290 lines
11 KiB
C++
290 lines
11 KiB
C++
/**
|
|
* @file sound_ids.h
|
|
* @brief Temporary holder for sound IDs.
|
|
*
|
|
* $LicenseInfo:firstyear=2001&license=viewerlgpl$
|
|
* Second Life Viewer Source Code
|
|
* Copyright (C) 2010, Linden Research, Inc.
|
|
*
|
|
* This library is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU Lesser General Public
|
|
* License as published by the Free Software Foundation;
|
|
* version 2.1 of the License only.
|
|
*
|
|
* This library is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* Lesser General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU Lesser General Public
|
|
* License along with this library; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
|
|
*
|
|
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
|
|
* $/LicenseInfo$
|
|
*/
|
|
|
|
#ifndef LL_SOUND_IDS_H
|
|
#define LL_SOUND_IDS_H
|
|
|
|
// *NOTE: Do not put the actual IDs in this file - otherwise the symbols
|
|
// and values will be copied into every .o/.obj file and increase link time.
|
|
|
|
class LLUUID;
|
|
|
|
extern const LLUUID SND_NULL;
|
|
extern const LLUUID SND_RIDE;
|
|
extern const LLUUID SND_SHOT;
|
|
extern const LLUUID SND_MORTAR;
|
|
extern const LLUUID SND_HIT;
|
|
extern const LLUUID SND_EXPLOSION;
|
|
extern const LLUUID SND_BOING;
|
|
extern const LLUUID SND_OBJECT_CREATE;
|
|
|
|
// Different bird sounds for different states
|
|
extern const LLUUID SND_CHIRP; // Flying random chirp
|
|
extern const LLUUID SND_CHIRP2; // Spooked by user
|
|
extern const LLUUID SND_CHIRP3; // Spooked by object
|
|
extern const LLUUID SND_CHIRP4; // Chasing other bird
|
|
extern const LLUUID SND_CHIRP5; // Hopping random chirp
|
|
extern const LLUUID SND_CHIRPDEAD; // Hit by grenade - dead!
|
|
|
|
|
|
extern const LLUUID SND_MUNCH;
|
|
extern const LLUUID SND_PUNCH;
|
|
extern const LLUUID SND_SPLASH;
|
|
extern const LLUUID SND_CLICK;
|
|
extern const LLUUID SND_WHISTLE;
|
|
extern const LLUUID SND_TYPING;
|
|
|
|
extern const LLUUID SND_ARROW_SHOT;
|
|
extern const LLUUID SND_ARROW_THUD;
|
|
extern const LLUUID SND_LASER_SHOT;
|
|
extern const LLUUID SND_JET_THRUST;
|
|
|
|
extern const LLUUID SND_SILENCE;
|
|
extern const LLUUID SND_BUBBLES;
|
|
extern const LLUUID SND_WELCOME;
|
|
extern const LLUUID SND_SQUISH;
|
|
extern const LLUUID SND_SUBPOD;
|
|
extern const LLUUID SND_FOOTSTEPS;
|
|
extern const LLUUID SND_STEP_LEFT;
|
|
extern const LLUUID SND_STEP_RIGHT;
|
|
|
|
extern const LLUUID SND_BALL_COLLISION;
|
|
|
|
extern const LLUUID SND_OOOH_SCARE_ME;
|
|
extern const LLUUID SND_PAYBACK_TIME;
|
|
extern const LLUUID SND_READY_FOR_BATTLE;
|
|
|
|
extern const LLUUID SND_FLESH_FLESH;
|
|
extern const LLUUID SND_FLESH_PLASTIC;
|
|
extern const LLUUID SND_FLESH_RUBBER;
|
|
extern const LLUUID SND_GLASS_FLESH;
|
|
extern const LLUUID SND_GLASS_GLASS;
|
|
extern const LLUUID SND_GLASS_PLASTIC;
|
|
extern const LLUUID SND_GLASS_RUBBER;
|
|
extern const LLUUID SND_GLASS_WOOD;
|
|
extern const LLUUID SND_METAL_FLESH;
|
|
extern const LLUUID SND_METAL_GLASS;
|
|
extern const LLUUID SND_METAL_METAL;
|
|
extern const LLUUID SND_METAL_PLASTIC;
|
|
extern const LLUUID SND_METAL_RUBBER;
|
|
extern const LLUUID SND_METAL_WOOD;
|
|
extern const LLUUID SND_PLASTIC_PLASTIC;
|
|
extern const LLUUID SND_RUBBER_PLASTIC;
|
|
extern const LLUUID SND_RUBBER_RUBBER;
|
|
extern const LLUUID SND_STONE_FLESH;
|
|
extern const LLUUID SND_STONE_GLASS;
|
|
extern const LLUUID SND_STONE_METAL;
|
|
extern const LLUUID SND_STONE_PLASTIC;
|
|
extern const LLUUID SND_STONE_RUBBER;
|
|
extern const LLUUID SND_STONE_STONE;
|
|
extern const LLUUID SND_STONE_WOOD;
|
|
extern const LLUUID SND_WOOD_FLESH;
|
|
extern const LLUUID SND_WOOD_PLASTIC;
|
|
extern const LLUUID SND_WOOD_RUBBER;
|
|
extern const LLUUID SND_WOOD_WOOD;
|
|
|
|
|
|
extern const LLUUID SND_SLIDE_FLESH_FLESH;
|
|
extern const LLUUID SND_SLIDE_FLESH_PLASTIC;
|
|
extern const LLUUID SND_SLIDE_FLESH_RUBBER;
|
|
extern const LLUUID SND_SLIDE_FLESH_FABRIC;
|
|
extern const LLUUID SND_SLIDE_FLESH_GRAVEL;
|
|
extern const LLUUID SND_SLIDE_FLESH_GRAVEL_02;
|
|
extern const LLUUID SND_SLIDE_FLESH_GRAVEL_03;
|
|
extern const LLUUID SND_SLIDE_GLASS_GRAVEL;
|
|
extern const LLUUID SND_SLIDE_GLASS_GRAVEL_02;
|
|
extern const LLUUID SND_SLIDE_GLASS_GRAVEL_03;
|
|
extern const LLUUID SND_SLIDE_GLASS_FLESH;
|
|
extern const LLUUID SND_SLIDE_GLASS_GLASS;
|
|
extern const LLUUID SND_SLIDE_GLASS_PLASTIC;
|
|
extern const LLUUID SND_SLIDE_GLASS_RUBBER;
|
|
extern const LLUUID SND_SLIDE_GLASS_WOOD;
|
|
extern const LLUUID SND_SLIDE_METAL_FABRIC;
|
|
extern const LLUUID SND_SLIDE_METAL_FLESH;
|
|
extern const LLUUID SND_SLIDE_METAL_FLESH_02;
|
|
extern const LLUUID SND_SLIDE_METAL_GLASS;
|
|
extern const LLUUID SND_SLIDE_METAL_GLASS_02;
|
|
extern const LLUUID SND_SLIDE_METAL_GLASS_03;
|
|
extern const LLUUID SND_SLIDE_METAL_GLASS_04;
|
|
extern const LLUUID SND_SLIDE_METAL_GRAVEL;
|
|
extern const LLUUID SND_SLIDE_METAL_GRAVEL_02;
|
|
extern const LLUUID SND_SLIDE_METAL_METAL;
|
|
extern const LLUUID SND_SLIDE_METAL_METAL_02;
|
|
extern const LLUUID SND_SLIDE_METAL_METAL_03;
|
|
extern const LLUUID SND_SLIDE_METAL_METAL_04;
|
|
extern const LLUUID SND_SLIDE_METAL_METAL_05;
|
|
extern const LLUUID SND_SLIDE_METAL_METAL_06;
|
|
extern const LLUUID SND_SLIDE_METAL_PLASTIC;
|
|
extern const LLUUID SND_SLIDE_METAL_RUBBER;
|
|
extern const LLUUID SND_SLIDE_METAL_WOOD;
|
|
extern const LLUUID SND_SLIDE_METAL_WOOD_02;
|
|
extern const LLUUID SND_SLIDE_METAL_WOOD_03;
|
|
extern const LLUUID SND_SLIDE_METAL_WOOD_04;
|
|
extern const LLUUID SND_SLIDE_METAL_WOOD_05;
|
|
extern const LLUUID SND_SLIDE_METAL_WOOD_06;
|
|
extern const LLUUID SND_SLIDE_METAL_WOOD_07;
|
|
extern const LLUUID SND_SLIDE_METAL_WOOD_08;
|
|
extern const LLUUID SND_SLIDE_PLASTIC_GRAVEL;
|
|
extern const LLUUID SND_SLIDE_PLASTIC_GRAVEL_02;
|
|
extern const LLUUID SND_SLIDE_PLASTIC_GRAVEL_03;
|
|
extern const LLUUID SND_SLIDE_PLASTIC_GRAVEL_04;
|
|
extern const LLUUID SND_SLIDE_PLASTIC_GRAVEL_05;
|
|
extern const LLUUID SND_SLIDE_PLASTIC_GRAVEL_06;
|
|
extern const LLUUID SND_SLIDE_PLASTIC_PLASTIC;
|
|
extern const LLUUID SND_SLIDE_PLASTIC_PLASTIC_02;
|
|
extern const LLUUID SND_SLIDE_PLASTIC_PLASTIC_03;
|
|
extern const LLUUID SND_SLIDE_PLASTIC_FABRIC;
|
|
extern const LLUUID SND_SLIDE_PLASTIC_FABRIC_02;
|
|
extern const LLUUID SND_SLIDE_PLASTIC_FABRIC_03;
|
|
extern const LLUUID SND_SLIDE_PLASTIC_FABRIC_04;
|
|
extern const LLUUID SND_SLIDE_RUBBER_PLASTIC;
|
|
extern const LLUUID SND_SLIDE_RUBBER_PLASTIC_02;
|
|
extern const LLUUID SND_SLIDE_RUBBER_PLASTIC_03;
|
|
extern const LLUUID SND_SLIDE_RUBBER_RUBBER;
|
|
extern const LLUUID SND_SLIDE_STONE_FLESH;
|
|
extern const LLUUID SND_SLIDE_STONE_GLASS;
|
|
extern const LLUUID SND_SLIDE_STONE_METAL;
|
|
extern const LLUUID SND_SLIDE_STONE_PLASTIC;
|
|
extern const LLUUID SND_SLIDE_STONE_PLASTIC_02;
|
|
extern const LLUUID SND_SLIDE_STONE_PLASTIC_03;
|
|
extern const LLUUID SND_SLIDE_STONE_RUBBER;
|
|
extern const LLUUID SND_SLIDE_STONE_RUBBER_02;
|
|
extern const LLUUID SND_SLIDE_STONE_STONE;
|
|
extern const LLUUID SND_SLIDE_STONE_STONE_02;
|
|
extern const LLUUID SND_SLIDE_STONE_WOOD;
|
|
extern const LLUUID SND_SLIDE_STONE_WOOD_02;
|
|
extern const LLUUID SND_SLIDE_STONE_WOOD_03;
|
|
extern const LLUUID SND_SLIDE_STONE_WOOD_04;
|
|
extern const LLUUID SND_SLIDE_WOOD_FABRIC;
|
|
extern const LLUUID SND_SLIDE_WOOD_FABRIC_02;
|
|
extern const LLUUID SND_SLIDE_WOOD_FABRIC_03;
|
|
extern const LLUUID SND_SLIDE_WOOD_FABRIC_04;
|
|
extern const LLUUID SND_SLIDE_WOOD_FLESH;
|
|
extern const LLUUID SND_SLIDE_WOOD_FLESH_02;
|
|
extern const LLUUID SND_SLIDE_WOOD_FLESH_03;
|
|
extern const LLUUID SND_SLIDE_WOOD_FLESH_04;
|
|
extern const LLUUID SND_SLIDE_WOOD_GRAVEL;
|
|
extern const LLUUID SND_SLIDE_WOOD_GRAVEL_02;
|
|
extern const LLUUID SND_SLIDE_WOOD_GRAVEL_03;
|
|
extern const LLUUID SND_SLIDE_WOOD_GRAVEL_04;
|
|
extern const LLUUID SND_SLIDE_WOOD_PLASTIC;
|
|
extern const LLUUID SND_SLIDE_WOOD_PLASTIC_02;
|
|
extern const LLUUID SND_SLIDE_WOOD_PLASTIC_03;
|
|
extern const LLUUID SND_SLIDE_WOOD_RUBBER;
|
|
extern const LLUUID SND_SLIDE_WOOD_WOOD;
|
|
extern const LLUUID SND_SLIDE_WOOD_WOOD_02;
|
|
extern const LLUUID SND_SLIDE_WOOD_WOOD_03;
|
|
extern const LLUUID SND_SLIDE_WOOD_WOOD_04;
|
|
extern const LLUUID SND_SLIDE_WOOD_WOOD_05;
|
|
extern const LLUUID SND_SLIDE_WOOD_WOOD_06;
|
|
extern const LLUUID SND_SLIDE_WOOD_WOOD_07;
|
|
extern const LLUUID SND_SLIDE_WOOD_WOOD_08;
|
|
|
|
|
|
extern const LLUUID SND_ROLL_FLESH_FLESH;
|
|
extern const LLUUID SND_ROLL_FLESH_PLASTIC;
|
|
extern const LLUUID SND_ROLL_FLESH_PLASTIC_02;
|
|
extern const LLUUID SND_ROLL_FLESH_RUBBER;
|
|
extern const LLUUID SND_ROLL_GLASS_GRAVEL;
|
|
extern const LLUUID SND_ROLL_GLASS_GRAVEL_02;
|
|
extern const LLUUID SND_ROLL_GLASS_FLESH;
|
|
extern const LLUUID SND_ROLL_GLASS_GLASS;
|
|
extern const LLUUID SND_ROLL_GLASS_PLASTIC;
|
|
extern const LLUUID SND_ROLL_GLASS_RUBBER;
|
|
extern const LLUUID SND_ROLL_GLASS_WOOD;
|
|
extern const LLUUID SND_ROLL_GLASS_WOOD_02;
|
|
extern const LLUUID SND_ROLL_GRAVEL_GRAVEL;
|
|
extern const LLUUID SND_ROLL_GRAVEL_GRAVEL_02;
|
|
extern const LLUUID SND_ROLL_METAL_FABRIC;
|
|
extern const LLUUID SND_ROLL_METAL_FABRIC_02;
|
|
extern const LLUUID SND_ROLL_METAL_FLESH;
|
|
extern const LLUUID SND_ROLL_METAL_GLASS;
|
|
extern const LLUUID SND_ROLL_METAL_GLASS_02;
|
|
extern const LLUUID SND_ROLL_METAL_GLASS_03;
|
|
extern const LLUUID SND_ROLL_METAL_GRAVEL;
|
|
extern const LLUUID SND_ROLL_METAL_METAL;
|
|
extern const LLUUID SND_ROLL_METAL_METAL_02;
|
|
extern const LLUUID SND_ROLL_METAL_METAL_03;
|
|
extern const LLUUID SND_ROLL_METAL_METAL_04;
|
|
extern const LLUUID SND_ROLL_METAL_PLASTIC;
|
|
extern const LLUUID SND_ROLL_METAL_PLASTIC_01;
|
|
extern const LLUUID SND_ROLL_METAL_RUBBER;
|
|
extern const LLUUID SND_ROLL_METAL_WOOD;
|
|
extern const LLUUID SND_ROLL_METAL_WOOD_02;
|
|
extern const LLUUID SND_ROLL_METAL_WOOD_03;
|
|
extern const LLUUID SND_ROLL_METAL_WOOD_04;
|
|
extern const LLUUID SND_ROLL_METAL_WOOD_05;
|
|
extern const LLUUID SND_ROLL_PLASTIC_FABRIC;
|
|
extern const LLUUID SND_ROLL_PLASTIC_PLASTIC;
|
|
extern const LLUUID SND_ROLL_PLASTIC_PLASTIC_02;
|
|
extern const LLUUID SND_ROLL_RUBBER_PLASTIC;
|
|
extern const LLUUID SND_ROLL_RUBBER_RUBBER;
|
|
extern const LLUUID SND_ROLL_STONE_FLESH;
|
|
extern const LLUUID SND_ROLL_STONE_GLASS;
|
|
extern const LLUUID SND_ROLL_STONE_METAL;
|
|
extern const LLUUID SND_ROLL_STONE_PLASTIC;
|
|
extern const LLUUID SND_ROLL_STONE_RUBBER;
|
|
extern const LLUUID SND_ROLL_STONE_STONE;
|
|
extern const LLUUID SND_ROLL_STONE_STONE_02;
|
|
extern const LLUUID SND_ROLL_STONE_STONE_03;
|
|
extern const LLUUID SND_ROLL_STONE_STONE_04;
|
|
extern const LLUUID SND_ROLL_STONE_STONE_05;
|
|
extern const LLUUID SND_ROLL_STONE_WOOD;
|
|
extern const LLUUID SND_ROLL_STONE_WOOD_02;
|
|
extern const LLUUID SND_ROLL_STONE_WOOD_03;
|
|
extern const LLUUID SND_ROLL_STONE_WOOD_04;
|
|
extern const LLUUID SND_ROLL_WOOD_FLESH;
|
|
extern const LLUUID SND_ROLL_WOOD_FLESH_02;
|
|
extern const LLUUID SND_ROLL_WOOD_FLESH_03;
|
|
extern const LLUUID SND_ROLL_WOOD_FLESH_04;
|
|
extern const LLUUID SND_ROLL_WOOD_GRAVEL;
|
|
extern const LLUUID SND_ROLL_WOOD_GRAVEL_02;
|
|
extern const LLUUID SND_ROLL_WOOD_GRAVEL_03;
|
|
extern const LLUUID SND_ROLL_WOOD_PLASTIC;
|
|
extern const LLUUID SND_ROLL_WOOD_PLASTIC_02;
|
|
extern const LLUUID SND_ROLL_WOOD_RUBBER;
|
|
extern const LLUUID SND_ROLL_WOOD_WOOD;
|
|
extern const LLUUID SND_ROLL_WOOD_WOOD_02;
|
|
extern const LLUUID SND_ROLL_WOOD_WOOD_03;
|
|
extern const LLUUID SND_ROLL_WOOD_WOOD_04;
|
|
extern const LLUUID SND_ROLL_WOOD_WOOD_05;
|
|
extern const LLUUID SND_ROLL_WOOD_WOOD_06;
|
|
extern const LLUUID SND_ROLL_WOOD_WOOD_07;
|
|
extern const LLUUID SND_ROLL_WOOD_WOOD_08;
|
|
extern const LLUUID SND_ROLL_WOOD_WOOD_09;
|
|
|
|
extern const LLUUID SND_SLIDE_STONE_STONE_01;
|
|
|
|
extern const LLUUID SND_STONE_DIRT_01;
|
|
extern const LLUUID SND_STONE_DIRT_02;
|
|
extern const LLUUID SND_STONE_DIRT_03;
|
|
extern const LLUUID SND_STONE_DIRT_04;
|
|
|
|
extern const LLUUID SND_STONE_STONE_02;
|
|
extern const LLUUID SND_STONE_STONE_04;
|
|
|
|
#endif
|