Files
SingularityViewer/indra/newview/app_settings/shaders/class1/effects/glowF.glsl
2011-08-09 01:11:05 -05:00

30 lines
789 B
GLSL

/**
* @file glowF.glsl
*
* Copyright (c) 2007-$CurrentYear$, Linden Research, Inc.
* $License$
*/
uniform sampler2D diffuseMap;
uniform float glowStrength;
vec4 kern = vec4(.25,.5,.8,1.0);
void main()
{
vec4 col = vec4(0.0, 0.0, 0.0, 0.0);
col += kern.x * texture2D(diffuseMap, gl_TexCoord[0].xy);
col += kern.y * texture2D(diffuseMap, gl_TexCoord[1].xy);
col += kern.z * texture2D(diffuseMap, gl_TexCoord[2].xy);
col += kern.w * texture2D(diffuseMap, gl_TexCoord[3].xy);
col += kern.w * texture2D(diffuseMap, gl_TexCoord[0].zw);
col += kern.z * texture2D(diffuseMap, gl_TexCoord[1].zw);
col += kern.y * texture2D(diffuseMap, gl_TexCoord[2].zw);
col += kern.x * texture2D(diffuseMap, gl_TexCoord[3].zw);
gl_FragColor = vec4(col.rgb * glowStrength, col.a);
}