1069 lines
43 KiB
C++
1069 lines
43 KiB
C++
/**
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* @file llvoavatar.h
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* @brief Declaration of LLVOAvatar class which is a derivation of
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* LLViewerObject
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*
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* $LicenseInfo:firstyear=2001&license=viewerlgpl$
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* Second Life Viewer Source Code
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* Copyright (C) 2010, Linden Research, Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation;
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* version 2.1 of the License only.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
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* $/LicenseInfo$
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*/
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#ifndef LL_VOAVATAR_H
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#define LL_VOAVATAR_H
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#include <map>
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#include <deque>
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#include <string>
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#include <vector>
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#include <boost/signals2.hpp>
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#include "imageids.h" // IMG_INVISIBLE
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#include "llavatarappearance.h"
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#include "llchat.h"
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#include "lldrawpoolalpha.h"
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#include "llviewerobject.h"
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#include "llcharacter.h"
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#include "llcontrol.h"
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#include "llviewerjointmesh.h"
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#include "llviewerjointattachment.h"
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#include "llrendertarget.h"
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#include "llavatarappearancedefines.h"
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#include "lltexglobalcolor.h"
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#include "lldriverparam.h"
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#include "llviewertexlayer.h"
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#include "material_codes.h" // LL_MCODE_END
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#include "llviewerstats.h"
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#include "llavatarname.h"
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extern const LLUUID ANIM_AGENT_BODY_NOISE;
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extern const LLUUID ANIM_AGENT_BREATHE_ROT;
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extern const LLUUID ANIM_AGENT_PHYSICS_MOTION;
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extern const LLUUID ANIM_AGENT_EDITING;
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extern const LLUUID ANIM_AGENT_EYE;
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extern const LLUUID ANIM_AGENT_FLY_ADJUST;
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extern const LLUUID ANIM_AGENT_HAND_MOTION;
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extern const LLUUID ANIM_AGENT_HEAD_ROT;
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extern const LLUUID ANIM_AGENT_PELVIS_FIX;
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extern const LLUUID ANIM_AGENT_TARGET;
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extern const LLUUID ANIM_AGENT_WALK_ADJUST;
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class LLViewerWearable;
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class LLVoiceVisualizer;
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class LLHUDNameTag;
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class LLHUDEffectSpiral;
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class LLTexGlobalColor;
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class LLViewerJoint;
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struct LLAppearanceMessageContents;
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class SHClientTagMgr : public LLSingleton<SHClientTagMgr>, public boost::signals2::trackable
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{
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public:
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SHClientTagMgr();
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//Fetch updated client_tags_sg1.xml from server
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bool fetchDefinitions() const;
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//Parse definitions from client_tags_sg1.xml
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bool parseDefinitions();
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private:
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//Just refreshes the tag for the agent avatar.
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//Used for boost::bind to verify agent avatar is valid before calling updateAvatarTag
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void updateAgentAvatarTag();
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//Actually generate the tag information for the avatar
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const LLSD generateClientTag(const LLVOAvatar* pAvatar) const;
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public:
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//Generates tag for particular avatar and sets dirty if the tag has changed. Call on received TE updates.
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void updateAvatarTag(LLVOAvatar* pAvatar);
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//Removes entry in mAvatarTags map. Call on destruction of avatar.
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void clearAvatarTag(const LLVOAvatar* pAvatar);
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// Accessors
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//Returns true if tag system is enabled.
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bool getIsEnabled() const;
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//If a tag entry exists, returns the clientname if found. If is_friend is set, will return "Friend" if AscentShowFriendsTag is true.
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const std::string getClientName(const LLVOAvatar* pAvatar, bool is_friend) const;
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//Returns ID of tag entry if it exists, else returns a null LLUUID.
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const LLUUID getClientID(const LLVOAvatar* pAvatar) const;
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//Sets color to either 'status' color, or falls back to client color if status isn't relevant.
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//If neither status or client color are found, returns false.
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bool getClientColor(const LLVOAvatar* pAvatar, bool check_status, LLColor4& color) const;
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private:
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//UUID map associating texture uuids to client info entries parsed from client_tags_sg1.xml
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std::map<LLUUID, LLSD> mClientDefinitions;
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//UUID map associating avatar uuids to their CURRENT client tag info.
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std::map<LLUUID, LLSD> mAvatarTags;
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};
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// LLVOAvatar
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//
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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class LLVOAvatar :
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public LLAvatarAppearance,
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public LLViewerObject,
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public boost::signals2::trackable
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{
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LOG_CLASS(LLVOAvatar);
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public:
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friend class LLVOAvatarSelf;
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/********************************************************************************
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** **
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** INITIALIZATION
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**/
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public:
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void* operator new(size_t size)
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{
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return ll_aligned_malloc_16(size);
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}
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void operator delete(void* ptr)
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{
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ll_aligned_free_16(ptr);
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}
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LLVOAvatar(const LLUUID &id, const LLPCode pcode, LLViewerRegion *regionp);
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virtual void markDead();
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static void initClass(); // Initialize data that's only init'd once per class.
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static void cleanupClass(); // Cleanup data that's only init'd once per class.
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virtual void initInstance(); // Called after construction to initialize the class.
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protected:
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virtual ~LLVOAvatar();
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/** Initialization
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** **
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*******************************************************************************/
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/********************************************************************************
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** **
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** INHERITED
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**/
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//--------------------------------------------------------------------
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// LLViewerObject interface and related
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//--------------------------------------------------------------------
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public:
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/*virtual*/ void updateGL();
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/*virtual*/ LLVOAvatar* asAvatar();
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virtual U32 processUpdateMessage(LLMessageSystem *mesgsys,
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void **user_data,
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U32 block_num,
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const EObjectUpdateType update_type,
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LLDataPacker *dp);
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virtual void idleUpdate(LLAgent &agent, LLWorld &world, const F64 &time);
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/*virtual*/ BOOL updateLOD();
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BOOL updateJointLODs();
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void updateLODRiggedAttachments( void );
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/*virtual*/ BOOL isActive() const; // Whether this object needs to do an idleUpdate.
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S32 totalTextureMemForUUIDS(std::set<LLUUID>& ids);
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bool allTexturesCompletelyDownloaded(std::set<LLUUID>& ids) const;
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bool allLocalTexturesCompletelyDownloaded() const;
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bool allBakedTexturesCompletelyDownloaded() const;
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void bakedTextureOriginCounts(S32 &sb_count, S32 &host_count,
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S32 &both_count, S32 &neither_count);
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std::string bakedTextureOriginInfo();
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void collectLocalTextureUUIDs(std::set<LLUUID>& ids) const;
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void collectBakedTextureUUIDs(std::set<LLUUID>& ids) const;
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void collectTextureUUIDs(std::set<LLUUID>& ids);
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void releaseOldTextures();
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/*virtual*/ void updateTextures();
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LLViewerFetchedTexture* getBakedTextureImage(const U8 te, const LLUUID& uuid);
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/*virtual*/ S32 setTETexture(const U8 te, const LLUUID& uuid); // If setting a baked texture, need to request it from a non-local sim.
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/*virtual*/ void onShift(const LLVector4a& shift_vector);
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/*virtual*/ U32 getPartitionType() const;
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/*virtual*/ const LLVector3 getRenderPosition() const;
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/*virtual*/ void updateDrawable(BOOL force_damped);
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/*virtual*/ LLDrawable* createDrawable(LLPipeline *pipeline);
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/*virtual*/ BOOL updateGeometry(LLDrawable *drawable);
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/*virtual*/ void setPixelAreaAndAngle(LLAgent &agent);
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/*virtual*/ void updateRegion(LLViewerRegion *regionp);
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/*virtual*/ void updateSpatialExtents(LLVector4a& newMin, LLVector4a &newMax);
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/*virtual*/ void getSpatialExtents(LLVector4a& newMin, LLVector4a& newMax);
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/*virtual*/ BOOL lineSegmentIntersect(const LLVector3& start, const LLVector3& end,
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S32 face = -1, // which face to check, -1 = ALL_SIDES
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BOOL pick_transparent = FALSE,
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S32* face_hit = NULL, // which face was hit
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LLVector3* intersection = NULL, // return the intersection point
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LLVector2* tex_coord = NULL, // return the texture coordinates of the intersection point
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LLVector3* normal = NULL, // return the surface normal at the intersection point
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LLVector3* bi_normal = NULL); // return the surface bi-normal at the intersection point
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LLViewerObject* lineSegmentIntersectRiggedAttachments(const LLVector3& start, const LLVector3& end,
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S32 face = -1, // which face to check, -1 = ALL_SIDES
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BOOL pick_transparent = FALSE,
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S32* face_hit = NULL, // which face was hit
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LLVector3* intersection = NULL, // return the intersection point
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LLVector2* tex_coord = NULL, // return the texture coordinates of the intersection point
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LLVector3* normal = NULL, // return the surface normal at the intersection point
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LLVector3* bi_normal = NULL); // return the surface bi-normal at the intersection point
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//--------------------------------------------------------------------
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// LLCharacter interface and related
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//--------------------------------------------------------------------
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public:
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/*virtual*/ LLVector3 getCharacterPosition();
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/*virtual*/ LLQuaternion getCharacterRotation();
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/*virtual*/ LLVector3 getCharacterVelocity();
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/*virtual*/ LLVector3 getCharacterAngularVelocity();
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/*virtual*/ LLUUID remapMotionID(const LLUUID& id);
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/*virtual*/ BOOL startMotion(const LLUUID& id, F32 time_offset = 0.f);
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/*virtual*/ BOOL stopMotion(const LLUUID& id, BOOL stop_immediate = FALSE);
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virtual void stopMotionFromSource(const LLUUID& source_id);
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virtual void requestStopMotion(LLMotion* motion);
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LLMotion* findMotion(const LLUUID& id) const;
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void startDefaultMotions();
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void dumpAnimationState();
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virtual LLJoint* getJoint(const std::string &name);
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void resetJointPositionsToDefault( void );
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void resetSpecificJointPosition( const std::string& name );
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/*virtual*/ const LLUUID& getID() const;
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/*virtual*/ void addDebugText(const std::string& text);
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/*virtual*/ F32 getTimeDilation();
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/*virtual*/ void getGround(const LLVector3 &inPos, LLVector3 &outPos, LLVector3 &outNorm);
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/*virtual*/ F32 getPixelArea() const;
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/*virtual*/ LLVector3d getPosGlobalFromAgent(const LLVector3 &position);
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/*virtual*/ LLVector3 getPosAgentFromGlobal(const LLVector3d &position);
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virtual void updateVisualParams();
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/** Inherited
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** **
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*******************************************************************************/
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/********************************************************************************
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** **
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** STATE
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**/
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public:
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virtual bool isSelf() const { return false; } // True if this avatar is for this viewer's agent
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private: //aligned members
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LL_ALIGN_16(LLVector4a mImpostorExtents[2]);
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private:
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BOOL mSupportsAlphaLayers; // For backwards compatibility, TRUE for 1.23+ clients
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//--------------------------------------------------------------------
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// Updates
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//--------------------------------------------------------------------
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public:
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virtual BOOL updateCharacter(LLAgent &agent);
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void idleUpdateVoiceVisualizer(bool voice_enabled);
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void idleUpdateMisc(bool detailed_update);
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virtual void idleUpdateAppearanceAnimation();
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void idleUpdateLipSync(bool voice_enabled);
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void idleUpdateLoadingEffect();
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void idleUpdateWindEffect();
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void idleUpdateNameTag(const LLVector3& root_pos_last);
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void idleUpdateNameTagText(BOOL new_name);
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LLVector3 idleUpdateNameTagPosition(const LLVector3& root_pos_last);
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void idleUpdateNameTagAlpha(BOOL new_name, F32 alpha);
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LLColor4 getNameTagColor(bool is_friend);
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void clearNameTag();
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static void invalidateNameTag(const LLUUID& agent_id);
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// force all name tags to rebuild, useful when display names turned on/off
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static void invalidateNameTags();
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void addNameTagLine(const std::string& line, const LLColor4& color, S32 style, const LLFontGL* font);
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void idleUpdateRenderCost();
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void idleUpdateBelowWater();
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//--------------------------------------------------------------------
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// Static preferences (controlled by user settings/menus)
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//--------------------------------------------------------------------
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public:
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static S32 sRenderName;
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static bool sRenderGroupTitles;
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static U32 sMaxVisible; //(affected by control "RenderAvatarMaxVisible")
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static F32 sRenderDistance; //distance at which avatars will render.
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static BOOL sShowAnimationDebug; // show animation debug info
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static BOOL sUseImpostors; //use impostors for far away avatars
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static BOOL sShowFootPlane; // show foot collision plane reported by server
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static BOOL sVisibleInFirstPerson;
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static S32 sNumLODChangesThisFrame;
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static S32 sNumVisibleChatBubbles;
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static BOOL sDebugInvisible;
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static BOOL sShowAttachmentPoints;
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static F32 sLODFactor; // user-settable LOD factor
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static F32 sPhysicsLODFactor; // user-settable physics LOD factor
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static BOOL sJointDebug; // output total number of joints being touched for each avatar
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static BOOL sDebugAvatarRotation;
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//--------------------------------------------------------------------
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// Region state
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//--------------------------------------------------------------------
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public:
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LLHost getObjectHost() const;
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//--------------------------------------------------------------------
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// Loading state
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//--------------------------------------------------------------------
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public:
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BOOL isFullyLoaded() const;
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bool isTooComplex() const;
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bool visualParamWeightsAreDefault();
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virtual BOOL getIsCloud() const;
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BOOL isFullyTextured() const;
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BOOL hasGray() const;
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S32 getRezzedStatus() const; // 0 = cloud, 1 = gray, 2 = textured, 3 = textured and fully downloaded.
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void updateRezzedStatusTimers();
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bool isLangolier() const { return mFreezeTimeLangolier; }
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bool isFrozenDead() const { return mFreezeTimeDead; }
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S32 mLastRezzedStatus;
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void startPhase(const std::string& phase_name);
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void stopPhase(const std::string& phase_name, bool err_check = true);
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void clearPhases();
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void logPendingPhases();
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static void logPendingPhasesAllAvatars();
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void logMetricsTimerRecord(const std::string& phase_name, F32 elapsed, bool completed);
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protected:
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LLViewerStats::PhaseMap& getPhases() { return mPhases; }
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BOOL updateIsFullyLoaded();
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BOOL processFullyLoadedChange(bool loading);
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void updateRuthTimer(bool loading);
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F32 calcMorphAmount();
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private:
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BOOL mFirstFullyVisible;
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BOOL mFullyLoaded;
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BOOL mPreviousFullyLoaded;
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BOOL mFullyLoadedInitialized;
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S32 mFullyLoadedFrameCounter;
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S32 mVisualComplexity;
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LLFrameTimer mFullyLoadedTimer;
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LLFrameTimer mRuthTimer;
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bool mFreezeTimeLangolier; // True when this avatar was created during snapshot FreezeTime mode, and that mode is still active.
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bool mFreezeTimeDead; // True when the avatar was marked dead (ie, TP-ed away) while in FreezeTime mode.
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private:
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LLViewerStats::PhaseMap mPhases;
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protected:
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LLFrameTimer mInvisibleTimer;
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/** State
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** **
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*******************************************************************************/
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/********************************************************************************
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** **
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** SKELETON
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**/
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protected:
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/*virtual*/ LLAvatarJoint* createAvatarJoint(); // Returns LLViewerJoint
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/*virtual*/ LLAvatarJoint* createAvatarJoint(S32 joint_num); // Returns LLViewerJoint
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/*virtual*/ LLAvatarJointMesh* createAvatarJointMesh(); // Returns LLViewerJointMesh
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public:
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void updateHeadOffset();
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void setPelvisOffset( bool hasOffset, const LLVector3& translation, F32 offset ) ;
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bool hasPelvisOffset( void ) { return mHasPelvisOffset; }
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void postPelvisSetRecalc( void );
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void setPelvisOffset( F32 pelvixFixupAmount );
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/*virtual*/ BOOL loadSkeletonNode();
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/*virtual*/ void buildCharacter();
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bool mHasPelvisOffset;
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LLVector3 mPelvisOffset;
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F32 mLastPelvisToFoot;
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F32 mPelvisFixup;
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F32 mLastPelvisFixup;
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S32 mLastSkeletonSerialNum;
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/** Skeleton
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** **
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*******************************************************************************/
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/********************************************************************************
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** **
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** RENDERING
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**/
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public:
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U32 renderImpostor(LLColor4U color = LLColor4U(255,255,255,255), S32 diffuse_channel = 0);
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bool isVisuallyMuted() const;
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void resetFreezeTime();
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U32 renderRigid();
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U32 renderSkinned(EAvatarRenderPass pass);
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F32 getLastSkinTime() { return mLastSkinTime; }
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U32 renderSkinnedAttachments();
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U32 renderTransparent(BOOL first_pass);
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void renderCollisionVolumes();
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static void deleteCachedImages(bool clearAll=true);
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static void destroyGL();
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static void restoreGL();
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S32 mSpecialRenderMode; // special lighting
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U32 mAttachmentGeometryBytes; //number of bytes in attached geometry
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F32 mAttachmentSurfaceArea; //estimated surface area of attachments
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private:
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bool shouldAlphaMask();
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BOOL mNeedsSkin; // avatar has been animated and verts have not been updated
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F32 mLastSkinTime; //value of gFrameTimeSeconds at last skin update
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S32 mUpdatePeriod;
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S32 mNumInitFaces; //number of faces generated when creating the avatar drawable, does not inculde splitted faces due to long vertex buffer.
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//--------------------------------------------------------------------
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// Morph masks
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//--------------------------------------------------------------------
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public:
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/*virtual*/ void applyMorphMask(U8* tex_data, S32 width, S32 height, S32 num_components, LLAvatarAppearanceDefines::EBakedTextureIndex index = LLAvatarAppearanceDefines::BAKED_NUM_INDICES);
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BOOL morphMaskNeedsUpdate(LLAvatarAppearanceDefines::EBakedTextureIndex index = LLAvatarAppearanceDefines::BAKED_NUM_INDICES);
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//--------------------------------------------------------------------
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// Global colors
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//--------------------------------------------------------------------
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public:
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/*virtual*/void onGlobalColorChanged(const LLTexGlobalColor* global_color, BOOL upload_bake);
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//--------------------------------------------------------------------
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// Visibility
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//--------------------------------------------------------------------
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protected:
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void updateVisibility();
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private:
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U32 mVisibilityRank;
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BOOL mVisible;
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//--------------------------------------------------------------------
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// Shadowing
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//--------------------------------------------------------------------
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public:
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void updateShadowFaces();
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LLDrawable* mShadow;
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private:
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LLFace* mShadow0Facep;
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LLFace* mShadow1Facep;
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LLPointer<LLViewerTexture> mShadowImagep;
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//--------------------------------------------------------------------
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// Impostors
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//--------------------------------------------------------------------
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public:
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BOOL isImpostor() const;
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BOOL needsImpostorUpdate() const;
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const LLVector3& getImpostorOffset() const;
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const LLVector2& getImpostorDim() const;
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void getImpostorValues(LLVector4a* extents, LLVector3& angle, F32& distance) const;
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void cacheImpostorValues();
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|
void setImpostorDim(const LLVector2& dim);
|
|
static void resetImpostors();
|
|
static void updateImpostors();
|
|
LLRenderTarget mImpostor;
|
|
BOOL mNeedsImpostorUpdate;
|
|
private:
|
|
LLVector3 mImpostorOffset;
|
|
LLVector2 mImpostorDim;
|
|
BOOL mNeedsAnimUpdate;
|
|
LLVector3 mImpostorAngle;
|
|
F32 mImpostorDistance;
|
|
F32 mImpostorPixelArea;
|
|
LLVector3 mLastAnimExtents[2];
|
|
|
|
//--------------------------------------------------------------------
|
|
// Wind rippling in clothes
|
|
//--------------------------------------------------------------------
|
|
public:
|
|
LLVector4 mWindVec;
|
|
F32 mRipplePhase;
|
|
BOOL mBelowWater;
|
|
private:
|
|
F32 mWindFreq;
|
|
LLFrameTimer mRippleTimer;
|
|
F32 mRippleTimeLast;
|
|
LLVector3 mRippleAccel;
|
|
LLVector3 mLastVel;
|
|
|
|
//--------------------------------------------------------------------
|
|
// Culling
|
|
//--------------------------------------------------------------------
|
|
public:
|
|
static void cullAvatarsByPixelArea();
|
|
BOOL isCulled() const { return mCulled; }
|
|
private:
|
|
BOOL mCulled;
|
|
|
|
//--------------------------------------------------------------------
|
|
// Freeze counter
|
|
//--------------------------------------------------------------------
|
|
public:
|
|
static void updateFreezeCounter(S32 counter = 0);
|
|
private:
|
|
static S32 sFreezeCounter;
|
|
|
|
//--------------------------------------------------------------------
|
|
// Constants
|
|
//--------------------------------------------------------------------
|
|
public:
|
|
virtual LLViewerTexture::EBoostLevel getAvatarBoostLevel() const { return LLGLTexture::BOOST_AVATAR; }
|
|
virtual LLViewerTexture::EBoostLevel getAvatarBakedBoostLevel() const { return LLGLTexture::BOOST_AVATAR_BAKED; }
|
|
virtual S32 getTexImageSize() const;
|
|
/*virtual*/ S32 getTexImageArea() const { return getTexImageSize()*getTexImageSize(); }
|
|
|
|
/** Rendering
|
|
** **
|
|
*******************************************************************************/
|
|
|
|
/********************************************************************************
|
|
** **
|
|
** TEXTURES
|
|
**/
|
|
|
|
//--------------------------------------------------------------------
|
|
// Loading status
|
|
//--------------------------------------------------------------------
|
|
public:
|
|
virtual BOOL isTextureDefined(LLAvatarAppearanceDefines::ETextureIndex type, U32 index = 0) const;
|
|
virtual BOOL isTextureVisible(LLAvatarAppearanceDefines::ETextureIndex type, U32 index = 0) const;
|
|
virtual BOOL isTextureVisible(LLAvatarAppearanceDefines::ETextureIndex type, LLViewerWearable *wearable) const;
|
|
|
|
BOOL isFullyBaked();
|
|
static BOOL areAllNearbyInstancesBaked(S32& grey_avatars);
|
|
static void getNearbyRezzedStats(std::vector<S32>& counts);
|
|
static std::string rezStatusToString(S32 status);
|
|
|
|
//--------------------------------------------------------------------
|
|
// Baked textures
|
|
//--------------------------------------------------------------------
|
|
public:
|
|
/*virtual*/ LLTexLayerSet* createTexLayerSet(); // Return LLViewerTexLayerSet
|
|
void releaseComponentTextures(); // ! BACKWARDS COMPATIBILITY !
|
|
protected:
|
|
static void onBakedTextureMasksLoaded(BOOL success, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* aux_src, S32 discard_level, BOOL final, void* userdata);
|
|
static void onInitialBakedTextureLoaded(BOOL success, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* aux_src, S32 discard_level, BOOL final, void* userdata);
|
|
static void onBakedTextureLoaded(BOOL success, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* aux_src, S32 discard_level, BOOL final, void* userdata);
|
|
virtual void removeMissingBakedTextures();
|
|
void useBakedTexture(const LLUUID& id);
|
|
LLViewerTexLayerSet* getTexLayerSet(const U32 index) const { return dynamic_cast<LLViewerTexLayerSet*>(mBakedTextureDatas[index].mTexLayerSet); }
|
|
|
|
|
|
LLLoadedCallbackEntry::source_callback_list_t mCallbackTextureList ;
|
|
BOOL mLoadedCallbacksPaused;
|
|
std::set<LLUUID> mTextureIDs;
|
|
//--------------------------------------------------------------------
|
|
// Local Textures
|
|
//--------------------------------------------------------------------
|
|
protected:
|
|
virtual void setLocalTexture(LLAvatarAppearanceDefines::ETextureIndex type, LLViewerTexture* tex, BOOL baked_version_exits, U32 index = 0);
|
|
virtual void addLocalTextureStats(LLAvatarAppearanceDefines::ETextureIndex type, LLViewerFetchedTexture* imagep, F32 texel_area_ratio, BOOL rendered, BOOL covered_by_baked, U32 index = 0);
|
|
// MULTI-WEARABLE: make self-only?
|
|
virtual void setBakedReady(LLAvatarAppearanceDefines::ETextureIndex type, BOOL baked_version_exists, U32 index = 0);
|
|
|
|
//--------------------------------------------------------------------
|
|
// Texture accessors
|
|
//--------------------------------------------------------------------
|
|
private:
|
|
virtual void setImage(const U8 te, LLViewerTexture *imagep, const U32 index);
|
|
virtual LLViewerTexture* getImage(const U8 te, const U32 index) const;
|
|
const std::string getImageURL(const U8 te, const LLUUID &uuid);
|
|
|
|
virtual const LLTextureEntry* getTexEntry(const U8 te_num) const;
|
|
virtual void setTexEntry(const U8 index, const LLTextureEntry &te);
|
|
|
|
void checkTextureLoading() ;
|
|
//--------------------------------------------------------------------
|
|
// Layers
|
|
//--------------------------------------------------------------------
|
|
protected:
|
|
void deleteLayerSetCaches(bool clearAll = true);
|
|
void addBakedTextureStats(LLViewerFetchedTexture* imagep, F32 pixel_area, F32 texel_area_ratio, S32 boost_level);
|
|
|
|
//--------------------------------------------------------------------
|
|
// Composites
|
|
//--------------------------------------------------------------------
|
|
public:
|
|
virtual void invalidateComposite(LLTexLayerSet* layerset, BOOL upload_result);
|
|
virtual void invalidateAll();
|
|
virtual void setCompositeUpdatesEnabled(bool b) {}
|
|
virtual void setCompositeUpdatesEnabled(U32 index, bool b) {}
|
|
virtual bool isCompositeUpdateEnabled(U32 index) { return false; }
|
|
|
|
//--------------------------------------------------------------------
|
|
// Static texture/mesh/baked dictionary
|
|
//--------------------------------------------------------------------
|
|
public:
|
|
static BOOL isIndexLocalTexture(LLAvatarAppearanceDefines::ETextureIndex i);
|
|
static BOOL isIndexBakedTexture(LLAvatarAppearanceDefines::ETextureIndex i);
|
|
private:
|
|
static const LLAvatarAppearanceDefines::LLAvatarAppearanceDictionary *getDictionary() { return sAvatarDictionary; }
|
|
static LLAvatarAppearanceDefines::LLAvatarAppearanceDictionary* sAvatarDictionary;
|
|
|
|
//--------------------------------------------------------------------
|
|
// Messaging
|
|
//--------------------------------------------------------------------
|
|
public:
|
|
void onFirstTEMessageReceived();
|
|
private:
|
|
BOOL mFirstTEMessageReceived;
|
|
BOOL mFirstAppearanceMessageReceived;
|
|
|
|
/** Textures
|
|
** **
|
|
*******************************************************************************/
|
|
|
|
/********************************************************************************
|
|
** **
|
|
** MESHES
|
|
**/
|
|
|
|
public:
|
|
void debugColorizeSubMeshes(U32 i, const LLColor4& color);
|
|
virtual void updateMeshTextures();
|
|
void updateSexDependentLayerSets(BOOL upload_bake);
|
|
virtual void dirtyMesh(); // Dirty the avatar mesh
|
|
void updateMeshData();
|
|
protected:
|
|
void releaseMeshData();
|
|
virtual void restoreMeshData();
|
|
private:
|
|
virtual void dirtyMesh(S32 priority); // Dirty the avatar mesh, with priority
|
|
LLViewerJoint* getViewerJoint(S32 idx);
|
|
S32 mDirtyMesh; // 0 -- not dirty, 1 -- morphed, 2 -- LOD
|
|
BOOL mMeshTexturesDirty;
|
|
|
|
//--------------------------------------------------------------------
|
|
// Destroy invisible mesh
|
|
//--------------------------------------------------------------------
|
|
protected:
|
|
BOOL mMeshValid;
|
|
LLFrameTimer mMeshInvisibleTime;
|
|
|
|
/** Meshes
|
|
** **
|
|
*******************************************************************************/
|
|
|
|
/********************************************************************************
|
|
** **
|
|
** APPEARANCE
|
|
**/
|
|
|
|
public:
|
|
void parseAppearanceMessage(LLMessageSystem* mesgsys, LLAppearanceMessageContents& msg);
|
|
void processAvatarAppearance(LLMessageSystem* mesgsys);
|
|
void hideSkirt();
|
|
void startAppearanceAnimation();
|
|
/*virtual*/ void bodySizeChanged();
|
|
|
|
//--------------------------------------------------------------------
|
|
// Appearance morphing
|
|
//--------------------------------------------------------------------
|
|
public:
|
|
BOOL getIsAppearanceAnimating() const { return mAppearanceAnimating; }
|
|
|
|
// True if we are computing our appearance via local compositing
|
|
// instead of baked textures, as for example during wearable
|
|
// editing or when waiting for a subsequent server rebake.
|
|
/*virtual*/ BOOL isUsingLocalAppearance() const { return mUseLocalAppearance; }
|
|
|
|
// True if this avatar should fetch its baked textures via the new
|
|
// appearance mechanism.
|
|
BOOL isUsingServerBakes() const;
|
|
void setIsUsingServerBakes(BOOL newval);
|
|
|
|
|
|
// True if we are currently in appearance editing mode. Often but
|
|
// not always the same as isUsingLocalAppearance().
|
|
/*virtual*/ BOOL isEditingAppearance() const { return mIsEditingAppearance; }
|
|
|
|
// FIXME review isUsingLocalAppearance uses, some should be isEditing instead.
|
|
|
|
private:
|
|
BOOL mAppearanceAnimating;
|
|
LLFrameTimer mAppearanceMorphTimer;
|
|
F32 mLastAppearanceBlendTime;
|
|
BOOL mIsEditingAppearance; // flag for if we're actively in appearance editing mode
|
|
BOOL mUseLocalAppearance; // flag for if we're using a local composite
|
|
BOOL mUseServerBakes; // flag for if baked textures should be fetched from baking service (false if they're temporary uploads)
|
|
|
|
//--------------------------------------------------------------------
|
|
// Visibility
|
|
//--------------------------------------------------------------------
|
|
public:
|
|
BOOL isVisible() const;
|
|
void setVisibilityRank(U32 rank);
|
|
U32 getVisibilityRank() const { return mVisibilityRank; } // unused
|
|
static S32 sNumVisibleAvatars; // Number of instances of this class
|
|
/** Appearance
|
|
** **
|
|
*******************************************************************************/
|
|
|
|
/********************************************************************************
|
|
** **
|
|
** WEARABLES
|
|
**/
|
|
|
|
//--------------------------------------------------------------------
|
|
// Attachments
|
|
//--------------------------------------------------------------------
|
|
public:
|
|
void clampAttachmentPositions();
|
|
virtual const LLViewerJointAttachment* attachObject(LLViewerObject *viewer_object);
|
|
virtual BOOL detachObject(LLViewerObject *viewer_object);
|
|
void cleanupAttachedMesh( LLViewerObject* pVO );
|
|
static LLVOAvatar* findAvatarFromAttachment(LLViewerObject* obj);
|
|
/*virtual*/ BOOL isWearingWearableType(LLWearableType::EType type ) const;
|
|
protected:
|
|
LLViewerJointAttachment* getTargetAttachmentPoint(LLViewerObject* viewer_object);
|
|
void lazyAttach();
|
|
void rebuildRiggedAttachments( void );
|
|
|
|
//--------------------------------------------------------------------
|
|
// Map of attachment points, by ID
|
|
//--------------------------------------------------------------------
|
|
public:
|
|
S32 getAttachmentCount(); // Warning: order(N) not order(1) // currently used only by -self
|
|
typedef std::map<S32, LLViewerJointAttachment*> attachment_map_t;
|
|
attachment_map_t mAttachmentPoints;
|
|
std::vector<LLPointer<LLViewerObject> > mPendingAttachment;
|
|
|
|
//--------------------------------------------------------------------
|
|
// HUD functions
|
|
//--------------------------------------------------------------------
|
|
public:
|
|
BOOL hasHUDAttachment() const;
|
|
LLBBox getHUDBBox() const;
|
|
void rebuildHUD();
|
|
void resetHUDAttachments();
|
|
BOOL canAttachMoreObjects() const;
|
|
BOOL canAttachMoreObjects(U32 n) const;
|
|
protected:
|
|
U32 getNumAttachments() const; // O(N), not O(1)
|
|
|
|
//--------------------------------------------------------------------
|
|
// Old/nonstandard/Agent-only functions
|
|
//--------------------------------------------------------------------
|
|
public:
|
|
BOOL isWearingAttachment( const LLUUID& inv_item_id );
|
|
// <edit> testzone attachpt
|
|
BOOL isWearingUnsupportedAttachment( const LLUUID& inv_item_id );
|
|
// </edit>
|
|
LLViewerObject* getWornAttachment( const LLUUID& inv_item_id );
|
|
|
|
const std::string getAttachedPointName(const LLUUID& inv_item_id);
|
|
|
|
// <edit>
|
|
std::map<S32, std::pair<LLUUID/*inv*/,LLUUID/*object*/> > mUnsupportedAttachmentPoints;
|
|
// </edit>
|
|
|
|
/** Wearables
|
|
** **
|
|
*******************************************************************************/
|
|
|
|
/********************************************************************************
|
|
** **
|
|
** ACTIONS
|
|
**/
|
|
|
|
//--------------------------------------------------------------------
|
|
// Animations
|
|
//--------------------------------------------------------------------
|
|
public:
|
|
BOOL isAnyAnimationSignaled(const LLUUID *anim_array, const S32 num_anims) const;
|
|
void processAnimationStateChanges();
|
|
protected:
|
|
BOOL processSingleAnimationStateChange(const LLUUID &anim_id, BOOL start);
|
|
void resetAnimations();
|
|
private:
|
|
LLTimer mAnimTimer;
|
|
F32 mTimeLast;
|
|
|
|
//--------------------------------------------------------------------
|
|
// Animation state data
|
|
//--------------------------------------------------------------------
|
|
public:
|
|
typedef std::map<LLUUID, S32>::iterator AnimIterator;
|
|
std::map<LLUUID, S32> mSignaledAnimations; // requested state of Animation name/value
|
|
std::map<LLUUID, S32> mPlayingAnimations; // current state of Animation name/value
|
|
|
|
typedef std::multimap<LLUUID, LLUUID> AnimationSourceMap;
|
|
typedef AnimationSourceMap::iterator AnimSourceIterator;
|
|
AnimationSourceMap mAnimationSources; // object ids that triggered anim ids
|
|
|
|
//--------------------------------------------------------------------
|
|
// Chat
|
|
//--------------------------------------------------------------------
|
|
public:
|
|
void addChat(const LLChat& chat);
|
|
void clearChat();
|
|
void startTyping() { mTyping = TRUE; mTypingTimer.reset(); mIdleTimer.reset();}
|
|
void stopTyping() { mTyping = FALSE; mIdleTimer.reset();}
|
|
private:
|
|
BOOL mVisibleChat;
|
|
|
|
//--------------------------------------------------------------------
|
|
// Lip synch morphs
|
|
//--------------------------------------------------------------------
|
|
private:
|
|
bool mLipSyncActive; // we're morphing for lip sync
|
|
LLVisualParam* mOohMorph; // cached pointers morphs for lip sync
|
|
LLVisualParam* mAahMorph; // cached pointers morphs for lip sync
|
|
|
|
//--------------------------------------------------------------------
|
|
// Flight
|
|
//--------------------------------------------------------------------
|
|
public:
|
|
BOOL mInAir;
|
|
LLFrameTimer mTimeInAir;
|
|
|
|
/** Actions
|
|
** **
|
|
*******************************************************************************/
|
|
|
|
/********************************************************************************
|
|
** **
|
|
** PHYSICS
|
|
**/
|
|
|
|
private:
|
|
F32 mSpeedAccum; // measures speed (for diagnostics mostly).
|
|
BOOL mTurning; // controls hysteresis on avatar rotation
|
|
F32 mSpeed; // misc. animation repeated state
|
|
|
|
//--------------------------------------------------------------------
|
|
// Dimensions
|
|
//--------------------------------------------------------------------
|
|
public:
|
|
void resolveHeightGlobal(const LLVector3d &inPos, LLVector3d &outPos, LLVector3 &outNorm);
|
|
void resolveHeightAgent(const LLVector3 &inPos, LLVector3 &outPos, LLVector3 &outNorm);
|
|
void resolveRayCollisionAgent(const LLVector3d start_pt, const LLVector3d end_pt, LLVector3d &out_pos, LLVector3 &out_norm);
|
|
void slamPosition(); // Slam position to transmitted position (for teleport);
|
|
protected:
|
|
|
|
//--------------------------------------------------------------------
|
|
// Material being stepped on
|
|
//--------------------------------------------------------------------
|
|
private:
|
|
BOOL mStepOnLand;
|
|
U8 mStepMaterial;
|
|
LLVector3 mStepObjectVelocity;
|
|
|
|
/** Physics
|
|
** **
|
|
*******************************************************************************/
|
|
|
|
/********************************************************************************
|
|
** **
|
|
** HIERARCHY
|
|
**/
|
|
|
|
public:
|
|
/*virtual*/ BOOL setParent(LLViewerObject* parent);
|
|
/*virtual*/ void addChild(LLViewerObject *childp);
|
|
/*virtual*/ void removeChild(LLViewerObject *childp);
|
|
|
|
//--------------------------------------------------------------------
|
|
// Sitting
|
|
//--------------------------------------------------------------------
|
|
public:
|
|
void sitDown(BOOL bSitting);
|
|
BOOL isSitting() const {return mIsSitting;}
|
|
void sitOnObject(LLViewerObject *sit_object);
|
|
void getOffObject();
|
|
private:
|
|
// set this property only with LLVOAvatar::sitDown method
|
|
BOOL mIsSitting;
|
|
|
|
/** Hierarchy
|
|
** **
|
|
*******************************************************************************/
|
|
|
|
/********************************************************************************
|
|
** **
|
|
** NAME
|
|
**/
|
|
|
|
public:
|
|
/*virtual*/ std::string getFullname() const; // Returns "FirstName LastName"
|
|
std::string avString() const; // Frequently used string in log messages "Avatar '<full name'"
|
|
protected:
|
|
static void getAnimLabels(LLDynamicArray<std::string>* labels);
|
|
static void getAnimNames(LLDynamicArray<std::string>* names);
|
|
private:
|
|
std::string mNameString; // UTF-8 title + name + status
|
|
std::string mTitle;
|
|
bool mNameAway;
|
|
bool mNameBusy;
|
|
bool mNameMute;
|
|
bool mNameAppearance;
|
|
bool mNameFriend;
|
|
bool mNameCloud;
|
|
bool mNameLangolier;
|
|
F32 mNameAlpha;
|
|
BOOL mRenderGroupTitles;
|
|
|
|
//--------------------------------------------------------------------
|
|
// Display the name (then optionally fade it out)
|
|
//--------------------------------------------------------------------
|
|
public:
|
|
LLFrameTimer mChatTimer;
|
|
LLPointer<LLHUDNameTag> mNameText;
|
|
private:
|
|
LLFrameTimer mTimeVisible;
|
|
std::deque<LLChat> mChats;
|
|
BOOL mTyping;
|
|
public:
|
|
BOOL isTyping(){ return mTyping; }
|
|
LLFrameTimer mTypingTimer;
|
|
|
|
/** Name
|
|
** **
|
|
*******************************************************************************/
|
|
|
|
/********************************************************************************
|
|
** **
|
|
** SOUNDS
|
|
**/
|
|
|
|
//--------------------------------------------------------------------
|
|
// Voice visualizer
|
|
//--------------------------------------------------------------------
|
|
public:
|
|
// Responsible for detecting the user's voice signal (and when the
|
|
// user speaks, it puts a voice symbol over the avatar's head) and gesticulations
|
|
LLPointer<LLVoiceVisualizer> mVoiceVisualizer;
|
|
int mCurrentGesticulationLevel;
|
|
|
|
//--------------------------------------------------------------------
|
|
// Step sound
|
|
//--------------------------------------------------------------------
|
|
protected:
|
|
const LLUUID& getStepSound() const;
|
|
private:
|
|
// Global table of sound ids per material, and the ground
|
|
const static LLUUID sStepSounds[LL_MCODE_END];
|
|
const static LLUUID sStepSoundOnLand;
|
|
|
|
//--------------------------------------------------------------------
|
|
// Foot step state (for generating sounds)
|
|
//--------------------------------------------------------------------
|
|
public:
|
|
void setFootPlane(const LLVector4 &plane) { mFootPlane = plane; }
|
|
LLVector4 mFootPlane;
|
|
private:
|
|
BOOL mWasOnGroundLeft;
|
|
BOOL mWasOnGroundRight;
|
|
|
|
/** Sounds
|
|
** **
|
|
*******************************************************************************/
|
|
|
|
/********************************************************************************
|
|
** **
|
|
** DIAGNOSTICS
|
|
**/
|
|
|
|
//--------------------------------------------------------------------
|
|
// General
|
|
//--------------------------------------------------------------------
|
|
public:
|
|
void dumpArchetypeXML(const std::string& prefix, bool group_by_wearables = false);
|
|
void dumpAppearanceMsgParams( const std::string& dump_prefix,
|
|
const std::vector<F32>& paramsForDump,
|
|
const LLTEContents& tec);
|
|
static void dumpBakedStatus();
|
|
const std::string getBakedStatusForPrintout() const;
|
|
void dumpAvatarTEs(const std::string& context) const;
|
|
|
|
static F32 sUnbakedTime; // Total seconds with >=1 unbaked avatars
|
|
static F32 sUnbakedUpdateTime; // Last time stats were updated (to prevent multiple updates per frame)
|
|
static F32 sGreyTime; // Total seconds with >=1 grey avatars
|
|
static F32 sGreyUpdateTime; // Last time stats were updated (to prevent multiple updates per frame)
|
|
protected:
|
|
S32 getUnbakedPixelAreaRank();
|
|
BOOL mHasGrey;
|
|
private:
|
|
F32 mMinPixelArea;
|
|
F32 mMaxPixelArea;
|
|
F32 mAdjustedPixelArea;
|
|
std::string mDebugText;
|
|
std::string mBakedTextureDebugText;
|
|
|
|
|
|
//--------------------------------------------------------------------
|
|
// Avatar Rez Metrics
|
|
//--------------------------------------------------------------------
|
|
public:
|
|
void debugAvatarRezTime(std::string notification_name, std::string comment = "");
|
|
F32 debugGetExistenceTimeElapsedF32() const { return mDebugExistenceTimer.getElapsedTimeF32(); }
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protected:
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LLFrameTimer mRuthDebugTimer; // For tracking how long it takes for av to rez
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LLFrameTimer mDebugExistenceTimer; // Debugging for how long the avatar has been in memory.
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/** Diagnostics
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** **
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*******************************************************************************/
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/********************************************************************************
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** **
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** SUPPORT CLASSES
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**/
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protected: // Shared with LLVOAvatarSelf
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/** Support classes
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** **
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*******************************************************************************/
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// <edit>
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//Avatar idle timer
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private:
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std::string getIdleTime(bool is_away, bool is_busy, bool is_appearance);
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public:
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LLFrameTimer mIdleTimer;
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private:
|
|
S32 mIdleMinute;
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|
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//CCS Nametag
|
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public:
|
|
void setNameFromChat(const std::string &text);
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void clearNameFromChat();
|
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private:
|
|
void idleCCSUpdateAttachmentText(bool render_name);
|
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LLFrameTimer mCCSUpdateAttachmentTimer;
|
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std::string mCCSAttachmentText;
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bool mCCSChatTextOverride;
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std::string mCCSChatText;
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|
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// </edit>
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}; // LLVOAvatar
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extern const F32 SELF_ADDITIONAL_PRI;
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extern const S32 MAX_TEXTURE_VIRTURE_SIZE_RESET_INTERVAL;
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#endif // LL_VOAVATAR_H
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