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SingularityViewer/indra/newview/llviewerjoint.cpp

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/**
* @file llviewerjoint.cpp
* @brief Implementation of LLViewerJoint class
*
* $LicenseInfo:firstyear=2001&license=viewergpl$
*
* Copyright (c) 2001-2009, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at
* http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
//-----------------------------------------------------------------------------
// Header Files
//-----------------------------------------------------------------------------
#include "llviewerprecompiledheaders.h"
#include "llviewerjoint.h"
#include "llgl.h"
#include "llrender.h"
#include "llmath.h"
#include "llglheaders.h"
#include "llrendersphere.h"
#include "llvoavatar.h"
#include "pipeline.h"
#define DEFAULT_LOD 0.0f
const S32 MIN_PIXEL_AREA_3PASS_HAIR = 64*64;
//-----------------------------------------------------------------------------
// Static Data
//-----------------------------------------------------------------------------
BOOL LLViewerJoint::sDisableLOD = FALSE;
//-----------------------------------------------------------------------------
// LLViewerJoint()
// Class Constructor
//-----------------------------------------------------------------------------
LLViewerJoint::LLViewerJoint()
: LLJoint()
{
init();
}
//-----------------------------------------------------------------------------
// LLViewerJoint()
// Class Constructor
//-----------------------------------------------------------------------------
LLViewerJoint::LLViewerJoint(const std::string &name, LLJoint *parent)
: LLJoint(name, parent)
{
init();
}
void LLViewerJoint::init()
{
mValid = FALSE;
mComponents = SC_JOINT | SC_BONE | SC_AXES;
mMinPixelArea = DEFAULT_LOD;
mPickName = PN_DEFAULT;
mVisible = TRUE;
mMeshID = 0;
}
//-----------------------------------------------------------------------------
// ~LLViewerJoint()
// Class Destructor
//-----------------------------------------------------------------------------
LLViewerJoint::~LLViewerJoint()
{
}
//--------------------------------------------------------------------
// setValid()
//--------------------------------------------------------------------
void LLViewerJoint::setValid( BOOL valid, BOOL recursive )
{
//----------------------------------------------------------------
// set visibility for this joint
//----------------------------------------------------------------
mValid = valid;
//----------------------------------------------------------------
// set visibility for children
//----------------------------------------------------------------
if (recursive)
{
for (child_list_t::iterator iter = mChildren.begin();
iter != mChildren.end(); ++iter)
{
LLViewerJoint* joint = (LLViewerJoint*)(*iter);
joint->setValid(valid, TRUE);
}
}
}
//--------------------------------------------------------------------
// renderSkeleton()
// DEBUG (UNUSED)
//--------------------------------------------------------------------
// void LLViewerJoint::renderSkeleton(BOOL recursive)
// {
// F32 nc = 0.57735f;
// //----------------------------------------------------------------
// // push matrix stack
// //----------------------------------------------------------------
// glPushMatrix();
// //----------------------------------------------------------------
// // render the bone to my parent
// //----------------------------------------------------------------
// if (mComponents & SC_BONE)
// {
// drawBone();
// }
// //----------------------------------------------------------------
// // offset to joint position and
// // rotate to our orientation
// //----------------------------------------------------------------
// glLoadIdentity();
// glMultMatrixf( &getWorldMatrix().mMatrix[0][0] );
// //----------------------------------------------------------------
// // render joint axes
// //----------------------------------------------------------------
// if (mComponents & SC_AXES)
// {
// gGL.begin(LLRender::LINES);
// gGL.color3f( 1.0f, 0.0f, 0.0f );
// gGL.vertex3f( 0.0f, 0.0f, 0.0f );
// gGL.vertex3f( 0.1f, 0.0f, 0.0f );
// gGL.color3f( 0.0f, 1.0f, 0.0f );
// gGL.vertex3f( 0.0f, 0.0f, 0.0f );
// gGL.vertex3f( 0.0f, 0.1f, 0.0f );
// gGL.color3f( 0.0f, 0.0f, 1.0f );
// gGL.vertex3f( 0.0f, 0.0f, 0.0f );
// gGL.vertex3f( 0.0f, 0.0f, 0.1f );
// gGL.end();
// }
// //----------------------------------------------------------------
// // render the joint graphic
// //----------------------------------------------------------------
// if (mComponents & SC_JOINT)
// {
// gGL.color3f( 1.0f, 1.0f, 0.0f );
// gGL.begin(LLRender::TRIANGLES);
// // joint top half
// glNormal3f(nc, nc, nc);
// gGL.vertex3f(0.0f, 0.0f, 0.05f);
// gGL.vertex3f(0.05f, 0.0f, 0.0f);
// gGL.vertex3f(0.0f, 0.05f, 0.0f);
// glNormal3f(-nc, nc, nc);
// gGL.vertex3f(0.0f, 0.0f, 0.05f);
// gGL.vertex3f(0.0f, 0.05f, 0.0f);
// gGL.vertex3f(-0.05f, 0.0f, 0.0f);
// glNormal3f(-nc, -nc, nc);
// gGL.vertex3f(0.0f, 0.0f, 0.05f);
// gGL.vertex3f(-0.05f, 0.0f, 0.0f);
// gGL.vertex3f(0.0f, -0.05f, 0.0f);
// glNormal3f(nc, -nc, nc);
// gGL.vertex3f(0.0f, 0.0f, 0.05f);
// gGL.vertex3f(0.0f, -0.05f, 0.0f);
// gGL.vertex3f(0.05f, 0.0f, 0.0f);
// // joint bottom half
// glNormal3f(nc, nc, -nc);
// gGL.vertex3f(0.0f, 0.0f, -0.05f);
// gGL.vertex3f(0.0f, 0.05f, 0.0f);
// gGL.vertex3f(0.05f, 0.0f, 0.0f);
// glNormal3f(-nc, nc, -nc);
// gGL.vertex3f(0.0f, 0.0f, -0.05f);
// gGL.vertex3f(-0.05f, 0.0f, 0.0f);
// gGL.vertex3f(0.0f, 0.05f, 0.0f);
// glNormal3f(-nc, -nc, -nc);
// gGL.vertex3f(0.0f, 0.0f, -0.05f);
// gGL.vertex3f(0.0f, -0.05f, 0.0f);
// gGL.vertex3f(-0.05f, 0.0f, 0.0f);
// glNormal3f(nc, -nc, -nc);
// gGL.vertex3f(0.0f, 0.0f, -0.05f);
// gGL.vertex3f(0.05f, 0.0f, 0.0f);
// gGL.vertex3f(0.0f, -0.05f, 0.0f);
// gGL.end();
// }
// //----------------------------------------------------------------
// // render children
// //----------------------------------------------------------------
// if (recursive)
// {
// for (child_list_t::iterator iter = mChildren.begin();
// iter != mChildren.end(); ++iter)
// {
// LLViewerJoint* joint = (LLViewerJoint*)(*iter);
// joint->renderSkeleton();
// }
// }
// //----------------------------------------------------------------
// // pop matrix stack
// //----------------------------------------------------------------
// glPopMatrix();
// }
//--------------------------------------------------------------------
// render()
//--------------------------------------------------------------------
U32 LLViewerJoint::render( F32 pixelArea, BOOL first_pass, BOOL is_dummy )
{
stop_glerror();
U32 triangle_count = 0;
//----------------------------------------------------------------
// ignore invisible objects
//----------------------------------------------------------------
if ( mValid )
{
//----------------------------------------------------------------
// if object is transparent, defer it, otherwise
// give the joint subclass a chance to draw itself
//----------------------------------------------------------------
if ( is_dummy )
{
triangle_count += drawShape( pixelArea, first_pass, is_dummy );
}
else if (LLPipeline::sShadowRender)
{
triangle_count += drawShape(pixelArea, first_pass, is_dummy );
}
else if ( isTransparent() && !LLPipeline::sReflectionRender)
{
// Hair and Skirt
if ((pixelArea > MIN_PIXEL_AREA_3PASS_HAIR))
{
// render all three passes
LLGLDisable cull(GL_CULL_FACE);
// first pass renders without writing to the z buffer
{
LLGLDepthTest gls_depth(GL_TRUE, GL_FALSE);
triangle_count += drawShape( pixelArea, first_pass, is_dummy );
}
// second pass writes to z buffer only
gGL.setColorMask(false, false);
{
triangle_count += drawShape( pixelArea, FALSE, is_dummy );
}
// third past respects z buffer and writes color
gGL.setColorMask(true, false);
{
LLGLDepthTest gls_depth(GL_TRUE, GL_FALSE);
triangle_count += drawShape( pixelArea, FALSE, is_dummy );
}
}
else
{
// Render Inside (no Z buffer write)
glCullFace(GL_FRONT);
{
LLGLDepthTest gls_depth(GL_TRUE, GL_FALSE);
triangle_count += drawShape( pixelArea, first_pass, is_dummy );
}
// Render Outside (write to the Z buffer)
glCullFace(GL_BACK);
{
triangle_count += drawShape( pixelArea, FALSE, is_dummy );
}
}
}
else
{
// set up render state
triangle_count += drawShape( pixelArea, first_pass );
}
}
//----------------------------------------------------------------
// render children
//----------------------------------------------------------------
for (child_list_t::iterator iter = mChildren.begin();
iter != mChildren.end(); ++iter)
{
LLViewerJoint* joint = (LLViewerJoint*)(*iter);
F32 jointLOD = joint->getLOD();
if (pixelArea >= jointLOD || sDisableLOD)
{
triangle_count += joint->render( pixelArea, TRUE, is_dummy );
if (jointLOD != DEFAULT_LOD)
{
break;
}
}
}
return triangle_count;
}
//--------------------------------------------------------------------
// drawBone()
// DEBUG (UNUSED)
//--------------------------------------------------------------------
// void LLViewerJoint::drawBone()
// {
// if ( mParent == NULL )
// return;
// F32 boneSize = 0.02f;
// // rotate to point to child (bone direction)
// glPushMatrix();
// LLVector3 boneX = getPosition();
// F32 length = boneX.normVec();
// LLVector3 boneZ(1.0f, 0.0f, 1.0f);
// LLVector3 boneY = boneZ % boneX;
// boneY.normVec();
// boneZ = boneX % boneY;
// LLMatrix4 rotateMat;
// rotateMat.setFwdRow( boneX );
// rotateMat.setLeftRow( boneY );
// rotateMat.setUpRow( boneZ );
// glMultMatrixf( &rotateMat.mMatrix[0][0] );
// // render the bone
// gGL.color3f( 0.5f, 0.5f, 0.0f );
// gGL.begin(LLRender::TRIANGLES);
// gGL.vertex3f( length, 0.0f, 0.0f);
// gGL.vertex3f( 0.0f, boneSize, 0.0f);
// gGL.vertex3f( 0.0f, 0.0f, boneSize);
// gGL.vertex3f( length, 0.0f, 0.0f);
// gGL.vertex3f( 0.0f, 0.0f, -boneSize);
// gGL.vertex3f( 0.0f, boneSize, 0.0f);
// gGL.vertex3f( length, 0.0f, 0.0f);
// gGL.vertex3f( 0.0f, -boneSize, 0.0f);
// gGL.vertex3f( 0.0f, 0.0f, -boneSize);
// gGL.vertex3f( length, 0.0f, 0.0f);
// gGL.vertex3f( 0.0f, 0.0f, boneSize);
// gGL.vertex3f( 0.0f, -boneSize, 0.0f);
// gGL.end();
// // restore matrix
// glPopMatrix();
// }
//--------------------------------------------------------------------
// isTransparent()
//--------------------------------------------------------------------
BOOL LLViewerJoint::isTransparent()
{
return FALSE;
}
//--------------------------------------------------------------------
// drawShape()
//--------------------------------------------------------------------
U32 LLViewerJoint::drawShape( F32 pixelArea, BOOL first_pass, BOOL is_dummy )
{
return 0;
}
//--------------------------------------------------------------------
// setSkeletonComponents()
//--------------------------------------------------------------------
void LLViewerJoint::setSkeletonComponents( U32 comp, BOOL recursive )
{
mComponents = comp;
if (recursive)
{
for (child_list_t::iterator iter = mChildren.begin();
iter != mChildren.end(); ++iter)
{
LLViewerJoint* joint = (LLViewerJoint*)(*iter);
joint->setSkeletonComponents(comp, recursive);
}
}
}
void LLViewerJoint::updateFaceSizes(U32 &num_vertices, U32& num_indices, F32 pixel_area)
{
for (child_list_t::iterator iter = mChildren.begin();
iter != mChildren.end(); ++iter)
{
LLViewerJoint* joint = (LLViewerJoint*)(*iter);
joint->updateFaceSizes(num_vertices, num_indices, pixel_area);
}
}
void LLViewerJoint::updateFaceData(LLFace *face, F32 pixel_area, BOOL damp_wind, bool terse_update)
{
for (child_list_t::iterator iter = mChildren.begin();
iter != mChildren.end(); ++iter)
{
LLViewerJoint* joint = (LLViewerJoint*)(*iter);
joint->updateFaceData(face, pixel_area, damp_wind, terse_update);
}
}
void LLViewerJoint::updateJointGeometry()
{
for (child_list_t::iterator iter = mChildren.begin();
iter != mChildren.end(); ++iter)
{
LLViewerJoint* joint = (LLViewerJoint*)(*iter);
joint->updateJointGeometry();
}
}
BOOL LLViewerJoint::updateLOD(F32 pixel_area, BOOL activate)
{
BOOL lod_changed = FALSE;
BOOL found_lod = FALSE;
for (child_list_t::iterator iter = mChildren.begin();
iter != mChildren.end(); ++iter)
{
LLViewerJoint* joint = (LLViewerJoint*)(*iter);
F32 jointLOD = joint->getLOD();
if (found_lod || jointLOD == DEFAULT_LOD)
{
// we've already found a joint to enable, so enable the rest as alternatives
lod_changed |= joint->updateLOD(pixel_area, TRUE);
}
else
{
if (pixel_area >= jointLOD || sDisableLOD)
{
lod_changed |= joint->updateLOD(pixel_area, TRUE);
found_lod = TRUE;
}
else
{
lod_changed |= joint->updateLOD(pixel_area, FALSE);
}
}
}
return lod_changed;
}
void LLViewerJoint::dump()
{
for (child_list_t::iterator iter = mChildren.begin();
iter != mChildren.end(); ++iter)
{
LLViewerJoint* joint = (LLViewerJoint*)(*iter);
joint->dump();
}
}
void LLViewerJoint::setVisible(BOOL visible, BOOL recursive)
{
mVisible = visible;
if (recursive)
{
for (child_list_t::iterator iter = mChildren.begin();
iter != mChildren.end(); ++iter)
{
LLViewerJoint* joint = (LLViewerJoint*)(*iter);
joint->setVisible(visible, recursive);
}
}
}
void LLViewerJoint::setMeshesToChildren()
{
removeAllChildren();
for (std::vector<LLViewerJointMesh*>::iterator iter = mMeshParts.begin();
iter != mMeshParts.end(); iter++)
{
addChild((LLViewerJointMesh *) *iter);
}
}
//-----------------------------------------------------------------------------
// LLViewerJointCollisionVolume()
//-----------------------------------------------------------------------------
LLViewerJointCollisionVolume::LLViewerJointCollisionVolume()
{
mUpdateXform = FALSE;
}
LLViewerJointCollisionVolume::LLViewerJointCollisionVolume(const std::string &name, LLJoint *parent) : LLViewerJoint(name, parent)
{
}
void LLViewerJointCollisionVolume::renderCollision()
{
updateWorldMatrix();
gGL.pushMatrix();
glMultMatrixf( &mXform.getWorldMatrix().mMatrix[0][0] );
gGL.color3f( 0.f, 0.f, 1.f );
gGL.begin(LLRender::LINES);
LLVector3 v[] =
{
LLVector3(1,0,0),
LLVector3(-1,0,0),
LLVector3(0,1,0),
LLVector3(0,-1,0),
LLVector3(0,0,-1),
LLVector3(0,0,1),
};
//sides
gGL.vertex3fv(v[0].mV);
gGL.vertex3fv(v[2].mV);
gGL.vertex3fv(v[0].mV);
gGL.vertex3fv(v[3].mV);
gGL.vertex3fv(v[1].mV);
gGL.vertex3fv(v[2].mV);
gGL.vertex3fv(v[1].mV);
gGL.vertex3fv(v[3].mV);
//top
gGL.vertex3fv(v[0].mV);
gGL.vertex3fv(v[4].mV);
gGL.vertex3fv(v[1].mV);
gGL.vertex3fv(v[4].mV);
gGL.vertex3fv(v[2].mV);
gGL.vertex3fv(v[4].mV);
gGL.vertex3fv(v[3].mV);
gGL.vertex3fv(v[4].mV);
//bottom
gGL.vertex3fv(v[0].mV);
gGL.vertex3fv(v[5].mV);
gGL.vertex3fv(v[1].mV);
gGL.vertex3fv(v[5].mV);
gGL.vertex3fv(v[2].mV);
gGL.vertex3fv(v[5].mV);
gGL.vertex3fv(v[3].mV);
gGL.vertex3fv(v[5].mV);
gGL.end();
gGL.popMatrix();
}
LLVector3 LLViewerJointCollisionVolume::getVolumePos(LLVector3 &offset)
{
mUpdateXform = TRUE;
LLVector3 result = offset;
result.scaleVec(getScale());
result.rotVec(getWorldRotation());
result += getWorldPosition();
return result;
}
// End