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SingularityViewer/indra/newview/llvoavatarself.cpp

2224 lines
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C++

/**
* @file llvoavatar.cpp
* @brief Implementation of LLVOAvatar class which is a derivation fo LLViewerObject
*
* $LicenseInfo:firstyear=2001&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#include "llviewerprecompiledheaders.h"
#include "llvoavatarself.h"
#include "llvoavatar.h"
#include "pipeline.h"
#include "llagent.h" // Get state values from here
#include "llagentcamera.h"
#include "llagentwearables.h"
#include "llhudeffecttrail.h"
#include "llhudmanager.h"
#include "llnotificationsutil.h"
#include "llselectmgr.h"
#include "lltexlayer.h"
#include "lltoolgrab.h" // for needsRenderBeam
#include "lltoolmgr.h" // for needsRenderBeam
#include "lltoolmorph.h"
#include "llviewercamera.h"
#include "llviewercontrol.h"
#include "llviewermedia.h"
#include "llviewermenu.h"
#include "llviewerobjectlist.h"
#include "llviewerstats.h"
#include "llviewerregion.h"
#include "llmeshrepository.h"
#include "llvovolume.h"
#include "cofmgr.h"
#include "rlvhandler.h"
LLVOAvatarSelf *gAgentAvatarp = NULL;
BOOL isAgentAvatarValid()
{
return (gAgentAvatarp &&
(gAgentAvatarp->getRegion() != NULL) &&
(!gAgentAvatarp->isDead()));
}
using namespace LLVOAvatarDefines;
//-----------------------------------------------------------------------------
// Static Data
//-----------------------------------------------------------------------------
S32 LLVOAvatarSelf::sScratchTexBytes = 0;
LLMap< LLGLenum, LLGLuint*> LLVOAvatarSelf::sScratchTexNames;
LLMap< LLGLenum, F32*> LLVOAvatarSelf::sScratchTexLastBindTime;
/*********************************************************************************
** **
** Begin LLVOAvatarSelf Constructor routines
**
**/
LLVOAvatarSelf::LLVOAvatarSelf(const LLUUID& id,
const LLPCode pcode,
LLViewerRegion* regionp) :
LLVOAvatar(id, pcode, regionp),
mScreenp(NULL),
mLastRegionHandle(0),
mRegionCrossingCount(0)
{
gAgentWearables.setAvatarObject(this);
gAgentCamera.setAvatarObject(this);
mMotionController.mIsSelf = TRUE;
lldebugs << "Marking avatar as self " << id << llendl;
}
void LLVOAvatarSelf::initInstance()
{
BOOL status = TRUE;
// creates hud joint(mScreen) among other things
status &= loadAvatarSelf();
// adds attachment points to mScreen among other things
LLVOAvatar::initInstance();
llinfos << "Self avatar object created. Starting timer." << llendl;
/*mDebugSelfLoadTimer.reset();
// clear all times to -1 for debugging
for (U32 i =0; i < LLVOAvatarDefines::TEX_NUM_INDICES; ++i)
{
for (U32 j = 0; j <= MAX_DISCARD_LEVEL; ++j)
{
mDebugTextureLoadTimes[i][j] = -1.0f;
}
}
for (U32 i =0; i < LLVOAvatarDefines::BAKED_NUM_INDICES; ++i)
{
mDebugBakedTextureTimes[i][0] = -1.0f;
mDebugBakedTextureTimes[i][1] = -1.0f;
}*/
status &= buildMenus();
if (!status)
{
llerrs << "Unable to load user's avatar" << llendl;
return;
}
}
// virtual
void LLVOAvatarSelf::markDead()
{
mBeam = NULL;
LLVOAvatar::markDead();
}
/*virtual*/ BOOL LLVOAvatarSelf::loadAvatar()
{
BOOL success = LLVOAvatar::loadAvatar();
return success;
}
BOOL LLVOAvatarSelf::loadAvatarSelf()
{
BOOL success = TRUE;
// avatar_skeleton.xml
if (!buildSkeletonSelf(sAvatarSkeletonInfo))
{
llwarns << "avatar file: buildSkeleton() failed" << llendl;
return FALSE;
}
// TODO: make loadLayersets() called only by self.
//success &= loadLayersets();
return success;
}
BOOL LLVOAvatarSelf::buildSkeletonSelf(const LLVOAvatarSkeletonInfo *info)
{
LLMemType mt(LLMemType::MTYPE_AVATAR);
// add special-purpose "screen" joint
mScreenp = new LLViewerJoint("mScreen", NULL);
// for now, put screen at origin, as it is only used during special
// HUD rendering mode
F32 aspect = LLViewerCamera::getInstance()->getAspect();
LLVector3 scale(1.f, aspect, 1.f);
mScreenp->setScale(scale);
mScreenp->setWorldPosition(LLVector3::zero);
// need to update screen agressively when sidebar opens/closes, for example
mScreenp->mUpdateXform = TRUE;
return TRUE;
}
BOOL LLVOAvatarSelf::buildMenus()
{
//-------------------------------------------------------------------------
// build the attach and detach menus
//-------------------------------------------------------------------------
if(gNoRender)
return TRUE;
// *TODO: Translate
gAttachBodyPartPieMenus[0] = NULL;
gAttachBodyPartPieMenus[1] = new LLPieMenu(std::string("Right Arm >"));
gAttachBodyPartPieMenus[2] = new LLPieMenu(std::string("Head >"));
gAttachBodyPartPieMenus[3] = new LLPieMenu(std::string("Left Arm >"));
gAttachBodyPartPieMenus[4] = NULL;
gAttachBodyPartPieMenus[5] = new LLPieMenu(std::string("Left Leg >"));
gAttachBodyPartPieMenus[6] = new LLPieMenu(std::string("Torso >"));
gAttachBodyPartPieMenus[7] = new LLPieMenu(std::string("Right Leg >"));
gDetachBodyPartPieMenus[0] = NULL;
gDetachBodyPartPieMenus[1] = new LLPieMenu(std::string("Right Arm >"));
gDetachBodyPartPieMenus[2] = new LLPieMenu(std::string("Head >"));
gDetachBodyPartPieMenus[3] = new LLPieMenu(std::string("Left Arm >"));
gDetachBodyPartPieMenus[4] = NULL;
gDetachBodyPartPieMenus[5] = new LLPieMenu(std::string("Left Leg >"));
gDetachBodyPartPieMenus[6] = new LLPieMenu(std::string("Torso >"));
gDetachBodyPartPieMenus[7] = new LLPieMenu(std::string("Right Leg >"));
for (S32 i = 0; i < 8; i++)
{
if (gAttachBodyPartPieMenus[i])
{
gAttachPieMenu->appendPieMenu( gAttachBodyPartPieMenus[i] );
}
else
{
BOOL attachment_found = FALSE;
for (attachment_map_t::iterator iter = mAttachmentPoints.begin();
iter != mAttachmentPoints.end();
++iter)
{
LLViewerJointAttachment* attachment = iter->second;
if (attachment->getGroup() == i)
{
LLMenuItemCallGL* item;
// [RLVa:KB] - Checked: 2009-07-06 (RLVa-1.0.0c)
// We need the userdata param to disable options in this pie menu later on (Left Hand / Right Hand option)
item = new LLMenuItemCallGL(attachment->getName(),
NULL,
object_selected_and_point_valid, attachment);
// [/RLVa:KB]
// item = new LLMenuItemCallGL(attachment->getName(),
// NULL,
// object_selected_and_point_valid);
item->addListener(gMenuHolder->getListenerByName("Object.AttachToAvatar"), "on_click", iter->first);
gAttachPieMenu->append(item);
attachment_found = TRUE;
break;
}
}
if (!attachment_found)
{
gAttachPieMenu->appendSeparator();
}
}
if (gDetachBodyPartPieMenus[i])
{
gDetachPieMenu->appendPieMenu( gDetachBodyPartPieMenus[i] );
}
else
{
BOOL attachment_found = FALSE;
for (attachment_map_t::iterator iter = mAttachmentPoints.begin();
iter != mAttachmentPoints.end();
++iter)
{
LLViewerJointAttachment* attachment = iter->second;
if (attachment->getGroup() == i)
{
gDetachPieMenu->append(new LLMenuItemCallGL(attachment->getName(),
&handle_detach_from_avatar, object_attached, attachment));
attachment_found = TRUE;
break;
}
}
if (!attachment_found)
{
gDetachPieMenu->appendSeparator();
}
}
}
// add screen attachments
for (attachment_map_t::iterator iter = mAttachmentPoints.begin();
iter != mAttachmentPoints.end();
++iter)
{
LLViewerJointAttachment* attachment = iter->second;
if (attachment->getGroup() == 8)
{
LLMenuItemCallGL* item;
// [RLVa:KB] - Checked: 2009-07-06 (RLVa-1.0.0c)
// We need the userdata param to disable options in this pie menu later on
item = new LLMenuItemCallGL(attachment->getName(),
NULL,
object_selected_and_point_valid, attachment);
// [/RLVa:KB]
// item = new LLMenuItemCallGL(attachment->getName(),
// NULL,
// object_selected_and_point_valid);
item->addListener(gMenuHolder->getListenerByName("Object.AttachToAvatar"), "on_click", iter->first);
gAttachScreenPieMenu->append(item);
gDetachScreenPieMenu->append(new LLMenuItemCallGL(attachment->getName(),
&handle_detach_from_avatar, object_attached, attachment));
}
}
for (S32 pass = 0; pass < 2; pass++)
{
for (attachment_map_t::iterator iter = mAttachmentPoints.begin();
iter != mAttachmentPoints.end();
++iter)
{
LLViewerJointAttachment* attachment = iter->second;
if (attachment->getIsHUDAttachment() != (pass == 1))
{
continue;
}
// RELEASE-RLVa: random comment because we want know if LL ever changes this to not include "attachment" as userdata
LLMenuItemCallGL* item = new LLMenuItemCallGL(attachment->getName(),
NULL, &object_selected_and_point_valid,
&attach_label, attachment);
item->addListener(gMenuHolder->getListenerByName("Object.AttachToAvatar"), "on_click", iter->first);
gAttachSubMenu->append(item);
gDetachSubMenu->append(new LLMenuItemCallGL(attachment->getName(),
&handle_detach_from_avatar, object_attached, &detach_label, attachment));
}
if (pass == 0)
{
// put separator between non-hud and hud attachments
gAttachSubMenu->appendSeparator();
gDetachSubMenu->appendSeparator();
}
}
for (S32 group = 0; group < 8; group++)
{
// skip over groups that don't have sub menus
if (!gAttachBodyPartPieMenus[group] || !gDetachBodyPartPieMenus[group])
{
continue;
}
std::multimap<S32, S32> attachment_pie_menu_map;
// gather up all attachment points assigned to this group, and throw into map sorted by pie slice number
for (attachment_map_t::iterator iter = mAttachmentPoints.begin();
iter != mAttachmentPoints.end();
++iter)
{
LLViewerJointAttachment* attachment = iter->second;
if(attachment->getGroup() == group)
{
// use multimap to provide a partial order off of the pie slice key
S32 pie_index = attachment->getPieSlice();
attachment_pie_menu_map.insert(std::make_pair(pie_index, iter->first));
}
}
// add in requested order to pie menu, inserting separators as necessary
S32 cur_pie_slice = 0;
for (std::multimap<S32, S32>::iterator attach_it = attachment_pie_menu_map.begin();
attach_it != attachment_pie_menu_map.end(); ++attach_it)
{
S32 requested_pie_slice = attach_it->first;
S32 attach_index = attach_it->second;
while (cur_pie_slice < requested_pie_slice)
{
gAttachBodyPartPieMenus[group]->appendSeparator();
gDetachBodyPartPieMenus[group]->appendSeparator();
cur_pie_slice++;
}
LLViewerJointAttachment* attachment = get_if_there(mAttachmentPoints, attach_index, (LLViewerJointAttachment*)NULL);
if (attachment)
{
// [RLVa:KB] - Checked: 2009-07-06 (RLVa-1.0.0c)
// We need the userdata param to disable options in this pie menu later on
LLMenuItemCallGL* item = new LLMenuItemCallGL(attachment->getName(),
NULL, object_selected_and_point_valid, attachment);
// [/RLVa:KB]
// LLMenuItemCallGL* item = new LLMenuItemCallGL(attachment->getName(),
// NULL, object_selected_and_point_valid);
gAttachBodyPartPieMenus[group]->append(item);
item->addListener(gMenuHolder->getListenerByName("Object.AttachToAvatar"), "on_click", attach_index);
gDetachBodyPartPieMenus[group]->append(new LLMenuItemCallGL(attachment->getName(),
&handle_detach_from_avatar,
object_attached, attachment));
cur_pie_slice++;
}
}
}
return TRUE;
}
void LLVOAvatarSelf::cleanup()
{
markDead();
delete mScreenp;
mScreenp = NULL;
mRegionp = NULL;
}
LLVOAvatarSelf::~LLVOAvatarSelf()
{
cleanup();
}
BOOL LLVOAvatarSelf::updateCharacter(LLAgent &agent)
{
LLMemType mt(LLMemType::MTYPE_AVATAR);
// update screen joint size
if (mScreenp)
{
F32 aspect = LLViewerCamera::getInstance()->getAspect();
LLVector3 scale(1.f, aspect, 1.f);
mScreenp->setScale(scale);
mScreenp->updateWorldMatrixChildren();
resetHUDAttachments();
}
return LLVOAvatar::updateCharacter(agent);
}
// virtual
BOOL LLVOAvatarSelf::idleUpdate(LLAgent &agent, LLWorld &world, const F64 &time)
{
if (!isAgentAvatarValid())
{
return TRUE;
}
if(!gNoRender)
{
//Emerald performs some force-bakes stuff here. Added it in because we noticed slow responses with client tag ident. -HgB
for(U8 i=0;i<getNumTEs();++i)
{
LLViewerTexture* te = getTEImage(i);
te->forceActive();
}
}
LLVOAvatar::idleUpdate(agent,world,time);
if(!gNoRender)
idleUpdateTractorBeam();
return TRUE;
}
// virtual
LLJoint *LLVOAvatarSelf::getJoint(const std::string &name)
{
if (mScreenp)
{
LLJoint* jointp = mScreenp->findJoint(name);
if (jointp) return jointp;
}
return LLVOAvatar::getJoint(name);
}
//virtual
void LLVOAvatarSelf::resetJointPositions( void )
{
return LLVOAvatar::resetJointPositions();
}
// virtual
BOOL LLVOAvatarSelf::setVisualParamWeight(LLVisualParam *which_param, F32 weight, BOOL upload_bake )
{
if (!which_param)
{
return FALSE;
}
LLViewerVisualParam *param = (LLViewerVisualParam*) LLCharacter::getVisualParam(which_param->getID());
return setParamWeight(param,weight,upload_bake);
}
// virtual
BOOL LLVOAvatarSelf::setVisualParamWeight(const char* param_name, F32 weight, BOOL upload_bake )
{
if (!param_name)
{
return FALSE;
}
LLViewerVisualParam *param = (LLViewerVisualParam*) LLCharacter::getVisualParam(param_name);
return setParamWeight(param,weight,upload_bake);
}
// virtual
BOOL LLVOAvatarSelf::setVisualParamWeight(S32 index, F32 weight, BOOL upload_bake )
{
LLViewerVisualParam *param = (LLViewerVisualParam*) LLCharacter::getVisualParam(index);
return setParamWeight(param,weight,upload_bake);
}
BOOL LLVOAvatarSelf::setParamWeight(LLViewerVisualParam *param, F32 weight, BOOL upload_bake )
{
if (!param)
{
return FALSE;
}
/*if (param->getCrossWearable())
{
LLWearableType::EType type = (LLWearableType::EType)param->getWearableType();
U32 size = gAgentWearables.getWearableCount(type);
for (U32 count = 0; count < size; ++count)
{
LLWearable *wearable = gAgentWearables.getWearable(type,count);
if (wearable)
{
wearable->setVisualParamWeight(param->getID(), weight, upload_bake);
}
}
}*/
return LLCharacter::setVisualParamWeight(param,weight,upload_bake);
}
/*virtual*/
void LLVOAvatarSelf::updateVisualParams()
{
LLVOAvatar::updateVisualParams();
}
/*virtual*/
void LLVOAvatarSelf::idleUpdateAppearanceAnimation()
{
// Animate all top-level wearable visual parameters
/*gAgentWearables.animateAllWearableParams(calcMorphAmount(), FALSE);
// apply wearable visual params to avatar
for (U32 type = 0; type < LLWearableType::WT_COUNT; type++)
{
LLWearable *wearable = gAgentWearables.getTopWearable((LLWearableType::EType)type);
if (wearable)
{
wearable->writeToAvatar();
}
}*/
//allow avatar to process updates
LLVOAvatar::idleUpdateAppearanceAnimation();
}
// virtual
void LLVOAvatarSelf::requestStopMotion(LLMotion* motion)
{
// Only agent avatars should handle the stop motion notifications.
// Notify agent that motion has stopped
gAgent.requestStopMotion(motion);
}
// virtual
void LLVOAvatarSelf::stopMotionFromSource(const LLUUID& source_id)
{
for(AnimSourceIterator motion_it = mAnimationSources.find(source_id); motion_it != mAnimationSources.end();)
{
gAgent.sendAnimationRequest( motion_it->second, ANIM_REQUEST_STOP );
mAnimationSources.erase(motion_it++);
}
LLViewerObject* object = gObjectList.findObject(source_id);
if (object)
{
object->mFlags &= ~FLAGS_ANIM_SOURCE;
}
}
//-----------------------------------------------------------------------------
// setLocalTextureTE()
//-----------------------------------------------------------------------------
void LLVOAvatarSelf::setLocalTextureTE( U8 te, LLViewerTexture* image, BOOL set_by_user )
{
if( te >= TEX_NUM_INDICES )
{
llassert(0);
return;
}
if( getTEImage( te )->getID() == image->getID() )
{
return;
}
if (isIndexBakedTexture((ETextureIndex)te))
{
llassert(0);
return;
}
LLTexLayerSet* layer_set = getLayerSet((ETextureIndex)te);
if (layer_set)
{
invalidateComposite(layer_set, set_by_user);
}
setTEImage( te, image );
updateMeshTextures();
if( gAgentCamera.cameraCustomizeAvatar() )
{
LLVisualParamHint::requestHintUpdates();
}
}
//virtual
void LLVOAvatarSelf::removeMissingBakedTextures()
{
BOOL removed = FALSE;
for (U32 i = 0; i < mBakedTextureDatas.size(); i++)
{
const S32 te = mBakedTextureDatas[i].mTextureIndex;
const LLViewerTexture* tex = getTEImage(te);
// Replace with default if we can't find the asset, assuming the
// default is actually valid (which it should be unless something
// is seriously wrong).
if (!tex || tex->isMissingAsset())
{
LLViewerTexture *imagep = LLViewerTextureManager::getFetchedTexture(IMG_DEFAULT_AVATAR);
if (imagep)
{
setTEImage(te, imagep);
removed = TRUE;
}
}
}
if (removed)
{
for(U32 i = 0; i < mBakedTextureDatas.size(); i++)
{
mBakedTextureDatas[i].mTexLayerSet->setUpdatesEnabled(TRUE);
invalidateComposite(mBakedTextureDatas[i].mTexLayerSet, FALSE);
}
updateMeshTextures();
requestLayerSetUploads();
}
}
//virtual
void LLVOAvatarSelf::updateRegion(LLViewerRegion *regionp)
{
// Save the global position
LLVector3d global_pos_from_old_region = getPositionGlobal();
// Change the region
setRegion(regionp);
if (regionp)
{ // Set correct region-relative position from global coordinates
setPositionGlobal(global_pos_from_old_region);
// Diagnostic info
//LLVector3d pos_from_new_region = getPositionGlobal();
//llinfos << "pos_from_old_region is " << global_pos_from_old_region
// << " while pos_from_new_region is " << pos_from_new_region
// << llendl;
}
if (!regionp || (regionp->getHandle() != mLastRegionHandle))
{
if (mLastRegionHandle != 0)
{
++mRegionCrossingCount;
F64 delta = (F64)mRegionCrossingTimer.getElapsedTimeF32();
F64 avg = (mRegionCrossingCount == 1) ? 0 : LLViewerStats::getInstance()->getStat(LLViewerStats::ST_CROSSING_AVG);
F64 delta_avg = (delta + avg*(mRegionCrossingCount-1)) / mRegionCrossingCount;
LLViewerStats::getInstance()->setStat(LLViewerStats::ST_CROSSING_AVG, delta_avg);
F64 max = (mRegionCrossingCount == 1) ? 0 : LLViewerStats::getInstance()->getStat(LLViewerStats::ST_CROSSING_MAX);
max = llmax(delta, max);
LLViewerStats::getInstance()->setStat(LLViewerStats::ST_CROSSING_MAX, max);
// Diagnostics
llinfos << "Region crossing took " << (F32)(delta * 1000.0) << " ms " << llendl;
}
if (regionp)
{
mLastRegionHandle = regionp->getHandle();
}
}
mRegionCrossingTimer.reset();
LLViewerObject::updateRegion(regionp);
}
//--------------------------------------------------------------------
// draw tractor beam when editing objects
//--------------------------------------------------------------------
//virtual
void LLVOAvatarSelf::idleUpdateTractorBeam()
{
if(gSavedSettings.getBOOL("DisablePointAtAndBeam"))
{
return;
}
// </edit>
const LLPickInfo& pick = gViewerWindow->getLastPick();
// No beam for media textures
// TODO: this will change for Media on a Prim
if(pick.getObject() && pick.mObjectFace >= 0)
{
const LLTextureEntry* tep = pick.getObject()->getTE(pick.mObjectFace);
if (tep && LLViewerMedia::textureHasMedia(tep->getID()))
{
return;
}
}
// This is only done for yourself (maybe it should be in the agent?)
if (!needsRenderBeam() || !mIsBuilt)
{
mBeam = NULL;
}
else if (!mBeam || mBeam->isDead())
{
// VEFFECT: Tractor Beam
mBeam = (LLHUDEffectSpiral *)LLHUDManager::getInstance()->createViewerEffect(LLHUDObject::LL_HUD_EFFECT_BEAM);
mBeam->setColor(LLColor4U(gAgent.getEffectColor()));
mBeam->setSourceObject(this);
mBeamTimer.reset();
}
if (!mBeam.isNull())
{
LLObjectSelectionHandle selection = LLSelectMgr::getInstance()->getSelection();
if (gAgentCamera.mPointAt.notNull())
{
// get point from pointat effect
mBeam->setPositionGlobal(gAgentCamera.mPointAt->getPointAtPosGlobal());
mBeam->triggerLocal();
}
else if (selection->getFirstRootObject() &&
selection->getSelectType() != SELECT_TYPE_HUD)
{
LLViewerObject* objectp = selection->getFirstRootObject();
mBeam->setTargetObject(objectp);
}
else
{
mBeam->setTargetObject(NULL);
LLTool *tool = LLToolMgr::getInstance()->getCurrentTool();
if (tool->isEditing())
{
if (tool->getEditingObject())
{
mBeam->setTargetObject(tool->getEditingObject());
}
else
{
mBeam->setPositionGlobal(tool->getEditingPointGlobal());
}
}
else
{
mBeam->setPositionGlobal(pick.mPosGlobal);
}
}
if (mBeamTimer.getElapsedTimeF32() > 0.25f)
{
mBeam->setColor(LLColor4U(gAgent.getEffectColor()));
mBeam->setNeedsSendToSim(TRUE);
mBeamTimer.reset();
}
}
}
//-----------------------------------------------------------------------------
// restoreMeshData()
//-----------------------------------------------------------------------------
// virtual
void LLVOAvatarSelf::restoreMeshData()
{
LLMemType mt(LLMemType::MTYPE_AVATAR);
//llinfos << "Restoring" << llendl;
mMeshValid = TRUE;
updateJointLODs();
updateAttachmentVisibility(gAgentCamera.getCameraMode());
// force mesh update as LOD might not have changed to trigger this
gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_GEOMETRY, TRUE);
}
//-----------------------------------------------------------------------------
// updateAttachmentVisibility()
//-----------------------------------------------------------------------------
void LLVOAvatarSelf::updateAttachmentVisibility(U32 camera_mode)
{
for (attachment_map_t::iterator iter = mAttachmentPoints.begin();
iter != mAttachmentPoints.end();
++iter)
{
LLViewerJointAttachment* attachment = iter->second;
if (attachment->getIsHUDAttachment())
{
attachment->setAttachmentVisibility(TRUE);
}
else
{
switch (camera_mode)
{
case CAMERA_MODE_MOUSELOOK:
if (LLVOAvatar::sVisibleInFirstPerson && attachment->getVisibleInFirstPerson())
{
attachment->setAttachmentVisibility(TRUE);
}
else
{
attachment->setAttachmentVisibility(FALSE);
}
break;
default:
attachment->setAttachmentVisibility(TRUE);
break;
}
}
}
}
/*virtual*/ BOOL LLVOAvatarSelf::isWearingWearableType(LLWearableType::EType type ) const
{
return gAgentWearables.getWearableCount(type) > 0;
}
//-----------------------------------------------------------------------------
// wearableUpdated(EWearableType type, BOOL upload_result)
// forces an update to any baked textures relevant to type.
// will force an upload of the resulting bake if the second parameter is TRUE
//-----------------------------------------------------------------------------
void LLVOAvatarSelf::wearableUpdated(LLWearableType::EType type, BOOL upload_result)
{
for (LLVOAvatarDictionary::BakedTextures::const_iterator baked_iter = LLVOAvatarDictionary::getInstance()->getBakedTextures().begin();
baked_iter != LLVOAvatarDictionary::getInstance()->getBakedTextures().end();
++baked_iter)
{
const LLVOAvatarDictionary::BakedEntry *baked_dict = baked_iter->second;
const LLVOAvatarDefines::EBakedTextureIndex index = baked_iter->first;
if (baked_dict)
{
for (LLVOAvatarDefines::wearables_vec_t::const_iterator type_iter = baked_dict->mWearables.begin();
type_iter != baked_dict->mWearables.end();
++type_iter)
{
const LLWearableType::EType comp_type = *type_iter;
if (comp_type == type)
{
if (mBakedTextureDatas[index].mTexLayerSet)
{
mBakedTextureDatas[index].mTexLayerSet->setUpdatesEnabled(true);
invalidateComposite(mBakedTextureDatas[index].mTexLayerSet, upload_result);
}
break;
}
}
}
}
// Physics type has no associated baked textures, but change of params needs to be sent to
// other avatars.
if (type == LLWearableType::WT_PHYSICS)
{
gAgent.sendAgentSetAppearance();
}
}
//-----------------------------------------------------------------------------
// isWearingAttachment()
//-----------------------------------------------------------------------------
BOOL LLVOAvatarSelf::isWearingAttachment( const LLUUID& inv_item_id ) const
{
const LLUUID& base_inv_item_id = gInventory.getLinkedItemID(inv_item_id);
for (attachment_map_t::const_iterator iter = mAttachmentPoints.begin();
iter != mAttachmentPoints.end();
++iter)
{
const LLViewerJointAttachment* attachment = iter->second;
if(attachment->getAttachedObject(base_inv_item_id))
{
return TRUE;
}
}
return FALSE;
}
//-----------------------------------------------------------------------------
BOOL LLVOAvatarSelf::attachmentWasRequested(const LLUUID& inv_item_id) const
{
const F32 REQUEST_EXPIRATION_SECONDS = 5.0; // any request older than this is ignored/removed.
std::map<LLUUID,LLTimer>::iterator it = mAttachmentRequests.find(inv_item_id);
if (it != mAttachmentRequests.end())
{
const LLTimer& request_time = it->second;
F32 request_time_elapsed = request_time.getElapsedTimeF32();
if (request_time_elapsed > REQUEST_EXPIRATION_SECONDS)
{
mAttachmentRequests.erase(it);
return FALSE;
}
else
{
return TRUE;
}
}
else
{
return FALSE;
}
}
//-----------------------------------------------------------------------------
void LLVOAvatarSelf::addAttachmentRequest(const LLUUID& inv_item_id)
{
LLTimer current_time;
mAttachmentRequests[inv_item_id] = current_time;
}
//-----------------------------------------------------------------------------
void LLVOAvatarSelf::removeAttachmentRequest(const LLUUID& inv_item_id)
{
mAttachmentRequests.erase(inv_item_id);
}
//-----------------------------------------------------------------------------
// getWornAttachment()
//-----------------------------------------------------------------------------
LLViewerObject* LLVOAvatarSelf::getWornAttachment(const LLUUID& inv_item_id)
{
const LLUUID& base_inv_item_id = gInventory.getLinkedItemID(inv_item_id);
for (attachment_map_t::const_iterator iter = mAttachmentPoints.begin();
iter != mAttachmentPoints.end();
++iter)
{
LLViewerJointAttachment* attachment = iter->second;
if (LLViewerObject *attached_object = attachment->getAttachedObject(base_inv_item_id))
{
return attached_object;
}
}
return NULL;
}
// [RLVa:KB] - Checked: 2010-03-14 (RLVa-1.2.0a) | Modified: RLVa-1.2.0a
LLViewerJointAttachment* LLVOAvatarSelf::getWornAttachmentPoint(const LLUUID& idItem) const
{
const LLUUID& idItemBase = gInventory.getLinkedItemID(idItem);
for (attachment_map_t::const_iterator itAttachPt = mAttachmentPoints.begin(); itAttachPt != mAttachmentPoints.end(); ++itAttachPt)
{
LLViewerJointAttachment* pAttachPt = itAttachPt->second;
if (pAttachPt->getAttachedObject(idItemBase))
return pAttachPt;
}
return NULL;
}
// [/RLVa:KB]
const std::string LLVOAvatarSelf::getAttachedPointName(const LLUUID& inv_item_id) const
{
const LLUUID& base_inv_item_id = gInventory.getLinkedItemID(inv_item_id);
for (attachment_map_t::const_iterator iter = mAttachmentPoints.begin();
iter != mAttachmentPoints.end();
++iter)
{
const LLViewerJointAttachment* attachment = iter->second;
if (attachment->getAttachedObject(base_inv_item_id))
{
return attachment->getName();
}
}
return LLStringUtil::null;
}
//virtual
const LLViewerJointAttachment *LLVOAvatarSelf::attachObject(LLViewerObject *viewer_object)
{
const LLViewerJointAttachment *attachment = LLVOAvatar::attachObject(viewer_object);
if(!attachment)
{
// <edit>
addUnsupportedAttachment(viewer_object);
// </edit>
return 0;
}
updateAttachmentVisibility(gAgentCamera.getCameraMode());
// [RLVa:KB] - Checked: 2010-08-22 (RLVa-1.2.1a) | Modified: RLVa-1.2.1a
// NOTE: RLVa event handlers should be invoked *after* LLVOAvatar::attachObject() calls LLViewerJointAttachment::addObject()
if (rlv_handler_t::isEnabled())
{
RlvAttachmentLockWatchdog::instance().onAttach(viewer_object, attachment);
gRlvHandler.onAttach(viewer_object, attachment);
if ( (attachment->getIsHUDAttachment()) && (!gRlvAttachmentLocks.hasLockedHUD()) )
gRlvAttachmentLocks.updateLockedHUD();
}
// [/RLVa:KB]
// Then make sure the inventory is in sync with the avatar.
gInventory.addChangedMask(LLInventoryObserver::LABEL, viewer_object->getAttachmentItemID());
gInventory.notifyObservers();
// Should just be the last object added
if (attachment->isObjectAttached(viewer_object))
{
const LLUUID& attachment_id = viewer_object->getAttachmentItemID();
LLCOFMgr::instance().addAttachment(attachment_id);
// Clear any pending requests once the attachment arrives.
removeAttachmentRequest(attachment_id);
updateLODRiggedAttachments();
}
return attachment;
}
//virtual
BOOL LLVOAvatarSelf::detachObject(LLViewerObject *viewer_object)
{
const LLUUID attachment_id = viewer_object->getAttachmentItemID();
const std::string point_name = getAttachedPointName(attachment_id);
if(LLVOAvatar::detachObject(viewer_object))
{
LLVOAvatar::cleanupAttachedMesh( viewer_object );
// the simulator should automatically handle permission revocation
stopMotionFromSource(attachment_id);
LLFollowCamMgr::setCameraActive(viewer_object->getID(), FALSE);
LLViewerObject::const_child_list_t& child_list = viewer_object->getChildren();
for (LLViewerObject::child_list_t::const_iterator iter = child_list.begin();
iter != child_list.end();
++iter)
{
LLViewerObject* child_objectp = *iter;
// the simulator should automatically handle
// permissions revocation
stopMotionFromSource(child_objectp->getID());
LLFollowCamMgr::setCameraActive(child_objectp->getID(), FALSE);
}
// [RLVa:KB] - Checked: 2010-08-22 (RLVa-1.2.1a) | Added: RLVa-1.2.1a
if ( (rlv_handler_t::isEnabled()) && (viewer_object->isHUDAttachment()) && (gRlvAttachmentLocks.hasLockedHUD()) )
gRlvAttachmentLocks.updateLockedHUD();
// [/RLVa:KB]
lldebugs << "Detaching object " << viewer_object->mID << " from " << point_name << llendl;
// Then make sure the inventory is in sync with the avatar.
gInventory.addChangedMask(LLInventoryObserver::LABEL, attachment_id);
gInventory.notifyObservers();
// Update COF contents (unless the avatar is being destroyed)
if (!isAgentAvatarValid())
{
llinfos << "removeItemLinks skipped, avatar is under destruction" << llendl;
}
else
{
LLCOFMgr::instance().removeAttachment(attachment_id);
}
return TRUE;
}
// <edit>
if(removeUnsupportedAttachment(viewer_object))
return TRUE;
// </edit>
return FALSE;
}
// static
BOOL LLVOAvatarSelf::detachAttachmentIntoInventory(const LLUUID &item_id)
{
LLInventoryItem* item = gInventory.getLinkedItem(item_id);
if ( (item) && (gAgentAvatarp) && (!gAgentAvatarp->isWearingAttachment(item->getUUID())) )
{
LLCOFMgr::instance().removeAttachment(item->getUUID());
return FALSE;
}
// if (item)
// [RLVa:KB] - Checked: 2010-09-04 (RLVa-1.2.1c) | Added: RLVa-1.2.1c
if ( (item) && ((!rlv_handler_t::isEnabled()) || (gRlvAttachmentLocks.canDetach(item))) )
// [/RLVa:KB]
{
gMessageSystem->newMessageFast(_PREHASH_DetachAttachmentIntoInv);
gMessageSystem->nextBlockFast(_PREHASH_ObjectData);
gMessageSystem->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
gMessageSystem->addUUIDFast(_PREHASH_ItemID, item_id);
gMessageSystem->sendReliable(gAgent.getRegion()->getHost());
// This object might have been selected, so let the selection manager know it's gone now
LLViewerObject *found_obj = gObjectList.findObject(item_id);
if (found_obj)
{
LLSelectMgr::getInstance()->remove(found_obj);
}
return TRUE;
}
return FALSE;
}
// <edit> testzone attachpt
void LLVOAvatarSelf::addUnsupportedAttachment(LLViewerObject *viewer_object)
{
S32 attachmentID = ATTACHMENT_ID_FROM_STATE(viewer_object->getState());
LLUUID item_id;
LLNameValue* item_id_nv = viewer_object->getNVPair("AttachItemID");
if( item_id_nv )
{
const char* s = item_id_nv->getString();
if(s)
item_id.set(s);
}
if(!item_id.isNull())
{
mUnsupportedAttachmentPoints[attachmentID] = std::pair<LLUUID,LLUUID>(item_id,viewer_object->getID());
if (viewer_object->isSelected())
{
LLSelectMgr::getInstance()->updateSelectionCenter();
LLSelectMgr::getInstance()->updatePointAt();
}
updateAttachmentVisibility(gAgentCamera.getCameraMode());
// Then make sure the inventory is in sync with the avatar.
gInventory.addChangedMask( LLInventoryObserver::LABEL, item_id );
gInventory.notifyObservers();
}
else
llwarns << "No item ID" << llendl;
}
bool LLVOAvatarSelf::removeUnsupportedAttachment(LLViewerObject *viewer_object)
{
LLUUID item_id;
LLNameValue* item_id_nv = viewer_object->getNVPair("AttachItemID");
if( item_id_nv )
{
const char* s = item_id_nv->getString();
if(s)
item_id.set(s);
}
if(!item_id.isNull())
{
std::map<S32, std::pair<LLUUID,LLUUID> >::iterator iter = mUnsupportedAttachmentPoints.begin();
std::map<S32, std::pair<LLUUID,LLUUID> >::iterator end = mUnsupportedAttachmentPoints.end();
for( ; iter != end; ++iter)
{
if((*iter).second.first == item_id)
{
mUnsupportedAttachmentPoints.erase((*iter).first);
// the simulator should automatically handle
// permission revocation
stopMotionFromSource(viewer_object->getID());
LLFollowCamMgr::setCameraActive(viewer_object->getID(), FALSE);
LLViewerObject::const_child_list_t& child_list = viewer_object->getChildren();
for (LLViewerObject::child_list_t::const_iterator iter = child_list.begin();
iter != child_list.end(); iter++)
{
LLViewerObject* child_objectp = *iter;
// the simulator should automatically handle
// permissions revocation
stopMotionFromSource(child_objectp->getID());
LLFollowCamMgr::setCameraActive(child_objectp->getID(), FALSE);
}
// Then make sure the inventory is in sync with the avatar.
gInventory.addChangedMask(LLInventoryObserver::LABEL, item_id);
gInventory.notifyObservers();
}
return TRUE;
}
llwarns << "Not found" << llendl;
}
else
{
llwarns << "No item ID" << llendl;
}
return FALSE;
}
BOOL LLVOAvatarSelf::isWearingUnsupportedAttachment( const LLUUID& inv_item_id )
{
std::map<S32, std::pair<LLUUID,LLUUID> >::iterator end = mUnsupportedAttachmentPoints.end();
for(std::map<S32, std::pair<LLUUID,LLUUID> >::iterator iter = mUnsupportedAttachmentPoints.begin(); iter != end; ++iter)
{
if((*iter).second.first == inv_item_id)
{
return TRUE;
}
}
return FALSE;
}
// </edit>
U32 LLVOAvatarSelf::getNumWearables(LLVOAvatarDefines::ETextureIndex i) const
{
LLWearableType::EType type = LLVOAvatarDictionary::getInstance()->getTEWearableType(i);
return gAgentWearables.getWearableCount(type);
}
// virtual
void LLVOAvatarSelf::localTextureLoaded(BOOL success, LLViewerFetchedTexture *src_vi, LLImageRaw* src_raw, LLImageRaw* aux_src, S32 discard_level, BOOL final, void* userdata)
{
const LLUUID& src_id = src_vi->getID();
LLAvatarTexData *data = (LLAvatarTexData *)userdata;
ETextureIndex index = data->mIndex;
if (!isIndexLocalTexture(index)) return;
LocalTextureData &local_tex_data = mLocalTextureData[index];
if (success)
{
if(!local_tex_data.mIsBakedReady &&
local_tex_data.mImage.notNull() &&
(local_tex_data.mImage->getID() == src_id) &&
discard_level < local_tex_data.mDiscard)
{
local_tex_data.mDiscard = discard_level;
if ( isUsingBakedTextures() )
{
requestLayerSetUpdate( index );
}
else
{
LLVisualParamHint::requestHintUpdates();
}
updateMeshTextures();
}
}
else if (final)
{
// Failed: asset is missing
if(!local_tex_data.mIsBakedReady &&
local_tex_data.mImage.notNull() &&
local_tex_data.mImage->getID() == src_id)
{
local_tex_data.mDiscard = 0;
requestLayerSetUpdate( index );
updateMeshTextures();
}
}
}
// virtual
BOOL LLVOAvatarSelf::getLocalTextureGL(ETextureIndex type, LLViewerTexture** tex_pp) const
{
*tex_pp = NULL;
if (!isIndexLocalTexture(type)) return FALSE;
if (getLocalTextureID(type) == IMG_DEFAULT_AVATAR) return TRUE;
localtexture_map_t::const_iterator it = mLocalTextureData.find(type);
if(it == mLocalTextureData.end())
return FALSE;
*tex_pp = it->second.mImage;
return TRUE;
}
const LLUUID& LLVOAvatarSelf::getLocalTextureID(ETextureIndex type) const
{
if (!isIndexLocalTexture(type)) return IMG_DEFAULT_AVATAR;
localtexture_map_t::const_iterator it = mLocalTextureData.find(type);
if(it != mLocalTextureData.end() && it->second.mImage.notNull())
{
return it->second.mImage->getID();
}
return IMG_DEFAULT_AVATAR;
}
//-----------------------------------------------------------------------------
// isLocalTextureDataAvailable()
// Returns true if at least the lowest quality discard level exists for every texture
// in the layerset.
//-----------------------------------------------------------------------------
BOOL LLVOAvatarSelf::isLocalTextureDataAvailable( const LLTexLayerSet* layerset ) const
{
/* if( layerset == mBakedTextureDatas[BAKED_HEAD].mTexLayerSet )
return getLocalDiscardLevel( TEX_HEAD_BODYPAINT ) >= 0; */
for (LLVOAvatarDictionary::BakedTextures::const_iterator baked_iter = LLVOAvatarDictionary::getInstance()->getBakedTextures().begin();
baked_iter != LLVOAvatarDictionary::getInstance()->getBakedTextures().end();
++baked_iter)
{
const EBakedTextureIndex baked_index = baked_iter->first;
if (layerset == mBakedTextureDatas[baked_index].mTexLayerSet)
{
BOOL ret = true;
const LLVOAvatarDictionary::BakedEntry *baked_dict = baked_iter->second;
for (texture_vec_t::const_iterator local_tex_iter = baked_dict->mLocalTextures.begin();
local_tex_iter != baked_dict->mLocalTextures.end();
++local_tex_iter)
{
ret &= (getLocalDiscardLevel(*local_tex_iter) >= 0);
}
return ret;
}
}
llassert(0);
return FALSE;
}
//-----------------------------------------------------------------------------
// isLocalTextureDataFinal()
// Returns true if the highest quality discard level exists for every texture
// in the layerset.
//-----------------------------------------------------------------------------
BOOL LLVOAvatarSelf::isLocalTextureDataFinal(const LLTexLayerSet* layerset) const
{
for (U32 i = 0; i < mBakedTextureDatas.size(); i++)
{
if (layerset == mBakedTextureDatas[i].mTexLayerSet)
{
const LLVOAvatarDictionary::BakedEntry *baked_dict = LLVOAvatarDictionary::getInstance()->getBakedTexture((EBakedTextureIndex)i);
for (texture_vec_t::const_iterator local_tex_iter = baked_dict->mLocalTextures.begin();
local_tex_iter != baked_dict->mLocalTextures.end();
++local_tex_iter)
{
if (getLocalDiscardLevel(*local_tex_iter) != 0)
{
return FALSE;
}
}
return TRUE;
}
}
llassert(0);
return FALSE;
}
//-----------------------------------------------------------------------------
// requestLayerSetUploads()
//-----------------------------------------------------------------------------
void LLVOAvatarSelf::requestLayerSetUploads()
{
for (U32 i = 0; i < mBakedTextureDatas.size(); i++)
{
requestLayerSetUpload((EBakedTextureIndex)i);
}
}
void LLVOAvatarSelf::requestLayerSetUpload(LLVOAvatarDefines::EBakedTextureIndex i)
{
ETextureIndex tex_index = mBakedTextureDatas[i].mTextureIndex;
const BOOL layer_baked = isTextureDefined(tex_index);
if ( !layer_baked && mBakedTextureDatas[i].mTexLayerSet )
{
mBakedTextureDatas[i].mTexLayerSet->requestUpload();
}
}
bool LLVOAvatarSelf::areTexturesCurrent() const
{
return !hasPendingBakedUploads() && gAgentWearables.areWearablesLoaded();
}
// virtual
bool LLVOAvatarSelf::hasPendingBakedUploads() const
{
for (U32 i = 0; i < mBakedTextureDatas.size(); i++)
{
LLTexLayerSet* layerset = mBakedTextureDatas[i].mTexLayerSet;
if (layerset && layerset->getComposite() && layerset->getComposite()->uploadPending())
{
return true;
}
}
return false;
}
void LLVOAvatarSelf::invalidateComposite( LLTexLayerSet* layerset, BOOL upload_result )
{
if( !layerset || !layerset->getUpdatesEnabled() )
{
return;
}
layerset->requestUpdate();
if( upload_result )
{
llassert( isSelf() );
ETextureIndex baked_te = getBakedTE( layerset );
setTEImage( baked_te, LLViewerTextureManager::getFetchedTexture(IMG_DEFAULT_AVATAR,0));
layerset->requestUpload();
updateMeshTextures();
}
}
void LLVOAvatarSelf::invalidateAll()
{
for (U32 i = 0; i < mBakedTextureDatas.size(); i++)
{
invalidateComposite(mBakedTextureDatas[i].mTexLayerSet, TRUE);
}
}
//-----------------------------------------------------------------------------
// setCompositeUpdatesEnabled()
//-----------------------------------------------------------------------------
void LLVOAvatarSelf::setCompositeUpdatesEnabled( bool b )
{
for (U32 i = 0; i < mBakedTextureDatas.size(); i++)
{
setCompositeUpdatesEnabled(i, b);
}
}
void LLVOAvatarSelf::setCompositeUpdatesEnabled(U32 index, bool b)
{
if (mBakedTextureDatas[index].mTexLayerSet )
{
mBakedTextureDatas[index].mTexLayerSet->setUpdatesEnabled( b );
}
}
bool LLVOAvatarSelf::isCompositeUpdateEnabled(U32 index)
{
if (mBakedTextureDatas[index].mTexLayerSet)
{
return mBakedTextureDatas[index].mTexLayerSet->getUpdatesEnabled();
}
return false;
}
void LLVOAvatarSelf::setupComposites()
{
for (U32 i = 0; i < mBakedTextureDatas.size(); i++)
{
ETextureIndex tex_index = mBakedTextureDatas[i].mTextureIndex;
BOOL layer_baked = isTextureDefined(tex_index);
if (mBakedTextureDatas[i].mTexLayerSet)
{
mBakedTextureDatas[i].mTexLayerSet->setUpdatesEnabled( !layer_baked );
}
}
}
void LLVOAvatarSelf::updateComposites()
{
for (U32 i = 0; i < mBakedTextureDatas.size(); i++)
{
if ( mBakedTextureDatas[i].mTexLayerSet
&& ((i != BAKED_SKIRT) || isWearingWearableType( LLWearableType::WT_SKIRT )) )
{
mBakedTextureDatas[i].mTexLayerSet->updateComposite();
}
}
}
// virtual
S32 LLVOAvatarSelf::getLocalDiscardLevel( ETextureIndex type ) const
{
// If the texture is not local, we don't care and treat it as fully loaded
if (!isIndexLocalTexture(type)) return FALSE;
localtexture_map_t::const_iterator it = mLocalTextureData.find(type);
if (type >= 0
&& it != mLocalTextureData.end()
&& getLocalTextureID(type) != IMG_DEFAULT_AVATAR
&& !it->second.mImage->isMissingAsset())
{
return it->second.mImage->getDiscardLevel();
}
else
{
// We don't care about this (no image associated with the layer) treat as fully loaded.
return 0;
}
}
// Counts the memory footprint of local textures.
void LLVOAvatarSelf::getLocalTextureByteCount( S32* gl_bytes ) const
{
*gl_bytes = 0;
for( S32 type = 0; type < TEX_NUM_INDICES; type++ )
{
if (!isIndexLocalTexture((ETextureIndex)type)) continue;
localtexture_map_t::const_iterator it = mLocalTextureData.find((ETextureIndex)type);
if(it == mLocalTextureData.end())continue;
LLViewerTexture* image_gl = it->second.mImage;
if( image_gl )
{
S32 bytes = (S32)image_gl->getWidth() * image_gl->getHeight() * image_gl->getComponents();
if( image_gl->hasGLTexture() )
{
*gl_bytes += bytes;
}
}
}
}
// virtual
void LLVOAvatarSelf::setLocalTexture( ETextureIndex type, LLViewerTexture* src_tex, BOOL baked_version_ready )
{
if (!isIndexLocalTexture(type)) return;
LLViewerFetchedTexture* tex = LLViewerTextureManager::staticCastToFetchedTexture(src_tex, TRUE) ;
if(!tex)
{
return ;
}
S32 desired_discard = isSelf() ? 0 : 2;
LocalTextureData &local_tex_data = mLocalTextureData[type];
if (!baked_version_ready)
{
if (tex != local_tex_data.mImage || local_tex_data.mIsBakedReady)
{
local_tex_data.mDiscard = MAX_DISCARD_LEVEL+1;
}
if (tex->getID() != IMG_DEFAULT_AVATAR)
{
if (local_tex_data.mDiscard > desired_discard)
{
S32 tex_discard = tex->getDiscardLevel();
if (tex_discard >= 0 && tex_discard <= desired_discard)
{
local_tex_data.mDiscard = tex_discard;
if (gAgentAvatarp->isUsingBakedTextures())
{
requestLayerSetUpdate( type );
}
else
{
LLVisualParamHint::requestHintUpdates();
}
}
else
{
tex->setLoadedCallback( onLocalTextureLoaded, desired_discard, TRUE, FALSE, new LLAvatarTexData(getID(),type), NULL );
}
}
tex->setMinDiscardLevel(desired_discard);
}
}
local_tex_data.mIsBakedReady = baked_version_ready;
local_tex_data.mImage = tex;
}
//virtual
void LLVOAvatarSelf::dumpLocalTextures() const
{
llinfos << "Local Textures:" << llendl;
/* ETextureIndex baked_equiv[] = {
TEX_UPPER_BAKED,
if (isTextureDefined(baked_equiv[i])) */
for (LLVOAvatarDictionary::Textures::const_iterator iter = LLVOAvatarDictionary::getInstance()->getTextures().begin();
iter != LLVOAvatarDictionary::getInstance()->getTextures().end();
iter++)
{
const LLVOAvatarDictionary::TextureEntry *text_dict = iter->second;
if (!text_dict->mIsLocalTexture || !text_dict->mIsUsedByBakedTexture)
continue;
const EBakedTextureIndex baked_index = text_dict->mBakedTextureIndex;
const ETextureIndex baked_equiv = LLVOAvatarDictionary::getInstance()->getBakedTexture(baked_index)->mTextureIndex;
const std::string &name = text_dict->mName;
localtexture_map_t::const_iterator it = mLocalTextureData.find(iter->first);
if (isTextureDefined(baked_equiv))
{
#if LL_RELEASE_FOR_DOWNLOAD
// End users don't get to trivially see avatar texture IDs, makes textures
// easier to steal. JC
llinfos << "LocTex " << name << ": Baked " << llendl;
#else
llinfos << "LocTex " << name << ": Baked " << getTEImage( baked_equiv )->getID() << llendl;
#endif
}
else if (it != mLocalTextureData.end() && it->second.mImage.notNull())
{
if( it->second.mImage->getID() == IMG_DEFAULT_AVATAR )
{
llinfos << "LocTex " << name << ": None" << llendl;
}
else
{
const LLViewerFetchedTexture* image = it->second.mImage;
llinfos << "LocTex " << name << ": "
<< "Discard " << image->getDiscardLevel() << ", "
<< "(" << image->getWidth() << ", " << image->getHeight() << ") "
#if !LL_RELEASE_FOR_DOWNLOAD
// End users don't get to trivially see avatar texture IDs,
// makes textures easier to steal
<< image->getID() << " "
#endif
<< "Priority: " << image->getDecodePriority()
<< llendl;
}
}
else
{
llinfos << "LocTex " << name << ": No LLViewerTexture" << llendl;
}
}
}
//-----------------------------------------------------------------------------
// static
// onLocalTextureLoaded()
//-----------------------------------------------------------------------------
void LLVOAvatarSelf::onLocalTextureLoaded( BOOL success, LLViewerFetchedTexture *src_vi, LLImageRaw* src_raw, LLImageRaw* aux_src, S32 discard_level, BOOL final, void* userdata )
{
LLAvatarTexData *data = (LLAvatarTexData *)userdata;
LLVOAvatarSelf *self = (LLVOAvatarSelf *)gObjectList.findAvatar(data->mAvatarID);
if (self)
{
// We should only be handling local textures for ourself
self->localTextureLoaded(success, src_vi, src_raw, aux_src, discard_level, final, userdata);
}
// ensure data is cleaned up
if (final || !success)
{
delete data;
}
}
// static
void LLVOAvatarSelf::dumpTotalLocalTextureByteCount()
{
S32 gl_bytes = 0;
gAgentAvatarp->getLocalTextureByteCount(&gl_bytes);
llinfos << "Total Avatar LocTex GL:" << (gl_bytes/1024) << "KB" << llendl;
}
BOOL LLVOAvatarSelf::getIsCloud()
{
// do we have a shape?
if (gAgentWearables.getWearableCount(LLWearableType::WT_SHAPE) == 0 ||
gAgentWearables.getWearableCount(LLWearableType::WT_HAIR) == 0 ||
gAgentWearables.getWearableCount(LLWearableType::WT_EYES) == 0 ||
gAgentWearables.getWearableCount(LLWearableType::WT_SKIN) == 0)
{
return TRUE;
}
if (!isTextureDefined(TEX_HAIR))
{
return TRUE;
}
if (!mPreviousFullyLoaded)
{
if (!isLocalTextureDataAvailable(mBakedTextureDatas[BAKED_LOWER].mTexLayerSet) &&
(!isTextureDefined(TEX_LOWER_BAKED)))
{
return TRUE;
}
if (!isLocalTextureDataAvailable(mBakedTextureDatas[BAKED_UPPER].mTexLayerSet) &&
(!isTextureDefined(TEX_UPPER_BAKED)))
{
return TRUE;
}
}
return FALSE;
}
const LLUUID& LLVOAvatarSelf::grabBakedTexture(EBakedTextureIndex baked_index) const
{
if (canGrabBakedTexture(baked_index))
{
ETextureIndex tex_index = LLVOAvatarDictionary::bakedToLocalTextureIndex(baked_index);
if (tex_index == TEX_NUM_INDICES)
{
return LLUUID::null;
}
return getTEImage( tex_index )->getID();
}
return LLUUID::null;
}
BOOL LLVOAvatarSelf::canGrabBakedTexture(EBakedTextureIndex baked_index) const
{
ETextureIndex tex_index = LLVOAvatarDictionary::bakedToLocalTextureIndex(baked_index);
if (tex_index == TEX_NUM_INDICES)
{
return FALSE;
}
// Check if the texture hasn't been baked yet.
if (!isTextureDefined(tex_index))
{
lldebugs << "getTEImage( " << (U32) tex_index << " )->getID() == IMG_DEFAULT_AVATAR" << llendl;
return FALSE;
}
if (gAgent.isGodlikeWithoutAdminMenuFakery())
return TRUE;
// Check permissions of textures that show up in the
// baked texture. We don't want people copying people's
// work via baked textures.
const LLVOAvatarDictionary::BakedEntry *baked_dict = LLVOAvatarDictionary::getInstance()->getBakedTexture(baked_index);
for (texture_vec_t::const_iterator iter = baked_dict->mLocalTextures.begin();
iter != baked_dict->mLocalTextures.end();
++iter)
{
const ETextureIndex t_index = (*iter);
lldebugs << "Checking index " << (U32) t_index << llendl;
const LLUUID& texture_id = getTEImage( t_index )->getID();
if (texture_id != IMG_DEFAULT_AVATAR)
{
// Search inventory for this texture.
LLViewerInventoryCategory::cat_array_t cats;
LLViewerInventoryItem::item_array_t items;
LLAssetIDMatches asset_id_matches(texture_id);
gInventory.collectDescendentsIf(LLUUID::null,
cats,
items,
LLInventoryModel::INCLUDE_TRASH,
asset_id_matches);
BOOL can_grab = FALSE;
lldebugs << "item count for asset " << texture_id << ": " << items.count() << llendl;
if (items.count())
{
// search for full permissions version
for (S32 i = 0; i < items.count(); i++)
{
LLViewerInventoryItem* itemp = items[i];
if (itemp->getIsFullPerm())
{
can_grab = TRUE;
break;
}
}
}
if (!can_grab) return FALSE;
}
}
return TRUE;
}
void LLVOAvatarSelf::addLocalTextureStats( ETextureIndex type, LLViewerFetchedTexture* imagep,
F32 texel_area_ratio, BOOL render_avatar, BOOL covered_by_baked )
{
if (!isIndexLocalTexture(type)) return;
if (!covered_by_baked) // render_avatar is always true if isSelf()
{
if (getLocalTextureID(type) != IMG_DEFAULT_AVATAR && imagep->getDiscardLevel() != 0)
{
F32 desired_pixels;
desired_pixels = llmin(mPixelArea, (F32)getTexImageArea());
imagep->setBoostLevel(getAvatarBoostLevel());
// SNOW-8 : temporary snowglobe1.0 fix for baked textures
if (!gGLManager.mIsDisabled )
{
// bind the texture so that its boost level won't be slammed
gGL.getTexUnit(0)->bind(imagep);
}
imagep->addTextureStats( desired_pixels / texel_area_ratio );
if (imagep->getDiscardLevel() < 0)
{
mHasGrey = TRUE; // for statistics gathering
}
}
else
{
// texture asset is missing
mHasGrey = TRUE; // for statistics gathering
}
}
}
//-----------------------------------------------------------------------------
// getBakedTE()
// Used by the LayerSet. (Layer sets don't in general know what textures depend on them.)
//-----------------------------------------------------------------------------
ETextureIndex LLVOAvatarSelf::getBakedTE(const LLTexLayerSet* layerset ) const
{
for (U32 i = 0; i < mBakedTextureDatas.size(); i++)
{
if (layerset == mBakedTextureDatas[i].mTexLayerSet )
{
return mBakedTextureDatas[i].mTextureIndex;
}
}
llassert(0);
return TEX_HEAD_BAKED;
}
void LLVOAvatarSelf::setNewBakedTexture(LLVOAvatarDefines::EBakedTextureIndex i, const LLUUID &uuid)
{
ETextureIndex index = LLVOAvatarDictionary::bakedToLocalTextureIndex(i);
setNewBakedTexture(index, uuid);
}
//-----------------------------------------------------------------------------
// setNewBakedTexture()
// A new baked texture has been successfully uploaded and we can start using it now.
//-----------------------------------------------------------------------------
void LLVOAvatarSelf::setNewBakedTexture( ETextureIndex te, const LLUUID& uuid )
{
// Baked textures live on other sims.
LLHost target_host = getObjectHost();
setTEImage( te, LLViewerTextureManager::getFetchedTextureFromHost( uuid, target_host ) );
if (uuid != IMG_INVISIBLE)
{
// Do not update textures when setting a new invisible baked texture as
// it would result in destroying the calling object (setNewBakedTexture()
// is called by LLTexLayerSetBuffer::render()) !
updateMeshTextures();
}
dirtyMesh();
LLVOAvatar::cullAvatarsByPixelArea();
/* switch(te)
case TEX_HEAD_BAKED:
llinfos << "New baked texture: HEAD" << llendl; */
const LLVOAvatarDictionary::TextureEntry *texture_dict = LLVOAvatarDictionary::getInstance()->getTexture(te);
if (texture_dict->mIsBakedTexture)
{
llinfos << "New baked texture: " << texture_dict->mName << " UUID: " << uuid <<llendl;
//mBakedTextureDatas[text_dict->mBakedTextureIndex].mTexLayerSet->requestUpdate();
}
else
{
llwarns << "New baked texture: unknown te " << te << llendl;
}
// dumpAvatarTEs( "setNewBakedTexture() send" );
// RN: throttle uploads
if (!hasPendingBakedUploads())
{
gAgent.sendAgentSetAppearance();
}
}
//-----------------------------------------------------------------------------
// setCachedBakedTexture()
// A baked texture id was received from a cache query, make it active
//-----------------------------------------------------------------------------
void LLVOAvatarSelf::setCachedBakedTexture( ETextureIndex te, const LLUUID& uuid )
{
setTETexture( te, uuid );
/* switch(te)
case TEX_HEAD_BAKED:
if( mHeadLayerSet )
mHeadLayerSet->cancelUpload(); */
for (U32 i = 0; i < mBakedTextureDatas.size(); i++)
{
if ( mBakedTextureDatas[i].mTextureIndex == te && mBakedTextureDatas[i].mTexLayerSet)
{
mBakedTextureDatas[i].mTexLayerSet->cancelUpload();
}
}
}
// static
void LLVOAvatarSelf::processRebakeAvatarTextures(LLMessageSystem* msg, void**)
{
LLUUID texture_id;
msg->getUUID("TextureData", "TextureID", texture_id);
if (!isAgentAvatarValid()) return;
// If this is a texture corresponding to one of our baked entries,
// just rebake that layer set.
BOOL found = FALSE;
/* ETextureIndex baked_texture_indices[BAKED_NUM_INDICES] =
TEX_HEAD_BAKED,
TEX_UPPER_BAKED, */
for (LLVOAvatarDictionary::Textures::const_iterator iter = LLVOAvatarDictionary::getInstance()->getTextures().begin();
iter != LLVOAvatarDictionary::getInstance()->getTextures().end();
++iter)
{
const ETextureIndex index = iter->first;
const LLVOAvatarDictionary::TextureEntry *texture_dict = iter->second;
if (texture_dict->mIsBakedTexture)
{
if (texture_id == gAgentAvatarp->getTEImage(index)->getID())
{
LLTexLayerSet* layer_set = gAgentAvatarp->getLayerSet(index);
if (layer_set)
{
llinfos << "TAT: rebake - matched entry " << (S32)index << llendl;
gAgentAvatarp->invalidateComposite(layer_set, TRUE);
found = TRUE;
LLViewerStats::getInstance()->incStat(LLViewerStats::ST_TEX_REBAKES);
}
}
}
}
// If texture not found, rebake all entries.
if (!found)
{
gAgentAvatarp->forceBakeAllTextures();
}
else
{
// Not sure if this is necessary, but forceBakeAllTextures() does it.
gAgentAvatarp->updateMeshTextures();
}
}
BOOL LLVOAvatarSelf::isUsingBakedTextures() const
{
// Composite textures are used during appearance mode.
if (gAgentCamera.cameraCustomizeAvatar())
return FALSE;
return TRUE;
}
void LLVOAvatarSelf::forceBakeAllTextures(bool slam_for_debug)
{
llinfos << "TAT: forced full rebake. " << llendl;
for (U32 i = 0; i < mBakedTextureDatas.size(); i++)
{
ETextureIndex baked_index = mBakedTextureDatas[i].mTextureIndex;
LLTexLayerSet* layer_set = getLayerSet(baked_index);
if (layer_set)
{
if (slam_for_debug)
{
layer_set->setUpdatesEnabled(TRUE);
layer_set->cancelUpload();
}
invalidateComposite(layer_set, TRUE);
LLViewerStats::getInstance()->incStat(LLViewerStats::ST_TEX_REBAKES);
}
else
{
llwarns << "TAT: NO LAYER SET FOR " << (S32)baked_index << llendl;
}
}
// Don't know if this is needed
updateMeshTextures();
}
//-----------------------------------------------------------------------------
// requestLayerSetUpdate()
//-----------------------------------------------------------------------------
void LLVOAvatarSelf::requestLayerSetUpdate(ETextureIndex index )
{
/* switch(index)
case LOCTEX_UPPER_BODYPAINT:
case LOCTEX_UPPER_SHIRT:
if( mUpperBodyLayerSet )
mUpperBodyLayerSet->requestUpdate(); */
const LLVOAvatarDictionary::TextureEntry *texture_dict = LLVOAvatarDictionary::getInstance()->getTexture(index);
if (!texture_dict->mIsLocalTexture || !texture_dict->mIsUsedByBakedTexture)
return;
const EBakedTextureIndex baked_index = texture_dict->mBakedTextureIndex;
if (mBakedTextureDatas[baked_index].mTexLayerSet)
{
mBakedTextureDatas[baked_index].mTexLayerSet->requestUpdate();
}
}
LLTexLayerSet* LLVOAvatarSelf::getLayerSet(ETextureIndex index) const
{
/* switch(index)
case TEX_HEAD_BAKED:
case TEX_HEAD_BODYPAINT:
return mHeadLayerSet; */
const LLVOAvatarDictionary::TextureEntry *texture_dict = LLVOAvatarDictionary::getInstance()->getTexture(index);
if (texture_dict->mIsUsedByBakedTexture)
{
const EBakedTextureIndex baked_index = texture_dict->mBakedTextureIndex;
return mBakedTextureDatas[baked_index].mTexLayerSet;
}
return NULL;
}
//-----------------------------------------------------------------------------
// static
// onCustomizeStart()
//-----------------------------------------------------------------------------
void LLVOAvatarSelf::onCustomizeStart()
{
// We're no longer doing any baking or invalidating on entering
// appearance editing mode. Leaving function in place in case
// further changes require us to do something at this point - Nyx
}
//-----------------------------------------------------------------------------
// static
// onCustomizeEnd()
//-----------------------------------------------------------------------------
void LLVOAvatarSelf::onCustomizeEnd()
{
if (isAgentAvatarValid())
{
gAgentAvatarp->invalidateAll();
gAgentAvatarp->requestLayerSetUploads();
}
}
//------------------------------------------------------------------------
// needsRenderBeam()
//------------------------------------------------------------------------
BOOL LLVOAvatarSelf::needsRenderBeam()
{
if (gNoRender)
{
return FALSE;
}
LLTool *tool = LLToolMgr::getInstance()->getCurrentTool();
BOOL is_touching_or_grabbing = (tool == LLToolGrab::getInstance() && LLToolGrab::getInstance()->isEditing());
if (LLToolGrab::getInstance()->getEditingObject() &&
LLToolGrab::getInstance()->getEditingObject()->isAttachment())
{
// don't render selection beam on hud objects
is_touching_or_grabbing = FALSE;
}
return is_touching_or_grabbing || (mState & AGENT_STATE_EDITING && LLSelectMgr::getInstance()->shouldShowSelection());
}
// static
void LLVOAvatarSelf::deleteScratchTextures()
{
if(gAuditTexture)
{
S32 total_tex_size = sScratchTexBytes ;
S32 tex_size = SCRATCH_TEX_WIDTH * SCRATCH_TEX_HEIGHT ;
if( sScratchTexNames.checkData( GL_LUMINANCE ) )
{
LLImageGL::decTextureCounter(tex_size, 1, LLViewerTexture::AVATAR_SCRATCH_TEX) ;
total_tex_size -= tex_size ;
}
if( sScratchTexNames.checkData( GL_ALPHA ) )
{
LLImageGL::decTextureCounter(tex_size, 1, LLViewerTexture::AVATAR_SCRATCH_TEX) ;
total_tex_size -= tex_size ;
}
if( sScratchTexNames.checkData( GL_COLOR_INDEX ) )
{
LLImageGL::decTextureCounter(tex_size, 1, LLViewerTexture::AVATAR_SCRATCH_TEX) ;
total_tex_size -= tex_size ;
}
if( sScratchTexNames.checkData( GL_LUMINANCE_ALPHA ) )
{
LLImageGL::decTextureCounter(tex_size, 2, LLViewerTexture::AVATAR_SCRATCH_TEX) ;
total_tex_size -= 2 * tex_size ;
}
if( sScratchTexNames.checkData( GL_RGB ) )
{
LLImageGL::decTextureCounter(tex_size, 3, LLViewerTexture::AVATAR_SCRATCH_TEX) ;
total_tex_size -= 3 * tex_size ;
}
if( sScratchTexNames.checkData( GL_RGBA ) )
{
LLImageGL::decTextureCounter(tex_size, 4, LLViewerTexture::AVATAR_SCRATCH_TEX) ;
total_tex_size -= 4 * tex_size ;
}
//others
while(total_tex_size > 0)
{
LLImageGL::decTextureCounter(tex_size, 4, LLViewerTexture::AVATAR_SCRATCH_TEX) ;
total_tex_size -= 4 * tex_size ;
}
}
for( LLGLuint* namep = sScratchTexNames.getFirstData();
namep;
namep = sScratchTexNames.getNextData() )
{
LLImageGL::deleteTextures(1, (U32 *)namep );
stop_glerror();
}
if( sScratchTexBytes )
{
lldebugs << "Clearing Scratch Textures " << (sScratchTexBytes/1024) << "KB" << llendl;
sScratchTexNames.deleteAllData();
sScratchTexLastBindTime.deleteAllData();
LLImageGL::sGlobalTextureMemoryInBytes -= sScratchTexBytes;
sScratchTexBytes = 0;
}
}
BOOL LLVOAvatarSelf::bindScratchTexture( LLGLenum format )
{
U32 texture_bytes = 0;
S32 components = 0;
GLuint gl_name = getScratchTexName( format, components, &texture_bytes );
if( gl_name )
{
gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, gl_name);
stop_glerror();
F32* last_bind_time = sScratchTexLastBindTime.getIfThere( format );
if( last_bind_time )
{
if( *last_bind_time != LLImageGL::sLastFrameTime )
{
*last_bind_time = LLImageGL::sLastFrameTime;
LLImageGL::updateBoundTexMem(texture_bytes, components, LLViewerTexture::AVATAR_SCRATCH_TEX) ;
}
}
else
{
LLImageGL::updateBoundTexMem(texture_bytes, components, LLViewerTexture::AVATAR_SCRATCH_TEX) ;
sScratchTexLastBindTime.addData( format, new F32(LLImageGL::sLastFrameTime) );
}
return TRUE;
}
return FALSE;
}
LLGLuint LLVOAvatarSelf::getScratchTexName( LLGLenum format, S32& components, U32* texture_bytes )
{
GLenum internal_format;
switch( format )
{
case GL_LUMINANCE: components = 1; internal_format = GL_LUMINANCE8; break;
case GL_ALPHA: components = 1; internal_format = GL_ALPHA8; break;
case GL_LUMINANCE_ALPHA: components = 2; internal_format = GL_LUMINANCE8_ALPHA8; break;
case GL_RGB: components = 3; internal_format = GL_RGB8; break;
case GL_RGBA: components = 4; internal_format = GL_RGBA8; break;
default: llassert(0); components = 4; internal_format = GL_RGBA8; break;
}
*texture_bytes = components * SCRATCH_TEX_WIDTH * SCRATCH_TEX_HEIGHT;
if( sScratchTexNames.checkData( format ) )
{
return *( sScratchTexNames.getData( format ) );
}
LLGLSUIDefault gls_ui;
U32 name = 0;
LLImageGL::generateTextures(1, &name );
stop_glerror();
gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, name);
stop_glerror();
LLImageGL::setManualImage(
GL_TEXTURE_2D, 0, internal_format,
SCRATCH_TEX_WIDTH, SCRATCH_TEX_HEIGHT,
format, GL_UNSIGNED_BYTE, NULL );
stop_glerror();
gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR);
gGL.getTexUnit(0)->setTextureAddressMode(LLTexUnit::TAM_CLAMP);
stop_glerror();
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
stop_glerror();
sScratchTexNames.addData( format, new LLGLuint( name ) );
sScratchTexBytes += *texture_bytes;
LLImageGL::sGlobalTextureMemoryInBytes += *texture_bytes;
if(gAuditTexture)
{
LLImageGL::incTextureCounter(SCRATCH_TEX_WIDTH * SCRATCH_TEX_HEIGHT, components, LLViewerTexture::AVATAR_SCRATCH_TEX) ;
}
return name;
}
// static
void LLVOAvatarSelf::dumpScratchTextureByteCount()
{
llinfos << "Scratch Texture GL: " << (sScratchTexBytes/1024) << "KB" << llendl;
}
//static
void LLVOAvatarSelf::onChangeSelfInvisible(BOOL newvalue)
{
if (isAgentAvatarValid())
{
if (newvalue)
{
// we have just requested to set the avatar's baked textures to invisible
gAgentAvatarp->setInvisible(TRUE);
}
else
{
gAgentAvatarp->setInvisible(FALSE);
}
}
}
void LLVOAvatarSelf::setInvisible(BOOL newvalue)
{
if (newvalue)
{
setCompositeUpdatesEnabled(FALSE);
for (U32 i = 0; i < mBakedTextureDatas.size(); i++ )
{
setNewBakedTexture(mBakedTextureDatas[i].mTextureIndex, IMG_INVISIBLE);
}
gAgent.sendAgentSetAppearance();
}
else
{
setCompositeUpdatesEnabled(TRUE);
invalidateAll();
requestLayerSetUploads();
gAgent.sendAgentSetAppearance();
}
}