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SingularityViewer/indra/newview/app_settings/shaders/class1/deferred/avatarShadowV.glsl

43 lines
714 B
GLSL

/**
* @file avatarShadowV.glsl
*
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* $/LicenseInfo$
*/
mat4 getSkinnedTransform();
ATTRIBUTE vec4 weight;
VARYING vec4 post_pos;
void main()
{
gl_TexCoord[0] = gl_MultiTexCoord0;
vec4 pos;
vec3 norm;
mat4 trans = getSkinnedTransform();
pos.x = dot(trans[0], gl_Vertex);
pos.y = dot(trans[1], gl_Vertex);
pos.z = dot(trans[2], gl_Vertex);
pos.w = 1.0;
norm.x = dot(trans[0].xyz, gl_Normal);
norm.y = dot(trans[1].xyz, gl_Normal);
norm.z = dot(trans[2].xyz, gl_Normal);
norm = normalize(norm);
pos = gl_ProjectionMatrix * pos;
post_pos = pos;
gl_Position = vec4(pos.x, pos.y, pos.w*0.5, pos.w);
gl_FrontColor = gl_Color;
}