111 lines
2.9 KiB
C++
111 lines
2.9 KiB
C++
/**
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* @file llfloaterhardwaresettings.h
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* @brief Menu of all the different graphics hardware settings
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*
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* $LicenseInfo:firstyear=2001&license=viewergpl$
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*
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* Copyright (c) 2001-2009, Linden Research, Inc.
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*
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* Second Life Viewer Source Code
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* The source code in this file ("Source Code") is provided by Linden Lab
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* to you under the terms of the GNU General Public License, version 2.0
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* ("GPL"), unless you have obtained a separate licensing agreement
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* ("Other License"), formally executed by you and Linden Lab. Terms of
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* the GPL can be found in doc/GPL-license.txt in this distribution, or
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* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
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*
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* There are special exceptions to the terms and conditions of the GPL as
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* it is applied to this Source Code. View the full text of the exception
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* in the file doc/FLOSS-exception.txt in this software distribution, or
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* online at
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* http://secondlifegrid.net/programs/open_source/licensing/flossexception
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*
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* By copying, modifying or distributing this software, you acknowledge
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* that you have read and understood your obligations described above,
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* and agree to abide by those obligations.
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*
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* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
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* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
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* COMPLETENESS OR PERFORMANCE.
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* $/LicenseInfo$
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*/
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#ifndef LL_LLFLOATER_HARDWARE_SETTINGS_H
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#define LL_LLFLOATER_HARDWARE_SETTINGS_H
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#include "llfloater.h"
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class LLSliderCtrl;
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/// Menuing system for all of windlight's functionality
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class LLFloaterHardwareSettings : public LLFloater
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{
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friend class LLPreferenceCore;
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public:
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LLFloaterHardwareSettings();
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virtual ~LLFloaterHardwareSettings();
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virtual BOOL postBuild();
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/// initialize all the callbacks for the menu
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void initCallbacks(void);
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/// one and one instance only
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static LLFloaterHardwareSettings* instance();
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/// callback for the menus help button
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static void onClickHelp(void* data);
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/// OK button
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static void onBtnOK( void* userdata );
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//// menu management
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/// show off our menu
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static void show();
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/// return if the menu exists or not
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static bool isOpen();
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/// stuff to do on exit
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virtual void onClose(bool app_quitting);
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/// sync up menu with parameters
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void refresh();
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/// Draw the panel...
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void draw();
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/// Apply the changed values.
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void apply();
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/// don't apply the changed values
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void cancel();
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/// refresh the enabled values
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void refreshEnabledState();
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protected:
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LLSliderCtrl* mCtrlVideoCardMem;
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//Retained values for cancel/reset
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BOOL mUseVBO;
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BOOL mUseFBO;
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BOOL mUseAniso;
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U32 mFSAASamples;
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F32 mGamma;
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S32 mVideoCardMem;
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F32 mFogRatio;
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BOOL mProbeHardwareOnStartup;
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bool mLastVBOState; //track changes to LLVertexBuffer::sEnableVBOs every frame. Bleh.
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private:
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// one instance on the inside
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static LLFloaterHardwareSettings* sHardwareSettings;
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};
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#endif
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