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SingularityViewer/indra/llwindow/llkeyboardmacosx.cpp

334 lines
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/**
* @file llkeyboardmacosx.cpp
* @brief Handler for assignable key bindings
*
* $LicenseInfo:firstyear=2001&license=viewergpl$
*
* Copyright (c) 2001-2009, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at
* http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#if LL_DARWIN
#include "linden_common.h"
#include "llkeyboardmacosx.h"
#include "llwindowcallbacks.h"
#include <Carbon/Carbon.h>
LLKeyboardMacOSX::LLKeyboardMacOSX()
{
// Virtual keycode mapping table. Yes, this was as annoying to generate as it looks.
mTranslateKeyMap[0x00] = 'A';
mTranslateKeyMap[0x01] = 'S';
mTranslateKeyMap[0x02] = 'D';
mTranslateKeyMap[0x03] = 'F';
mTranslateKeyMap[0x04] = 'H';
mTranslateKeyMap[0x05] = 'G';
mTranslateKeyMap[0x06] = 'Z';
mTranslateKeyMap[0x07] = 'X';
mTranslateKeyMap[0x08] = 'C';
mTranslateKeyMap[0x09] = 'V';
mTranslateKeyMap[0x0b] = 'B';
mTranslateKeyMap[0x0c] = 'Q';
mTranslateKeyMap[0x0d] = 'W';
mTranslateKeyMap[0x0e] = 'E';
mTranslateKeyMap[0x0f] = 'R';
mTranslateKeyMap[0x10] = 'Y';
mTranslateKeyMap[0x11] = 'T';
mTranslateKeyMap[0x12] = '1';
mTranslateKeyMap[0x13] = '2';
mTranslateKeyMap[0x14] = '3';
mTranslateKeyMap[0x15] = '4';
mTranslateKeyMap[0x16] = '6';
mTranslateKeyMap[0x17] = '5';
mTranslateKeyMap[0x18] = '='; // KEY_EQUALS
mTranslateKeyMap[0x19] = '9';
mTranslateKeyMap[0x1a] = '7';
mTranslateKeyMap[0x1b] = '-'; // KEY_HYPHEN
mTranslateKeyMap[0x1c] = '8';
mTranslateKeyMap[0x1d] = '0';
mTranslateKeyMap[0x1e] = ']';
mTranslateKeyMap[0x1f] = 'O';
mTranslateKeyMap[0x20] = 'U';
mTranslateKeyMap[0x21] = '[';
mTranslateKeyMap[0x22] = 'I';
mTranslateKeyMap[0x23] = 'P';
mTranslateKeyMap[0x24] = KEY_RETURN,
mTranslateKeyMap[0x25] = 'L';
mTranslateKeyMap[0x26] = 'J';
mTranslateKeyMap[0x27] = '\'';
mTranslateKeyMap[0x28] = 'K';
mTranslateKeyMap[0x29] = ';';
mTranslateKeyMap[0x2a] = '\\';
mTranslateKeyMap[0x2b] = ',';
mTranslateKeyMap[0x2c] = KEY_DIVIDE;
mTranslateKeyMap[0x2d] = 'N';
mTranslateKeyMap[0x2e] = 'M';
mTranslateKeyMap[0x2f] = '.';
mTranslateKeyMap[0x30] = KEY_TAB;
mTranslateKeyMap[0x31] = ' '; // space!
mTranslateKeyMap[0x32] = '`';
mTranslateKeyMap[0x33] = KEY_BACKSPACE;
mTranslateKeyMap[0x35] = KEY_ESCAPE;
//mTranslateKeyMap[0x37] = 0; // Command key. (not used yet)
mTranslateKeyMap[0x38] = KEY_SHIFT;
mTranslateKeyMap[0x39] = KEY_CAPSLOCK;
mTranslateKeyMap[0x3a] = KEY_ALT;
mTranslateKeyMap[0x3b] = KEY_CONTROL;
mTranslateKeyMap[0x41] = '.'; // keypad
mTranslateKeyMap[0x43] = '*'; // keypad
mTranslateKeyMap[0x45] = '+'; // keypad
mTranslateKeyMap[0x4b] = KEY_PAD_DIVIDE; // keypad
mTranslateKeyMap[0x4c] = KEY_RETURN; // keypad enter
mTranslateKeyMap[0x4e] = '-'; // keypad
mTranslateKeyMap[0x51] = '='; // keypad
mTranslateKeyMap[0x52] = '0'; // keypad
mTranslateKeyMap[0x53] = '1'; // keypad
mTranslateKeyMap[0x54] = '2'; // keypad
mTranslateKeyMap[0x55] = '3'; // keypad
mTranslateKeyMap[0x56] = '4'; // keypad
mTranslateKeyMap[0x57] = '5'; // keypad
mTranslateKeyMap[0x58] = '6'; // keypad
mTranslateKeyMap[0x59] = '7'; // keypad
mTranslateKeyMap[0x5b] = '8'; // keypad
mTranslateKeyMap[0x5c] = '9'; // keypad
mTranslateKeyMap[0x60] = KEY_F5;
mTranslateKeyMap[0x61] = KEY_F6;
mTranslateKeyMap[0x62] = KEY_F7;
mTranslateKeyMap[0x63] = KEY_F3;
mTranslateKeyMap[0x64] = KEY_F8;
mTranslateKeyMap[0x65] = KEY_F9;
mTranslateKeyMap[0x67] = KEY_F11;
mTranslateKeyMap[0x6d] = KEY_F10;
mTranslateKeyMap[0x6f] = KEY_F12;
mTranslateKeyMap[0x72] = KEY_INSERT;
mTranslateKeyMap[0x73] = KEY_HOME;
mTranslateKeyMap[0x74] = KEY_PAGE_UP;
mTranslateKeyMap[0x75] = KEY_DELETE;
mTranslateKeyMap[0x76] = KEY_F4;
mTranslateKeyMap[0x77] = KEY_END;
mTranslateKeyMap[0x78] = KEY_F2;
mTranslateKeyMap[0x79] = KEY_PAGE_DOWN;
mTranslateKeyMap[0x7a] = KEY_F1;
mTranslateKeyMap[0x7b] = KEY_LEFT;
mTranslateKeyMap[0x7c] = KEY_RIGHT;
mTranslateKeyMap[0x7d] = KEY_DOWN;
mTranslateKeyMap[0x7e] = KEY_UP;
// Build inverse map
std::map<U16, KEY>::iterator iter;
for (iter = mTranslateKeyMap.begin(); iter != mTranslateKeyMap.end(); iter++)
{
mInvTranslateKeyMap[iter->second] = iter->first;
}
// build numpad maps
mTranslateNumpadMap[0x52] = KEY_PAD_INS; // keypad 0
mTranslateNumpadMap[0x53] = KEY_PAD_END; // keypad 1
mTranslateNumpadMap[0x54] = KEY_PAD_DOWN; // keypad 2
mTranslateNumpadMap[0x55] = KEY_PAD_PGDN; // keypad 3
mTranslateNumpadMap[0x56] = KEY_PAD_LEFT; // keypad 4
mTranslateNumpadMap[0x57] = KEY_PAD_CENTER; // keypad 5
mTranslateNumpadMap[0x58] = KEY_PAD_RIGHT; // keypad 6
mTranslateNumpadMap[0x59] = KEY_PAD_HOME; // keypad 7
mTranslateNumpadMap[0x5b] = KEY_PAD_UP; // keypad 8
mTranslateNumpadMap[0x5c] = KEY_PAD_PGUP; // keypad 9
mTranslateNumpadMap[0x41] = KEY_PAD_DEL; // keypad .
mTranslateNumpadMap[0x4c] = KEY_PAD_RETURN; // keypad enter
// Build inverse numpad map
for (iter = mTranslateNumpadMap.begin(); iter != mTranslateNumpadMap.end(); iter++)
{
mInvTranslateNumpadMap[iter->second] = iter->first;
}
}
void LLKeyboardMacOSX::resetMaskKeys()
{
U32 mask = GetCurrentEventKeyModifiers();
// MBW -- XXX -- This mirrors the operation of the Windows version of resetMaskKeys().
// It looks a bit suspicious, as it won't correct for keys that have been released.
// Is this the way it's supposed to work?
if(mask & shiftKey)
{
mKeyLevel[KEY_SHIFT] = TRUE;
}
if(mask & (controlKey))
{
mKeyLevel[KEY_CONTROL] = TRUE;
}
if(mask & optionKey)
{
mKeyLevel[KEY_ALT] = TRUE;
}
}
/*
static BOOL translateKeyMac(const U16 key, const U32 mask, KEY &outKey, U32 &outMask)
{
// Translate the virtual keycode into the keycodes the keyboard system expects.
U16 virtualKey = (mask >> 24) & 0x0000007F;
outKey = macKeyTransArray[virtualKey];
return(outKey != 0);
}
*/
MASK LLKeyboardMacOSX::updateModifiers(const U32 mask)
{
// translate the mask
MASK out_mask = 0;
if(mask & shiftKey)
{
out_mask |= MASK_SHIFT;
}
if(mask & (controlKey | cmdKey))
{
out_mask |= MASK_CONTROL;
}
if(mask & optionKey)
{
out_mask |= MASK_ALT;
}
return out_mask;
}
BOOL LLKeyboardMacOSX::handleKeyDown(const U16 key, const U32 mask)
{
KEY translated_key = 0;
U32 translated_mask = 0;
BOOL handled = FALSE;
translated_mask = updateModifiers(mask);
if(translateNumpadKey(key, &translated_key))
{
handled = handleTranslatedKeyDown(translated_key, translated_mask);
}
return handled;
}
BOOL LLKeyboardMacOSX::handleKeyUp(const U16 key, const U32 mask)
{
KEY translated_key = 0;
U32 translated_mask = 0;
BOOL handled = FALSE;
translated_mask = updateModifiers(mask);
if(translateNumpadKey(key, &translated_key))
{
handled = handleTranslatedKeyUp(translated_key, translated_mask);
}
return handled;
}
MASK LLKeyboardMacOSX::currentMask(BOOL for_mouse_event)
{
MASK result = MASK_NONE;
U32 mask = GetCurrentEventKeyModifiers();
if (mask & shiftKey) result |= MASK_SHIFT;
if (mask & controlKey) result |= MASK_CONTROL;
if (mask & optionKey) result |= MASK_ALT;
// For keyboard events, consider Command equivalent to Control
if (!for_mouse_event)
{
if (mask & cmdKey) result |= MASK_CONTROL;
}
return result;
}
void LLKeyboardMacOSX::scanKeyboard()
{
S32 key;
for (key = 0; key < KEY_COUNT; key++)
{
// Generate callback if any event has occurred on this key this frame.
// Can't just test mKeyLevel, because this could be a slow frame and
// key might have gone down then up. JC
if (mKeyLevel[key] || mKeyDown[key] || mKeyUp[key])
{
mCurScanKey = key;
mCallbacks->handleScanKey(key, mKeyDown[key], mKeyUp[key], mKeyLevel[key]);
}
}
// Reset edges for next frame
for (key = 0; key < KEY_COUNT; key++)
{
mKeyUp[key] = FALSE;
mKeyDown[key] = FALSE;
if (mKeyLevel[key])
{
mKeyLevelFrameCount[key]++;
}
}
}
BOOL LLKeyboardMacOSX::translateNumpadKey( const U16 os_key, KEY *translated_key )
{
if(mNumpadDistinct == ND_NUMLOCK_ON)
{
std::map<U16, KEY>::iterator iter= mTranslateNumpadMap.find(os_key);
if(iter != mTranslateNumpadMap.end())
{
*translated_key = iter->second;
return TRUE;
}
}
return translateKey(os_key, translated_key);
}
U16 LLKeyboardMacOSX::inverseTranslateNumpadKey(const KEY translated_key)
{
if(mNumpadDistinct == ND_NUMLOCK_ON)
{
std::map<KEY, U16>::iterator iter= mInvTranslateNumpadMap.find(translated_key);
if(iter != mInvTranslateNumpadMap.end())
{
return iter->second;
}
}
return inverseTranslateKey(translated_key);
}
#endif // LL_DARWIN