-Nametag bubble visbility is oddly inconsistent. May vanish with future planned UI merges... -VBOs are PAINFULLY slow on ATI hardware. This repos self-compiled davep/shining-fixes branch, so I'll leave the ball in LL's court for now regarding that.
375 lines
9.8 KiB
C++
375 lines
9.8 KiB
C++
// <edit>
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#include "llviewerprecompiledheaders.h"
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#include "llfloaterexploreanimations.h"
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#include "lluictrlfactory.h"
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#include "llscrolllistctrl.h"
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#include "llfloateranimpreview.h"
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#include "llvoavatar.h"
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#include "lllocalinventory.h"
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#include "llviewercamera.h"
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#include "llviewerwindow.h"
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#include "lltoolmgr.h"
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// <stuff for jelly roll>
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#include "llfloatertools.h"
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#include "llselectmgr.h"
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// </stuff for jelly roll>
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std::map< LLUUID, std::list< LLAnimHistoryItem* > > LLFloaterExploreAnimations::animHistory;
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LLFloaterExploreAnimations* LLFloaterExploreAnimations::sInstance;
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LLAnimHistoryItem::LLAnimHistoryItem(LLUUID assetid)
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{
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mAssetID = assetid;
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}
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LLFloaterExploreAnimations::LLFloaterExploreAnimations(LLUUID avatarid)
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: LLFloater()
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{
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mLastMouseX = 0;
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mLastMouseY = 0;
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LLFloaterExploreAnimations::sInstance = this;
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mAvatarID = avatarid;
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mAnimPreview = new LLPreviewAnimation(256, 256);
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mAnimPreview->setZoom(2.0f);
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LLUICtrlFactory::getInstance()->buildFloater(this, "floater_explore_animations.xml");
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}
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void LLFloaterExploreAnimations::close(bool app_quitting)
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{
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LLFloater::close(app_quitting);
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}
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LLFloaterExploreAnimations::~LLFloaterExploreAnimations()
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{
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mAnimPreview = NULL;
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LLFloaterExploreAnimations::sInstance = NULL;
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}
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BOOL LLFloaterExploreAnimations::postBuild(void)
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{
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childSetCommitCallback("anim_list", onSelectAnimation, this);
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LLRect r = getRect();
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mPreviewRect.set(r.getWidth() - 266, r.getHeight() - 25, r.getWidth() - 10, r.getHeight() - 256);
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update();
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return TRUE;
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}
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void LLFloaterExploreAnimations::update()
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{
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LLScrollListCtrl* list = getChild<LLScrollListCtrl>("anim_list");
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LLUUID selection = list->getSelectedValue().asUUID();
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list->clearRows(); // do this differently probably
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std::list<LLAnimHistoryItem*> history = animHistory[mAvatarID];
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std::list<LLAnimHistoryItem*>::iterator iter = history.begin();
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std::list<LLAnimHistoryItem*>::iterator end = history.end();
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for( ; iter != end; ++iter)
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{
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LLAnimHistoryItem* item = (*iter);
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LLSD element;
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element["id"] = item->mAssetID;
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LLSD& name_column = element["columns"][0];
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name_column["column"] = "name";
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name_column["value"] = item->mAssetID.asString();
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LLSD& info_column = element["columns"][1];
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info_column["column"] = "info";
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if(item->mPlaying)
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info_column["value"] = "Playing";
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else
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info_column["value"] = llformat("%.1f min ago", (LLTimer::getElapsedSeconds() - item->mTimeStopped) / 60.f);
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list->addElement(element, ADD_BOTTOM);
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}
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list->selectByID(selection);
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}
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void LLFloaterExploreAnimations::draw()
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{
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LLFloater::draw();
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LLRect r = getRect();
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mPreviewRect.set(r.getWidth() - 266, r.getHeight() - 25, r.getWidth() - 10, r.getHeight() - 256);
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gGL.color3f(1.f, 1.f, 1.f);
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gGL.getTexUnit(0)->bind(mAnimPreview);
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gGL.begin( LLRender::QUADS );
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{
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gGL.texCoord2f(0.f, 1.f);
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gGL.vertex2i(mPreviewRect.mLeft, mPreviewRect.mTop);
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gGL.texCoord2f(0.f, 0.f);
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gGL.vertex2i(mPreviewRect.mLeft, mPreviewRect.mBottom);
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gGL.texCoord2f(1.f, 0.f);
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gGL.vertex2i(mPreviewRect.mRight, mPreviewRect.mBottom);
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gGL.texCoord2f(1.f, 1.f);
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gGL.vertex2i(mPreviewRect.mRight, mPreviewRect.mTop);
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}
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gGL.end();
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gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
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//LLVOAvatar* avatarp = mAnimPreview->getDummyAvatar();
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//if (!avatarp->areAnimationsPaused())
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//{
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// mAnimPreview->requestUpdate();
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//}
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}
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// static
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void LLFloaterExploreAnimations::startAnim(LLUUID avatarid, LLUUID assetid)
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{
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std::string asset_str = assetid.asString();
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if(asset_str.find("17132261-c061") != std::string::npos) return; // dog1
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else if(asset_str.find("fea558cb-8b9b") != std::string::npos) return; // dog2
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else if(asset_str.find("50cb5750-0743") != std::string::npos) return; // dog3
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