Files
SingularityViewer/indra/newview/llfloatergesture.cpp
Lirusaito db39bab95b Fix a ton of run-time warnings about UI.
Cleans up some related code, probably looks nicer with space changes off.. though this is a pretty straightforward change.
Comments out code that still exists in xmls or might likely be added in future.
Each piece tested quite a bit.
2013-03-05 20:20:59 -05:00

426 lines
11 KiB
C++

/**
* @file llfloatergesture.cpp
* @brief Read-only list of gestures from your inventory.
*
* $LicenseInfo:firstyear=2002&license=viewergpl$
*
* Copyright (c) 2002-2009, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at
* http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#include "llviewerprecompiledheaders.h"
#include "llfloatergesture.h"
#include "lldir.h"
#include "llinventory.h"
#include "llmultigesture.h"
#include "llagent.h"
#include "llviewerwindow.h"
#include "llbutton.h"
#include "llcombobox.h"
#include "llgesturemgr.h"
#include "llfloaterinventory.h"
#include "llinventorymodel.h"
#include "llinventorypanel.h"
#include "llkeyboard.h"
#include "lllineeditor.h"
#include "llpreviewgesture.h"
#include "llresizehandle.h"
#include "llscrollbar.h"
#include "llscrollcontainer.h"
#include "llscrolllistctrl.h"
#include "lltextbox.h"
#include "lluictrlfactory.h"
#include "llviewergesture.h"
#include "llviewertexturelist.h"
#include "llviewerinventory.h"
#include "llvoavatar.h"
#include "llviewercontrol.h"
// static
LLFloaterGesture* LLFloaterGesture::sInstance = NULL;
LLFloaterGestureObserver* LLFloaterGesture::sObserver = NULL;
BOOL item_name_precedes( LLInventoryItem* a, LLInventoryItem* b )
{
return LLStringUtil::precedesDict( a->getName(), b->getName() );
}
class LLFloaterGestureObserver : public LLGestureManagerObserver
{
public:
LLFloaterGestureObserver() {}
virtual ~LLFloaterGestureObserver() {}
virtual void changed() { LLFloaterGesture::refreshAll(); }
};
//---------------------------------------------------------------------------
// LLFloaterGesture
//---------------------------------------------------------------------------
LLFloaterGesture::LLFloaterGesture()
: LLFloater(std::string("Gesture Floater"))
{
sInstance = this;
sObserver = new LLFloaterGestureObserver;
LLGestureMgr::instance().addObserver(sObserver);
}
// virtual
LLFloaterGesture::~LLFloaterGesture()
{
LLGestureMgr::instance().removeObserver(sObserver);
delete sObserver;
sObserver = NULL;
sInstance = NULL;
// Custom saving rectangle, since load must be done
// after postBuild.
gSavedSettings.setRect("FloaterGestureRect2", getRect());
}
// virtual
BOOL LLFloaterGesture::postBuild()
{
std::string label;
// Translate title
label = getTitle();
setTitle(label);
LLScrollListCtrl* gesture_list = getChild<LLScrollListCtrl>("gesture_list");
gesture_list->setCommitCallback(boost::bind(&LLFloaterGesture::onCommitList,this));
gesture_list->setDoubleClickCallback(boost::bind(&LLFloaterGesture::onClickPlay,this));
//childSetAction("inventory_btn", onClickInventory, this);
childSetAction("edit_btn", onClickEdit, this);
childSetAction("play_btn", onClickPlay, this);
childSetAction("stop_btn", onClickPlay, this);
childSetAction("new_gesture_btn", onClickNew, this);
childSetVisible("play_btn", true);
childSetVisible("stop_btn", false);
setDefaultBtn("play_btn");
return TRUE;
}
// static
void LLFloaterGesture::show()
{
if (sInstance)
{
sInstance->open(); /*Flawfinder: ignore*/
return;
}
LLFloaterGesture *self = new LLFloaterGesture();
// Builds and adds to gFloaterView
LLUICtrlFactory::getInstance()->buildFloater(self, "floater_gesture.xml");
// Fix up rectangle
LLRect rect = gSavedSettings.getRect("FloaterGestureRect2");
self->reshape(rect.getWidth(), rect.getHeight());
self->setRect(rect);
self->buildGestureList();
self->childSetFocus("gesture_list");
LLCtrlListInterface *list = self->childGetListInterface("gesture_list");
if (list)
{
const BOOL ascending = TRUE;
list->sortByColumn(std::string("name"), ascending);
list->selectFirstItem();
}
self->mSelectedID = LLUUID::null;
// Update button labels
self->onCommitList();
self->open(); /*Flawfinder: ignore*/
}
// static
void LLFloaterGesture::toggleVisibility()
{
if(sInstance && sInstance->getVisible())
{
sInstance->close();
}
else
{
show();
}
}
// static
void LLFloaterGesture::refreshAll()
{
if (sInstance)
{
sInstance->buildGestureList();
LLCtrlListInterface *list = sInstance->childGetListInterface("gesture_list");
if (!list) return;
if (sInstance->mSelectedID.isNull())
{
list->selectFirstItem();
}
else
{
if (list->setCurrentByID(sInstance->mSelectedID))
{
LLCtrlScrollInterface *scroll = sInstance->childGetScrollInterface("gesture_list");
if (scroll) scroll->scrollToShowSelected();
}
else
{
list->selectFirstItem();
}
}
// Update button labels
sInstance->onCommitList();
}
}
void LLFloaterGesture::buildGestureList()
{
LLCtrlListInterface *list = childGetListInterface("gesture_list");
if (!list) return;
list->operateOnAll(LLCtrlListInterface::OP_DELETE);
LLGestureMgr::item_map_t::const_iterator it;
for (it = LLGestureMgr::instance().getActiveGestures().begin(); it != LLGestureMgr::instance().getActiveGestures().end(); ++it)
{
const LLUUID& item_id = (*it).first;
LLMultiGesture* gesture = (*it).second;
// Note: Can have NULL item if inventory hasn't arrived yet.
std::string item_name = "Loading...";
LLInventoryItem* item = gInventory.getItem(item_id);
if (item)
{
item_name = item->getName();
}
std::string font_style = "NORMAL";
// If gesture is playing, bold it
LLSD element;
element["id"] = item_id;
if (gesture)
{
if (gesture->mPlaying)
{
font_style = "BOLD";
}
element["columns"][0]["column"] = "trigger";
element["columns"][0]["value"] = gesture->mTrigger;
element["columns"][0]["font"] = "SANSSERIF";
element["columns"][0]["font-style"] = font_style;
std::string key_string = LLKeyboard::stringFromKey(gesture->mKey);
std::string buffer;
{
if (gesture->mKey == KEY_NONE)
{
buffer = "---";
key_string = "~~~"; // alphabetize to end
}
else
{
if (gesture->mMask & MASK_CONTROL) buffer.append("Ctrl-");
if (gesture->mMask & MASK_ALT) buffer.append("Alt-");
if (gesture->mMask & MASK_SHIFT) buffer.append("Shift-");
if ((gesture->mMask & (MASK_CONTROL|MASK_ALT|MASK_SHIFT)) &&
(key_string[0] == '-' || key_string[0] == '='))
{
buffer.append(" ");
}
buffer.append(key_string);
}
}
element["columns"][1]["column"] = "shortcut";
element["columns"][1]["value"] = buffer;
element["columns"][1]["font"] = "SANSSERIF";
element["columns"][1]["font-style"] = font_style;
// hidden column for sorting
element["columns"][2]["column"] = "key";
element["columns"][2]["value"] = key_string;
element["columns"][2]["font"] = "SANSSERIF";
element["columns"][2]["font-style"] = font_style;
// Only add "playing" if we've got the name, less confusing. JC
if (item && gesture->mPlaying)
{
item_name += " (Playing)";
}
element["columns"][3]["column"] = "name";
element["columns"][3]["value"] = item_name;
element["columns"][3]["font"] = "SANSSERIF";
element["columns"][3]["font-style"] = font_style;
}
else
{
element["columns"][0]["column"] = "trigger";
element["columns"][0]["value"] = "";
element["columns"][0]["font"] = "SANSSERIF";
element["columns"][0]["font-style"] = font_style;
element["columns"][0]["column"] = "trigger";
element["columns"][0]["value"] = "---";
element["columns"][0]["font"] = "SANSSERIF";
element["columns"][0]["font-style"] = font_style;
element["columns"][2]["column"] = "key";
element["columns"][2]["value"] = "~~~";
element["columns"][2]["font"] = "SANSSERIF";
element["columns"][2]["font-style"] = font_style;
element["columns"][3]["column"] = "name";
element["columns"][3]["value"] = item_name;
element["columns"][3]["font"] = "SANSSERIF";
element["columns"][3]["font-style"] = font_style;
}
list->addElement(element, ADD_BOTTOM);
}
}
/*
// static
void LLFloaterGesture::onClickInventory(void* data)
{
LLFloaterGesture* self = (LLFloaterGesture*)data;
LLCtrlListInterface *list = self->childGetListInterface("gesture_list");
if (!list) return;
const LLUUID& item_id = list->getCurrentID();
LLInventoryView* inv = LLInventoryView::showAgentInventory();
if (!inv) return;
inv->getPanel()->setSelection(item_id, TRUE);
}
*/
// static
void LLFloaterGesture::onClickPlay(void* data)
{
LLFloaterGesture* self = (LLFloaterGesture*)data;
LLCtrlListInterface *list = self->childGetListInterface("gesture_list");
if (!list) return;
const LLUUID& item_id = list->getCurrentID();
if (LLGestureMgr::instance().isGesturePlaying(item_id))
{
LLGestureMgr::instance().stopGesture(item_id);
}
else
{
LLGestureMgr::instance().playGesture(item_id);
}
}
class GestureShowCallback : public LLInventoryCallback
{
public:
GestureShowCallback(std::string &title)
{
mTitle = title;
}
void fire(const LLUUID &inv_item)
{
LLPreviewGesture::show(mTitle, inv_item, LLUUID::null);
}
private:
std::string mTitle;
};
// static
void LLFloaterGesture::onClickNew(void* data)
{
std::string title("Gesture: ");
title.append("New Gesture");
LLPointer<LLInventoryCallback> cb = new GestureShowCallback(title);
create_inventory_item(gAgent.getID(), gAgent.getSessionID(),
LLUUID::null, LLTransactionID::tnull, "New Gesture", "", LLAssetType::AT_GESTURE,
LLInventoryType::IT_GESTURE, NOT_WEARABLE, PERM_MOVE | PERM_TRANSFER, cb);
}
// static
void LLFloaterGesture::onClickEdit(void* data)
{
LLFloaterGesture* self = (LLFloaterGesture*)data;
LLCtrlListInterface *list = self->childGetListInterface("gesture_list");
if (!list) return;
const LLUUID& item_id = list->getCurrentID();
LLInventoryItem* item = gInventory.getItem(item_id);
if (!item) return;
std::string title("Gesture: ");
title.append(item->getName());
LLPreviewGesture* previewp = LLPreviewGesture::show(title, item_id, LLUUID::null);
if (!previewp->getHost())
{
previewp->setRect(gFloaterView->findNeighboringPosition(self, previewp));
}
}
void LLFloaterGesture::onCommitList()
{
const LLUUID& item_id = childGetValue("gesture_list").asUUID();
mSelectedID = item_id;
if (LLGestureMgr::instance().isGesturePlaying(item_id))
{
childSetVisible("play_btn", false);
childSetVisible("stop_btn", true);
}
else
{
childSetVisible("play_btn", true);
childSetVisible("stop_btn", false);
}
}