType docVersion = dom->getVersion();
|
|
//0=1.4
|
|
//1=1.4.1
|
|
//2=Currently unsupported, however may work
|
|
if (docVersion > 1)
|
|
{
|
|
docVersion = VERSIONTYPE_COUNT;
|
|
}
|
|
llinfos<<"Dae version "<<colladaVersion[docVersion]<<llendl;
|
|
|
|
daeDatabase* db = dae.getDatabase();
|
|
|
|
daeInt count = db->getElementCount(NULL, COLLADA_TYPE_MESH);
|
|
|
|
daeDocument* doc = dae.getDoc(mFilename);
|
|
if (!doc)
|
|
{
|
|
llwarns << "can't find internal doc" << llendl;
|
|
return false;
|
|
}
|
|
|
|
daeElement* root = doc->getDomRoot();
|
|
if (!root)
|
|
{
|
|
llwarns << "document has no root" << llendl;
|
|
return false;
|
|
}
|
|
|
|
//Verify some basic properties of the dae
|
|
//1. Basic validity check on controller
|
|
U32 controllerCount = (int) db->getElementCount(NULL, "controller");
|
|
bool result = false;
|
|
for (U32 i = 0; i < controllerCount; ++i)
|
|
{
|
|
domController* pController = NULL;
|
|
db->getElement((daeElement**) &pController, i , NULL, "controller");
|
|
result = mPreview->verifyController(pController);
|
|
if (!result)
|
|
{
|
|
setLoadState(ERROR_PARSING);
|
|
return true;
|
|
}
|
|
}
|
|
|
|
//get unit scale
|
|
mTransform.setIdentity();
|
|
|
|
domAsset::domUnit* unit = daeSafeCast<domAsset::domUnit>(root->getDescendant(daeElement::matchType(domAsset::domUnit::ID())));
|
|
|
|
if (unit)
|
|
{
|
|
F32 meter = unit->getMeter();
|
|
mTransform.mMatrix[0][0] = meter;
|
|
mTransform.mMatrix[1][1] = meter;
|
|
mTransform.mMatrix[2][2] = meter;
|
|
}
|
|
|
|
//get up axis rotation
|
|
LLMatrix4 rotation;
|
|
|
|
domUpAxisType up = UPAXISTYPE_Y_UP; // default is Y_UP
|
|
domAsset::domUp_axis* up_axis =
|
|
daeSafeCast<domAsset::domUp_axis>(root->getDescendant(daeElement::matchType(domAsset::domUp_axis::ID())));
|
|
|
|
if (up_axis)
|
|
{
|
|
up = up_axis->getValue();
|
|
}
|
|
|
|
if (up == UPAXISTYPE_X_UP)
|
|
{
|
|
rotation.initRotation(0.0f, 90.0f * DEG_TO_RAD, 0.0f);
|
|
}
|
|
else if (up == UPAXISTYPE_Y_UP)
|
|
{
|
|
rotation.initRotation(90.0f * DEG_TO_RAD, 0.0f, 0.0f);
|
|
}
|
|
|
|
rotation *= mTransform;
|
|
mTransform = rotation;
|
|
|
|
for (daeInt idx = 0; idx < count; ++idx)
|
|
{ //build map of domEntities to LLModel
|
|
domMesh* mesh = NULL;
|
|
db->getElement((daeElement**) &mesh, idx, NULL, COLLADA_TYPE_MESH);
|
|
|
|
if (mesh)
|
|
{
|
|
LLPointer<LLModel> model = LLModel::loadModelFromDomMesh(mesh);
|
|
|
|
if (model->getStatus() != LLModel::NO_ERRORS)
|
|
{
|
|
setLoadState(ERROR_PARSING + model->getStatus());
|
|
return false; //abort
|
|
}
|
|
|
|
if (model.notNull() && validate_model(model))
|
|
{
|
|
mModelList.push_back(model);
|
|
mModel[mesh] = model;
|
|
}
|
|
}
|
|
}
|
|
|
|
count = db->getElementCount(NULL, COLLADA_TYPE_SKIN);
|
|
for (daeInt idx = 0; idx < count; ++idx)
|
|
{ //add skinned meshes as instances
|
|
domSkin* skin = NULL;
|
|
db->getElement((daeElement**) &skin, idx, NULL, COLLADA_TYPE_SKIN);
|
|
|
|
if (skin)
|
|
{
|
|
domGeometry* geom = daeSafeCast<domGeometry>(skin->getSource().getElement());
|
|
|
|
if (geom)
|
|
{
|
|
domMesh* mesh = geom->getMesh();
|
|
if (mesh)
|
|
{
|
|
LLModel* model = mModel[mesh];
|
|
if (model)
|
|
{
|
|
LLVector3 mesh_scale_vector;
|
|
LLVector3 mesh_translation_vector;
|
|
model->getNormalizedScaleTranslation(mesh_scale_vector, mesh_translation_vector);
|
|
|
|
LLMatrix4 normalized_transformation;
|
|
normalized_transformation.setTranslation(mesh_translation_vector);
|
|
|
|
LLMatrix4 mesh_scale;
|
|
mesh_scale.initScale(mesh_scale_vector);
|
|
mesh_scale *= normalized_transformation;
|
|
normalized_transformation = mesh_scale;
|
|
|
|
glh::matrix4f inv_mat((F32*) normalized_transformation.mMatrix);
|
|
inv_mat = inv_mat.inverse();
|
|
LLMatrix4 inverse_normalized_transformation(inv_mat.m);
|
|
|
|
domSkin::domBind_shape_matrix* bind_mat = skin->getBind_shape_matrix();
|
|
|
|
if (bind_mat)
|
|
{ //get bind shape matrix
|
|
domFloat4x4& dom_value = bind_mat->getValue();
|
|
|
|
LLMeshSkinInfo& skin_info = model->mSkinInfo;
|
|
|
|
for (int i = 0; i < 4; i++)
|
|
{
|
|
for (int j = 0; j < 4; j++)
|
|
{
|
|
skin_info.mBindShapeMatrix.mMatrix[i][j] = dom_value[i + j*4];
|
|
}
|
|
}
|
|
|
|
LLMatrix4 trans = normalized_transformation;
|
|
trans *= skin_info.mBindShapeMatrix;
|
|
skin_info.mBindShapeMatrix = trans;
|
|
}
|
|
|
|
//Some collada setup for accessing the skeleton
|
|
daeElement* pElement = 0;
|
|
dae.getDatabase()->getElement(&pElement, 0, 0, "skeleton");
|
|
|
|
//Try to get at the skeletal instance controller
|
|
domInstance_controller::domSkeleton* pSkeleton = daeSafeCast<domInstance_controller::domSkeleton>(pElement);
|
|
bool missingSkeletonOrScene = false;
|
|
|
|
//If no skeleton, do a breadth-first search to get at specific joints
|
|
bool rootNode = false;
|
|
|
|
//Need to test for a skeleton that does not have a root node
|
|
//This occurs when your instance controller does not have an associated scene
|
|
if (pSkeleton)
|
|
{
|
|
daeElement* pSkeletonRootNode = pSkeleton->getValue().getElement();
|
|
if (pSkeletonRootNode)
|
|
{
|
|
rootNode = true;
|
|
}
|
|
|
|
}
|
|
if (!pSkeleton || !rootNode)
|
|
{
|
|
daeElement* pScene = root->getDescendant("visual_scene");
|
|
if (!pScene)
|
|
{
|
|
llwarns<<"No visual scene - unable to parse bone offsets "<<llendl;
|
|
missingSkeletonOrScene = true;
|
|
}
|
|
else
|
|
{
|
|
//Get the children at this level
|
|
daeTArray< daeSmartRef<daeElement> > children = pScene->getChildren();
|
|
S32 childCount = children.getCount();
|
|
|
|
//Process any children that are joints
|
|
//Not all children are joints, some code be ambient lights, cameras, geometry etc..
|
|
for (S32 i = 0; i < childCount; ++i)
|
|
{
|
|
domNode* pNode = daeSafeCast<domNode>(children[i]);
|
|
if (isNodeAJoint(pNode))
|
|
{
|
|
processJointNode(pNode, mJointList);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else
|
|
//Has Skeleton
|
|
{
|
|
//Get the root node of the skeleton
|
|
daeElement* pSkeletonRootNode = pSkeleton->getValue().getElement();
|
|
if (pSkeletonRootNode)
|
|
{
|
|
//Once we have the root node - start acccessing it's joint components
|
|
const int jointCnt = mJointMap.size();
|
|
std::map<std::string, std::string> :: const_iterator jointIt = mJointMap.begin();
|
|
|
|
//Loop over all the possible joints within the .dae - using the allowed joint list in the ctor.
|
|
for (int i = 0; i < jointCnt; ++i, ++jointIt)
|
|
{
|
|
//Build a joint for the resolver to work with
|
|
char str[64]={0};
|
|
sprintf(str,"./%s",(*jointIt).first.c_str());
|
|
//llwarns<<"Joint "<< str <<llendl;
|
|
|
|
//Setup the resolver
|
|
daeSIDResolver resolver(pSkeletonRootNode, str);
|
|
|
|
//Look for the joint
|
|
domNode* pJoint = daeSafeCast<domNode>(resolver.getElement());
|
|
if (pJoint)
|
|
{
|
|
//Pull out the translate id and store it in the jointTranslations map
|
|
daeSIDResolver jointResolverA(pJoint, "./translate");
|
|
domTranslate* pTranslateA = daeSafeCast<domTranslate>(jointResolverA.getElement());
|
|
daeSIDResolver jointResolverB(pJoint, "./location");
|
|
domTranslate* pTranslateB = daeSafeCast<domTranslate>(jointResolverB.getElement());
|
|
|
|
LLMatrix4 workingTransform;
|
|
|
|
//Translation via SID
|
|
if (pTranslateA)
|
|
{
|
|
extractTranslation(pTranslateA, workingTransform);
|
|
}
|
|
else
|
|
if (pTranslateB)
|
|
{
|
|
extractTranslation(pTranslateB, workingTransform);
|
|
}
|
|
else
|
|
{
|
|
//Translation via child from element
|
|
daeElement* pTranslateElement = getChildFromElement(pJoint, "translate");
|
|
if (pTranslateElement && pTranslateElement->typeID() != domTranslate::ID())
|
|
{
|
|
llwarns<< "The found element is not a translate node" <<llendl;
|
|
missingSkeletonOrScene = true;
|
|
}
|
|
else
|
|
if (pTranslateElement)
|
|
{
|
|
extractTranslationViaElement(pTranslateElement, workingTransform);
|
|
}
|
|
else
|
|
{
|
|
extractTranslationViaSID(pJoint, workingTransform);
|
|
}
|
|
|
|
}
|
|
|
|
//Store the joint transform w/respect to it's name.
|
|
mJointList[(*jointIt).second.c_str()] = workingTransform;
|
|
}
|
|
}
|
|
|
|
//If anything failed in regards to extracting the skeleton, joints or translation id,
|
|
//mention it
|
|
if (missingSkeletonOrScene)
|
|
{
|
|
llwarns<< "Partial jointmap found in asset - did you mean to just have a partial map?" << llendl;
|
|
}
|
|
} //got skeleton?
|
|
}
|
|
|
|
domSkin::domJoints* joints = skin->getJoints();
|
|
|
|
domInputLocal_Array& joint_input = joints->getInput_array();
|
|
|
|
for (size_t i = 0; i < joint_input.getCount(); ++i)
|
|
{
|
|
domInputLocal* input = joint_input.get(i);
|
|
xsNMTOKEN semantic = input->getSemantic();
|
|
|
|
if (strcmp(semantic, COMMON_PROFILE_INPUT_JOINT) == 0)
|
|
{ //found joint source, fill model->mJointMap and model->mSkinInfo.mJointNames
|
|
daeElement* elem = input->getSource().getElement();
|
|
|
|
domSource* source = daeSafeCast<domSource>(elem);
|
|
if (source)
|
|
{
|
|
domName_array* names_source = source->getName_array();
|
|
|
|
if (names_source)
|
|
{
|
|
domListOfNames &names = names_source->getValue();
|
|
|
|
for (size_t j = 0; j < names.getCount(); ++j)
|
|
{
|
|
std::string name(names.get(j));
|
|
if (mJointMap.find(name) != mJointMap.end())
|
|
{
|
|
name = mJointMap[name];
|
|
}
|
|
model->mSkinInfo.mJointNames.push_back(name);
|
|
model->mSkinInfo.mJointMap[name] = j;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
domIDREF_array* names_source = source->getIDREF_array();
|
|
if (names_source)
|
|
{
|
|
xsIDREFS& names = names_source->getValue();
|
|
|
|
for (size_t j = 0; j < names.getCount(); ++j)
|
|
{
|
|
std::string name(names.get(j).getID());
|
|
if (mJointMap.find(name) != mJointMap.end())
|
|
{
|
|
name = mJointMap[name];
|
|
}
|
|
model->mSkinInfo.mJointNames.push_back(name);
|
|
model->mSkinInfo.mJointMap[name] = j;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else if (strcmp(semantic, COMMON_PROFILE_INPUT_INV_BIND_MATRIX) == 0)
|
|
{ //found inv_bind_matrix array, fill model->mInvBindMatrix
|
|
domSource* source = daeSafeCast<domSource>(input->getSource().getElement());
|
|
if (source)
|
|
{
|
|
domFloat_array* t = source->getFloat_array();
|
|
if (t)
|
|
{
|
|
domListOfFloats& transform = t->getValue();
|
|
S32 count = transform.getCount()/16;
|
|
|
|
for (S32 k = 0; k < count; ++k)
|
|
{
|
|
LLMatrix4 mat;
|
|
|
|
for (int i = 0; i < 4; i++)
|
|
{
|
|
for (int j = 0; j < 4; j++)
|
|
{
|
|
mat.mMatrix[i][j] = transform[k*16 + i + j*4];
|
|
}
|
|
}
|
|
|
|
model->mSkinInfo.mInvBindMatrix.push_back(mat);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
//Now that we've parsed the joint array, let's determine if we have a full rig
|
|
//(which means we have all the joint sthat are required for an avatar versus
|
|
//a skinned asset attached to a node in a file that contains an entire skeleton,
|
|
//but does not use the skeleton).
|
|
buildJointToNodeMappingFromScene(root);
|
|
mPreview->critiqueRigForUploadApplicability(model->mSkinInfo.mJointNames);
|
|
|
|
if (!missingSkeletonOrScene)
|
|
{
|
|
//Set the joint translations on the avatar - if it's a full mapping
|
|
//The joints are reset in the dtor
|
|
if (mPreview->getRigWithSceneParity())
|
|
{
|
|
std::map<std::string, std::string> :: const_iterator masterJointIt = mJointMap.begin();
|
|
std::map<std::string, std::string> :: const_iterator masterJointItEnd = mJointMap.end();
|
|
for ( ;masterJointIt!=masterJointItEnd;++masterJointIt)
|
|
{
|
|
std::string lookingForJoint = (*masterJointIt).first.c_str();
|
|
|
|
if (mJointList.find(lookingForJoint) != mJointList.end())
|
|
{
|
|
//llinfos<<"joint "<<lookingForJoint.c_str()<<llendl;
|
|
LLMatrix4 jointTransform = mJointList[lookingForJoint];
|
|
LLJoint* pJoint = mPreview->getPreviewAvatar()->getJoint(lookingForJoint);
|
|
if (pJoint)
|
|
{
|
|
pJoint->storeCurrentXform(jointTransform.getTranslation());
|
|
}
|
|
else
|
|
{
|
|
//Most likely an error in the asset.
|
|
llwarns<<"Tried to apply joint position from .dae, but it did not exist in the avatar rig." << llendl;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
} //missingSkeletonOrScene
|
|
|
|
//We need to construct the alternate bind matrix (which contains the new joint positions)
|
|
//in the same order as they were stored in the joint buffer. The joints associated
|
|
//with the skeleton are not stored in the same order as they are in the exported joint buffer.
|
|
//This remaps the skeletal joints to be in the same order as the joints stored in the model.
|
|
std::vector<std::string> :: const_iterator jointIt = model->mSkinInfo.mJointNames.begin();
|
|
const int jointCnt = model->mSkinInfo.mJointNames.size();
|
|
for (int i = 0; i < jointCnt; ++i, ++jointIt)
|
|
{
|
|
std::string lookingForJoint = (*jointIt).c_str();
|
|
//Look for the joint xform that we extracted from the skeleton, using the jointIt as the key
|
|
//and store it in the alternate bind matrix
|
|
if (mJointList.find(lookingForJoint) != mJointList.end())
|
|
{
|
|
LLMatrix4 jointTransform = mJointList[lookingForJoint];
|
|
LLMatrix4 newInverse = model->mSkinInfo.mInvBindMatrix[i];
|
|
newInverse.setTranslation(mJointList[lookingForJoint].getTranslation());
|
|
model->mSkinInfo.mAlternateBindMatrix.push_back(newInverse);
|
|
}
|
|
else
|
|
{
|
|
llwarns<<"Possibly misnamed/missing joint [" <<lookingForJoint.c_str()<<" ] "<<llendl;
|
|
}
|
|
}
|
|
|
|
//grab raw position array
|
|
|
|
domVertices* verts = mesh->getVertices();
|
|
if (verts)
|
|
{
|
|
domInputLocal_Array& inputs = verts->getInput_array();
|
|
for (size_t i = 0; i < inputs.getCount() && model->mPosition.empty(); ++i)
|
|
{
|
|
if (strcmp(inputs[i]->getSemantic(), COMMON_PROFILE_INPUT_POSITION) == 0)
|
|
{
|
|
domSource* pos_source = daeSafeCast<domSource>(inputs[i]->getSource().getElement());
|
|
if (pos_source)
|
|
{
|
|
domFloat_array* pos_array = pos_source->getFloat_array();
|
|
if (pos_array)
|
|
{
|
|
domListOfFloats& pos = pos_array->getValue();
|
|
|
|
for (size_t j = 0; j < pos.getCount(); j += 3)
|
|
{
|
|
if (pos.getCount() <= j+2)
|
|
{
|
|
llerrs << "Invalid position array size." << llendl;
|
|
}
|
|
|
|
LLVector3 v(pos[j], pos[j + 1], pos[j+2]);
|
|
|
|
//transform from COLLADA space to volume space
|
|
v = v * inverse_normalized_transformation;
|
|
|
|
model->mPosition.push_back(v);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
//grab skin weights array
|
|
domSkin::domVertex_weights* weights = skin->getVertex_weights();
|
|
if (weights)
|
|
{
|
|
domInputLocalOffset_Array& inputs = weights->getInput_array();
|
|
domFloat_array* vertex_weights = NULL;
|
|
for (size_t i = 0; i < inputs.getCount(); ++i)
|
|
{
|
|
if (strcmp(inputs[i]->getSemantic(), COMMON_PROFILE_INPUT_WEIGHT) == 0)
|
|
{
|
|
domSource* weight_source = daeSafeCast<domSource>(inputs[i]->getSource().getElement());
|
|
if (weight_source)
|
|
{
|
|
vertex_weights = weight_source->getFloat_array();
|
|
}
|
|
}
|
|
}
|
|
|
|
if (vertex_weights)
|
|
{
|
|
domListOfFloats& w = vertex_weights->getValue();
|
|
domListOfUInts& vcount = weights->getVcount()->getValue();
|
|
domListOfInts& v = weights->getV()->getValue();
|
|
|
|
U32 c_idx = 0;
|
|
for (size_t vc_idx = 0; vc_idx < vcount.getCount(); ++vc_idx)
|
|
{ //for each vertex
|
|
daeUInt count = vcount[vc_idx];
|
|
|
|
//create list of weights that influence this vertex
|
|
LLModel::weight_list weight_list;
|
|
|
|
for (daeUInt i = 0; i < count; ++i)
|
|
{ //for each weight
|
|
daeInt joint_idx = v[c_idx++];
|
|
daeInt weight_idx = v[c_idx++];
|
|
|
|
if (joint_idx == -1)
|
|
{
|
|
//ignore bindings to bind_shape_matrix
|
|
continue;
|
|
}
|
|
|
|
F32 weight_value = w[weight_idx];
|
|
|
|
weight_list.push_back(LLModel::JointWeight(joint_idx, weight_value));
|
|
}
|
|
|
|
//sort by joint weight
|
|
std::sort(weight_list.begin(), weight_list.end(), LLModel::CompareWeightGreater());
|
|
|
|
std::vector<LLModel::JointWeight> wght;
|
|
|
|
F32 total = 0.f;
|
|
|
|
for (U32 i = 0; i < llmin((U32) 4, (U32) weight_list.size()); ++i)
|
|
{ //take up to 4 most significant weights
|
|
if (weight_list[i].mWeight > 0.f)
|
|
{
|
|
wght.push_back(weight_list[i]);
|
|
total += weight_list[i].mWeight;
|
|
}
|
|
}
|
|
|
|
F32 scale = 1.f/total;
|
|
if (scale != 1.f)
|
|
{ //normalize weights
|
|
for (U32 i = 0; i < wght.size(); ++i)
|
|
{
|
|
wght[i].mWeight *= scale;
|
|
}
|
|
}
|
|
|
|
model->mSkinWeights[model->mPosition[vc_idx]] = wght;
|
|
}
|
|
|
|
//add instance to scene for this model
|
|
|
|
LLMatrix4 transformation = mTransform;
|
|
// adjust the transformation to compensate for mesh normalization
|
|
|
|
LLMatrix4 mesh_translation;
|
|
mesh_translation.setTranslation(mesh_translation_vector);
|
|
mesh_translation *= transformation;
|
|
transformation = mesh_translation;
|
|
|
|
LLMatrix4 mesh_scale;
|
|
mesh_scale.initScale(mesh_scale_vector);
|
|
mesh_scale *= transformation;
|
|
transformation = mesh_scale;
|
|
|
|
std::map<std::string, LLImportMaterial> materials;
|
|
for (U32 i = 0; i < model->mMaterialList.size(); ++i)
|
|
{
|
|
materials[model->mMaterialList[i]] = LLImportMaterial();
|
|
}
|
|
mScene[transformation].push_back(LLModelInstance(model, model->mLabel, transformation, materials));
|
|
stretch_extents(model, transformation, mExtents[0], mExtents[1], mFirstTransform);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
daeElement* scene = root->getDescendant("visual_scene");
|
|
|
|
if (!scene)
|
|
{
|
|
llwarns << "document has no visual_scene" << llendl;
|
|
setLoadState(ERROR_PARSING);
|
|
return true;
|
|
}
|
|
|
|
setLoadState(DONE);
|
|
|
|
bool badElement = false;
|
|
|
|
processElement(scene, badElement);
|
|
|
|
if (badElement)
|
|
{
|
|
setLoadState(ERROR_PARSING);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void LLModelLoader::setLoadState(U32 state)
|
|
{
|
|
if (mPreview)
|
|
{
|
|
mPreview->setLoadState(state);
|
|
}
|
|
}
|
|
|
|
bool LLModelLoader::loadFromSLM(const std::string& filename)
|
|
{
|
|
//only need to populate mScene with data from slm
|
|
llstat stat;
|
|
|
|
if (LLFile::stat(filename, &stat))
|
|
{ //file does not exist
|
|
return false;
|
|
}
|
|
|
|
S32 file_size = (S32) stat.st_size;
|
|
|
|
llifstream ifstream(filename, std::ifstream::in | std::ifstream::binary);
|
|
LLSD data;
|
|
LLSDSerialize::fromBinary(data, ifstream, file_size);
|
|
ifstream.close();
|
|
|
|
//build model list for each LoD
|
|
model_list model[LLModel::NUM_LODS];
|
|
|
|
if (data["version"].asInteger() != SLM_SUPPORTED_VERSION)
|
|
{ //unsupported version
|
|
return false;
|
|
}
|
|
|
|
LLSD& mesh = data["mesh"];
|
|
|
|
LLVolumeParams volume_params;
|
|
volume_params.setType(LL_PCODE_PROFILE_SQUARE, LL_PCODE_PATH_LINE);
|
|
|
|
for (S32 lod = 0; lod < LLModel::NUM_LODS; ++lod)
|
|
{
|
|
for (int i = 0; i < mesh.size(); ++i)
|
|
{
|
|
std::stringstream str(mesh[i].asString());
|
|
LLPointer<LLModel> loaded_model = new LLModel(volume_params, (F32) lod);
|
|
if (loaded_model->loadModel(str))
|
|
{
|
|
loaded_model->mLocalID = i;
|
|
model[lod].push_back(loaded_model);
|
|
|
|
if (lod == LLModel::LOD_HIGH && !loaded_model->mSkinInfo.mJointNames.empty())
|
|
{
|
|
//check to see if rig is valid
|
|
mPreview->critiqueRigForUploadApplicability(loaded_model->mSkinInfo.mJointNames);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (model[LLModel::LOD_HIGH].empty())
|
|
{ //failed to load high lod
|
|
return false;
|
|
}
|
|
|
|
// Set name.
|
|
std::string name = data["name"];
|
|
if (!name.empty())
|
|
{
|
|
model[LLModel::LOD_HIGH][0]->mLabel = name;
|
|
}
|
|
|
|
//load instance list
|
|
model_instance_list instance_list;
|
|
|
|
LLSD& instance = data["instance"];
|
|
|
|
for (int i = 0; i < instance.size(); ++i)
|
|
{
|
|
//deserialize instance list
|
|
instance_list.push_back(LLModelInstance(instance[i]));
|
|
|
|
//match up model instance pointers
|
|
S32 idx = instance_list[i].mLocalMeshID;
|
|
|
|
for (U32 lod = 0; lod < LLModel::NUM_LODS; ++lod)
|
|
{
|
|
if (!model[lod].empty())
|
|
{
|
|
instance_list[i].mLOD[lod] = model[lod][idx];
|
|
}
|
|
}
|
|
|
|
instance_list[i].mModel = model[LLModel::LOD_HIGH][idx];
|
|
}
|
|
|
|
//convert instance_list to mScene
|
|
mFirstTransform = TRUE;
|
|
for (U32 i = 0; i < instance_list.size(); ++i)
|
|
{
|
|
LLModelInstance& cur_instance = instance_list[i];
|
|
mScene[cur_instance.mTransform].push_back(cur_instance);
|
|
stretch_extents(cur_instance.mModel, cur_instance.mTransform, mExtents[0], mExtents[1], mFirstTransform);
|
|
}
|
|
|
|
setLoadState(DONE);
|
|
|
|
return true;
|
|
}
|
|
|
|
//static
|
|
bool LLModelLoader::isAlive(LLModelLoader* loader)
|
|
{
|
|
if (!loader)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
std::list<LLModelLoader*>::iterator iter = sActiveLoaderList.begin();
|
|
for ( ; iter != sActiveLoaderList.end() && (*iter) != loader; ++iter);
|
|
|
|
return *iter == loader;
|
|
}
|
|
|
|
void LLModelLoader::loadModelCallback()
|
|
{
|
|
assert_main_thread();
|
|
|
|
if (mPreview)
|
|
{
|
|
mPreview->loadModelCallback(mLod);
|
|
}
|
|
|
|
while (!isStopped())
|
|
{ //wait until this thread is stopped before deleting self
|
|
apr_sleep(100);
|
|
}
|
|
|
|
//double check if "this" is valid before deleting it, in case it is aborted during running.
|
|
if (!isAlive(this))
|
|
{
|
|
return;
|
|
}
|
|
|
|
//cleanup model loader
|
|
if (mPreview)
|
|
{
|
|
mPreview->mModelLoader = NULL;
|
|
}
|
|
|
|
delete this;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// buildJointToNodeMappingFromScene()
|
|
//-----------------------------------------------------------------------------
|
|
void LLModelLoader::buildJointToNodeMappingFromScene(daeElement* pRoot)
|
|
{
|
|
daeElement* pScene = pRoot->getDescendant("visual_scene");
|
|
if (pScene)
|
|
{
|
|
daeTArray< daeSmartRef<daeElement> > children = pScene->getChildren();
|
|
S32 childCount = children.getCount();
|
|
for (S32 i = 0; i < childCount; ++i)
|
|
{
|
|
domNode* pNode = daeSafeCast<domNode>(children[i]);
|
|
processJointToNodeMapping(pNode);
|
|
}
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// processJointToNodeMapping()
|
|
//-----------------------------------------------------------------------------
|
|
void LLModelLoader::processJointToNodeMapping(domNode* pNode)
|
|
{
|
|
if (isNodeAJoint(pNode))
|
|
{
|
|
//1.Store the parent
|
|
std::string nodeName = pNode->getName();
|
|
if (!nodeName.empty())
|
|
{
|
|
mJointsFromNode.push_front(pNode->getName());
|
|
}
|
|
//2. Handle the kiddo's
|
|
processChildJoints(pNode);
|
|
}
|
|
else
|
|
{
|
|
//Determine if the're any children wrt to this failed node.
|
|
//This occurs when an armature is exported and ends up being what essentially amounts to
|
|
//as the root for the visual_scene
|
|
if (pNode)
|
|
{
|
|
processChildJoints(pNode);
|
|
}
|
|
else
|
|
{
|
|
llinfos<<"Node is NULL"<<llendl;
|
|
}
|
|
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// processChildJoint()
|
|
//-----------------------------------------------------------------------------
|
|
void LLModelLoader::processChildJoints(domNode* pParentNode)
|
|
{
|
|
daeTArray< daeSmartRef<daeElement> > childOfChild = pParentNode->getChildren();
|
|
S32 childOfChildCount = childOfChild.getCount();
|
|
for (S32 i = 0; i < childOfChildCount; ++i)
|
|
{
|
|
domNode* pChildNode = daeSafeCast<domNode>(childOfChild[i]);
|
|
if (pChildNode)
|
|
{
|
|
processJointToNodeMapping(pChildNode);
|
|
}
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// critiqueRigForUploadApplicability()
|
|
//-----------------------------------------------------------------------------
|
|
void LLModelPreview::critiqueRigForUploadApplicability(const std::vector<std::string> &jointListFromAsset)
|
|
{
|
|
critiqueJointToNodeMappingFromScene();
|
|
|
|
//Determines the following use cases for a rig:
|
|
//1. It is suitable for upload with skin weights & joint positions, or
|
|
//2. It is suitable for upload as standard av with just skin weights
|
|
|
|
bool isJointPositionUploadOK = isRigSuitableForJointPositionUpload(jointListFromAsset);
|
|
bool isRigLegacyOK = isRigLegacy(jointListFromAsset);
|
|
|
|
//It's OK that both could end up being true, both default to false
|
|
if (isJointPositionUploadOK)
|
|
{
|
|
setRigValidForJointPositionUpload(true);
|
|
}
|
|
|
|
if (isRigLegacyOK)
|
|
{
|
|
setLegacyRigValid(true);
|
|
}
|
|
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// critiqueJointToNodeMappingFromScene()
|
|
//-----------------------------------------------------------------------------
|
|
void LLModelPreview::critiqueJointToNodeMappingFromScene(void)
|
|
{
|
|
//Do the actual nodes back the joint listing from the dae?
|
|
//if yes then this is a fully rigged asset, otherwise it's just a partial rig
|
|
|
|
std::deque<std::string>::iterator jointsFromNodeIt = mJointsFromNode.begin();
|
|
std::deque<std::string>::iterator jointsFromNodeEndIt = mJointsFromNode.end();
|
|
bool result = true;
|
|
|
|
if (!mJointsFromNode.empty())
|
|
{
|
|
for ( ;jointsFromNodeIt!=jointsFromNodeEndIt;++jointsFromNodeIt)
|
|
{
|
|
std::string name = *jointsFromNodeIt;
|
|
if (mJointTransformMap.find(name) != mJointTransformMap.end())
|
|
{
|
|
continue;
|
|
}
|
|
else
|
|
{
|
|
llinfos<<"critiqueJointToNodeMappingFromScene is missing a: "<<name<<llendl;
|
|
result = false;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
result = false;
|
|
}
|
|
|
|
//Determines the following use cases for a rig:
|
|
//1. Full av rig w/1-1 mapping from the scene and joint array
|
|
//2. Partial rig but w/o parity between the scene and joint array
|
|
if (result)
|
|
{
|
|
setRigWithSceneParity(true);
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// isRigLegacy()
|
|
//-----------------------------------------------------------------------------
|
|
bool LLModelPreview::isRigLegacy(const std::vector<std::string> &jointListFromAsset)
|
|
{
|
|
//No joints in asset
|
|
if (jointListFromAsset.size() == 0)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
bool result = false;
|
|
|
|
std::deque<std::string> :: const_iterator masterJointIt = mMasterLegacyJointList.begin();
|
|
std::deque<std::string> :: const_iterator masterJointEndIt = mMasterLegacyJointList.end();
|
|
|
|
std::vector<std::string> :: const_iterator modelJointIt = jointListFromAsset.begin();
|
|
std::vector<std::string> :: const_iterator modelJointItEnd = jointListFromAsset.end();
|
|
|
|
for ( ;masterJointIt!=masterJointEndIt;++masterJointIt)
|
|
{
|
|
result = false;
|
|
modelJointIt = jointListFromAsset.begin();
|
|
|
|
for ( ;modelJointIt!=modelJointItEnd; ++modelJointIt)
|
|
{
|
|
if (*masterJointIt == *modelJointIt)
|
|
{
|
|
result = true;
|
|
break;
|
|
}
|
|
}
|
|
if (!result)
|
|
{
|
|
llinfos<<" Asset did not contain the joint (if you're u/l a fully rigged asset w/joint positions - it is required)." << *masterJointIt<< llendl;
|
|
break;
|
|
}
|
|
}
|
|
return result;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// isRigSuitableForJointPositionUpload()
|
|
//-----------------------------------------------------------------------------
|
|
bool LLModelPreview::isRigSuitableForJointPositionUpload(const std::vector<std::string> &jointListFromAsset)
|
|
{
|
|
bool result = false;
|
|
|
|
std::deque<std::string> :: const_iterator masterJointIt = mMasterJointList.begin();
|
|
std::deque<std::string> :: const_iterator masterJointEndIt = mMasterJointList.end();
|
|
|
|
std::vector<std::string> :: const_iterator modelJointIt = jointListFromAsset.begin();
|
|
std::vector<std::string> :: const_iterator modelJointItEnd = jointListFromAsset.end();
|
|
|
|
for ( ;masterJointIt!=masterJointEndIt;++masterJointIt)
|
|
{
|
|
result = false;
|
|
modelJointIt = jointListFromAsset.begin();
|
|
|
|
for ( ;modelJointIt!=modelJointItEnd; ++modelJointIt)
|
|
{
|
|
if (*masterJointIt == *modelJointIt)
|
|
{
|
|
result = true;
|
|
break;
|
|
}
|
|
}
|
|
if (!result)
|
|
{
|
|
llinfos<<" Asset did not contain the joint (if you're u/l a fully rigged asset w/joint positions - it is required)." << *masterJointIt<< llendl;
|
|
break;
|
|
}
|
|
}
|
|
return result;
|
|
}
|
|
|
|
//called in the main thread
|
|
void LLModelLoader::loadTextures()
|
|
{
|
|
BOOL is_paused = isPaused();
|
|
pause(); //pause the loader
|
|
|
|
for (scene::iterator iter = mScene.begin(); iter != mScene.end(); ++iter)
|
|
{
|
|
for (U32 i = 0; i < iter->second.size(); i++)
|
|
{
|
|
for (std::map<std::string, LLImportMaterial>::iterator j = iter->second[i].mMaterial.begin();
|
|
j != iter->second[i].mMaterial.end(); ++j)
|
|
{
|
|
LLImportMaterial& material = j->second;
|
|
|
|
if (!material.mDiffuseMapFilename.empty())
|
|
{
|
|
material.mDiffuseMap =
|
|
LLViewerTextureManager::getFetchedTextureFromUrl("file://" + material.mDiffuseMapFilename, TRUE, LLGLTexture::BOOST_PREVIEW);
|
|
material.mDiffuseMap->setLoadedCallback(LLModelPreview::textureLoadedCallback, 0, TRUE, FALSE, mPreview, NULL, FALSE);
|
|
material.mDiffuseMap->forceToSaveRawImage(0, F32_MAX);
|
|
mNumOfFetchingTextures++;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!is_paused)
|
|
{
|
|
unpause();
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// isNodeAJoint()
|
|
//-----------------------------------------------------------------------------
|
|
bool LLModelLoader::isNodeAJoint(domNode* pNode)
|
|
{
|
|
if (!pNode)
|
|
{
|
|
llinfos<<"Created node is NULL"<<llendl;
|
|
return false;
|
|
}
|
|
|
|
if (pNode->getName() == NULL)
|
|
{
|
|
llinfos<<"Parsed node has no name "<<llendl;
|
|
//Attempt to write the node id, if possible (aids in debugging the visual scene)
|
|
if (pNode->getId())
|
|
{
|
|
llinfos<<"Parsed node ID: "<<pNode->getId()<<llendl;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
if (mJointMap.find(pNode->getName()) != mJointMap.end())
|
|
{
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// verifyCount
|
|
//-----------------------------------------------------------------------------
|
|
bool LLModelPreview::verifyCount(int expected, int result)
|
|
{
|
|
if (expected != result)
|
|
{
|
|
llinfos<< "Error: (expected/got)"<<expected<<"/"<<result<<"verts"<<llendl;
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// verifyController
|
|
//-----------------------------------------------------------------------------
|
|
bool LLModelPreview::verifyController(domController* pController)
|
|
{
|
|
bool result = true;
|
|
|
|
domSkin* pSkin = pController->getSkin();
|
|
|
|
if (pSkin)
|
|
{
|
|
xsAnyURI & uri = pSkin->getSource();
|
|
domElement* pElement = uri.getElement();
|
|
|
|
if (!pElement)
|
|
{
|
|
llinfos<<"Can't resolve skin source"<<llendl;
|
|
return false;
|
|
}
|
|
|
|
daeString type_str = pElement->getTypeName();
|
|
if (stricmp(type_str, "geometry") == 0)
|
|
{
|
|
//Skin is reference directly by geometry and get the vertex count from skin
|
|
domSkin::domVertex_weights* pVertexWeights = pSkin->getVertex_weights();
|
|
U32 vertexWeightsCount = pVertexWeights->getCount();
|
|
domGeometry* pGeometry = (domGeometry*) (domElement*) uri.getElement();
|
|
domMesh* pMesh = pGeometry->getMesh();
|
|
|
|
if (pMesh)
|
|
{
|
|
//Get vertex count from geometry
|
|
domVertices* pVertices = pMesh->getVertices();
|
|
if (!pVertices)
|
|
{
|
|
llinfos<<"No vertices!"<<llendl;
|
|
return false;
|
|
}
|
|
|
|
if (pVertices)
|
|
{
|
|
xsAnyURI src = pVertices->getInput_array()[0]->getSource();
|
|
domSource* pSource = (domSource*) (domElement*) src.getElement();
|
|
U32 verticesCount = pSource->getTechnique_common()->getAccessor()->getCount();
|
|
result = verifyCount(verticesCount, vertexWeightsCount);
|
|
if (!result)
|
|
{
|
|
return result;
|
|
}
|
|
}
|
|
}
|
|
|
|
U32 vcountCount = (U32) pVertexWeights->getVcount()->getValue().getCount();
|
|
result = verifyCount(vcountCount, vertexWeightsCount);
|
|
if (!result)
|
|
{
|
|
return result;
|
|
}
|
|
|
|
domInputLocalOffset_Array& inputs = pVertexWeights->getInput_array();
|
|
U32 sum = 0;
|
|
for (size_t i = 0; i < vcountCount; i++)
|
|
{
|
|
sum += pVertexWeights->getVcount()->getValue()[i];
|
|
}
|
|
result = verifyCount(sum * inputs.getCount(), (domInt) pVertexWeights->getV()->getValue().getCount());
|
|
}
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// extractTranslation()
|
|
//-----------------------------------------------------------------------------
|
|
void LLModelLoader::extractTranslation(domTranslate* pTranslate, LLMatrix4& transform)
|
|
{
|
|
domFloat3 jointTrans = pTranslate->getValue();
|
|
LLVector3 singleJointTranslation(jointTrans[0], jointTrans[1], jointTrans[2]);
|
|
transform.setTranslation(singleJointTranslation);
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// extractTranslationViaElement()
|
|
//-----------------------------------------------------------------------------
|
|
void LLModelLoader::extractTranslationViaElement(daeElement* pTranslateElement, LLMatrix4& transform)
|
|
{
|
|
if (pTranslateElement)
|
|
{
|
|
domTranslate* pTranslateChild = dynamic_cast<domTranslate*>(pTranslateElement);
|
|
domFloat3 translateChild = pTranslateChild->getValue();
|
|
LLVector3 singleJointTranslation(translateChild[0], translateChild[1], translateChild[2]);
|
|
transform.setTranslation(singleJointTranslation);
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// extractTranslationViaSID()
|
|
//-----------------------------------------------------------------------------
|
|
void LLModelLoader::extractTranslationViaSID(daeElement* pElement, LLMatrix4& transform)
|
|
{
|
|
if (pElement)
|
|
{
|
|
daeSIDResolver resolver(pElement, "./transform");
|
|
domMatrix* pMatrix = daeSafeCast<domMatrix>(resolver.getElement());
|
|
//We are only extracting out the translational component atm
|
|
LLMatrix4 workingTransform;
|
|
if (pMatrix)
|
|
{
|
|
domFloat4x4 domArray = pMatrix->getValue();
|
|
for (int i = 0; i < 4; i++)
|
|
{
|
|
for (int j = 0; j < 4; j++)
|
|
{
|
|
workingTransform.mMatrix[i][j] = domArray[i + j*4];
|
|
}
|
|
}
|
|
LLVector3 trans = workingTransform.getTranslation();
|
|
transform.setTranslation(trans);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
llwarns<<"Element is nonexistent - empty/unsupported node."<<llendl;
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// processJointNode()
|
|
//-----------------------------------------------------------------------------
|
|
void LLModelLoader::processJointNode(domNode* pNode, JointTransformMap& jointTransforms)
|
|
{
|
|
if (pNode->getName() == NULL)
|
|
{
|
|
llwarns << "nameless node, can't process" << llendl;
|
|
return;
|
|
}
|
|
|
|
//llwarns<<"ProcessJointNode# Node:" <<pNode->getName()<<llendl;
|
|
|
|
//1. handle the incoming node - extract out translation via SID or element
|
|
|
|
LLMatrix4 workingTransform;
|
|
|
|
//Pull out the translate id and store it in the jointTranslations map
|
|
daeSIDResolver jointResolverA(pNode, "./translate");
|
|
domTranslate* pTranslateA = daeSafeCast<domTranslate>(jointResolverA.getElement());
|
|
daeSIDResolver jointResolverB(pNode, "./location");
|
|
domTranslate* pTranslateB = daeSafeCast<domTranslate>(jointResolverB.getElement());
|
|
|
|
//Translation via SID was successful
|
|
if (pTranslateA)
|
|
{
|
|
extractTranslation(pTranslateA, workingTransform);
|
|
}
|
|
else
|
|
if (pTranslateB)
|
|
{
|
|
extractTranslation(pTranslateB, workingTransform);
|
|
}
|
|
else
|
|
{
|
|
//Translation via child from element
|
|
daeElement* pTranslateElement = getChildFromElement(pNode, "translate");
|
|
if (!pTranslateElement || pTranslateElement->typeID() != domTranslate::ID())
|
|
{
|
|
//llwarns<< "The found element is not a translate node" <<llendl;
|
|
daeSIDResolver jointResolver(pNode, "./matrix");
|
|
domMatrix* pMatrix = daeSafeCast<domMatrix>(jointResolver.getElement());
|
|
if (pMatrix)
|
|
{
|
|
//llinfos<<"A matrix SID was however found!"<<llendl;
|
|
domFloat4x4 domArray = pMatrix->getValue();
|
|
for (int i = 0; i < 4; i++)
|
|
{
|
|
for (int j = 0; j < 4; j++)
|
|
{
|
|
workingTransform.mMatrix[i][j] = domArray[i + j*4];
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
llwarns<< "The found element is not translate or matrix node - most likely a corrupt export!" <<llendl;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
extractTranslationViaElement(pTranslateElement, workingTransform);
|
|
}
|
|
}
|
|
|
|
//Store the working transform relative to the nodes name.
|
|
jointTransforms[ pNode->getName() ] = workingTransform;
|
|
|
|
//2. handle the nodes children
|
|
|
|
//Gather and handle the incoming nodes children
|
|
daeTArray< daeSmartRef<daeElement> > childOfChild = pNode->getChildren();
|
|
S32 childOfChildCount = childOfChild.getCount();
|
|
|
|
for (S32 i = 0; i < childOfChildCount; ++i)
|
|
{
|
|
domNode* pChildNode = daeSafeCast<domNode>(childOfChild[i]);
|
|
if (pChildNode)
|
|
{
|
|
processJointNode(pChildNode, jointTransforms);
|
|
}
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// getChildFromElement()
|
|
//-----------------------------------------------------------------------------
|
|
daeElement* LLModelLoader::getChildFromElement(daeElement* pElement, std::string const & name)
|
|
{
|
|
daeElement* pChildOfElement = pElement->getChild(name.c_str());
|
|
if (pChildOfElement)
|
|
{
|
|
return pChildOfElement;
|
|
}
|
|
llwarns<< "Could not find a child [" << name << "] for the element: \"" << pElement->getAttribute("id") << "\"" << llendl;
|
|
return NULL;
|
|
}
|
|
|
|
void LLModelLoader::processElement(daeElement* element, bool& badElement)
|
|
{
|
|
LLMatrix4 saved_transform = mTransform;
|
|
|
|
domTranslate* translate = daeSafeCast<domTranslate>(element);
|
|
if (translate)
|
|
{
|
|
domFloat3 dom_value = translate->getValue();
|
|
|
|
LLMatrix4 translation;
|
|
translation.setTranslation(LLVector3(dom_value[0], dom_value[1], dom_value[2]));
|
|
|
|
translation *= mTransform;
|
|
mTransform = translation;
|
|
}
|
|
|
|
domRotate* rotate = daeSafeCast<domRotate>(element);
|
|
if (rotate)
|
|
{
|
|
domFloat4 dom_value = rotate->getValue();
|
|
|
|
LLMatrix4 rotation;
|
|
rotation.initRotTrans(dom_value[3] * DEG_TO_RAD, LLVector3(dom_value[0], dom_value[1], dom_value[2]), LLVector3(0, 0, 0));
|
|
|
|
rotation *= mTransform;
|
|
mTransform = rotation;
|
|
}
|
|
|
|
domScale* scale = daeSafeCast<domScale>(element);
|
|
if (scale)
|
|
{
|
|
domFloat3 dom_value = scale->getValue();
|
|
|
|
LLVector3 scale_vector = LLVector3(dom_value[0], dom_value[1], dom_value[2]);
|
|
scale_vector.abs(); // Set all values positive, since we don't currently support mirrored meshes
|
|
LLMatrix4 scaling;
|
|
scaling.initScale(scale_vector);
|
|
|
|
scaling *= mTransform;
|
|
mTransform = scaling;
|
|
}
|
|
|
|
domMatrix* matrix = daeSafeCast<domMatrix>(element);
|
|
if (matrix)
|
|
{
|
|
domFloat4x4 dom_value = matrix->getValue();
|
|
|
|
LLMatrix4 matrix_transform;
|
|
|
|
for (int i = 0; i < 4; i++)
|
|
{
|
|
for (int j = 0; j < 4; j++)
|
|
{
|
|
matrix_transform.mMatrix[i][j] = dom_value[i + j*4];
|
|
}
|
|
}
|
|
|
|
matrix_transform *= mTransform;
|
|
mTransform = matrix_transform;
|
|
}
|
|
|
|
domInstance_geometry* instance_geo = daeSafeCast<domInstance_geometry>(element);
|
|
if (instance_geo)
|
|
{
|
|
domGeometry* geo = daeSafeCast<domGeometry>(instance_geo->getUrl().getElement());
|
|
if (geo)
|
|
{
|
|
domMesh* mesh = daeSafeCast<domMesh>(geo->getDescendant(daeElement::matchType(domMesh::ID())));
|
|
if (mesh)
|
|
{
|
|
LLModel* model = mModel[mesh];
|
|
if (model)
|
|
{
|
|
LLMatrix4 transformation = mTransform;
|
|
|
|
if (mTransform.determinant() < 0)
|
|
{ //negative scales are not supported
|
|
llinfos << "Negative scale detected, unsupported transform. domInstance_geometry: " << LLModel::getElementLabel(instance_geo) << llendl;
|
|
badElement = true;
|
|
}
|
|
|
|
std::map<std::string, LLImportMaterial> materials = getMaterials(model, instance_geo);
|
|
|
|
// adjust the transformation to compensate for mesh normalization
|
|
LLVector3 mesh_scale_vector;
|
|
LLVector3 mesh_translation_vector;
|
|
model->getNormalizedScaleTranslation(mesh_scale_vector, mesh_translation_vector);
|
|
|
|
LLMatrix4 mesh_translation;
|
|
mesh_translation.setTranslation(mesh_translation_vector);
|
|
mesh_translation *= transformation;
|
|
transformation = mesh_translation;
|
|
|
|
LLMatrix4 mesh_scale;
|
|
mesh_scale.initScale(mesh_scale_vector);
|
|
mesh_scale *= transformation;
|
|
transformation = mesh_scale;
|
|
|
|
std::string label = getElementLabel(instance_geo);
|
|
mScene[transformation].push_back(LLModelInstance(model, label, transformation, materials));
|
|
|
|
stretch_extents(model, transformation, mExtents[0], mExtents[1], mFirstTransform);
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
llinfos<<"Unable to resolve geometry URL."<<llendl;
|
|
badElement = true;
|
|
}
|
|
}
|
|
|
|
domInstance_node* instance_node = daeSafeCast<domInstance_node>(element);
|
|
if (instance_node)
|
|
{
|
|
daeElement* instance = instance_node->getUrl().getElement();
|
|
if (instance)
|
|
{
|
|
processElement(instance,badElement);
|
|
}
|
|
}
|
|
|
|
//process children
|
|
daeTArray< daeSmartRef<daeElement> > children = element->getChildren();
|
|
int childCount = children.getCount();
|
|
for (S32 i = 0; i < childCount; i++)
|
|
{
|
|
processElement(children[i],badElement);
|
|
}
|
|
|
|
domNode* node = daeSafeCast<domNode>(element);
|
|
if (node)
|
|
{ //this element was a node, restore transform before processiing siblings
|
|
mTransform = saved_transform;
|
|
}
|
|
}
|
|
|
|
std::map<std::string, LLImportMaterial> LLModelLoader::getMaterials(LLModel* model, domInstance_geometry* instance_geo)
|
|
{
|
|
std::map<std::string, LLImportMaterial> materials;
|
|
for (U32 i = 0; i < model->mMaterialList.size(); i++)
|
|
{
|
|
LLImportMaterial import_material;
|
|
|
|
domInstance_material* instance_mat = NULL;
|
|
|
|
domBind_material::domTechnique_common* technique =
|
|
daeSafeCast<domBind_material::domTechnique_common>(instance_geo->getDescendant(daeElement::matchType(domBind_material::domTechnique_common::ID())));
|
|
|
|
if (technique)
|
|
{
|
|
daeTArray< daeSmartRef<domInstance_material> > inst_materials = technique->getChildrenByType<domInstance_material>();
|
|
for (U32 j = 0; j < inst_materials.getCount(); j++)
|
|
{
|
|
std::string symbol(inst_materials[j]->getSymbol());
|
|
|
|
if (symbol == model->mMaterialList[i]) // found the binding
|
|
{
|
|
instance_mat = inst_materials[j];
|
|
}
|
|
}
|
|
}
|
|
|
|
if (instance_mat)
|
|
{
|
|
domMaterial* material = daeSafeCast<domMaterial>(instance_mat->getTarget().getElement());
|
|
if (material)
|
|
{
|
|
domInstance_effect* instance_effect =
|
|
daeSafeCast<domInstance_effect>(material->getDescendant(daeElement::matchType(domInstance_effect::ID())));
|
|
if (instance_effect)
|
|
{
|
|
domEffect* effect = daeSafeCast<domEffect>(instance_effect->getUrl().getElement());
|
|
if (effect)
|
|
{
|
|
domProfile_COMMON* profile =
|
|
daeSafeCast<domProfile_COMMON>(effect->getDescendant(daeElement::matchType(domProfile_COMMON::ID())));
|
|
if (profile)
|
|
{
|
|
import_material = profileToMaterial(profile);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
import_material.mBinding = model->mMaterialList[i];
|
|
materials[model->mMaterialList[i]] = import_material;
|
|
}
|
|
|
|
return materials;
|
|
}
|
|
|
|
LLImportMaterial LLModelLoader::profileToMaterial(domProfile_COMMON* material)
|
|
{
|
|
LLImportMaterial mat;
|
|
mat.mFullbright = FALSE;
|
|
|
|
daeElement* diffuse = material->getDescendant("diffuse");
|
|
if (diffuse)
|
|
{
|
|
domCommon_color_or_texture_type_complexType::domTexture* texture =
|
|
daeSafeCast<domCommon_color_or_texture_type_complexType::domTexture>(diffuse->getDescendant("texture"));
|
|
if (texture)
|
|
{
|
|
domCommon_newparam_type_Array newparams = material->getNewparam_array();
|
|
for (U32 i = 0; i < newparams.getCount(); i++)
|
|
{
|
|
domFx_surface_common* surface = newparams[i]->getSurface();
|
|
if (surface)
|
|
{
|
|
domFx_surface_init_common* init = surface->getFx_surface_init_common();
|
|
if (init)
|
|
{
|
|
domFx_surface_init_from_common_Array init_from = init->getInit_from_array();
|
|
|
|
if (init_from.getCount() > i)
|
|
{
|
|
domImage* image = daeSafeCast<domImage>(init_from[i]->getValue().getElement());
|
|
if (image)
|
|
{
|
|
// we only support init_from now - embedded data will come later
|
|
domImage::domInit_from* init = image->getInit_from();
|
|
if (init)
|
|
{
|
|
mat.mDiffuseMapFilename = cdom::uriToNativePath(init->getValue().str());
|
|
mat.mDiffuseMapLabel = getElementLabel(material);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
domCommon_color_or_texture_type_complexType::domColor* color =
|
|
daeSafeCast<domCommon_color_or_texture_type_complexType::domColor>(diffuse->getDescendant("color"));
|
|
if (color)
|
|
{
|
|
domFx_color_common domfx_color = color->getValue();
|
|
LLColor4 value = LLColor4(domfx_color[0], domfx_color[1], domfx_color[2], domfx_color[3]);
|
|
mat.mDiffuseColor = value;
|
|
}
|
|
}
|
|
|
|
daeElement* emission = material->getDescendant("emission");
|
|
if (emission)
|
|
{
|
|
LLColor4 emission_color = getDaeColor(emission);
|
|
if (((emission_color[0] + emission_color[1] + emission_color[2]) / 3.0) > 0.25)
|
|
{
|
|
mat.mFullbright = TRUE;
|
|
}
|
|
}
|
|
|
|
return mat;
|
|
}
|
|
|
|
// try to get a decent label for this element
|
|
std::string LLModelLoader::getElementLabel(daeElement *element)
|
|
{
|
|
// if we have a name attribute, use it
|
|
std::string name = element->getAttribute("name");
|
|
if (name.length())
|
|
{
|
|
return name;
|
|
}
|
|
|
|
// if we have an ID attribute, use it
|
|
if (element->getID())
|
|
{
|
|
return std::string(element->getID());
|
|
}
|
|
|
|
// if we have a parent, use it
|
|
daeElement* parent = element->getParent();
|
|
if (parent)
|
|
{
|
|
// if parent has a name, use it
|
|
std::string name = parent->getAttribute("name");
|
|
if (name.length())
|
|
{
|
|
return name;
|
|
}
|
|
|
|
// if parent has an ID, use it
|
|
if (parent->getID())
|
|
{
|
|
return std::string(parent->getID());
|
|
}
|
|
}
|
|
|
|
// try to use our type
|
|
daeString element_name = element->getElementName();
|
|
if (element_name)
|
|
{
|
|
return std::string(element_name);
|
|
}
|
|
|
|
// if all else fails, use "object"
|
|
return std::string("object");
|
|
}
|
|
|
|
LLColor4 LLModelLoader::getDaeColor(daeElement* element)
|
|
{
|
|
LLColor4 value;
|
|
domCommon_color_or_texture_type_complexType::domColor* color =
|
|
daeSafeCast<domCommon_color_or_texture_type_complexType::domColor>(element->getDescendant("color"));
|
|
if (color)
|
|
{
|
|
domFx_color_common domfx_color = color->getValue();
|
|
value = LLColor4(domfx_color[0], domfx_color[1], domfx_color[2], domfx_color[3]);
|
|
}
|
|
|
|
return value;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// LLModelPreview
|
|
//-----------------------------------------------------------------------------
|
|
|
|
LLModelPreview::LLModelPreview(S32 width, S32 height, LLFloater* fmp)
|
|
: LLViewerDynamicTexture(width, height, 3, ORDER_MIDDLE, FALSE), LLMutex()
|
|
, mPelvisZOffset( 0.0f )
|
|
, mLegacyRigValid( false )
|
|
, mRigValidJointUpload( false )
|
|
, mResetJoints( false )
|
|
, mRigParityWithScene( false )
|
|
, mLastJointUpdate( false )
|
|
{
|
|
mNeedsUpdate = TRUE;
|
|
mCameraDistance = 0.f;
|
|
mCameraYaw = 0.f;
|
|
mCameraPitch = 0.f;
|
|
mCameraZoom = 1.f;
|
|
mTextureName = 0;
|
|
mPreviewLOD = 0;
|
|
mModelLoader = NULL;
|
|
mMaxTriangleLimit = 0;
|
|
mDirty = false;
|
|
mGenLOD = false;
|
|
mLoading = false;
|
|
mLoadState = LLModelLoader::STARTING;
|
|
mGroup = 0;
|
|
mLODFrozen = false;
|
|
mBuildShareTolerance = 0.f;
|
|
mBuildQueueMode = GLOD_QUEUE_GREEDY;
|
|
mBuildBorderMode = GLOD_BORDER_UNLOCK;
|
|
mBuildOperator = GLOD_OPERATOR_EDGE_COLLAPSE;
|
|
|
|
for (U32 i = 0; i < LLModel::NUM_LODS; ++i)
|
|
{
|
|
mRequestedTriangleCount[i] = 0;
|
|
mRequestedCreaseAngle[i] = -1.f;
|
|
mRequestedLoDMode[i] = 0;
|
|
mRequestedErrorThreshold[i] = 0.f;
|
|
mRequestedBuildOperator[i] = 0;
|
|
mRequestedQueueMode[i] = 0;
|
|
mRequestedBorderMode[i] = 0;
|
|
mRequestedShareTolerance[i] = 0.f;
|
|
}
|
|
|
|
mViewOption["show_textures"] = false;
|
|
|
|
mFMP = fmp;
|
|
|
|
mHasPivot = false;
|
|
mModelPivot = LLVector3(0.0f, 0.0f, 0.0f);
|
|
|
|
glodInit();
|
|
|
|
//move into joint mapper class
|
|
//1. joints for joint offset verification
|
|
mMasterJointList.push_front("mPelvis");
|
|
mMasterJointList.push_front("mTorso");
|
|
mMasterJointList.push_front("mChest");
|
|
mMasterJointList.push_front("mNeck");
|
|
mMasterJointList.push_front("mHead");
|
|
mMasterJointList.push_front("mCollarLeft");
|
|
mMasterJointList.push_front("mShoulderLeft");
|
|
mMasterJointList.push_front("mElbowLeft");
|
|
mMasterJointList.push_front("mWristLeft");
|
|
mMasterJointList.push_front("mCollarRight");
|
|
mMasterJointList.push_front("mShoulderRight");
|
|
mMasterJointList.push_front("mElbowRight");
|
|
mMasterJointList.push_front("mWristRight");
|
|
mMasterJointList.push_front("mHipRight");
|
|
mMasterJointList.push_front("mKneeRight");
|
|
mMasterJointList.push_front("mFootRight");
|
|
mMasterJointList.push_front("mHipLeft");
|
|
mMasterJointList.push_front("mKneeLeft");
|
|
mMasterJointList.push_front("mFootLeft");
|
|
//2. legacy joint list - used to verify rigs that will not be using joint offsets
|
|
mMasterLegacyJointList.push_front("mPelvis");
|
|
mMasterLegacyJointList.push_front("mTorso");
|
|
mMasterLegacyJointList.push_front("mChest");
|
|
mMasterLegacyJointList.push_front("mNeck");
|
|
mMasterLegacyJointList.push_front("mHead");
|
|
mMasterLegacyJointList.push_front("mHipRight");
|
|
mMasterLegacyJointList.push_front("mKneeRight");
|
|
mMasterLegacyJointList.push_front("mFootRight");
|
|
mMasterLegacyJointList.push_front("mHipLeft");
|
|
mMasterLegacyJointList.push_front("mKneeLeft");
|
|
mMasterLegacyJointList.push_front("mFootLeft");
|
|
|
|
createPreviewAvatar();
|
|
}
|
|
|
|
LLModelPreview::~LLModelPreview()
|
|
{
|
|
if (mModelLoader)
|
|
{
|
|
mModelLoader->mPreview = NULL;
|
|
mModelLoader = NULL;
|
|
}
|
|
// *HACK : *TODO : turn this back on when we understand why this crashes
|
|
//glodShutdown();
|
|
}
|
|
|
|
U32 LLModelPreview::calcResourceCost()
|
|
{
|
|
assert_main_thread();
|
|
|
|
rebuildUploadData();
|
|
|
|
//Upload skin is selected BUT check to see if the joints coming in from the asset were malformed.
|
|
if (mFMP && mFMP->childGetValue("upload_skin").asBoolean())
|
|
{
|
|
bool uploadingJointPositions = mFMP->childGetValue("upload_joints").asBoolean();
|
|
if (uploadingJointPositions && !isRigValidForJointPositionUpload())
|
|
{
|
|
mFMP->childDisable("ok_btn");
|
|
}
|
|
}
|
|
|
|
std::set<LLModel*> accounted;
|
|
U32 num_points = 0;
|
|
U32 num_hulls = 0;
|
|
|
|
F32 debug_scale = mFMP ? mFMP->childGetValue("import_scale").asReal() : 1.f;
|
|
mPelvisZOffset = mFMP ? mFMP->childGetValue("pelvis_offset").asReal() : 3.0f;
|
|
|
|
if (mFMP && mFMP->childGetValue("upload_joints").asBoolean())
|
|
{
|
|
getPreviewAvatar()->setPelvisOffset(mPelvisZOffset);
|
|
}
|
|
|
|
F32 streaming_cost = 0.f;
|
|
F32 physics_cost = 0.f;
|
|
for (U32 i = 0; i < mUploadData.size(); ++i)
|
|
{
|
|
LLModelInstance& instance = mUploadData[i];
|
|
|
|
if (accounted.find(instance.mModel) == accounted.end())
|
|
{
|
|
accounted.insert(instance.mModel);
|
|
|
|
LLModel::Decomposition& decomp =
|
|
instance.mLOD[LLModel::LOD_PHYSICS] ?
|
|
instance.mLOD[LLModel::LOD_PHYSICS]->mPhysics :
|
|
instance.mModel->mPhysics;
|
|
|
|
//update instance skin info for each lods pelvisZoffset
|
|
for (int j = 0; j < LLModel::NUM_LODS; ++j)
|
|
{
|
|
if (instance.mLOD[j])
|
|
{
|
|
instance.mLOD[j]->mSkinInfo.mPelvisOffset = mPelvisZOffset;
|
|
}
|
|
}
|
|
|
|
std::stringstream ostr;
|
|
LLSD ret = LLModel::writeModel(ostr,
|
|
instance.mLOD[4],
|
|
instance.mLOD[3],
|
|
instance.mLOD[2],
|
|
instance.mLOD[1],
|
|
instance.mLOD[0],
|
|
decomp,
|
|
mFMP->childGetValue("upload_skin").asBoolean(),
|
|
mFMP->childGetValue("upload_joints").asBoolean(),
|
|
TRUE);
|
|
|
|
num_hulls += decomp.mHull.size();
|
|
for (U32 i = 0; i < decomp.mHull.size(); ++i)
|
|
{
|
|
num_points += decomp.mHull[i].size();
|
|
}
|
|
|
|
//calculate streaming cost
|
|
LLMatrix4 transformation = instance.mTransform;
|
|
|
|
LLVector3 position = LLVector3(0, 0, 0) * transformation;
|
|
|
|
LLVector3 x_transformed = LLVector3(1, 0, 0) * transformation - position;
|
|
LLVector3 y_transformed = LLVector3(0, 1, 0) * transformation - position;
|
|
LLVector3 z_transformed = LLVector3(0, 0, 1) * transformation - position;
|
|
F32 x_length = x_transformed.normalize();
|
|
F32 y_length = y_transformed.normalize();
|
|
F32 z_length = z_transformed.normalize();
|
|
LLVector3 scale = LLVector3(x_length, y_length, z_length);
|
|
|
|
F32 radius = scale.length()*0.5f*debug_scale;
|
|
|
|
streaming_cost += LLMeshRepository::getStreamingCost(ret, radius);
|
|
}
|
|
}
|
|
|
|
F32 scale = mFMP ? mFMP->childGetValue("import_scale").asReal()*2.f : 2.f;
|
|
|
|
mDetailsSignal(mPreviewScale[0]*scale, mPreviewScale[1]*scale, mPreviewScale[2]*scale, streaming_cost, physics_cost);
|
|
|
|
updateStatusMessages();
|
|
|
|
return (U32) streaming_cost;
|
|
}
|
|
|
|
void LLFloaterModelPreview::setDetails(F32 x, F32 y, F32 z, F32 streaming_cost, F32 physics_cost)
|
|
{
|
|
assert_main_thread();
|
|
childSetTextArg("import_dimensions", "[X]", llformat("%.3f", x));
|
|
childSetTextArg("import_dimensions", "[Y]", llformat("%.3f", y));
|
|
childSetTextArg("import_dimensions", "[Z]", llformat("%.3f", z));
|
|
}
|
|
|
|
void LLModelPreview::rebuildUploadData()
|
|
{
|
|
assert_main_thread();
|
|
|
|
mUploadData.clear();
|
|
mTextureSet.clear();
|
|
|
|
//fill uploaddata instance vectors from scene data
|
|
|
|
std::string requested_name = mFMP->getChild<LLUICtrl>("description_form")->getValue().asString();
|
|
|
|
std::string metric = mFMP->getChild<LLUICtrl>("model_category_combo")->getValue().asString();
|
|
|
|
LLSpinCtrl* scale_spinner = mFMP->getChild<LLSpinCtrl>("import_scale");
|
|
|
|
F32 scale = scale_spinner->getValue().asReal();
|
|
|
|
LLMatrix4 scale_mat;
|
|
scale_mat.initScale(LLVector3(scale, scale, scale));
|
|
|
|
F32 max_scale = 0.f;
|
|
|
|
//reorder materials to match mBaseModel
|
|
for (U32 i = 0; i < LLModel::NUM_LODS-1; i++)
|
|
{
|
|
if (mBaseModel.size() == mModel[i].size())
|
|
{
|
|
for (U32 j = 0; j < mBaseModel.size(); ++j)
|
|
{
|
|
|
|
int refFaceCnt = 0;
|
|
int modelFaceCnt = 0;
|
|
|
|
if (!mModel[i][j]->matchMaterialOrder(mBaseModel[j], refFaceCnt, modelFaceCnt))
|
|
{
|
|
setLoadState( LLModelLoader::ERROR_MATERIALS );
|
|
mFMP->childDisable("calculate_btn");
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
for (LLModelLoader::scene::iterator iter = mBaseScene.begin(); iter != mBaseScene.end(); ++iter)
|
|
{ //for each transform in scene
|
|
LLMatrix4 mat = iter->first;
|
|
|
|
// compute position
|
|
LLVector3 position = LLVector3(0, 0, 0) * mat;
|
|
|
|
// compute scale
|
|
LLVector3 x_transformed = LLVector3(1, 0, 0) * mat - position;
|
|
LLVector3 y_transformed = LLVector3(0, 1, 0) * mat - position;
|
|
LLVector3 z_transformed = LLVector3(0, 0, 1) * mat - position;
|
|
F32 x_length = x_transformed.normalize();
|
|
F32 y_length = y_transformed.normalize();
|
|
F32 z_length = z_transformed.normalize();
|
|
|
|
max_scale = llmax(llmax(llmax(max_scale, x_length), y_length), z_length);
|
|
|
|
mat *= scale_mat;
|
|
|
|
for (LLModelLoader::model_instance_list::iterator model_iter = iter->second.begin(); model_iter != iter->second.end(); ++model_iter)
|
|
{ //for each instance with said transform applied
|
|
LLModelInstance instance = *model_iter;
|
|
|
|
LLModel* base_model = instance.mModel;
|
|
|
|
if (base_model)
|
|
{
|
|
base_model->mRequestedLabel = requested_name;
|
|
base_model->mMetric = metric;
|
|
}
|
|
|
|
U32 idx = 0;
|
|
for (idx = 0; idx < mBaseModel.size(); ++idx)
|
|
{ //find reference instance for this model
|
|
if (mBaseModel[idx] == base_model)
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (idx < mBaseModel.size())
|
|
{
|
|
for (U32 i = 0; i < LLModel::NUM_LODS; i++)
|
|
{ //fill LOD slots based on reference model index
|
|
if (mModel[i].size() > idx)
|
|
{
|
|
instance.mLOD[i] = mModel[i][idx];
|
|
}
|
|
else
|
|
{
|
|
instance.mLOD[i] = NULL;
|
|
}
|
|
}
|
|
}
|
|
instance.mTransform = mat;
|
|
mUploadData.push_back(instance);
|
|
}
|
|
}
|
|
|
|
|
|
const F32 DEFAULT_MAX_PRIM_SCALE(gHippoLimits->getMaxPrimScale());
|
|
F32 max_import_scale = (DEFAULT_MAX_PRIM_SCALE-0.1f)/max_scale;
|
|
|
|
F32 max_axis = llmax(mPreviewScale.mV[0], mPreviewScale.mV[1]);
|
|
max_axis = llmax(max_axis, mPreviewScale.mV[2]);
|
|
max_axis *= 2.f;
|
|
|
|
//clamp scale so that total imported model bounding box is smaller than 240m on a side
|
|
if (gHippoGridManager->getConnectedGrid()->isSecondLife()) // on SecondLife only
|
|
max_import_scale = llmin(max_import_scale, 240.f/max_axis);
|
|
|
|
scale_spinner->setMaxValue(max_import_scale);
|
|
|
|
if (max_import_scale < scale)
|
|
{
|
|
scale_spinner->setValue(max_import_scale);
|
|
}
|
|
}
|
|
|
|
void LLModelPreview::saveUploadData(bool save_skinweights, bool save_joint_positions)
|
|
{
|
|
if (!mLODFile[LLModel::LOD_HIGH].empty())
|
|
{
|
|
std::string filename = mLODFile[LLModel::LOD_HIGH];
|
|
|
|
std::string::size_type i = filename.rfind(".");
|
|
if (i != std::string::npos)
|
|
{
|
|
filename.replace(i, filename.size() - 1, ".slm");
|
|
saveUploadData(filename, save_skinweights, save_joint_positions);
|
|
}
|
|
}
|
|
}
|
|
|
|
void LLModelPreview::saveUploadData(const std::string& filename, bool save_skinweights, bool save_joint_positions)
|
|
{
|
|
if (!gSavedSettings.getBOOL("MeshImportUseSLM"))
|
|
{
|
|
return;
|
|
}
|
|
|
|
std::set<LLPointer<LLModel> > meshes;
|
|
std::map<LLModel*, std::string> mesh_binary;
|
|
|
|
LLModel::hull empty_hull;
|
|
|
|
LLSD data;
|
|
|
|
data["version"] = SLM_SUPPORTED_VERSION;
|
|
if (!mBaseModel.empty())
|
|
{
|
|
data["name"] = mBaseModel[0]->getName();
|
|
}
|
|
|
|
S32 mesh_id = 0;
|
|
|
|
//build list of unique models and initialize local id
|
|
for (U32 i = 0; i < mUploadData.size(); ++i)
|
|
{
|
|
LLModelInstance& instance = mUploadData[i];
|
|
|
|
if (meshes.find(instance.mModel) == meshes.end())
|
|
{
|
|
instance.mModel->mLocalID = mesh_id++;
|
|
meshes.insert(instance.mModel);
|
|
|
|
std::stringstream str;
|
|
|
|
LLModel::Decomposition& decomp =
|
|
instance.mLOD[LLModel::LOD_PHYSICS].notNull() ?
|
|
instance.mLOD[LLModel::LOD_PHYSICS]->mPhysics :
|
|
instance.mModel->mPhysics;
|
|
|
|
LLModel::writeModel(str,
|
|
instance.mLOD[LLModel::LOD_PHYSICS],
|
|
instance.mLOD[LLModel::LOD_HIGH],
|
|
instance.mLOD[LLModel::LOD_MEDIUM],
|
|
instance.mLOD[LLModel::LOD_LOW],
|
|
instance.mLOD[LLModel::LOD_IMPOSTOR],
|
|
decomp,
|
|
save_skinweights, save_joint_positions, FALSE, TRUE);
|
|
|
|
data["mesh"][instance.mModel->mLocalID] = str.str();
|
|
}
|
|
|
|
data["instance"][i] = instance.asLLSD();
|
|
}
|
|
|
|
llofstream out(filename, std::ios_base::out | std::ios_base::binary);
|
|
LLSDSerialize::toBinary(data, out);
|
|
out.flush();
|
|
out.close();
|
|
}
|
|
|
|
void LLModelPreview::clearModel(S32 lod)
|
|
{
|
|
if (lod < 0 || lod > LLModel::LOD_PHYSICS)
|
|
{
|
|
return;
|
|
}
|
|
|
|
mVertexBuffer[lod].clear();
|
|
mModel[lod].clear();
|
|
mScene[lod].clear();
|
|
}
|
|
|
|
void LLModelPreview::loadModel(std::string filename, S32 lod, bool force_disable_slm)
|
|
{
|
|
assert_main_thread();
|
|
|
|
LLMutexLock lock(this);
|
|
|
|
if (lod < LLModel::LOD_IMPOSTOR || lod > LLModel::NUM_LODS - 1)
|
|
{
|
|
llwarns << "Invalid level of detail: " << lod << llendl;
|
|
assert(lod >= LLModel::LOD_IMPOSTOR && lod < LLModel::NUM_LODS);
|
|
return;
|
|
}
|
|
|
|
// This triggers if you bring up the file picker and then hit CANCEL.
|
|
// Just use the previous model (if any) and ignore that you brought up
|
|
// the file picker.
|
|
|
|
if (filename.empty())
|
|
{
|
|
if (mBaseModel.empty())
|
|
{
|
|
// this is the initial file picking. Close the whole floater
|
|
// if we don't have a base model to show for high LOD.
|
|
mFMP->close();
|
|
mLoading = false;
|
|
}
|
|
return;
|
|
}
|
|
|
|
if (mModelLoader)
|
|
{
|
|
llwarns << "Incompleted model load operation pending." << llendl;
|
|
return;
|
|
}
|
|
|
|
mLODFile[lod] = filename;
|
|
|
|
if (lod == LLModel::LOD_HIGH)
|
|
{
|
|
clearGLODGroup();
|
|
}
|
|
|
|
mModelLoader = new LLModelLoader(filename, lod, this, mJointTransformMap, mJointsFromNode);
|
|
|
|
if (force_disable_slm)
|
|
{
|
|
mModelLoader->mTrySLM = false;
|
|
}
|
|
|
|
mModelLoader->start();
|
|
|
|
mFMP->childSetTextArg("status", "[STATUS]", mFMP->getString("status_reading_file"));
|
|
|
|
setPreviewLOD(lod);
|
|
|
|
if (getLoadState() >= LLModelLoader::ERROR_PARSING)
|
|
{
|
|
mFMP->childDisable("ok_btn");
|
|
mFMP->childDisable("calculate_btn");
|
|
}
|
|
|
|
if (lod == mPreviewLOD)
|
|
{
|
|
mFMP->childSetText("lod_file_" + lod_name[lod], mLODFile[lod]);
|
|
}
|
|
else if (lod == LLModel::LOD_PHYSICS)
|
|
{
|
|
mFMP->childSetText("physics_file", mLODFile[lod]);
|
|
}
|
|
|
|
mFMP->open();
|
|
}
|
|
|
|
void LLModelPreview::setPhysicsFromLOD(S32 lod)
|
|
{
|
|
assert_main_thread();
|
|
|
|
if (lod >= 0 && lod <= 3)
|
|
{
|
|
mModel[LLModel::LOD_PHYSICS] = mModel[lod];
|
|
mScene[LLModel::LOD_PHYSICS] = mScene[lod];
|
|
mLODFile[LLModel::LOD_PHYSICS].clear();
|
|
mFMP->childSetText("physics_file", mLODFile[LLModel::LOD_PHYSICS]);
|
|
mVertexBuffer[LLModel::LOD_PHYSICS].clear();
|
|
rebuildUploadData();
|
|
refresh();
|
|
updateStatusMessages();
|
|
}
|
|
}
|
|
|
|
void LLModelPreview::clearIncompatible(S32 lod)
|
|
{
|
|
//Don't discard models if specified model is the physic rep
|
|
if (lod == LLModel::LOD_PHYSICS)
|
|
{
|
|
return;
|
|
}
|
|
|
|
for (U32 i = 0; i <= LLModel::LOD_HIGH; i++)
|
|
{ //clear out any entries that aren't compatible with this model
|
|
if (i != lod)
|
|
{
|
|
if (mModel[i].size() != mModel[lod].size())
|
|
{
|
|
mModel[i].clear();
|
|
mScene[i].clear();
|
|
mVertexBuffer[i].clear();
|
|
|
|
if (i == LLModel::LOD_HIGH)
|
|
{
|
|
mBaseModel = mModel[lod];
|
|
clearGLODGroup();
|
|
mBaseScene = mScene[lod];
|
|
mVertexBuffer[5].clear();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void LLModelPreview::clearGLODGroup()
|
|
{
|
|
if (mGroup)
|
|
{
|
|
for (std::map<LLPointer<LLModel>, U32>::iterator iter = mObject.begin(); iter != mObject.end(); ++iter)
|
|
{
|
|
glodDeleteObject(iter->second);
|
|
stop_gloderror();
|
|
}
|
|
mObject.clear();
|
|
|
|
glodDeleteGroup(mGroup);
|
|
stop_gloderror();
|
|
mGroup = 0;
|
|
}
|
|
}
|
|
|
|
void LLModelPreview::loadModelCallback(S32 lod)
|
|
{
|
|
assert_main_thread();
|
|
|
|
LLMutexLock lock(this);
|
|
if (!mModelLoader)
|
|
{
|
|
mLoading = false;
|
|
return;
|
|
}
|
|
if (getLoadState() >= LLModelLoader::ERROR_PARSING)
|
|
{
|
|
mLoading = false;
|
|
return;
|
|
}
|
|
|
|
mModelLoader->loadTextures();
|
|
|
|
if (lod == -1)
|
|
{ //populate all LoDs from model loader scene
|
|
mBaseModel.clear();
|
|
mBaseScene.clear();
|
|
|
|
bool skin_weights = false;
|
|
bool joint_positions = false;
|
|
|
|
for (S32 lod = 0; lod < LLModel::NUM_LODS; ++lod)
|
|
{ //for each LoD
|
|
|
|
//clear scene and model info
|
|
mScene[lod].clear();
|
|
mModel[lod].clear();
|
|
mVertexBuffer[lod].clear();
|
|
|
|
if (mModelLoader->mScene.begin()->second[0].mLOD[lod].notNull())
|
|
{ //if this LoD exists in the loaded scene
|
|
|
|
//copy scene to current LoD
|
|
mScene[lod] = mModelLoader->mScene;
|
|
|
|
//touch up copied scene to look like current LoD
|
|
for (LLModelLoader::scene::iterator iter = mScene[lod].begin(); iter != mScene[lod].end(); ++iter)
|
|
{
|
|
LLModelLoader::model_instance_list& list = iter->second;
|
|
|
|
for (LLModelLoader::model_instance_list::iterator list_iter = list.begin(); list_iter != list.end(); ++list_iter)
|
|
{
|
|
//override displayed model with current LoD
|
|
list_iter->mModel = list_iter->mLOD[lod];
|
|
|
|
//add current model to current LoD's model list (LLModel::mLocalID makes a good vector index)
|
|
U32 idx = list_iter->mModel->mLocalID;
|
|
|
|
if (mModel[lod].size() <= idx)
|
|
{ //stretch model list to fit model at given index
|
|
mModel[lod].resize(idx + 1);
|
|
}
|
|
|
|
mModel[lod][idx] = list_iter->mModel;
|
|
if (!list_iter->mModel->mSkinWeights.empty())
|
|
{
|
|
skin_weights = true;
|
|
|
|
if (!list_iter->mModel->mSkinInfo.mAlternateBindMatrix.empty())
|
|
{
|
|
joint_positions = true;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (mFMP)
|
|
{
|
|
LLFloaterModelPreview* fmp = (LLFloaterModelPreview*) mFMP;
|
|
|
|
if (skin_weights)
|
|
{ //enable uploading/previewing of skin weights if present in .slm file
|
|
fmp->enableViewOption("show_skin_weight");
|
|
mViewOption["show_skin_weight"] = true;
|
|
fmp->childSetValue("upload_skin", true);
|
|
}
|
|
|
|
if (joint_positions)
|
|
{
|
|
fmp->enableViewOption("show_joint_positions");
|
|
mViewOption["show_joint_positions"] = true;
|
|
fmp->childSetValue("upload_joints", true);
|
|
}
|
|
}
|
|
|
|
//copy high lod to base scene for LoD generation
|
|
mBaseScene = mScene[LLModel::LOD_HIGH];
|
|
mBaseModel = mModel[LLModel::LOD_HIGH];
|
|
|
|
mDirty = true;
|
|
resetPreviewTarget();
|
|
}
|
|
else
|
|
{ //only replace given LoD
|
|
mModel[lod] = mModelLoader->mModelList;
|
|
mScene[lod] = mModelLoader->mScene;
|
|
mVertexBuffer[lod].clear();
|
|
|
|
setPreviewLOD(lod);
|
|
|
|
if (lod == LLModel::LOD_HIGH)
|
|
{ //save a copy of the highest LOD for automatic LOD manipulation
|
|
if (mBaseModel.empty())
|
|
{ //first time we've loaded a model, auto-gen LoD
|
|
mGenLOD = true;
|
|
}
|
|
|
|
mBaseModel = mModel[lod];
|
|
clearGLODGroup();
|
|
|
|
mBaseScene = mScene[lod];
|
|
mVertexBuffer[5].clear();
|
|
}
|
|
|
|
clearIncompatible(lod);
|
|
|
|
mDirty = true;
|
|
|
|
if (lod == LLModel::LOD_HIGH)
|
|
{
|
|
resetPreviewTarget();
|
|
}
|
|
}
|
|
|
|
mLoading = false;
|
|
if (mFMP)
|
|
{
|
|
mFMP->getChild<LLCheckBoxCtrl>("confirm_checkbox")->set(FALSE);
|
|
if (!mBaseModel.empty())
|
|
{
|
|
if (mFMP->getChild<LLUICtrl>("description_form")->getValue().asString().empty())
|
|
{
|
|
const std::string& model_name = mBaseModel[0]->getName();
|
|
mFMP->getChild<LLUICtrl>("description_form")->setValue(model_name);
|
|
}
|
|
}
|
|
}
|
|
refresh();
|
|
|
|
mModelLoadedSignal();
|
|
}
|
|
|
|
void LLModelPreview::resetPreviewTarget()
|
|
{
|
|
if (mModelLoader)
|
|
{
|
|
mPreviewTarget = (mModelLoader->mExtents[0] + mModelLoader->mExtents[1]) * 0.5f;
|
|
mPreviewScale = (mModelLoader->mExtents[1] - mModelLoader->mExtents[0]) * 0.5f;
|
|
}
|
|
|
|
setPreviewTarget(mPreviewScale.magVec()*10.f);
|
|
}
|
|
|
|
void LLModelPreview::generateNormals()
|
|
{
|
|
assert_main_thread();
|
|
|
|
S32 which_lod = mPreviewLOD;
|
|
|
|
if (which_lod > 4 || which_lod < 0 || mModel[which_lod].empty())
|
|
{
|
|
return;
|
|
}
|
|
|
|
F32 angle_cutoff = mFMP->childGetValue("crease_angle").asReal();
|
|
|
|
mRequestedCreaseAngle[which_lod] = angle_cutoff;
|
|
|
|
angle_cutoff *= DEG_TO_RAD;
|
|
|
|
if (which_lod == 3 && !mBaseModel.empty())
|
|
{
|
|
for (LLModelLoader::model_list::iterator iter = mBaseModel.begin(); iter != mBaseModel.end(); ++iter)
|
|
{
|
|
(*iter)->generateNormals(angle_cutoff);
|
|
}
|
|
|
|
mVertexBuffer[5].clear();
|
|
}
|
|
|
|
for (LLModelLoader::model_list::iterator iter = mModel[which_lod].begin(); iter != mModel[which_lod].end(); ++iter)
|
|
{
|
|
(*iter)->generateNormals(angle_cutoff);
|
|
}
|
|
|
|
mVertexBuffer[which_lod].clear();
|
|
refresh();
|
|
updateStatusMessages();
|
|
}
|
|
|
|
void LLModelPreview::genLODs(S32 which_lod, U32 decimation, bool enforce_tri_limit)
|
|
{
|
|
// Allow LoD from -1 to LLModel::LOD_PHYSICS
|
|
if (which_lod < -1 || which_lod > LLModel::NUM_LODS - 1)
|
|
{
|
|
llwarns << "Invalid level of detail: " << which_lod << llendl;
|
|
assert(which_lod >= -1 && which_lod < LLModel::NUM_LODS);
|
|
return;
|
|
}
|
|
|
|
if (mBaseModel.empty())
|
|
{
|
|
return;
|
|
}
|
|
|
|
LLVertexBuffer::unbind();
|
|
|
|
bool no_ff = LLGLSLShader::sNoFixedFunction;
|
|
LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr;
|
|
LLGLSLShader::sNoFixedFunction = false;
|
|
|
|
if (shader)
|
|
{
|
|
shader->unbind();
|
|
}
|
|
|
|
stop_gloderror();
|
|
static U32 cur_name = 1;
|
|
|
|
S32 limit = -1;
|
|
|
|
U32 triangle_count = 0;
|
|
|
|
for (LLModelLoader::model_list::iterator iter = mBaseModel.begin(); iter != mBaseModel.end(); ++iter)
|
|
{
|
|
LLModel* mdl = *iter;
|
|
for (S32 i = 0; i < mdl->getNumVolumeFaces(); ++i)
|
|
{
|
|
triangle_count += mdl->getVolumeFace(i).mNumIndices/3;
|
|
}
|
|
}
|
|
|
|
U32 base_triangle_count = triangle_count;
|
|
|
|
U32 type_mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_TEXCOORD0;
|
|
|
|
U32 lod_mode = 0;
|
|
|
|
F32 lod_error_threshold = 0;
|
|
|
|
// The LoD should be in range from Lowest to High
|
|
if (which_lod > -1 && which_lod < NUM_LOD)
|
|
{
|
|
LLCtrlSelectionInterface* iface = mFMP->childGetSelectionInterface("lod_mode_" + lod_name[which_lod]);
|
|
if (iface)
|
|
{
|
|
lod_mode = iface->getFirstSelectedIndex();
|
|
}
|
|
|
|
lod_error_threshold = mFMP->childGetValue("lod_error_threshold_" + lod_name[which_lod]).asReal();
|
|
}
|
|
|
|
if (which_lod != -1)
|
|
{
|
|
mRequestedLoDMode[which_lod] = lod_mode;
|
|
}
|
|
|
|
if (lod_mode == 0)
|
|
{
|
|
lod_mode = GLOD_TRIANGLE_BUDGET;
|
|
|
|
// The LoD should be in range from Lowest to High
|
|
if (which_lod > -1 && which_lod < NUM_LOD)
|
|
{
|
|
limit = mFMP->childGetValue("lod_triangle_limit_" + lod_name[which_lod]).asInteger();
|
|
}
|
|
}
|
|
else
|
|
{
|
|
lod_mode = GLOD_ERROR_THRESHOLD;
|
|
}
|
|
|
|
bool object_dirty = false;
|
|
|
|
if (mGroup == 0)
|
|
{
|
|
object_dirty = true;
|
|
mGroup = cur_name++;
|
|
glodNewGroup(mGroup);
|
|
}
|
|
|
|
if (object_dirty)
|
|
{
|
|
for (LLModelLoader::model_list::iterator iter = mBaseModel.begin(); iter != mBaseModel.end(); ++iter)
|
|
{ //build GLOD objects for each model in base model list
|
|
LLModel* mdl = *iter;
|
|
|
|
if (mObject[mdl] != 0)
|
|
{
|
|
glodDeleteObject(mObject[mdl]);
|
|
}
|
|
|
|
mObject[mdl] = cur_name++;
|
|
|
|
glodNewObject(mObject[mdl], mGroup, GLOD_DISCRETE);
|
|
stop_gloderror();
|
|
|
|
if (iter == mBaseModel.begin() && !mdl->mSkinWeights.empty())
|
|
{ //regenerate vertex buffer for skinned models to prevent animation feedback during LOD generation
|
|
mVertexBuffer[5].clear();
|
|
}
|
|
|
|
if (mVertexBuffer[5].empty())
|
|
{
|
|
genBuffers(5, false);
|
|
}
|
|
|
|
U32 tri_count = 0;
|
|
for (U32 i = 0; i < mVertexBuffer[5][mdl].size(); ++i)
|
|
{
|
|
LLVertexBuffer* buff = mVertexBuffer[5][mdl][i];
|
|
buff->setBuffer(type_mask & buff->getTypeMask());
|
|
|
|
U32 num_indices = mVertexBuffer[5][mdl][i]->getNumIndices();
|
|
if (num_indices > 2)
|
|
{
|
|
glodInsertElements(mObject[mdl], i, GL_TRIANGLES, num_indices, GL_UNSIGNED_SHORT, (U8*) mVertexBuffer[5][mdl][i]->getIndicesPointer(), 0, 0.f);
|
|
}
|
|
tri_count += num_indices/3;
|
|
stop_gloderror();
|
|
}
|
|
|
|
glodBuildObject(mObject[mdl]);
|
|
stop_gloderror();
|
|
}
|
|
}
|
|
|
|
S32 start = LLModel::LOD_HIGH;
|
|
S32 end = 0;
|
|
|
|
if (which_lod != -1)
|
|
{
|
|
start = end = which_lod;
|
|
}
|
|
|
|
mMaxTriangleLimit = base_triangle_count;
|
|
|
|
for (S32 lod = start; lod >= end; --lod)
|
|
{
|
|
if (which_lod == -1)
|
|
{
|
|
if (lod < start)
|
|
{
|
|
triangle_count /= decimation;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (enforce_tri_limit)
|
|
{
|
|
triangle_count = limit;
|
|
}
|
|
else
|
|
{
|
|
for (S32 j = LLModel::LOD_HIGH; j > which_lod; --j)
|
|
{
|
|
triangle_count /= decimation;
|
|
}
|
|
}
|
|
}
|
|
|
|
mModel[lod].clear();
|
|
mModel[lod].resize(mBaseModel.size());
|
|
mVertexBuffer[lod].clear();
|
|
|
|
U32 actual_tris = 0;
|
|
U32 actual_verts = 0;
|
|
U32 submeshes = 0;
|
|
|
|
mRequestedTriangleCount[lod] = triangle_count;
|
|
mRequestedErrorThreshold[lod] = lod_error_threshold;
|
|
|
|
glodGroupParameteri(mGroup, GLOD_ADAPT_MODE, lod_mode);
|
|
stop_gloderror();
|
|
|
|
glodGroupParameteri(mGroup, GLOD_ERROR_MODE, GLOD_OBJECT_SPACE_ERROR);
|
|
stop_gloderror();
|
|
|
|
glodGroupParameterf(mGroup, GLOD_OBJECT_SPACE_ERROR_THRESHOLD, lod_error_threshold);
|
|
stop_gloderror();
|
|
|
|
if (lod_mode != GLOD_TRIANGLE_BUDGET)
|
|
{
|
|
glodGroupParameteri(mGroup, GLOD_MAX_TRIANGLES, 0);
|
|
}
|
|
else
|
|
{
|
|
//SH-632: always add 1 to desired amount to avoid decimating below desired amount
|
|
glodGroupParameteri(mGroup, GLOD_MAX_TRIANGLES, triangle_count + 1);
|
|
}
|
|
|
|
stop_gloderror();
|
|
glodAdaptGroup(mGroup);
|
|
stop_gloderror();
|
|
|
|
for (U32 mdl_idx = 0; mdl_idx < mBaseModel.size(); ++mdl_idx)
|
|
{
|
|
LLModel* base = mBaseModel[mdl_idx];
|
|
|
|
GLint patch_count = 0;
|
|
glodGetObjectParameteriv(mObject[base], GLOD_NUM_PATCHES, &patch_count);
|
|
stop_gloderror();
|
|
|
|
LLVolumeParams volume_params;
|
|
volume_params.setType(LL_PCODE_PROFILE_SQUARE, LL_PCODE_PATH_LINE);
|
|
mModel[lod][mdl_idx] = new LLModel(volume_params, 0.f);
|
|
|
|
GLint* sizes = new GLint[patch_count*2];
|
|
glodGetObjectParameteriv(mObject[base], GLOD_PATCH_SIZES, sizes);
|
|
stop_gloderror();
|
|
|
|
GLint* names = new GLint[patch_count];
|
|
glodGetObjectParameteriv(mObject[base], GLOD_PATCH_NAMES, names);
|
|
stop_gloderror();
|
|
|
|
mModel[lod][mdl_idx]->setNumVolumeFaces(patch_count);
|
|
|
|
LLModel* target_model = mModel[lod][mdl_idx];
|
|
|
|
for (GLint i = 0; i < patch_count; ++i)
|
|
{
|
|
type_mask = mVertexBuffer[5][base][i]->getTypeMask();
|
|
|
|
LLPointer<LLVertexBuffer> buff = new LLVertexBuffer(type_mask, 0);
|
|
|
|
if (sizes[i*2 + 1] > 0 && sizes[i*2] > 0)
|
|
{
|
|
buff->allocateBuffer(sizes[i*2 + 1], sizes[i*2], true);
|
|
buff->setBuffer(type_mask);
|
|
glodFillElements(mObject[base], names[i], GL_UNSIGNED_SHORT, (U8*) buff->getIndicesPointer());
|
|
stop_gloderror();
|
|
}
|
|
else
|
|
{ //this face was eliminated, create a dummy triangle (one vertex, 3 indices, all 0)
|
|
buff->allocateBuffer(1, 3, true);
|
|
memset((U8*) buff->getMappedData(), 0, buff->getSize());
|
|
memset((U8*) buff->getIndicesPointer(), 0, buff->getIndicesSize());
|
|
}
|
|
|
|
buff->validateRange(0, buff->getNumVerts() - 1, buff->getNumIndices(), 0);
|
|
|
|
LLStrider<LLVector3> pos;
|
|
LLStrider<LLVector3> norm;
|
|
LLStrider<LLVector2> tc;
|
|
LLStrider<U16> index;
|
|
|
|
buff->getVertexStrider(pos);
|
|
if (type_mask & LLVertexBuffer::MAP_NORMAL)
|
|
{
|
|
buff->getNormalStrider(norm);
|
|
}
|
|
if (type_mask & LLVertexBuffer::MAP_TEXCOORD0)
|
|
{
|
|
buff->getTexCoord0Strider(tc);
|
|
}
|
|
|
|
buff->getIndexStrider(index);
|
|
|
|
target_model->setVolumeFaceData(names[i], pos, norm, tc, index, buff->getNumVerts(), buff->getNumIndices());
|
|
actual_tris += buff->getNumIndices()/3;
|
|
actual_verts += buff->getNumVerts();
|
|
++submeshes;
|
|
|
|
if (!validate_face(target_model->getVolumeFace(names[i])))
|
|
{
|
|
llerrs << "Invalid face generated during LOD generation." << llendl;
|
|
}
|
|
}
|
|
|
|
//blind copy skin weights and just take closest skin weight to point on
|
|
//decimated mesh for now (auto-generating LODs with skin weights is still a bit
|
|
//of an open problem).
|
|
target_model->mPosition = base->mPosition;
|
|
target_model->mSkinWeights = base->mSkinWeights;
|
|
target_model->mSkinInfo = base->mSkinInfo;
|
|
//copy material list
|
|
target_model->mMaterialList = base->mMaterialList;
|
|
|
|
if (!validate_model(target_model))
|
|
{
|
|
llerrs << "Invalid model generated when creating LODs" << llendl;
|
|
}
|
|
|
|
delete [] sizes;
|
|
delete [] names;
|
|
}
|
|
|
|
//rebuild scene based on mBaseScene
|
|
mScene[lod].clear();
|
|
mScene[lod] = mBaseScene;
|
|
|
|
for (U32 i = 0; i < mBaseModel.size(); ++i)
|
|
{
|
|
LLModel* mdl = mBaseModel[i];
|
|
LLModel* target = mModel[lod][i];
|
|
if (target)
|
|
{
|
|
for (LLModelLoader::scene::iterator iter = mScene[lod].begin(); iter != mScene[lod].end(); ++iter)
|
|
{
|
|
for (U32 j = 0; j < iter->second.size(); ++j)
|
|
{
|
|
if (iter->second[j].mModel == mdl)
|
|
{
|
|
iter->second[j].mModel = target;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
mResourceCost = calcResourceCost();
|
|
|
|
LLVertexBuffer::unbind();
|
|
LLGLSLShader::sNoFixedFunction = no_ff;
|
|
if (shader)
|
|
{
|
|
shader->bind();
|
|
}
|
|
|
|
/*if (which_lod == -1 && mScene[LLModel::LOD_PHYSICS].empty())
|
|
{ //build physics scene
|
|
mScene[LLModel::LOD_PHYSICS] = mScene[LLModel::LOD_LOW];
|
|
mModel[LLModel::LOD_PHYSICS] = mModel[LLModel::LOD_LOW];
|
|
|
|
for (U32 i = 1; i < mModel[LLModel::LOD_PHYSICS].size(); ++i)
|
|
{
|
|
mPhysicsQ.push(mModel[LLModel::LOD_PHYSICS][i]);
|
|
}
|
|
}*/
|
|
}
|
|
|
|
void LLModelPreview::updateStatusMessages()
|
|
{
|
|
assert_main_thread();
|
|
|
|
//triangle/vertex/submesh count for each mesh asset for each lod
|
|
std::vector<S32> tris[LLModel::NUM_LODS];
|
|
std::vector<S32> verts[LLModel::NUM_LODS];
|
|
std::vector<S32> submeshes[LLModel::NUM_LODS];
|
|
|
|
//total triangle/vertex/submesh count for each lod
|
|
S32 total_tris[LLModel::NUM_LODS];
|
|
S32 total_verts[LLModel::NUM_LODS];
|
|
S32 total_submeshes[LLModel::NUM_LODS];
|
|
|
|
for (S32 lod = 0; lod < LLModel::NUM_LODS; ++lod)
|
|
{
|
|
//initialize total for this lod to 0
|
|
total_tris[lod] = total_verts[lod] = total_submeshes[lod] = 0;
|
|
|
|
for (U32 i = 0; i < mModel[lod].size(); ++i)
|
|
{ //for each model in the lod
|
|
S32 cur_tris = 0;
|
|
S32 cur_verts = 0;
|
|
S32 cur_submeshes = mModel[lod][i]->getNumVolumeFaces();
|
|
|
|
for (S32 j = 0; j < cur_submeshes; ++j)
|
|
{ //for each submesh (face), add triangles and vertices to current total
|
|
const LLVolumeFace& face = mModel[lod][i]->getVolumeFace(j);
|
|
cur_tris += face.mNumIndices/3;
|
|
cur_verts += face.mNumVertices;
|
|
}
|
|
|
|
//add this model to the lod total
|
|
total_tris[lod] += cur_tris;
|
|
total_verts[lod] += cur_verts;
|
|
total_submeshes[lod] += cur_submeshes;
|
|
|
|
//store this model's counts to asset data
|
|
tris[lod].push_back(cur_tris);
|
|
verts[lod].push_back(cur_verts);
|
|
submeshes[lod].push_back(cur_submeshes);
|
|
}
|
|
}
|
|
|
|
if (mMaxTriangleLimit == 0)
|
|
{
|
|
mMaxTriangleLimit = total_tris[LLModel::LOD_HIGH];
|
|
}
|
|
|
|
bool has_degenerate = false;
|
|
|
|
{ //check for degenerate triangles in physics mesh
|
|
U32 lod = LLModel::LOD_PHYSICS;
|
|
const LLVector4a scale(0.5f);
|
|
for (U32 i = 0; i < mModel[lod].size() && !has_degenerate; ++i)
|
|
{ //for each model in the lod
|
|
if (mModel[lod][i]->mPhysics.mHull.empty())
|
|
{ //no decomp exists
|
|
S32 cur_submeshes = mModel[lod][i]->getNumVolumeFaces();
|
|
for (S32 j = 0; j < cur_submeshes && !has_degenerate; ++j)
|
|
{ //for each submesh (face), add triangles and vertices to current total
|
|
const LLVolumeFace& face = mModel[lod][i]->getVolumeFace(j);
|
|
for (S32 k = 0; k < face.mNumIndices && !has_degenerate; )
|
|
{
|
|
LLVector4a v1; v1.setMul(face.mPositions[face.mIndices[k++]], scale);
|
|
LLVector4a v2; v2.setMul(face.mPositions[face.mIndices[k++]], scale);
|
|
LLVector4a v3; v3.setMul(face.mPositions[face.mIndices[k++]], scale);
|
|
|
|
if (ll_is_degenerate(v1, v2, v3))
|
|
{
|
|
has_degenerate = true;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
mFMP->childSetTextArg("submeshes_info", "[SUBMESHES]", llformat("%d", total_submeshes[LLModel::LOD_HIGH]));
|
|
|
|
std::string mesh_status_na = mFMP->getString("mesh_status_na");
|
|
|
|
S32 upload_status[LLModel::LOD_HIGH + 1];
|
|
|
|
bool upload_ok = true;
|
|
|
|
for (S32 lod = 0; lod <= LLModel::LOD_HIGH; ++lod)
|
|
{
|
|
upload_status[lod] = 0;
|
|
|
|
std::string message = "mesh_status_good";
|
|
|
|
if (total_tris[lod] > 0)
|
|
{
|
|
mFMP->childSetText(lod_triangles_name[lod], llformat("%d", total_tris[lod]));
|
|
mFMP->childSetText(lod_vertices_name[lod], llformat("%d", total_verts[lod]));
|
|
}
|
|
else
|
|
{
|
|
if (lod == LLModel::LOD_HIGH)
|
|
{
|
|
upload_status[lod] = 2;
|
|
message = "mesh_status_missing_lod";
|
|
}
|
|
else
|
|
{
|
|
for (S32 i = lod - 1; i >= 0; --i)
|
|
{
|
|
if (total_tris[i] > 0)
|
|
{
|
|
upload_status[lod] = 2;
|
|
message = "mesh_status_missing_lod";
|
|
}
|
|
}
|
|
}
|
|
|
|
mFMP->childSetText(lod_triangles_name[lod], mesh_status_na);
|
|
mFMP->childSetText(lod_vertices_name[lod], mesh_status_na);
|
|
}
|
|
|
|
const U32 lod_high = LLModel::LOD_HIGH;
|
|
|
|
if (lod != lod_high)
|
|
{
|
|
if (total_submeshes[lod] && total_submeshes[lod] != total_submeshes[lod_high])
|
|
{ //number of submeshes is different
|
|
message = "mesh_status_submesh_mismatch";
|
|
upload_status[lod] = 2;
|
|
}
|
|
else if (!tris[lod].empty() && tris[lod].size() != tris[lod_high].size())
|
|
{ //number of meshes is different
|
|
message = "mesh_status_mesh_mismatch";
|
|
upload_status[lod] = 2;
|
|
}
|
|
else if (!verts[lod].empty())
|
|
{
|
|
S32 sum_verts_higher_lod = 0;
|
|
S32 sum_verts_this_lod = 0;
|
|
for (U32 i = 0; i < verts[lod].size(); ++i)
|
|
{
|
|
sum_verts_higher_lod += ((i < verts[lod + 1].size()) ? verts[lod + 1][i] : 0);
|
|
sum_verts_this_lod += verts[lod][i];
|
|
}
|
|
|
|
if ((sum_verts_higher_lod > 0) &&
|
|
(sum_verts_this_lod > sum_verts_higher_lod))
|
|
{
|
|
//too many vertices in this lod
|
|
message = "mesh_status_too_many_vertices";
|
|
upload_status[lod] = 2;
|
|
}
|
|
}
|
|
}
|
|
|
|
std::string img = lod_status_image[upload_status[lod]];
|
|
LLIconCtrl* icon = mFMP->getChild<LLIconCtrl>(lod_icon_name[lod]);
|
|
icon->setVisible(true);
|
|
icon->setImage(img);
|
|
|
|
if (upload_status[lod] >= 2)
|
|
{
|
|
upload_ok = false;
|
|
}
|
|
|
|
if (lod == mPreviewLOD)
|
|
{
|
|
mFMP->childSetText("lod_status_message_text", mFMP->getString(message));
|
|
icon = mFMP->getChild<LLIconCtrl>("lod_status_message_icon");
|
|
icon->setImage(img);
|
|
}
|
|
|
|
updateLodControls(lod);
|
|
}
|
|
|
|
//make sure no hulls have more than 256 points in them
|
|
for (U32 i = 0; upload_ok && i < mModel[LLModel::LOD_PHYSICS].size(); ++i)
|
|
{
|
|
LLModel* mdl = mModel[LLModel::LOD_PHYSICS][i];
|
|
|
|
for (U32 j = 0; upload_ok && j < mdl->mPhysics.mHull.size(); ++j)
|
|
{
|
|
if (mdl->mPhysics.mHull[j].size() > 256)
|
|
{
|
|
upload_ok = false;
|
|
}
|
|
}
|
|
}
|
|
|
|
bool errorStateFromLoader = getLoadState() >= LLModelLoader::ERROR_PARSING ? true : false;
|
|
|
|
bool skinAndRigOk = true;
|
|
bool uploadingSkin = mFMP->childGetValue("upload_skin").asBoolean();
|
|
bool uploadingJointPositions = mFMP->childGetValue("upload_joints").asBoolean();
|
|
|
|
if (uploadingSkin)
|
|
{
|
|
if (uploadingJointPositions && !isRigValidForJointPositionUpload())
|
|
{
|
|
skinAndRigOk = false;
|
|
}
|
|
}
|
|
|
|
if (upload_ok && mModelLoader)
|
|
{
|
|
if (!mModelLoader->areTexturesReady() && mFMP->childGetValue("upload_textures").asBoolean())
|
|
{
|
|
upload_ok = false;
|
|
}
|
|
}
|
|
|
|
if (!upload_ok || errorStateFromLoader || !skinAndRigOk || has_degenerate)
|
|
{
|
|
mFMP->childDisable("ok_btn");
|
|
}
|
|
|
|
//add up physics triangles etc
|
|
S32 start = 0;
|
|
S32 end = mModel[LLModel::LOD_PHYSICS].size();
|
|
|
|
S32 phys_tris = 0;
|
|
S32 phys_hulls = 0;
|
|
S32 phys_points = 0;
|
|
|
|
for (S32 i = start; i < end; ++i)
|
|
{ //add up hulls and points and triangles for selected mesh(es)
|
|
LLModel* model = mModel[LLModel::LOD_PHYSICS][i];
|
|
S32 cur_submeshes = model->getNumVolumeFaces();
|
|
|
|
LLModel::convex_hull_decomposition& decomp = model->mPhysics.mHull;
|
|
|
|
if (!decomp.empty())
|
|
{
|
|
phys_hulls += decomp.size();
|
|
for (U32 i = 0; i < decomp.size(); ++i)
|
|
{
|
|
phys_points += decomp[i].size();
|
|
}
|
|
}
|
|
else
|
|
{ //choose physics shape OR decomposition, can't use both
|
|
for (S32 j = 0; j < cur_submeshes; ++j)
|
|
{ //for each submesh (face), add triangles and vertices to current total
|
|
const LLVolumeFace& face = model->getVolumeFace(j);
|
|
phys_tris += face.mNumIndices/3;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (phys_tris > 0)
|
|
{
|
|
mFMP->childSetTextArg("physics_triangles", "[TRIANGLES]", llformat("%d", phys_tris));
|
|
}
|
|
else
|
|
{
|
|
mFMP->childSetTextArg("physics_triangles", "[TRIANGLES]", mesh_status_na);
|
|
}
|
|
|
|
if (phys_hulls > 0)
|
|
{
|
|
mFMP->childSetTextArg("physics_hulls", "[HULLS]", llformat("%d", phys_hulls));
|
|
mFMP->childSetTextArg("physics_points", "[POINTS]", llformat("%d", phys_points));
|
|
}
|
|
else
|
|
{
|
|
mFMP->childSetTextArg("physics_hulls", "[HULLS]", mesh_status_na);
|
|
mFMP->childSetTextArg("physics_points", "[POINTS]", mesh_status_na);
|
|
}
|
|
|
|
LLFloaterModelPreview* fmp = LLFloaterModelPreview::sInstance;
|
|
if (fmp)
|
|
{
|
|
if (phys_tris > 0 || phys_hulls > 0)
|
|
{
|
|
if (!fmp->isViewOptionEnabled("show_physics"))
|
|
{
|
|
fmp->enableViewOption("show_physics");
|
|
mViewOption["show_physics"] = true;
|
|
fmp->childSetValue("show_physics", true);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
fmp->disableViewOption("show_physics");
|
|
mViewOption["show_physics"] = false;
|
|
fmp->childSetValue("show_physics", false);
|
|
|
|
}
|
|
|
|
//bool use_hull = fmp->childGetValue("physics_use_hull").asBoolean();
|
|
|
|
//fmp->childSetEnabled("physics_optimize", !use_hull);
|
|
|
|
bool enable = (phys_tris > 0 || phys_hulls > 0) && fmp->mCurRequest.empty();
|
|
//enable = enable && !use_hull && fmp->childGetValue("physics_optimize").asBoolean();
|
|
|
|
//enable/disable "analysis" UI
|
|
LLPanel* panel = fmp->getChild<LLPanel>("physics analysis");
|
|
LLView* child = panel->getFirstChild();
|
|
while (child)
|
|
{
|
|
child->setEnabled(enable);
|
|
child = panel->findNextSibling(child);
|
|
}
|
|
|
|
enable = phys_hulls > 0 && fmp->mCurRequest.empty();
|
|
//enable/disable "simplification" UI
|
|
panel = fmp->getChild<LLPanel>("physics simplification");
|
|
child = panel->getFirstChild();
|
|
while (child)
|
|
{
|
|
child->setEnabled(enable);
|
|
child = panel->findNextSibling(child);
|
|
}
|
|
|
|
if (fmp->mCurRequest.empty())
|
|
{
|
|
fmp->childSetVisible("Simplify", true);
|
|
fmp->childSetVisible("simplify_cancel", false);
|
|
fmp->childSetVisible("Decompose", true);
|
|
fmp->childSetVisible("decompose_cancel", false);
|
|
|
|
if (phys_hulls > 0)
|
|
{
|
|
fmp->childEnable("Simplify");
|
|
}
|
|
|
|
if (phys_tris || phys_hulls > 0)
|
|
{
|
|
fmp->childEnable("Decompose");
|
|
}
|
|
}
|
|
else
|
|
{
|
|
fmp->childEnable("simplify_cancel");
|
|
fmp->childEnable("decompose_cancel");
|
|
}
|
|
}
|
|
|
|
LLCtrlSelectionInterface* iface = fmp->childGetSelectionInterface("physics_lod_combo");
|
|
S32 which_mode = 0;
|
|
S32 file_mode = 1;
|
|
if (iface)
|
|
{
|
|
which_mode = iface->getFirstSelectedIndex();
|
|
file_mode = iface->getItemCount() - 1;
|
|
}
|
|
|
|
if (which_mode == file_mode)
|
|
{
|
|
mFMP->childEnable("physics_file");
|
|
mFMP->childEnable("physics_browse");
|
|
}
|
|
else
|
|
{
|
|
mFMP->childDisable("physics_file");
|
|
mFMP->childDisable("physics_browse");
|
|
}
|
|
|
|
LLSpinCtrl* crease = mFMP->getChild<LLSpinCtrl>("crease_angle");
|
|
|
|
if (mRequestedCreaseAngle[mPreviewLOD] == -1.f)
|
|
{
|
|
mFMP->childSetColor("crease_label", LLColor4::grey);
|
|
crease->forceSetValue(75.f);
|
|
}
|
|
else
|
|
{
|
|
mFMP->childSetColor("crease_label", LLColor4::white);
|
|
crease->forceSetValue(mRequestedCreaseAngle[mPreviewLOD]);
|
|
}
|
|
|
|
mModelUpdatedSignal(true);
|
|
}
|
|
|
|
void LLModelPreview::updateLodControls(S32 lod)
|
|
{
|
|
if (lod < LLModel::LOD_IMPOSTOR || lod > LLModel::LOD_HIGH)
|
|
{
|
|
llwarns << "Invalid level of detail: " << lod << llendl;
|
|
assert(lod >= LLModel::LOD_IMPOSTOR && lod <= LLModel::LOD_HIGH);
|
|
return;
|
|
}
|
|
|
|
const char* lod_controls[] =
|
|
{
|
|
"lod_mode_",
|
|
"lod_triangle_limit_",
|
|
"lod_error_threshold_"
|
|
};
|
|
const U32 num_lod_controls = sizeof(lod_controls)/sizeof(char*);
|
|
|
|
const char* file_controls[] =
|
|
{
|
|
"lod_browse_",
|
|
"lod_file_",
|
|
};
|
|
const U32 num_file_controls = sizeof(file_controls)/sizeof(char*);
|
|
|
|
LLFloaterModelPreview* fmp = LLFloaterModelPreview::sInstance;
|
|
if (!fmp) return;
|
|
|
|
LLComboBox* lod_combo = mFMP->findChild<LLComboBox>("lod_source_" + lod_name[lod]);
|
|
if (!lod_combo) return;
|
|
|
|
S32 lod_mode = lod_combo->getCurrentIndex();
|
|
if (lod_mode == 0) // LoD from file
|
|
{
|
|
fmp->mLODMode[lod] = 0;
|
|
for (U32 i = 0; i < num_file_controls; ++i)
|
|
{
|
|
mFMP->childShow(file_controls[i] + lod_name[lod]);
|
|
}
|
|
|
|
for (U32 i = 0; i < num_lod_controls; ++i)
|
|
{
|
|
mFMP->childHide(lod_controls[i] + lod_name[lod]);
|
|
}
|
|
}
|
|
else if (lod_mode == 2) // use LoD above
|
|
{
|
|
fmp->mLODMode[lod] = 2;
|
|
for (U32 i = 0; i < num_file_controls; ++i)
|
|
{
|
|
mFMP->childHide(file_controls[i] + lod_name[lod]);
|
|
}
|
|
|
|
for (U32 i = 0; i < num_lod_controls; ++i)
|
|
{
|
|
mFMP->childHide(lod_controls[i] + lod_name[lod]);
|
|
}
|
|
|
|
if (lod < LLModel::LOD_HIGH)
|
|
{
|
|
mModel[lod] = mModel[lod + 1];
|
|
mScene[lod] = mScene[lod + 1];
|
|
mVertexBuffer[lod].clear();
|
|
|
|
// Also update lower LoD
|
|
if (lod > LLModel::LOD_IMPOSTOR)
|
|
{
|
|
updateLodControls(lod - 1);
|
|
}
|
|
}
|
|
}
|
|
else // auto generate, the default case for all LoDs except High
|
|
{
|
|
fmp->mLODMode[lod] = 1;
|
|
|
|
//don't actually regenerate lod when refreshing UI
|
|
mLODFrozen = true;
|
|
|
|
for (U32 i = 0; i < num_file_controls; ++i)
|
|
{
|
|
mFMP->childHide(file_controls[i] + lod_name[lod]);
|
|
}
|
|
|
|
for (U32 i = 0; i < num_lod_controls; ++i)
|
|
{
|
|
mFMP->childShow(lod_controls[i] + lod_name[lod]);
|
|
}
|
|
|
|
LLSpinCtrl* threshold = mFMP->getChild<LLSpinCtrl>("lod_error_threshold_" + lod_name[lod]);
|
|
LLSpinCtrl* limit = mFMP->getChild<LLSpinCtrl>("lod_triangle_limit_" + lod_name[lod]);
|
|
|
|
limit->setMaxValue(mMaxTriangleLimit);
|
|
limit->forceSetValue(mRequestedTriangleCount[lod]);
|
|
|
|
threshold->forceSetValue(mRequestedErrorThreshold[lod]);
|
|
|
|
mFMP->getChild<LLComboBox>("lod_mode_" + lod_name[lod])->selectNthItem(mRequestedLoDMode[lod]);
|
|
|
|
if (mRequestedLoDMode[lod] == 0)
|
|
{
|
|
limit->setVisible(true);
|
|
threshold->setVisible(false);
|
|
|
|
limit->setMaxValue(mMaxTriangleLimit);
|
|
limit->setIncrement(mMaxTriangleLimit/32);
|
|
}
|
|
else
|
|
{
|
|
limit->setVisible(false);
|
|
threshold->setVisible(true);
|
|
}
|
|
|
|
mLODFrozen = false;
|
|
}
|
|
}
|
|
|
|
void LLModelPreview::setPreviewTarget(F32 distance)
|
|
{
|
|
mCameraDistance = distance;
|
|
mCameraZoom = 1.f;
|
|
mCameraPitch = 0.f;
|
|
mCameraYaw = 0.f;
|
|
mCameraOffset.clearVec();
|
|
}
|
|
|
|
void LLModelPreview::clearBuffers()
|
|
{
|
|
for (U32 i = 0; i < 6; i++)
|
|
{
|
|
mVertexBuffer[i].clear();
|
|
}
|
|
}
|
|
|
|
void LLModelPreview::genBuffers(S32 lod, bool include_skin_weights)
|
|
{
|
|
U32 tri_count = 0;
|
|
U32 vertex_count = 0;
|
|
U32 mesh_count = 0;
|
|
|
|
LLModelLoader::model_list* model = NULL;
|
|
|
|
if (lod < 0 || lod > 4)
|
|
{
|
|
model = &mBaseModel;
|
|
lod = 5;
|
|
}
|
|
else
|
|
{
|
|
model = &(mModel[lod]);
|
|
}
|
|
|
|
if (!mVertexBuffer[lod].empty())
|
|
{
|
|
mVertexBuffer[lod].clear();
|
|
}
|
|
|
|
mVertexBuffer[lod].clear();
|
|
|
|
LLModelLoader::model_list::iterator base_iter = mBaseModel.begin();
|
|
|
|
for (LLModelLoader::model_list::iterator iter = model->begin(); iter != model->end(); ++iter)
|
|
{
|
|
LLModel* mdl = *iter;
|
|
if (!mdl)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
LLModel* base_mdl = *base_iter;
|
|
base_iter++;
|
|
|
|
for (S32 i = 0; i < mdl->getNumVolumeFaces(); ++i)
|
|
{
|
|
const LLVolumeFace &vf = mdl->getVolumeFace(i);
|
|
U32 num_vertices = vf.mNumVertices;
|
|
U32 num_indices = vf.mNumIndices;
|
|
|
|
if (!num_vertices || ! num_indices)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
LLVertexBuffer* vb = NULL;
|
|
|
|
bool skinned = include_skin_weights && !mdl->mSkinWeights.empty();
|
|
|
|
U32 mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_TEXCOORD0;
|
|
|
|
if (skinned)
|
|
{
|
|
mask |= LLVertexBuffer::MAP_WEIGHT4;
|
|
}
|
|
|
|
vb = new LLVertexBuffer(mask, 0);
|
|
|
|
vb->allocateBuffer(num_vertices, num_indices, TRUE);
|
|
|
|
LLStrider<LLVector3> vertex_strider;
|
|
LLStrider<LLVector3> normal_strider;
|
|
LLStrider<LLVector2> tc_strider;
|
|
LLStrider<U16> index_strider;
|
|
LLStrider<LLVector4> weights_strider;
|
|
|
|
vb->getVertexStrider(vertex_strider);
|
|
vb->getIndexStrider(index_strider);
|
|
|
|
if (skinned)
|
|
{
|
|
vb->getWeight4Strider(weights_strider);
|
|
}
|
|
|
|
LLVector4a::memcpyNonAliased16((F32*) vertex_strider.get(), (F32*) vf.mPositions, num_vertices*4*sizeof(F32));
|
|
|
|
if (vf.mTexCoords)
|
|
{
|
|
vb->getTexCoord0Strider(tc_strider);
|
|
S32 tex_size = (num_vertices*2*sizeof(F32)+0xF) & ~0xF;
|
|
LLVector4a::memcpyNonAliased16((F32*) tc_strider.get(), (F32*) vf.mTexCoords, tex_size);
|
|
}
|
|
|
|
if (vf.mNormals)
|
|
{
|
|
vb->getNormalStrider(normal_strider);
|
|
LLVector4a::memcpyNonAliased16((F32*) normal_strider.get(), (F32*) vf.mNormals, num_vertices*4*sizeof(F32));
|
|
}
|
|
|
|
if (skinned)
|
|
{
|
|
for (U32 i = 0; i < num_vertices; i++)
|
|
{
|
|
//find closest weight to vf.mVertices[i].mPosition
|
|
LLVector3 pos(vf.mPositions[i].getF32ptr());
|
|
|
|
const LLModel::weight_list& weight_list = base_mdl->getJointInfluences(pos);
|
|
|
|
LLVector4 w(0,0,0,0);
|
|
|
|
for (U32 i = 0; i < weight_list.size(); ++i)
|
|
{
|
|
F32 wght = llmin(weight_list[i].mWeight, 0.999999f);
|
|
F32 joint = (F32) weight_list[i].mJointIdx;
|
|
w.mV[i] = joint + wght;
|
|
}
|
|
|
|
*(weights_strider++) = w;
|
|
}
|
|
}
|
|
|
|
// build indices
|
|
for (U32 i = 0; i < num_indices; i++)
|
|
{
|
|
*(index_strider++) = vf.mIndices[i];
|
|
}
|
|
|
|
mVertexBuffer[lod][mdl].push_back(vb);
|
|
|
|
vertex_count += num_vertices;
|
|
tri_count += num_indices/3;
|
|
++mesh_count;
|
|
}
|
|
}
|
|
}
|
|
|
|
void LLModelPreview::update()
|
|
{
|
|
if (mDirty)
|
|
{
|
|
mDirty = false;
|
|
mResourceCost = calcResourceCost();
|
|
refresh();
|
|
updateStatusMessages();
|
|
}
|
|
|
|
if (mGenLOD)
|
|
{
|
|
mGenLOD = false;
|
|
genLODs();
|
|
refresh();
|
|
updateStatusMessages();
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// getTranslationForJointOffset()
|
|
//-----------------------------------------------------------------------------
|
|
LLVector3 LLModelPreview::getTranslationForJointOffset(std::string joint)
|
|
{
|
|
LLMatrix4 jointTransform;
|
|
if (mJointTransformMap.find(joint) != mJointTransformMap.end())
|
|
{
|
|
jointTransform = mJointTransformMap[joint];
|
|
return jointTransform.getTranslation();
|
|
}
|
|
return LLVector3(0.0f,0.0f,0.0f);
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// createPreviewAvatar
|
|
//-----------------------------------------------------------------------------
|
|
void LLModelPreview::createPreviewAvatar(void)
|
|
{
|
|
mPreviewAvatar = (LLVOAvatar*)gObjectList.createObjectViewer( LL_PCODE_LEGACY_AVATAR, gAgent.getRegion() );
|
|
if (mPreviewAvatar)
|
|
{
|
|
mPreviewAvatar->createDrawable(&gPipeline);
|
|
mPreviewAvatar->mIsDummy = TRUE;
|
|
mPreviewAvatar->mSpecialRenderMode = 1;
|
|
mPreviewAvatar->setPositionAgent(LLVector3::zero);
|
|
mPreviewAvatar->slamPosition();
|
|
mPreviewAvatar->updateJointLODs();
|
|
mPreviewAvatar->updateGeometry(mPreviewAvatar->mDrawable);
|
|
mPreviewAvatar->startMotion(ANIM_AGENT_STAND);
|
|
mPreviewAvatar->hideSkirt();
|
|
}
|
|
else
|
|
{
|
|
llinfos<<"Failed to create preview avatar for upload model window"<<llendl;
|
|
}
|
|
}
|
|
|
|
void LLModelPreview::addEmptyFace(LLModel* pTarget)
|
|
{
|
|
U32 type_mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_TEXCOORD0;
|
|
|
|
LLPointer<LLVertexBuffer> buff = new LLVertexBuffer(type_mask, 0);
|
|
|
|
buff->allocateBuffer(1, 3, true);
|
|
memset( (U8*) buff->getMappedData(), 0, buff->getSize() );
|
|
memset( (U8*) buff->getIndicesPointer(), 0, buff->getIndicesSize() );
|
|
|
|
buff->validateRange(0, buff->getNumVerts() - 1, buff->getNumIndices(), 0);
|
|
|
|
LLStrider<LLVector3> pos;
|
|
LLStrider<LLVector3> norm;
|
|
LLStrider<LLVector2> tc;
|
|
LLStrider<U16> index;
|
|
|
|
buff->getVertexStrider(pos);
|
|
|
|
if (type_mask & LLVertexBuffer::MAP_NORMAL)
|
|
{
|
|
buff->getNormalStrider(norm);
|
|
}
|
|
if (type_mask & LLVertexBuffer::MAP_TEXCOORD0)
|
|
{
|
|
buff->getTexCoord0Strider(tc);
|
|
}
|
|
|
|
buff->getIndexStrider(index);
|
|
|
|
//resize face array
|
|
int faceCnt = pTarget->getNumVolumeFaces();
|
|
pTarget->setNumVolumeFaces(faceCnt + 1);
|
|
pTarget->setVolumeFaceData(faceCnt + 1, pos, norm, tc, index, buff->getNumVerts(), buff->getNumIndices());
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// render()
|
|
//-----------------------------------------------------------------------------
|
|
BOOL LLModelPreview::render()
|
|
{
|
|
assert_main_thread();
|
|
|
|
LLMutexLock lock(this);
|
|
mNeedsUpdate = FALSE;
|
|
|
|
bool use_shaders = LLGLSLShader::sNoFixedFunction;
|
|
|
|
bool edges = mViewOption["show_edges"];
|
|
bool joint_positions = mViewOption["show_joint_positions"];
|
|
bool skin_weight = mViewOption["show_skin_weight"];
|
|
bool textures = mViewOption["show_textures"];
|
|
bool physics = mViewOption["show_physics"];
|
|
|
|
S32 width = getWidth();
|
|
S32 height = getHeight();
|
|
|
|
LLGLSUIDefault def;
|
|
LLGLDisable no_blend(GL_BLEND);
|
|
LLGLEnable cull(GL_CULL_FACE);
|
|
LLGLDepthTest depth(GL_TRUE);
|
|
LLGLDisable fog(GL_FOG);
|
|
|
|
{
|
|
if (use_shaders)
|
|
{
|
|
gUIProgram.bind();
|
|
}
|
|
//clear background to blue
|
|
gGL.matrixMode(LLRender::MM_PROJECTION);
|
|
gGL.pushMatrix();
|
|
gGL.loadIdentity();
|
|
gGL.ortho(0.0f, width, 0.0f, height, -1.0f, 1.0f);
|
|
|
|
gGL.matrixMode(LLRender::MM_MODELVIEW);
|
|
gGL.pushMatrix();
|
|
gGL.loadIdentity();
|
|
|
|
gGL.color4f(0.169f, 0.169f, 0.169f, 1.f);
|
|
|
|
gl_rect_2d_simple(width, height);
|
|
|
|
gGL.matrixMode(LLRender::MM_PROJECTION);
|
|
gGL.popMatrix();
|
|
|
|
gGL.matrixMode(LLRender::MM_MODELVIEW);
|
|
gGL.popMatrix();
|
|
if (use_shaders)
|
|
{
|
|
gUIProgram.unbind();
|
|
}
|
|
}
|
|
|
|
LLFloaterModelPreview* fmp = LLFloaterModelPreview::sInstance;
|
|
|
|
bool has_skin_weights = false;
|
|
bool upload_skin = mFMP->childGetValue("upload_skin").asBoolean();
|
|
bool upload_joints = mFMP->childGetValue("upload_joints").asBoolean();
|
|
|
|
if ( upload_joints != mLastJointUpdate )
|
|
{
|
|
mLastJointUpdate = upload_joints;
|
|
}
|
|
|
|
for (LLModelLoader::scene::iterator iter = mScene[mPreviewLOD].begin(); iter != mScene[mPreviewLOD].end(); ++iter)
|
|
{
|
|
for (LLModelLoader::model_instance_list::iterator model_iter = iter->second.begin(); model_iter != iter->second.end(); ++model_iter)
|
|
{
|
|
LLModelInstance& instance = *model_iter;
|
|
LLModel* model = instance.mModel;
|
|
model->mPelvisOffset = mPelvisZOffset;
|
|
if (!model->mSkinWeights.empty())
|
|
{
|
|
has_skin_weights = true;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (has_skin_weights)
|
|
{ //model has skin weights, enable view options for skin weights and joint positions
|
|
if (fmp && isLegacyRigValid())
|
|
{
|
|
fmp->enableViewOption("show_skin_weight");
|
|
fmp->setViewOptionEnabled("show_joint_positions", skin_weight);
|
|
mFMP->childEnable("upload_skin");
|
|
}
|
|
}
|
|
else
|
|
{
|
|
mFMP->childDisable("upload_skin");
|
|
if (fmp)
|
|
{
|
|
mViewOption["show_skin_weight"] = false;
|
|
fmp->disableViewOption("show_skin_weight");
|
|
fmp->disableViewOption("show_joint_positions");
|
|
}
|
|
skin_weight = false;
|
|
}
|
|
|
|
if (upload_skin && !has_skin_weights)
|
|
{ //can't upload skin weights if model has no skin weights
|
|
mFMP->childSetValue("upload_skin", false);
|
|
upload_skin = false;
|
|
}
|
|
|
|
if (!upload_skin && upload_joints)
|
|
{ //can't upload joints if not uploading skin weights
|
|
mFMP->childSetValue("upload_joints", false);
|
|
upload_joints = false;
|
|
}
|
|
|
|
//Only enable joint offsets if it passed the earlier critiquing
|
|
if (isRigValidForJointPositionUpload())
|
|
{
|
|
mFMP->childSetEnabled("upload_joints", upload_skin);
|
|
}
|
|
|
|
F32 explode = mFMP->childGetValue("physics_explode").asReal();
|
|
|
|
glClear(GL_DEPTH_BUFFER_BIT);
|
|
|
|
LLRect preview_rect;
|
|
|
|
preview_rect = mFMP->getChildView("preview_panel")->getRect();
|
|
|
|
F32 aspect = (F32) preview_rect.getWidth()/preview_rect.getHeight();
|
|
|
|
LLViewerCamera::getInstance()->setAspect(aspect);
|
|
|
|
LLViewerCamera::getInstance()->setView(LLViewerCamera::getInstance()->getDefaultFOV() / mCameraZoom);
|
|
|
|
LLVector3 offset = mCameraOffset;
|
|
LLVector3 target_pos = mPreviewTarget+offset;
|
|
|
|
F32 z_near = 0.001f;
|
|
F32 z_far = mCameraDistance*10.0f+mPreviewScale.magVec()+mCameraOffset.magVec();
|
|
|
|
if (skin_weight)
|
|
{
|
|
target_pos = getPreviewAvatar()->getPositionAgent();
|
|
z_near = 0.01f;
|
|
z_far = 1024.f;
|
|
mCameraDistance = 16.f;
|
|
|
|
//render avatar previews every frame
|
|
refresh();
|
|
}
|
|
|
|
if (use_shaders)
|
|
{
|
|
gObjectPreviewProgram.bind();
|
|
}
|
|
|
|
gGL.loadIdentity();
|
|
gPipeline.enableLightsPreview();
|
|
|
|
LLQuaternion camera_rot = LLQuaternion(mCameraPitch, LLVector3::y_axis) *
|
|
LLQuaternion(mCameraYaw, LLVector3::z_axis);
|
|
|
|
LLQuaternion av_rot = camera_rot;
|
|
LLViewerCamera::getInstance()->setOriginAndLookAt(
|
|
target_pos + ((LLVector3(mCameraDistance, 0.f, 0.f) + offset) * av_rot), // camera
|
|
LLVector3::z_axis, // up
|
|
target_pos); // point of interest
|
|
|
|
|
|
z_near = llclamp(z_far * 0.001f, 0.001f, 0.1f);
|
|
|
|
LLViewerCamera::getInstance()->setPerspective(FALSE, mOrigin.mX, mOrigin.mY, width, height, FALSE, z_near, z_far);
|
|
|
|
stop_glerror();
|
|
|
|
gGL.pushMatrix();
|
|
const F32 BRIGHTNESS = 0.9f;
|
|
gGL.color3f(BRIGHTNESS, BRIGHTNESS, BRIGHTNESS);
|
|
|
|
const U32 type_mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_TEXCOORD0;
|
|
|
|
LLGLEnable normalize(GL_NORMALIZE);
|
|
|
|
if (!mBaseModel.empty() && mVertexBuffer[5].empty())
|
|
{
|
|
genBuffers(-1, skin_weight);
|
|
//genBuffers(3);
|
|
//genLODs();
|
|
}
|
|
|
|
if (!mModel[mPreviewLOD].empty())
|
|
{
|
|
mFMP->childEnable("reset_btn");
|
|
|
|
bool regen = mVertexBuffer[mPreviewLOD].empty();
|
|
if (!regen)
|
|
{
|
|
const std::vector<LLPointer<LLVertexBuffer> >& vb_vec = mVertexBuffer[mPreviewLOD].begin()->second;
|
|
if (!vb_vec.empty())
|
|
{
|
|
const LLVertexBuffer* buff = vb_vec[0];
|
|
regen = buff->hasDataType(LLVertexBuffer::TYPE_WEIGHT4) != skin_weight;
|
|
}
|
|
}
|
|
|
|
//make sure material lists all match
|
|
for (U32 i = 0; i < LLModel::NUM_LODS-1; i++)
|
|
{
|
|
if (mBaseModel.size() == mModel[i].size())
|
|
{
|
|
for (U32 j = 0; j < mBaseModel.size(); ++j)
|
|
{
|
|
int refFaceCnt = 0;
|
|
int modelFaceCnt = 0;
|
|
|
|
if (!mModel[i][j]->matchMaterialOrder(mBaseModel[j], refFaceCnt, modelFaceCnt))
|
|
{
|
|
mFMP->childDisable("calculate_btn");
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (regen)
|
|
{
|
|
genBuffers(mPreviewLOD, skin_weight);
|
|
}
|
|
|
|
if (!skin_weight)
|
|
{
|
|
for (LLMeshUploadThread::instance_list::iterator iter = mUploadData.begin(); iter != mUploadData.end(); ++iter)
|
|
{
|
|
LLModelInstance& instance = *iter;
|
|
|
|
LLModel* model = instance.mLOD[mPreviewLOD];
|
|
|
|
if (!model)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
gGL.pushMatrix();
|
|
LLMatrix4 mat = instance.mTransform;
|
|
|
|
gGL.multMatrix((GLfloat*) mat.mMatrix);
|
|
|
|
for (U32 i = 0; i < mVertexBuffer[mPreviewLOD][model].size(); ++i)
|
|
{
|
|
LLVertexBuffer* buffer = mVertexBuffer[mPreviewLOD][model][i];
|
|
|
|
buffer->setBuffer(type_mask & buffer->getTypeMask());
|
|
|
|
if (textures)
|
|
{
|
|
U32 materialCnt = instance.mModel->mMaterialList.size();
|
|
if (i < materialCnt)
|
|
{
|
|
const std::string& binding = instance.mModel->mMaterialList[i];
|
|
const LLImportMaterial& material = instance.mMaterial[binding];
|
|
|
|
gGL.diffuseColor4fv(material.mDiffuseColor.mV);
|
|
|
|
if (material.mDiffuseMap.notNull())
|
|
{
|
|
if (material.mDiffuseMap->getDiscardLevel() > -1)
|
|
{
|
|
gGL.getTexUnit(0)->bind(material.mDiffuseMap, true);
|
|
mTextureSet.insert(material.mDiffuseMap.get());
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
gGL.diffuseColor4f(1,1,1,1);
|
|
}
|
|
|
|
buffer->drawRange(LLRender::TRIANGLES, 0, buffer->getNumVerts()-1, buffer->getNumIndices(), 0);
|
|
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
|
|
gGL.diffuseColor3f(0.4f, 0.4f, 0.4f);
|
|
|
|
if (edges)
|
|
{
|
|
glLineWidth(3.f);
|
|
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
|
|
buffer->drawRange(LLRender::TRIANGLES, 0, buffer->getNumVerts()-1, buffer->getNumIndices(), 0);
|
|
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
|
|
glLineWidth(1.f);
|
|
}
|
|
}
|
|
gGL.popMatrix();
|
|
}
|
|
|
|
if (physics)
|
|
{
|
|
glClear(GL_DEPTH_BUFFER_BIT);
|
|
|
|
for (U32 i = 0; i < 2; i++)
|
|
{
|
|
if (i == 0)
|
|
{ //depth only pass
|
|
gGL.setColorMask(false, false);
|
|
}
|
|
else
|
|
{
|
|
gGL.setColorMask(true, true);
|
|
}
|
|
|
|
//enable alpha blending on second pass but not first pass
|
|
LLGLState blend(GL_BLEND, i);
|
|
|
|
gGL.blendFunc(LLRender::BF_SOURCE_ALPHA, LLRender::BF_ONE_MINUS_SOURCE_ALPHA);
|
|
|
|
for (LLMeshUploadThread::instance_list::iterator iter = mUploadData.begin(); iter != mUploadData.end(); ++iter)
|
|
{
|
|
LLModelInstance& instance = *iter;
|
|
|
|
LLModel* model = instance.mLOD[LLModel::LOD_PHYSICS];
|
|
|
|
if (!model)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
gGL.pushMatrix();
|
|
LLMatrix4 mat = instance.mTransform;
|
|
|
|
gGL.multMatrix((GLfloat*) mat.mMatrix);
|
|
|
|
|
|
bool render_mesh = true;
|
|
|
|
LLPhysicsDecomp* decomp = gMeshRepo.mDecompThread;
|
|
if (decomp)
|
|
{
|
|
LLMutexLock(decomp->mMutex);
|
|
|
|
LLModel::Decomposition& physics = model->mPhysics;
|
|
|
|
if (!physics.mHull.empty())
|
|
{
|
|
render_mesh = false;
|
|
|
|
if (physics.mMesh.empty())
|
|
{ //build vertex buffer for physics mesh
|
|
gMeshRepo.buildPhysicsMesh(physics);
|
|
}
|
|
|
|
if (!physics.mMesh.empty())
|
|
{ //render hull instead of mesh
|
|
for (U32 i = 0; i < physics.mMesh.size(); ++i)
|
|
{
|
|
if (explode > 0.f)
|
|
{
|
|
gGL.pushMatrix();
|
|
|
|
LLVector3 offset = model->mHullCenter[i]-model->mCenterOfHullCenters;
|
|
offset *= explode;
|
|
|
|
gGL.translatef(offset.mV[0], offset.mV[1], offset.mV[2]);
|
|
}
|
|
|
|
static std::vector<LLColor4U> hull_colors;
|
|
|
|
if (i + 1 >= hull_colors.size())
|
|
{
|
|
hull_colors.push_back(LLColor4U(rand()%128+127, rand()%128+127, rand()%128+127, 128));
|
|
}
|
|
|
|
gGL.diffuseColor4ubv(hull_colors[i].mV);
|
|
LLVertexBuffer::drawArrays(LLRender::TRIANGLES, physics.mMesh[i].mPositions, physics.mMesh[i].mNormals);
|
|
|
|
if (explode > 0.f)
|
|
{
|
|
gGL.popMatrix();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (render_mesh)
|
|
{
|
|
if (mVertexBuffer[LLModel::LOD_PHYSICS].empty())
|
|
{
|
|
genBuffers(LLModel::LOD_PHYSICS, false);
|
|
}
|
|
for (U32 i = 0; i < mVertexBuffer[LLModel::LOD_PHYSICS][model].size(); ++i)
|
|
{
|
|
LLVertexBuffer* buffer = mVertexBuffer[LLModel::LOD_PHYSICS][model][i];
|
|
|
|
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
|
|
gGL.diffuseColor4f(0.4f, 0.4f, 0.0f, 0.4f);
|
|
|
|
buffer->setBuffer(type_mask & buffer->getTypeMask());
|
|
buffer->drawRange(LLRender::TRIANGLES, 0, buffer->getNumVerts()-1, buffer->getNumIndices(), 0);
|
|
|
|
gGL.diffuseColor3f(1.f, 1.f, 0.f);
|
|
|
|
glLineWidth(2.f);
|
|
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
|
|
buffer->drawRange(LLRender::TRIANGLES, 0, buffer->getNumVerts()-1, buffer->getNumIndices(), 0);
|
|
|
|
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
|
|
glLineWidth(1.f);
|
|
}
|
|
}
|
|
|
|
gGL.popMatrix();
|
|
}
|
|
|
|
glLineWidth(3.f);
|
|
glPointSize(8.f);
|
|
gPipeline.enableLightsFullbright(LLColor4::white);
|
|
//show degenerate triangles
|
|
LLGLDepthTest depth(GL_TRUE, GL_TRUE, GL_ALWAYS);
|
|
LLGLDisable cull(GL_CULL_FACE);
|
|
gGL.diffuseColor4f(1.f,0.f,0.f,1.f);
|
|
const LLVector4a scale(0.5f);
|
|
|
|
for (LLMeshUploadThread::instance_list::iterator iter = mUploadData.begin(); iter != mUploadData.end(); ++iter)
|
|
{
|
|
LLModelInstance& instance = *iter;
|
|
|
|
LLModel* model = instance.mLOD[LLModel::LOD_PHYSICS];
|
|
|
|
if (!model)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
gGL.pushMatrix();
|
|
LLMatrix4 mat = instance.mTransform;
|
|
|
|
gGL.multMatrix((GLfloat*) mat.mMatrix);
|
|
|
|
|
|
LLPhysicsDecomp* decomp = gMeshRepo.mDecompThread;
|
|
if (decomp)
|
|
{
|
|
LLMutexLock(decomp->mMutex);
|
|
|
|
LLModel::Decomposition& physics = model->mPhysics;
|
|
|
|
if (physics.mHull.empty())
|
|
{
|
|
if (mVertexBuffer[LLModel::LOD_PHYSICS].empty())
|
|
{
|
|
genBuffers(LLModel::LOD_PHYSICS, false);
|
|
}
|
|
|
|
for (U32 i = 0; i < mVertexBuffer[LLModel::LOD_PHYSICS][model].size(); ++i)
|
|
{
|
|
LLVertexBuffer* buffer = mVertexBuffer[LLModel::LOD_PHYSICS][model][i];
|
|
|
|
buffer->setBuffer(type_mask & buffer->getTypeMask());
|
|
|
|
LLStrider<LLVector3> pos_strider;
|
|
buffer->getVertexStrider(pos_strider, 0);
|
|
LLVector4a* pos = (LLVector4a*) pos_strider.get();
|
|
|
|
LLStrider<U16> idx;
|
|
buffer->getIndexStrider(idx, 0);
|
|
|
|
for (S32 i = 0; i < buffer->getNumIndices(); i += 3)
|
|
{
|
|
LLVector4a v1; v1.setMul(pos[*idx++], scale);
|
|
LLVector4a v2; v2.setMul(pos[*idx++], scale);
|
|
LLVector4a v3; v3.setMul(pos[*idx++], scale);
|
|
|
|
if (ll_is_degenerate(v1,v2,v3))
|
|
{
|
|
buffer->draw(LLRender::LINE_LOOP, 3, i);
|
|
buffer->draw(LLRender::POINTS, 3, i);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
gGL.popMatrix();
|
|
}
|
|
glLineWidth(1.f);
|
|
glPointSize(1.f);
|
|
gPipeline.enableLightsPreview();
|
|
gGL.setSceneBlendType(LLRender::BT_ALPHA);
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
target_pos = getPreviewAvatar()->getPositionAgent();
|
|
|
|
LLViewerCamera::getInstance()->setOriginAndLookAt(
|
|
target_pos + ((LLVector3(mCameraDistance, 0.f, 0.f) + offset) * av_rot), // camera
|
|
LLVector3::z_axis, // up
|
|
target_pos); // point of interest
|
|
|
|
if (joint_positions)
|
|
{
|
|
LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr;
|
|
if (shader)
|
|
{
|
|
gDebugProgram.bind();
|
|
}
|
|
getPreviewAvatar()->renderCollisionVolumes();
|
|
if (shader)
|
|
{
|
|
shader->bind();
|
|
}
|
|
}
|
|
|
|
for (LLModelLoader::scene::iterator iter = mScene[mPreviewLOD].begin(); iter != mScene[mPreviewLOD].end(); ++iter)
|
|
{
|
|
for (LLModelLoader::model_instance_list::iterator model_iter = iter->second.begin(); model_iter != iter->second.end(); ++model_iter)
|
|
{
|
|
LLModelInstance& instance = *model_iter;
|
|
LLModel* model = instance.mModel;
|
|
|
|
if (!model->mSkinWeights.empty())
|
|
{
|
|
for (U32 i = 0; i < mVertexBuffer[mPreviewLOD][model].size(); ++i)
|
|
{
|
|
LLVertexBuffer* buffer = mVertexBuffer[mPreviewLOD][model][i];
|
|
|
|
const LLVolumeFace& face = model->getVolumeFace(i);
|
|
|
|
LLStrider<LLVector3> position;
|
|
buffer->getVertexStrider(position);
|
|
|
|
LLStrider<LLVector4> weight;
|
|
buffer->getWeight4Strider(weight);
|
|
|
|
//quick 'n dirty software vertex skinning
|
|
|
|
//build matrix palette
|
|
|
|
LLMatrix4 mat[64];
|
|
for (U32 j = 0; j < model->mSkinInfo.mJointNames.size(); ++j)
|
|
{
|
|
LLJoint* joint = getPreviewAvatar()->getJoint(model->mSkinInfo.mJointNames[j]);
|
|
if (joint)
|
|
{
|
|
mat[j] = model->mSkinInfo.mInvBindMatrix[j];
|
|
mat[j] *= joint->getWorldMatrix();
|
|
}
|
|
}
|
|
|
|
for (S32 j = 0; j < buffer->getNumVerts(); ++j)
|
|
{
|
|
LLMatrix4 final_mat;
|
|
final_mat.mMatrix[0][0] = final_mat.mMatrix[1][1] = final_mat.mMatrix[2][2] = final_mat.mMatrix[3][3] = 0.f;
|
|
|
|
LLVector4 wght;
|
|
S32 idx[4];
|
|
|
|
F32 scale = 0.f;
|
|
for (U32 k = 0; k < 4; k++)
|
|
{
|
|
F32 w = weight[j].mV[k];
|
|
|
|
idx[k] = (S32) floorf(w);
|
|
wght.mV[k] = w - floorf(w);
|
|
scale += wght.mV[k];
|
|
}
|
|
|
|
wght *= 1.f/scale;
|
|
|
|
for (U32 k = 0; k < 4; k++)
|
|
{
|
|
F32* src = (F32*) mat[idx[k]].mMatrix;
|
|
F32* dst = (F32*) final_mat.mMatrix;
|
|
|
|
F32 w = wght.mV[k];
|
|
|
|
for (U32 l = 0; l < 16; l++)
|
|
{
|
|
dst[l] += src[l]*w;
|
|
}
|
|
}
|
|
|
|
//VECTORIZE THIS
|
|
LLVector3 v(face.mPositions[j].getF32ptr());
|
|
|
|
v = v * model->mSkinInfo.mBindShapeMatrix;
|
|
v = v * final_mat;
|
|
|
|
position[j] = v;
|
|
}
|
|
|
|
const std::string& binding = instance.mModel->mMaterialList[i];
|
|
const LLImportMaterial& material = instance.mMaterial[binding];
|
|
|
|
buffer->setBuffer(type_mask & buffer->getTypeMask());
|
|
gGL.diffuseColor4fv(material.mDiffuseColor.mV);
|
|
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
|
|
if (material.mDiffuseMap.notNull())
|
|
{
|
|
if (material.mDiffuseMap->getDiscardLevel() > -1)
|
|
{
|
|
gGL.getTexUnit(0)->bind(material.mDiffuseMap, true);
|
|
mTextureSet.insert(material.mDiffuseMap.get());
|
|
}
|
|
}
|
|
|
|
buffer->draw(LLRender::TRIANGLES, buffer->getNumIndices(), 0);
|
|
gGL.diffuseColor3f(0.4f, 0.4f, 0.4f);
|
|
|
|
if (edges)
|
|
{
|
|
glLineWidth(3.f);
|
|
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
|
|
buffer->draw(LLRender::TRIANGLES, buffer->getNumIndices(), 0);
|
|
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
|
|
glLineWidth(1.f);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (use_shaders)
|
|
{
|
|
gObjectPreviewProgram.unbind();
|
|
}
|
|
|
|
gGL.popMatrix();
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// refresh()
|
|
//-----------------------------------------------------------------------------
|
|
void LLModelPreview::refresh()
|
|
{
|
|
mNeedsUpdate = TRUE;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// rotate()
|
|
//-----------------------------------------------------------------------------
|
|
void LLModelPreview::rotate(F32 yaw_radians, F32 pitch_radians)
|
|
{
|
|
mCameraYaw = mCameraYaw + yaw_radians;
|
|
|
|
mCameraPitch = llclamp(mCameraPitch + pitch_radians, F_PI_BY_TWO * -0.8f, F_PI_BY_TWO * 0.8f);
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// zoom()
|
|
//-----------------------------------------------------------------------------
|
|
void LLModelPreview::zoom(F32 zoom_amt)
|
|
{
|
|
F32 new_zoom = mCameraZoom+zoom_amt;
|
|
|
|
mCameraZoom = llclamp(new_zoom, 1.f, 10.f);
|
|
}
|
|
|
|
void LLModelPreview::pan(F32 right, F32 up)
|
|
{
|
|
mCameraOffset.mV[VY] = llclamp(mCameraOffset.mV[VY] + right * mCameraDistance / mCameraZoom, -1.f, 1.f);
|
|
mCameraOffset.mV[VZ] = llclamp(mCameraOffset.mV[VZ] + up * mCameraDistance / mCameraZoom, -1.f, 1.f);
|
|
}
|
|
|
|
void LLModelPreview::setPreviewLOD(S32 lod)
|
|
{
|
|
lod = llclamp(lod, 0, (S32) LLModel::LOD_HIGH);
|
|
|
|
if (lod != mPreviewLOD)
|
|
{
|
|
mPreviewLOD = lod;
|
|
|
|
LLComboBox* combo_box = mFMP->getChild<LLComboBox>("preview_lod_combo");
|
|
combo_box->setCurrentByIndex((NUM_LOD-1)-mPreviewLOD); // combo box list of lods is in reverse order
|
|
mFMP->childSetText("lod_file_" + lod_name[mPreviewLOD], mLODFile[mPreviewLOD]);
|
|
|
|
LLComboBox* combo_box2 = mFMP->getChild<LLComboBox>("preview_lod_combo2");
|
|
combo_box2->setCurrentByIndex((NUM_LOD-1)-mPreviewLOD); // combo box list of lods is in reverse order
|
|
|
|
LLComboBox* combo_box3 = mFMP->getChild<LLComboBox>("preview_lod_combo3");
|
|
combo_box3->setCurrentByIndex((NUM_LOD-1)-mPreviewLOD); // combo box list of lods is in reverse order
|
|
|
|
LLColor4 highlight_color = LLUI::sColorsGroup->getColor("MeshImportTableHighlightColor");
|
|
LLColor4 normal_color = LLUI::sColorsGroup->getColor("MeshImportTableNormalColor");
|
|
|
|
for (S32 i = 0; i <= LLModel::LOD_HIGH; ++i)
|
|
{
|
|
const LLColor4& color = (i == lod) ? highlight_color : normal_color;
|
|
|
|
mFMP->childSetColor(lod_status_name[i], color);
|
|
mFMP->childSetColor(lod_label_name[i], color);
|
|
mFMP->childSetColor(lod_triangles_name[i], color);
|
|
mFMP->childSetColor(lod_vertices_name[i], color);
|
|
}
|
|
}
|
|
refresh();
|
|
updateStatusMessages();
|
|
}
|
|
|
|
void LLFloaterModelPreview::onBrowseLOD(S32 lod)
|
|
{
|
|
assert_main_thread();
|
|
|
|
loadModel(lod);
|
|
}
|
|
|
|
//static
|
|
void LLFloaterModelPreview::onReset(void* user_data)
|
|
{
|
|
assert_main_thread();
|
|
|
|
LLFloaterModelPreview* fmp = (LLFloaterModelPreview*) user_data;
|
|
fmp->childDisable("reset_btn");
|
|
LLModelPreview* mp = fmp->mModelPreview;
|
|
std::string filename = mp->mLODFile[3];
|
|
|
|
fmp->resetDisplayOptions();
|
|
//reset model preview
|
|
fmp->initModelPreview();
|
|
|
|
mp = fmp->mModelPreview;
|
|
mp->loadModel(filename,3,true);
|
|
}
|
|
|
|
//static
|
|
void LLFloaterModelPreview::onUpload(void* user_data)
|
|
{
|
|
assert_main_thread();
|
|
|
|
LLFloaterModelPreview* mp = (LLFloaterModelPreview*) user_data;
|
|
|
|
mp->mUploadBtn->setEnabled(false);
|
|
|
|
mp->mModelPreview->rebuildUploadData();
|
|
|
|
bool upload_skinweights = mp->childGetValue("upload_skin").asBoolean();
|
|
bool upload_joint_positions = mp->childGetValue("upload_joints").asBoolean();
|
|
|
|
mp->mModelPreview->saveUploadData(upload_skinweights, upload_joint_positions);
|
|
|
|
gMeshRepo.uploadModel(mp->mModelPreview->mUploadData, mp->mModelPreview->mPreviewScale,
|
|
mp->childGetValue("upload_textures").asBoolean(), upload_skinweights, upload_joint_positions, mp->mUploadModelUrl,
|
|
true, LLHandle<LLWholeModelFeeObserver>(), mp->getWholeModelUploadObserverHandle());
|
|
}
|
|
|
|
void LLFloaterModelPreview::refresh()
|
|
{
|
|
sInstance->toggleCalculateButton(true);
|
|
sInstance->mModelPreview->mDirty = true;
|
|
}
|
|
|
|
//static
|
|
void LLModelPreview::textureLoadedCallback( BOOL success, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* src_aux, S32 discard_level, BOOL final, void* userdata )
|
|
{
|
|
LLModelPreview* preview = (LLModelPreview*) userdata;
|
|
preview->refresh();
|
|
|
|
if (final && preview->mModelLoader)
|
|
{
|
|
if (preview->mModelLoader->mNumOfFetchingTextures > 0)
|
|
{
|
|
preview->mModelLoader->mNumOfFetchingTextures--;
|
|
}
|
|
}
|
|
}
|
|
|
|
void LLModelPreview::onLODParamCommit(S32 lod, bool enforce_tri_limit)
|
|
{
|
|
if (!mLODFrozen)
|
|
{
|
|
genLODs(lod, 3, enforce_tri_limit);
|
|
refresh();
|
|
}
|
|
}
|
|
|
|
LLFloaterModelPreview::DecompRequest::DecompRequest(const std::string& stage, LLModel* mdl)
|
|
{
|
|
mStage = stage;
|
|
mContinue = 1;
|
|
mModel = mdl;
|
|
mDecompID = &mdl->mDecompID;
|
|
mParams = sInstance->mDecompParams;
|
|
|
|
//copy out positions and indices
|
|
assignData(mdl);
|
|
}
|
|
|
|
void LLFloaterModelPreview::setStatusMessage(const std::string& msg)
|
|
{
|
|
LLMutexLock lock(mStatusLock);
|
|
mStatusMessage = msg;
|
|
}
|
|
|
|
void LLFloaterModelPreview::toggleCalculateButton()
|
|
{
|
|
toggleCalculateButton(true);
|
|
}
|
|
|
|
void LLFloaterModelPreview::toggleCalculateButton(bool visible)
|
|
{
|
|
mCalculateBtn->setVisible(visible);
|
|
|
|
bool uploadingSkin = childGetValue("upload_skin").asBoolean();
|
|
bool uploadingJointPositions = childGetValue("upload_joints").asBoolean();
|
|
if (uploadingSkin)
|
|
{
|
|
//Disable the calculate button *if* the rig is invalid - which is determined during the critiquing process
|
|
if (uploadingJointPositions && !mModelPreview->isRigValidForJointPositionUpload())
|
|
{
|
|
mCalculateBtn->setVisible(false);
|
|
}
|
|
}
|
|
|
|
mUploadBtn->setVisible(!visible);
|
|
mUploadBtn->setEnabled(mHasUploadPerm && !mUploadModelUrl.empty());
|
|
|
|
if (visible)
|
|
{
|
|
std::string tbd = getString("tbd");
|
|
childSetTextArg("prim_weight", "[EQ]", tbd);
|
|
childSetTextArg("download_weight", "[ST]", tbd);
|
|
childSetTextArg("server_weight", "[SIM]", tbd);
|
|
childSetTextArg("physics_weight", "[PH]", tbd);
|
|
childSetTextArg("upload_fee", "[FEE]", tbd);
|
|
childSetTextArg("price_breakdown", "[STREAMING]", tbd);
|
|
childSetTextArg("price_breakdown", "[PHYSICS]", tbd);
|
|
childSetTextArg("price_breakdown", "[INSTANCES]", tbd);
|
|
childSetTextArg("price_breakdown", "[TEXTURES]", tbd);
|
|
childSetTextArg("price_breakdown", "[MODEL]", tbd);
|
|
}
|
|
}
|
|
|
|
void LLFloaterModelPreview::onLoDSourceCommit(S32 lod)
|
|
{
|
|
mModelPreview->updateLodControls(lod);
|
|
refresh();
|
|
}
|
|
|
|
void LLFloaterModelPreview::resetDisplayOptions()
|
|
{
|
|
std::map<std::string,bool>::iterator option_it = mModelPreview->mViewOption.begin();
|
|
|
|
for(;option_it != mModelPreview->mViewOption.end(); ++option_it)
|
|
{
|
|
LLUICtrl* ctrl = getChild<LLUICtrl>(option_it->first);
|
|
ctrl->setValue(false);
|
|
}
|
|
}
|
|
|
|
void LLFloaterModelPreview::onModelPhysicsFeeReceived(const LLSD& result, std::string upload_url)
|
|
{
|
|
mModelPhysicsFee = result;
|
|
mModelPhysicsFee["url"] = upload_url;
|
|
|
|
doOnIdleOneTime(boost::bind(&LLFloaterModelPreview::handleModelPhysicsFeeReceived,this));
|
|
}
|
|
|
|
void LLFloaterModelPreview::handleModelPhysicsFeeReceived()
|
|
{
|
|
const LLSD& result = mModelPhysicsFee;
|
|
mUploadModelUrl = result["url"].asString();
|
|
|
|
childSetTextArg("prim_weight", "[EQ]", llformat("%0.3f", result["resource_cost"].asReal()));
|
|
childSetTextArg("download_weight", "[ST]", llformat("%0.3f", result["model_streaming_cost"].asReal()));
|
|
childSetTextArg("server_weight", "[SIM]", llformat("%0.3f", result["simulation_cost"].asReal()));
|
|
childSetTextArg("physics_weight", "[PH]", llformat("%0.3f", result["physics_cost"].asReal()));
|
|
childSetTextArg("upload_fee", "[FEE]", llformat("%d", result["upload_price"].asInteger()));
|
|
childSetTextArg("price_breakdown", "[STREAMING]", llformat("%d", result["upload_price_breakdown"]["mesh_streaming"].asInteger()));
|
|
childSetTextArg("price_breakdown", "[PHYSICS]", llformat("%d", result["upload_price_breakdown"]["mesh_physics"].asInteger()));
|
|
childSetTextArg("price_breakdown", "[INSTANCES]", llformat("%d", result["upload_price_breakdown"]["mesh_instance"].asInteger()));
|
|
childSetTextArg("price_breakdown", "[TEXTURES]", llformat("%d", result["upload_price_breakdown"]["texture"].asInteger()));
|
|
childSetTextArg("price_breakdown", "[MODEL]", llformat("%d", result["upload_price_breakdown"]["model"].asInteger()));
|
|
childSetVisible("upload_fee", true);
|
|
childSetVisible("price_breakdown", true);
|
|
mUploadBtn->setEnabled(mHasUploadPerm && !mUploadModelUrl.empty());
|
|
}
|
|
|
|
void LLFloaterModelPreview::setModelPhysicsFeeErrorStatus(U32 status, const std::string& reason)
|
|
{
|
|
llwarns << "LLFloaterModelPreview::setModelPhysicsFeeErrorStatus(" << status << " : " << reason << ")" << llendl;
|
|
doOnIdleOneTime(boost::bind(&LLFloaterModelPreview::toggleCalculateButton, this, true));
|
|
}
|
|
|
|
/*virtual*/
|
|
void LLFloaterModelPreview::onModelUploadSuccess()
|
|
{
|
|
assert_main_thread();
|
|
close();
|
|
}
|
|
|
|
/*virtual*/
|
|
void LLFloaterModelPreview::onModelUploadFailure()
|
|
{
|
|
assert_main_thread();
|
|
toggleCalculateButton(true);
|
|
mUploadBtn->setEnabled(true);
|
|
}
|
|
|
|
S32 LLFloaterModelPreview::DecompRequest::statusCallback(const char* status, S32 p1, S32 p2)
|
|
{
|
|
if (mContinue)
|
|
{
|
|
setStatusMessage(llformat("%s: %d/%d", status, p1, p2));
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|
if (LLFloaterModelPreview::sInstance)
|
|
{
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|
LLFloaterModelPreview::sInstance->setStatusMessage(mStatusMessage);
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|
}
|
|
}
|
|
|
|
return mContinue;
|
|
}
|
|
|
|
void LLFloaterModelPreview::DecompRequest::completed()
|
|
{ //called from the main thread
|
|
if (mContinue)
|
|
{
|
|
mModel->setConvexHullDecomposition(mHull);
|
|
|
|
if (sInstance)
|
|
{
|
|
if (mContinue)
|
|
{
|
|
if (sInstance->mModelPreview)
|
|
{
|
|
sInstance->mModelPreview->mDirty = true;
|
|
LLFloaterModelPreview::sInstance->mModelPreview->refresh();
|
|
}
|
|
}
|
|
|
|
sInstance->mCurRequest.erase(this);
|
|
}
|
|
}
|
|
else if (sInstance)
|
|
{
|
|
llassert(sInstance->mCurRequest.find(this) == sInstance->mCurRequest.end());
|
|
}
|
|
}
|
|
|
|
void dump_llsd_to_file(const LLSD& content, std::string filename);
|
|
|
|
void LLFloaterModelPreview::onPermissionsReceived(const LLSD& result)
|
|
{
|
|
dump_llsd_to_file(result,"perm_received.xml");
|
|
std::string upload_status = result["mesh_upload_status"].asString();
|
|
// BAP HACK: handle "" for case that MeshUploadFlag cap is broken.
|
|
mHasUploadPerm = (("" == upload_status) || ("valid" == upload_status));
|
|
|
|
//mUploadBtn->setEnabled(mHasUploadPerm);
|
|
mUploadBtn->setEnabled(mHasUploadPerm && !mUploadModelUrl.empty());
|
|
getChild<LLTextBox>("warning_title")->setVisible(!mHasUploadPerm);
|
|
getChild<LLTextBox>("warning_message")->setVisible(!mHasUploadPerm);
|
|
}
|
|
|
|
void LLFloaterModelPreview::setPermissonsErrorStatus(U32 status, const std::string& reason)
|
|
{
|
|
llwarns << "LLFloaterModelPreview::setPermissonsErrorStatus(" << status << " : " << reason << ")" << llendl;
|
|
|
|
LLNotificationsUtil::add("MeshUploadPermError");
|
|
}
|