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SingularityViewer/indra/newview/llvoavatar.cpp

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/**
* @file llvoavatar.cpp
* @brief Implementation of LLVOAvatar class which is a derivation fo LLViewerObject
*
* $LicenseInfo:firstyear=2001&license=viewergpl$
*
* Copyright (c) 2001-2009, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at
* http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#include "llviewerprecompiledheaders.h"
#include "llvoavatar.h"
#include <stdio.h>
#include <ctype.h>
#include "llaudioengine.h"
#include "noise.h"
#include "llsdserialize.h"
#include "cofmgr.h"
#include "llagent.h" // Get state values from here
#include "llagentwearables.h"
#include "llanimationstates.h"
#include "llagentcamera.h"
#include "llviewercontrol.h"
#include "lldrawpoolavatar.h"
#include "lldriverparam.h"
#include "lleditingmotion.h"
#include "llemote.h"
#include "llfirstuse.h"
#include "llfloaterchat.h"
#include "llheadrotmotion.h"
#include "llhudeffecttrail.h"
#include "llhudmanager.h"
#include "llinventorybridge.h"
#include "llinventoryview.h"
#include "llkeyframefallmotion.h"
#include "llkeyframestandmotion.h"
#include "llkeyframewalkmotion.h"
#if MESH_ENABLED
#include "llmanipscale.h" // for get_default_max_prim_scale()
#include "llmeshrepository.h"
#endif //MESH_ENABLED
#include "llmutelist.h"
#include "llnotify.h"
#include "llquantize.h"
#include "llregionhandle.h"
#include "llresmgr.h"
#include "llselectmgr.h"
#include "llsprite.h"
#include "lltargetingmotion.h"
#include "lltexlayer.h"
#include "lltoolgrab.h" // for needsRenderBeam
#include "lltoolmgr.h" // for needsRenderBeam
#include "lltoolmorph.h"
#include "llviewercamera.h"
#include "llviewergenericmessage.h" //for Auto Deruth
#include "llviewercontrol.h"
#include "llviewertexturelist.h"
#include "llviewermedia.h"
#include "llviewermenu.h"
#include "llviewerobjectlist.h"
#include "llviewerparcelmgr.h"
#include "llviewerstats.h"
#include "llvovolume.h"
#include "llworld.h"
#include "pipeline.h"
#include "llviewershadermgr.h"
#include "llsky.h"
#include "llanimstatelabels.h"
#include "llgesturemgr.h" //needed to trigger the voice gesticulations
#include "llvoiceclient.h"
#include "llvoicevisualizer.h" // Ventrella
#include "llsdserialize.h" //For the client definitions
#include "llcachename.h"
#include "floaterao.h"
// <edit>
#include "llfloaterexploreanimations.h"
#include "llimagemetadatareader.h"
// </edit>
#include "llavatarname.h"
#include "llavatarnamecache.h"
#include "llphysicsmotion.h"
// [RLVa:KB] - Checked: 2010-04-01 (RLVa-1.2.0c)
#include "rlvhandler.h"
// [/RLVa:KB]
#if LL_MSVC
// disable boost::lexical_cast warning
#pragma warning (disable:4702)
#endif
#include <boost/lexical_cast.hpp>
using namespace LLVOAvatarDefines;
// for macs
#if LL_DARWIN
size_t strnlen(const char *s, size_t n)
{
const char *p = (const char *)memchr(s, 0, n);
return(p ? p-s : n);
}
#endif
//-----------------------------------------------------------------------------
// Global constants
//-----------------------------------------------------------------------------
const LLUUID ANIM_AGENT_BODY_NOISE = LLUUID("9aa8b0a6-0c6f-9518-c7c3-4f41f2c001ad"); //"body_noise"
const LLUUID ANIM_AGENT_BREATHE_ROT = LLUUID("4c5a103e-b830-2f1c-16bc-224aa0ad5bc8"); //"breathe_rot"
const LLUUID ANIM_AGENT_EDITING = LLUUID("2a8eba1d-a7f8-5596-d44a-b4977bf8c8bb"); //"editing"
const LLUUID ANIM_AGENT_EYE = LLUUID("5c780ea8-1cd1-c463-a128-48c023f6fbea"); //"eye"
const LLUUID ANIM_AGENT_FLY_ADJUST = LLUUID("db95561f-f1b0-9f9a-7224-b12f71af126e"); //"fly_adjust"
const LLUUID ANIM_AGENT_HAND_MOTION = LLUUID("ce986325-0ba7-6e6e-cc24-b17c4b795578"); //"hand_motion"
const LLUUID ANIM_AGENT_HEAD_ROT = LLUUID("e6e8d1dd-e643-fff7-b238-c6b4b056a68d"); //"head_rot"
const LLUUID ANIM_AGENT_PELVIS_FIX = LLUUID("0c5dd2a2-514d-8893-d44d-05beffad208b"); //"pelvis_fix"
const LLUUID ANIM_AGENT_TARGET = LLUUID("0e4896cb-fba4-926c-f355-8720189d5b55"); //"target"
const LLUUID ANIM_AGENT_WALK_ADJUST = LLUUID("829bc85b-02fc-ec41-be2e-74cc6dd7215d"); //"walk_adjust"
const LLUUID ANIM_AGENT_PHYSICS_MOTION = LLUUID("7360e029-3cb8-ebc4-863e-212df440d987"); //"physics_motion"
//-----------------------------------------------------------------------------
// Constants
//-----------------------------------------------------------------------------
const std::string AVATAR_DEFAULT_CHAR = "avatar";
const S32 MIN_PIXEL_AREA_FOR_COMPOSITE = 1024;
const F32 SHADOW_OFFSET_AMT = 0.03f;
const F32 DELTA_TIME_MIN = 0.01f; // we clamp measured deltaTime to this
const F32 DELTA_TIME_MAX = 0.2f; // range to insure stability of computations.
const F32 PELVIS_LAG_FLYING = 0.22f;// pelvis follow half life while flying
const F32 PELVIS_LAG_WALKING = 0.4f; // ...while walking
const F32 PELVIS_LAG_MOUSELOOK = 0.15f;
const F32 MOUSELOOK_PELVIS_FOLLOW_FACTOR = 0.5f;
const F32 PELVIS_LAG_WHEN_FOLLOW_CAM_IS_ON = 0.0001f; // not zero! - something gets divided by this!
const F32 PELVIS_ROT_THRESHOLD_SLOW = 60.0f; // amount of deviation allowed between
const F32 PELVIS_ROT_THRESHOLD_FAST = 2.0f; // the pelvis and the view direction
// when moving fast & slow
const F32 TORSO_NOISE_AMOUNT = 1.0f; // Amount of deviation from up-axis, in degrees
const F32 TORSO_NOISE_SPEED = 0.2f; // Time scale factor on torso noise.
const F32 BREATHE_ROT_MOTION_STRENGTH = 0.05f;
const F32 BREATHE_SCALE_MOTION_STRENGTH = 0.005f;
const F32 MIN_SHADOW_HEIGHT = 0.f;
const F32 MAX_SHADOW_HEIGHT = 0.3f;
const S32 MIN_REQUIRED_PIXEL_AREA_BODY_NOISE = 10000;
const S32 MIN_REQUIRED_PIXEL_AREA_BREATHE = 10000;
const S32 MIN_REQUIRED_PIXEL_AREA_PELVIS_FIX = 40;
const S32 TEX_IMAGE_SIZE_SELF = 512;
const S32 TEX_IMAGE_AREA_SELF = TEX_IMAGE_SIZE_SELF * TEX_IMAGE_SIZE_SELF;
const S32 TEX_IMAGE_SIZE_OTHER = TEX_IMAGE_SIZE_SELF / 4; // The size of local textures for other (!isSelf()) avatars
const S32 TEX_IMAGE_AREA_OTHER = TEX_IMAGE_SIZE_OTHER * TEX_IMAGE_SIZE_OTHER;
const F32 HEAD_MOVEMENT_AVG_TIME = 0.9f;
const S32 MORPH_MASK_REQUESTED_DISCARD = 0;
// Discard level at which to switch to baked textures
// Should probably be 4 or 3, but didn't want to change it while change other logic - SJB
const S32 SWITCH_TO_BAKED_DISCARD = 5;
const F32 FOOT_COLLIDE_FUDGE = 0.04f;
const F32 HOVER_EFFECT_MAX_SPEED = 3.f;
const F32 HOVER_EFFECT_STRENGTH = 0.f;
const F32 UNDERWATER_EFFECT_STRENGTH = 0.1f;
const F32 UNDERWATER_FREQUENCY_DAMP = 0.33f;
const F32 APPEARANCE_MORPH_TIME = 0.65f;
const F32 TIME_BEFORE_MESH_CLEANUP = 5.f; // seconds
const S32 AVATAR_RELEASE_THRESHOLD = 10; // number of avatar instances before releasing memory
const F32 FOOT_GROUND_COLLISION_TOLERANCE = 0.25f;
const F32 AVATAR_LOD_TWEAK_RANGE = 0.7f;
const S32 MAX_BUBBLE_CHAT_LENGTH = DB_CHAT_MSG_STR_LEN;
const S32 MAX_BUBBLE_CHAT_UTTERANCES = 12;
const F32 CHAT_FADE_TIME = 8.0;
const F32 BUBBLE_CHAT_TIME = CHAT_FADE_TIME * 3.f;
const LLColor4 DUMMY_COLOR = LLColor4(0.5,0.5,0.5,1.0);
const F32 DERUTHING_TIMEOUT_SECONDS = 30.f;
enum ERenderName
{
RENDER_NAME_NEVER,
RENDER_NAME_FADE,
RENDER_NAME_ALWAYS
};
//-----------------------------------------------------------------------------
// Callback data
//-----------------------------------------------------------------------------
struct LLAvatarTexData
{
LLAvatarTexData( const LLUUID& id, ETextureIndex index )
: mAvatarID(id), mIndex(index) {}
LLUUID mAvatarID;
ETextureIndex mIndex;
};
struct LLTextureMaskData
{
LLTextureMaskData( const LLUUID& id ) :
mAvatarID(id),
mLastDiscardLevel(S32_MAX)
{}
LLUUID mAvatarID;
S32 mLastDiscardLevel;
};
/*********************************************************************************
** **
** Begin private LLVOAvatar Support classes
**
**/
//------------------------------------------------------------------------
// LLVOBoneInfo
// Trans/Scale/Rot etc. info about each avatar bone. Used by LLVOAvatarSkeleton.
//------------------------------------------------------------------------
class LLVOAvatarBoneInfo
{
friend class LLVOAvatar;
friend class LLVOAvatarSkeletonInfo;
public:
LLVOAvatarBoneInfo() : mIsJoint(FALSE) {}
~LLVOAvatarBoneInfo()
{
std::for_each(mChildList.begin(), mChildList.end(), DeletePointer());
}
BOOL parseXml(LLXmlTreeNode* node);
private:
std::string mName;
BOOL mIsJoint;
LLVector3 mPos;
LLVector3 mRot;
LLVector3 mScale;
LLVector3 mPivot;
typedef std::vector<LLVOAvatarBoneInfo*> child_list_t;
child_list_t mChildList;
};
//------------------------------------------------------------------------
// LLVOAvatarSkeletonInfo
// Overall avatar skeleton
//------------------------------------------------------------------------
class LLVOAvatarSkeletonInfo
{
friend class LLVOAvatar;
public:
LLVOAvatarSkeletonInfo() :
mNumBones(0), mNumCollisionVolumes(0) {}
~LLVOAvatarSkeletonInfo()
{
std::for_each(mBoneInfoList.begin(), mBoneInfoList.end(), DeletePointer());
}
BOOL parseXml(LLXmlTreeNode* node);
S32 getNumBones() const { return mNumBones; }
S32 getNumCollisionVolumes() const { return mNumCollisionVolumes; }
private:
S32 mNumBones;
S32 mNumCollisionVolumes;
typedef std::vector<LLVOAvatarBoneInfo*> bone_info_list_t;
bone_info_list_t mBoneInfoList;
};
//-----------------------------------------------------------------------------
// class LLBodyNoiseMotion
//-----------------------------------------------------------------------------
class LLBodyNoiseMotion :
public LLMotion
{
public:
// Constructor
LLBodyNoiseMotion(const LLUUID &id)
: LLMotion(id)
{
mName = "body_noise";
mTorsoState = new LLJointState;
}
// Destructor
virtual ~LLBodyNoiseMotion() { }
public:
//-------------------------------------------------------------------------
// functions to support MotionController and MotionRegistry
//-------------------------------------------------------------------------
// static constructor
// all subclasses must implement such a function and register it
static LLMotion *create(const LLUUID &id) { return new LLBodyNoiseMotion(id); }
public:
//-------------------------------------------------------------------------
// animation callbacks to be implemented by subclasses
//-------------------------------------------------------------------------
// motions must specify whether or not they loop
virtual BOOL getLoop() { return TRUE; }
// motions must report their total duration
virtual F32 getDuration() { return 0.0; }
// motions must report their "ease in" duration
virtual F32 getEaseInDuration() { return 0.0; }
// motions must report their "ease out" duration.
virtual F32 getEaseOutDuration() { return 0.0; }
// motions must report their priority
virtual LLJoint::JointPriority getPriority() { return LLJoint::HIGH_PRIORITY; }
virtual LLMotionBlendType getBlendType() { return ADDITIVE_BLEND; }
// called to determine when a motion should be activated/deactivated based on avatar pixel coverage
virtual F32 getMinPixelArea() { return MIN_REQUIRED_PIXEL_AREA_BODY_NOISE; }
// run-time (post constructor) initialization,
// called after parameters have been set
// must return true to indicate success and be available for activation
virtual LLMotionInitStatus onInitialize(LLCharacter *character)
{
if( !mTorsoState->setJoint( character->getJoint("mTorso") ))
{
return STATUS_FAILURE;
}
mTorsoState->setUsage(LLJointState::ROT);
addJointState( mTorsoState );
return STATUS_SUCCESS;
}
// called when a motion is activated
// must return TRUE to indicate success, or else
// it will be deactivated
virtual BOOL onActivate() { return TRUE; }
// called per time step
// must return TRUE while it is active, and
// must return FALSE when the motion is completed.
virtual BOOL onUpdate(F32 time, U8* joint_mask)
{
F32 nx[2];
nx[0]=time*TORSO_NOISE_SPEED;
nx[1]=0.0f;
F32 ny[2];
ny[0]=0.0f;
ny[1]=time*TORSO_NOISE_SPEED;
F32 noiseX = noise2(nx);
F32 noiseY = noise2(ny);
F32 rx = TORSO_NOISE_AMOUNT * DEG_TO_RAD * noiseX / 0.42f;
F32 ry = TORSO_NOISE_AMOUNT * DEG_TO_RAD * noiseY / 0.42f;
LLQuaternion tQn;
tQn.setQuat( rx, ry, 0.0f );
mTorsoState->setRotation( tQn );
return TRUE;
}
// called when a motion is deactivated
virtual void onDeactivate() {}
private:
//-------------------------------------------------------------------------
// joint states to be animated
//-------------------------------------------------------------------------
LLPointer<LLJointState> mTorsoState;
};
//-----------------------------------------------------------------------------
// class LLBreatheMotionRot
//-----------------------------------------------------------------------------
class LLBreatheMotionRot :
public LLMotion
{
public:
// Constructor
LLBreatheMotionRot(const LLUUID &id) :
LLMotion(id),
mBreatheRate(1.f),
mCharacter(NULL)
{
mName = "breathe_rot";
mChestState = new LLJointState;
}
// Destructor
virtual ~LLBreatheMotionRot() {}
public:
//-------------------------------------------------------------------------
// functions to support MotionController and MotionRegistry
//-------------------------------------------------------------------------
// static constructor
// all subclasses must implement such a function and register it
static LLMotion *create(const LLUUID &id) { return new LLBreatheMotionRot(id); }
public:
//-------------------------------------------------------------------------
// animation callbacks to be implemented by subclasses
//-------------------------------------------------------------------------
// motions must specify whether or not they loop
virtual BOOL getLoop() { return TRUE; }
// motions must report their total duration
virtual F32 getDuration() { return 0.0; }
// motions must report their "ease in" duration
virtual F32 getEaseInDuration() { return 0.0; }
// motions must report their "ease out" duration.
virtual F32 getEaseOutDuration() { return 0.0; }
// motions must report their priority
virtual LLJoint::JointPriority getPriority() { return LLJoint::MEDIUM_PRIORITY; }
virtual LLMotionBlendType getBlendType() { return NORMAL_BLEND; }
// called to determine when a motion should be activated/deactivated based on avatar pixel coverage
virtual F32 getMinPixelArea() { return MIN_REQUIRED_PIXEL_AREA_BREATHE; }
// run-time (post constructor) initialization,
// called after parameters have been set
// must return true to indicate success and be available for activation
virtual LLMotionInitStatus onInitialize(LLCharacter *character)
{
mCharacter = character;
bool success = true;
if ( !mChestState->setJoint( character->getJoint( "mChest" ) ) ) { success = false; }
if ( success )
{
mChestState->setUsage(LLJointState::ROT);
addJointState( mChestState );
}
if ( success )
{
return STATUS_SUCCESS;
}
else
{
return STATUS_FAILURE;
}
}
// called when a motion is activated
// must return TRUE to indicate success, or else
// it will be deactivated
virtual BOOL onActivate() { return TRUE; }
// called per time step
// must return TRUE while it is active, and
// must return FALSE when the motion is completed.
virtual BOOL onUpdate(F32 time, U8* joint_mask)
{
mBreatheRate = 1.f;
F32 breathe_amt = (sinf(mBreatheRate * time) * BREATHE_ROT_MOTION_STRENGTH);
mChestState->setRotation(LLQuaternion(breathe_amt, LLVector3(0.f, 1.f, 0.f)));
return TRUE;
}
// called when a motion is deactivated
virtual void onDeactivate() {}
private:
//-------------------------------------------------------------------------
// joint states to be animated
//-------------------------------------------------------------------------
LLPointer<LLJointState> mChestState;
F32 mBreatheRate;
LLCharacter* mCharacter;
};
//-----------------------------------------------------------------------------
// class LLPelvisFixMotion
//-----------------------------------------------------------------------------
class LLPelvisFixMotion :
public LLMotion
{
public:
// Constructor
LLPelvisFixMotion(const LLUUID &id)
: LLMotion(id), mCharacter(NULL)
{
mName = "pelvis_fix";
mPelvisState = new LLJointState;
}
// Destructor
virtual ~LLPelvisFixMotion() { }
public:
//-------------------------------------------------------------------------
// functions to support MotionController and MotionRegistry
//-------------------------------------------------------------------------
// static constructor
// all subclasses must implement such a function and register it
static LLMotion *create(const LLUUID& id) { return new LLPelvisFixMotion(id); }
public:
//-------------------------------------------------------------------------
// animation callbacks to be implemented by subclasses
//-------------------------------------------------------------------------
// motions must specify whether or not they loop
virtual BOOL getLoop() { return TRUE; }
// motions must report their total duration
virtual F32 getDuration() { return 0.0; }
// motions must report their "ease in" duration
virtual F32 getEaseInDuration() { return 0.5f; }
// motions must report their "ease out" duration.
virtual F32 getEaseOutDuration() { return 0.5f; }
// motions must report their priority
virtual LLJoint::JointPriority getPriority() { return LLJoint::LOW_PRIORITY; }
virtual LLMotionBlendType getBlendType() { return NORMAL_BLEND; }
// called to determine when a motion should be activated/deactivated based on avatar pixel coverage
virtual F32 getMinPixelArea() { return MIN_REQUIRED_PIXEL_AREA_PELVIS_FIX; }
// run-time (post constructor) initialization,
// called after parameters have been set
// must return true to indicate success and be available for activation
virtual LLMotionInitStatus onInitialize(LLCharacter *character)
{
mCharacter = character;
if (!mPelvisState->setJoint( character->getJoint("mPelvis")))
{
return STATUS_FAILURE;
}
mPelvisState->setUsage(LLJointState::POS);
addJointState( mPelvisState );
return STATUS_SUCCESS;
}
// called when a motion is activated
// must return TRUE to indicate success, or else
// it will be deactivated
virtual BOOL onActivate() { return TRUE; }
// called per time step
// must return TRUE while it is active, and
// must return FALSE when the motion is completed.
virtual BOOL onUpdate(F32 time, U8* joint_mask)
{
mPelvisState->setPosition(LLVector3::zero);
return TRUE;
}
// called when a motion is deactivated
virtual void onDeactivate() {}
private:
//-------------------------------------------------------------------------
// joint states to be animated
//-------------------------------------------------------------------------
LLPointer<LLJointState> mPelvisState;
LLCharacter* mCharacter;
};
/**
**
** End LLVOAvatar Support classes
** **
*********************************************************************************/
//-----------------------------------------------------------------------------
// Static Data
//-----------------------------------------------------------------------------
LLXmlTree LLVOAvatar::sXMLTree;
LLXmlTree LLVOAvatar::sSkeletonXMLTree;
BOOL LLVOAvatar::sDebugAvatarRotation = FALSE;
LLVOAvatarSkeletonInfo* LLVOAvatar::sAvatarSkeletonInfo = NULL;
LLVOAvatar::LLVOAvatarXmlInfo* LLVOAvatar::sAvatarXmlInfo = NULL;
LLVOAvatarDictionary *LLVOAvatar::sAvatarDictionary = NULL;
S32 LLVOAvatar::sFreezeCounter = 0;
U32 LLVOAvatar::sMaxVisible = 50;
LLMap< LLGLenum, LLGLuint*> LLVOAvatar::sScratchTexNames;
LLMap< LLGLenum, F32*> LLVOAvatar::sScratchTexLastBindTime;
S32 LLVOAvatar::sScratchTexBytes = 0;
F32 LLVOAvatar::sRenderDistance = 256.f;
S32 LLVOAvatar::sNumVisibleAvatars = 0;
S32 LLVOAvatar::sNumLODChangesThisFrame = 0;
LLSD LLVOAvatar::sClientResolutionList;
const LLUUID LLVOAvatar::sStepSoundOnLand("e8af4a28-aa83-4310-a7c4-c047e15ea0df");
const LLUUID LLVOAvatar::sStepSounds[LL_MCODE_END] =
{
SND_STONE_RUBBER,
SND_METAL_RUBBER,
SND_GLASS_RUBBER,
SND_WOOD_RUBBER,
SND_FLESH_RUBBER,
SND_RUBBER_PLASTIC,
SND_RUBBER_RUBBER
};
S32 LLVOAvatar::sRenderName = RENDER_NAME_ALWAYS;
bool LLVOAvatar::sRenderGroupTitles = true;
S32 LLVOAvatar::sNumVisibleChatBubbles = 0;
BOOL LLVOAvatar::sDebugInvisible = FALSE;
BOOL LLVOAvatar::sShowAttachmentPoints = FALSE;
BOOL LLVOAvatar::sShowAnimationDebug = FALSE;
BOOL LLVOAvatar::sShowFootPlane = FALSE;
BOOL LLVOAvatar::sVisibleInFirstPerson = FALSE;
F32 LLVOAvatar::sLODFactor = 1.f;
F32 LLVOAvatar::sPhysicsLODFactor = 1.f;
BOOL LLVOAvatar::sUseImpostors = FALSE;
BOOL LLVOAvatar::sJointDebug = FALSE;
EmeraldGlobalBoobConfig LLVOAvatar::sBoobConfig;
F32 LLVOAvatar::sUnbakedTime = 0.f;
F32 LLVOAvatar::sUnbakedUpdateTime = 0.f;
F32 LLVOAvatar::sGreyTime = 0.f;
F32 LLVOAvatar::sGreyUpdateTime = 0.f;
bool LLVOAvatar::sDoProperArc = true;
//-----------------------------------------------------------------------------
// Helper functions
//-----------------------------------------------------------------------------
static F32 calc_bouncy_animation(F32 x);
static U32 calc_shame(LLVOVolume* volume, std::set<LLUUID> &textures);
//-----------------------------------------------------------------------------
// LLVOAvatar()
//-----------------------------------------------------------------------------
LLVOAvatar::LLVOAvatar(const LLUUID& id,
const LLPCode pcode,
LLViewerRegion* regionp) :
LLViewerObject(id, pcode, regionp),
mIsDummy(FALSE),
mSpecialRenderMode(0),
mTurning(FALSE),
mPelvisToFoot(0.f),
mLastSkeletonSerialNum( 0 ),
mHeadOffset(),
mIsSitting(FALSE),
mTimeVisible(),
mTyping(FALSE),
mMeshValid(FALSE),
mVisible(FALSE),
mWindFreq(0.f),
mRipplePhase( 0.f ),
mBelowWater(FALSE),
mAppearanceAnimSetByUser(FALSE),
mLastAppearanceBlendTime(0.f),
mAppearanceAnimating(FALSE),
mNameString(),
mTitle(),
mNameAway(false),
mNameBusy(false),
mNameMute(false),
mNameAppearance(false),
mRenderedName(),
mUsedNameSystem(),
mClientName(),
mRenderGroupTitles(sRenderGroupTitles),
mNameFromChatOverride(false),
mNameFromChatChanged(false),
mRenderTag(false),
mLastRegionHandle(0),
mRegionCrossingCount(0),
mFirstTEMessageReceived( FALSE ),
mFirstAppearanceMessageReceived( FALSE ),
mCulled( FALSE ),
mVisibilityRank(0),
mTexSkinColor( NULL ),
mTexHairColor( NULL ),
mTexEyeColor( NULL ),
mNeedsSkin(FALSE),
#if MESH_ENABLED
mLastSkinTime(0.f),
#endif //MESH_ENABLED
mUpdatePeriod(1),
mFullyLoadedInitialized(FALSE),
mHasBakedHair( FALSE ),
mSupportsAlphaLayers(FALSE),
#if MESH_ENABLED
mHasPelvisOffset( FALSE ),
#endif //MESH_ENABLED
mFirstSetActualBoobGravRan( false ),
mSupportsPhysics( false )
//mFirstSetActualButtGravRan( false ),
//mFirstSetActualFatGravRan( false )
// <edit>
// mNametagSaysIdle(false),
// mIdleForever(true),
// mIdleMinutes(0),
// mFocusObject(LLUUID::null),
// mFocusVector(LLVector3d::zero)
// </edit>
{
LLMemType mt(LLMemType::MTYPE_AVATAR);
//VTResume(); // VTune
// mVoiceVisualizer is created by the hud effects manager and uses the HUD Effects pipeline
const bool needsSendToSim = false; // currently, this HUD effect doesn't need to pack and unpack data to do its job
mVoiceVisualizer = ( LLVoiceVisualizer *)LLHUDManager::getInstance()->createViewerEffect( LLHUDObject::LL_HUD_EFFECT_VOICE_VISUALIZER, needsSendToSim );
lldebugs << "LLVOAvatar Constructor (0x" << this << ") id:" << mID << llendl;
mPelvisp = NULL;
for( S32 i=0; i<TEX_NUM_INDICES; i++ )
{
if (isIndexLocalTexture((ETextureIndex)i))
{
mLocalTextureData[(ETextureIndex)i] = LocalTextureData();
}
}
mBakedTextureDatas.resize(BAKED_NUM_INDICES);
for (U32 i = 0; i < mBakedTextureDatas.size(); i++ )
{
mBakedTextureDatas[i].mLastTextureIndex = IMG_DEFAULT_AVATAR;
mBakedTextureDatas[i].mTexLayerSet = NULL;
mBakedTextureDatas[i].mIsLoaded = false;
mBakedTextureDatas[i].mIsUsed = false;
mBakedTextureDatas[i].mMaskTexName = 0;
mBakedTextureDatas[i].mTextureIndex = getTextureIndex((EBakedTextureIndex)i);
}
mDirtyMesh = 2; // Dirty geometry, need to regenerate.
mMeshTexturesDirty = FALSE;
mShadow0Facep = NULL;
mShadow1Facep = NULL;
mHeadp = NULL;
mIsBuilt = FALSE;
mNumJoints = 0;
mSkeleton = NULL;
mScreenp = NULL;
mNumCollisionVolumes = 0;
mCollisionVolumes = NULL;
// set up animation variables
mSpeed = 0.f;
setAnimationData("Speed", &mSpeed);
if (id == gAgentID)
{
mIsSelf = TRUE;
gAgent.setAvatarObject(this);
gAgentWearables.setAvatarObject(this);
lldebugs << "Marking avatar as self " << id << llendl;
}
else
{
mIsSelf = FALSE;
}
mNeedsImpostorUpdate = TRUE;
mNeedsAnimUpdate = TRUE;
mImpostorDistance = 0;
mImpostorPixelArea = 0;
setNumTEs(TEX_NUM_INDICES);
mbCanSelect = TRUE;
mSignaledAnimations.clear();
mPlayingAnimations.clear();
mWasOnGroundLeft = FALSE;
mWasOnGroundRight = FALSE;
mTimeLast = 0.0f;
mSpeedAccum = 0.0f;
mRippleTimeLast = 0.f;
mShadowImagep = LLViewerTextureManager::getFetchedTextureFromFile("foot_shadow.j2c");
gGL.getTexUnit(0)->bind(mShadowImagep.get());
mShadowImagep->setAddressMode(LLTexUnit::TAM_CLAMP);
mInAir = FALSE;
mStepOnLand = TRUE;
mStepMaterial = 0;
mLipSyncActive = false;
mOohMorph = NULL;
mAahMorph = NULL;
mRuthTimer.reset();
#if MESH_ENABLED
mPelvisOffset = LLVector3(0.0f,0.0f,0.0f);
mLastPelvisToFoot = 0.0f;
mPelvisFixup = 0.0f;
mLastPelvisFixup = 0.0f;
#endif //MESH_ENABLED
//-------------------------------------------------------------------------
// initialize joint, mesh and shape members
//-------------------------------------------------------------------------
mRoot.setName( "mRoot" );
for (LLVOAvatarDictionary::mesh_map_t::const_iterator iter = LLVOAvatarDictionary::getInstance()->getMeshes().begin();
iter != LLVOAvatarDictionary::getInstance()->getMeshes().end();
iter++)
{
const EMeshIndex mesh_index = iter->first;
const LLVOAvatarDictionary::MeshDictionaryEntry *mesh_dict = iter->second;
LLViewerJoint* joint = new LLViewerJoint();
joint->setName(mesh_dict->mName);
joint->setMeshID(mesh_index);
mMeshLOD.push_back(joint);
/* mHairLOD.setName("mHairLOD");
mHairMesh0.setName("mHairMesh0");
mHairMesh0.setMeshID(MESH_ID_HAIR);
mHairMesh1.setName("mHairMesh1"); */
for (U32 lod = 0; lod < mesh_dict->mLOD; lod++)
{
LLViewerJointMesh* mesh = new LLViewerJointMesh();
std::string mesh_name = "m" + mesh_dict->mName + boost::lexical_cast<std::string>(lod);
// We pre-pended an m - need to capitalize first character for camelCase
mesh_name[1] = toupper(mesh_name[1]);
mesh->setName(mesh_name);
mesh->setMeshID(mesh_index);
mesh->setPickName(mesh_dict->mPickName);
switch((int)mesh_index)
{
case MESH_ID_HAIR:
mesh->setIsTransparent(TRUE);
break;
case MESH_ID_SKIRT:
mesh->setIsTransparent(TRUE);
break;
case MESH_ID_EYEBALL_LEFT:
case MESH_ID_EYEBALL_RIGHT:
mesh->setSpecular( LLColor4( 1.0f, 1.0f, 1.0f, 1.0f ), 1.f );
break;
}
joint->mMeshParts.push_back(mesh);
}
}
//-------------------------------------------------------------------------
// associate baked textures with meshes
//-------------------------------------------------------------------------
for (LLVOAvatarDictionary::mesh_map_t::const_iterator iter = LLVOAvatarDictionary::getInstance()->getMeshes().begin();
iter != LLVOAvatarDictionary::getInstance()->getMeshes().end();
iter++)
{
const EMeshIndex mesh_index = iter->first;
const LLVOAvatarDictionary::MeshDictionaryEntry *mesh_dict = iter->second;
const EBakedTextureIndex baked_texture_index = mesh_dict->mBakedID;
// Skip it if there's no associated baked texture.
if (baked_texture_index == BAKED_NUM_INDICES) continue;
for (std::vector<LLViewerJointMesh* >::iterator iter = mMeshLOD[mesh_index]->mMeshParts.begin();
iter != mMeshLOD[mesh_index]->mMeshParts.end(); iter++)
{
LLViewerJointMesh* mesh = (LLViewerJointMesh*) *iter;
mBakedTextureDatas[(int)baked_texture_index].mMeshes.push_back(mesh);
}
}
//-------------------------------------------------------------------------
// register motions
//-------------------------------------------------------------------------
if (LLCharacter::sInstances.size() == 1)
{
LLKeyframeMotion::setVFS(gStaticVFS);
registerMotion( ANIM_AGENT_BUSY, LLNullMotion::create );
registerMotion( ANIM_AGENT_CROUCH, LLKeyframeStandMotion::create );
registerMotion( ANIM_AGENT_CROUCHWALK, LLKeyframeWalkMotion::create );
registerMotion( ANIM_AGENT_EXPRESS_AFRAID, LLEmote::create );
registerMotion( ANIM_AGENT_EXPRESS_ANGER, LLEmote::create );
registerMotion( ANIM_AGENT_EXPRESS_BORED, LLEmote::create );
registerMotion( ANIM_AGENT_EXPRESS_CRY, LLEmote::create );
registerMotion( ANIM_AGENT_EXPRESS_DISDAIN, LLEmote::create );
registerMotion( ANIM_AGENT_EXPRESS_EMBARRASSED, LLEmote::create );
registerMotion( ANIM_AGENT_EXPRESS_FROWN, LLEmote::create );
registerMotion( ANIM_AGENT_EXPRESS_KISS, LLEmote::create );
registerMotion( ANIM_AGENT_EXPRESS_LAUGH, LLEmote::create );
registerMotion( ANIM_AGENT_EXPRESS_OPEN_MOUTH, LLEmote::create );
registerMotion( ANIM_AGENT_EXPRESS_REPULSED, LLEmote::create );
registerMotion( ANIM_AGENT_EXPRESS_SAD, LLEmote::create );
registerMotion( ANIM_AGENT_EXPRESS_SHRUG, LLEmote::create );
registerMotion( ANIM_AGENT_EXPRESS_SMILE, LLEmote::create );
registerMotion( ANIM_AGENT_EXPRESS_SURPRISE, LLEmote::create );
registerMotion( ANIM_AGENT_EXPRESS_TONGUE_OUT, LLEmote::create );
registerMotion( ANIM_AGENT_EXPRESS_TOOTHSMILE, LLEmote::create );
registerMotion( ANIM_AGENT_EXPRESS_WINK, LLEmote::create );
registerMotion( ANIM_AGENT_EXPRESS_WORRY, LLEmote::create );
registerMotion( ANIM_AGENT_FEMALE_RUN_NEW, LLKeyframeWalkMotion::create ); //v2
registerMotion( ANIM_AGENT_FEMALE_WALK, LLKeyframeWalkMotion::create );
registerMotion( ANIM_AGENT_FEMALE_WALK_NEW, LLKeyframeWalkMotion::create ); //v2
registerMotion( ANIM_AGENT_RUN, LLKeyframeWalkMotion::create );
registerMotion( ANIM_AGENT_RUN_NEW, LLKeyframeWalkMotion::create ); //v2
registerMotion( ANIM_AGENT_STAND, LLKeyframeStandMotion::create );
registerMotion( ANIM_AGENT_STAND_1, LLKeyframeStandMotion::create );
registerMotion( ANIM_AGENT_STAND_2, LLKeyframeStandMotion::create );
registerMotion( ANIM_AGENT_STAND_3, LLKeyframeStandMotion::create );
registerMotion( ANIM_AGENT_STAND_4, LLKeyframeStandMotion::create );
registerMotion( ANIM_AGENT_STANDUP, LLKeyframeFallMotion::create );
registerMotion( ANIM_AGENT_TURNLEFT, LLKeyframeWalkMotion::create );
registerMotion( ANIM_AGENT_TURNRIGHT, LLKeyframeWalkMotion::create );
registerMotion( ANIM_AGENT_WALK, LLKeyframeWalkMotion::create );
registerMotion( ANIM_AGENT_WALK_NEW, LLKeyframeWalkMotion::create ); //v2
// motions without a start/stop bit
registerMotion( ANIM_AGENT_BODY_NOISE, LLBodyNoiseMotion::create );
registerMotion( ANIM_AGENT_BREATHE_ROT, LLBreatheMotionRot::create );
registerMotion( ANIM_AGENT_PHYSICS_MOTION, LLPhysicsMotionController::create );
registerMotion( ANIM_AGENT_EDITING, LLEditingMotion::create );
registerMotion( ANIM_AGENT_EYE, LLEyeMotion::create );
registerMotion( ANIM_AGENT_FLY_ADJUST, LLFlyAdjustMotion::create );
registerMotion( ANIM_AGENT_HAND_MOTION, LLHandMotion::create );
registerMotion( ANIM_AGENT_HEAD_ROT, LLHeadRotMotion::create );
registerMotion( ANIM_AGENT_PELVIS_FIX, LLPelvisFixMotion::create );
registerMotion( ANIM_AGENT_SIT_FEMALE, LLKeyframeMotion::create );
registerMotion( ANIM_AGENT_TARGET, LLTargetingMotion::create );
registerMotion( ANIM_AGENT_WALK_ADJUST, LLWalkAdjustMotion::create );
}
// grab the boob savedparams (prob a better place for this)
sBoobConfig.mass = EmeraldBoobUtils::convertMass(gSavedSettings.getF32("EmeraldBoobMass"));
sBoobConfig.hardness = EmeraldBoobUtils::convertHardness(gSavedSettings.getF32("EmeraldBoobHardness"));
sBoobConfig.velMax = EmeraldBoobUtils::convertVelMax(gSavedSettings.getF32("EmeraldBoobVelMax"));
sBoobConfig.velMin = EmeraldBoobUtils::convertVelMin(gSavedSettings.getF32("EmeraldBoobVelMin"));
sBoobConfig.friction = EmeraldBoobUtils::convertFriction(gSavedSettings.getF32("EmeraldBoobFriction"));
sBoobConfig.enabled = gSavedSettings.getBOOL("EmeraldBreastPhysicsToggle");
sBoobConfig.XYInfluence = gSavedSettings.getF32("EmeraldBoobXYInfluence");
sDoProperArc = (bool)gSavedSettings.getBOOL("EmeraldUseProperArc");
if (gNoRender)
{
return;
}
buildCharacter();
// preload specific motions here
createMotion( ANIM_AGENT_CUSTOMIZE);
createMotion( ANIM_AGENT_CUSTOMIZE_DONE);
//VTPause(); // VTune
mVoiceVisualizer->setVoiceEnabled( gVoiceClient->getVoiceEnabled( mID ) );
mCurrentGesticulationLevel = 0;
}
//------------------------------------------------------------------------
// LLVOAvatar::~LLVOAvatar()
//------------------------------------------------------------------------
LLVOAvatar::~LLVOAvatar()
{
lldebugs << "LLVOAvatar Destructor (0x" << this << ") id:" << mID << llendl;
if (isSelf())
{
gAgent.setAvatarObject(NULL);
}
mRoot.removeAllChildren();
delete [] mSkeleton;
mSkeleton = NULL;
delete mScreenp;
mScreenp = NULL;
delete [] mCollisionVolumes;
mCollisionVolumes = NULL;
mNumJoints = 0;
for (U32 i = 0; i < mBakedTextureDatas.size(); i++)
{
delete mBakedTextureDatas[i].mTexLayerSet;
mBakedTextureDatas[i].mTexLayerSet = NULL;
}
std::for_each(mAttachmentPoints.begin(), mAttachmentPoints.end(), DeletePairedPointer());
mAttachmentPoints.clear();
delete mTexSkinColor;
mTexSkinColor = NULL;
delete mTexHairColor;
mTexHairColor = NULL;
delete mTexEyeColor;
mTexEyeColor = NULL;
std::for_each(mMeshes.begin(), mMeshes.end(), DeletePairedPointer());
mMeshes.clear();
for (std::vector<LLViewerJoint*>::iterator jointIter = mMeshLOD.begin();
jointIter != mMeshLOD.end();
++jointIter)
{
LLViewerJoint* joint = (LLViewerJoint *) *jointIter;
std::for_each(joint->mMeshParts.begin(), joint->mMeshParts.end(), DeletePointer());
joint->mMeshParts.clear();
}
std::for_each(mMeshLOD.begin(), mMeshLOD.end(), DeletePointer());
mMeshLOD.clear();
mDead = TRUE;
// Clean up class data
LLVOAvatar::cullAvatarsByPixelArea();
mAnimationSources.clear();
lldebugs << "LLVOAvatar Destructor end" << llendl;
}
void LLVOAvatar::markDead()
{
if (mNameText)
{
mNameText->markDead();
mNameText = NULL;
sNumVisibleChatBubbles--;
}
mVoiceVisualizer->markDead();
mBeam = NULL;
LLViewerObject::markDead();
}
BOOL LLVOAvatar::isFullyBaked()
{
if (mIsDummy) return TRUE;
if (getNumTEs() == 0) return FALSE;
for (U32 i = 0; i < mBakedTextureDatas.size(); i++)
{
if (!isTextureDefined(mBakedTextureDatas[i].mTextureIndex)
&& ( (i != BAKED_SKIRT) || isWearingWearableType(WT_SKIRT) ) )
{
return FALSE;
}
}
return TRUE;
}
void LLVOAvatar::deleteLayerSetCaches(bool clearAll)
{
for (U32 i = 0; i < mBakedTextureDatas.size(); i++)
{
if (mBakedTextureDatas[i].mTexLayerSet)
{
// ! BACKWARDS COMPATIBILITY !
// Can be removed after hair baking is mandatory on the grid
if ((i != BAKED_HAIR || isSelf()) && !clearAll)
{
mBakedTextureDatas[i].mTexLayerSet->deleteCaches();
}
}
if (mBakedTextureDatas[i].mMaskTexName)
{
glDeleteTextures(1, (GLuint*)&(mBakedTextureDatas[i].mMaskTexName));
mBakedTextureDatas[i].mMaskTexName = 0 ;
}
}
}
// static
BOOL LLVOAvatar::areAllNearbyInstancesBaked(S32& grey_avatars)
{
BOOL res = TRUE;
grey_avatars = 0;
for (std::vector<LLCharacter*>::iterator iter = LLCharacter::sInstances.begin();
iter != LLCharacter::sInstances.end(); ++iter)
{
LLVOAvatar* inst = (LLVOAvatar*) *iter;
if( inst->isDead() )
{
continue;
}
// else
// if( inst->getPixelArea() < MIN_PIXEL_AREA_FOR_COMPOSITE )
// {
// return res; // Assumes sInstances is sorted by pixel area.
// }
else if( !inst->isFullyBaked() )
{
res = FALSE;
if (inst->mHasGrey)
{
++grey_avatars;
}
}
}
return res;
}
// static
void LLVOAvatar::dumpScratchTextureByteCount()
{
llinfos << "Scratch Texture GL: " << (sScratchTexBytes/1024) << "KB" << llendl;
}
// static
void LLVOAvatar::getMeshInfo (mesh_info_t* mesh_info)
{
if (!mesh_info) return;
LLVOAvatarXmlInfo::mesh_info_list_t::iterator iter = sAvatarXmlInfo->mMeshInfoList.begin();
LLVOAvatarXmlInfo::mesh_info_list_t::iterator end = sAvatarXmlInfo->mMeshInfoList.end();
for (; iter != end; ++iter)
{
LLVOAvatarXmlInfo::LLVOAvatarMeshInfo* avatar_info = (*iter);
std::string type = avatar_info->mType;
S32 lod = avatar_info->mLOD;
std::string file = avatar_info->mMeshFileName;
mesh_info_t::iterator iter_info = mesh_info->find(type);
if(iter_info == mesh_info->end())
{
lod_mesh_map_t lod_mesh;
lod_mesh.insert(std::pair<S32,std::string>(lod, file));
mesh_info->insert(std::pair<std::string,lod_mesh_map_t>(type, lod_mesh));
}
else
{
lod_mesh_map_t& lod_mesh = iter_info->second;
lod_mesh_map_t::iterator iter_lod = lod_mesh.find(lod);
if (iter_lod == lod_mesh.end())
{
lod_mesh.insert(std::pair<S32,std::string>(lod, file));
}
else
{
// Should never happen
llwarns << "Duplicate mesh LOD " << type << " " << lod << " " << file << llendl;
}
}
}
return;
}
// static
void LLVOAvatar::dumpBakedStatus()
{
LLVector3d camera_pos_global = gAgentCamera.getCameraPositionGlobal();
for (std::vector<LLCharacter*>::iterator iter = LLCharacter::sInstances.begin();
iter != LLCharacter::sInstances.end(); ++iter)
{
LLVOAvatar* inst = (LLVOAvatar*) *iter;
llinfos << "Avatar ";
LLNameValue* firstname = inst->getNVPair("FirstName");
LLNameValue* lastname = inst->getNVPair("LastName");
if( firstname )
{
llcont << firstname->getString();
}
if( lastname )
{
llcont << " " << lastname->getString();
}
llcont << " " << inst->mID;
if( inst->isDead() )
{
llcont << " DEAD ("<< inst->getNumRefs() << " refs)";
}
if( inst->isSelf() )
{
llcont << " (self)";
}
F64 dist_to_camera = (inst->getPositionGlobal() - camera_pos_global).length();
llcont << " " << dist_to_camera << "m ";
llcont << " " << inst->mPixelArea << " pixels";
if( inst->isVisible() )
{
llcont << " (visible)";
}
else
{
llcont << " (not visible)";
}
if( inst->isFullyBaked() )
{
llcont << " Baked";
}
else
{
llcont << " Unbaked (";
for (LLVOAvatarDictionary::baked_map_t::const_iterator iter = LLVOAvatarDictionary::getInstance()->getBakedTextures().begin();
iter != LLVOAvatarDictionary::getInstance()->getBakedTextures().end();
++iter)
{
const LLVOAvatarDictionary::BakedDictionaryEntry *baked_dict = iter->second;
const ETextureIndex index = baked_dict->mTextureIndex;
if (!inst->isTextureDefined(index))
{
llcont << " " << LLVOAvatarDictionary::getInstance()->getTexture(index)->mName;
}
}
llcont << " ) " << inst->getUnbakedPixelAreaRank();
if( inst->isCulled() )
{
llcont << " culled";
}
}
llcont << llendl;
}
}
//static
void LLVOAvatar::restoreGL()
{
for (std::vector<LLCharacter*>::iterator iter = LLCharacter::sInstances.begin();
iter != LLCharacter::sInstances.end(); ++iter)
{
LLVOAvatar* inst = (LLVOAvatar*) *iter;
inst->setCompositeUpdatesEnabled( TRUE );
for (U32 i = 0; i < inst->mBakedTextureDatas.size(); i++)
{
inst->invalidateComposite( inst->mBakedTextureDatas[i].mTexLayerSet, FALSE );
}
inst->updateMeshTextures();
}
}
//static
void LLVOAvatar::destroyGL()
{
deleteCachedImages();
resetImpostors();
}
//static
void LLVOAvatar::resetImpostors()
{
for (std::vector<LLCharacter*>::iterator iter = LLCharacter::sInstances.begin();
iter != LLCharacter::sInstances.end(); ++iter)
{
LLVOAvatar* avatar = (LLVOAvatar*) *iter;
avatar->mImpostor.release();
}
}
// static
void LLVOAvatar::deleteCachedImages(bool clearAll)
{
if(gAuditTexture)
{
S32 total_tex_size = sScratchTexBytes ;
S32 tex_size = SCRATCH_TEX_WIDTH * SCRATCH_TEX_HEIGHT ;
if( LLVOAvatar::sScratchTexNames.checkData( GL_LUMINANCE ) )
{
LLImageGL::decTextureCounter(tex_size, 1, LLViewerTexture::AVATAR_SCRATCH_TEX) ;
total_tex_size -= tex_size ;
}
if( LLVOAvatar::sScratchTexNames.checkData( GL_ALPHA ) )
{
LLImageGL::decTextureCounter(tex_size, 1, LLViewerTexture::AVATAR_SCRATCH_TEX) ;
total_tex_size -= tex_size ;
}
if( LLVOAvatar::sScratchTexNames.checkData( GL_COLOR_INDEX ) )
{
LLImageGL::decTextureCounter(tex_size, 1, LLViewerTexture::AVATAR_SCRATCH_TEX) ;
total_tex_size -= tex_size ;
}
if( LLVOAvatar::sScratchTexNames.checkData( GL_LUMINANCE_ALPHA ) )
{
LLImageGL::decTextureCounter(tex_size, 2, LLViewerTexture::AVATAR_SCRATCH_TEX) ;
total_tex_size -= 2 * tex_size ;
}
if( LLVOAvatar::sScratchTexNames.checkData( GL_RGB ) )
{
LLImageGL::decTextureCounter(tex_size, 3, LLViewerTexture::AVATAR_SCRATCH_TEX) ;
total_tex_size -= 3 * tex_size ;
}
if( LLVOAvatar::sScratchTexNames.checkData( GL_RGBA ) )
{
LLImageGL::decTextureCounter(tex_size, 4, LLViewerTexture::AVATAR_SCRATCH_TEX) ;
total_tex_size -= 4 * tex_size ;
}
//others
while(total_tex_size > 0)
{
LLImageGL::decTextureCounter(tex_size, 4, LLViewerTexture::AVATAR_SCRATCH_TEX) ;
total_tex_size -= 4 * tex_size ;
}
}
if (LLTexLayerSet::sHasCaches)
{
lldebugs << "Deleting layer set caches" << llendl;
for (std::vector<LLCharacter*>::iterator iter = LLCharacter::sInstances.begin();
iter != LLCharacter::sInstances.end(); ++iter)
{
LLVOAvatar* inst = (LLVOAvatar*) *iter;
inst->deleteLayerSetCaches(clearAll);
}
LLTexLayerSet::sHasCaches = FALSE;
}
for( LLGLuint* namep = sScratchTexNames.getFirstData();
namep;
namep = sScratchTexNames.getNextData() )
{
LLImageGL::deleteTextures(1, (U32 *)namep );
stop_glerror();
}
if( sScratchTexBytes )
{
lldebugs << "Clearing Scratch Textures " << (sScratchTexBytes/1024) << "KB" << llendl;
sScratchTexNames.deleteAllData();
LLVOAvatar::sScratchTexLastBindTime.deleteAllData();
LLImageGL::sGlobalTextureMemoryInBytes -= sScratchTexBytes;
sScratchTexBytes = 0;
}
gTexStaticImageList.deleteCachedImages();
}
//------------------------------------------------------------------------
// static
// LLVOAvatar::initClass()
//------------------------------------------------------------------------
void LLVOAvatar::initClass()
{
std::string xmlFile;
xmlFile = gDirUtilp->getExpandedFilename(LL_PATH_CHARACTER,AVATAR_DEFAULT_CHAR) + "_lad.xml";
BOOL success = sXMLTree.parseFile( xmlFile, FALSE );
if (!success)
{
llerrs << "Problem reading avatar configuration file:" << xmlFile << llendl;
}
// now sanity check xml file
LLXmlTreeNode* root = sXMLTree.getRoot();
if (!root)
{
llerrs << "No root node found in avatar configuration file: " << xmlFile << llendl;
return;
}
//-------------------------------------------------------------------------
// <linden_avatar version="1.0"> (root)
//-------------------------------------------------------------------------
if( !root->hasName( "linden_avatar" ) )
{
llerrs << "Invalid avatar file header: " << xmlFile << llendl;
}
std::string version;
static LLStdStringHandle version_string = LLXmlTree::addAttributeString("version");
if( !root->getFastAttributeString( version_string, version ) || (version != "1.0") )
{
llerrs << "Invalid avatar file version: " << version << " in file: " << xmlFile << llendl;
}
S32 wearable_def_version = 1;
static LLStdStringHandle wearable_definition_version_string = LLXmlTree::addAttributeString("wearable_definition_version");
root->getFastAttributeS32( wearable_definition_version_string, wearable_def_version );
LLWearable::setCurrentDefinitionVersion( wearable_def_version );
std::string mesh_file_name;
LLXmlTreeNode* skeleton_node = root->getChildByName( "skeleton" );
if (!skeleton_node)
{
llerrs << "No skeleton in avatar configuration file: " << xmlFile << llendl;
return;
}
std::string skeleton_file_name;
static LLStdStringHandle file_name_string = LLXmlTree::addAttributeString("file_name");
if (!skeleton_node->getFastAttributeString(file_name_string, skeleton_file_name))
{
llerrs << "No file name in skeleton node in avatar config file: " << xmlFile << llendl;
}
std::string skeleton_path;
skeleton_path = gDirUtilp->getExpandedFilename(LL_PATH_CHARACTER,skeleton_file_name);
if (!parseSkeletonFile(skeleton_path))
{
llerrs << "Error parsing skeleton file: " << skeleton_path << llendl;
}
// Process XML data
// avatar_skeleton.xml
llassert(!sAvatarSkeletonInfo);
sAvatarSkeletonInfo = new LLVOAvatarSkeletonInfo;
if (!sAvatarSkeletonInfo->parseXml(sSkeletonXMLTree.getRoot()))
{
llerrs << "Error parsing skeleton XML file: " << skeleton_path << llendl;
}
// parse avatar_lad.xml
llassert(!sAvatarXmlInfo);
sAvatarXmlInfo = new LLVOAvatarXmlInfo;
if (!sAvatarXmlInfo->parseXmlSkeletonNode(root))
{
llerrs << "Error parsing skeleton node in avatar XML file: " << skeleton_path << llendl;
}
if (!sAvatarXmlInfo->parseXmlMeshNodes(root))
{
llerrs << "Error parsing skeleton node in avatar XML file: " << skeleton_path << llendl;
}
if (!sAvatarXmlInfo->parseXmlColorNodes(root))
{
llerrs << "Error parsing skeleton node in avatar XML file: " << skeleton_path << llendl;
}
if (!sAvatarXmlInfo->parseXmlLayerNodes(root))
{
llerrs << "Error parsing skeleton node in avatar XML file: " << skeleton_path << llendl;
}
if (!sAvatarXmlInfo->parseXmlDriverNodes(root))
{
llerrs << "Error parsing skeleton node in avatar XML file: " << skeleton_path << llendl;
}
{
if (gSavedSettings.getBOOL("AscentUpdateTagsOnLoad"))
{
if (updateClientTags())
{
LLChat chat;
chat.mSourceType = CHAT_SOURCE_SYSTEM;
chat.mText = llformat("Client definitions are up-to-date.");
LLFloaterChat::addChat(chat);
}
}
loadClientTags();
}
}
void LLVOAvatar::cleanupClass()
{
delete sAvatarXmlInfo;
sAvatarXmlInfo = NULL;
delete sAvatarSkeletonInfo;
sAvatarSkeletonInfo = NULL;
sSkeletonXMLTree.cleanup();
sXMLTree.cleanup();
}
const LLVector3 LLVOAvatar::getRenderPosition() const
{
if (mDrawable.isNull() || mDrawable->getGeneration() < 0)
{
return getPositionAgent();
}
else if (isRoot() || !mDrawable->getParent())
{
#if MESH_ENABLED
if ( mHasPelvisOffset )
{
//Apply a pelvis fixup (as defined by the avs skin)
LLVector3 pos = mDrawable->getPositionAgent();
pos[VZ] += mPelvisFixup;
return pos;
}
else
#endif //MESH_ENABLED
return mDrawable->getPositionAgent();
}
else
{
return getPosition() * mDrawable->getParent()->getRenderMatrix();
}
}
void LLVOAvatar::updateDrawable(BOOL force_damped)
{
clearChanged(SHIFTED);
}
void LLVOAvatar::onShift(const LLVector4a& shift_vector)
{
const LLVector3& shift = reinterpret_cast<const LLVector3&>(shift_vector);
mLastAnimExtents[0] += shift;
mLastAnimExtents[1] += shift;
mNeedsImpostorUpdate = TRUE;
mNeedsAnimUpdate = TRUE;
}
void LLVOAvatar::updateSpatialExtents(LLVector4a& newMin, LLVector4a &newMax)
{
if (isImpostor() && !needsImpostorUpdate())
{
LLVector3 delta = getRenderPosition() -
((LLVector3(mDrawable->getPositionGroup().getF32ptr())-mImpostorOffset));
newMin.load3( (mLastAnimExtents[0] + delta).mV);
newMax.load3( (mLastAnimExtents[1] + delta).mV);
}
else
{
getSpatialExtents(newMin,newMax);
mLastAnimExtents[0].set(newMin.getF32ptr());
mLastAnimExtents[1].set(newMax.getF32ptr());
LLVector4a pos_group;
pos_group.setAdd(newMin,newMax);
pos_group.mul(0.5f);
mImpostorOffset = LLVector3(pos_group.getF32ptr())-getRenderPosition();
mDrawable->setPositionGroup(pos_group);
}
}
void LLVOAvatar::getSpatialExtents(LLVector4a& newMin, LLVector4a& newMax)
{
LLVector4a buffer(0.25f);
LLVector4a pos;
pos.load3(getRenderPosition().mV);
newMin.setSub(pos, buffer);
newMax.setAdd(pos, buffer);
float max_attachment_span = DEFAULT_MAX_PRIM_SCALE * 5.0f;
//stretch bounding box by joint positions
for (polymesh_map_t::iterator i = mMeshes.begin(); i != mMeshes.end(); ++i)
{
LLPolyMesh* mesh = i->second;
for (S32 joint_num = 0; joint_num < mesh->mJointRenderData.count(); joint_num++)
{
LLVector4a trans;
trans.load3( mesh->mJointRenderData[joint_num]->mWorldMatrix->getTranslation().mV);
update_min_max(newMin, newMax, trans);
}
}
LLVector4a center, size;
center.setAdd(newMin, newMax);
center.mul(0.5f);
size.setSub(newMax,newMin);
size.mul(0.5f);
mPixelArea = LLPipeline::calcPixelArea(center, size, *LLViewerCamera::getInstance());
//stretch bounding box by attachments
for (attachment_map_t::iterator iter = mAttachmentPoints.begin();
iter != mAttachmentPoints.end();
++iter)
{
LLViewerJointAttachment* attachment = iter->second;
if (!attachment->getValid())
{
continue ;
}
for (LLViewerJointAttachment::attachedobjs_vec_t::iterator attachment_iter = attachment->mAttachedObjects.begin();
attachment_iter != attachment->mAttachedObjects.end();
++attachment_iter)
{
const LLViewerObject* attached_object = (*attachment_iter);
if (attached_object && !attached_object->isHUDAttachment())
{
LLDrawable* drawable = attached_object->mDrawable;
if (drawable
#if MESH_ENABLED
&& !drawable->isState(LLDrawable::RIGGED)
#endif //MESH_ENABLED
)
{
LLSpatialBridge* bridge = drawable->getSpatialBridge();
if (bridge)
{
const LLVector4a* ext = bridge->getSpatialExtents();
LLVector4a distance;
distance.setSub(ext[1], ext[0]);
LLVector4a max_span(max_attachment_span);
S32 lt = distance.lessThan(max_span).getGatheredBits() & 0x7;
// Only add the prim to spatial extents calculations if it isn't a megaprim.
// max_attachment_span calculated at the start of the function
// (currently 5 times our max prim size)
if (lt == 0x7)
{
update_min_max(newMin,newMax,ext[0]);
update_min_max(newMin,newMax,ext[1]);
}
}
}
}
}
}
//pad bounding box
newMin.sub(buffer);
newMax.add(buffer);
}
//-----------------------------------------------------------------------------
// renderCollisionVolumes()
//-----------------------------------------------------------------------------
void LLVOAvatar::renderCollisionVolumes()
{
LLGLDepthTest gls_depth(GL_FALSE);
for (S32 i = 0; i < mNumCollisionVolumes; i++)
{
mCollisionVolumes[i].renderCollision();
}
if (mNameText.notNull())
{
LLVector3 unused;
mNameText->lineSegmentIntersect(LLVector3(0,0,0), LLVector3(0,0,1), unused, TRUE);
}
}
BOOL LLVOAvatar::lineSegmentIntersect(const LLVector3& start, const LLVector3& end,
S32 face,
BOOL pick_transparent,
S32* face_hit,
LLVector3* intersection,
LLVector2* tex_coord,
LLVector3* normal,
LLVector3* bi_normal)
{
if ((isSelf() && !gAgent.needsRenderAvatar()) || !LLPipeline::sPickAvatar)
{
return FALSE;
}
if (lineSegmentBoundingBox(start, end))
{
for (S32 i = 0; i < mNumCollisionVolumes; ++i)
{
mCollisionVolumes[i].updateWorldMatrix();
glh::matrix4f mat((F32*) mCollisionVolumes[i].getXform()->getWorldMatrix().mMatrix);
glh::matrix4f inverse = mat.inverse();
glh::matrix4f norm_mat = inverse.transpose();
glh::vec3f p1(start.mV);
glh::vec3f p2(end.mV);
inverse.mult_matrix_vec(p1);
inverse.mult_matrix_vec(p2);
LLVector3 position;
LLVector3 norm;
if (linesegment_sphere(LLVector3(p1.v), LLVector3(p2.v), LLVector3(0,0,0), 1.f, position, norm))
{
glh::vec3f res_pos(position.mV);
mat.mult_matrix_vec(res_pos);
norm.normalize();
glh::vec3f res_norm(norm.mV);
norm_mat.mult_matrix_dir(res_norm);
if (intersection)
{
*intersection = LLVector3(res_pos.v);
}
if (normal)
{
*normal = LLVector3(res_norm.v);
}
return TRUE;
}
}
#if MESH_ENABLED
if (isSelf())
{
for (attachment_map_t::iterator iter = mAttachmentPoints.begin();
iter != mAttachmentPoints.end();
++iter)
{
LLViewerJointAttachment* attachment = iter->second;
for (LLViewerJointAttachment::attachedobjs_vec_t::iterator attachment_iter = attachment->mAttachedObjects.begin();
attachment_iter != attachment->mAttachedObjects.end();
++attachment_iter)
{
LLViewerObject* attached_object = (*attachment_iter);
if (attached_object && !attached_object->isDead() && attachment->getValid())
{
LLDrawable* drawable = attached_object->mDrawable;
if (drawable->isState(LLDrawable::RIGGED))
{ //regenerate octree for rigged attachment
gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_RIGGED, TRUE);
}
}
}
}
}
#endif //MESH_ENABLED
}
LLVector3 position;
if (mNameText.notNull() && mNameText->lineSegmentIntersect(start, end, position))
{
if (intersection)
{
*intersection = position;
}
return TRUE;
}
return FALSE;
}
#if MESH_ENABLED
LLViewerObject* LLVOAvatar::lineSegmentIntersectRiggedAttachments(const LLVector3& start, const LLVector3& end,
S32 face,
BOOL pick_transparent,
S32* face_hit,
LLVector3* intersection,
LLVector2* tex_coord,
LLVector3* normal,
LLVector3* bi_normal)
{
if (isSelf() && !gAgent.needsRenderAvatar())
{
return NULL;
}
LLViewerObject* hit = NULL;
if (lineSegmentBoundingBox(start, end))
{
LLVector3 local_end = end;
LLVector3 local_intersection;
for (attachment_map_t::iterator iter = mAttachmentPoints.begin();
iter != mAttachmentPoints.end();
++iter)
{
LLViewerJointAttachment* attachment = iter->second;
for (LLViewerJointAttachment::attachedobjs_vec_t::iterator attachment_iter = attachment->mAttachedObjects.begin();
attachment_iter != attachment->mAttachedObjects.end();
++attachment_iter)
{
LLViewerObject* attached_object = (*attachment_iter);
if (attached_object->lineSegmentIntersect(start, local_end, face, pick_transparent, face_hit, &local_intersection, tex_coord, normal, bi_normal))
{
local_end = local_intersection;
if (intersection)
{
*intersection = local_intersection;
}
hit = attached_object;
}
}
}
}
return hit;
}
#endif //MESH_ENABLED
//-----------------------------------------------------------------------------
// parseSkeletonFile()
//-----------------------------------------------------------------------------
BOOL LLVOAvatar::parseSkeletonFile(const std::string& filename)
{
LLMemType mt(LLMemType::MTYPE_AVATAR);
//-------------------------------------------------------------------------
// parse the file
//-------------------------------------------------------------------------
BOOL success = sSkeletonXMLTree.parseFile( filename, FALSE );
if (!success)
{
llerrs << "Can't parse skeleton file: " << filename << llendl;
return FALSE;
}
// now sanity check xml file
LLXmlTreeNode* root = sSkeletonXMLTree.getRoot();
if (!root)
{
llerrs << "No root node found in avatar skeleton file: " << filename << llendl;
}
if( !root->hasName( "linden_skeleton" ) )
{
llerrs << "Invalid avatar skeleton file header: " << filename << llendl;
}
std::string version;
static LLStdStringHandle version_string = LLXmlTree::addAttributeString("version");
if( !root->getFastAttributeString( version_string, version ) || (version != "1.0") )
{
llerrs << "Invalid avatar skeleton file version: " << version << " in file: " << filename << llendl;
}
return TRUE;
}
//-----------------------------------------------------------------------------
// setupBone()
//-----------------------------------------------------------------------------
BOOL LLVOAvatar::setupBone(const LLVOAvatarBoneInfo* info, LLViewerJoint* parent, S32 &volume_num, S32 &joint_num)
{
LLMemType mt(LLMemType::MTYPE_AVATAR);
LLViewerJoint* joint = NULL;
if (info->mIsJoint)
{
joint = (LLViewerJoint*)getCharacterJoint(joint_num);
if (!joint)
{
llwarns << "Too many bones" << llendl;
return FALSE;
}
joint->setName( info->mName );
}
else // collision volume
{
if (volume_num >= (S32)mNumCollisionVolumes)
{
llwarns << "Too many bones" << llendl;
return FALSE;
}
joint = (LLViewerJoint*)(&mCollisionVolumes[volume_num]);
joint->setName( info->mName );
}
// add to parent
if (parent)
{
parent->addChild( joint );
}
joint->setPosition(info->mPos);
joint->setRotation(mayaQ(info->mRot.mV[VX], info->mRot.mV[VY],
info->mRot.mV[VZ], LLQuaternion::XYZ));
joint->setScale(info->mScale);
if (info->mIsJoint)
{
joint->setSkinOffset( info->mPivot );
joint_num++;
}
else // collision volume
{
volume_num++;
}
// setup children
LLVOAvatarBoneInfo::child_list_t::const_iterator iter;
for (iter = info->mChildList.begin(); iter != info->mChildList.end(); ++iter)
{
LLVOAvatarBoneInfo *child_info = *iter;
if (!setupBone(child_info, joint, volume_num, joint_num))
{
return FALSE;
}
}
return TRUE;
}
//-----------------------------------------------------------------------------
// buildSkeleton()
//-----------------------------------------------------------------------------
BOOL LLVOAvatar::buildSkeleton(const LLVOAvatarSkeletonInfo *info)
{
LLMemType mt(LLMemType::MTYPE_AVATAR);
if (!info)
return FALSE;
//-------------------------------------------------------------------------
// allocate joints
//-------------------------------------------------------------------------
if (!allocateCharacterJoints(info->mNumBones))
{
llerrs << "Can't allocate " << info->mNumBones << " joints" << llendl;
return FALSE;
}
//-------------------------------------------------------------------------
// allocate volumes
//-------------------------------------------------------------------------
if (info->mNumCollisionVolumes)
{
if (!allocateCollisionVolumes(info->mNumCollisionVolumes))
{
llerrs << "Can't allocate " << info->mNumCollisionVolumes << " collision volumes" << llendl;
return FALSE;
}
}
S32 current_joint_num = 0;
S32 current_volume_num = 0;
LLVOAvatarSkeletonInfo::bone_info_list_t::const_iterator iter;
for (iter = info->mBoneInfoList.begin(); iter != info->mBoneInfoList.end(); ++iter)
{
LLVOAvatarBoneInfo *info = *iter;
if (!setupBone(info, NULL, current_volume_num, current_joint_num))
{
llerrs << "Error parsing bone in skeleton file" << llendl;
return FALSE;
}
}
// add special-purpose "screen" joint
if (isSelf())
{
mScreenp = new LLViewerJoint("mScreen", NULL);
// for now, put screen at origin, as it is only used during special
// HUD rendering mode
F32 aspect = LLViewerCamera::getInstance()->getAspect();
LLVector3 scale(1.f, aspect, 1.f);
mScreenp->setScale(scale);
mScreenp->setWorldPosition(LLVector3::zero);
mScreenp->mUpdateXform = TRUE;
}
return TRUE;
}
//-----------------------------------------------------------------------------
// LLVOAvatar::startDefaultMotions()
//-----------------------------------------------------------------------------
void LLVOAvatar::startDefaultMotions()
{
//-------------------------------------------------------------------------
// start default motions
//-------------------------------------------------------------------------
startMotion( ANIM_AGENT_HEAD_ROT );
startMotion( ANIM_AGENT_EYE );
startMotion( ANIM_AGENT_BODY_NOISE );
startMotion( ANIM_AGENT_BREATHE_ROT );
startMotion( ANIM_AGENT_PHYSICS_MOTION );
startMotion( ANIM_AGENT_HAND_MOTION );
startMotion( ANIM_AGENT_PELVIS_FIX );
//-------------------------------------------------------------------------
// restart any currently active motions
//-------------------------------------------------------------------------
processAnimationStateChanges();
}
//-----------------------------------------------------------------------------
// LLVOAvatar::buildCharacter()
// Deferred initialization and rebuild of the avatar.
//-----------------------------------------------------------------------------
void LLVOAvatar::buildCharacter()
{
LLMemType mt(LLMemType::MTYPE_AVATAR);
//-------------------------------------------------------------------------
// remove all references to our existing skeleton
// so we can rebuild it
//-------------------------------------------------------------------------
flushAllMotions();
//-------------------------------------------------------------------------
// remove all of mRoot's children
//-------------------------------------------------------------------------
mRoot.removeAllChildren();
mIsBuilt = FALSE;
//-------------------------------------------------------------------------
// clear mesh data
//-------------------------------------------------------------------------
for (std::vector<LLViewerJoint*>::iterator jointIter = mMeshLOD.begin();
jointIter != mMeshLOD.end(); ++jointIter)
{
LLViewerJoint* joint = (LLViewerJoint*) *jointIter;
for (std::vector<LLViewerJointMesh*>::iterator meshIter = joint->mMeshParts.begin();
meshIter != joint->mMeshParts.end(); ++meshIter)
{
LLViewerJointMesh * mesh = (LLViewerJointMesh *) *meshIter;
mesh->setMesh(NULL);
}
}
//-------------------------------------------------------------------------
// (re)load our skeleton and meshes
//-------------------------------------------------------------------------
LLTimer timer;
BOOL status = loadAvatar();
stop_glerror();
if (gNoRender)
{
// Still want to load the avatar skeleton so visual parameters work.
return;
}
// gPrintMessagesThisFrame = TRUE;
lldebugs << "Avatar load took " << timer.getElapsedTimeF32() << " seconds." << llendl;
if (!status)
{
if (isSelf())
{
llerrs << "Unable to load user's avatar" << llendl;
}
else
{
llwarns << "Unable to load other's avatar" << llendl;
}
return;
}
//-------------------------------------------------------------------------
// initialize "well known" joint pointers
//-------------------------------------------------------------------------
mPelvisp = (LLViewerJoint*)mRoot.findJoint("mPelvis");
mTorsop = (LLViewerJoint*)mRoot.findJoint("mTorso");
mChestp = (LLViewerJoint*)mRoot.findJoint("mChest");
mNeckp = (LLViewerJoint*)mRoot.findJoint("mNeck");
mHeadp = (LLViewerJoint*)mRoot.findJoint("mHead");
mSkullp = (LLViewerJoint*)mRoot.findJoint("mSkull");
mHipLeftp = (LLViewerJoint*)mRoot.findJoint("mHipLeft");
mHipRightp = (LLViewerJoint*)mRoot.findJoint("mHipRight");
mKneeLeftp = (LLViewerJoint*)mRoot.findJoint("mKneeLeft");
mKneeRightp = (LLViewerJoint*)mRoot.findJoint("mKneeRight");
mAnkleLeftp = (LLViewerJoint*)mRoot.findJoint("mAnkleLeft");
mAnkleRightp = (LLViewerJoint*)mRoot.findJoint("mAnkleRight");
mFootLeftp = (LLViewerJoint*)mRoot.findJoint("mFootLeft");
mFootRightp = (LLViewerJoint*)mRoot.findJoint("mFootRight");
mWristLeftp = (LLViewerJoint*)mRoot.findJoint("mWristLeft");
mWristRightp = (LLViewerJoint*)mRoot.findJoint("mWristRight");
mEyeLeftp = (LLViewerJoint*)mRoot.findJoint("mEyeLeft");
mEyeRightp = (LLViewerJoint*)mRoot.findJoint("mEyeRight");
//-------------------------------------------------------------------------
// Make sure "well known" pointers exist
//-------------------------------------------------------------------------
if (!(mPelvisp &&
mTorsop &&
mChestp &&
mNeckp &&
mHeadp &&
mSkullp &&
mHipLeftp &&
mHipRightp &&
mKneeLeftp &&
mKneeRightp &&
mAnkleLeftp &&
mAnkleRightp &&
mFootLeftp &&
mFootRightp &&
mWristLeftp &&
mWristRightp &&
mEyeLeftp &&
mEyeRightp))
{
llerrs << "Failed to create avatar." << llendl;
return;
}
//-------------------------------------------------------------------------
// initialize the pelvis
//-------------------------------------------------------------------------
mPelvisp->setPosition( LLVector3(0.0f, 0.0f, 0.0f) );
//-------------------------------------------------------------------------
// set head offset from pelvis
//-------------------------------------------------------------------------
updateHeadOffset();
//-------------------------------------------------------------------------
// initialize lip sync morph pointers
//-------------------------------------------------------------------------
mOohMorph = getVisualParam( "Lipsync_Ooh" );
mAahMorph = getVisualParam( "Lipsync_Aah" );
// If we don't have the Ooh morph, use the Kiss morph
if (!mOohMorph)
{
llwarns << "Missing 'Ooh' morph for lipsync, using fallback." << llendl;
mOohMorph = getVisualParam( "Express_Kiss" );
}
// If we don't have the Aah morph, use the Open Mouth morph
if (!mAahMorph)
{
llwarns << "Missing 'Aah' morph for lipsync, using fallback." << llendl;
mAahMorph = getVisualParam( "Express_Open_Mouth" );
}
startDefaultMotions();
//-------------------------------------------------------------------------
// restart any currently active motions
//-------------------------------------------------------------------------
processAnimationStateChanges();
mIsBuilt = TRUE;
stop_glerror();
//-------------------------------------------------------------------------
// build the attach and detach menus
//-------------------------------------------------------------------------
if (isSelf())
{
// *TODO: Translate
gAttachBodyPartPieMenus[0] = NULL;
gAttachBodyPartPieMenus[1] = new LLPieMenu(std::string("Right Arm >"));
gAttachBodyPartPieMenus[2] = new LLPieMenu(std::string("Head >"));
gAttachBodyPartPieMenus[3] = new LLPieMenu(std::string("Left Arm >"));
gAttachBodyPartPieMenus[4] = NULL;
gAttachBodyPartPieMenus[5] = new LLPieMenu(std::string("Left Leg >"));
gAttachBodyPartPieMenus[6] = new LLPieMenu(std::string("Torso >"));
gAttachBodyPartPieMenus[7] = new LLPieMenu(std::string("Right Leg >"));
gDetachBodyPartPieMenus[0] = NULL;
gDetachBodyPartPieMenus[1] = new LLPieMenu(std::string("Right Arm >"));
gDetachBodyPartPieMenus[2] = new LLPieMenu(std::string("Head >"));
gDetachBodyPartPieMenus[3] = new LLPieMenu(std::string("Left Arm >"));
gDetachBodyPartPieMenus[4] = NULL;
gDetachBodyPartPieMenus[5] = new LLPieMenu(std::string("Left Leg >"));
gDetachBodyPartPieMenus[6] = new LLPieMenu(std::string("Torso >"));
gDetachBodyPartPieMenus[7] = new LLPieMenu(std::string("Right Leg >"));
for (S32 i = 0; i < 8; i++)
{
if (gAttachBodyPartPieMenus[i])
{
gAttachPieMenu->appendPieMenu( gAttachBodyPartPieMenus[i] );
}
else
{
BOOL attachment_found = FALSE;
for (attachment_map_t::iterator iter = mAttachmentPoints.begin();
iter != mAttachmentPoints.end(); )
{
attachment_map_t::iterator curiter = iter++;
LLViewerJointAttachment* attachment = curiter->second;
if (attachment->getGroup() == i)
{
LLMenuItemCallGL* item;
// [RLVa:KB] - Checked: 2009-07-06 (RLVa-1.0.0c)
// We need the userdata param to disable options in this pie menu later on (Left Hand / Right Hand option)
item = new LLMenuItemCallGL(attachment->getName(),
NULL,
object_selected_and_point_valid, attachment);
// [/RLVa:KB]
// item = new LLMenuItemCallGL(attachment->getName(),
// NULL,
// object_selected_and_point_valid);
item->addListener(gMenuHolder->getListenerByName("Object.AttachToAvatar"), "on_click", curiter->first);
gAttachPieMenu->append(item);
attachment_found = TRUE;
break;
}
}
if (!attachment_found)
{
gAttachPieMenu->appendSeparator();
}
}
if (gDetachBodyPartPieMenus[i])
{
gDetachPieMenu->appendPieMenu( gDetachBodyPartPieMenus[i] );
}
else
{
BOOL attachment_found = FALSE;
for (attachment_map_t::iterator iter = mAttachmentPoints.begin();
iter != mAttachmentPoints.end(); )
{
attachment_map_t::iterator curiter = iter++;
LLViewerJointAttachment* attachment = curiter->second;
if (attachment->getGroup() == i)
{
gDetachPieMenu->append(new LLMenuItemCallGL(attachment->getName(),
&handle_detach_from_avatar, object_attached, attachment));
attachment_found = TRUE;
break;
}
}
if (!attachment_found)
{
gDetachPieMenu->appendSeparator();
}
}
}
// add screen attachments
for (attachment_map_t::iterator iter = mAttachmentPoints.begin();
iter != mAttachmentPoints.end(); )
{
attachment_map_t::iterator curiter = iter++;
LLViewerJointAttachment* attachment = curiter->second;
if (attachment->getGroup() == 8)
{
LLMenuItemCallGL* item;
// [RLVa:KB] - Checked: 2009-07-06 (RLVa-1.0.0c)
// We need the userdata param to disable options in this pie menu later on
item = new LLMenuItemCallGL(attachment->getName(),
NULL,
object_selected_and_point_valid, attachment);
// [/RLVa:KB]
// item = new LLMenuItemCallGL(attachment->getName(),
// NULL,
// object_selected_and_point_valid);
item->addListener(gMenuHolder->getListenerByName("Object.AttachToAvatar"), "on_click", curiter->first);
gAttachScreenPieMenu->append(item);
gDetachScreenPieMenu->append(new LLMenuItemCallGL(attachment->getName(),
&handle_detach_from_avatar, object_attached, attachment));
}
}
for (S32 pass = 0; pass < 2; pass++)
{
for (attachment_map_t::iterator iter = mAttachmentPoints.begin();
iter != mAttachmentPoints.end(); )
{
attachment_map_t::iterator curiter = iter++;
LLViewerJointAttachment* attachment = curiter->second;
if (attachment->getIsHUDAttachment() != (pass == 1))
{
continue;
}
// RELEASE-RLVa: random comment because we want know if LL ever changes this to not include "attachment" as userdata
LLMenuItemCallGL* item = new LLMenuItemCallGL(attachment->getName(),
NULL, &object_selected_and_point_valid,
&attach_label, attachment);
item->addListener(gMenuHolder->getListenerByName("Object.AttachToAvatar"), "on_click", curiter->first);
gAttachSubMenu->append(item);
gDetachSubMenu->append(new LLMenuItemCallGL(attachment->getName(),
&handle_detach_from_avatar, object_attached, &detach_label, attachment));
}
if (pass == 0)
{
// put separator between non-hud and hud attachments
gAttachSubMenu->appendSeparator();
gDetachSubMenu->appendSeparator();
}
}
for (S32 group = 0; group < 8; group++)
{
// skip over groups that don't have sub menus
if (!gAttachBodyPartPieMenus[group] || !gDetachBodyPartPieMenus[group])
{
continue;
}
std::multimap<S32, S32> attachment_pie_menu_map;
// gather up all attachment points assigned to this group, and throw into map sorted by pie slice number
for (attachment_map_t::iterator iter = mAttachmentPoints.begin();
iter != mAttachmentPoints.end(); )
{
attachment_map_t::iterator curiter = iter++;
LLViewerJointAttachment* attachment = curiter->second;
if(attachment->getGroup() == group)
{
// use multimap to provide a partial order off of the pie slice key
S32 pie_index = attachment->getPieSlice();
attachment_pie_menu_map.insert(std::make_pair(pie_index, curiter->first));
}
}
// add in requested order to pie menu, inserting separators as necessary
S32 cur_pie_slice = 0;
for (std::multimap<S32, S32>::iterator attach_it = attachment_pie_menu_map.begin();
attach_it != attachment_pie_menu_map.end(); ++attach_it)
{
S32 requested_pie_slice = attach_it->first;
S32 attach_index = attach_it->second;
while (cur_pie_slice < requested_pie_slice)
{
gAttachBodyPartPieMenus[group]->appendSeparator();
gDetachBodyPartPieMenus[group]->appendSeparator();
cur_pie_slice++;
}
LLViewerJointAttachment* attachment = get_if_there(mAttachmentPoints, attach_index, (LLViewerJointAttachment*)NULL);
if (attachment)
{
// [RLVa:KB] - Checked: 2009-07-06 (RLVa-1.0.0c)
// We need the userdata param to disable options in this pie menu later on
LLMenuItemCallGL* item = new LLMenuItemCallGL(attachment->getName(),
NULL, object_selected_and_point_valid, attachment);
// [/RLVa:KB]
// LLMenuItemCallGL* item = new LLMenuItemCallGL(attachment->getName(),
// NULL, object_selected_and_point_valid);
gAttachBodyPartPieMenus[group]->append(item);
item->addListener(gMenuHolder->getListenerByName("Object.AttachToAvatar"), "on_click", attach_index);
gDetachBodyPartPieMenus[group]->append(new LLMenuItemCallGL(attachment->getName(),
&handle_detach_from_avatar,
object_attached, attachment));
cur_pie_slice++;
}
}
}
}
mMeshValid = TRUE;
}
//-----------------------------------------------------------------------------
// releaseMeshData()
//-----------------------------------------------------------------------------
void LLVOAvatar::releaseMeshData()
{
LLMemType mt(LLMemType::MTYPE_AVATAR);
if (sInstances.size() < AVATAR_RELEASE_THRESHOLD || mIsDummy)
{
return;
}
//llinfos << "Releasing" << llendl;
// cleanup mesh data
for (std::vector<LLViewerJoint*>::iterator iter = mMeshLOD.begin();
iter != mMeshLOD.end();
++iter)
{
LLViewerJoint* joint = (LLViewerJoint*) *iter;
joint->setValid(FALSE, TRUE);
}
//cleanup data
if (mDrawable.notNull())
{
LLFace* facep = mDrawable->getFace(0);
facep->setSize(0, 0);
for(S32 i = mNumInitFaces ; i < mDrawable->getNumFaces(); i++)
{
facep = mDrawable->getFace(i);
facep->setSize(0, 0);
}
}
for (attachment_map_t::iterator iter = mAttachmentPoints.begin();
iter != mAttachmentPoints.end();
++iter)
{
LLViewerJointAttachment* attachment = iter->second;
if (!attachment->getIsHUDAttachment())
{
attachment->setAttachmentVisibility(FALSE);
}
}
mMeshValid = FALSE;
}
//-----------------------------------------------------------------------------
// restoreMeshData()
//-----------------------------------------------------------------------------
void LLVOAvatar::restoreMeshData()
{
LLMemType mt(LLMemType::MTYPE_AVATAR);
//llinfos << "Restoring" << llendl;
mMeshValid = TRUE;
updateJointLODs();
if (isSelf())
{
updateAttachmentVisibility(gAgentCamera.getCameraMode());
}
else
{
for (attachment_map_t::iterator iter = mAttachmentPoints.begin();
iter != mAttachmentPoints.end();
++iter)
{
LLViewerJointAttachment* attachment = iter->second;
if (!attachment->getIsHUDAttachment())
{
attachment->setAttachmentVisibility(TRUE);
}
}
}
// force mesh update as LOD might not have changed to trigger this
gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_GEOMETRY, TRUE);
}
//-----------------------------------------------------------------------------
// updateMeshData()
//-----------------------------------------------------------------------------
void LLVOAvatar::updateMeshData()
{
if (mDrawable.notNull())
{
stop_glerror();
S32 f_num = 0 ;
const U32 VERTEX_NUMBER_THRESHOLD = 128 ;//small number of this means each part of an avatar has its own vertex buffer.
const S32 num_parts = mMeshLOD.size();
// this order is determined by number of LODS
// if a mesh earlier in this list changed LODs while a later mesh doesn't,
// the later mesh's index offset will be inaccurate
for(S32 part_index = 0 ; part_index < num_parts ;)
{
S32 j = part_index ;
U32 last_v_num = 0, num_vertices = 0 ;
U32 last_i_num = 0, num_indices = 0 ;
while(part_index < num_parts && num_vertices < VERTEX_NUMBER_THRESHOLD)
{
last_v_num = num_vertices ;
last_i_num = num_indices ;
mMeshLOD[part_index++]->updateFaceSizes(num_vertices, num_indices, mAdjustedPixelArea);
}
if(num_vertices < 1)//skip empty meshes
{
continue ;
}
if(last_v_num > 0)//put the last inserted part into next vertex buffer.
{
num_vertices = last_v_num ;
num_indices = last_i_num ;
part_index-- ;
}
LLFace* facep ;
if(f_num < mDrawable->getNumFaces())
{
facep = mDrawable->getFace(f_num);
}
else
{
facep = mDrawable->addFace(mDrawable->getFace(0)->getPool(), mDrawable->getFace(0)->getTexture()) ;
}
// resize immediately
facep->setSize(num_vertices, num_indices);
bool terse_update = false;
facep->setGeomIndex(0);
facep->setIndicesIndex(0);
LLVertexBuffer* buff = facep->getVertexBuffer();
if(!facep->getVertexBuffer())
{
buff = new LLVertexBufferAvatar();
buff->allocateBuffer(num_vertices, num_indices, TRUE);
facep->setVertexBuffer(buff);
}
else
{
if (buff->getRequestedIndices() == num_indices &&
buff->getRequestedVerts() == num_vertices)
{
terse_update = true;
}
else
{
buff->resizeBuffer(num_vertices, num_indices);
}
}
// This is a hack! Avatars have their own pool, so we are detecting
// the case of more than one avatar in the pool (thus > 0 instead of >= 0)
if (facep->getGeomIndex() > 0)
{
llerrs << "non-zero geom index: " << facep->getGeomIndex() << " in LLVOAvatar::restoreMeshData" << llendl;
}
for(S32 k = j ; k < part_index ; k++)
{
mMeshLOD[k]->updateFaceData(facep, mAdjustedPixelArea, k == MESH_ID_HAIR, terse_update);
}
stop_glerror();
buff->setBuffer(0);
if(!f_num)
{
f_num += mNumInitFaces ;
}
else
{
f_num++ ;
}
}
}
}
//------------------------------------------------------------------------
//------------------------------------------------------------------------
// The viewer can only suggest a good size for the agent,
// the simulator will keep it inside a reasonable range.
void LLVOAvatar::computeBodySize()
{
LLVector3 pelvis_scale = mPelvisp->getScale();
// some of the joints have not been cached
LLVector3 skull = mSkullp->getPosition();
LLVector3 skull_scale = mSkullp->getScale();
LLVector3 neck = mNeckp->getPosition();
LLVector3 neck_scale = mNeckp->getScale();
LLVector3 chest = mChestp->getPosition();
LLVector3 chest_scale = mChestp->getScale();
// the rest of the joints have been cached
LLVector3 head = mHeadp->getPosition();
LLVector3 head_scale = mHeadp->getScale();
LLVector3 torso = mTorsop->getPosition();
LLVector3 torso_scale = mTorsop->getScale();
LLVector3 hip = mHipLeftp->getPosition();
LLVector3 hip_scale = mHipLeftp->getScale();
LLVector3 knee = mKneeLeftp->getPosition();
LLVector3 knee_scale = mKneeLeftp->getScale();
LLVector3 ankle = mAnkleLeftp->getPosition();
LLVector3 ankle_scale = mAnkleLeftp->getScale();
LLVector3 foot = mFootLeftp->getPosition();
mPelvisToFoot = hip.mV[VZ] * pelvis_scale.mV[VZ] -
knee.mV[VZ] * hip_scale.mV[VZ] -
ankle.mV[VZ] * knee_scale.mV[VZ] -
foot.mV[VZ] * ankle_scale.mV[VZ];
mBodySize.mV[VZ] = mPelvisToFoot +
// the sqrt(2) correction below is an approximate
// correction to get to the top of the head
F_SQRT2 * (skull.mV[VZ] * head_scale.mV[VZ]) +
head.mV[VZ] * neck_scale.mV[VZ] +
neck.mV[VZ] * chest_scale.mV[VZ] +
chest.mV[VZ] * torso_scale.mV[VZ] +
torso.mV[VZ] * pelvis_scale.mV[VZ];
// TODO -- measure the real depth and width
mBodySize.mV[VX] = DEFAULT_AGENT_DEPTH;
mBodySize.mV[VY] = DEFAULT_AGENT_WIDTH;
/* debug spam
std::cout << "skull = " << skull << std::endl; // adebug
std::cout << "head = " << head << std::endl; // adebug
std::cout << "head_scale = " << head_scale << std::endl; // adebug
std::cout << "neck = " << neck << std::endl; // adebug
std::cout << "neck_scale = " << neck_scale << std::endl; // adebug
std::cout << "chest = " << chest << std::endl; // adebug
std::cout << "chest_scale = " << chest_scale << std::endl; // adebug
std::cout << "torso = " << torso << std::endl; // adebug
std::cout << "torso_scale = " << torso_scale << std::endl; // adebug
std::cout << std::endl; // adebug
std::cout << "pelvis_scale = " << pelvis_scale << std::endl;// adebug
std::cout << std::endl; // adebug
std::cout << "hip = " << hip << std::endl; // adebug
std::cout << "hip_scale = " << hip_scale << std::endl; // adebug
std::cout << "ankle = " << ankle << std::endl; // adebug
std::cout << "ankle_scale = " << ankle_scale << std::endl; // adebug
std::cout << "foot = " << foot << std::endl; // adebug
std::cout << "mBodySize = " << mBodySize << std::endl; // adebug
std::cout << "mPelvisToFoot = " << mPelvisToFoot << std::endl; // adebug
std::cout << std::endl; // adebug
*/
}
//------------------------------------------------------------------------
// LLVOAvatar::processUpdateMessage()
//------------------------------------------------------------------------
U32 LLVOAvatar::processUpdateMessage(LLMessageSystem *mesgsys,
void **user_data,
U32 block_num, const EObjectUpdateType update_type,
LLDataPacker *dp)
{
LLMemType mt(LLMemType::MTYPE_AVATAR);
LLVector3 old_vel = getVelocity();
// Do base class updates...
U32 retval = LLViewerObject::processUpdateMessage(mesgsys, user_data, block_num, update_type, dp);
if(retval & LLViewerObject::INVALID_UPDATE)
{
if(this == gAgent.getAvatarObject())
{
//tell sim to cancel this update
gAgent.teleportViaLocation(gAgent.getPositionGlobal());
}
}
//llinfos << getRotation() << llendl;
//llinfos << getPosition() << llendl;
// <edit>
if (update_type == OUT_FULL )
{
if(isSelf())
{
if(gSavedSettings.getBOOL("ReSit"))
{
gMessageSystem->newMessageFast(_PREHASH_AgentRequestSit);
gMessageSystem->nextBlockFast(_PREHASH_AgentData);
gMessageSystem->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
gMessageSystem->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
gMessageSystem->nextBlockFast(_PREHASH_TargetObject);
gMessageSystem->addUUIDFast(_PREHASH_TargetID, gReSitTargetID);
gMessageSystem->addVector3Fast(_PREHASH_Offset, gReSitOffset);
gAgent.getRegion()->sendReliableMessage();
}
}
}
// </edit>
return retval;
}
// virtual
S32 LLVOAvatar::setTETexture(const U8 te, const LLUUID& uuid)
{
// The core setTETexture() method requests images, so we need
// to redirect certain avatar texture requests to different sims.
if (isIndexBakedTexture((ETextureIndex)te))
{
LLHost target_host = getObjectHost();
return setTETextureCore(te, uuid, target_host);
}
else
{
return setTETextureCore(te, uuid, LLHost::invalid);
}
}
// setTEImage
//------------------------------------------------------------------------
// idleUpdate()
//------------------------------------------------------------------------
BOOL LLVOAvatar::idleUpdate(LLAgent &agent, LLWorld &world, const F64 &time)
{
LLMemType mt(LLMemType::MTYPE_AVATAR);
LLFastTimer t(LLFastTimer::FTM_AVATAR_UPDATE);
if (isDead())
{
llinfos << "Warning! Idle on dead avatar" << llendl;
return TRUE;
}
if (!(gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_AVATAR)))
{
return TRUE;
}
// force immediate pixel area update on avatars using last frames data (before drawable or camera updates)
setPixelAreaAndAngle(gAgent);
// force asynchronous drawable update
if(mDrawable.notNull() && !gNoRender)
{
LLFastTimer t(LLFastTimer::FTM_JOINT_UPDATE);
if (mIsSitting && getParent())
{
LLViewerObject *root_object = (LLViewerObject*)getRoot();
LLDrawable* drawablep = root_object->mDrawable;
// if this object hasn't already been updated by another avatar...
if (drawablep) // && !drawablep->isState(LLDrawable::EARLY_MOVE))
{
if (root_object->isSelected())
{
gPipeline.updateMoveNormalAsync(drawablep);
}
else
{
gPipeline.updateMoveDampedAsync(drawablep);
}
}
}
else
{
gPipeline.updateMoveDampedAsync(mDrawable);
}
}
//--------------------------------------------------------------------
// set alpha flag depending on state
//--------------------------------------------------------------------
if (isSelf())
{
LLViewerObject::idleUpdate(agent, world, time);
// trigger fidget anims
if (isAnyAnimationSignaled(AGENT_STAND_ANIMS, NUM_AGENT_STAND_ANIMS))
{
agent.fidget();
}
}
else
{
// Should override the idleUpdate stuff and leave out the angular update part.
LLQuaternion rotation = getRotation();
LLViewerObject::idleUpdate(agent, world, time);
setRotation(rotation);
}
// attach objects that were waiting for a drawable
lazyAttach();
/*
if (isSelf())
{
checkAttachments();
}
*/
// animate the character
// store off last frame's root position to be consistent with camera position
LLVector3 root_pos_last = mRoot.getWorldPosition();
bool detailed_update = updateCharacter(agent);
bool voice_enabled = gVoiceClient->getVoiceEnabled( mID ) && gVoiceClient->inProximalChannel();
if (gNoRender)
{
return TRUE;
}
//Emerald performs some force-bakes stuff here. Added it in because we noticed slow responses with client tag ident. -HgB
if(isSelf())
{
for(U8 i=0;i<getNumTEs();++i)
{
LLViewerTexture* te = getTEImage(i);
te->forceActive();
}
}
idleUpdateVoiceVisualizer( voice_enabled );
idleUpdateMisc( detailed_update );
idleUpdateAppearanceAnimation();
if (detailed_update)
{
//idleUpdateBoobEffect();
idleUpdateLipSync( voice_enabled );
idleUpdateLoadingEffect();
idleUpdateBelowWater(); // wind effect uses this
idleUpdateWindEffect();
}
idleUpdateNameTag( root_pos_last );
idleUpdateRenderCost();
idleUpdateTractorBeam();
return TRUE;
}
// static
BOOL LLVOAvatar::detachAttachmentIntoInventory(const LLUUID &item_id)
{
LLInventoryItem* item = gInventory.getLinkedItem(item_id);
if ( (item) && (gAgent.getAvatarObject()) && (!gAgent.getAvatarObject()->isWearingAttachment(item->getUUID())) )
{
LLCOFMgr::instance().removeAttachment(item->getUUID());
return FALSE;
}
// if (item)
// [RLVa:KB] - Checked: 2010-09-04 (RLVa-1.2.1c) | Added: RLVa-1.2.1c
if ( (item) && ((!rlv_handler_t::isEnabled()) || (gRlvAttachmentLocks.canDetach(item))) )
// [/RLVa:KB]
{
gMessageSystem->newMessageFast(_PREHASH_DetachAttachmentIntoInv);
gMessageSystem->nextBlockFast(_PREHASH_ObjectData);
gMessageSystem->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
gMessageSystem->addUUIDFast(_PREHASH_ItemID, item_id);
gMessageSystem->sendReliable(gAgent.getRegion()->getHost());
// This object might have been selected, so let the selection manager know it's gone now
LLViewerObject *found_obj = gObjectList.findObject(item_id);
if (found_obj)
{
LLSelectMgr::getInstance()->remove(found_obj);
}
return TRUE;
}
return FALSE;
}
void LLVOAvatar::idleUpdateVoiceVisualizer(bool voice_enabled)
{
// disable voice visualizer when in mouselook
mVoiceVisualizer->setVoiceEnabled( voice_enabled && !(isSelf() && gAgentCamera.cameraMouselook()) );
if ( voice_enabled )
{
//----------------------------------------------------------------
// Only do gesture triggering for your own avatar, and only when you're in a proximal channel.
//----------------------------------------------------------------
if( isSelf() )
{
//----------------------------------------------------------------------------------------
// The following takes the voice signal and uses that to trigger gesticulations.
//----------------------------------------------------------------------------------------
int lastGesticulationLevel = mCurrentGesticulationLevel;
mCurrentGesticulationLevel = mVoiceVisualizer->getCurrentGesticulationLevel();
//---------------------------------------------------------------------------------------------------
// If "current gesticulation level" changes, we catch this, and trigger the new gesture
//---------------------------------------------------------------------------------------------------
if ( lastGesticulationLevel != mCurrentGesticulationLevel )
{
if ( mCurrentGesticulationLevel != VOICE_GESTICULATION_LEVEL_OFF )
{
std::string gestureString = "unInitialized";
if ( mCurrentGesticulationLevel == 0 ) { gestureString = "/voicelevel1"; }
else if ( mCurrentGesticulationLevel == 1 ) { gestureString = "/voicelevel2"; }
else if ( mCurrentGesticulationLevel == 2 ) { gestureString = "/voicelevel3"; }
else { llinfos << "oops - CurrentGesticulationLevel can be only 0, 1, or 2" << llendl; }
// this is the call that Karl S. created for triggering gestures from within the code.
LLGestureMgr::instance().triggerAndReviseString( gestureString );
}
}
} //if( isSelf() )
//-----------------------------------------------------------------------------------------------------------------
// If the avatar is speaking, then the voice amplitude signal is passed to the voice visualizer.
// Also, here we trigger voice visualizer start and stop speaking, so it can animate the voice symbol.
//
// Notice the calls to "gAwayTimer.reset()". This resets the timer that determines how long the avatar has been
// "away", so that the avatar doesn't lapse into away-mode (and slump over) while the user is still talking.
//-----------------------------------------------------------------------------------------------------------------
if ( gVoiceClient->getIsSpeaking( mID ) )
{
if ( ! mVoiceVisualizer->getCurrentlySpeaking() )
{
mVoiceVisualizer->setStartSpeaking();
//printf( "gAwayTimer.reset();\n" );
}
mVoiceVisualizer->setSpeakingAmplitude( gVoiceClient->getCurrentPower( mID ) );
if( isSelf() )
{
gAgent.clearAFK();
}
mIdleTimer.reset();
}
else
{
if ( mVoiceVisualizer->getCurrentlySpeaking() )
{
mVoiceVisualizer->setStopSpeaking();
if ( mLipSyncActive )
{
if( mOohMorph ) mOohMorph->setWeight(mOohMorph->getMinWeight(), FALSE);
if( mAahMorph ) mAahMorph->setWeight(mAahMorph->getMinWeight(), FALSE);
mLipSyncActive = false;
LLCharacter::updateVisualParams();
dirtyMesh();
}
}
}
//--------------------------------------------------------------------------------------------
// here we get the approximate head position and set as sound source for the voice symbol
// (the following version uses a tweak of "mHeadOffset" which handle sitting vs. standing)
//--------------------------------------------------------------------------------------------
#if MESH_ENABLED
if( !mIsSitting )
{
LLVector3 tagPos = mRoot.getWorldPosition();
tagPos[VZ] -= mPelvisToFoot;
tagPos[VZ] += ( mBodySize[VZ] + 0.125f );
mVoiceVisualizer->setVoiceSourceWorldPosition( tagPos );
}
else
#endif //MESH_ENABLED
{
LLVector3 headOffset = LLVector3( 0.0f, 0.0f, mHeadOffset.mV[2] );
mVoiceVisualizer->setVoiceSourceWorldPosition( mRoot.getWorldPosition() + headOffset );
}
}//if ( voiceEnabled )
}
void LLVOAvatar::idleUpdateMisc(bool detailed_update)
{
if (LLVOAvatar::sJointDebug)
{
llinfos << getFullname() << ": joint touches: " << LLJoint::sNumTouches << " updates: " << LLJoint::sNumUpdates << llendl;
}
LLJoint::sNumUpdates = 0;
LLJoint::sNumTouches = 0;
/*// *NOTE: this is necessary for the floating name text above your head.
// NOTE NOTE: This doesn't seem to be needed any more?
if (mDrawable && mDrawable.notNull())
{
gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_SHADOW, TRUE);
}*/
BOOL visible = isVisible() || mNeedsAnimUpdate;
// update attachments positions
if (detailed_update || !sUseImpostors)
{
LLFastTimer t(LLFastTimer::FTM_ATTACHMENT_UPDATE);
for (attachment_map_t::iterator iter = mAttachmentPoints.begin();
iter != mAttachmentPoints.end();
++iter)
{
LLViewerJointAttachment* attachment = iter->second;
for (LLViewerJointAttachment::attachedobjs_vec_t::iterator attachment_iter = attachment->mAttachedObjects.begin();
attachment_iter != attachment->mAttachedObjects.end();
++attachment_iter)
{
LLViewerObject* attached_object = (*attachment_iter);
BOOL visibleAttachment = visible || (attached_object &&
!(attached_object->mDrawable->getSpatialBridge() &&
attached_object->mDrawable->getSpatialBridge()->getRadius() < 2.0));
if (visibleAttachment && attached_object && !attached_object->isDead() && attachment->getValid())
{
// if selecting any attachments, update all of them as non-damped
if (LLSelectMgr::getInstance()->getSelection()->getObjectCount() && LLSelectMgr::getInstance()->getSelection()->isAttachment())
{
gPipeline.updateMoveNormalAsync(attached_object->mDrawable);
}
else
{
gPipeline.updateMoveDampedAsync(attached_object->mDrawable);
}
LLSpatialBridge* bridge = attached_object->mDrawable->getSpatialBridge();
if (bridge)
{
gPipeline.updateMoveNormalAsync(bridge);
}
attached_object->updateText();
}
}
}
}
mNeedsAnimUpdate = FALSE;
if (isImpostor() && !mNeedsImpostorUpdate)
{
LLVector4a ext[2];
F32 distance;
LLVector3 angle;
getImpostorValues(ext, angle, distance);
for (U32 i = 0; i < 3 && !mNeedsImpostorUpdate; i++)
{
F32 cur_angle = angle.mV[i];
F32 old_angle = mImpostorAngle.mV[i];
F32 angle_diff = fabsf(cur_angle-old_angle);
if (angle_diff > F_PI/512.f*distance*mUpdatePeriod)
{
mNeedsImpostorUpdate = TRUE;
}
}
if (detailed_update && !mNeedsImpostorUpdate)
{ //update impostor if view angle, distance, or bounding box change
//significantly
F32 dist_diff = fabsf(distance-mImpostorDistance);
if (dist_diff/mImpostorDistance > 0.1f)
{
mNeedsImpostorUpdate = TRUE;
}
else
{
//VECTORIZE THIS
getSpatialExtents(ext[0], ext[1]);
LLVector4a diff;
diff.setSub(ext[1], mImpostorExtents[1]);
if (diff.getLength3().getF32() > 0.05f)
{
mNeedsImpostorUpdate = TRUE;
}
else
{
diff.setSub(ext[0], mImpostorExtents[0]);
if (diff.getLength3().getF32() > 0.05f)
{
mNeedsImpostorUpdate = TRUE;
}
}
}
}
}
if(mDrawable)
{
mDrawable->movePartition();
//force a move if sitting on an active object
if (getParent() && ((LLViewerObject*)getParent())->mDrawable.notNull() && ((LLViewerObject*) getParent())->mDrawable->isActive())
{
gPipeline.markMoved(mDrawable, TRUE);
}
}
}
void LLVOAvatar::idleUpdateAppearanceAnimation()
{
// update morphing params
if (mAppearanceAnimating)
{
ESex avatar_sex = getSex();
F32 appearance_anim_time = mAppearanceMorphTimer.getElapsedTimeF32();
if (appearance_anim_time >= APPEARANCE_MORPH_TIME)
{
mAppearanceAnimating = FALSE;
for (LLVisualParam *param = getFirstVisualParam();
param;
param = getNextVisualParam())
{
if (param->isTweakable())
{
param->stopAnimating(mAppearanceAnimSetByUser);
}
}
updateVisualParams();
if (isSelf())
{
gAgent.sendAgentSetAppearance();
}
mIdleTimer.reset();
}
else
{
F32 blend_frac = calc_bouncy_animation(appearance_anim_time / APPEARANCE_MORPH_TIME);
F32 last_blend_frac = calc_bouncy_animation(mLastAppearanceBlendTime / APPEARANCE_MORPH_TIME);
F32 morph_amt;
// if it's over 5 seconds, just forget the bouncy anim
if(APPEARANCE_MORPH_TIME > 5.f)
{
blend_frac = appearance_anim_time / APPEARANCE_MORPH_TIME;
last_blend_frac = mLastAppearanceBlendTime / APPEARANCE_MORPH_TIME;
}
if (last_blend_frac == 1.f)
{
morph_amt = 1.f;
}
else
{
morph_amt = (blend_frac - last_blend_frac) / (1.f - last_blend_frac);
}
LLVisualParam *param;
// animate only top level params
for (param = getFirstVisualParam();
param;
param = getNextVisualParam())
{
if (param->isTweakable())
{
param->animate(morph_amt, mAppearanceAnimSetByUser);
}
}
// apply all params
for (param = getFirstVisualParam();
param;
param = getNextVisualParam())
{
param->apply(avatar_sex);
}
mLastAppearanceBlendTime = appearance_anim_time;
}
dirtyMesh();
}
}
// ------------------------------------------------------------
// Danny: ZOMG Boob Phsyics go!
// ------------------------------------------------------------
void LLVOAvatar::idleUpdateBoobEffect()
{
if(mFirstSetActualBoobGravRan)
{
// should probably be moved somewhere where it is only called when boobsize changes
LLVisualParam *param;
// BOOBS
param = getVisualParam(105); //boob size
mLocalBoobConfig.boobSize = param->getCurrentWeight();
EmeraldBoobInputs boobInputs;
boobInputs.type = 0;
boobInputs.chestPosition = mChestp->getWorldPosition();
boobInputs.chestRotation = mChestp->getWorldRotation();
boobInputs.elapsedTime = mBoobBounceTimer.getElapsedTimeF32();
boobInputs.appearanceFlag = getAppearanceFlag();
EmeraldBoobState newBoobState = EmeraldBoobUtils::idleUpdate(sBoobConfig, mLocalBoobConfig, mBoobState, boobInputs);
if(mBoobState.boobGrav != newBoobState.boobGrav)
{
LLVisualParam *param;
param = getVisualParam(507);
ESex avatar_sex = getSex();
param->stopAnimating(FALSE);
param->setWeight(llclamp(newBoobState.boobGrav+getActualBoobGrav(), -1.5f, 2.f), FALSE);
param->apply(avatar_sex);
updateVisualParams();
}
mBoobState = newBoobState;
}
/*
if(mFirstSetActualButtGravRan)
{
// BUTT
EmeraldBoobInputs buttInputs;
buttInputs.type = 1;
buttInputs.chestPosition = mPelvisp->getWorldPosition();
buttInputs.chestRotation = mPelvisp->getWorldRotation();
buttInputs.elapsedTime = mBoobBounceTimer.getElapsedTimeF32();
buttInputs.appearanceFlag = getAppearanceFlag();
EmeraldBoobState newButtState = EmeraldBoobUtils::idleUpdate(sBoobConfig, mLocalBoobConfig, mButtState, buttInputs);
if(mButtState.boobGrav != newButtState.boobGrav)
{
LLVisualParam *param;
param = getVisualParam(795);
ESex avatar_sex = getSex();
param->stopAnimating(FALSE);
param->setWeight(newButtState.boobGrav*0.3f+getActualButtGrav(), FALSE);
param->apply(avatar_sex);
updateVisualParams();
}
mButtState = newButtState;
}
if(mFirstSetActualFatGravRan)
{
// FAT
EmeraldBoobInputs fatInputs;
fatInputs.type = 2;
fatInputs.chestPosition = mPelvisp->getWorldPosition();
fatInputs.chestRotation = mPelvisp->getWorldRotation();
fatInputs.elapsedTime = mBoobBounceTimer.getElapsedTimeF32();
fatInputs.appearanceFlag = getAppearanceFlag();
EmeraldBoobState newFatState = EmeraldBoobUtils::idleUpdate(sBoobConfig, mLocalBoobConfig, mFatState, fatInputs);
if(mFatState.boobGrav != newFatState.boobGrav)
{
LLVisualParam *param;
param = getVisualParam(157);
ESex avatar_sex = getSex();
param->stopAnimating(FALSE);
param->setWeight(newFatState.boobGrav*0.3f+getActualFatGrav(), FALSE);
param->apply(avatar_sex);
updateVisualParams();
}
mFatState = newFatState;
}
*/
}
void LLVOAvatar::idleUpdateLipSync(bool voice_enabled)
{
// Use the Lipsync_Ooh and Lipsync_Aah morphs for lip sync
if ( voice_enabled && (gVoiceClient->lipSyncEnabled()) && gVoiceClient->getIsSpeaking( mID ) )
{
F32 ooh_morph_amount = 0.0f;
F32 aah_morph_amount = 0.0f;
mVoiceVisualizer->lipSyncOohAah( ooh_morph_amount, aah_morph_amount );
if( mOohMorph )
{
F32 ooh_weight = mOohMorph->getMinWeight()
+ ooh_morph_amount * (mOohMorph->getMaxWeight() - mOohMorph->getMinWeight());
mOohMorph->setWeight( ooh_weight, FALSE );
}
if( mAahMorph )
{
F32 aah_weight = mAahMorph->getMinWeight()
+ aah_morph_amount * (mAahMorph->getMaxWeight() - mAahMorph->getMinWeight());
mAahMorph->setWeight( aah_weight, FALSE );
}
mLipSyncActive = true;
LLCharacter::updateVisualParams();
dirtyMesh();
mIdleTimer.reset();
}
}
void LLVOAvatar::idleUpdateLoadingEffect()
{
// update visibility when avatar is partially loaded
if (updateIsFullyLoaded()) // changed?
{
if (isFullyLoaded())
{
deleteParticleSource();
updateLOD();
}
else
{
LLPartSysData particle_parameters;
// fancy particle cloud designed by Brent
particle_parameters.mPartData.mMaxAge = 4.f;
particle_parameters.mPartData.mStartScale.mV[VX] = 0.8f;
particle_parameters.mPartData.mStartScale.mV[VX] = 0.8f;
particle_parameters.mPartData.mStartScale.mV[VY] = 1.0f;
particle_parameters.mPartData.mEndScale.mV[VX] = 0.02f;
particle_parameters.mPartData.mEndScale.mV[VY] = 0.02f;
particle_parameters.mPartData.mStartColor = LLColor4(1, 1, 1, 0.5f);
particle_parameters.mPartData.mEndColor = LLColor4(1, 1, 1, 0.0f);
particle_parameters.mPartData.mStartScale.mV[VX] = 0.8f;
LLViewerTexture* cloud = LLViewerTextureManager::getFetchedTextureFromFile("cloud-particle.j2c");
particle_parameters.mPartImageID = cloud->getID();
particle_parameters.mMaxAge = 0.f;
particle_parameters.mPattern = LLPartSysData::LL_PART_SRC_PATTERN_ANGLE_CONE;
particle_parameters.mInnerAngle = F_PI;
particle_parameters.mOuterAngle = 0.f;
particle_parameters.mBurstRate = 0.02f;
particle_parameters.mBurstRadius = 0.0f;
particle_parameters.mBurstPartCount = 1;
particle_parameters.mBurstSpeedMin = 0.1f;
particle_parameters.mBurstSpeedMax = 1.f;
particle_parameters.mPartData.mFlags = ( LLPartData::LL_PART_INTERP_COLOR_MASK | LLPartData::LL_PART_INTERP_SCALE_MASK |
LLPartData::LL_PART_EMISSIVE_MASK | // LLPartData::LL_PART_FOLLOW_SRC_MASK |
LLPartData::LL_PART_TARGET_POS_MASK );
setParticleSource(particle_parameters, getID());
}
}
}
void LLVOAvatar::idleUpdateWindEffect()
{
// update wind effect
if ((LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_AVATAR) >= LLDrawPoolAvatar::SHADER_LEVEL_CLOTH))
{
F32 hover_strength = 0.f;
F32 time_delta = mRippleTimer.getElapsedTimeF32() - mRippleTimeLast;
mRippleTimeLast = mRippleTimer.getElapsedTimeF32();
LLVector3 velocity = getVelocity();
F32 speed = velocity.length();
//RN: velocity varies too much frame to frame for this to work
mRippleAccel.clearVec();//lerp(mRippleAccel, (velocity - mLastVel) * time_delta, LLCriticalDamp::getInterpolant(0.02f));
mLastVel = velocity;
LLVector4 wind;
wind.setVec(getRegion()->mWind.getVelocityNoisy(getPositionAgent(), 4.f) - velocity);
if (mInAir)
{
hover_strength = HOVER_EFFECT_STRENGTH * llmax(0.f, HOVER_EFFECT_MAX_SPEED - speed);
}
if (mBelowWater)
{
// TODO: make cloth flow more gracefully when underwater
hover_strength += UNDERWATER_EFFECT_STRENGTH;
}
wind.mV[VZ] += hover_strength;
wind.normalize();
wind.mV[VW] = llmin(0.025f + (speed * 0.015f) + hover_strength, 0.5f);
F32 interp;
if (wind.mV[VW] > mWindVec.mV[VW])
{
interp = LLCriticalDamp::getInterpolant(0.2f);
}
else
{
interp = LLCriticalDamp::getInterpolant(0.4f);
}
mWindVec = lerp(mWindVec, wind, interp);
F32 wind_freq = hover_strength + llclamp(8.f + (speed * 0.7f) + (noise1(mRipplePhase) * 4.f), 8.f, 25.f);
mWindFreq = lerp(mWindFreq, wind_freq, interp);
if (mBelowWater)
{
mWindFreq *= UNDERWATER_FREQUENCY_DAMP;
}
mRipplePhase += (time_delta * mWindFreq);
if (mRipplePhase > F_TWO_PI)
{
mRipplePhase = fmodf(mRipplePhase, F_TWO_PI);
}
}
}
bool LLVOAvatar::updateClientTags()
{
std::string client_list_filename = gDirUtilp->getExpandedFilename(LL_PATH_USER_SETTINGS, "client_tags_sg1.xml");
std::string client_list_url = gSavedSettings.getString("ClientDefinitionsURL");
LLSD response = LLHTTPClient::blockingGet(client_list_url);
if(response.has("body"))
{
const LLSD &client_list = response["body"];
if(client_list.has("isComplete"))
{
llofstream export_file;
export_file.open(client_list_filename);
LLSDSerialize::toPrettyXML(client_list, export_file);
export_file.close();
return true;
}
}
return false;
}
bool LLVOAvatar::loadClientTags()
{
//Changed the file name to keep Emerald from overwriting it. Hokey stuff in there, and it's missing clients. -HGB
std::string client_list_filename = gDirUtilp->getExpandedFilename(LL_PATH_USER_SETTINGS, "client_tags_sg1.xml");
if(!LLFile::isfile(client_list_filename))
{
client_list_filename = gDirUtilp->getExpandedFilename(LL_PATH_APP_SETTINGS, "client_tags_sg1.xml");
}
if(LLFile::isfile(client_list_filename))
{
LLSD client_list;
llifstream importer(client_list_filename);
LLSDSerialize::fromXMLDocument(client_list, importer);
if(client_list.has("isComplete"))
{
sClientResolutionList = client_list;
}
else
{
return false;
}
}else
{
return false;
}
for (std::vector<LLCharacter*>::iterator iter = LLCharacter::sInstances.begin();
iter != LLCharacter::sInstances.end(); ++iter)
{
LLVOAvatar* avatarp = (LLVOAvatar*) *iter;
if(avatarp)
{
LLVector3 root_pos_last = avatarp->mRoot.getWorldPosition();
avatarp->idleUpdateNameTag(root_pos_last);
}
}
return true;
}
void LLVOAvatar::getClientInfo(std::string& client, LLColor4& color, BOOL useComment)
{
if (!getTE(TEX_HEAD_BODYPAINT))
return;
std::string uuid_str = getTE(TEX_HEAD_BODYPAINT)->getID().asString(); //UUID of the head texture
static const LLCachedControl<LLColor4> avatar_name_color(gColors,"AvatarNameColor",LLColor4(LLColor4U(251, 175, 93, 255)) );
if (isSelf())
{
static const LLCachedControl<bool> ascent_use_custom_tag("AscentUseCustomTag", false);
static const LLCachedControl<LLColor4> ascent_custom_tag_color("AscentCustomTagColor", LLColor4(.5f,1.f,.25f,1.f));
static const LLCachedControl<std::string> ascent_custom_tag_label("AscentCustomTagLabel","custom");
static const LLCachedControl<bool> ascent_use_tag("AscentUseTag",true);
static const LLCachedControl<std::string> ascent_report_client_uuid("AscentReportClientUUID","f25263b7-6167-4f34-a4ef-af65213b2e39");
if (ascent_use_custom_tag)
{
color = ascent_custom_tag_color;
client = ascent_custom_tag_label;
return;
}
else if (ascent_use_tag)
uuid_str = ascent_report_client_uuid;
}
if(getTEImage(TEX_HEAD_BODYPAINT)->getID() == IMG_DEFAULT_AVATAR)
{
BOOL res = FALSE;
for(int ti = TEX_UPPER_SHIRT; ti < TEX_NUM_INDICES; ti++)
{
switch((ETextureIndex)ti)
{
case TEX_HEAD_BODYPAINT:
case TEX_UPPER_SHIRT:
case TEX_LOWER_PANTS:
case TEX_EYES_IRIS:
case TEX_HAIR:
case TEX_UPPER_BODYPAINT:
case TEX_LOWER_BODYPAINT:
case TEX_LOWER_SHOES:
case TEX_LOWER_SOCKS:
case TEX_UPPER_JACKET:
case TEX_LOWER_JACKET:
case TEX_UPPER_GLOVES:
case TEX_UPPER_UNDERSHIRT:
case TEX_LOWER_UNDERPANTS:
case TEX_SKIRT:
if(getTEImage(ti)->getID() != IMG_DEFAULT_AVATAR)
res = TRUE;
break;
default:
break;
}
if(res)
break;
}
if(res)
{
//I found that someone failed at clothing protection
if(getTEImage(TEX_EYES_IRIS)->getID().asString() == "4934f1bf-3b1f-cf4f-dbdf-a72550d05bc6"
&& getTEImage(TEX_UPPER_BODYPAINT)->getID().asString() == "4934f1bf-3b1f-cf4f-dbdf-a72550d05bc6"
&& getTEImage(TEX_LOWER_BODYPAINT)->getID().asString() == "4934f1bf-3b1f-cf4f-dbdf-a72550d05bc6")
{
color = avatar_name_color;
client = "?";
}
return;
}
else
{
color = LLColor4(1.0f, 1.0f, 1.0f); //White, since tags are white on their side. -HgB
client = "Viewer 2.0";
return;
}
}
if(getTEImage(TEX_HEAD_BODYPAINT)->isMissingAsset())
{
color = LLColor4(0.5f, 0.0f, 0.0f);
client = "Unknown";
}
if (LLVOAvatar::sClientResolutionList.has("isComplete") && LLVOAvatar::sClientResolutionList.has(uuid_str))
{
LLSD cllsd = LLVOAvatar::sClientResolutionList[uuid_str];
client = cllsd["name"].asString();
LLColor4 colour;
colour.setValue(cllsd["color"]);
if(cllsd["multiple"].asReal() != 0)
{
color += colour;
color *= 1.0/(cllsd["multiple"].asReal()+1.0f);
}
else
color = colour;
}
else
{
color = avatar_name_color;
color.setAlpha(1.f);
client = "?";
//llinfos << "Apparently this tag isn't registered: " << uuid_str << llendl;
}
/*if (false)
//We'll remove this entirely eventually, but it's useful information if we're going to try for the new client tag idea. -HgB
//if(useComment)
{
LLUUID baked_head_id = getTE(9)->getID();
LLPointer<LLViewerTexture> baked_head_image = LLViewerTextureManager::getFetchedTexture(baked_head_id);
if(baked_head_image && baked_head_image->decodedComment.length())
{
if(client.length())
client += ", ";
if(baked_head_image->commentEncryptionType == ENC_EMKDU_V1 || baked_head_image->commentEncryptionType == ENC_ONYXKDU)
client += "(XOR) ";
else if(baked_head_image->commentEncryptionType == ENC_EMKDU_V2)
client += "(AES) ";
client += baked_head_image->decodedComment;
}
LLPointer<LLViewerTexture> baked_eye_image = gTextureList.getImage(getTE(11)->getID());
if(baked_eye_image && !baked_eye_image->decodedComment.empty()
&& baked_eye_image->decodedComment != baked_head_image->decodedComment)
{
if(baked_eye_image->commentEncryptionType == ENC_EMKDU_V1 || baked_eye_image->commentEncryptionType == ENC_ONYXKDU)
extraMetadata = "(XOR) ";
else if(baked_eye_image->commentEncryptionType == ENC_EMKDU_V2)
extraMetadata = "(AES) ";
extraMetadata += baked_eye_image->decodedComment;
}
}*/
}
void LLVOAvatar::idleUpdateNameTag(const LLVector3& root_pos_last)
{
// update chat bubble
//--------------------------------------------------------------------
// draw text label over characters head
//--------------------------------------------------------------------
if (mChatTimer.getElapsedTimeF32() > BUBBLE_CHAT_TIME)
{
mChats.clear();
}
const F32 time_visible = mTimeVisible.getElapsedTimeF32();
static const LLCachedControl<F32> NAME_SHOW_TIME("RenderNameShowTime",10); // seconds
static const LLCachedControl<F32> FADE_DURATION("RenderNameFadeDuration",1); // seconds
static const LLCachedControl<bool> use_chat_bubbles("UseChatBubbles",false);
static const LLCachedControl<bool> render_name_hide_self("RenderNameHideSelf",false);
// [RLVa:KB] - Checked: 2009-07-08 (RLVa-1.0.0e) | Added: RLVa-0.2.0b
bool fRlvShowNames = gRlvHandler.hasBehaviour(RLV_BHVR_SHOWNAMES);
// [/RLVa:KB]
BOOL visible_avatar = isVisible() || mNeedsAnimUpdate;
BOOL visible_chat = use_chat_bubbles && (mChats.size() || mTyping);
BOOL render_name = visible_chat ||
(visible_avatar &&
((sRenderName == RENDER_NAME_ALWAYS) ||
(sRenderName == RENDER_NAME_FADE && time_visible < NAME_SHOW_TIME) ||
mNameFromChatOverride));
// If it's your own avatar, don't draw in mouselook, and don't
// draw if we're specifically hiding our own name.
if (isSelf())
{
render_name = render_name
&& !gAgentCamera.cameraMouselook()
&& (visible_chat || !render_name_hide_self);
}
// check attachments for nameplate override
static const LLCachedControl<bool> allow_nameplate_override ("CCSAllowNameplateOverride", true);
std::string nameplate;
attachment_map_t::iterator it, end=mAttachmentPoints.end();
if (allow_nameplate_override) for (it=mAttachmentPoints.begin(); it!=end; ++it) {
// get attached object
LLViewerJointAttachment *atm = it->second;
if (!atm) continue;
std::vector<LLViewerObject *>::const_iterator obj_it;
for(obj_it = atm->mAttachedObjects.begin(); obj_it != atm->mAttachedObjects.end(); ++obj_it)
{
LLViewerObject* obj = (*obj_it);
if (!obj) continue;
// get default color
const LLTextureEntry *te = obj->getTE(0);
if (!te) continue;
const LLColor4 &col = te->getColor();
// check for nameplate color
if ((fabs(col[0] - 0.012f) >= 0.001f) ||
(fabs(col[1] - 0.036f) >= 0.001f) ||
(fabs(col[2] - 0.008f) >= 0.001f) ||
(fabs(col[3] - 0.000f) >= 0.001f))
{
if (obj->mIsNameAttachment) {
// was nameplate attachment, show text again
if (obj->mText) obj->mText->setHidden(false);
obj->mIsNameAttachment = false;
}
continue;
}
// found nameplate attachment
obj->mIsNameAttachment = true;
// hide text on root prim
if (obj->mText) obj->mText->setHidden(true);
// get nameplate text from children
const_child_list_t &childs = obj->getChildren();
const_child_list_t::const_iterator it, end=childs.end();
for (it=childs.begin(); it!=end; ++it) {
LLViewerObject *obj = (*it);
if (!(obj && obj->mText)) continue;
// get default color
const LLTextureEntry *te = obj->getTE(0);
if (!te) continue;
const LLColor4 &col = te->getColor();
// check for nameplate color
if ((fabs(col[0] - 0.012f) < 0.001f) ||
(fabs(col[1] - 0.036f) < 0.001f) ||
(fabs(col[2] - 0.012f) < 0.001f))
{
// add text. getString appends to current content
if ((fabs(col[3] - 0.004f) < 0.001f) ||
(render_name && (fabs(col[3] - 0.000f) < 0.001f)))
nameplate = obj->mText->getStringUTF8();
}
}
}
}
if ( render_name )
{
BOOL new_name = FALSE;
if (visible_chat != mVisibleChat)
{
mVisibleChat = visible_chat;
new_name = TRUE;
}
static const LLCachedControl<S32> phoenix_name_system("PhoenixNameSystem", 0);
// [RLVa:KB] - Checked: 2009-07-08 (RLVa-1.0.0e) | Added: RLVa-0.2.0b
if (fRlvShowNames)
{
if (mRenderGroupTitles)
{
mRenderGroupTitles = FALSE;
new_name = TRUE;
}
}
else if (sRenderGroupTitles != mRenderGroupTitles)
// [/RLVa]
// if (sRenderGroupTitles != mRenderGroupTitles)
{
mRenderGroupTitles = sRenderGroupTitles;
new_name = TRUE;
}
std::string client;
// First Calculate Alpha
// If alpha > 0, create mNameText if necessary, otherwise delete it
{
F32 alpha = 0.f;
if (mAppAngle > 5.f)
{
const F32 START_FADE_TIME = NAME_SHOW_TIME - FADE_DURATION;
if (!visible_chat && sRenderName == RENDER_NAME_FADE && time_visible > START_FADE_TIME)
{
alpha = 1.f - (time_visible - START_FADE_TIME) / FADE_DURATION;
}
else
{
// ...not fading, full alpha
alpha = 1.f;
}
}
else if (mAppAngle > 2.f)
{
// far away is faded out also
alpha = (mAppAngle-2.f)/3.f;
}
if (alpha > 0.f)
{
if (!mNameText)
{
mNameText = (LLHUDText *)LLHUDObject::addHUDObject(LLHUDObject::LL_HUD_TEXT);
mNameText->setMass(10.f);
mNameText->setSourceObject(this);
mNameText->setVertAlignment(LLHUDText::ALIGN_VERT_TOP);
mNameText->setVisibleOffScreen(TRUE);
mNameText->setMaxLines(11);
mNameText->setFadeDistance(CHAT_NORMAL_RADIUS, 5.f);
mNameText->setUseBubble(TRUE);
sNumVisibleChatBubbles++;
new_name = TRUE;
}
LLColor4 avatar_name_color = gColors.getColor( "AvatarNameColor" );
//As pointed out by Zwagoth, we really shouldn't be doing this per-frame. Skip if we already have the data. -HgB
if (mClientTag == "")
{
mClientColor = gColors.getColor( "AvatarNameColor" );
if(isFullyLoaded())
{
//Zwagoth's new client identification - HgB
// Overwrite the current tag/color settings if new method
// exists -- charbl.
const LLTextureEntry* texentry = getTE(0);
if(texentry->getGlow() > 0.0)
{
llinfos << "Using new client identifier." << llendl;
U8 tag_buffer[UUID_BYTES+1];
memset(&tag_buffer, 0, UUID_BYTES);
memcpy(&tag_buffer[0], &texentry->getID().mData, UUID_BYTES);
tag_buffer[UUID_BYTES] = 0;
U32 tag_len = strlen((const char*)&tag_buffer[0]);
tag_len = (tag_len>UUID_BYTES) ? (UUID_BYTES) : tag_len;
mClientTag = std::string((char*)&tag_buffer[0], tag_len);
LLStringFn::replace_ascii_controlchars(mClientTag, LL_UNKNOWN_CHAR);
mNameString.clear();
mClientColor = texentry->getColor();
}
else
{
//llinfos << "Using Emerald-style client identifier." << llendl;
//The old client identification. Used only if the new method doesn't exist, so that it isn't automatically overwritten. -HgB
getClientInfo(mClientTag,mClientColor);
if(mClientTag == "")
client = "?"; //prevent console spam..
}
}
// Overwrite the tag/color shit yet again if we want to see
// friends in a special color. -- charbl
if (LLAvatarTracker::instance().getBuddyInfo(this->getID()) != NULL)
{
if (gSavedSettings.getBOOL("AscentShowFriendsTag"))
{
mClientTag = "Friend";
}
}
}
static const LLCachedControl<bool> ascent_use_status_colors("AscentUseStatusColors",true);
if (!isSelf() && ascent_use_status_colors)
{
LLViewerRegion* parent_estate = LLWorld::getInstance()->getRegionFromPosGlobal(this->getPositionGlobal());
LLUUID estate_owner = LLUUID::null;
if(parent_estate && parent_estate->isAlive())
{
estate_owner = parent_estate->getOwner();
}
//Lindens are always more Linden than your friend, make that take precedence
if(LLMuteList::getInstance()->isLinden(getFullname()))
{
mClientColor = gSavedSettings.getColor4("AscentLindenColor");
}
//check if they are an estate owner at their current position
else if(estate_owner.notNull() && this->getID() == estate_owner)
{
mClientColor = gSavedSettings.getColor4("AscentEstateOwnerColor");
}
//without these dots, SL would suck.
else if (LLAvatarTracker::instance().getBuddyInfo(this->getID()) != NULL)
{
mClientColor = gSavedSettings.getColor4("AscentFriendColor");
}
//big fat jerkface who is probably a jerk, display them as such.
else if(LLMuteList::getInstance()->isMuted(this->getID()))
{
mClientColor = gSavedSettings.getColor4("AscentMutedColor");
}
}
client = mClientTag;
if ((isSelf() && gSavedSettings.getBOOL("AscentShowSelfTagColor"))
|| (!isSelf() && gSavedSettings.getBOOL("AscentShowOthersTagColor")))
avatar_name_color = mClientColor;
avatar_name_color.setAlpha(alpha);
mNameText->setColor(avatar_name_color);
LLQuaternion root_rot = mRoot.getWorldRotation();
mNameText->setUsePixelSize(TRUE);
LLVector3 pixel_right_vec;
LLVector3 pixel_up_vec;
LLViewerCamera::getInstance()->getPixelVectors(root_pos_last, pixel_up_vec, pixel_right_vec);
LLVector3 camera_to_av = root_pos_last - LLViewerCamera::getInstance()->getOrigin();
camera_to_av.normalize();
LLVector3 local_camera_at = camera_to_av * ~root_rot;
LLVector3 local_camera_up = camera_to_av % LLViewerCamera::getInstance()->getLeftAxis();
local_camera_up.normalize();
local_camera_up = local_camera_up * ~root_rot;
local_camera_up.scaleVec(mBodySize * 0.5f);
local_camera_at.scaleVec(mBodySize * 0.5f);
LLVector3 name_position = mRoot.getWorldPosition() +
(local_camera_up * root_rot) -
(projected_vec(local_camera_at * root_rot, camera_to_av));
name_position += pixel_up_vec * 15.f;
mNameText->setPositionAgent(name_position);
}
else if (mNameText)
{
mNameText->markDead();
mNameText = NULL;
sNumVisibleChatBubbles--;
}
}
LLNameValue *title = getNVPair("Title");
LLNameValue* firstname = getNVPair("FirstName");
LLNameValue* lastname = getNVPair("LastName");
if (mNameText.notNull() && firstname && lastname)
{
/*
Phoenix: Wolfspirit:
The following part replaces the username with the Displayname, if Displaynames are enabled
*/
LLAvatarName av_name;
bool dnhasloaded = false;
bool show_un = false;
if(LLAvatarNameCache::useDisplayNames() && LLAvatarNameCache::get(getID(), &av_name)) dnhasloaded=true;
std::string usedname;
if(dnhasloaded && !av_name.mIsDisplayNameDefault && !av_name.mIsTemporaryName
&& av_name.mDisplayName != av_name.getLegacyName())
{
usedname = av_name.mDisplayName;
show_un = true;
}
else
{
usedname = firstname->getString();
std::string ln = lastname->getString();
if(ln != "Resident")
{
usedname += " ";
usedname += ln;
}
}
bool is_away = mSignaledAnimations.find(ANIM_AGENT_AWAY) != mSignaledAnimations.end();
if(mNameAway && ! is_away) mIdleTimer.reset();
bool is_busy = mSignaledAnimations.find(ANIM_AGENT_BUSY) != mSignaledAnimations.end();
if(mNameBusy && ! is_busy) mIdleTimer.reset();
bool is_appearance = mSignaledAnimations.find(ANIM_AGENT_CUSTOMIZE) != mSignaledAnimations.end();
if(mNameAppearance && ! is_appearance) mIdleTimer.reset();
bool is_muted;
if (isSelf())
{
is_muted = FALSE;
}
else
{
is_muted = LLMuteList::getInstance()->isMuted(getID());
}
//idle text
std::string idle_string;
if(!mIsSelf && mIdleTimer.getElapsedTimeF32() > 120 && gSavedSettings.getBOOL("AscentShowIdleTime"))
{
idle_string = getIdleTime();
}
if ((mNameString.empty() && !(mNameFromChatOverride && mNameFromChatText.empty())) ||
new_name ||
mRenderedName != usedname ||
mUsedNameSystem != phoenix_name_system ||
(!title && !mTitle.empty()) ||
(title && mTitle != title->getString()) ||
(is_away != mNameAway || is_busy != mNameBusy || is_muted != mNameMute) ||
is_appearance != mNameAppearance || client != mClientName || idle_string != mIdleString ||
mNameFromAttachment != nameplate ||
mNameFromChatChanged)
{
mRenderedName = usedname;
mNameFromAttachment = nameplate;
mNameAway = is_away;
mNameBusy = is_busy;
mNameMute = is_muted;
mClientName = client;
mIdleString = idle_string;
mUsedNameSystem = phoenix_name_system;
mNameAppearance = is_appearance;
mTitle = title? title->getString() : "";
std::string::size_type index;
std::string firstNameString, lastNameString, titleString;
std::string line = nameplate;
// [RLVa:KB] - Version: 1.23.4 | Checked: 2009-07-08 (RLVa-1.0.0e) | Added: RLVa-0.2.0b
if (!fRlvShowNames)
{
if (sRenderGroupTitles && title && title->getString() && title->getString()[0] != '\0')
{
titleString = title->getString();
LLStringFn::replace_ascii_controlchars(titleString,LL_UNKNOWN_CHAR);
}
if (dnhasloaded) {
firstNameString = usedname;
} else {
firstNameString = firstname->getString();
lastNameString = lastname->getString();
}
}
else
{
show_un = false;
firstNameString = RlvStrings::getAnonym(firstname->getString() + std::string(" ") + lastname->getString());
}
// [/RLVa:KB]
// set name template
if (mNameFromChatOverride) {
//llinfos << "NEW NAME: '" << mNameFromChatText << "'" << llendl;
line = mNameFromChatText;
} else if (nameplate.empty()) {
if (sRenderGroupTitles) {
line = "%g\n%f %l";
} else {
// If all group titles are turned off, stack first name
// on a line above last name
line = "%f\n%l";
}
}
mNameFromChatChanged = false;
// replace first name, last name and title
while ((index = line.find("%f")) != std::string::npos)
line.replace(index, 2, firstNameString);
while ((index = line.find("%l")) != std::string::npos)
line.replace(index, 2, lastNameString);
while ((index = line.find("%g")) != std::string::npos)
line.replace(index, 2, titleString);
// remove empty lines
while ((index = line.find("\r")) != std::string::npos)
line.erase(index, 1);
while (!line.empty() && (line[0] == ' '))
line.erase(0, 1);
while (!line.empty() && (line[line.size()-1] == ' '))
line.erase(line.size()-1, 1);
while ((index = line.find(" \n")) != std::string::npos)
line.erase(index, 1);
while ((index = line.find("\n ")) != std::string::npos)
line.erase(index+1, 1);
while (!line.empty() && (line[0] == '\n'))
line.erase(0, 1);
while (!line.empty() && (line[line.size()-1] == '\n'))
line.erase(line.size()-1, 1);
while ((index = line.find("\n\n")) != std::string::npos)
line.erase(index, 1);
BOOL need_comma = FALSE;
std::string additions;
if (client.length() || is_away || is_muted || is_busy)
{
if ((client != "")&&(client != "?"))
{
if ((isSelf() && gSavedSettings.getBOOL("AscentShowSelfTag"))
|| (!isSelf() && gSavedSettings.getBOOL("AscentShowOthersTag")))
{
additions += client;
need_comma = TRUE;
}
}
if (is_away)
{
if (need_comma)
{
additions += ", ";
}
additions += "Away";
need_comma = TRUE;
}
if (is_busy)
{
if (need_comma)
{
additions += ", ";
}
additions += "Busy";
need_comma = TRUE;
}
if (is_muted)
{
if (need_comma)
{
additions += ", ";
}
additions += "Muted";
need_comma = TRUE;
}
if (additions.length())
line += " (" + additions + ")";
}
mSubNameString = "";
if(show_un){
if(phoenix_name_system != 2){
mSubNameString = "("+av_name.mUsername+")";
}
}
if (is_appearance)
{
line += "\n";
line += "(Editing Appearance)";
}
if(!mIdleString.empty())
{
line += "\n";
line += mIdleString;
}
mNameString = utf8str_to_wstring(line);
new_name = TRUE;
}
if (visible_chat)
{
mIdleTimer.reset();
mNameText->setDropShadow(TRUE);
mNameText->setFont(LLFontGL::getFontSansSerif());
mNameText->setTextAlignment(LLHUDText::ALIGN_TEXT_LEFT);
mNameText->setFadeDistance(CHAT_NORMAL_RADIUS * 2.f, 5.f);
if (new_name)
{
mNameText->setLabel(mNameString);
}
char line[MAX_STRING]; /* Flawfinder: ignore */
line[0] = '\0';
std::deque<LLChat>::iterator chat_iter = mChats.begin();
mNameText->clearString();
LLColor4 new_chat = gColors.getColor( "AvatarNameColor" );
LLColor4 normal_chat = lerp(new_chat, LLColor4(0.8f, 0.8f, 0.8f, 1.f), 0.7f);
LLColor4 old_chat = lerp(normal_chat, LLColor4(0.6f, 0.6f, 0.6f, 1.f), 0.7f);
if (mTyping && mChats.size() >= MAX_BUBBLE_CHAT_UTTERANCES)
{
++chat_iter;
}
for(; chat_iter != mChats.end(); ++chat_iter)
{
F32 chat_fade_amt = llclamp((F32)((LLFrameTimer::getElapsedSeconds() - chat_iter->mTime) / CHAT_FADE_TIME), 0.f, 4.f);
LLFontGL::StyleFlags style;
switch(chat_iter->mChatType)
{
case CHAT_TYPE_WHISPER:
style = LLFontGL::ITALIC;
break;
case CHAT_TYPE_SHOUT:
style = LLFontGL::BOLD;
break;
default:
style = LLFontGL::NORMAL;
break;
}
if (chat_fade_amt < 1.f)
{
F32 u = clamp_rescale(chat_fade_amt, 0.9f, 1.f, 0.f, 1.f);
mNameText->addLine(utf8str_to_wstring(chat_iter->mText), lerp(new_chat, normal_chat, u), style);
}
else if (chat_fade_amt < 2.f)
{
F32 u = clamp_rescale(chat_fade_amt, 1.9f, 2.f, 0.f, 1.f);
mNameText->addLine(utf8str_to_wstring(chat_iter->mText), lerp(normal_chat, old_chat, u), style);
}
else if (chat_fade_amt < 3.f)
{
// *NOTE: only remove lines down to minimum number
mNameText->addLine(utf8str_to_wstring(chat_iter->mText), old_chat, style);
}
}
mNameText->setVisibleOffScreen(TRUE);
if (mTyping)
{
S32 dot_count = (llfloor(mTypingTimer.getElapsedTimeF32() * 3.f) + 2) % 3 + 1;
switch(dot_count)
{
case 1:
mNameText->addLine(".", new_chat);
break;
case 2:
mNameText->addLine("..", new_chat);
break;
case 3:
mNameText->addLine("...", new_chat);
break;
}
mIdleTimer.reset();
}
}
else
{
if (new_name)
{
if (gSavedSettings.getBOOL("SmallAvatarNames"))
{
mNameText->setFont(LLFontGL::getFontSansSerif());
}
else
{
mNameText->setFont(LLFontGL::getFontSansSerifBig());
}
mNameText->setTextAlignment(LLHUDText::ALIGN_TEXT_CENTER);
mNameText->setFadeDistance(CHAT_NORMAL_RADIUS, 5.f);
mNameText->setVisibleOffScreen(FALSE);
mNameText->setLabel("");
mNameText->setString(mNameString);
mNameText->addLine(mSubNameString, mClientColor, LLFontGL::NORMAL, LLFontGL::getFontSansSerifSmall());
}
}
}
}
else if (mNameText)
{
mNameText->markDead();
mNameText = NULL;
sNumVisibleChatBubbles--;
}
}
/* Phoenix: Wolfspirit: This allows us to replace one specific nametag of a user */
void LLVOAvatar::clearNameTag()
{
mNameString.clear();
if (mNameText)
{
mNameText->setLabel("");
mNameText->setString(mNameString);
}
}
//static
void LLVOAvatar::invalidateNameTag(const LLUUID& agent_id)
{
LLViewerObject* obj = gObjectList.findObject(agent_id);
if (!obj) return;
LLVOAvatar* avatar = dynamic_cast<LLVOAvatar*>(obj);
if (!avatar) return;
avatar->clearNameTag();
}
//static
void LLVOAvatar::invalidateNameTags()
{
std::vector<LLCharacter*>::iterator it = LLCharacter::sInstances.begin();
for ( ; it != LLCharacter::sInstances.end(); ++it)
{
LLVOAvatar* avatar = dynamic_cast<LLVOAvatar*>(*it);
if (!avatar) continue;
if (avatar->isDead()) continue;
avatar->clearNameTag();
}
}
void LLVOAvatar::idleUpdateTractorBeam()
{
//--------------------------------------------------------------------
// draw tractor beam when editing objects
//--------------------------------------------------------------------
if (!isSelf())
{
return;
}
if(gSavedSettings.getBOOL("DisablePointAtAndBeam"))
{
return;
}
// </edit>
const LLPickInfo& pick = gViewerWindow->getLastPick();
// No beam for media textures
// TODO: this will change for Media on a Prim
if(pick.getObject() && pick.mObjectFace >= 0)
{
const LLTextureEntry* tep = pick.getObject()->getTE(pick.mObjectFace);
if (tep && LLViewerMedia::textureHasMedia(tep->getID()))
{
return;
}
}
// This is only done for yourself (maybe it should be in the agent?)
if (!needsRenderBeam() || !mIsBuilt)
{
mBeam = NULL;
}
else if (!mBeam || mBeam->isDead())
{
// VEFFECT: Tractor Beam
mBeam = (LLHUDEffectSpiral *)LLHUDManager::getInstance()->createViewerEffect(LLHUDObject::LL_HUD_EFFECT_BEAM);
mBeam->setColor(LLColor4U(gAgent.getEffectColor()));
mBeam->setSourceObject(this);
mBeamTimer.reset();
}
if (!mBeam.isNull())
{
LLObjectSelectionHandle selection = LLSelectMgr::getInstance()->getSelection();
if (gAgentCamera.mPointAt.notNull())
{
// get point from pointat effect
mBeam->setPositionGlobal(gAgentCamera.mPointAt->getPointAtPosGlobal());
mBeam->triggerLocal();
}
else if (selection->getFirstRootObject() &&
selection->getSelectType() != SELECT_TYPE_HUD)
{
LLViewerObject* objectp = selection->getFirstRootObject();
mBeam->setTargetObject(objectp);
}
else
{
mBeam->setTargetObject(NULL);
LLTool *tool = LLToolMgr::getInstance()->getCurrentTool();
if (tool->isEditing())
{
if (tool->getEditingObject())
{
mBeam->setTargetObject(tool->getEditingObject());
}
else
{
mBeam->setPositionGlobal(tool->getEditingPointGlobal());
}
}
else
{
mBeam->setPositionGlobal(pick.mPosGlobal);
}
}
if (mBeamTimer.getElapsedTimeF32() > 0.25f)
{
mBeam->setColor(LLColor4U(gAgent.getEffectColor()));
mBeam->setNeedsSendToSim(TRUE);
mBeamTimer.reset();
}
}
}
void LLVOAvatar::idleUpdateBelowWater()
{
F32 avatar_height = (F32)(getPositionGlobal().mdV[VZ]);
F32 water_height;
water_height = getRegion()->getWaterHeight();
mBelowWater = avatar_height < water_height;
}
void LLVOAvatar::slamPosition()
{
gAgent.setPositionAgent(getPositionAgent());
mRoot.setWorldPosition(getPositionAgent()); // teleport
setChanged(TRANSLATED);
if (mDrawable.notNull())
{
gPipeline.updateMoveNormalAsync(mDrawable);
}
mRoot.updateWorldMatrixChildren();
}
//------------------------------------------------------------------------
// updateCharacter()
// called on both your avatar and other avatars
//------------------------------------------------------------------------
BOOL LLVOAvatar::updateCharacter(LLAgent &agent)
{
LLMemType mt(LLMemType::MTYPE_AVATAR);
// update screen joint size
if (mScreenp)
{
F32 aspect = LLViewerCamera::getInstance()->getAspect();
LLVector3 scale(1.f, aspect, 1.f);
mScreenp->setScale(scale);
mScreenp->updateWorldMatrixChildren();
resetHUDAttachments();
}
// clear debug text
mDebugText.clear();
if (LLVOAvatar::sShowAnimationDebug)
{
for (LLMotionController::motion_list_t::iterator iter = mMotionController.getActiveMotions().begin();
iter != mMotionController.getActiveMotions().end(); ++iter)
{
LLMotion* motionp = *iter;
if (motionp->getMinPixelArea() < getPixelArea())
{
std::string output;
if (motionp->getName().empty())
{
output = llformat("%s - %d",
motionp->getID().asString().c_str(),
(U32)motionp->getPriority());
}
else
{
output = llformat("%s - %d",
motionp->getName().c_str(),
(U32)motionp->getPriority());
}
addDebugText(output);
}
}
}
if (gNoRender)
{
// Hack if we're running drones...
if (isSelf())
{
gAgent.setPositionAgent(getPositionAgent());
}
return FALSE;
}
LLVector3d root_pos_global;
if (!mIsBuilt)
{
return FALSE;
}
BOOL visible = isVisible();
// For fading out the names above heads, only let the timer
// run if we're visible.
if (mDrawable.notNull() && !visible)
{
mTimeVisible.reset();
}
//--------------------------------------------------------------------
// the rest should only be done occasionally for far away avatars
//--------------------------------------------------------------------
if (visible && !isSelf() && !mIsDummy && sUseImpostors && !mNeedsAnimUpdate && !sFreezeCounter)
{
const LLVector4a* ext = mDrawable->getSpatialExtents();
LLVector4a size;
size.setSub(ext[1],ext[0]);
F32 mag = size.getLength3().getF32()*0.5f;
F32 impostor_area = 256.f*512.f*(8.125f - LLVOAvatar::sLODFactor*8.f);
if (LLMuteList::getInstance()->isMuted(getID()))
{ // muted avatars update at 16 hz
mUpdatePeriod = 16;
}
else if (mVisibilityRank <= LLVOAvatar::sMaxVisible ||
mDrawable->mDistanceWRTCamera < 1.f + mag)
{ //first 25% of max visible avatars are not impostored
//also, don't impostor avatars whose bounding box may be penetrating the
//impostor camera near clip plane
mUpdatePeriod = 1;
}
else if (mVisibilityRank > LLVOAvatar::sMaxVisible * 4)
{ //background avatars are REALLY slow updating impostors
mUpdatePeriod = 16;
}
else if (mVisibilityRank > LLVOAvatar::sMaxVisible * 3)
{ //back 25% of max visible avatars are slow updating impostors
mUpdatePeriod = 8;
}
else if (mImpostorPixelArea <= impostor_area)
{ // stuff in between gets an update period based on pixel area
mUpdatePeriod = llclamp((S32) sqrtf(impostor_area*4.f/mImpostorPixelArea), 2, 8);
}
else
{
//nearby avatars, update the impostors more frequently.
mUpdatePeriod = 4;
}
visible = (LLDrawable::getCurrentFrame()+mID.mData[0])%mUpdatePeriod == 0 ? TRUE : FALSE;
}
// don't early out for your own avatar, as we rely on your animations playing reliably
// for example, the "turn around" animation when entering customize avatar needs to trigger
// even when your avatar is offscreen
if (!visible && !isSelf())
{
updateMotions(LLCharacter::HIDDEN_UPDATE);
return FALSE;
}
// change animation time quanta based on avatar render load
if (!isSelf() && !mIsDummy)
{
F32 time_quantum = clamp_rescale((F32)sInstances.size(), 10.f, 35.f, 0.f, 0.25f);
F32 pixel_area_scale = clamp_rescale(mPixelArea, 100, 5000, 1.f, 0.f);
F32 time_step = time_quantum * pixel_area_scale;
if (time_step != 0.f)
{
// disable walk motion servo controller as it doesn't work with motion timesteps
stopMotion(ANIM_AGENT_WALK_ADJUST);
removeAnimationData("Walk Speed");
}
mMotionController.setTimeStep(time_step);
// llinfos << "Setting timestep to " << time_quantum * pixel_area_scale << llendl;
}
if (getParent() && !mIsSitting)
{
sitOnObject((LLViewerObject*)getParent());
}
else if (!getParent() && mIsSitting && !isMotionActive(ANIM_AGENT_SIT_GROUND_CONSTRAINED))
{
getOffObject();
}
//--------------------------------------------------------------------
// create local variables in world coords for region position values
//--------------------------------------------------------------------
F32 speed;
LLVector3 normal;
LLVector3 xyVel = getVelocity();
xyVel.mV[VZ] = 0.0f;
speed = xyVel.length();
BOOL throttle = TRUE;
if (!(mIsSitting && getParent()))
{
//--------------------------------------------------------------------
// get timing info
// handle initial condition case
//--------------------------------------------------------------------
F32 animation_time = mAnimTimer.getElapsedTimeF32();
if (mTimeLast == 0.0f)
{
mTimeLast = animation_time;
throttle = FALSE;
// put the pelvis at slaved position/mRotation
mRoot.setWorldPosition( getPositionAgent() ); // first frame
mRoot.setWorldRotation( getRotation() );
}
//--------------------------------------------------------------------
// dont' let dT get larger than 1/5th of a second
//--------------------------------------------------------------------
F32 deltaTime = animation_time - mTimeLast;
deltaTime = llclamp( deltaTime, DELTA_TIME_MIN, DELTA_TIME_MAX );
mTimeLast = animation_time;
mSpeedAccum = (mSpeedAccum * 0.95f) + (speed * 0.05f);
//--------------------------------------------------------------------
// compute the position of the avatar's root
//--------------------------------------------------------------------
LLVector3d root_pos;
LLVector3d ground_under_pelvis;
if (isSelf())
{
gAgent.setPositionAgent(getRenderPosition());
}
root_pos = gAgent.getPosGlobalFromAgent(getRenderPosition());
resolveHeightGlobal(root_pos, ground_under_pelvis, normal);
F32 foot_to_ground = (F32) (root_pos.mdV[VZ] - mPelvisToFoot - ground_under_pelvis.mdV[VZ]);
BOOL in_air = ( (!LLWorld::getInstance()->getRegionFromPosGlobal(ground_under_pelvis)) ||
foot_to_ground > FOOT_GROUND_COLLISION_TOLERANCE);
if (in_air && !mInAir)
{
mTimeInAir.reset();
}
mInAir = in_air;
// correct for the fact that the pelvis is not necessarily the center
// of the agent's physical representation
root_pos.mdV[VZ] -= (0.5f * mBodySize.mV[VZ]) - mPelvisToFoot;
LLVector3 newPosition = gAgent.getPosAgentFromGlobal(root_pos);
if (newPosition != mRoot.getXform()->getWorldPosition())
{
mRoot.touch();
mRoot.setWorldPosition(newPosition ); // regular update
}
//--------------------------------------------------------------------
// Propagate viewer object rotation to root of avatar
//--------------------------------------------------------------------
if (!isAnyAnimationSignaled(AGENT_NO_ROTATE_ANIMS, NUM_AGENT_NO_ROTATE_ANIMS))
{
LLQuaternion iQ;
LLVector3 upDir( 0.0f, 0.0f, 1.0f );
// Compute a forward direction vector derived from the primitive rotation
// and the velocity vector. When walking or jumping, don't let body deviate
// more than 90 from the view, if necessary, flip the velocity vector.
LLVector3 primDir;
if (isSelf())
{
primDir = agent.getAtAxis() - projected_vec(agent.getAtAxis(), agent.getReferenceUpVector());
primDir.normalize();
}
else
{
primDir = getRotation().getMatrix3().getFwdRow();
}
LLVector3 velDir = getVelocity();
velDir.normalize();
if ( mSignaledAnimations.find(ANIM_AGENT_WALK) != mSignaledAnimations.end())
{
F32 vpD = velDir * primDir;
if (vpD < -0.5f)
{
velDir *= -1.0f;
}
}
LLVector3 fwdDir = lerp(primDir, velDir, clamp_rescale(speed, 0.5f, 2.0f, 0.0f, 1.0f));
if (isSelf() && gAgentCamera.cameraMouselook())
{
// make sure fwdDir stays in same general direction as primdir
if (gAgent.getFlying())
{
fwdDir = LLViewerCamera::getInstance()->getAtAxis();
}
else
{
LLVector3 at_axis = LLViewerCamera::getInstance()->getAtAxis();
LLVector3 up_vector = gAgent.getReferenceUpVector();
at_axis -= up_vector * (at_axis * up_vector);
at_axis.normalize();
F32 dot = fwdDir * at_axis;
if (dot < 0.f)
{
fwdDir -= 2.f * at_axis * dot;
fwdDir.normalize();
}
}
}
LLQuaternion root_rotation = mRoot.getWorldMatrix().quaternion();
F32 root_roll, root_pitch, root_yaw;
root_rotation.getEulerAngles(&root_roll, &root_pitch, &root_yaw);
if (sDebugAvatarRotation)
{
llinfos << "root_roll " << RAD_TO_DEG * root_roll
<< " root_pitch " << RAD_TO_DEG * root_pitch
<< " root_yaw " << RAD_TO_DEG * root_yaw
<< llendl;
}
// When moving very slow, the pelvis is allowed to deviate from the
// forward direction to allow it to hold it's position while the torso
// and head turn. Once in motion, it must conform however.
BOOL self_in_mouselook = isSelf() && gAgentCamera.cameraMouselook();
LLVector3 pelvisDir( mRoot.getWorldMatrix().getFwdRow4().mV );
F32 pelvis_rot_threshold = clamp_rescale(speed, 0.1f, 1.0f, PELVIS_ROT_THRESHOLD_SLOW, PELVIS_ROT_THRESHOLD_FAST);
if (self_in_mouselook)
{
pelvis_rot_threshold *= MOUSELOOK_PELVIS_FOLLOW_FACTOR;
}
pelvis_rot_threshold *= DEG_TO_RAD;
F32 angle = angle_between( pelvisDir, fwdDir );
// The avatar's root is allowed to have a yaw that deviates widely
// from the forward direction, but if roll or pitch are off even
// a little bit we need to correct the rotation.
if(root_roll < 1.f * DEG_TO_RAD
&& root_pitch < 5.f * DEG_TO_RAD)
{
// smaller correction vector means pelvis follows prim direction more closely
if (!mTurning && angle > pelvis_rot_threshold*0.75f)
{
mTurning = TRUE;
}
// use tighter threshold when turning
if (mTurning)
{
pelvis_rot_threshold *= 0.4f;
}
// am I done turning?
if (angle < pelvis_rot_threshold)
{
mTurning = FALSE;
}
LLVector3 correction_vector = (pelvisDir - fwdDir) * clamp_rescale(angle, pelvis_rot_threshold*0.75f, pelvis_rot_threshold, 1.0f, 0.0f);
fwdDir += correction_vector;
}
else
{
mTurning = FALSE;
}
// Now compute the full world space rotation for the whole body (wQv)
LLVector3 leftDir = upDir % fwdDir;
leftDir.normalize();
fwdDir = leftDir % upDir;
LLQuaternion wQv( fwdDir, leftDir, upDir );
if (isSelf() && mTurning)
{
if ((fwdDir % pelvisDir) * upDir > 0.f)
{
gAgent.setControlFlags(AGENT_CONTROL_TURN_RIGHT);
}
else
{
gAgent.setControlFlags(AGENT_CONTROL_TURN_LEFT);
}
}
// Set the root rotation, but do so incrementally so that it
// lags in time by some fixed amount.
//F32 u = LLCriticalDamp::getInterpolant(PELVIS_LAG);
F32 pelvis_lag_time = 0.f;
if (self_in_mouselook)
{
pelvis_lag_time = PELVIS_LAG_MOUSELOOK;
}
else if (mInAir)
{
pelvis_lag_time = PELVIS_LAG_FLYING;
// increase pelvis lag time when moving slowly
pelvis_lag_time *= clamp_rescale(mSpeedAccum, 0.f, 15.f, 3.f, 1.f);
}
else
{
pelvis_lag_time = PELVIS_LAG_WALKING;
}
F32 u = llclamp((deltaTime / pelvis_lag_time), 0.0f, 1.0f);
mRoot.setWorldRotation( slerp(u, mRoot.getWorldRotation(), wQv) );
}
}
else if (mDrawable.notNull())
{
mRoot.setPosition(mDrawable->getPosition());
mRoot.setRotation(mDrawable->getRotation());
}
//-------------------------------------------------------------------------
// Update character motions
//-------------------------------------------------------------------------
// store data relevant to motions
mSpeed = speed;
// update animations
if (mSpecialRenderMode == 1) // Animation Preview
updateMotions(LLCharacter::FORCE_UPDATE);
else
updateMotions(LLCharacter::NORMAL_UPDATE);
// update head position
updateHeadOffset();
//-------------------------------------------------------------------------
// Find the ground under each foot, these are used for a variety
// of things that follow
//-------------------------------------------------------------------------
LLVector3 ankle_left_pos_agent = mFootLeftp->getWorldPosition();
LLVector3 ankle_right_pos_agent = mFootRightp->getWorldPosition();
LLVector3 ankle_left_ground_agent = ankle_left_pos_agent;
LLVector3 ankle_right_ground_agent = ankle_right_pos_agent;
resolveHeightAgent(ankle_left_pos_agent, ankle_left_ground_agent, normal);
resolveHeightAgent(ankle_right_pos_agent, ankle_right_ground_agent, normal);
F32 leftElev = llmax(-0.2f, ankle_left_pos_agent.mV[VZ] - ankle_left_ground_agent.mV[VZ]);
F32 rightElev = llmax(-0.2f, ankle_right_pos_agent.mV[VZ] - ankle_right_ground_agent.mV[VZ]);
if (!mIsSitting)
{
//-------------------------------------------------------------------------
// Figure out which foot is on ground
//-------------------------------------------------------------------------
if (!mInAir)
{
if ((leftElev < 0.0f) || (rightElev < 0.0f))
{
ankle_left_pos_agent = mFootLeftp->getWorldPosition();
ankle_right_pos_agent = mFootRightp->getWorldPosition();
leftElev = ankle_left_pos_agent.mV[VZ] - ankle_left_ground_agent.mV[VZ];
rightElev = ankle_right_pos_agent.mV[VZ] - ankle_right_ground_agent.mV[VZ];
}
}
}
//-------------------------------------------------------------------------
// Generate footstep sounds when feet hit the ground
//-------------------------------------------------------------------------
const LLUUID AGENT_FOOTSTEP_ANIMS[] = {ANIM_AGENT_WALK, ANIM_AGENT_RUN, ANIM_AGENT_LAND};
const S32 NUM_AGENT_FOOTSTEP_ANIMS = LL_ARRAY_SIZE(AGENT_FOOTSTEP_ANIMS);
if ( gAudiop && isAnyAnimationSignaled(AGENT_FOOTSTEP_ANIMS, NUM_AGENT_FOOTSTEP_ANIMS) )
{
BOOL playSound = FALSE;
LLVector3 foot_pos_agent;
BOOL onGroundLeft = (leftElev <= 0.05f);
BOOL onGroundRight = (rightElev <= 0.05f);
// did left foot hit the ground?
if ( onGroundLeft && !mWasOnGroundLeft )
{
foot_pos_agent = ankle_left_pos_agent;
playSound = TRUE;
}
// did right foot hit the ground?
if ( onGroundRight && !mWasOnGroundRight )
{
foot_pos_agent = ankle_right_pos_agent;
playSound = TRUE;
}
mWasOnGroundLeft = onGroundLeft;
mWasOnGroundRight = onGroundRight;
if ( playSound )
{
// F32 gain = clamp_rescale( mSpeedAccum,
// AUDIO_STEP_LO_SPEED, AUDIO_STEP_HI_SPEED,
// AUDIO_STEP_LO_GAIN, AUDIO_STEP_HI_GAIN );
const F32 STEP_VOLUME = 0.5f;
const LLUUID& step_sound_id = getStepSound();
LLVector3d foot_pos_global = gAgent.getPosGlobalFromAgent(foot_pos_agent);
if (LLViewerParcelMgr::getInstance()->canHearSound(foot_pos_global)
&& !LLMuteList::getInstance()->isMuted(getID(), LLMute::flagObjectSounds))
{
gAudiop->triggerSound(step_sound_id, getID(), STEP_VOLUME, LLAudioEngine::AUDIO_TYPE_AMBIENT, foot_pos_global);
}
}
}
mRoot.updateWorldMatrixChildren();
if (!mDebugText.size() && mText.notNull())
{
mText->markDead();
mText = NULL;
}
else if (mDebugText.size())
{
setDebugText(mDebugText);
}
//mesh vertices need to be reskinned
mNeedsSkin = TRUE;
return TRUE;
}
//-----------------------------------------------------------------------------
// updateHeadOffset()
//-----------------------------------------------------------------------------
void LLVOAvatar::updateHeadOffset()
{
// since we only care about Z, just grab one of the eyes
LLVector3 midEyePt = mEyeLeftp->getWorldPosition();
midEyePt -= mDrawable.notNull() ? mDrawable->getWorldPosition() : mRoot.getWorldPosition();
midEyePt.mV[VZ] = llmax(-mPelvisToFoot + LLViewerCamera::getInstance()->getNear(), midEyePt.mV[VZ]);
if (mDrawable.notNull())
{
midEyePt = midEyePt * ~mDrawable->getWorldRotation();
}
if (mIsSitting)
{
mHeadOffset = midEyePt;
}
else
{
F32 u = llmax(0.f, HEAD_MOVEMENT_AVG_TIME - (1.f / gFPSClamped));
mHeadOffset = lerp(midEyePt, mHeadOffset, u);
}
}
#if MESH_ENABLED
//------------------------------------------------------------------------
// setPelvisOffset
//------------------------------------------------------------------------
void LLVOAvatar::setPelvisOffset( bool hasOffset, const LLVector3& offsetAmount, F32 pelvisFixup )
{
mHasPelvisOffset = hasOffset;
if ( mHasPelvisOffset )
{
//Store off last pelvis to foot value
mLastPelvisToFoot = mPelvisToFoot;
mPelvisOffset = offsetAmount;
mLastPelvisFixup = mPelvisFixup;
mPelvisFixup = pelvisFixup;
}
}
//------------------------------------------------------------------------
// postPelvisSetRecalc
//------------------------------------------------------------------------
void LLVOAvatar::postPelvisSetRecalc( void )
{
computeBodySize();
mRoot.touch();
mRoot.updateWorldMatrixChildren();
dirtyMesh();
updateHeadOffset();
}
//------------------------------------------------------------------------
// pelisPoke
//------------------------------------------------------------------------
void LLVOAvatar::setPelvisOffset( F32 pelvisFixupAmount )
{
mHasPelvisOffset = true;
mLastPelvisFixup = mPelvisFixup;
mPelvisFixup = pelvisFixupAmount;
}
#endif //MESH_ENABLED
//------------------------------------------------------------------------
// updateVisibility()
//------------------------------------------------------------------------
void LLVOAvatar::updateVisibility()
{
BOOL visible = FALSE;
if (mIsDummy)
{
visible = TRUE;
}
else if (mDrawable.isNull())
{
visible = FALSE;
}
else
{
if (!mDrawable->getSpatialGroup() || mDrawable->getSpatialGroup()->isVisible())
{
visible = TRUE;
}
else
{
visible = FALSE;
}
if(isSelf())
{
if( !gAgentWearables.areWearablesLoaded())
{
visible = FALSE;
}
}
else if( !mFirstAppearanceMessageReceived )
{
visible = FALSE;
}
if (sDebugInvisible)
{
LLNameValue* firstname = getNVPair("FirstName");
if (firstname)
{
llinfos << "Avatar " << firstname->getString() << " updating visiblity" << llendl;
}
else
{
llinfos << "Avatar " << this << " updating visiblity" << llendl;
}
if (visible)
{
llinfos << "Visible" << llendl;
}
else
{
llinfos << "Not visible" << llendl;
}
/*if (avatar_in_frustum)
{
llinfos << "Avatar in frustum" << llendl;
}
else
{
llinfos << "Avatar not in frustum" << llendl;
}*/
/*if (LLViewerCamera::getInstance()->sphereInFrustum(sel_pos_agent, 2.0f))
{
llinfos << "Sel pos visible" << llendl;
}
if (LLViewerCamera::getInstance()->sphereInFrustum(wrist_right_pos_agent, 0.2f))
{
llinfos << "Wrist pos visible" << llendl;
}
if (LLViewerCamera::getInstance()->sphereInFrustum(getPositionAgent(), getMaxScale()*2.f))
{
llinfos << "Agent visible" << llendl;
}*/
llinfos << "PA: " << getPositionAgent() << llendl;
/*llinfos << "SPA: " << sel_pos_agent << llendl;
llinfos << "WPA: " << wrist_right_pos_agent << llendl;*/
for (attachment_map_t::iterator iter = mAttachmentPoints.begin();
iter != mAttachmentPoints.end();
++iter)
{
LLViewerJointAttachment* attachment = iter->second;
for (LLViewerJointAttachment::attachedobjs_vec_t::iterator attachment_iter = attachment->mAttachedObjects.begin();
attachment_iter != attachment->mAttachedObjects.end();
++attachment_iter)
{
if (LLViewerObject *attached_object = (*attachment_iter))
{
if (attached_object->mDrawable->isVisible())
{
llinfos << attachment->getName() << " visible" << llendl;
}
else
{
llinfos << attachment->getName() << " not visible at " << mDrawable->getWorldPosition() << " and radius " << mDrawable->getRadius() << llendl;
}
}
}
}
}
}
if (!visible && mVisible)
{
mMeshInvisibleTime.reset();
}
if (visible)
{
if (!mMeshValid)
{
restoreMeshData();
}
}
else
{
if (mMeshValid && mMeshInvisibleTime.getElapsedTimeF32() > TIME_BEFORE_MESH_CLEANUP)
{
releaseMeshData();
}
// this breaks off-screen chat bubbles
//if (mNameText)
//{
// mNameText->markDead();
// mNameText = NULL;
// sNumVisibleChatBubbles--;
//}
}
mVisible = visible;
}
// private
bool LLVOAvatar::shouldAlphaMask()
{
const bool should_alpha_mask = mSupportsAlphaLayers && !LLDrawPoolAlpha::sShowDebugAlpha // Don't alpha mask if "Highlight Transparent" checked
&& !LLDrawPoolAvatar::sSkipTransparent && mHasBakedHair;
return should_alpha_mask;
}
//------------------------------------------------------------------------
// needsRenderBeam()
//------------------------------------------------------------------------
BOOL LLVOAvatar::needsRenderBeam()
{
if (gNoRender)
{
return FALSE;
}
LLTool *tool = LLToolMgr::getInstance()->getCurrentTool();
BOOL is_touching_or_grabbing = (tool == LLToolGrab::getInstance() && LLToolGrab::getInstance()->isEditing());
if (LLToolGrab::getInstance()->getEditingObject() &&
LLToolGrab::getInstance()->getEditingObject()->isAttachment())
{
// don't render selection beam on hud objects
is_touching_or_grabbing = FALSE;
}
return is_touching_or_grabbing || (mState & AGENT_STATE_EDITING && LLSelectMgr::getInstance()->shouldShowSelection());
}
//-----------------------------------------------------------------------------
// renderSkinned()
//-----------------------------------------------------------------------------
U32 LLVOAvatar::renderSkinned(EAvatarRenderPass pass)
{
U32 num_indices = 0;
if (!mIsBuilt)
{
return num_indices;
}
LLFace* face = mDrawable->getFace(0);
bool needs_rebuild = !face || !face->getVertexBuffer() || mDrawable->isState(LLDrawable::REBUILD_GEOMETRY);
if (needs_rebuild || mDirtyMesh)
{ //LOD changed or new mesh created, allocate new vertex buffer if needed
if (needs_rebuild || mDirtyMesh >= 2 || mVisibilityRank <= 4)
{
updateMeshData();
mDirtyMesh = 0;
mNeedsSkin = TRUE;
mDrawable->clearState(LLDrawable::REBUILD_GEOMETRY);
}
}
if (LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_AVATAR) <= 0)
{
if (mNeedsSkin)
{
//generate animated mesh
mMeshLOD[MESH_ID_LOWER_BODY]->updateJointGeometry();
mMeshLOD[MESH_ID_UPPER_BODY]->updateJointGeometry();
if( isWearingWearableType( WT_SKIRT ) )
{
mMeshLOD[MESH_ID_SKIRT]->updateJointGeometry();
}
if (!isSelf() || gAgent.needsRenderHead() || LLPipeline::sShadowRender)
{
mMeshLOD[MESH_ID_EYELASH]->updateJointGeometry();
mMeshLOD[MESH_ID_HEAD]->updateJointGeometry();
mMeshLOD[MESH_ID_HAIR]->updateJointGeometry();
}
mNeedsSkin = FALSE;
#if MESH_ENABLED
mLastSkinTime = gFrameTimeSeconds;
#endif //MESH_ENABLED
LLVertexBuffer* vb = mDrawable->getFace(0)->getVertexBuffer();
if (vb)
{
vb->setBuffer(0);
}
}
}
else
{
mNeedsSkin = FALSE;
}
if (sDebugInvisible)
{
LLNameValue* firstname = getNVPair("FirstName");
if (firstname)
{
llinfos << "Avatar " << firstname->getString() << " in render" << llendl;
}
else
{
llinfos << "Avatar " << this << " in render" << llendl;
}
if (!mIsBuilt)
{
llinfos << "Not built!" << llendl;
}
else if (!gAgent.needsRenderAvatar())
{
llinfos << "Doesn't need avatar render!" << llendl;
}
else
{
llinfos << "Rendering!" << llendl;
}
}
if (!mIsBuilt)
{
return num_indices;
}
if (isSelf() && !gAgent.needsRenderAvatar())
{
return num_indices;
}
// render collision normal
// *NOTE: this is disabled (there is no UI for enabling sShowFootPlane) due
// to DEV-14477. the code is left here to aid in tracking down the cause
// of the crash in the future. -brad
if (sShowFootPlane && mDrawable.notNull())
{
LLVector3 slaved_pos = mDrawable->getPositionAgent();
LLVector3 foot_plane_normal(mFootPlane.mV[VX], mFootPlane.mV[VY], mFootPlane.mV[VZ]);
F32 dist_from_plane = (slaved_pos * foot_plane_normal) - mFootPlane.mV[VW];
LLVector3 collide_point = slaved_pos;
collide_point.mV[VZ] -= foot_plane_normal.mV[VZ] * (dist_from_plane + COLLISION_TOLERANCE - FOOT_COLLIDE_FUDGE);
gGL.begin(LLRender::LINES);
{
F32 SQUARE_SIZE = 0.2f;
gGL.color4f(1.f, 0.f, 0.f, 1.f);
gGL.vertex3f(collide_point.mV[VX] - SQUARE_SIZE, collide_point.mV[VY] - SQUARE_SIZE, collide_point.mV[VZ]);
gGL.vertex3f(collide_point.mV[VX] + SQUARE_SIZE, collide_point.mV[VY] - SQUARE_SIZE, collide_point.mV[VZ]);
gGL.vertex3f(collide_point.mV[VX] + SQUARE_SIZE, collide_point.mV[VY] - SQUARE_SIZE, collide_point.mV[VZ]);
gGL.vertex3f(collide_point.mV[VX] + SQUARE_SIZE, collide_point.mV[VY] + SQUARE_SIZE, collide_point.mV[VZ]);
gGL.vertex3f(collide_point.mV[VX] + SQUARE_SIZE, collide_point.mV[VY] + SQUARE_SIZE, collide_point.mV[VZ]);
gGL.vertex3f(collide_point.mV[VX] - SQUARE_SIZE, collide_point.mV[VY] + SQUARE_SIZE, collide_point.mV[VZ]);
gGL.vertex3f(collide_point.mV[VX] - SQUARE_SIZE, collide_point.mV[VY] + SQUARE_SIZE, collide_point.mV[VZ]);
gGL.vertex3f(collide_point.mV[VX] - SQUARE_SIZE, collide_point.mV[VY] - SQUARE_SIZE, collide_point.mV[VZ]);
gGL.vertex3f(collide_point.mV[VX], collide_point.mV[VY], collide_point.mV[VZ]);
gGL.vertex3f(collide_point.mV[VX] + mFootPlane.mV[VX], collide_point.mV[VY] + mFootPlane.mV[VY], collide_point.mV[VZ] + mFootPlane.mV[VZ]);
}
gGL.end();
gGL.flush();
}
//--------------------------------------------------------------------
// render all geometry attached to the skeleton
//--------------------------------------------------------------------
static LLStat render_stat;
LLViewerJointMesh::sRenderPass = pass;
if (pass == AVATAR_RENDER_PASS_SINGLE)
{
const bool should_alpha_mask = shouldAlphaMask();
LLGLState test(GL_ALPHA_TEST, should_alpha_mask);
if (should_alpha_mask && !LLGLSLShader::sNoFixedFunction)
{
gGL.setAlphaRejectSettings(LLRender::CF_GREATER, 0.5f);
}
BOOL first_pass = TRUE;
if (!LLDrawPoolAvatar::sSkipOpaque)
{
if (!isSelf() || gAgent.needsRenderHead() || LLPipeline::sShadowRender)
{
if (isTextureVisible(TEX_HEAD_BAKED) || mIsDummy)
{
num_indices += mMeshLOD[MESH_ID_HEAD]->render(mAdjustedPixelArea, TRUE, mIsDummy);
first_pass = FALSE;
}
}
if (isTextureVisible(TEX_UPPER_BAKED) || mIsDummy)
{
num_indices += mMeshLOD[MESH_ID_UPPER_BODY]->render(mAdjustedPixelArea, first_pass, mIsDummy);
first_pass = FALSE;
}
if (isTextureVisible(TEX_LOWER_BAKED) || mIsDummy)
{
num_indices += mMeshLOD[MESH_ID_LOWER_BODY]->render(mAdjustedPixelArea, first_pass, mIsDummy);
first_pass = FALSE;
}
}
if (should_alpha_mask && !LLGLSLShader::sNoFixedFunction)
{
gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT);
}
if (!LLDrawPoolAvatar::sSkipTransparent || LLPipeline::sImpostorRender)
{
LLGLState blend(GL_BLEND, !mIsDummy);
LLGLState test(GL_ALPHA_TEST, !mIsDummy);
num_indices += renderTransparent(first_pass);
}
}
LLViewerJointMesh::sRenderPass = AVATAR_RENDER_PASS_SINGLE;
//llinfos << "Avatar render: " << render_timer.getElapsedTimeF32() << llendl;
//render_stat.addValue(render_timer.getElapsedTimeF32()*1000.f);
return num_indices;
}
U32 LLVOAvatar::renderTransparent(BOOL first_pass)
{
U32 num_indices = 0;
if( isWearingWearableType( WT_SKIRT ) && (mIsDummy || isTextureVisible(TEX_SKIRT_BAKED)) )
{
gGL.setAlphaRejectSettings(LLRender::CF_GREATER, 0.25f);
num_indices += mMeshLOD[MESH_ID_SKIRT]->render(mAdjustedPixelArea, FALSE);
first_pass = FALSE;
gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT);
}
if (!isSelf() || gAgent.needsRenderHead() || LLPipeline::sShadowRender)
{
if (LLPipeline::sImpostorRender)
{
gGL.setAlphaRejectSettings(LLRender::CF_GREATER, 0.5f);
}
if (isTextureVisible(TEX_HEAD_BAKED))
{
num_indices += mMeshLOD[MESH_ID_EYELASH]->render(mAdjustedPixelArea, first_pass, mIsDummy);
first_pass = FALSE;
}
// Can't test for baked hair being defined, since that won't always be the case (not all viewers send baked hair)
// TODO: 1.25 will be able to switch this logic back to calling isTextureVisible();
if (getTEImage(TEX_HAIR_BAKED)->getID() != IMG_INVISIBLE || LLDrawPoolAlpha::sShowDebugAlpha)
{
num_indices += mMeshLOD[MESH_ID_HAIR]->render(mAdjustedPixelArea, first_pass, mIsDummy);
first_pass = FALSE;
}
if (LLPipeline::sImpostorRender)
{
gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT);
}
}
return num_indices;
}
//-----------------------------------------------------------------------------
// renderRigid()
//-----------------------------------------------------------------------------
U32 LLVOAvatar::renderRigid()
{
U32 num_indices = 0;
if (!mIsBuilt)
{
return 0;
}
if (isSelf() && (!gAgent.needsRenderAvatar() || !gAgent.needsRenderHead()))
{
return 0;
}
if (!mIsBuilt)
{
return 0;
}
const bool should_alpha_mask = shouldAlphaMask();
LLGLState test(GL_ALPHA_TEST, should_alpha_mask);
if (should_alpha_mask && !LLGLSLShader::sNoFixedFunction)
{
gGL.setAlphaRejectSettings(LLRender::CF_GREATER, 0.5f);
}
if (isTextureVisible(TEX_EYES_BAKED) || mIsDummy)
{
num_indices += mMeshLOD[MESH_ID_EYEBALL_LEFT]->render(mAdjustedPixelArea, TRUE, mIsDummy);
num_indices += mMeshLOD[MESH_ID_EYEBALL_RIGHT]->render(mAdjustedPixelArea, TRUE, mIsDummy);
}
if (should_alpha_mask && !LLGLSLShader::sNoFixedFunction)
{
gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT);
}
return num_indices;
}
U32 LLVOAvatar::renderFootShadows()
{
U32 num_indices = 0;
if (!mIsBuilt)
{
return 0;
}
if (isSelf() && (!gAgent.needsRenderAvatar() || !gAgent.needsRenderHead()))
{
return 0;
}
if (!mIsBuilt)
{
return 0;
}
// Don't render foot shadows if your lower body is completely invisible.
// (non-humanoid avatars rule!)
if (! isTextureVisible(TEX_LOWER_BAKED))
{
return 0;
}
// Update the shadow, tractor, and text label geometry.
if (mDrawable->isState(LLDrawable::REBUILD_SHADOW) && !isImpostor())
{
updateShadowFaces();
mDrawable->clearState(LLDrawable::REBUILD_SHADOW);
}
U32 foot_mask = LLVertexBuffer::MAP_VERTEX |
LLVertexBuffer::MAP_TEXCOORD0;
LLGLDepthTest test(GL_TRUE, GL_FALSE);
//render foot shadows
LLGLEnable blend(GL_BLEND);
gGL.getTexUnit(0)->bind(mShadowImagep.get(), TRUE);
glColor4fv(mShadow0Facep->getRenderColor().mV);
mShadow0Facep->renderIndexed(foot_mask);
glColor4fv(mShadow1Facep->getRenderColor().mV);
mShadow1Facep->renderIndexed(foot_mask);
return num_indices;
}
U32 LLVOAvatar::renderImpostor(LLColor4U color, S32 diffuse_channel)
{
if (!mImpostor.isComplete())
{
return 0;
}
LLVector3 pos(getRenderPosition()+mImpostorOffset);
LLVector3 at = (pos - LLViewerCamera::getInstance()->getOrigin());
at.normalize();
LLVector3 left = LLViewerCamera::getInstance()->getUpAxis() % at;
LLVector3 up = at%left;
left *= mImpostorDim.mV[0];
up *= mImpostorDim.mV[1];
LLGLEnable test(GL_ALPHA_TEST);
gGL.setAlphaRejectSettings(LLRender::CF_GREATER, 0.f);
gGL.color4ubv(color.mV);
gGL.getTexUnit(diffuse_channel)->bind(&mImpostor);
gGL.begin(LLRender::QUADS);
gGL.texCoord2f(0,0);
gGL.vertex3fv((pos+left-up).mV);
gGL.texCoord2f(1,0);
gGL.vertex3fv((pos-left-up).mV);
gGL.texCoord2f(1,1);
gGL.vertex3fv((pos-left+up).mV);
gGL.texCoord2f(0,1);
gGL.vertex3fv((pos+left+up).mV);
gGL.end();
gGL.flush();
return 6;
}
//------------------------------------------------------------------------
// LLVOAvatar::updateTextures()
//------------------------------------------------------------------------
void LLVOAvatar::updateTextures()
{
BOOL render_avatar = TRUE;
if (mIsDummy || gNoRender)
{
return;
}
if( isSelf() )
{
render_avatar = TRUE;
}
else
{
render_avatar = isVisible() && !mCulled;
}
std::vector<bool> layer_baked;
for (U32 i = 0; i < mBakedTextureDatas.size(); i++)
{
layer_baked.push_back(isTextureDefined(mBakedTextureDatas[i].mTextureIndex));
// bind the texture so that they'll be decoded slightly
// inefficient, we can short-circuit this if we have to
if( render_avatar && !gGLManager.mIsDisabled )
{
if (layer_baked[i] && !mBakedTextureDatas[i].mIsLoaded)
{
gGL.getTexUnit(0)->bind(getTEImage( mBakedTextureDatas[i].mTextureIndex ));
}
}
}
/*
// JAMESDEBUG
if (isSelf())
{
S32 null_count = 0;
S32 default_count = 0;
for (U32 i = 0; i < getNumTEs(); i++)
{
const LLTextureEntry* te = getTE(i);
if (te)
{
if (te->getID() == LLUUID::null)
{
null_count++;
}
else if (te->getID() == IMG_DEFAULT_AVATAR)
{
default_count++;
}
}
}
llinfos << "JAMESDEBUG my avatar TE null " << null_count << " default " << default_count << llendl;
}
*/
mMaxPixelArea = 0.f;
mMinPixelArea = 99999999.f;
mHasGrey = FALSE; // debug
for (U32 index = 0; index < getNumTEs(); index++)
{
LLViewerFetchedTexture *imagep = LLViewerTextureManager::staticCastToFetchedTexture(getTEImage(index));
if (imagep)
{
// Debugging code - maybe non-self avatars are downloading textures?
//llinfos << "avatar self " << isSelf() << " tex " << index
// << " decode " << imagep->getDecodePriority()
// << " boost " << imagep->getBoostLevel()
// << " size " << imagep->getWidth() << "x" << imagep->getHeight()
// << " discard " << imagep->getDiscardLevel()
// << " desired " << imagep->getDesiredDiscardLevel()
// << llendl;
const LLTextureEntry *te = getTE(index);
F32 texel_area_ratio = fabs(te->mScaleS * te->mScaleT);
S32 boost_level = isSelf() ? LLViewerTexture::BOOST_AVATAR_BAKED_SELF : LLViewerTexture::BOOST_AVATAR_BAKED;
// Spam if this is a baked texture, not set to default image, without valid host info
if (isIndexBakedTexture((ETextureIndex)index)
&& imagep->getID() != IMG_DEFAULT_AVATAR
&& imagep->getID() != IMG_INVISIBLE
&& !imagep->getTargetHost().isOk())
{
LL_WARNS_ONCE("Texture") << "LLVOAvatar::updateTextures No host for texture "
<< imagep->getID() << " for avatar "
<< (isSelf() ? "<myself>" : getID().asString())
<< " on host " << getRegion()->getHost() << llendl;
}
/* switch(index)
case TEX_HEAD_BODYPAINT:
addLocalTextureStats( LOCTEX_HEAD_BODYPAINT, imagep, texel_area_ratio, render_avatar, head_baked ); */
const LLVOAvatarDictionary::TextureDictionaryEntry *texture_dict = LLVOAvatarDictionary::getInstance()->getTexture((ETextureIndex)index);
if (texture_dict->mIsUsedByBakedTexture)
{
const EBakedTextureIndex baked_index = texture_dict->mBakedTextureIndex;
if (texture_dict->mIsLocalTexture)
{
addLocalTextureStats((ETextureIndex)index, imagep, texel_area_ratio, render_avatar, layer_baked[baked_index]);
}
else if (texture_dict->mIsBakedTexture)
{
if (layer_baked[baked_index])
{
addBakedTextureStats( imagep, mPixelArea, texel_area_ratio, boost_level );
}
}
}
}
}
if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_TEXTURE_AREA))
{
setDebugText(llformat("%4.0f:%4.0f", (F32) sqrt(mMinPixelArea),(F32) sqrt(mMaxPixelArea)));
}
if( render_avatar )
{
mShadowImagep->addTextureStats(mPixelArea);
}
}
void LLVOAvatar::addLocalTextureStats( ETextureIndex idx, LLViewerTexture* imagep,
F32 texel_area_ratio, BOOL render_avatar, BOOL covered_by_baked )
{
if (!isIndexLocalTexture(idx)) return;
if (!covered_by_baked && render_avatar) // render_avatar is always true if isSelf()
{
if (getLocalTextureID(idx) != IMG_DEFAULT_AVATAR)
{
F32 desired_pixels;
if( isSelf() )
{
desired_pixels = llmax(mPixelArea, (F32)TEX_IMAGE_AREA_SELF );
imagep->setBoostLevel(LLViewerTexture::BOOST_AVATAR_SELF);
// SNOW-8 : temporary snowglobe1.0 fix for baked textures
if (render_avatar && !gGLManager.mIsDisabled )
{
// bind the texture so that its boost level won't be slammed
gGL.getTexUnit(0)->bind(imagep);
}
}
else
{
desired_pixels = llmin(mPixelArea, (F32)TEX_IMAGE_AREA_OTHER );
imagep->setBoostLevel(LLViewerTexture::BOOST_AVATAR);
}
imagep->addTextureStats( desired_pixels / texel_area_ratio );
if (imagep->getDiscardLevel() < 0)
{
mHasGrey = TRUE; // for statistics gathering
}
}
else
{
// texture asset is missing
mHasGrey = TRUE; // for statistics gathering
}
}
}
const F32 SELF_ADDITIONAL_PRI = 0.75f ;
const F32 ADDITIONAL_PRI = 0.5f;
void LLVOAvatar::addBakedTextureStats( LLViewerFetchedTexture* imagep, F32 pixel_area, F32 texel_area_ratio, S32 boost_level)
{
imagep->setCanUseHTTP(false) ; //turn off http fetching for baked textures.
mMaxPixelArea = llmax(pixel_area, mMaxPixelArea);
mMinPixelArea = llmin(pixel_area, mMinPixelArea);
imagep->addTextureStats(pixel_area / texel_area_ratio);
imagep->setBoostLevel(boost_level);
if(boost_level != LLViewerTexture::BOOST_AVATAR_BAKED_SELF)
{
imagep->setAdditionalDecodePriority(ADDITIONAL_PRI) ;
}
else
{
imagep->setAdditionalDecodePriority(SELF_ADDITIONAL_PRI) ;
}
}
//-----------------------------------------------------------------------------
// resolveHeight()
//-----------------------------------------------------------------------------
void LLVOAvatar::resolveHeightAgent(const LLVector3 &in_pos_agent, LLVector3 &out_pos_agent, LLVector3 &out_norm)
{
LLVector3d in_pos_global, out_pos_global;
in_pos_global = gAgent.getPosGlobalFromAgent(in_pos_agent);
resolveHeightGlobal(in_pos_global, out_pos_global, out_norm);
out_pos_agent = gAgent.getPosAgentFromGlobal(out_pos_global);
}
void LLVOAvatar::resolveRayCollisionAgent(const LLVector3d start_pt, const LLVector3d end_pt, LLVector3d &out_pos, LLVector3 &out_norm)
{
LLViewerObject *obj;
LLWorld::getInstance()->resolveStepHeightGlobal(this, start_pt, end_pt, out_pos, out_norm, &obj);
}
void LLVOAvatar::resolveHeightGlobal(const LLVector3d &inPos, LLVector3d &outPos, LLVector3 &outNorm)
{
LLVector3d zVec(0.0f, 0.0f, 0.5f);
LLVector3d p0 = inPos + zVec;
LLVector3d p1 = inPos - zVec;
LLViewerObject *obj;
LLWorld::getInstance()->resolveStepHeightGlobal(this, p0, p1, outPos, outNorm, &obj);
if (!obj)
{
mStepOnLand = TRUE;
mStepMaterial = 0;
mStepObjectVelocity.setVec(0.0f, 0.0f, 0.0f);
}
else
{
mStepOnLand = FALSE;
mStepMaterial = obj->getMaterial();
// We want the primitive velocity, not our velocity... (which actually subtracts the
// step object velocity)
LLVector3 angularVelocity = obj->getAngularVelocity();
LLVector3 relativePos = gAgent.getPosAgentFromGlobal(outPos) - obj->getPositionAgent();
LLVector3 linearComponent = angularVelocity % relativePos;
// llinfos << "Linear Component of Rotation Velocity " << linearComponent << llendl;
mStepObjectVelocity = obj->getVelocity() + linearComponent;
}
}
//-----------------------------------------------------------------------------
// getStepSound()
//-----------------------------------------------------------------------------
const LLUUID& LLVOAvatar::getStepSound() const
{
if ( mStepOnLand )
{
return sStepSoundOnLand;
}
return sStepSounds[mStepMaterial];
}
//-----------------------------------------------------------------------------
// processAnimationStateChanges()
//-----------------------------------------------------------------------------
void LLVOAvatar::processAnimationStateChanges()
{
LLMemType mt(LLMemType::MTYPE_AVATAR);
if ((gNoRender)||(gAgent.isTPosed())) //isTPosed is meant to stop animation updates while force-TPosed.
{
return;
}
if ( isAnyAnimationSignaled(AGENT_WALK_ANIMS, NUM_AGENT_WALK_ANIMS) )
{
startMotion(ANIM_AGENT_WALK_ADJUST);
stopMotion(ANIM_AGENT_FLY_ADJUST);
}
else if (mInAir && !mIsSitting)
{
stopMotion(ANIM_AGENT_WALK_ADJUST);
startMotion(ANIM_AGENT_FLY_ADJUST);
}
else
{
stopMotion(ANIM_AGENT_WALK_ADJUST);
stopMotion(ANIM_AGENT_FLY_ADJUST);
}
if ( isAnyAnimationSignaled(AGENT_GUN_AIM_ANIMS, NUM_AGENT_GUN_AIM_ANIMS) )
{
startMotion(ANIM_AGENT_TARGET);
stopMotion(ANIM_AGENT_BODY_NOISE);
}
else
{
stopMotion(ANIM_AGENT_TARGET);
startMotion(ANIM_AGENT_BODY_NOISE);
}
// clear all current animations
AnimIterator anim_it;
for (anim_it = mPlayingAnimations.begin(); anim_it != mPlayingAnimations.end();)
{
AnimIterator found_anim = mSignaledAnimations.find(anim_it->first);
// playing, but not signaled, so stop
if (found_anim == mSignaledAnimations.end())
{
if (isSelf())
{
if ((gSavedSettings.getBOOL("AOEnabled")) && LLFloaterAO::stopMotion(anim_it->first, FALSE)) // if the AO replaced this anim serverside then stop it serverside
{
// return TRUE; //no local stop needed
}
}
processSingleAnimationStateChange(anim_it->first, FALSE);
// <edit>
LLFloaterExploreAnimations::stopAnim(getID(), anim_it->first);
// </edit>
mPlayingAnimations.erase(anim_it++);
continue;
}
++anim_it;
}
// start up all new anims
for (anim_it = mSignaledAnimations.begin(); anim_it != mSignaledAnimations.end();)
{
AnimIterator found_anim = mPlayingAnimations.find(anim_it->first);
// signaled but not playing, or different sequence id, start motion
if (found_anim == mPlayingAnimations.end() || found_anim->second != anim_it->second)
{
// <edit>
LLFloaterExploreAnimations::startAnim(getID(), anim_it->first);
// </edit>
if (processSingleAnimationStateChange(anim_it->first, TRUE))
{
if (isSelf() && gSavedSettings.getBOOL("AOEnabled")) // AO is only for ME
{
LLFloaterAO::startMotion(anim_it->first, 0,FALSE); // AO overrides the anim if needed
}
mPlayingAnimations[anim_it->first] = anim_it->second;
++anim_it;
continue;
}
}
++anim_it;
}
// clear source information for animations which have been stopped
if (isSelf())
{
AnimSourceIterator source_it = mAnimationSources.begin();
for (source_it = mAnimationSources.begin(); source_it != mAnimationSources.end();)
{
if (mSignaledAnimations.find(source_it->second) == mSignaledAnimations.end())
{
mAnimationSources.erase(source_it++);
}
else
{
++source_it;
}
}
}
stop_glerror();
}
//-----------------------------------------------------------------------------
// processSingleAnimationStateChange();
//-----------------------------------------------------------------------------
BOOL LLVOAvatar::processSingleAnimationStateChange( const LLUUID& anim_id, BOOL start )
{
LLMemType mt(LLMemType::MTYPE_AVATAR);
BOOL result = FALSE;
if ( start ) // start animation
{
if (anim_id == ANIM_AGENT_TYPE && gSavedSettings.getBOOL("PlayTypingSound"))
{
if (gAudiop)
{
LLVector3d char_pos_global = gAgent.getPosGlobalFromAgent(getCharacterPosition());
if (LLViewerParcelMgr::getInstance()->canHearSound(char_pos_global)
&& !LLMuteList::getInstance()->isMuted(getID(), LLMute::flagObjectSounds))
{
// RN: uncomment this to play on typing sound at fixed volume once sound engine is fixed
// to support both spatialized and non-spatialized instances of the same sound
//if (isSelf())
//{
// gAudiop->triggerSound(LLUUID(gSavedSettings.getString("UISndTyping")), 1.0f, LLAudioEngine::AUDIO_TYPE_UI);
//}
//else
{
LLUUID sound_id = LLUUID(gSavedSettings.getString("UISndTyping"));
gAudiop->triggerSound(sound_id, getID(), 1.0f, LLAudioEngine::AUDIO_TYPE_SFX, char_pos_global);
}
}
}
}
else if (anim_id == ANIM_AGENT_SIT_GROUND_CONSTRAINED)
{
mIsSitting = TRUE;
}
if (startMotion(anim_id))
{
result = TRUE;
}
else
{
llwarns << "Failed to start motion!" << llendl;
}
}
else //stop animation
{
if (anim_id == ANIM_AGENT_SIT_GROUND_CONSTRAINED)
{
mIsSitting = FALSE;
}
stopMotion(anim_id);
result = TRUE;
}
return result;
}
//-----------------------------------------------------------------------------
// isAnyAnimationSignaled()
//-----------------------------------------------------------------------------
BOOL LLVOAvatar::isAnyAnimationSignaled(const LLUUID *anim_array, const S32 num_anims) const
{
for (S32 i = 0; i < num_anims; i++)
{
if(mSignaledAnimations.find(anim_array[i]) != mSignaledAnimations.end())
{
return TRUE;
}
}
return FALSE;
}
//-----------------------------------------------------------------------------
// resetAnimations()
//-----------------------------------------------------------------------------
void LLVOAvatar::resetAnimations()
{
LLKeyframeMotion::flushKeyframeCache();
flushAllMotions();
}
//-----------------------------------------------------------------------------
// getIdleTime()
//-----------------------------------------------------------------------------
std::string LLVOAvatar::getIdleTime()
{
F32 elapsed_time = mIdleTimer.getElapsedTimeF32();
U32 minutes = (U32)(elapsed_time/60);
std::string output = llformat("(idle %dmin)", minutes);
return output;
}
// Override selectively based on avatar sex and whether we're using new
// animations.
LLUUID LLVOAvatar::remapMotionID(const LLUUID& id)
{
static const LLCachedControl<bool> use_new_walk_run("UseNewWalkRun",true);
static const LLCachedControl<bool> use_cross_walk_run("UseCrossWalkRun",false);
LLUUID result = id;
// start special case female walk for female avatars
if ((getSex() == SEX_FEMALE) != use_cross_walk_run)
{
if (id == ANIM_AGENT_WALK)
{
if (use_new_walk_run)
result = ANIM_AGENT_FEMALE_WALK_NEW;
else
result = ANIM_AGENT_FEMALE_WALK;
}
else if (id == ANIM_AGENT_RUN)
{
// There is no old female run animation, so only override
// in one case.
if (use_new_walk_run)
result = ANIM_AGENT_FEMALE_RUN_NEW;
}
else if (id == ANIM_AGENT_SIT)
{
result = ANIM_AGENT_SIT_FEMALE;
}
}
else
{
// Male avatar.
if (id == ANIM_AGENT_WALK)
{
if (use_new_walk_run)
result = ANIM_AGENT_WALK_NEW;
}
else if (id == ANIM_AGENT_RUN)
{
if (use_new_walk_run)
result = ANIM_AGENT_RUN_NEW;
}
}
return result;
}
//-----------------------------------------------------------------------------
// startMotion()
// id is the asset id of the animation to start
// time_offset is the offset into the animation at which to start playing
//-----------------------------------------------------------------------------
BOOL LLVOAvatar::startMotion(const LLUUID& id, F32 time_offset)
{
// [Ansariel Hiller]: Disable pesky hover up animation that changes
// hand and finger position and often breaks correct
// fit of prim nails, rings etc. when flying and
// using an AO.
if ("62c5de58-cb33-5743-3d07-9e4cd4352864" == id.getString() && gSavedSettings.getBOOL("DisableInternalFlyUpAnimation"))
{
return TRUE;
}
LLMemType mt(LLMemType::MTYPE_AVATAR);
LLUUID remap_id = remapMotionID(id);
if (isSelf() && remap_id == ANIM_AGENT_AWAY)
{
gAgent.setAFK();
}
return LLCharacter::startMotion(remap_id, time_offset);
}
//-----------------------------------------------------------------------------
// stopMotion()
//-----------------------------------------------------------------------------
BOOL LLVOAvatar::stopMotion(const LLUUID& id, BOOL stop_immediate)
{
LLUUID remap_id = remapMotionID(id);
if (isSelf())
{
gAgent.onAnimStop(remap_id);
}
return LLCharacter::stopMotion(remap_id, stop_immediate);
}
//-----------------------------------------------------------------------------
// stopMotionFromSource()
//-----------------------------------------------------------------------------
void LLVOAvatar::stopMotionFromSource(const LLUUID& source_id)
{
if (!isSelf())
{
return;
}
AnimSourceIterator motion_it;
for(motion_it = mAnimationSources.find(source_id); motion_it != mAnimationSources.end();)
{
gAgent.sendAnimationRequest( motion_it->second, ANIM_REQUEST_STOP );
mAnimationSources.erase(motion_it++);
}
LLViewerObject* object = gObjectList.findObject(source_id);
if (object)
{
object->mFlags &= ~FLAGS_ANIM_SOURCE;
}
}
//-----------------------------------------------------------------------------
// getVolumePos()
//-----------------------------------------------------------------------------
LLVector3 LLVOAvatar::getVolumePos(S32 joint_index, LLVector3& volume_offset)
{
if(joint_index < 0)
{
return LLVector3::zero;
}
if (joint_index > mNumCollisionVolumes)
{
return LLVector3::zero;
}
return mCollisionVolumes[joint_index].getVolumePos(volume_offset);
}
//-----------------------------------------------------------------------------
// findCollisionVolume()
//-----------------------------------------------------------------------------
LLJoint* LLVOAvatar::findCollisionVolume(U32 volume_id)
{
//SNOW-488: As mNumCollisionVolumes is a S32 and we are casting from a U32 to a S32
//to compare we also need to be sure of the wrap around case producing (S32) <0
//or in terms of the U32 an out of bounds index in the array.
if ((S32)volume_id > mNumCollisionVolumes || (S32)volume_id<0)
{
return NULL;
}
return &mCollisionVolumes[volume_id];
}
//-----------------------------------------------------------------------------
// findCollisionVolume()
//-----------------------------------------------------------------------------
S32 LLVOAvatar::getCollisionVolumeID(std::string &name)
{
for (S32 i = 0; i < mNumCollisionVolumes; i++)
{
if (mCollisionVolumes[i].getName() == name)
{
return i;
}
}
return -1;
}
//-----------------------------------------------------------------------------
// addDebugText()
//-----------------------------------------------------------------------------
void LLVOAvatar::addDebugText(const std::string& text)
{
mDebugText.append(1, '\n');
mDebugText.append(text);
}
//-----------------------------------------------------------------------------
// getID()
//-----------------------------------------------------------------------------
const LLUUID& LLVOAvatar::getID()
{
return mID;
}
//-----------------------------------------------------------------------------
// getJoint()
//-----------------------------------------------------------------------------
// RN: avatar joints are multi-rooted to include screen-based attachments
LLJoint *LLVOAvatar::getJoint( const std::string &name )
{
LLJoint* jointp = NULL;
if (mScreenp)
{
jointp = mScreenp->findJoint(name);
}
if (!jointp)
{
jointp = mRoot.findJoint(name);
}
return jointp;
}
#if MESH_ENABLED
//-----------------------------------------------------------------------------
// resetJointPositions
//-----------------------------------------------------------------------------
void LLVOAvatar::resetJointPositions( void )
{
for(S32 i = 0; i < (S32)mNumJoints; ++i)
{
mSkeleton[i].restoreOldXform();
mSkeleton[i].setId( LLUUID::null );
}
mHasPelvisOffset = false;
mPelvisFixup = mLastPelvisFixup;
}
//-----------------------------------------------------------------------------
// resetSpecificJointPosition
//-----------------------------------------------------------------------------
void LLVOAvatar::resetSpecificJointPosition( const std::string& name )
{
LLJoint* pJoint = mRoot.findJoint( name );
if ( pJoint && pJoint->doesJointNeedToBeReset() )
{
pJoint->restoreOldXform();
pJoint->setId( LLUUID::null );
//If we're reseting the pelvis position make sure not to apply offset
if ( name == "mPelvis" )
{
mHasPelvisOffset = false;
}
}
else
{
llinfos<<"Did not find "<< name.c_str()<<llendl;
}
}
//-----------------------------------------------------------------------------
// resetJointPositionsToDefault
//-----------------------------------------------------------------------------
void LLVOAvatar::resetJointPositionsToDefault( void )
{
const LLVector3& avPos = getCharacterPosition();
//Reposition the pelvis
LLJoint* pPelvis = mRoot.findJoint("mPelvis");
if ( pPelvis )
{
pPelvis->setPosition( avPos + pPelvis->getPosition() );
}
else
{
llwarns<<"Can't get pelvis joint."<<llendl;
return;
}
//Subsequent joints are relative to pelvis
for( S32 i = 0; i < (S32)mNumJoints; ++i )
{
LLJoint* pJoint = (LLJoint*)&mSkeleton[i];
if ( pJoint->doesJointNeedToBeReset() )
{
pJoint->setId( LLUUID::null );
//restore joints to default positions, however skip over the pelvis
if ( pJoint && pPelvis != pJoint )
{
pJoint->restoreOldXform();
}
}
}
//make sure we don't apply the joint offset
mHasPelvisOffset = false;
mPelvisFixup = mLastPelvisFixup;
postPelvisSetRecalc();
}
#endif //MESH_ENABLED
//-----------------------------------------------------------------------------
// getCharacterPosition()
//-----------------------------------------------------------------------------
LLVector3 LLVOAvatar::getCharacterPosition()
{
if (mDrawable.notNull())
{
return mDrawable->getPositionAgent();
}
else
{
return getPositionAgent();
}
}
//-----------------------------------------------------------------------------
// LLVOAvatar::getCharacterRotation()
//-----------------------------------------------------------------------------
LLQuaternion LLVOAvatar::getCharacterRotation()
{
return getRotation();
}
//-----------------------------------------------------------------------------
// LLVOAvatar::getCharacterVelocity()
//-----------------------------------------------------------------------------
LLVector3 LLVOAvatar::getCharacterVelocity()
{
return getVelocity() - mStepObjectVelocity;
}
//-----------------------------------------------------------------------------
// LLVOAvatar::getCharacterAngularVelocity()
//-----------------------------------------------------------------------------
LLVector3 LLVOAvatar::getCharacterAngularVelocity()
{
return getAngularVelocity();
}
//-----------------------------------------------------------------------------
// LLVOAvatar::getGround()
//-----------------------------------------------------------------------------
void LLVOAvatar::getGround(const LLVector3 &in_pos_agent, LLVector3 &out_pos_agent, LLVector3 &outNorm)
{
LLVector3d z_vec(0.0f, 0.0f, 1.0f);
LLVector3d p0_global, p1_global;
if (gNoRender || mIsDummy)
{
outNorm.setVec(z_vec);
out_pos_agent = in_pos_agent;
return;
}
p0_global = gAgent.getPosGlobalFromAgent(in_pos_agent) + z_vec;
p1_global = gAgent.getPosGlobalFromAgent(in_pos_agent) - z_vec;
LLViewerObject *obj;
LLVector3d out_pos_global;
LLWorld::getInstance()->resolveStepHeightGlobal(this, p0_global, p1_global, out_pos_global, outNorm, &obj);
out_pos_agent = gAgent.getPosAgentFromGlobal(out_pos_global);
}
//-----------------------------------------------------------------------------
// LLVOAvatar::getTimeDilation()
//-----------------------------------------------------------------------------
F32 LLVOAvatar::getTimeDilation()
{
return mTimeDilation;
}
//-----------------------------------------------------------------------------
// LLVOAvatar::getPixelArea()
//-----------------------------------------------------------------------------
F32 LLVOAvatar::getPixelArea() const
{
if (mIsDummy)
{
return 100000.f;
}
return mPixelArea;
}
//-----------------------------------------------------------------------------
// LLVOAvatar::getHeadMesh()
//-----------------------------------------------------------------------------
LLPolyMesh* LLVOAvatar::getHeadMesh()
{
return mMeshLOD[MESH_ID_HEAD]->mMeshParts[0]->getMesh();
}
//-----------------------------------------------------------------------------
// LLVOAvatar::getUpperBodyMesh()
//-----------------------------------------------------------------------------
LLPolyMesh* LLVOAvatar::getUpperBodyMesh()
{
return mMeshLOD[MESH_ID_UPPER_BODY]->mMeshParts[0]->getMesh();
}
//-----------------------------------------------------------------------------
// LLVOAvatar::getPosGlobalFromAgent()
//-----------------------------------------------------------------------------
LLVector3d LLVOAvatar::getPosGlobalFromAgent(const LLVector3 &position)
{
return gAgent.getPosGlobalFromAgent(position);
}
//-----------------------------------------------------------------------------
// getPosAgentFromGlobal()
//-----------------------------------------------------------------------------
LLVector3 LLVOAvatar::getPosAgentFromGlobal(const LLVector3d &position)
{
return gAgent.getPosAgentFromGlobal(position);
}
//-----------------------------------------------------------------------------
// allocateCharacterJoints()
//-----------------------------------------------------------------------------
BOOL LLVOAvatar::allocateCharacterJoints( U32 num )
{
delete [] mSkeleton;
mSkeleton = NULL;
mNumJoints = 0;
mSkeleton = new LLViewerJoint[num];
for(S32 joint_num = 0; joint_num < (S32)num; joint_num++)
{
mSkeleton[joint_num].setJointNum(joint_num);
}
if (!mSkeleton)
{
return FALSE;
}
mNumJoints = num;
return TRUE;
}
//-----------------------------------------------------------------------------
// allocateCollisionVolumes()
//-----------------------------------------------------------------------------
BOOL LLVOAvatar::allocateCollisionVolumes( U32 num )
{
delete [] mCollisionVolumes;
mCollisionVolumes = NULL;
mNumCollisionVolumes = 0;
mCollisionVolumes = new LLViewerJointCollisionVolume[num];
if (!mCollisionVolumes)
{
return FALSE;
}
mNumCollisionVolumes = num;
return TRUE;
}
//-----------------------------------------------------------------------------
// getCharacterJoint()
//-----------------------------------------------------------------------------
LLJoint *LLVOAvatar::getCharacterJoint( U32 num )
{
if ((S32)num >= mNumJoints
|| (S32)num < 0)
{
return NULL;
}
return (LLJoint*)&mSkeleton[num];
}
//-----------------------------------------------------------------------------
// requestStopMotion()
//-----------------------------------------------------------------------------
void LLVOAvatar::requestStopMotion( LLMotion* motion )
{
// Only agent avatars should handle the stop motion notifications.
if ( isSelf() )
{
// Notify agent that motion has stopped
gAgent.requestStopMotion( motion );
}
}
//-----------------------------------------------------------------------------
// loadAvatar()
//-----------------------------------------------------------------------------
BOOL LLVOAvatar::loadAvatar()
{
// LLFastTimer t(LLFastTimer::FTM_LOAD_AVATAR);
// avatar_skeleton.xml
if( !buildSkeleton(sAvatarSkeletonInfo) )
{
llwarns << "avatar file: buildSkeleton() failed" << llendl;
return FALSE;
}
// avatar_lad.xml : <skeleton>
if( !loadSkeletonNode() )
{
llwarns << "avatar file: loadNodeSkeleton() failed" << llendl;
return FALSE;
}
// avatar_lad.xml : <mesh>
if( !loadMeshNodes() )
{
llwarns << "avatar file: loadNodeMesh() failed" << llendl;
return FALSE;
}
// avatar_lad.xml : <global_color>
if( sAvatarXmlInfo->mTexSkinColorInfo )
{
mTexSkinColor = new LLTexGlobalColor( this );
if( !mTexSkinColor->setInfo( sAvatarXmlInfo->mTexSkinColorInfo ) )
{
llwarns << "avatar file: mTexSkinColor->setInfo() failed" << llendl;
return FALSE;
}
}
else
{
llwarns << "<global_color> name=\"skin_color\" not found" << llendl;
return FALSE;
}
if( sAvatarXmlInfo->mTexHairColorInfo )
{
mTexHairColor = new LLTexGlobalColor( this );
if( !mTexHairColor->setInfo( sAvatarXmlInfo->mTexHairColorInfo ) )
{
llwarns << "avatar file: mTexHairColor->setInfo() failed" << llendl;
return FALSE;
}
}
else
{
llwarns << "<global_color> name=\"hair_color\" not found" << llendl;
return FALSE;
}
if( sAvatarXmlInfo->mTexEyeColorInfo )
{
mTexEyeColor = new LLTexGlobalColor( this );
if( !mTexEyeColor->setInfo( sAvatarXmlInfo->mTexEyeColorInfo ) )
{
llwarns << "avatar file: mTexEyeColor->setInfo() failed" << llendl;
return FALSE;
}
}
else
{
llwarns << "<global_color> name=\"eye_color\" not found" << llendl;
return FALSE;
}
// avatar_lad.xml : <layer_set>
if (sAvatarXmlInfo->mLayerInfoList.empty())
{
llwarns << "avatar file: missing <layer_set> node" << llendl;
return FALSE;
}
else
{
LLVOAvatarXmlInfo::layer_info_list_t::iterator iter;
for (iter = sAvatarXmlInfo->mLayerInfoList.begin();
iter != sAvatarXmlInfo->mLayerInfoList.end(); iter++)
{
LLTexLayerSetInfo *info = *iter;
LLTexLayerSet* layer_set = new LLTexLayerSet( this );
if (!layer_set->setInfo(info))
{
stop_glerror();
delete layer_set;
llwarns << "avatar file: layer_set->parseData() failed" << llendl;
return FALSE;
}
bool found_baked_entry = false;
for (LLVOAvatarDictionary::baked_map_t::const_iterator baked_iter = LLVOAvatarDictionary::getInstance()->getBakedTextures().begin();
baked_iter != LLVOAvatarDictionary::getInstance()->getBakedTextures().end();
baked_iter++)
{
const LLVOAvatarDictionary::BakedDictionaryEntry *baked_dict = baked_iter->second;
if (layer_set->isBodyRegion(baked_dict->mName))
{
mBakedTextureDatas[baked_iter->first].mTexLayerSet = layer_set;
layer_set->setBakedTexIndex(baked_iter->first);
found_baked_entry = true;
break;
}
}
if (!found_baked_entry)
{
llwarns << "<layer_set> has invalid body_region attribute" << llendl;
delete layer_set;
return FALSE;
}
}
}
// avatar_lad.xml : <driver_parameters>
LLVOAvatarXmlInfo::driver_info_list_t::iterator iter;
for (iter = sAvatarXmlInfo->mDriverInfoList.begin();
iter != sAvatarXmlInfo->mDriverInfoList.end(); iter++)
{
LLDriverParamInfo *info = *iter;
LLDriverParam* driver_param = new LLDriverParam( this );
if (driver_param->setInfo(info))
{
addVisualParam( driver_param );
}
else
{
delete driver_param;
llwarns << "avatar file: driver_param->parseData() failed" << llendl;
return FALSE;
}
}
return TRUE;
}
//-----------------------------------------------------------------------------
// loadSkeletonNode(): loads <skeleton> node from XML tree
//-----------------------------------------------------------------------------
BOOL LLVOAvatar::loadSkeletonNode ()
{
mRoot.addChild( &mSkeleton[0] );
for (std::vector<LLViewerJoint *>::iterator iter = mMeshLOD.begin();
iter != mMeshLOD.end(); iter++)
{
LLViewerJoint *joint = (LLViewerJoint *) *iter;
joint->mUpdateXform = FALSE;
joint->setMeshesToChildren();
}
mRoot.addChild(mMeshLOD[MESH_ID_HEAD]);
mRoot.addChild(mMeshLOD[MESH_ID_EYELASH]);
mRoot.addChild(mMeshLOD[MESH_ID_UPPER_BODY]);
mRoot.addChild(mMeshLOD[MESH_ID_LOWER_BODY]);
mRoot.addChild(mMeshLOD[MESH_ID_SKIRT]);
mRoot.addChild(mMeshLOD[MESH_ID_HEAD]);
LLViewerJoint *skull = (LLViewerJoint*)mRoot.findJoint("mSkull");
if (skull)
{
skull->addChild(mMeshLOD[MESH_ID_HAIR] );
}
LLViewerJoint *eyeL = (LLViewerJoint*)mRoot.findJoint("mEyeLeft");
if (eyeL)
{
eyeL->addChild( mMeshLOD[MESH_ID_EYEBALL_LEFT] );
}
LLViewerJoint *eyeR = (LLViewerJoint*)mRoot.findJoint("mEyeRight");
if (eyeR)
{
eyeR->addChild( mMeshLOD[MESH_ID_EYEBALL_RIGHT] );
}
// SKELETAL DISTORTIONS
{
LLVOAvatarXmlInfo::skeletal_distortion_info_list_t::iterator iter;
for (iter = sAvatarXmlInfo->mSkeletalDistortionInfoList.begin();
iter != sAvatarXmlInfo->mSkeletalDistortionInfoList.end(); iter++)
{
LLPolySkeletalDistortionInfo *info = *iter;
LLPolySkeletalDistortion *param = new LLPolySkeletalDistortion(this);
if (!param->setInfo(info))
{
delete param;
return FALSE;
}
else
{
addVisualParam(param);
}
}
}
// ATTACHMENTS
{
LLVOAvatarXmlInfo::attachment_info_list_t::iterator iter;
for (iter = sAvatarXmlInfo->mAttachmentInfoList.begin();
iter != sAvatarXmlInfo->mAttachmentInfoList.end(); iter++)
{
LLVOAvatarXmlInfo::LLVOAvatarAttachmentInfo *info = *iter;
if (!isSelf() && info->mJointName == "mScreen")
{ //don't process screen joint for other avatars
continue;
}
LLViewerJointAttachment* attachment = new LLViewerJointAttachment();
attachment->setName(info->mName);
LLJoint *parentJoint = getJoint(info->mJointName);
if (!parentJoint)
{
llwarns << "No parent joint by name " << info->mJointName << " found for attachment point " << info->mName << llendl;
delete attachment;
continue;
}
if (info->mHasPosition)
{
attachment->setOriginalPosition(info->mPosition);
}
if (info->mHasRotation)
{
LLQuaternion rotation;
rotation.setQuat(info->mRotationEuler.mV[VX] * DEG_TO_RAD,
info->mRotationEuler.mV[VY] * DEG_TO_RAD,
info->mRotationEuler.mV[VZ] * DEG_TO_RAD);
attachment->setRotation(rotation);
}
int group = info->mGroup;
if (group >= 0)
{
if (group < 0 || group >= 9)
{
llwarns << "Invalid group number (" << group << ") for attachment point " << info->mName << llendl;
}
else
{
attachment->setGroup(group);
}
}
S32 attachmentID = info->mAttachmentID;
if (attachmentID < 1 || attachmentID > 255)
{
llwarns << "Attachment point out of range [1-255]: " << attachmentID << " on attachment point " << info->mName << llendl;
delete attachment;
continue;
}
if (mAttachmentPoints.find(attachmentID) != mAttachmentPoints.end())
{
llwarns << "Attachment point redefined with id " << attachmentID << " on attachment point " << info->mName << llendl;
delete attachment;
continue;
}
attachment->setPieSlice(info->mPieMenuSlice);
attachment->setVisibleInFirstPerson(info->mVisibleFirstPerson);
attachment->setIsHUDAttachment(info->mIsHUDAttachment);
mAttachmentPoints[attachmentID] = attachment;
// now add attachment joint
parentJoint->addChild(attachment);
}
}
return TRUE;
}
//-----------------------------------------------------------------------------
// loadMeshNodes(): loads <mesh> nodes from XML tree
//-----------------------------------------------------------------------------
BOOL LLVOAvatar::loadMeshNodes()
{
for (LLVOAvatarXmlInfo::mesh_info_list_t::const_iterator meshinfo_iter = sAvatarXmlInfo->mMeshInfoList.begin();
meshinfo_iter != sAvatarXmlInfo->mMeshInfoList.end();
meshinfo_iter++)
{
const LLVOAvatarXmlInfo::LLVOAvatarMeshInfo *info = *meshinfo_iter;
const std::string &type = info->mType;
S32 lod = info->mLOD;
LLViewerJointMesh* mesh = NULL;
U8 mesh_id = 0;
BOOL found_mesh_id = FALSE;
/* if (type == "hairMesh")
switch(lod)
case 0:
mesh = &mHairMesh0; */
for (LLVOAvatarDictionary::mesh_map_t::const_iterator mesh_iter = LLVOAvatarDictionary::getInstance()->getMeshes().begin();
mesh_iter != LLVOAvatarDictionary::getInstance()->getMeshes().end();
mesh_iter++)
{
const EMeshIndex mesh_index = mesh_iter->first;
const LLVOAvatarDictionary::MeshDictionaryEntry *mesh_dict = mesh_iter->second;
if (type.compare(mesh_dict->mName) == 0)
{
mesh_id = mesh_index;
found_mesh_id = TRUE;
break;
}
}
if (found_mesh_id)
{
if (lod < (S32)mMeshLOD[mesh_id]->mMeshParts.size())
{
mesh = mMeshLOD[mesh_id]->mMeshParts[lod];
}
else
{
llwarns << "Avatar file: <mesh> has invalid lod setting " << lod << llendl;
return FALSE;
}
}
else
{
llwarns << "Ignoring unrecognized mesh type: " << type << llendl;
return FALSE;
}
// llinfos << "Parsing mesh data for " << type << "..." << llendl;
// If this isn't set to white (1.0), avatars will *ALWAYS* be darker than their surroundings.
// Do not touch!!!
mesh->setColor( 1.0f, 1.0f, 1.0f, 1.0f );
LLPolyMesh *poly_mesh = NULL;
if (!info->mReferenceMeshName.empty())
{
polymesh_map_t::const_iterator polymesh_iter = mMeshes.find(info->mReferenceMeshName);
if (polymesh_iter != mMeshes.end())
{
poly_mesh = LLPolyMesh::getMesh(info->mMeshFileName, polymesh_iter->second);
poly_mesh->setAvatar(this);
}
else
{
// This should never happen
LL_WARNS("Avatar") << "Could not find avatar mesh: " << info->mReferenceMeshName << LL_ENDL;
}
}
else
{
poly_mesh = LLPolyMesh::getMesh(info->mMeshFileName);
poly_mesh->setAvatar(this);
}
if( !poly_mesh )
{
llwarns << "Failed to load mesh of type " << type << llendl;
return FALSE;
}
// Multimap insert
mMeshes.insert(std::make_pair(info->mMeshFileName, poly_mesh));
mesh->setMesh( poly_mesh );
mesh->setLOD( info->mMinPixelArea );
for (LLVOAvatarXmlInfo::LLVOAvatarMeshInfo::morph_info_list_t::const_iterator xmlinfo_iter = info->mPolyMorphTargetInfoList.begin();
xmlinfo_iter != info->mPolyMorphTargetInfoList.end();
xmlinfo_iter++)
{
const LLVOAvatarXmlInfo::LLVOAvatarMeshInfo::morph_info_pair_t *info_pair = &(*xmlinfo_iter);
LLPolyMorphTarget *param = new LLPolyMorphTarget(mesh->getMesh());
if (!param->setInfo(info_pair->first))
{
delete param;
return FALSE;
}
else
{
if (info_pair->second)
{
addSharedVisualParam(param);
}
else
{
addVisualParam(param);
}
}
}
}
return TRUE;
}
//-----------------------------------------------------------------------------
// updateVisualParams()
//-----------------------------------------------------------------------------
void LLVOAvatar::updateVisualParams()
{
if (gNoRender)
{
return;
}
setSex( (getVisualParamWeight( "male" ) > 0.5f) ? SEX_MALE : SEX_FEMALE );
LLCharacter::updateVisualParams();
if (mLastSkeletonSerialNum != mSkeletonSerialNum)
{
computeBodySize();
mLastSkeletonSerialNum = mSkeletonSerialNum;
mRoot.updateWorldMatrixChildren();
}
dirtyMesh();
updateHeadOffset();
}
//-----------------------------------------------------------------------------
// isActive()
//-----------------------------------------------------------------------------
BOOL LLVOAvatar::isActive() const
{
return TRUE;
}
//-----------------------------------------------------------------------------
// setPixelAreaAndAngle()
//-----------------------------------------------------------------------------
void LLVOAvatar::setPixelAreaAndAngle(LLAgent &agent)
{
LLMemType mt(LLMemType::MTYPE_AVATAR);
if (mDrawable.isNull())
{
return;
}
const LLVector4a* ext = mDrawable->getSpatialExtents();
LLVector4a center;
center.setAdd(ext[1], ext[0]);
center.mul(0.5f);
LLVector4a size;
size.setSub(ext[1], ext[0]);
size.mul(0.5f);
mImpostorPixelArea = LLPipeline::calcPixelArea(center, size, *LLViewerCamera::getInstance());
F32 range = mDrawable->mDistanceWRTCamera;
if (range < 0.001f) // range == zero
{
mAppAngle = 180.f;
}
else
{
F32 radius = size.getLength3().getF32();
mAppAngle = (F32) atan2( radius, range) * RAD_TO_DEG;
}
// We always want to look good to ourselves
if( isSelf() )
{
mPixelArea = llmax( mPixelArea, F32(TEX_IMAGE_SIZE_SELF / 16) );
}
}
//-----------------------------------------------------------------------------
// updateJointLODs()
//-----------------------------------------------------------------------------
BOOL LLVOAvatar::updateJointLODs()
{
const F32 MAX_PIXEL_AREA = 100000000.f;
F32 lod_factor = (sLODFactor * AVATAR_LOD_TWEAK_RANGE + (1.f - AVATAR_LOD_TWEAK_RANGE));
F32 avatar_num_min_factor = clamp_rescale(sLODFactor, 0.f, 1.f, 0.25f, 0.6f);
F32 avatar_num_factor = clamp_rescale((F32)sNumVisibleAvatars, 8, 25, 1.f, avatar_num_min_factor);
F32 area_scale = 0.16f;
{
if (isSelf())
{
if(gAgentCamera.cameraCustomizeAvatar() || gAgentCamera.cameraMouselook())
{
mAdjustedPixelArea = MAX_PIXEL_AREA;
}
else
{
mAdjustedPixelArea = mPixelArea*area_scale;
}
}
else if (mIsDummy)
{
mAdjustedPixelArea = MAX_PIXEL_AREA;
}
else
{
// reported avatar pixel area is dependent on avatar render load, based on number of visible avatars
mAdjustedPixelArea = (F32)mPixelArea * area_scale * lod_factor * lod_factor * avatar_num_factor * avatar_num_factor;
}
// now select meshes to render based on adjusted pixel area
BOOL res = mRoot.updateLOD(mAdjustedPixelArea, TRUE);
if (res)
{
sNumLODChangesThisFrame++;
dirtyMesh(2);
return TRUE;
}
}
return FALSE;
}
//-----------------------------------------------------------------------------
// createDrawable()
//-----------------------------------------------------------------------------
LLDrawable *LLVOAvatar::createDrawable(LLPipeline *pipeline)
{
pipeline->allocDrawable(this);
mDrawable->setLit(FALSE);
LLDrawPoolAvatar *poolp = (LLDrawPoolAvatar*) gPipeline.getPool(LLDrawPool::POOL_AVATAR);
// Only a single face (one per avatar)
//this face will be splitted into several if its vertex buffer is too long.
mDrawable->setState(LLDrawable::ACTIVE);
mDrawable->addFace(poolp, NULL);
mDrawable->setRenderType(LLPipeline::RENDER_TYPE_AVATAR);
LLFace *facep;
// Add faces for the foot shadows
facep = mDrawable->addFace((LLFacePool*) NULL, mShadowImagep);
mShadow0Facep = facep;
facep = mDrawable->addFace((LLFacePool*) NULL, mShadowImagep);
mShadow1Facep = facep;
mNumInitFaces = mDrawable->getNumFaces() ;
dirtyMesh(2);
return mDrawable;
}
void LLVOAvatar::updateGL()
{
if (mMeshTexturesDirty)
{
updateMeshTextures();
mMeshTexturesDirty = FALSE;
}
}
//-----------------------------------------------------------------------------
// updateGeometry()
//-----------------------------------------------------------------------------
BOOL LLVOAvatar::updateGeometry(LLDrawable *drawable)
{
LLFastTimer ftm(LLFastTimer::FTM_UPDATE_AVATAR);
if (!(gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_AVATAR)))
{
return TRUE;
}
if (!mMeshValid)
{
return TRUE;
}
if (!drawable)
{
llerrs << "LLVOAvatar::updateGeometry() called with NULL drawable" << llendl;
}
return TRUE;
}
//-----------------------------------------------------------------------------
// updateShadowFaces()
//-----------------------------------------------------------------------------
void LLVOAvatar::updateShadowFaces()
{
LLFace *face0p = mShadow0Facep;
LLFace *face1p = mShadow1Facep;
//
// render avatar shadows
//
if (mInAir || mUpdatePeriod >= IMPOSTOR_PERIOD)
{
face0p->setSize(0, 0);
face1p->setSize(0, 0);
return;
}
LLSprite sprite(mShadowImagep.notNull() ? mShadowImagep->getID() : LLUUID::null);
sprite.setFollow(FALSE);
const F32 cos_angle = gSky.getSunDirection().mV[2];
F32 cos_elev = sqrt(1 - cos_angle * cos_angle);
if (cos_angle < 0) cos_elev = -cos_elev;
sprite.setSize(0.4f + cos_elev * 0.8f, 0.3f);
LLVector3 sun_vec = gSky.mVOSkyp ? gSky.mVOSkyp->getToSun() : LLVector3(0.f, 0.f, 0.f);
if (mShadowImagep->hasGLTexture())
{
LLVector3 normal;
LLVector3d shadow_pos;
LLVector3 shadow_pos_agent;
F32 foot_height;
if (mFootLeftp)
{
LLVector3 joint_world_pos = mFootLeftp->getWorldPosition();
// this only does a ray straight down from the foot, as our client-side ray-tracing is very limited now
// but we make an explicit ray trace call in expectation of future improvements
resolveRayCollisionAgent(gAgent.getPosGlobalFromAgent(joint_world_pos),
gAgent.getPosGlobalFromAgent(gSky.getSunDirection() + joint_world_pos), shadow_pos, normal);
shadow_pos_agent = gAgent.getPosAgentFromGlobal(shadow_pos);
foot_height = joint_world_pos.mV[VZ] - shadow_pos_agent.mV[VZ];
// Pull sprite in direction of surface normal
shadow_pos_agent += normal * SHADOW_OFFSET_AMT;
// Render sprite
sprite.setNormal(normal);
if (isSelf() && gAgentCamera.getCameraMode() == CAMERA_MODE_MOUSELOOK)
{
sprite.setColor(0.f, 0.f, 0.f, 0.f);
}
else
{
sprite.setColor(0.f, 0.f, 0.f, clamp_rescale(foot_height, MIN_SHADOW_HEIGHT, MAX_SHADOW_HEIGHT, 0.5f, 0.f));
}
sprite.setPosition(shadow_pos_agent);
LLVector3 foot_to_knee = mKneeLeftp->getWorldPosition() - joint_world_pos;
//foot_to_knee.normalize();
foot_to_knee -= projected_vec(foot_to_knee, sun_vec);
sprite.setYaw(azimuth(sun_vec - foot_to_knee));
sprite.updateFace(*face0p);
}
if (mFootRightp)
{
LLVector3 joint_world_pos = mFootRightp->getWorldPosition();
// this only does a ray straight down from the foot, as our client-side ray-tracing is very limited now
// but we make an explicit ray trace call in expectation of future improvements
resolveRayCollisionAgent(gAgent.getPosGlobalFromAgent(joint_world_pos),
gAgent.getPosGlobalFromAgent(gSky.getSunDirection() + joint_world_pos), shadow_pos, normal);
shadow_pos_agent = gAgent.getPosAgentFromGlobal(shadow_pos);
foot_height = joint_world_pos.mV[VZ] - shadow_pos_agent.mV[VZ];
// Pull sprite in direction of surface normal
shadow_pos_agent += normal * SHADOW_OFFSET_AMT;
// Render sprite
sprite.setNormal(normal);
if (isSelf() && gAgentCamera.getCameraMode() == CAMERA_MODE_MOUSELOOK)
{
sprite.setColor(0.f, 0.f, 0.f, 0.f);
}
else
{
sprite.setColor(0.f, 0.f, 0.f, clamp_rescale(foot_height, MIN_SHADOW_HEIGHT, MAX_SHADOW_HEIGHT, 0.5f, 0.f));
}
sprite.setPosition(shadow_pos_agent);
LLVector3 foot_to_knee = mKneeRightp->getWorldPosition() - joint_world_pos;
//foot_to_knee.normalize();
foot_to_knee -= projected_vec(foot_to_knee, sun_vec);
sprite.setYaw(azimuth(sun_vec - foot_to_knee));
sprite.updateFace(*face1p);
}
}
}
//-----------------------------------------------------------------------------
// updateSexDependentLayerSets()
//-----------------------------------------------------------------------------
void LLVOAvatar::updateSexDependentLayerSets( BOOL set_by_user )
{
invalidateComposite( mBakedTextureDatas[BAKED_HEAD].mTexLayerSet, set_by_user );
invalidateComposite( mBakedTextureDatas[BAKED_UPPER].mTexLayerSet, set_by_user );
invalidateComposite( mBakedTextureDatas[BAKED_LOWER].mTexLayerSet, set_by_user );
updateMeshTextures();
}
//-----------------------------------------------------------------------------
// dirtyMesh()
//-----------------------------------------------------------------------------
void LLVOAvatar::dirtyMesh()
{
dirtyMesh(1);
}
void LLVOAvatar::dirtyMesh(S32 priority)
{
mDirtyMesh = llmax(mDirtyMesh, priority);
}
//-----------------------------------------------------------------------------
// hideSkirt()
//-----------------------------------------------------------------------------
void LLVOAvatar::hideSkirt()
{
mMeshLOD[MESH_ID_SKIRT]->setVisible(FALSE, TRUE);
}
//-----------------------------------------------------------------------------
// getMesh( LLPolyMeshSharedData *shared_data )
//-----------------------------------------------------------------------------
LLPolyMesh* LLVOAvatar::getMesh( LLPolyMeshSharedData *shared_data )
{
for (polymesh_map_t::iterator i = mMeshes.begin(); i != mMeshes.end(); ++i)
{
LLPolyMesh* mesh = i->second;
if (mesh->getSharedData() == shared_data)
{
return mesh;
}
}
return NULL;
}
//-----------------------------------------------------------------------------
// requestLayerSetUpdate()
//-----------------------------------------------------------------------------
void LLVOAvatar::requestLayerSetUpdate(ETextureIndex index )
{
/* switch(index)
case LOCTEX_UPPER_BODYPAINT:
case LOCTEX_UPPER_SHIRT:
if( mUpperBodyLayerSet )
mUpperBodyLayerSet->requestUpdate(); */
const LLVOAvatarDictionary::TextureDictionaryEntry *texture_dict = LLVOAvatarDictionary::getInstance()->getTexture(index);
if (!texture_dict->mIsLocalTexture || !texture_dict->mIsUsedByBakedTexture)
return;
const EBakedTextureIndex baked_index = texture_dict->mBakedTextureIndex;
if (mBakedTextureDatas[baked_index].mTexLayerSet)
{
mBakedTextureDatas[baked_index].mTexLayerSet->requestUpdate();
}
}
BOOL LLVOAvatar::setParent(LLViewerObject* parent)
{
BOOL ret ;
if (parent == NULL)
{
getOffObject();
ret = LLViewerObject::setParent(parent);
if (isSelf())
{
gAgentCamera.resetCamera();
}
}
else
{
ret = LLViewerObject::setParent(parent);
if (ret)
{
sitOnObject(parent);
}
}
return ret ;
}
void LLVOAvatar::addChild(LLViewerObject *childp)
{
childp->extractAttachmentItemID(); // find the inventory item this object is associated with.
LLViewerObject::addChild(childp);
if (childp->mDrawable)
{
attachObject(childp);
}
else
{
mPendingAttachment.push_back(childp);
}
}
void LLVOAvatar::removeChild(LLViewerObject *childp)
{
LLViewerObject::removeChild(childp);
detachObject(childp);
}
//LLViewerJointAttachment* LLVOAvatar::getTargetAttachmentPoint(LLViewerObject* viewer_object)
// [RLVa:KB] - Checked: 2009-12-18 (RLVa-1.1.0i) | Added: RLVa-1.1.0i
LLViewerJointAttachment* LLVOAvatar::getTargetAttachmentPoint(const LLViewerObject* viewer_object) const
// [/RLVa:KB]
{
S32 attachmentID = ATTACHMENT_ID_FROM_STATE(viewer_object->getState());
// This should never happen unless the server didn't process the attachment point
// correctly, but putting this check in here to be safe.
if (attachmentID & ATTACHMENT_ADD)
{
llwarns << "Got an attachment with ATTACHMENT_ADD mask, removing ( attach pt:" << attachmentID << " )" << llendl;
attachmentID &= ~ATTACHMENT_ADD;
}
LLViewerJointAttachment* attachment = get_if_there(mAttachmentPoints, attachmentID, (LLViewerJointAttachment*)NULL);
if (!attachment)
{
llwarns << "Object attachment point invalid: " << attachmentID << llendl;
// attachment = get_if_there(mAttachmentPoints, 1, (LLViewerJointAttachment*)NULL); // Arbitrary using 1 (chest)
// [SL:KB] - Patch: Appearance-LegacyMultiAttachment | Checked: 2010-08-28 (Catznip-2.2.0a) | Added: Catznip2.1.2a
S32 idxAttachPt = 1;
if ( (!isSelf()) && (gSavedSettings.getBOOL("LegacyMultiAttachmentSupport")) && (attachmentID > 38) && (attachmentID <= 68) )
idxAttachPt = attachmentID - 38;
attachment = get_if_there(mAttachmentPoints, idxAttachPt, (LLViewerJointAttachment*)NULL);
// [/SL:KB]
}
return attachment;
}
//-----------------------------------------------------------------------------
// attachObject()
//-----------------------------------------------------------------------------
BOOL LLVOAvatar::attachObject(LLViewerObject *viewer_object)
{
LLViewerJointAttachment* attachment = getTargetAttachmentPoint(viewer_object);
// <edit> testzone attachpt
if(!attachment)
{
S32 attachmentID = ATTACHMENT_ID_FROM_STATE(viewer_object->getState());
LLUUID item_id;
LLNameValue* item_id_nv = viewer_object->getNVPair("AttachItemID");
if( item_id_nv )
{
const char* s = item_id_nv->getString();
if(s)
item_id.set(s);
}
if(!item_id.isNull())
{
mUnsupportedAttachmentPoints[attachmentID] = item_id;
if (viewer_object->isSelected())
{
LLSelectMgr::getInstance()->updateSelectionCenter();
LLSelectMgr::getInstance()->updatePointAt();
}
if (isSelf())
{
updateAttachmentVisibility(gAgentCamera.getCameraMode());
// Then make sure the inventory is in sync with the avatar.
gInventory.addChangedMask( LLInventoryObserver::LABEL, item_id );
gInventory.notifyObservers();
}
}
else
llwarns << "No item ID" << llendl;
}
// </edit>
if (!attachment || !attachment->addObject(viewer_object))
{
return FALSE;
}
if (viewer_object->isSelected())
{
LLSelectMgr::getInstance()->updateSelectionCenter();
LLSelectMgr::getInstance()->updatePointAt();
}
if (isSelf())
{
updateAttachmentVisibility(gAgentCamera.getCameraMode());
// [RLVa:KB] - Checked: 2010-08-22 (RLVa-1.2.1a) | Modified: RLVa-1.2.1a
// NOTE: RLVa event handlers should be invoked *after* LLVOAvatar::attachObject() calls LLViewerJointAttachment::addObject()
if (rlv_handler_t::isEnabled())
{
RlvAttachmentLockWatchdog::instance().onAttach(viewer_object, attachment);
gRlvHandler.onAttach(viewer_object, attachment);
if ( (attachment->getIsHUDAttachment()) && (!gRlvAttachmentLocks.hasLockedHUD()) )
gRlvAttachmentLocks.updateLockedHUD();
}
// [/RLVa:KB]
// Then make sure the inventory is in sync with the avatar.
gInventory.addChangedMask(LLInventoryObserver::LABEL, viewer_object->getAttachmentItemID());
gInventory.notifyObservers();
// Should just be the last object added
if (attachment->isObjectAttached(viewer_object))
{
LLCOFMgr::instance().addAttachment(viewer_object->getAttachmentItemID());
updateLODRiggedAttachments();
}
}
return TRUE;
}
U32 LLVOAvatar::getNumAttachments() const
{
U32 num_attachments = 0;
for (attachment_map_t::const_iterator iter = mAttachmentPoints.begin();
iter != mAttachmentPoints.end();
++iter)
{
LLViewerJointAttachment *attachment_pt = (*iter).second;
num_attachments += attachment_pt->getNumObjects();
}
return num_attachments;
}
//-----------------------------------------------------------------------------
// canAttachMoreObjects()
//-----------------------------------------------------------------------------
BOOL LLVOAvatar::canAttachMoreObjects() const
{
return (getNumAttachments() < MAX_AGENT_ATTACHMENTS);
}
//-----------------------------------------------------------------------------
// lazyAttach()
//-----------------------------------------------------------------------------
void LLVOAvatar::lazyAttach()
{
std::vector<LLPointer<LLViewerObject> > still_pending;
for (U32 i = 0; i < mPendingAttachment.size(); i++)
{
if (mPendingAttachment[i]->mDrawable)
{
attachObject(mPendingAttachment[i]);
}
else
{
still_pending.push_back(mPendingAttachment[i]);
}
}
mPendingAttachment = still_pending;
}
void LLVOAvatar::resetHUDAttachments()
{
for (attachment_map_t::iterator iter = mAttachmentPoints.begin();
iter != mAttachmentPoints.end();
++iter)
{
LLViewerJointAttachment* attachment = iter->second;
if (attachment->getIsHUDAttachment())
{
for (LLViewerJointAttachment::attachedobjs_vec_t::iterator attachment_iter = attachment->mAttachedObjects.begin();
attachment_iter != attachment->mAttachedObjects.end();
++attachment_iter)
{
const LLViewerObject* attached_object = (*attachment_iter);
if (attached_object && attached_object->mDrawable.notNull())
{
gPipeline.markMoved(attached_object->mDrawable);
}
}
}
}
}
#if MESH_ENABLED
void LLVOAvatar::rebuildRiggedAttachments( void )
{
for ( attachment_map_t::iterator iter = mAttachmentPoints.begin(); iter != mAttachmentPoints.end(); ++iter )
{
LLViewerJointAttachment* pAttachment = iter->second;
LLViewerJointAttachment::attachedobjs_vec_t::iterator attachmentIterEnd = pAttachment->mAttachedObjects.end();
for ( LLViewerJointAttachment::attachedobjs_vec_t::iterator attachmentIter = pAttachment->mAttachedObjects.begin();
attachmentIter != attachmentIterEnd; ++attachmentIter)
{
const LLViewerObject* pAttachedObject = *attachmentIter;
if ( pAttachment && pAttachedObject->mDrawable.notNull() )
{
gPipeline.markRebuild(pAttachedObject->mDrawable);
}
}
}
}
//-----------------------------------------------------------------------------
// cleanupAttachedMesh()
//-----------------------------------------------------------------------------
void LLVOAvatar::cleanupAttachedMesh( LLViewerObject* pVO )
{
//If a VO has a skin that we'll reset the joint positions to their default
if ( pVO && pVO->mDrawable )
{
LLVOVolume* pVObj = pVO->mDrawable->getVOVolume();
if ( pVObj )
{
const LLMeshSkinInfo* pSkinData = gMeshRepo.getSkinInfo( pVObj->getVolume()->getParams().getSculptID(), pVObj );
if ( pSkinData )
{
const int jointCnt = pSkinData->mJointNames.size();
bool fullRig = ( jointCnt>=20 ) ? true : false;
if ( fullRig )
{
const int bindCnt = pSkinData->mAlternateBindMatrix.size();
if ( bindCnt > 0 )
{
LLVOAvatar::resetJointPositionsToDefault();
}
}
}
}
}
}
#endif //MESH_ENABLED
//-----------------------------------------------------------------------------
// detachObject()
//-----------------------------------------------------------------------------
BOOL LLVOAvatar::detachObject(LLViewerObject *viewer_object)
{
for (attachment_map_t::iterator iter = mAttachmentPoints.begin();
iter != mAttachmentPoints.end(); )
{
attachment_map_t::iterator curiter = iter++;
LLViewerJointAttachment* attachment = curiter->second;
// only one object per attachment point for now
if (attachment->isObjectAttached(viewer_object))
{
// [RLVa:KB] - Checked: 2010-03-05 (RLVa-1.2.0a) | Added: RLVa-1.2.0a
// NOTE: RLVa event handlers should be invoked *before* LLVOAvatar::detachObject() calls LLViewerJointAttachment::removeObject()
if ( (rlv_handler_t::isEnabled()) && (isSelf()) )
{
for (attachment_map_t::const_iterator itAttachPt = mAttachmentPoints.begin(); itAttachPt != mAttachmentPoints.end(); ++itAttachPt)
{
const LLViewerJointAttachment* pAttachPt = itAttachPt->second;
if (pAttachPt->isObjectAttached(viewer_object))
{
RlvAttachmentLockWatchdog::instance().onDetach(viewer_object, pAttachPt);
gRlvHandler.onDetach(viewer_object, pAttachPt);
}
}
}
// [/RLVa:KB]
LLUUID item_id = viewer_object->getAttachmentItemID();
attachment->removeObject(viewer_object);
if (isSelf())
{
// the simulator should automatically handle
// permission revocation
stopMotionFromSource(viewer_object->getID());
LLFollowCamMgr::setCameraActive(viewer_object->getID(), FALSE);
LLViewerObject::const_child_list_t& child_list = viewer_object->getChildren();
for (LLViewerObject::child_list_t::const_iterator iter = child_list.begin();
iter != child_list.end(); iter++)
{
LLViewerObject* child_objectp = *iter;
// the simulator should automatically handle
// permissions revocation
stopMotionFromSource(child_objectp->getID());
LLFollowCamMgr::setCameraActive(child_objectp->getID(), FALSE);
}
// [RLVa:KB] - Checked: 2010-08-22 (RLVa-1.2.1a) | Added: RLVa-1.2.1a
if ( (rlv_handler_t::isEnabled()) && (viewer_object->isHUDAttachment()) && (gRlvAttachmentLocks.hasLockedHUD()) )
gRlvAttachmentLocks.updateLockedHUD();
// [/RLVa:KB]
}
lldebugs << "Detaching object " << viewer_object->mID << " from " << attachment->getName() << llendl;
if (isSelf())
{
// Then make sure the inventory is in sync with the avatar.
gInventory.addChangedMask(LLInventoryObserver::LABEL, item_id);
gInventory.notifyObservers();
// Update COF contents (unless the avatar is being destroyed)
if ( (getRegion()) && (!isDead()) )
{
LLCOFMgr::instance().removeAttachment(item_id);
}
}
return TRUE;
}
}
// <edit> testzone attachpt
LLUUID item_id;
LLNameValue* item_id_nv = viewer_object->getNVPair("AttachItemID");
if( item_id_nv )
{
const char* s = item_id_nv->getString();
if(s)
item_id.set(s);
}
if(!item_id.isNull())
{
std::map<S32, LLUUID>::iterator iter = mUnsupportedAttachmentPoints.begin();
std::map<S32, LLUUID>::iterator end = mUnsupportedAttachmentPoints.end();
for( ; iter != end; ++iter)
{
if((*iter).second == item_id)
{
mUnsupportedAttachmentPoints.erase((*iter).first);
if (isSelf())
{
// the simulator should automatically handle
// permission revocation
stopMotionFromSource(viewer_object->getID());
LLFollowCamMgr::setCameraActive(viewer_object->getID(), FALSE);
LLViewerObject::const_child_list_t& child_list = viewer_object->getChildren();
for (LLViewerObject::child_list_t::const_iterator iter = child_list.begin();
iter != child_list.end(); iter++)
{
LLViewerObject* child_objectp = *iter;
// the simulator should automatically handle
// permissions revocation
stopMotionFromSource(child_objectp->getID());
LLFollowCamMgr::setCameraActive(child_objectp->getID(), FALSE);
}
// Then make sure the inventory is in sync with the avatar.
gInventory.addChangedMask(LLInventoryObserver::LABEL, item_id);
gInventory.notifyObservers();
}
return TRUE;
}
}
llwarns << "Not found" << llendl;
}
else
llwarns << "No item ID" << llendl;
// </edit>
return FALSE;
}
//-----------------------------------------------------------------------------
// sitOnObject()
//-----------------------------------------------------------------------------
void LLVOAvatar::sitOnObject(LLViewerObject *sit_object)
{
if (mDrawable.isNull() || sit_object->mDrawable.isNull())
{
return;
}
LLQuaternion inv_obj_rot = ~sit_object->getRenderRotation();
LLVector3 obj_pos = sit_object->getRenderPosition();
LLVector3 rel_pos = getRenderPosition() - obj_pos;
rel_pos.rotVec(inv_obj_rot);
mDrawable->mXform.setPosition(rel_pos);
mDrawable->mXform.setRotation(mDrawable->getWorldRotation() * inv_obj_rot);
gPipeline.markMoved(mDrawable, TRUE);
mIsSitting = TRUE;
LLFloaterAO::ChangeStand();
mRoot.getXform()->setParent(&sit_object->mDrawable->mXform); // LLVOAvatar::sitOnObject
mRoot.setPosition(getPosition());
mRoot.updateWorldMatrixChildren();
stopMotion(ANIM_AGENT_BODY_NOISE);
if (isSelf())
{
// [RLVa:KB] - Checked: 2010-08-29 (RLVa-1.2.1c) | Modified: RLVa-1.2.1c
if (rlv_handler_t::isEnabled())
{
gRlvHandler.onSitOrStand(true);
}
// [/RLVa:KB]
// Might be first sit
LLFirstUse::useSit();
gAgent.setFlying(FALSE);
gAgentCamera.setThirdPersonHeadOffset(LLVector3::zero);
//interpolate to new camera position
gAgentCamera.startCameraAnimation();
// make sure we are not trying to autopilot
gAgent.stopAutoPilot();
gAgentCamera.setupSitCamera();
if (gAgentCamera.getForceMouselook()) gAgentCamera.changeCameraToMouselook();
}
}
//-----------------------------------------------------------------------------
// getOffObject()
//-----------------------------------------------------------------------------
void LLVOAvatar::getOffObject()
{
if (mDrawable.isNull())
{
return;
}
LLViewerObject* sit_object = (LLViewerObject*)getParent();
if (sit_object)
{
stopMotionFromSource(sit_object->getID());
LLFollowCamMgr::setCameraActive(sit_object->getID(), FALSE);
LLViewerObject::const_child_list_t& child_list = sit_object->getChildren();
for (LLViewerObject::child_list_t::const_iterator iter = child_list.begin();
iter != child_list.end(); ++iter)
{
LLViewerObject* child_objectp = *iter;
stopMotionFromSource(child_objectp->getID());
LLFollowCamMgr::setCameraActive(child_objectp->getID(), FALSE);
}
}
// assumes that transform will not be updated with drawable still having a parent
LLVector3 cur_position_world = mDrawable->getWorldPosition();
LLQuaternion cur_rotation_world = mDrawable->getWorldRotation();
// set *local* position based on last *world* position, since we're unparenting the avatar
mDrawable->mXform.setPosition(cur_position_world);
mDrawable->mXform.setRotation(cur_rotation_world);
gPipeline.markMoved(mDrawable, TRUE);
mIsSitting = FALSE;
mRoot.getXform()->setParent(NULL); // LLVOAvatar::getOffObject
mRoot.setPosition(cur_position_world);
mRoot.setRotation(cur_rotation_world);
mRoot.getXform()->update();
startMotion(ANIM_AGENT_BODY_NOISE);
LLFloaterAO::ChangeStand();
if (isSelf())
{
// [RLVa:KB] - Checked: 2010-08-29 (RLVa-1.2.1c) | Modified: RLVa-1.2.1c
if (rlv_handler_t::isEnabled())
{
gRlvHandler.onSitOrStand(false);
}
// [/RLVa:KB]
LLQuaternion av_rot = gAgent.getFrameAgent().getQuaternion();
LLQuaternion obj_rot = sit_object ? sit_object->getRenderRotation() : LLQuaternion::DEFAULT;
av_rot = av_rot * obj_rot;
LLVector3 at_axis = LLVector3::x_axis;
at_axis = at_axis * av_rot;
at_axis.mV[VZ] = 0.f;
at_axis.normalize();
gAgent.resetAxes(at_axis);
//reset orientation
// mRoot.setRotation(avWorldRot);
gAgentCamera.setThirdPersonHeadOffset(LLVector3(0.f, 0.f, 1.f));
gAgentCamera.setSitCamera(LLUUID::null);
if (!sit_object->permYouOwner() && gSavedSettings.getBOOL("RevokePermsOnStandUp"))
{
gMessageSystem->newMessageFast(_PREHASH_RevokePermissions);
gMessageSystem->nextBlockFast(_PREHASH_AgentData);
gMessageSystem->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
gMessageSystem->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
gMessageSystem->nextBlockFast(_PREHASH_Data);
gMessageSystem->addUUIDFast(_PREHASH_ObjectID, sit_object->getID());
gMessageSystem->addU32Fast(_PREHASH_ObjectPermissions, 0xFFFFFFFF);
gAgent.sendReliableMessage();
}
}
}
//-----------------------------------------------------------------------------
// findAvatarFromAttachment()
//-----------------------------------------------------------------------------
// static
LLVOAvatar* LLVOAvatar::findAvatarFromAttachment( LLViewerObject* obj )
{
if( obj->isAttachment() )
{
do
{
obj = (LLViewerObject*) obj->getParent();
}
while( obj && !obj->isAvatar() );
if( obj && !obj->isDead() )
{
return (LLVOAvatar*)obj;
}
}
return NULL;
}
//-----------------------------------------------------------------------------
// isWearingAttachment()
//-----------------------------------------------------------------------------
BOOL LLVOAvatar::isWearingAttachment( const LLUUID& inv_item_id )
{
const LLUUID& base_inv_item_id = gInventory.getLinkedItemID(inv_item_id);
for (attachment_map_t::iterator iter = mAttachmentPoints.begin();
iter != mAttachmentPoints.end(); )
{
attachment_map_t::iterator curiter = iter++;
LLViewerJointAttachment* attachment = curiter->second;
if(attachment->getAttachedObject(base_inv_item_id))
{
return TRUE;
}
}
return FALSE;
}
// <edit> testzone attachpt
BOOL LLVOAvatar::isWearingUnsupportedAttachment( const LLUUID& inv_item_id )
{
std::map<S32, LLUUID>::iterator end = mUnsupportedAttachmentPoints.end();
for(std::map<S32, LLUUID>::iterator iter = mUnsupportedAttachmentPoints.begin(); iter != end; ++iter)
{
if((*iter).second == inv_item_id)
{
return TRUE;
}
}
return FALSE;
}
//-----------------------------------------------------------------------------
// getWornAttachment()
//-----------------------------------------------------------------------------
LLViewerObject* LLVOAvatar::getWornAttachment( const LLUUID& inv_item_id )
{
const LLUUID& base_inv_item_id = gInventory.getLinkedItemID(inv_item_id);
for (attachment_map_t::iterator iter = mAttachmentPoints.begin();
iter != mAttachmentPoints.end(); )
{
attachment_map_t::iterator curiter = iter++;
LLViewerJointAttachment* attachment = curiter->second;
if (LLViewerObject *attached_object = attachment->getAttachedObject(base_inv_item_id))
{
return attached_object;
}
}
return NULL;
}
// [RLVa:KB] - Checked: 2010-03-14 (RLVa-1.2.0a) | Modified: RLVa-1.2.0a
LLViewerJointAttachment* LLVOAvatar::getWornAttachmentPoint(const LLUUID& idItem) const
{
const LLUUID& idItemBase = gInventory.getLinkedItemID(idItem);
for (attachment_map_t::const_iterator itAttachPt = mAttachmentPoints.begin(); itAttachPt != mAttachmentPoints.end(); ++itAttachPt)
{
LLViewerJointAttachment* pAttachPt = itAttachPt->second;
if (pAttachPt->getAttachedObject(idItemBase))
return pAttachPt;
}
return NULL;
}
// [/RLVa:KB]
const std::string LLVOAvatar::getAttachedPointName(const LLUUID& inv_item_id)
{
const LLUUID& base_inv_item_id = gInventory.getLinkedItemID(inv_item_id);
for (attachment_map_t::iterator iter = mAttachmentPoints.begin();
iter != mAttachmentPoints.end(); )
{
attachment_map_t::iterator curiter = iter++;
LLViewerJointAttachment* attachment = curiter->second;
if (attachment->getAttachedObject(base_inv_item_id))
{
return attachment->getName();
}
}
return LLStringUtil::null;
}
//-----------------------------------------------------------------------------
// static
// onLocalTextureLoaded()
//-----------------------------------------------------------------------------
void LLVOAvatar::onLocalTextureLoaded( BOOL success, LLViewerFetchedTexture *src_vi, LLImageRaw* src_raw, LLImageRaw* aux_src, S32 discard_level, BOOL final, void* userdata )
{
//llinfos << "onLocalTextureLoaded: " << src_vi->getID() << llendl;
const LLUUID& src_id = src_vi->getID();
LLAvatarTexData *data = (LLAvatarTexData *)userdata;
if (success)
{
LLVOAvatar *self = gObjectList.findAvatar(data->mAvatarID);
if (self)
{
ETextureIndex index = data->mIndex;
if (!self->isIndexLocalTexture(index)) return;
LocalTextureData &local_tex_data = self->mLocalTextureData[index];
if(!local_tex_data.mIsBakedReady &&
local_tex_data.mImage.notNull() &&
(local_tex_data.mImage->getID() == src_id) &&
discard_level < local_tex_data.mDiscard)
{
local_tex_data.mDiscard = discard_level;
if ( self->isSelf() && !gAgentCamera.cameraCustomizeAvatar() )
{
self->requestLayerSetUpdate( index );
}
else if( self->isSelf() && gAgentCamera.cameraCustomizeAvatar() )
{
LLVisualParamHint::requestHintUpdates();
}
self->updateMeshTextures();
}
}
}
else if (final)
{
LLVOAvatar *self = gObjectList.findAvatar(data->mAvatarID);
if (self)
{
ETextureIndex index = data->mIndex;
if (!self->isIndexLocalTexture(index)) return;
LocalTextureData &local_tex_data = self->mLocalTextureData[index];
// Failed: asset is missing
if(!local_tex_data.mIsBakedReady &&
local_tex_data.mImage.notNull() &&
local_tex_data.mImage->getID() == src_id)
{
local_tex_data.mDiscard = 0;
self->requestLayerSetUpdate( index );
self->updateMeshTextures();
}
}
}
if( final || !success )
{
delete data;
}
}
void LLVOAvatar::updateComposites()
{
for (U32 i = 0; i < mBakedTextureDatas.size(); i++)
{
if ( mBakedTextureDatas[i].mTexLayerSet
&& ((i != BAKED_SKIRT) || isWearingWearableType( WT_SKIRT )) )
{
mBakedTextureDatas[i].mTexLayerSet->updateComposite();
}
}
}
LLColor4 LLVOAvatar::getGlobalColor( const std::string& color_name ) const
{
if (color_name=="skin_color" && mTexSkinColor)
{
return mTexSkinColor->getColor();
}
else if(color_name=="hair_color" && mTexHairColor)
{
return mTexHairColor->getColor();
}
if(color_name=="eye_color" && mTexEyeColor)
{
return mTexEyeColor->getColor();
}
else
{
// return LLColor4( .5f, .5f, .5f, .5f );
return LLColor4( 0.f, 1.f, 1.f, 1.f ); // good debugging color
}
}
void LLVOAvatar::invalidateComposite( LLTexLayerSet* layerset, BOOL set_by_user )
{
if( !layerset || !layerset->getUpdatesEnabled() )
{
return;
}
/* Debug spam. JC
const char* layer_name = "";
if (layerset == mHeadLayerSet)
{
layer_name = "head";
}
else if (layerset == mUpperBodyLayerSet)
{
layer_name = "upperbody";
}
else if (layerset == mLowerBodyLayerSet)
{
layer_name = "lowerbody";
}
else if (layerset == mEyesLayerSet)
{
layer_name = "eyes";
}
else if (layerset == mHairLayerSet)
{
layer_name = "hair";
}
else if (layerset == mSkirtLayerSet)
{
layer_name = "skirt";
}
else
{
layer_name = "unknown";
}
llinfos << "LLVOAvatar::invalidComposite() " << layer_name << llendl;
*/
layerset->requestUpdate();
if( set_by_user )
{
llassert( isSelf() );
ETextureIndex baked_te = getBakedTE( layerset );
setTEImage( baked_te, LLViewerTextureManager::getFetchedTexture(IMG_DEFAULT_AVATAR,0));
layerset->requestUpload();
}
}
void LLVOAvatar::invalidateAll()
{
for (U32 i = 0; i < mBakedTextureDatas.size(); i++)
{
invalidateComposite(mBakedTextureDatas[i].mTexLayerSet, TRUE);
}
updateMeshTextures();
}
void LLVOAvatar::onGlobalColorChanged(const LLTexGlobalColor* global_color, BOOL set_by_user )
{
if (global_color == mTexSkinColor)
{
// llinfos << "invalidateComposite cause: onGlobalColorChanged( skin color )" << llendl;
invalidateComposite( mBakedTextureDatas[BAKED_HEAD].mTexLayerSet, set_by_user );
invalidateComposite( mBakedTextureDatas[BAKED_UPPER].mTexLayerSet, set_by_user );
invalidateComposite( mBakedTextureDatas[BAKED_LOWER].mTexLayerSet, set_by_user );
}
else if (global_color == mTexHairColor)
{
// llinfos << "invalidateComposite cause: onGlobalColorChanged( hair color )" << llendl;
invalidateComposite( mBakedTextureDatas[BAKED_HEAD].mTexLayerSet, set_by_user );
invalidateComposite( mBakedTextureDatas[BAKED_HAIR].mTexLayerSet, set_by_user );
// ! BACKWARDS COMPATIBILITY !
// Fix for dealing with avatars from viewers that don't bake hair.
if (!isTextureDefined(mBakedTextureDatas[BAKED_HAIR].mTextureIndex))
{
LLColor4 color = mTexHairColor->getColor();
for (U32 i = 0; i < mBakedTextureDatas[BAKED_HAIR].mMeshes.size(); i++)
{
mBakedTextureDatas[BAKED_HAIR].mMeshes[i]->setColor( color.mV[VX], color.mV[VY], color.mV[VZ], color.mV[VW] );
}
}
}
else if (global_color == mTexEyeColor)
{
// llinfos << "invalidateComposite cause: onGlobalColorChanged( eyecolor )" << llendl;
invalidateComposite( mBakedTextureDatas[BAKED_EYES].mTexLayerSet, set_by_user );
}
updateMeshTextures();
}
BOOL LLVOAvatar::isVisible() const
{
return mDrawable.notNull()
&& (mDrawable->isVisible() || mIsDummy);
}
void LLVOAvatar::forceBakeAllTextures(bool slam_for_debug)
{
llinfos << "TAT: forced full rebake. " << llendl;
for (U32 i = 0; i < mBakedTextureDatas.size(); i++)
{
ETextureIndex baked_index = mBakedTextureDatas[i].mTextureIndex;
LLTexLayerSet* layer_set = getLayerSet(baked_index);
if (layer_set)
{
if (slam_for_debug)
{
layer_set->setUpdatesEnabled(TRUE);
layer_set->cancelUpload();
}
BOOL set_by_user = TRUE;
invalidateComposite(layer_set, set_by_user);
LLViewerStats::getInstance()->incStat(LLViewerStats::ST_TEX_REBAKES);
}
else
{
llwarns << "TAT: NO LAYER SET FOR " << (S32)baked_index << llendl;
}
}
// Don't know if this is needed
updateMeshTextures();
}
// static
void LLVOAvatar::processRebakeAvatarTextures(LLMessageSystem* msg, void**)
{
LLUUID texture_id;
msg->getUUID("TextureData", "TextureID", texture_id);
LLVOAvatar* self = gAgent.getAvatarObject();
if (!self) return;
// If this is a texture corresponding to one of our baked entries,
// just rebake that layer set.
BOOL found = FALSE;
/* ETextureIndex baked_texture_indices[BAKED_NUM_INDICES] =
TEX_HEAD_BAKED,
TEX_UPPER_BAKED, */
for (LLVOAvatarDictionary::texture_map_t::const_iterator iter = LLVOAvatarDictionary::getInstance()->getTextures().begin();
iter != LLVOAvatarDictionary::getInstance()->getTextures().end();
iter++)
{
const ETextureIndex index = iter->first;
const LLVOAvatarDictionary::TextureDictionaryEntry *text_dict = iter->second;
if (text_dict->mIsBakedTexture)
{
if (texture_id == self->getTEImage(index)->getID())
{
LLTexLayerSet* layer_set = self->getLayerSet(index);
if (layer_set)
{
llinfos << "TAT: rebake - matched entry " << (S32)index << llendl;
// Apparently set_by_user == force upload
BOOL set_by_user = TRUE;
self->invalidateComposite(layer_set, set_by_user);
found = TRUE;
LLViewerStats::getInstance()->incStat(LLViewerStats::ST_TEX_REBAKES);
}
}
}
}
// If texture not found, rebake all entries.
if (!found)
{
self->forceBakeAllTextures();
}
else
{
// Not sure if this is necessary, but forceBakeAllTextures() does it.
self->updateMeshTextures();
}
}
/*BOOL LLVOAvatar::getLocalTextureRaw(ETextureIndex index, LLImageRaw* image_raw)
{
if (!isIndexLocalTexture(index)) return FALSE;
BOOL success = FALSE;
if (getLocalTextureID(index) == IMG_DEFAULT_AVATAR)
{
success = TRUE;
}
else
{
LocalTextureData &local_tex_data = mLocalTextureData[index];
if(local_tex_data.mImage->readBackRaw(-1, image_raw, false))
{
success = TRUE;
}
else
{
// No data loaded yet
setLocalTexture( (ETextureIndex)index, getTEImage( index ), FALSE );
}
}
return success;
}*/
BOOL LLVOAvatar::getLocalTextureGL(ETextureIndex index, LLViewerTexture** image_gl_pp)
{
if (!isIndexLocalTexture(index)) return FALSE;
BOOL success = FALSE;
*image_gl_pp = NULL;
if (getLocalTextureID(index) == IMG_DEFAULT_AVATAR)
{
success = TRUE;
}
else
{
LocalTextureData &local_tex_data = mLocalTextureData[index];
*image_gl_pp = local_tex_data.mImage;
success = TRUE;
}
if( !success )
{
// llinfos << "getLocalTextureGL(" << index << ") had no data" << llendl;
}
return success;
}
const LLUUID& LLVOAvatar::getLocalTextureID(ETextureIndex index)
{
if (!isIndexLocalTexture(index)) return IMG_DEFAULT_AVATAR;
if (mLocalTextureData[index].mImage.notNull())
{
return mLocalTextureData[index].mImage->getID();
}
else
{
return IMG_DEFAULT_AVATAR;
}
}
// static
void LLVOAvatar::dumpTotalLocalTextureByteCount()
{
S32 total_gl_bytes = 0;
for (std::vector<LLCharacter*>::iterator iter = LLCharacter::sInstances.begin();
iter != LLCharacter::sInstances.end(); ++iter)
{
LLVOAvatar* cur = (LLVOAvatar*) *iter;
S32 gl_bytes = 0;
cur->getLocalTextureByteCount(&gl_bytes );
total_gl_bytes += gl_bytes;
}
llinfos << "Total Avatar LocTex GL:" << (total_gl_bytes/1024) << "KB" << llendl;
}
// call periodically to keep isFullyLoaded up to date.
// returns true if the value has changed.
BOOL LLVOAvatar::updateIsFullyLoaded()
{
// a "heuristic" to determine if we have enough avatar data to render
// (to avoid rendering a "Ruth" - DEV-3168)
BOOL loading = FALSE;
// do we have a shape?
if (visualParamWeightsAreDefault())
{
loading = TRUE;
}
//
if (isSelf())
{
if (!isTextureDefined(TEX_HAIR))
{
loading = TRUE;
}
}
else if (!isTextureDefined(TEX_LOWER_BAKED) || !isTextureDefined(TEX_UPPER_BAKED) || !isTextureDefined(TEX_HEAD_BAKED))
{
loading = TRUE;
}
// special case to keep nudity off orientation island -
// this is fragilely dependent on the compositing system,
// which gets available textures in the following order:
//
// 1) use the baked texture
// 2) use the layerset
// 3) use the previously baked texture
//
// on orientation island case (3) can show naked skin.
// so we test for that here:
//
// if we were previously unloaded, and we don't have enough
// texture info for our shirt/pants, stay unloaded:
if (!mPreviousFullyLoaded)
{
if ((!isLocalTextureDataAvailable(mBakedTextureDatas[BAKED_LOWER].mTexLayerSet)) &&
(!isTextureDefined(TEX_LOWER_BAKED)))
{
loading = TRUE;
}
if ((!isLocalTextureDataAvailable(mBakedTextureDatas[BAKED_UPPER].mTexLayerSet)) &&
(!isTextureDefined(TEX_UPPER_BAKED)))
{
loading = TRUE;
}
}
// we wait a little bit before giving the all clear,
// to let textures settle down
const F32 PAUSE = 1.f;
if (loading)
mFullyLoadedTimer.reset();
mFullyLoaded = (mFullyLoadedTimer.getElapsedTimeF32() > PAUSE);
updateRuthTimer(loading);
// did our loading state "change" from last call?
const S32 UPDATE_RATE = 30;
BOOL changed =
((mFullyLoaded != mPreviousFullyLoaded) || // if the value is different from the previous call
(!mFullyLoadedInitialized) || // if we've never been called before
(mFullyLoadedFrameCounter % UPDATE_RATE == 0)); // every now and then issue a change
mPreviousFullyLoaded = mFullyLoaded;
mFullyLoadedInitialized = TRUE;
mFullyLoadedFrameCounter++;
return changed;
}
BOOL LLVOAvatar::isFullyLoaded() const
{
// [SL:KB] - Patch: Appearance-SyncAttach | Checked: 2010-09-22 (Catznip-2.2.0a) | Added: Catznip-2.2.0a
// Changes to LLAppearanceMgr::updateAppearanceFromCOF() expect this function to actually return mFullyLoaded for gAgentAvatarp
if ( (!isSelf()) && (gSavedSettings.getBOOL("RenderUnloadedAvatar")) )
return TRUE;
else
return mFullyLoaded;
// [/SL:KB]
}
bool LLVOAvatar::sendAvatarTexturesRequest()
{
bool sent = false;
if (mRuthTimer.getElapsedTimeF32() > DERUTHING_TIMEOUT_SECONDS)
{
std::vector<std::string> strings;
strings.push_back(getID().asString());
send_generic_message("avatartexturesrequest", strings);
mRuthTimer.reset();
sent = true;
}
return sent;
}
void LLVOAvatar::updateRuthTimer(bool loading)
{
if (isSelf() || !loading)
{
return;
}
if (!mPreviousFullyLoaded && sendAvatarTexturesRequest())
{
llinfos << "Ruth Timer timeout: Missing texture data for '" << getFullname() << "' "
<< "( Params loaded : " << !visualParamWeightsAreDefault() << " ) "
<< "( Lower : " << isTextureDefined(TEX_LOWER_BAKED) << " ) "
<< "( Upper : " << isTextureDefined(TEX_UPPER_BAKED) << " ) "
<< "( Head : " << isTextureDefined(TEX_HEAD_BAKED) << " )."
<< llendl;
}
}
//-----------------------------------------------------------------------------
// findMotion()
//-----------------------------------------------------------------------------
LLMotion* LLVOAvatar::findMotion(const LLUUID& id) const
{
return mMotionController.findMotion(id);
}
// Counts the memory footprint of local textures.
void LLVOAvatar::getLocalTextureByteCount( S32* gl_bytes )
{
*gl_bytes = 0;
for( S32 i = 0; i < TEX_NUM_INDICES; i++ )
{
if (!isIndexLocalTexture((ETextureIndex)i)) continue;
LLViewerTexture* image_gl = mLocalTextureData[(ETextureIndex)i].mImage;
if( image_gl )
{
S32 bytes = (S32)image_gl->getWidth() * image_gl->getHeight() * image_gl->getComponents();
if( image_gl->hasGLTexture() )
{
*gl_bytes += bytes;
}
}
}
}
BOOL LLVOAvatar::bindScratchTexture( LLGLenum format )
{
U32 texture_bytes = 0;
GLuint gl_name = getScratchTexName( format, &texture_bytes );
if( gl_name )
{
gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, gl_name);
stop_glerror();
F32* last_bind_time = LLVOAvatar::sScratchTexLastBindTime.getIfThere( format );
if( last_bind_time )
{
if( *last_bind_time != LLImageGL::sLastFrameTime )
{
*last_bind_time = LLImageGL::sLastFrameTime;
LLImageGL::updateBoundTexMem(texture_bytes, SCRATCH_TEX_WIDTH * SCRATCH_TEX_HEIGHT, LLViewerTexture::AVATAR_SCRATCH_TEX) ;
}
}
else
{
LLImageGL::updateBoundTexMem(texture_bytes, SCRATCH_TEX_WIDTH * SCRATCH_TEX_HEIGHT, LLViewerTexture::AVATAR_SCRATCH_TEX) ;
LLVOAvatar::sScratchTexLastBindTime.addData( format, new F32(LLImageGL::sLastFrameTime) );
}
return TRUE;
}
else
{
return FALSE;
}
}
LLGLuint LLVOAvatar::getScratchTexName( LLGLenum format, U32* texture_bytes )
{
S32 components;
GLenum internal_format;
switch( format )
{
case GL_LUMINANCE: components = 1; internal_format = GL_LUMINANCE8; break;
case GL_ALPHA: components = 1; internal_format = GL_ALPHA8; break;
// Support for GL_EXT_paletted_texture is deprecated
// case GL_COLOR_INDEX: components = 1; internal_format = GL_COLOR_INDEX8_EXT; break;
case GL_LUMINANCE_ALPHA: components = 2; internal_format = GL_LUMINANCE8_ALPHA8; break;
case GL_RGB: components = 3; internal_format = GL_RGB8; break;
case GL_RGBA: components = 4; internal_format = GL_RGBA8; break;
default: llassert(0); components = 4; internal_format = GL_RGBA8; break;
}
*texture_bytes = components * SCRATCH_TEX_WIDTH * SCRATCH_TEX_HEIGHT;
if( LLVOAvatar::sScratchTexNames.checkData( format ) )
{
return *( LLVOAvatar::sScratchTexNames.getData( format ) );
}
else
{
LLGLSUIDefault gls_ui;
U32 name = 0;
LLImageGL::generateTextures(1, &name );
stop_glerror();
gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, name);
stop_glerror();
LLImageGL::setManualImage(
GL_TEXTURE_2D, 0, internal_format,
SCRATCH_TEX_WIDTH, SCRATCH_TEX_HEIGHT,
format, GL_UNSIGNED_BYTE, NULL );
stop_glerror();
gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR);
gGL.getTexUnit(0)->setTextureAddressMode(LLTexUnit::TAM_CLAMP);
stop_glerror();
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
stop_glerror();
LLVOAvatar::sScratchTexNames.addData( format, new LLGLuint( name ) );
LLVOAvatar::sScratchTexBytes += *texture_bytes;
LLImageGL::sGlobalTextureMemoryInBytes += *texture_bytes;
if(gAuditTexture)
{
LLImageGL::incTextureCounter(SCRATCH_TEX_WIDTH * SCRATCH_TEX_HEIGHT, components, LLViewerTexture::AVATAR_SCRATCH_TEX) ;
}
return name;
}
}
//-----------------------------------------------------------------------------
// setLocalTextureTE()
//-----------------------------------------------------------------------------
void LLVOAvatar::setLocTexTE( U8 te, LLViewerTexture* image, BOOL set_by_user )
{
if( !isSelf() )
{
llassert( 0 );
return;
}
if( te >= TEX_NUM_INDICES )
{
llassert(0);
return;
}
if( getTEImage( te )->getID() == image->getID() )
{
return;
}
if (isIndexBakedTexture((ETextureIndex)te))
{
llassert(0);
return;
}
LLTexLayerSet* layer_set = getLayerSet((ETextureIndex)te);
if (layer_set)
{
invalidateComposite(layer_set, set_by_user);
}
setTEImage( te, image );
updateMeshTextures();
if( gAgentCamera.cameraCustomizeAvatar() )
{
LLVisualParamHint::requestHintUpdates();
}
}
void LLVOAvatar::setupComposites()
{
for (U32 i = 0; i < mBakedTextureDatas.size(); i++)
{
bool layer_baked = isTextureDefined(mBakedTextureDatas[i].mTextureIndex);
if (mBakedTextureDatas[i].mTexLayerSet)
{
mBakedTextureDatas[i].mTexLayerSet->setUpdatesEnabled( !layer_baked );
}
}
}
//-----------------------------------------------------------------------------
// updateMeshTextures()
// Uses the current TE values to set the meshes' and layersets' textures.
//-----------------------------------------------------------------------------
void LLVOAvatar::updateMeshTextures()
{
// llinfos << "updateMeshTextures" << llendl;
if (gNoRender) return;
// if user has never specified a texture, assign the default
for (U32 i=0; i < getNumTEs(); i++)
{
const LLViewerTexture* te_image = getTEImage(i);
if(!te_image || te_image->getID().isNull() || (te_image->getID() == IMG_DEFAULT))
{
setTEImage(i, LLViewerTextureManager::getFetchedTexture(i == TEX_HAIR ? IMG_DEFAULT : IMG_DEFAULT_AVATAR)); // IMG_DEFAULT_AVATAR = a special texture that's never rendered.
}
}
const BOOL self_customizing = isSelf() && gAgentCamera.cameraCustomizeAvatar(); // During face edit mode, we don't use baked textures
const BOOL other_culled = !isSelf() && mCulled;
std::vector<bool> is_layer_baked;
is_layer_baked.resize(mBakedTextureDatas.size(), false);
std::vector<bool> use_lkg_baked_layer; // lkg = "last known good"
use_lkg_baked_layer.resize(mBakedTextureDatas.size(), false);
for (U32 i=0; i < mBakedTextureDatas.size(); i++)
{
is_layer_baked[i] = isTextureDefined(mBakedTextureDatas[i].mTextureIndex);
if (!other_culled)
{
// When an avatar is changing clothes and not in Appearance mode,
// use the last-known good baked texture until it finish the first
// render of the new layerset.
use_lkg_baked_layer[i] = (!is_layer_baked[i]
&& (mBakedTextureDatas[i].mLastTextureIndex != IMG_DEFAULT_AVATAR)
&& mBakedTextureDatas[i].mTexLayerSet
&& !mBakedTextureDatas[i].mTexLayerSet->getComposite()->isInitialized());
if (use_lkg_baked_layer[i])
{
mBakedTextureDatas[i].mTexLayerSet->setUpdatesEnabled(TRUE);
}
}
else
{
use_lkg_baked_layer[i] = (!is_layer_baked[i]
&& mBakedTextureDatas[i].mLastTextureIndex != IMG_DEFAULT_AVATAR);
if (mBakedTextureDatas[i].mTexLayerSet)
{
mBakedTextureDatas[i].mTexLayerSet->destroyComposite();
}
}
}
// Turn on alpha masking correctly for yourself and other avatars on 1.23+
mSupportsAlphaLayers = isSelf() || is_layer_baked[BAKED_HAIR];
// Baked textures should be requested from the sim this avatar is on. JC
const LLHost target_host = getObjectHost();
if (!target_host.isOk())
{
llwarns << "updateMeshTextures: invalid host for object: " << getID() << llendl;
}
for (U32 i=0; i < mBakedTextureDatas.size(); i++)
{
if (use_lkg_baked_layer[i] && !self_customizing )
{
LLViewerFetchedTexture* baked_img = LLViewerTextureManager::getFetchedTextureFromHost( mBakedTextureDatas[i].mLastTextureIndex, target_host );
mBakedTextureDatas[i].mIsUsed = TRUE;
for (U32 k=0; k < mBakedTextureDatas[i].mMeshes.size(); k++)
{
mBakedTextureDatas[i].mMeshes[k]->setTexture( baked_img );
}
}
else if (!self_customizing && is_layer_baked[i])
{
LLViewerFetchedTexture* baked_img = LLViewerTextureManager::staticCastToFetchedTexture(getTEImage( mBakedTextureDatas[i].mTextureIndex ), TRUE) ;
if( baked_img->getID() == mBakedTextureDatas[i].mLastTextureIndex )
{
// Even though the file may not be finished loading, we'll consider it loaded and use it (rather than doing compositing).
useBakedTexture( baked_img->getID() );
}
else
{
mBakedTextureDatas[i].mIsLoaded = FALSE;
if ( (baked_img->getID() != IMG_INVISIBLE) && ((i == BAKED_HEAD) || (i == BAKED_UPPER) || (i == BAKED_LOWER)) )
{
baked_img->setLoadedCallback(onBakedTextureMasksLoaded, MORPH_MASK_REQUESTED_DISCARD, TRUE, TRUE, new LLTextureMaskData( mID ), NULL);
}
baked_img->setLoadedCallback(onBakedTextureLoaded, SWITCH_TO_BAKED_DISCARD, FALSE, FALSE, new LLUUID( mID ), NULL);
}
}
else if (mBakedTextureDatas[i].mTexLayerSet
&& !other_culled
&& (i != BAKED_HAIR || is_layer_baked[i] || isSelf())) // ! BACKWARDS COMPATIBILITY ! workaround for old viewers.
{
mBakedTextureDatas[i].mTexLayerSet->createComposite();
mBakedTextureDatas[i].mTexLayerSet->setUpdatesEnabled( TRUE );
mBakedTextureDatas[i].mIsUsed = FALSE;
for (U32 k=0; k < mBakedTextureDatas[i].mMeshes.size(); k++)
{
mBakedTextureDatas[i].mMeshes[k]->setLayerSet( mBakedTextureDatas[i].mTexLayerSet );
}
}
}
// ! BACKWARDS COMPATIBILITY !
// Workaround for viewing avatars from old viewers that haven't baked hair textures.
// if (!isTextureDefined(mBakedTextureDatas[BAKED_HAIR].mTextureIndex))
if (!is_layer_baked[BAKED_HAIR] || self_customizing)
{
const LLColor4 color = mTexHairColor ? mTexHairColor->getColor() : LLColor4(1,1,1,1);
LLViewerTexture* hair_img = getTEImage( TEX_HAIR );
for (U32 i = 0; i < mBakedTextureDatas[BAKED_HAIR].mMeshes.size(); i++)
{
mBakedTextureDatas[BAKED_HAIR].mMeshes[i]->setColor( color.mV[VX], color.mV[VY], color.mV[VZ], color.mV[VW] );
mBakedTextureDatas[BAKED_HAIR].mMeshes[i]->setTexture( hair_img );
}
mHasBakedHair = FALSE;
}
else
{
mHasBakedHair = TRUE;
}
/* // Head
BOOL head_baked_ready = (is_layer_baked[BAKED_HEAD] && mBakedTextureDatas[BAKED_HEAD].mIsLoaded) || other_culled;
setLocalTexture( TEX_HEAD_BODYPAINT, getTEImage( TEX_HEAD_BODYPAINT ), head_baked_ready ); */
for (LLVOAvatarDictionary::baked_map_t::const_iterator baked_iter = LLVOAvatarDictionary::getInstance()->getBakedTextures().begin();
baked_iter != LLVOAvatarDictionary::getInstance()->getBakedTextures().end();
++baked_iter)
{
const EBakedTextureIndex baked_index = baked_iter->first;
const LLVOAvatarDictionary::BakedDictionaryEntry *baked_dict = baked_iter->second;
for (texture_vec_t::const_iterator local_tex_iter = baked_dict->mLocalTextures.begin();
local_tex_iter != baked_dict->mLocalTextures.end();
++local_tex_iter)
{
const ETextureIndex texture_index = *local_tex_iter;
const BOOL is_baked_ready = (is_layer_baked[baked_index] && mBakedTextureDatas[baked_index].mIsLoaded) || other_culled;
setLocalTexture(texture_index, LLViewerTextureManager::staticCastToFetchedTexture(getTEImage(texture_index)), is_baked_ready );
}
}
removeMissingBakedTextures();
}
//-----------------------------------------------------------------------------
// setLocalTexture()
//-----------------------------------------------------------------------------
void LLVOAvatar::setLocalTexture( ETextureIndex index, LLViewerFetchedTexture* tex, BOOL baked_version_ready )
{
if (!isIndexLocalTexture(index)) return;
S32 desired_discard = isSelf() ? 0 : 2;
LocalTextureData &local_tex_data = mLocalTextureData[index];
if (!baked_version_ready)
{
if (tex != local_tex_data.mImage || local_tex_data.mIsBakedReady)
{
local_tex_data.mDiscard = MAX_DISCARD_LEVEL+1;
}
if (tex->getID() != IMG_DEFAULT_AVATAR)
{
if (local_tex_data.mDiscard > desired_discard)
{
S32 tex_discard = tex->getDiscardLevel();
if (tex_discard >= 0 && tex_discard <= desired_discard)
{
local_tex_data.mDiscard = tex_discard;
if( isSelf() && !gAgentCamera.cameraCustomizeAvatar() )
{
requestLayerSetUpdate( index );
}
else if( isSelf() && gAgentCamera.cameraCustomizeAvatar() )
{
LLVisualParamHint::requestHintUpdates();
}
}
else
{
tex->setLoadedCallback( onLocalTextureLoaded, desired_discard, TRUE, FALSE, new LLAvatarTexData(getID(), index), NULL );
}
}
tex->setMinDiscardLevel(desired_discard);
}
}
local_tex_data.mIsBakedReady = baked_version_ready;
local_tex_data.mImage = tex;
}
//-----------------------------------------------------------------------------
// requestLayerSetUploads()
//-----------------------------------------------------------------------------
void LLVOAvatar::requestLayerSetUploads()
{
for (U32 i = 0; i < mBakedTextureDatas.size(); i++)
{
bool layer_baked = isTextureDefined(mBakedTextureDatas[i].mTextureIndex);
if ( !layer_baked && mBakedTextureDatas[i].mTexLayerSet )
{
mBakedTextureDatas[i].mTexLayerSet->requestUpload();
}
}
}
//-----------------------------------------------------------------------------
// setCompositeUpdatesEnabled()
//-----------------------------------------------------------------------------
void LLVOAvatar::setCompositeUpdatesEnabled( BOOL b )
{
for (U32 i = 0; i < mBakedTextureDatas.size(); i++)
{
if (mBakedTextureDatas[i].mTexLayerSet )
{
mBakedTextureDatas[i].mTexLayerSet->setUpdatesEnabled( b );
}
}
}
void LLVOAvatar::setNameFromChat(const std::string &text) {
static const LLCachedControl<bool> allow_nameplate_override ("CCSAllowNameplateOverride", true);
if(allow_nameplate_override) {
mNameFromChatOverride = true;
mNameFromChatChanged = true;
mNameFromChatText = text;
}
}
void LLVOAvatar::clearNameFromChat() {
mNameFromChatOverride = false;
mNameFromChatChanged = true;
mNameFromChatText = "";
}
void LLVOAvatar::addChat(const LLChat& chat)
{
std::deque<LLChat>::iterator chat_iter;
mChats.push_back(chat);
S32 chat_length = 0;
for( chat_iter = mChats.begin(); chat_iter != mChats.end(); ++chat_iter)
{
chat_length += chat_iter->mText.size();
}
// remove any excess chat
chat_iter = mChats.begin();
while ((chat_length > MAX_BUBBLE_CHAT_LENGTH || mChats.size() > MAX_BUBBLE_CHAT_UTTERANCES) && chat_iter != mChats.end())
{
chat_length -= chat_iter->mText.size();
mChats.pop_front();
chat_iter = mChats.begin();
}
mChatTimer.reset();
}
void LLVOAvatar::clearChat()
{
mChats.clear();
}
S32 LLVOAvatar::getLocalDiscardLevel( ETextureIndex index )
{
// If the texture is not local, we don't care and treat it as fully loaded
if (!isIndexLocalTexture(index)) return FALSE;
LocalTextureData &local_tex_data = mLocalTextureData[index];
if (index >= 0
&& getLocalTextureID(index) != IMG_DEFAULT_AVATAR
&& !local_tex_data.mImage->isMissingAsset())
{
return local_tex_data.mImage->getDiscardLevel();
}
else
{
// We don't care about this (no image associated with the layer) treat as fully loaded.
return 0;
}
}
//-----------------------------------------------------------------------------
// isLocalTextureDataFinal()
// Returns true if the highest quality discard level exists for every texture
// in the layerset.
//-----------------------------------------------------------------------------
BOOL LLVOAvatar::isLocalTextureDataFinal( const LLTexLayerSet* layerset )
{
for (U32 i = 0; i < mBakedTextureDatas.size(); i++)
{
if (layerset == mBakedTextureDatas[i].mTexLayerSet)
{
const LLVOAvatarDictionary::BakedDictionaryEntry *baked_dict = LLVOAvatarDictionary::getInstance()->getBakedTexture((EBakedTextureIndex)i);
for (texture_vec_t::const_iterator local_tex_iter = baked_dict->mLocalTextures.begin();
local_tex_iter != baked_dict->mLocalTextures.end();
local_tex_iter++)
{
if (getLocalDiscardLevel(*local_tex_iter) != 0)
{
return FALSE;
}
}
return TRUE;
}
}
llassert(0);
return FALSE;
}
//-----------------------------------------------------------------------------
// isLocalTextureDataAvailable()
// Returns true if at least the lowest quality discard level exists for every texture
// in the layerset.
//-----------------------------------------------------------------------------
BOOL LLVOAvatar::isLocalTextureDataAvailable( const LLTexLayerSet* layerset )
{
/* if( layerset == mBakedTextureDatas[BAKED_HEAD].mTexLayerSet )
return getLocalDiscardLevel( TEX_HEAD_BODYPAINT ) >= 0; */
for (LLVOAvatarDictionary::baked_map_t::const_iterator baked_iter = LLVOAvatarDictionary::getInstance()->getBakedTextures().begin();
baked_iter != LLVOAvatarDictionary::getInstance()->getBakedTextures().end();
baked_iter++)
{
const EBakedTextureIndex baked_index = baked_iter->first;
if (layerset == mBakedTextureDatas[baked_index].mTexLayerSet)
{
bool ret = true;
const LLVOAvatarDictionary::BakedDictionaryEntry *baked_dict = baked_iter->second;
for (texture_vec_t::const_iterator local_tex_iter = baked_dict->mLocalTextures.begin();
local_tex_iter != baked_dict->mLocalTextures.end();
local_tex_iter++)
{
ret &= (getLocalDiscardLevel(*local_tex_iter) >= 0);
}
return ret;
}
}
llassert(0);
return FALSE;
}
//-----------------------------------------------------------------------------
// getBakedTE()
// Used by the LayerSet. (Layer sets don't in general know what textures depend on them.)
//-----------------------------------------------------------------------------
ETextureIndex LLVOAvatar::getBakedTE( LLTexLayerSet* layerset )
{
for (U32 i = 0; i < mBakedTextureDatas.size(); i++)
{
if (layerset == mBakedTextureDatas[i].mTexLayerSet )
{
return mBakedTextureDatas[i].mTextureIndex;
}
}
llassert(0);
return TEX_HEAD_BAKED;
}
//-----------------------------------------------------------------------------
// setNewBakedTexture()
// A new baked texture has been successfully uploaded and we can start using it now.
//-----------------------------------------------------------------------------
void LLVOAvatar::setNewBakedTexture( ETextureIndex te, const LLUUID& uuid )
{
// Baked textures live on other sims.
LLHost target_host = getObjectHost();
setTEImage( te, LLViewerTextureManager::getFetchedTextureFromHost( uuid, target_host ) );
if (uuid != IMG_INVISIBLE)
{
// Do not update textures when setting a new invisible baked texture as
// it would result in destroying the calling object (setNewBakedTexture()
// is called by LLTexLayerSetBuffer::render()) !
updateMeshTextures();
}
dirtyMesh();
LLVOAvatar::cullAvatarsByPixelArea();
/* switch(te)
case TEX_HEAD_BAKED:
llinfos << "New baked texture: HEAD" << llendl; */
const LLVOAvatarDictionary::TextureDictionaryEntry *text_dict = LLVOAvatarDictionary::getInstance()->getTexture(te);
if (text_dict->mIsBakedTexture)
{
llinfos << "New baked texture: " << text_dict->mName << " UUID: " << uuid <<llendl;
//mBakedTextureDatas[text_dict->mBakedTextureIndex].mTexLayerSet->requestUpdate();
}
else
{
llwarns << "New baked texture: unknown te " << te << llendl;
}
// dumpAvatarTEs( "setNewBakedTexture() send" );
// RN: throttle uploads
if (!hasPendingBakedUploads())
{
gAgent.sendAgentSetAppearance();
}
}
bool LLVOAvatar::hasPendingBakedUploads()
{
for (U32 i = 0; i < mBakedTextureDatas.size(); i++)
{
bool upload_pending = (mBakedTextureDatas[i].mTexLayerSet && mBakedTextureDatas[i].mTexLayerSet->getComposite()->uploadPending());
if (upload_pending)
{
return true;
}
}
return false;
}
//-----------------------------------------------------------------------------
// setCachedBakedTexture()
// A baked texture id was received from a cache query, make it active
//-----------------------------------------------------------------------------
void LLVOAvatar::setCachedBakedTexture( ETextureIndex te, const LLUUID& uuid )
{
setTETexture( te, uuid );
/* switch(te)
case TEX_HEAD_BAKED:
if( mHeadLayerSet )
mHeadLayerSet->cancelUpload(); */
for (U32 i = 0; i < mBakedTextureDatas.size(); i++)
{
if ( mBakedTextureDatas[i].mTextureIndex == te && mBakedTextureDatas[i].mTexLayerSet)
{
mBakedTextureDatas[i].mTexLayerSet->cancelUpload();
}
}
}
//-----------------------------------------------------------------------------
// releaseUnneccesaryTextures()
// release any component texture UUIDs for which we have a baked texture
// ! BACKWARDS COMPATIBILITY !
// This is only called for non-self avatars, it can be taken out once component
// textures aren't communicated by non-self avatars.
//-----------------------------------------------------------------------------
void LLVOAvatar::releaseUnnecessaryTextures()
{
// ! BACKWARDS COMPATIBILITY !
// Detect if the baked hair texture actually wasn't sent, and if so set to default
if (isTextureDefined(TEX_HAIR_BAKED) && getTEImage(TEX_HAIR_BAKED)->getID() == getTEImage(TEX_SKIRT_BAKED)->getID())
{
if (getTEImage(TEX_HAIR_BAKED)->getID() != IMG_INVISIBLE)
{
// Regression case of messaging system. Expected 21 textures, received 20. last texture is not valid so set to default
setTETexture(TEX_HAIR_BAKED, IMG_DEFAULT_AVATAR);
}
}
for (U8 baked_index = 0; baked_index < BAKED_NUM_INDICES; baked_index++)
{
const LLVOAvatarDictionary::BakedDictionaryEntry * bakedDicEntry = LLVOAvatarDictionary::getInstance()->getBakedTexture((EBakedTextureIndex)baked_index);
// skip if this is a skirt and av is not wearing one, or if we don't have a baked texture UUID
if (!isTextureDefined(bakedDicEntry->mTextureIndex)
&& ( (baked_index != BAKED_SKIRT) || isWearingWearableType(WT_SKIRT) ))
{
continue;
}
for (U8 texture = 0; texture < bakedDicEntry->mLocalTextures.size(); texture++)
{
const U8 te = (ETextureIndex)bakedDicEntry->mLocalTextures[texture];
setTETexture(te, IMG_DEFAULT_AVATAR);
}
}
}
//-----------------------------------------------------------------------------
// static
// onCustomizeStart()
//-----------------------------------------------------------------------------
void LLVOAvatar::onCustomizeStart()
{
// We're no longer doing any baking or invalidating on entering
// appearance editing mode. Leaving function in place in case
// further changes require us to do something at this point - Nyx
}
//-----------------------------------------------------------------------------
// static
// onCustomizeEnd()
//-----------------------------------------------------------------------------
void LLVOAvatar::onCustomizeEnd()
{
LLVOAvatar *avatarp = gAgent.getAvatarObject();
if (avatarp)
{
avatarp->invalidateAll();
avatarp->requestLayerSetUploads();
}
}
void LLVOAvatar::onChangeSelfInvisible(BOOL newvalue)
{
LLVOAvatar *avatarp = gAgent.getAvatarObject();
if (avatarp)
{
if (newvalue)
{
// we have just requested to set the avatar's baked textures to invisible
avatarp->setInvisible(TRUE);
}
else
{
avatarp->setInvisible(FALSE);
}
}
}
//static
BOOL LLVOAvatar::teToColorParams( ETextureIndex te, const char* param_name[3] )
{
switch( te )
{
case TEX_UPPER_SHIRT:
param_name[0] = "shirt_red";
param_name[1] = "shirt_green";
param_name[2] = "shirt_blue";
break;
case TEX_LOWER_PANTS:
param_name[0] = "pants_red";
param_name[1] = "pants_green";
param_name[2] = "pants_blue";
break;
case TEX_LOWER_SHOES:
param_name[0] = "shoes_red";
param_name[1] = "shoes_green";
param_name[2] = "shoes_blue";
break;
case TEX_LOWER_SOCKS:
param_name[0] = "socks_red";
param_name[1] = "socks_green";
param_name[2] = "socks_blue";
break;
case TEX_UPPER_JACKET:
case TEX_LOWER_JACKET:
param_name[0] = "jacket_red";
param_name[1] = "jacket_green";
param_name[2] = "jacket_blue";
break;
case TEX_UPPER_GLOVES:
param_name[0] = "gloves_red";
param_name[1] = "gloves_green";
param_name[2] = "gloves_blue";
break;
case TEX_UPPER_UNDERSHIRT:
param_name[0] = "undershirt_red";
param_name[1] = "undershirt_green";
param_name[2] = "undershirt_blue";
break;
case TEX_LOWER_UNDERPANTS:
param_name[0] = "underpants_red";
param_name[1] = "underpants_green";
param_name[2] = "underpants_blue";
break;
case TEX_SKIRT:
param_name[0] = "skirt_red";
param_name[1] = "skirt_green";
param_name[2] = "skirt_blue";
break;
case TEX_HEAD_TATTOO: //-ASC-TTRFE
case TEX_LOWER_TATTOO:
case TEX_UPPER_TATTOO:
param_name[0] = "tattoo_red";
param_name[1] = "tattoo_green";
param_name[2] = "tattoo_blue";
break;
default:
llassert(0);
return FALSE;
}
return TRUE;
}
void LLVOAvatar::setClothesColor( ETextureIndex te, const LLColor4& new_color, BOOL set_by_user )
{
const char* param_name[3];
if( teToColorParams( te, param_name ) )
{
setVisualParamWeight( param_name[0], new_color.mV[VX], set_by_user );
setVisualParamWeight( param_name[1], new_color.mV[VY], set_by_user );
setVisualParamWeight( param_name[2], new_color.mV[VZ], set_by_user );
}
}
LLColor4 LLVOAvatar::getClothesColor( ETextureIndex te )
{
LLColor4 color;
const char* param_name[3];
if( teToColorParams( te, param_name ) )
{
color.mV[VX] = getVisualParamWeight( param_name[0] );
color.mV[VY] = getVisualParamWeight( param_name[1] );
color.mV[VZ] = getVisualParamWeight( param_name[2] );
}
return color;
}
void LLVOAvatar::dumpAvatarTEs( const std::string& context ) const
{
/* const char* te_name[] = {
"TEX_HEAD_BODYPAINT ",
"TEX_UPPER_SHIRT ", */
llinfos << (isSelf() ? "Self: " : "Other: ") << context << llendl;
for (LLVOAvatarDictionary::texture_map_t::const_iterator iter = LLVOAvatarDictionary::getInstance()->getTextures().begin();
iter != LLVOAvatarDictionary::getInstance()->getTextures().end();
++iter)
{
const LLVOAvatarDictionary::TextureDictionaryEntry *text_dict = iter->second;
const LLViewerTexture* te_image = getTEImage(iter->first);
if( !te_image )
{
llinfos << " " << text_dict->mName << ": null ptr" << llendl;
}
else if( te_image->getID().isNull() )
{
llinfos << " " << text_dict->mName << ": null UUID" << llendl;
}
else if( te_image->getID() == IMG_DEFAULT )
{
llinfos << " " << text_dict->mName << ": IMG_DEFAULT" << llendl;
}
else if (te_image->getID() == IMG_INVISIBLE)
{
llinfos << " " << text_dict->mName << ": IMG_INVISIBLE" << llendl;
}
else if( te_image->getID() == IMG_DEFAULT_AVATAR )
{
llinfos << " " << text_dict->mName << ": IMG_DEFAULT_AVATAR" << llendl;
}
else
{
llinfos << " " << text_dict->mName << ": " << te_image->getID() << llendl;
}
}
}
//-----------------------------------------------------------------------------
// updateAttachmentVisibility()
//-----------------------------------------------------------------------------
void LLVOAvatar::updateAttachmentVisibility(U32 camera_mode)
{
for (attachment_map_t::iterator iter = mAttachmentPoints.begin();
iter != mAttachmentPoints.end(); )
{
attachment_map_t::iterator curiter = iter++;
LLViewerJointAttachment* attachment = curiter->second;
if (attachment->getIsHUDAttachment())
{
attachment->setAttachmentVisibility(TRUE);
}
else
{
switch (camera_mode)
{
case CAMERA_MODE_MOUSELOOK:
if (LLVOAvatar::sVisibleInFirstPerson && attachment->getVisibleInFirstPerson())
{
attachment->setAttachmentVisibility(TRUE);
}
else
{
attachment->setAttachmentVisibility(FALSE);
}
break;
default:
attachment->setAttachmentVisibility(TRUE);
break;
}
}
}
}
// Given a texture entry, determine which wearable type owns it.
// static
LLUUID LLVOAvatar::getDefaultTEImageID(ETextureIndex index )
{
/* switch( index )
case TEX_UPPER_SHIRT: return LLUUID( gSavedSettings.getString("UIImgDefaultShirtUUID") ); */
const LLVOAvatarDictionary::TextureDictionaryEntry *text_dict = LLVOAvatarDictionary::getInstance()->getTexture(index);
const std::string &default_image_name = text_dict->mDefaultImageName;
if (default_image_name == "")
{
return IMG_DEFAULT_AVATAR;
}
else
{
return LLUUID(gSavedSettings.getString(default_image_name));
}
}
void LLVOAvatar::setInvisible(BOOL newvalue)
{
if (newvalue)
{
setCompositeUpdatesEnabled(FALSE);
for (U32 i = 0; i < mBakedTextureDatas.size(); i++ )
{
setNewBakedTexture(mBakedTextureDatas[i].mTextureIndex, IMG_INVISIBLE);
}
gAgent.sendAgentSetAppearance();
}
else
{
setCompositeUpdatesEnabled(TRUE);
invalidateAll();
requestLayerSetUploads();
gAgent.sendAgentSetAppearance();
}
}
LLColor4 LLVOAvatar::getDummyColor()
{
return DUMMY_COLOR;
}
// Given a texture entry, determine which wearable type owns it.
// static
EWearableType LLVOAvatar::getTEWearableType(ETextureIndex index )
{
/* switch(index)
case TEX_UPPER_SHIRT:
return WT_SHIRT; */
return LLVOAvatarDictionary::getInstance()->getTexture(index)->mWearableType;
}
// Unlike most wearable functions, this works for both self and other.
BOOL LLVOAvatar::isWearingWearableType( EWearableType type ) const
{
if (mIsDummy) return TRUE;
switch( type )
{
case WT_SHAPE:
case WT_SKIN:
case WT_HAIR:
case WT_EYES:
return TRUE; // everyone has all bodyparts
default:
break; // Do nothing
}
/* switch(type)
case WT_SHIRT:
indicator_te = TEX_UPPER_SHIRT; */
for (LLVOAvatarDictionary::texture_map_t::const_iterator tex_iter = LLVOAvatarDictionary::getInstance()->getTextures().begin();
tex_iter != LLVOAvatarDictionary::getInstance()->getTextures().end();
++tex_iter)
{
const LLVOAvatarDefines::ETextureIndex index = tex_iter->first;
const LLVOAvatarDictionary::TextureDictionaryEntry *text_dict = tex_iter->second;
if (text_dict->mWearableType == type)
{
// If you're checking your own clothing, check the component texture
if (isSelf())
{
if (isTextureDefined(index))
{
return TRUE;
}
else
{
return FALSE;
}
}
// If you're checking another avatar's clothing, you don't have component textures.
// Thus, you must check to see if the corresponding baked texture is defined.
// NOTE: this is a poor substitute if you actually want to know about individual pieces of clothing
// this works for detecting a skirt (most important), but is ineffective at any piece of clothing that
// gets baked into a texture that always exists (upper or lower).
const std::string name = text_dict->mName;
for (LLVOAvatarDictionary::baked_map_t::const_iterator iter = LLVOAvatarDictionary::getInstance()->getBakedTextures().begin();
iter != LLVOAvatarDictionary::getInstance()->getBakedTextures().end();
iter++)
{
const LLVOAvatarDictionary::BakedDictionaryEntry *baked_dict = iter->second;
if (baked_dict->mName == name)
{
if (isTextureDefined(baked_dict->mTextureIndex))
{
return TRUE;
}
else
{
return FALSE;
}
}
}
return FALSE;
}
}
return FALSE;
}
//-----------------------------------------------------------------------------
// wearableUpdated(EWearableType type, BOOL upload_result)
// forces an update to any baked textures relevant to type.
// will force an upload of the resulting bake if the second parameter is TRUE
//-----------------------------------------------------------------------------
void LLVOAvatar::wearableUpdated(EWearableType type, BOOL upload_result)
{
for (LLVOAvatarDictionary::wearable_map_t::const_iterator wearable_iter = LLVOAvatarDictionary::getInstance()->getWearables().begin();
wearable_iter != LLVOAvatarDictionary::getInstance()->getWearables().end();
wearable_iter++)
{
const LLVOAvatarDictionary::WearableDictionaryEntry *wearable_dict = wearable_iter->second;
const LLVOAvatarDefines::EBakedTextureIndex index = wearable_iter->first;
if (wearable_dict)
{
for (LLVOAvatarDefines::wearables_vec_t::const_iterator type_iter = wearable_dict->mWearablesVec.begin();
type_iter != wearable_dict->mWearablesVec.end();
type_iter++)
{
const EWearableType comp_type = *type_iter;
if (comp_type == type)
{
if (mBakedTextureDatas[index].mTexLayerSet)
{
invalidateComposite(mBakedTextureDatas[index].mTexLayerSet, upload_result);
updateMeshTextures();
}
break;
}
}
}
}
// Physics type has no associated baked textures, but change of params needs to be sent to
// other avatars.
if (isSelf() && type == WT_PHYSICS)
{
gAgent.sendAgentSetAppearance();
}
}
//-----------------------------------------------------------------------------
// clampAttachmentPositions()
//-----------------------------------------------------------------------------
void LLVOAvatar::clampAttachmentPositions()
{
if (isDead())
{
return;
}
for (attachment_map_t::iterator iter = mAttachmentPoints.begin();
iter != mAttachmentPoints.end();
++iter)
{
LLViewerJointAttachment* attachment = iter->second;
if (attachment)
{
attachment->clampObjectPosition();
}
}
}
BOOL LLVOAvatar::hasHUDAttachment() const
{
for (attachment_map_t::const_iterator iter = mAttachmentPoints.begin();
iter != mAttachmentPoints.end();
++iter)
{
LLViewerJointAttachment* attachment = iter->second;
if (attachment->getIsHUDAttachment() && attachment->getNumObjects() > 0)
{
return TRUE;
}
}
return FALSE;
}
LLBBox LLVOAvatar::getHUDBBox() const
{
LLBBox bbox;
for (attachment_map_t::const_iterator iter = mAttachmentPoints.begin();
iter != mAttachmentPoints.end();
++iter)
{
LLViewerJointAttachment* attachment = iter->second;
if (attachment->getIsHUDAttachment())
{
for (LLViewerJointAttachment::attachedobjs_vec_t::iterator attachment_iter = attachment->mAttachedObjects.begin();
attachment_iter != attachment->mAttachedObjects.end();
++attachment_iter)
{
const LLViewerObject* attached_object = (*attachment_iter);
if (attached_object == NULL)
{
llwarns << "HUD attached object is NULL!" << llendl;
continue;
}
// initialize bounding box to contain identity orientation and center point for attached object
bbox.addPointLocal(attached_object->getPosition());
// add rotated bounding box for attached object
bbox.addBBoxAgent(attached_object->getBoundingBoxAgent());
LLViewerObject::const_child_list_t& child_list = attached_object->getChildren();
for (LLViewerObject::child_list_t::const_iterator iter = child_list.begin();
iter != child_list.end();
++iter)
{
const LLViewerObject* child_objectp = *iter;
bbox.addBBoxAgent(child_objectp->getBoundingBoxAgent());
}
}
}
}
return bbox;
}
void LLVOAvatar::rebuildHUD()
{
}
//-----------------------------------------------------------------------------
// onFirstTEMessageReceived()
//-----------------------------------------------------------------------------
void LLVOAvatar::onFirstTEMessageReceived()
{
if( !mFirstTEMessageReceived )
{
mFirstTEMessageReceived = TRUE;
for (U32 i = 0; i < mBakedTextureDatas.size(); i++)
{
const bool layer_baked = isTextureDefined(mBakedTextureDatas[i].mTextureIndex);
// Use any baked textures that we have even if they haven't downloaded yet.
// (That is, don't do a transition from unbaked to baked.)
if (layer_baked)
{
LLViewerFetchedTexture* image = LLViewerTextureManager::staticCastToFetchedTexture(getTEImage( mBakedTextureDatas[i].mTextureIndex ));
mBakedTextureDatas[i].mLastTextureIndex = image->getID();
// If we have more than one texture for the other baked layers, we'll want to call this for them too.
if ( (image->getID() != IMG_INVISIBLE) && ((i == BAKED_HEAD) || (i == BAKED_UPPER) || (i == BAKED_LOWER)) )
{
image->setLoadedCallback( onBakedTextureMasksLoaded, MORPH_MASK_REQUESTED_DISCARD, TRUE, TRUE, new LLTextureMaskData( mID ), NULL);
}
image->setLoadedCallback( onInitialBakedTextureLoaded, MAX_DISCARD_LEVEL, FALSE, FALSE, new LLUUID( mID ), NULL );
}
}
mMeshTexturesDirty = TRUE;
gPipeline.markGLRebuild(this);
}
}
//-----------------------------------------------------------------------------
// processAvatarAppearance()
//-----------------------------------------------------------------------------
void LLVOAvatar::processAvatarAppearance( LLMessageSystem* mesgsys )
{
if (gSavedSettings.getBOOL("BlockAvatarAppearanceMessages"))
{
llwarns << "Blocking AvatarAppearance message" << llendl;
return;
}
LLMemType mt(LLMemType::MTYPE_AVATAR);
// llinfos << "processAvatarAppearance start " << mID << llendl;
BOOL is_first_appearance_message = !mFirstAppearanceMessageReceived;
mFirstAppearanceMessageReceived = TRUE;
if( isSelf() )
{
llwarns << "Received AvatarAppearance for self" << llendl;
if( mFirstTEMessageReceived )
{
// llinfos << "processAvatarAppearance end " << mID << llendl;
return;
}
}
if (gNoRender)
{
return;
}
ESex old_sex = getSex();
// llinfos << "LLVOAvatar::processAvatarAppearance()" << llendl;
// dumpAvatarTEs( "PRE processAvatarAppearance()" );
unpackTEMessage(mesgsys, _PREHASH_ObjectData);
// dumpAvatarTEs( "POST processAvatarAppearance()" );
mClientTag = "";
/*const LLTextureEntry* tex = getTE(0);
if(tex->getGlow() > 0.0)
{
U8 tag_buffer[UUID_BYTES+1];
memset(&tag_buffer, 0, UUID_BYTES);
memcpy(&tag_buffer[0], &tex->getID().mData, UUID_BYTES);
tag_buffer[UUID_BYTES] = 0;
U32 tag_len = strlen((const char*)&tag_buffer[0]);
tag_len = (tag_len>UUID_BYTES) ? (UUID_BYTES) : tag_len;
mClientTag = std::string((char*)&tag_buffer[0], tag_len);
LLStringFn::replace_ascii_controlchars(mClientTag, LL_UNKNOWN_CHAR);
mNameString.clear();
}*/
// prevent the overwriting of valid baked textures with invalid baked textures
for (U8 baked_index = 0; baked_index < mBakedTextureDatas.size(); baked_index++)
{
if (!isTextureDefined(mBakedTextureDatas[baked_index].mTextureIndex)
&& mBakedTextureDatas[baked_index].mLastTextureIndex != IMG_DEFAULT
&& baked_index != BAKED_SKIRT)
{
setTEImage(mBakedTextureDatas[baked_index].mTextureIndex,
LLViewerTextureManager::getFetchedTexture(mBakedTextureDatas[baked_index].mLastTextureIndex, TRUE, LLViewerTexture::BOOST_NONE, LLViewerTexture::LOD_TEXTURE));
}
}
//llinfos << "Received AvatarAppearance: " << (isSelf() ? "(self): " : "(other): ") << std::endl <<
// (isTextureDefined(TEX_HEAD_BAKED) ? "HEAD " : "head " ) << (getTEImage(TEX_HEAD_BAKED)->getID()) << std::endl <<
// (isTextureDefined(TEX_UPPER_BAKED) ? "UPPER " : "upper " ) << (getTEImage(TEX_UPPER_BAKED)->getID()) << std::endl <<
// (isTextureDefined(TEX_LOWER_BAKED) ? "LOWER " : "lower " ) << (getTEImage(TEX_LOWER_BAKED)->getID()) << std::endl <<
// (isTextureDefined(TEX_SKIRT_BAKED) ? "SKIRT " : "skirt " ) << (getTEImage(TEX_SKIRT_BAKED)->getID()) << std::endl <<
// (isTextureDefined(TEX_HAIR_BAKED) ? "HAIR" : "hair " ) << (getTEImage(TEX_HAIR_BAKED)->getID()) << std::endl <<
// (isTextureDefined(TEX_EYES_BAKED) ? "EYES" : "eyes" ) << (getTEImage(TEX_EYES_BAKED)->getID()) << llendl ;
if( !mFirstTEMessageReceived )
{
onFirstTEMessageReceived();
}
setCompositeUpdatesEnabled( FALSE );
mMeshTexturesDirty = TRUE;
gPipeline.markGLRebuild(this);
if (!isSelf())
{
//releaseUnnecessaryTextures(); Commented out to ensure that users get the right client data -HgB
}
updateMeshTextures(); // enables updates for laysets without baked textures.
mSupportsPhysics = false;
// parse visual params
S32 num_blocks = mesgsys->getNumberOfBlocksFast(_PREHASH_VisualParam);
if( num_blocks > 1 )
{
BOOL params_changed = FALSE;
BOOL interp_params = FALSE;
LLVisualParam* param = getFirstVisualParam();
if (!param)
{
llwarns << "No visual params!" << llendl;
}
else
{
for( S32 i = 0; i < num_blocks; i++ )
{
while( param && (param->getGroup() != VISUAL_PARAM_GROUP_TWEAKABLE) ) // should not be any of group VISUAL_PARAM_GROUP_TWEAKABLE_NO_TRANSMIT
{
param = getNextVisualParam();
}
if( !param )
{
llwarns << "Number of params in AvatarAppearance msg does not match number of params in avatar xml file for " << getFullname() << " (Too many)." << llendl;
break;
}
U8 value;
mesgsys->getU8Fast(_PREHASH_VisualParam, _PREHASH_ParamValue, value, i);
F32 newWeight = U8_to_F32(value, param->getMinWeight(), param->getMaxWeight());
if(param->getID() == 10000)
{
mSupportsPhysics = true;
}
else if(param->getID() == 507 && newWeight != getActualBoobGrav())
{
llwarns << "Boob Grav SET to " << newWeight << " for " << getFullname() << llendl;
setActualBoobGrav(newWeight);
}
/*if(param->getID() == 795 && newWeight != getActualButtGrav())
{
llwarns << "Butt Grav SET to " << newWeight << " for " << getFullname() << llendl;
setActualButtGrav(newWeight);
}
if(param->getID() == 157 && newWeight != getActualFatGrav())
{
llwarns << "Fat Grav SET to " << newWeight << " for " << getFullname() << llendl;
setActualFatGrav(newWeight);
}
*/
if (is_first_appearance_message || (param->getWeight() != newWeight))
{
//llinfos << "Received update for param " << param->getDisplayName() << " at value " << newWeight << llendl;
params_changed = TRUE;
if(is_first_appearance_message)
{
param->setWeight(newWeight, FALSE);
}
else
{
interp_params = TRUE;
param->setAnimationTarget(newWeight, FALSE);
}
}
param = getNextVisualParam();
}
}
while( param && (param->getGroup() != VISUAL_PARAM_GROUP_TWEAKABLE) )
{
param = getNextVisualParam();
}
if( param )
{
if(param->getName() == "breast_physics_mass")
llinfos << getFullname() << " does not have avatar physics." << llendl;
else
llwarns << "Number of params in AvatarAppearance msg does not match number of params in avatar xml file for " << getFullname() << " (Prematurely reached end of list at " << param->getName() << ")." << llendl;
//return; //ASC-TTRFE
}
if (params_changed)
{
if (interp_params)
{
startAppearanceAnimation(FALSE, FALSE);
}
updateVisualParams();
ESex new_sex = getSex();
if( old_sex != new_sex )
{
updateSexDependentLayerSets( FALSE );
}
}
}
else
{
llwarns << "AvatarAppearance msg received without any parameters, object: " << getID() << llendl;
// ehr, don't trust old shapes any longer -SG
if (sendAvatarTexturesRequest())
{
// re-request appearance, hoping that it comes back with a shape next time
llinfos << "Re-requested AvatarAppearance for object: " << getID() << llendl;
}
}
setCompositeUpdatesEnabled( TRUE );
llassert( getSex() == ((getVisualParamWeight( "male" ) > 0.5f) ? SEX_MALE : SEX_FEMALE) );
// If all of the avatars are completely baked, release the global image caches to conserve memory.
LLVOAvatar::cullAvatarsByPixelArea();
// llinfos << "processAvatarAppearance end " << mID << llendl;
}
// static
void LLVOAvatar::getAnimLabels( LLDynamicArray<std::string>* labels )
{
S32 i;
for( i = 0; i < gUserAnimStatesCount; i++ )
{
labels->put( LLAnimStateLabels::getStateLabel( gUserAnimStates[i].mName ) );
}
// Special case to trigger away (AFK) state
labels->put( "Away From Keyboard" );
}
// static
void LLVOAvatar::getAnimNames( LLDynamicArray<std::string>* names )
{
S32 i;
for( i = 0; i < gUserAnimStatesCount; i++ )
{
names->put( std::string(gUserAnimStates[i].mName) );
}
// Special case to trigger away (AFK) state
names->put( "enter_away_from_keyboard_state" );
}
void LLVOAvatar::onBakedTextureMasksLoaded( BOOL success, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* aux_src, S32 discard_level, BOOL final, void* userdata )
{
if (!userdata) return;
//llinfos << "onBakedTextureMasksLoaded: " << src_vi->getID() << llendl;
const LLMemType mt(LLMemType::MTYPE_AVATAR);
const LLUUID id = src_vi->getID();
LLTextureMaskData* maskData = (LLTextureMaskData*) userdata;
LLVOAvatar* self = gObjectList.findAvatar( maskData->mAvatarID );
// if discard level is 2 less than last discard level we processed, or we hit 0,
// then generate morph masks
if(self && success && (discard_level < maskData->mLastDiscardLevel - 2 || discard_level == 0))
{
if(aux_src && aux_src->getComponents() == 1)
{
if (!aux_src->getData())
{
llwarns << "No auxiliary source data for onBakedTextureMasksLoaded" << llendl;
return;
}
U32 gl_name;
LLImageGL::generateTextures(1, &gl_name );
stop_glerror();
gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, gl_name);
stop_glerror();
LLImageGL::setManualImage(
GL_TEXTURE_2D, 0, GL_ALPHA8,
aux_src->getWidth(), aux_src->getHeight(),
GL_ALPHA, GL_UNSIGNED_BYTE, aux_src->getData());
stop_glerror();
gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR);
/* if( id == head_baked->getID() )
if (self->mBakedTextureDatas[BAKED_HEAD].mTexLayerSet)
//llinfos << "onBakedTextureMasksLoaded for head " << id << " discard = " << discard_level << llendl;
self->mBakedTextureDatas[BAKED_HEAD].mTexLayerSet->applyMorphMask(aux_src->getData(), aux_src->getWidth(), aux_src->getHeight(), 1);
maskData->mLastDiscardLevel = discard_level; */
bool found_texture_id = false;
for (LLVOAvatarDictionary::texture_map_t::const_iterator iter = LLVOAvatarDictionary::getInstance()->getTextures().begin();
iter != LLVOAvatarDictionary::getInstance()->getTextures().end();
++iter)
{
const LLVOAvatarDictionary::TextureDictionaryEntry *text_dict = iter->second;
if (text_dict->mIsUsedByBakedTexture)
{
const ETextureIndex texture_index = iter->first;
const LLViewerTexture *baked_img = self->getTEImage(texture_index);
if (baked_img && id == baked_img->getID())
{
const EBakedTextureIndex baked_index = text_dict->mBakedTextureIndex;
if (self->mBakedTextureDatas[baked_index].mTexLayerSet)
{
//llinfos << "onBakedTextureMasksLoaded for " << text_dict->mName << " " << id << " discard = " << discard_level << llendl;
self->mBakedTextureDatas[baked_index].mTexLayerSet->applyMorphMask(aux_src->getData(), aux_src->getWidth(), aux_src->getHeight(), 1);
maskData->mLastDiscardLevel = discard_level;
if (self->mBakedTextureDatas[baked_index].mMaskTexName)
{
LLImageGL::deleteTextures(1, &(self->mBakedTextureDatas[baked_index].mMaskTexName));
}
self->mBakedTextureDatas[baked_index].mMaskTexName = gl_name;
}
else
{
llwarns << "onBakedTextureMasksLoaded: no LayerSet for " << text_dict->mName << "." << llendl;
}
found_texture_id = true;
break;
}
}
}
if (!found_texture_id)
{
llinfos << "onBakedTextureMasksLoaded(): unexpected image id: " << id << llendl;
}
self->dirtyMesh();
}
else
{
// this can happen when someone uses an old baked texture possibly provided by
// viewer-side baked texture caching
llwarns << "Masks loaded callback but NO aux source!" << llendl;
}
}
if (final || !success)
{
delete maskData;
}
}
// static
void LLVOAvatar::onInitialBakedTextureLoaded( BOOL success, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* aux_src, S32 discard_level, BOOL final, void* userdata )
{
LLUUID *avatar_idp = (LLUUID *)userdata;
LLVOAvatar *selfp = gObjectList.findAvatar(*avatar_idp);
if (!success && selfp)
{
selfp->removeMissingBakedTextures();
}
if (final || !success )
{
delete avatar_idp;
}
}
void LLVOAvatar::onBakedTextureLoaded(BOOL success, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* aux_src, S32 discard_level, BOOL final, void* userdata)
{
//llinfos << "onBakedTextureLoaded: " << src_vi->getID() << llendl;
LLUUID id = src_vi->getID();
LLUUID *avatar_idp = (LLUUID *)userdata;
LLVOAvatar *selfp = gObjectList.findAvatar(*avatar_idp);
if (selfp && !success)
{
selfp->removeMissingBakedTextures();
}
if( final || !success )
{
delete avatar_idp;
}
if( selfp && success && final )
{
selfp->useBakedTexture( id );
}
}
// Called when baked texture is loaded and also when we start up with a baked texture
void LLVOAvatar::useBakedTexture( const LLUUID& id )
{
/* if(id == head_baked->getID())
mHeadBakedLoaded = TRUE;
mLastHeadBakedID = id;
mHeadMesh0.setTexture( head_baked );
mHeadMesh1.setTexture( head_baked ); */
for (U32 i = 0; i < mBakedTextureDatas.size(); i++)
{
LLViewerTexture* image_baked = getTEImage( mBakedTextureDatas[i].mTextureIndex );
if (id == image_baked->getID())
{
mBakedTextureDatas[i].mIsLoaded = true;
mBakedTextureDatas[i].mLastTextureIndex = id;
mBakedTextureDatas[i].mIsUsed = true;
for (U32 k = 0; k < mBakedTextureDatas[i].mMeshes.size(); k++)
{
mBakedTextureDatas[i].mMeshes[k]->setTexture( image_baked );
}
if (mBakedTextureDatas[i].mTexLayerSet)
{
mBakedTextureDatas[i].mTexLayerSet->destroyComposite();
}
const LLVOAvatarDictionary::BakedDictionaryEntry *baked_dict = LLVOAvatarDictionary::getInstance()->getBakedTexture((EBakedTextureIndex)i);
for (texture_vec_t::const_iterator local_tex_iter = baked_dict->mLocalTextures.begin();
local_tex_iter != baked_dict->mLocalTextures.end();
++local_tex_iter)
{
setLocalTexture(*local_tex_iter, LLViewerTextureManager::staticCastToFetchedTexture(getTEImage(*local_tex_iter)), TRUE);
}
// ! BACKWARDS COMPATIBILITY !
// Workaround for viewing avatars from old viewers that haven't baked hair textures.
// This is paired with similar code in updateMeshTextures that sets hair mesh color.
if (i == BAKED_HAIR)
{
for (U32 i = 0; i < mBakedTextureDatas[BAKED_HAIR].mMeshes.size(); i++)
{
mBakedTextureDatas[BAKED_HAIR].mMeshes[i]->setColor( 1.f, 1.f, 1.f, 1.f );
}
}
}
}
dirtyMesh();
}
// static
void LLVOAvatar::dumpArchetypeXML( void* )
{
LLVOAvatar* avatar = gAgent.getAvatarObject();
LLAPRFile outfile ;
outfile.open(gDirUtilp->getExpandedFilename(LL_PATH_CHARACTER,"new archetype.xml"), LL_APR_WB, LLAPRFile::global);
apr_file_t* file = outfile.getFileHandle() ;
if( !file )
{
return;
}
apr_file_printf( file, "<?xml version=\"1.0\" encoding=\"US-ASCII\" standalone=\"yes\"?>\n" );
apr_file_printf( file, "<linden_genepool version=\"1.0\">\n" );
apr_file_printf( file, "\n\t<archetype name=\"???\">\n" );
// only body parts, not clothing.
for( S32 type = WT_SHAPE; type <= WT_EYES; type++ )
{
const std::string& wearable_name = LLWearable::typeToTypeName( (EWearableType) type );
apr_file_printf( file, "\n\t\t<!-- wearable: %s -->\n", wearable_name.c_str() );
for( LLVisualParam* param = avatar->getFirstVisualParam(); param; param = avatar->getNextVisualParam() )
{
LLViewerVisualParam* viewer_param = (LLViewerVisualParam*)param;
if( (viewer_param->getWearableType() == type) &&
(viewer_param->isTweakable() ) )
{
apr_file_printf( file, "\t\t<param id=\"%d\" name=\"%s\" value=\"%.3f\"/>\n",
viewer_param->getID(), viewer_param->getName().c_str(), viewer_param->getWeight() );
}
}
for(U8 te = 0; te < TEX_NUM_INDICES; te++)
{
if( LLVOAvatar::getTEWearableType((ETextureIndex)te) == type )
{
LLViewerTexture* te_image = avatar->getTEImage((ETextureIndex)te);
if( te_image )
{
std::string uuid_str;
te_image->getID().toString( uuid_str );
apr_file_printf( file, "\t\t<texture te=\"%i\" uuid=\"%s\"/>\n", te, uuid_str.c_str());
}
}
}
}
apr_file_printf( file, "\t</archetype>\n" );
apr_file_printf( file, "\n</linden_genepool>\n" );
}
void LLVOAvatar::setVisibilityRank(U32 rank)
{
if (mDrawable.isNull() || mDrawable->isDead())
{
// do nothing
return;
}
mVisibilityRank = rank;
}
// Assumes LLVOAvatar::sInstances has already been sorted.
S32 LLVOAvatar::getUnbakedPixelAreaRank()
{
S32 rank = 1;
for (std::vector<LLCharacter*>::iterator iter = LLCharacter::sInstances.begin();
iter != LLCharacter::sInstances.end(); ++iter)
{
LLVOAvatar* inst = (LLVOAvatar*) *iter;
if (inst == this)
{
return rank;
}
else if (!inst->isDead() && !inst->isFullyBaked())
{
rank++;
}
}
llassert(0);
return 0;
}
struct CompareScreenAreaGreater
{
BOOL operator()(const LLCharacter* const& lhs, const LLCharacter* const& rhs)
{
return lhs->getPixelArea() > rhs->getPixelArea();
}
};
// static
void LLVOAvatar::cullAvatarsByPixelArea()
{
std::sort(LLCharacter::sInstances.begin(), LLCharacter::sInstances.end(), CompareScreenAreaGreater());
// Update the avatars that have changed status
U32 rank = 2; //1 is reserved for self.
for (std::vector<LLCharacter*>::iterator iter = LLCharacter::sInstances.begin();
iter != LLCharacter::sInstances.end(); ++iter)
{
LLVOAvatar* inst = (LLVOAvatar*) *iter;
BOOL culled;
if (inst->isSelf() || inst->isFullyBaked())
{
culled = FALSE;
}
else
{
culled = TRUE;
}
if (inst->mCulled != culled)
{
inst->mCulled = culled;
lldebugs << "avatar " << inst->getID() << (culled ? " start culled" : " start not culled" ) << llendl;
inst->updateMeshTextures();
}
if (inst->isSelf())
{
inst->setVisibilityRank(1);
}
else if (inst->mDrawable.notNull() && inst->mDrawable->isVisible())
{
inst->setVisibilityRank(rank++);
}
}
S32 grey_avatars = 0;
if ( LLVOAvatar::areAllNearbyInstancesBaked(grey_avatars) )
{
LLVOAvatar::deleteCachedImages(false);
}
else
{
if (gFrameTimeSeconds != sUnbakedUpdateTime) // only update once per frame
{
sUnbakedUpdateTime = gFrameTimeSeconds;
sUnbakedTime += gFrameIntervalSeconds;
}
if (grey_avatars > 0)
{
if (gFrameTimeSeconds != sGreyUpdateTime) // only update once per frame
{
sGreyUpdateTime = gFrameTimeSeconds;
sGreyTime += gFrameIntervalSeconds;
}
}
}
}
const LLUUID& LLVOAvatar::grabLocalTexture(ETextureIndex index)
{
if (canGrabLocalTexture(index))
{
return getTEImage( index )->getID();
}
return LLUUID::null;
}
BOOL LLVOAvatar::canGrabLocalTexture(ETextureIndex index)
{
// Check if the texture hasn't been baked yet.
if (!isTextureDefined(index))
{
lldebugs << "getTEImage( " << (U32) index << " )->getID() == IMG_DEFAULT_AVATAR" << llendl;
return FALSE;
}
if (gAgent.isGodlike() && !gAgent.getAdminOverride())
return TRUE;
// Check permissions of textures that show up in the
// baked texture. We don't want people copying people's
// work via baked textures.
/* switch(index)
case TEX_EYES_BAKED:
textures.push_back(TEX_EYES_IRIS); */
const LLVOAvatarDictionary::TextureDictionaryEntry *text_dict = LLVOAvatarDictionary::getInstance()->getTexture(index);
if (!text_dict->mIsUsedByBakedTexture) return FALSE;
const EBakedTextureIndex baked_index = text_dict->mBakedTextureIndex;
const LLVOAvatarDictionary::BakedDictionaryEntry *baked_dict = LLVOAvatarDictionary::getInstance()->getBakedTexture(baked_index);
for (texture_vec_t::const_iterator iter = baked_dict->mLocalTextures.begin();
iter != baked_dict->mLocalTextures.end();
iter++)
{
const ETextureIndex t_index = (*iter);
lldebugs << "Checking index " << (U32) t_index << llendl;
const LLUUID& texture_id = getTEImage( t_index )->getID();
if (texture_id != IMG_DEFAULT_AVATAR)
{
// Search inventory for this texture.
LLViewerInventoryCategory::cat_array_t cats;
LLViewerInventoryItem::item_array_t items;
LLAssetIDMatches asset_id_matches(texture_id);
gInventory.collectDescendentsIf(LLUUID::null,
cats,
items,
LLInventoryModel::INCLUDE_TRASH,
asset_id_matches);
BOOL can_grab = FALSE;
lldebugs << "item count for asset " << texture_id << ": " << items.count() << llendl;
if (items.count())
{
// search for full permissions version
for (S32 i = 0; i < items.count(); i++)
{
LLInventoryItem* itemp = items[i];
LLPermissions item_permissions = itemp->getPermissions();
if ( item_permissions.allowOperationBy(
PERM_MODIFY, gAgent.getID(), gAgent.getGroupID()) &&
item_permissions.allowOperationBy(
PERM_COPY, gAgent.getID(), gAgent.getGroupID()) &&
item_permissions.allowOperationBy(
PERM_TRANSFER, gAgent.getID(), gAgent.getGroupID()) )
{
can_grab = TRUE;
break;
}
}
}
if (!can_grab) return FALSE;
}
}
return TRUE;
}
void LLVOAvatar::dumpLocalTextures()
{
llinfos << "Local Textures:" << llendl;
/* ETextureIndex baked_equiv[] = {
TEX_UPPER_BAKED,
if (isTextureDefined(baked_equiv[i])) */
for (LLVOAvatarDictionary::texture_map_t::const_iterator iter = LLVOAvatarDictionary::getInstance()->getTextures().begin();
iter != LLVOAvatarDictionary::getInstance()->getTextures().end();
iter++)
{
const LLVOAvatarDictionary::TextureDictionaryEntry *text_dict = iter->second;
if (!text_dict->mIsLocalTexture || !text_dict->mIsUsedByBakedTexture)
continue;
const EBakedTextureIndex baked_index = text_dict->mBakedTextureIndex;
const ETextureIndex baked_equiv = LLVOAvatarDictionary::getInstance()->getBakedTexture(baked_index)->mTextureIndex;
const std::string &name = text_dict->mName;
const LocalTextureData &local_tex_data = mLocalTextureData[iter->first];
if (isTextureDefined(baked_equiv))
{
#if LL_RELEASE_FOR_DOWNLOAD
// End users don't get to trivially see avatar texture IDs, makes textures
// easier to steal. JC
llinfos << "LocTex " << name << ": Baked " << llendl;
#else
llinfos << "LocTex " << name << ": Baked " << getTEImage( baked_equiv )->getID() << llendl;
#endif
}
else if (local_tex_data.mImage.notNull())
{
if( local_tex_data.mImage->getID() == IMG_DEFAULT_AVATAR )
{
llinfos << "LocTex " << name << ": None" << llendl;
}
else
{
const LLViewerFetchedTexture* image = local_tex_data.mImage;
llinfos << "LocTex " << name << ": "
<< "Discard " << image->getDiscardLevel() << ", "
<< "(" << image->getWidth() << ", " << image->getHeight() << ") "
#if !LL_RELEASE_FOR_DOWNLOAD
// End users don't get to trivially see avatar texture IDs,
// makes textures easier to steal
<< image->getID() << " "
#endif
<< "Priority: " << image->getDecodePriority()
<< llendl;
}
}
else
{
llinfos << "LocTex " << name << ": No LLViewerTexture" << llendl;
}
}
}
void LLVOAvatar::startAppearanceAnimation(BOOL set_by_user, BOOL play_sound)
{
if(!mAppearanceAnimating)
{
mAppearanceAnimSetByUser = set_by_user;
mAppearanceAnimating = TRUE;
mAppearanceMorphTimer.reset();
mLastAppearanceBlendTime = 0.f;
}
}
void LLVOAvatar::removeMissingBakedTextures()
{
if (!isSelf()) return;
BOOL removed = FALSE;
for (U32 i = 0; i < mBakedTextureDatas.size(); i++)
{
const S32 te = mBakedTextureDatas[i].mTextureIndex;
if (getTEImage(te)->isMissingAsset())
{
setTEImage(te, LLViewerTextureManager::getFetchedTexture(IMG_DEFAULT_AVATAR));
removed = TRUE;
}
}
if (removed)
{
for(U32 i = 0; i < mBakedTextureDatas.size(); i++)
{
invalidateComposite(mBakedTextureDatas[i].mTexLayerSet, FALSE);
}
updateMeshTextures();
requestLayerSetUploads();
}
}
//-----------------------------------------------------------------------------
// LLVOAvatarXmlInfo
//-----------------------------------------------------------------------------
LLVOAvatar::LLVOAvatarXmlInfo::LLVOAvatarXmlInfo()
: mTexSkinColorInfo(0), mTexHairColorInfo(0), mTexEyeColorInfo(0)
{
}
LLVOAvatar::LLVOAvatarXmlInfo::~LLVOAvatarXmlInfo()
{
std::for_each(mMeshInfoList.begin(), mMeshInfoList.end(), DeletePointer());
std::for_each(mSkeletalDistortionInfoList.begin(), mSkeletalDistortionInfoList.end(), DeletePointer());
std::for_each(mAttachmentInfoList.begin(), mAttachmentInfoList.end(), DeletePointer());
delete mTexSkinColorInfo;
delete mTexHairColorInfo;
delete mTexEyeColorInfo;
std::for_each(mLayerInfoList.begin(), mLayerInfoList.end(), DeletePointer());
std::for_each(mDriverInfoList.begin(), mDriverInfoList.end(), DeletePointer());
}
//-----------------------------------------------------------------------------
// LLVOAvatarBoneInfo::parseXml()
//-----------------------------------------------------------------------------
BOOL LLVOAvatarBoneInfo::parseXml(LLXmlTreeNode* node)
{
if (node->hasName("bone"))
{
mIsJoint = TRUE;
static LLStdStringHandle name_string = LLXmlTree::addAttributeString("name");
if (!node->getFastAttributeString(name_string, mName))
{
llwarns << "Bone without name" << llendl;
return FALSE;
}
}
else if (node->hasName("collision_volume"))
{
mIsJoint = FALSE;
static LLStdStringHandle name_string = LLXmlTree::addAttributeString("name");
if (!node->getFastAttributeString(name_string, mName))
{
mName = "Collision Volume";
}
}
else
{
llwarns << "Invalid node " << node->getName() << llendl;
return FALSE;
}
static LLStdStringHandle pos_string = LLXmlTree::addAttributeString("pos");
if (!node->getFastAttributeVector3(pos_string, mPos))
{
llwarns << "Bone without position" << llendl;
return FALSE;
}
static LLStdStringHandle rot_string = LLXmlTree::addAttributeString("rot");
if (!node->getFastAttributeVector3(rot_string, mRot))
{
llwarns << "Bone without rotation" << llendl;
return FALSE;
}
static LLStdStringHandle scale_string = LLXmlTree::addAttributeString("scale");
if (!node->getFastAttributeVector3(scale_string, mScale))
{
llwarns << "Bone without scale" << llendl;
return FALSE;
}
if (mIsJoint)
{
static LLStdStringHandle pivot_string = LLXmlTree::addAttributeString("pivot");
if (!node->getFastAttributeVector3(pivot_string, mPivot))
{
llwarns << "Bone without pivot" << llendl;
return FALSE;
}
}
// parse children
LLXmlTreeNode* child;
for( child = node->getFirstChild(); child; child = node->getNextChild() )
{
LLVOAvatarBoneInfo *child_info = new LLVOAvatarBoneInfo;
if (!child_info->parseXml(child))
{
delete child_info;
return FALSE;
}
mChildList.push_back(child_info);
}
return TRUE;
}
//-----------------------------------------------------------------------------
// LLVOAvatarSkeletonInfo::parseXml()
//-----------------------------------------------------------------------------
BOOL LLVOAvatarSkeletonInfo::parseXml(LLXmlTreeNode* node)
{
static LLStdStringHandle num_bones_string = LLXmlTree::addAttributeString("num_bones");
if (!node->getFastAttributeS32(num_bones_string, mNumBones))
{
llwarns << "Couldn't find number of bones." << llendl;
return FALSE;
}
static LLStdStringHandle num_collision_volumes_string = LLXmlTree::addAttributeString("num_collision_volumes");
node->getFastAttributeS32(num_collision_volumes_string, mNumCollisionVolumes);
LLXmlTreeNode* child;
for( child = node->getFirstChild(); child; child = node->getNextChild() )
{
LLVOAvatarBoneInfo *info = new LLVOAvatarBoneInfo;
if (!info->parseXml(child))
{
delete info;
llwarns << "Error parsing bone in skeleton file" << llendl;
return FALSE;
}
mBoneInfoList.push_back(info);
}
return TRUE;
}
//-----------------------------------------------------------------------------
// parseXmlSkeletonNode(): parses <skeleton> nodes from XML tree
//-----------------------------------------------------------------------------
BOOL LLVOAvatar::LLVOAvatarXmlInfo::parseXmlSkeletonNode(LLXmlTreeNode* root)
{
LLXmlTreeNode* node = root->getChildByName( "skeleton" );
if( !node )
{
llwarns << "avatar file: missing <skeleton>" << llendl;
return FALSE;
}
LLXmlTreeNode* child;
// SKELETON DISTORTIONS
for (child = node->getChildByName( "param" );
child;
child = node->getNextNamedChild())
{
if (!child->getChildByName("param_skeleton"))
{
if (child->getChildByName("param_morph"))
{
llwarns << "Can't specify morph param in skeleton definition." << llendl;
}
else
{
llwarns << "Unknown param type." << llendl;
}
continue;
}
LLPolySkeletalDistortionInfo *info = new LLPolySkeletalDistortionInfo;
if (!info->parseXml(child))
{
delete info;
return FALSE;
}
mSkeletalDistortionInfoList.push_back(info);
}
// ATTACHMENT POINTS
for (child = node->getChildByName( "attachment_point" );
child;
child = node->getNextNamedChild())
{
LLVOAvatarAttachmentInfo* info = new LLVOAvatarAttachmentInfo();
static LLStdStringHandle name_string = LLXmlTree::addAttributeString("name");
if (!child->getFastAttributeString(name_string, info->mName))
{
llwarns << "No name supplied for attachment point." << llendl;
delete info;
continue;
}
static LLStdStringHandle joint_string = LLXmlTree::addAttributeString("joint");
if (!child->getFastAttributeString(joint_string, info->mJointName))
{
llwarns << "No bone declared in attachment point " << info->mName << llendl;
delete info;
continue;
}
static LLStdStringHandle position_string = LLXmlTree::addAttributeString("position");
if (child->getFastAttributeVector3(position_string, info->mPosition))
{
info->mHasPosition = TRUE;
}
static LLStdStringHandle rotation_string = LLXmlTree::addAttributeString("rotation");
if (child->getFastAttributeVector3(rotation_string, info->mRotationEuler))
{
info->mHasRotation = TRUE;
}
static LLStdStringHandle group_string = LLXmlTree::addAttributeString("group");
if (child->getFastAttributeS32(group_string, info->mGroup))
{
if (info->mGroup == -1)
info->mGroup = -1111; // -1 = none parsed, < -1 = bad value
}
static LLStdStringHandle id_string = LLXmlTree::addAttributeString("id");
if (!child->getFastAttributeS32(id_string, info->mAttachmentID))
{
llwarns << "No id supplied for attachment point " << info->mName << llendl;
delete info;
continue;
}
static LLStdStringHandle slot_string = LLXmlTree::addAttributeString("pie_slice");
child->getFastAttributeS32(slot_string, info->mPieMenuSlice);
static LLStdStringHandle visible_in_first_person_string = LLXmlTree::addAttributeString("visible_in_first_person");
child->getFastAttributeBOOL(visible_in_first_person_string, info->mVisibleFirstPerson);
static LLStdStringHandle hud_attachment_string = LLXmlTree::addAttributeString("hud");
child->getFastAttributeBOOL(hud_attachment_string, info->mIsHUDAttachment);
mAttachmentInfoList.push_back(info);
}
return TRUE;
}
//-----------------------------------------------------------------------------
// parseXmlMeshNodes(): parses <mesh> nodes from XML tree
//-----------------------------------------------------------------------------
BOOL LLVOAvatar::LLVOAvatarXmlInfo::parseXmlMeshNodes(LLXmlTreeNode* root)
{
for (LLXmlTreeNode* node = root->getChildByName( "mesh" );
node;
node = root->getNextNamedChild())
{
LLVOAvatarMeshInfo *info = new LLVOAvatarMeshInfo;
// attribute: type
static LLStdStringHandle type_string = LLXmlTree::addAttributeString("type");
if( !node->getFastAttributeString( type_string, info->mType ) )
{
llwarns << "Avatar file: <mesh> is missing type attribute. Ignoring element. " << llendl;
delete info;
return FALSE; // Ignore this element
}
static LLStdStringHandle lod_string = LLXmlTree::addAttributeString("lod");
if (!node->getFastAttributeS32( lod_string, info->mLOD ))
{
llwarns << "Avatar file: <mesh> is missing lod attribute. Ignoring element. " << llendl;
delete info;
return FALSE; // Ignore this element
}
static LLStdStringHandle file_name_string = LLXmlTree::addAttributeString("file_name");
if( !node->getFastAttributeString( file_name_string, info->mMeshFileName ) )
{
llwarns << "Avatar file: <mesh> is missing file_name attribute. Ignoring: " << info->mType << llendl;
delete info;
return FALSE; // Ignore this element
}
static LLStdStringHandle reference_string = LLXmlTree::addAttributeString("reference");
node->getFastAttributeString( reference_string, info->mReferenceMeshName );
// attribute: min_pixel_area
static LLStdStringHandle min_pixel_area_string = LLXmlTree::addAttributeString("min_pixel_area");
static LLStdStringHandle min_pixel_width_string = LLXmlTree::addAttributeString("min_pixel_width");
if (!node->getFastAttributeF32( min_pixel_area_string, info->mMinPixelArea ))
{
F32 min_pixel_area = 0.1f;
if (node->getFastAttributeF32( min_pixel_width_string, min_pixel_area ))
{
// this is square root of pixel area (sensible to use linear space in defining lods)
min_pixel_area = min_pixel_area * min_pixel_area;
}
info->mMinPixelArea = min_pixel_area;
}
// Parse visual params for this node only if we haven't already
for (LLXmlTreeNode* child = node->getChildByName( "param" );
child;
child = node->getNextNamedChild())
{
if (!child->getChildByName("param_morph"))
{
if (child->getChildByName("param_skeleton"))
{
llwarns << "Can't specify skeleton param in a mesh definition." << llendl;
}
else
{
llwarns << "Unknown param type." << llendl;
}
continue;
}
LLPolyMorphTargetInfo *morphinfo = new LLPolyMorphTargetInfo();
if (!morphinfo->parseXml(child))
{
delete morphinfo;
delete info;
return -1;
}
BOOL shared = FALSE;
static LLStdStringHandle shared_string = LLXmlTree::addAttributeString("shared");
child->getFastAttributeBOOL(shared_string, shared);
info->mPolyMorphTargetInfoList.push_back(LLVOAvatarMeshInfo::morph_info_pair_t(morphinfo, shared));
}
mMeshInfoList.push_back(info);
}
return TRUE;
}
//-----------------------------------------------------------------------------
// parseXmlColorNodes(): parses <global_color> nodes from XML tree
//-----------------------------------------------------------------------------
BOOL LLVOAvatar::LLVOAvatarXmlInfo::parseXmlColorNodes(LLXmlTreeNode* root)
{
for (LLXmlTreeNode* color_node = root->getChildByName( "global_color" );
color_node;
color_node = root->getNextNamedChild())
{
std::string global_color_name;
static LLStdStringHandle name_string = LLXmlTree::addAttributeString("name");
if (color_node->getFastAttributeString( name_string, global_color_name ) )
{
if( global_color_name == "skin_color" )
{
if (mTexSkinColorInfo)
{
llwarns << "avatar file: multiple instances of skin_color" << llendl;
return FALSE;
}
mTexSkinColorInfo = new LLTexGlobalColorInfo;
if( !mTexSkinColorInfo->parseXml( color_node ) )
{
delete mTexSkinColorInfo; mTexSkinColorInfo = 0;
llwarns << "avatar file: mTexSkinColor->parseXml() failed" << llendl;
return FALSE;
}
}
else if( global_color_name == "hair_color" )
{
if (mTexHairColorInfo)
{
llwarns << "avatar file: multiple instances of hair_color" << llendl;
return FALSE;
}
mTexHairColorInfo = new LLTexGlobalColorInfo;
if( !mTexHairColorInfo->parseXml( color_node ) )
{
delete mTexHairColorInfo; mTexHairColorInfo = 0;
llwarns << "avatar file: mTexHairColor->parseXml() failed" << llendl;
return FALSE;
}
}
else if( global_color_name == "eye_color" )
{
if (mTexEyeColorInfo)
{
llwarns << "avatar file: multiple instances of eye_color" << llendl;
return FALSE;
}
mTexEyeColorInfo = new LLTexGlobalColorInfo;
if( !mTexEyeColorInfo->parseXml( color_node ) )
{
llwarns << "avatar file: mTexEyeColor->parseXml() failed" << llendl;
return FALSE;
}
}
}
}
return TRUE;
}
//-----------------------------------------------------------------------------
// parseXmlLayerNodes(): parses <layer_set> nodes from XML tree
//-----------------------------------------------------------------------------
BOOL LLVOAvatar::LLVOAvatarXmlInfo::parseXmlLayerNodes(LLXmlTreeNode* root)
{
for (LLXmlTreeNode* layer_node = root->getChildByName( "layer_set" );
layer_node;
layer_node = root->getNextNamedChild())
{
LLTexLayerSetInfo* layer_info = new LLTexLayerSetInfo();
if( layer_info->parseXml( layer_node ) )
{
mLayerInfoList.push_back(layer_info);
}
else
{
delete layer_info;
llwarns << "avatar file: layer_set->parseXml() failed" << llendl;
return FALSE;
}
}
return TRUE;
}
//-----------------------------------------------------------------------------
// parseXmlDriverNodes(): parses <driver_parameters> nodes from XML tree
//-----------------------------------------------------------------------------
BOOL LLVOAvatar::LLVOAvatarXmlInfo::parseXmlDriverNodes(LLXmlTreeNode* root)
{
LLXmlTreeNode* driver = root->getChildByName( "driver_parameters" );
if( driver )
{
for (LLXmlTreeNode* grand_child = driver->getChildByName( "param" );
grand_child;
grand_child = driver->getNextNamedChild())
{
if( grand_child->getChildByName( "param_driver" ) )
{
LLDriverParamInfo* driver_info = new LLDriverParamInfo();
if( driver_info->parseXml( grand_child ) )
{
mDriverInfoList.push_back(driver_info);
}
else
{
delete driver_info;
llwarns << "avatar file: driver_param->parseXml() failed" << llendl;
return FALSE;
}
}
}
}
return TRUE;
}
// warning: order(N) not order(1)
S32 LLVOAvatar::getAttachmentCount()
{
S32 count = mAttachmentPoints.size();
return count;
}
//virtual
void LLVOAvatar::updateRegion(LLViewerRegion *regionp)
{
if (isSelf())
{
if (regionp->getHandle() != mLastRegionHandle)
{
if (mLastRegionHandle != 0)
{
++mRegionCrossingCount;
F64 delta = (F64)mRegionCrossingTimer.getElapsedTimeF32();
F64 avg = (mRegionCrossingCount == 1) ? 0 : LLViewerStats::getInstance()->getStat(LLViewerStats::ST_CROSSING_AVG);
F64 delta_avg = (delta + avg*(mRegionCrossingCount-1)) / mRegionCrossingCount;
LLViewerStats::getInstance()->setStat(LLViewerStats::ST_CROSSING_AVG, delta_avg);
F64 max = (mRegionCrossingCount == 1) ? 0 : LLViewerStats::getInstance()->getStat(LLViewerStats::ST_CROSSING_MAX);
max = llmax(delta, max);
LLViewerStats::getInstance()->setStat(LLViewerStats::ST_CROSSING_MAX, max);
}
mLastRegionHandle = regionp->getHandle();
}
mRegionCrossingTimer.reset();
}
}
std::string LLVOAvatar::getFullname() const
{
std::string name;
LLNameValue* first = getNVPair("FirstName");
LLNameValue* last = getNVPair("LastName");
if (first && last)
{
name += first->getString();
name += " ";
name += last->getString();
}
return name;
}
LLTexLayerSet* LLVOAvatar::getLayerSet(ETextureIndex index) const
{
/* switch(index)
case TEX_HEAD_BAKED:
case TEX_HEAD_BODYPAINT:
return mHeadLayerSet; */
const LLVOAvatarDictionary::TextureDictionaryEntry *text_dict = LLVOAvatarDictionary::getInstance()->getTexture(index);
if (text_dict->mIsUsedByBakedTexture)
{
const EBakedTextureIndex baked_index = text_dict->mBakedTextureIndex;
return mBakedTextureDatas[baked_index].mTexLayerSet;
}
return NULL;
}
LLHost LLVOAvatar::getObjectHost() const
{
LLViewerRegion* region = getRegion();
if (region && !isDead())
{
return region->getHost();
}
else
{
return LLHost::invalid;
}
}
//static
void LLVOAvatar::updateFreezeCounter(S32 counter)
{
if(counter)
{
sFreezeCounter = counter;
}
else if(sFreezeCounter > 0)
{
sFreezeCounter--;
}
else
{
sFreezeCounter = 0;
}
}
BOOL LLVOAvatar::updateLOD()
{
if (isImpostor())
{
return TRUE;
}
BOOL res = updateJointLODs();
LLFace* facep = mDrawable->getFace(0);
if (!facep->getVertexBuffer())
{
dirtyMesh(2);
}
if (mDirtyMesh >= 2 || mDrawable->isState(LLDrawable::REBUILD_GEOMETRY))
{ //LOD changed or new mesh created, allocate new vertex buffer if needed
updateMeshData();
mDirtyMesh = 0;
mNeedsSkin = TRUE;
mDrawable->clearState(LLDrawable::REBUILD_GEOMETRY);
}
updateVisibility();
return res;
}
#if MESH_ENABLED
void LLVOAvatar::updateLODRiggedAttachments( void )
{
updateLOD();
rebuildRiggedAttachments();
}
#endif //MESH_ENABLED
U32 LLVOAvatar::getPartitionType() const
{
// Avatars merely exist as drawables in the bridge partition
return LLViewerRegion::PARTITION_BRIDGE;
}
//static
void LLVOAvatar::updateImpostors()
{
LLCharacter::sAllowInstancesChange = FALSE ;
for (std::vector<LLCharacter*>::iterator iter = LLCharacter::sInstances.begin();
iter != LLCharacter::sInstances.end(); ++iter)
{
LLVOAvatar* avatar = (LLVOAvatar*) *iter;
if (!avatar->isDead() && avatar->needsImpostorUpdate() && avatar->isVisible() && avatar->isImpostor())
{
gPipeline.generateImpostor(avatar);
}
}
LLCharacter::sAllowInstancesChange = TRUE ;
}
BOOL LLVOAvatar::isImpostor() const
{
return (sUseImpostors && mUpdatePeriod >= IMPOSTOR_PERIOD) ? TRUE : FALSE;
}
BOOL LLVOAvatar::needsImpostorUpdate() const
{
return mNeedsImpostorUpdate;
}
const LLVector3& LLVOAvatar::getImpostorOffset() const
{
return mImpostorOffset;
}
const LLVector2& LLVOAvatar::getImpostorDim() const
{
return mImpostorDim;
}
void LLVOAvatar::setImpostorDim(const LLVector2& dim)
{
mImpostorDim = dim;
}
void LLVOAvatar::cacheImpostorValues()
{
getImpostorValues(mImpostorExtents, mImpostorAngle, mImpostorDistance);
}
void LLVOAvatar::getImpostorValues(LLVector4a* extents, LLVector3& angle, F32& distance) const
{
const LLVector4a* ext = mDrawable->getSpatialExtents();
extents[0] = ext[0];
extents[1] = ext[1];
LLVector3 at = LLViewerCamera::getInstance()->getOrigin()-(getRenderPosition()+mImpostorOffset);
distance = at.normalize();
F32 da = 1.f - (at*LLViewerCamera::getInstance()->getAtAxis());
angle.mV[0] = LLViewerCamera::getInstance()->getYaw()*da;
angle.mV[1] = LLViewerCamera::getInstance()->getPitch()*da;
angle.mV[2] = da;
}
void LLVOAvatar::idleUpdateRenderCost()
{
if (!gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_SHAME))
{
return;
}
U32 shame = 1;
std::set<LLUUID> textures;
attachment_map_t::const_iterator iter;
for (iter = mAttachmentPoints.begin();
iter != mAttachmentPoints.end();
++iter)
{
LLViewerJointAttachment* attachment = iter->second;
for (LLViewerJointAttachment::attachedobjs_vec_t::iterator attachment_iter = attachment->mAttachedObjects.begin();
attachment_iter != attachment->mAttachedObjects.end();
++attachment_iter)
{
const LLViewerObject* attached_object = (*attachment_iter);
if (attached_object && !attached_object->isHUDAttachment())
{
const LLDrawable* drawable = attached_object->mDrawable;
if (drawable)
{
shame += 10;
LLVOVolume* volume = drawable->getVOVolume();
if (volume)
{
shame += calc_shame(volume, textures);
}
}
}
}
}
if(sDoProperArc)
{
std::set<LLUUID>::const_iterator tex_iter;
for(tex_iter = textures.begin();tex_iter != textures.end();++tex_iter)
{
LLViewerTexture* img = LLViewerTextureManager::getFetchedTexture(*tex_iter);
if(img)
{
shame += (img->getHeight() * img->getWidth()) >> 4;
}
}
}
shame += textures.size() * 5;
setDebugText(llformat("%d", shame));
F32 green = 1.f-llclamp(((F32) shame-1024.f)/1024.f, 0.f, 1.f);
F32 red = llmin((F32) shame/1024.f, 1.f);
if(sDoProperArc)
{
green = 1.f-llclamp(((F32)shame-1000000.f)/1000000.f, 0.f, 1.f);
red = llmin((F32)shame/1000000.f, 1.f);
}
else
{
green = 1.f-llclamp(((F32)shame-1024.f)/1024.f, 0.f, 1.f);
red = llmin((F32)shame/1024.f, 1.f);
}
mText->setColor(LLColor4(red,green,0,1));
}
// static
BOOL LLVOAvatar::isIndexLocalTexture(ETextureIndex index)
{
if (index < 0 || index >= TEX_NUM_INDICES) return false;
return LLVOAvatarDictionary::getInstance()->getTexture(index)->mIsLocalTexture;
}
// static
BOOL LLVOAvatar::isIndexBakedTexture(ETextureIndex index)
{
if (index < 0 || index >= TEX_NUM_INDICES) return false;
return LLVOAvatarDictionary::getInstance()->getTexture(index)->mIsBakedTexture;
}
const std::string LLVOAvatar::getBakedStatusForPrintout() const
{
std::string line;
for (LLVOAvatarDictionary::texture_map_t::const_iterator iter = LLVOAvatarDictionary::getInstance()->getTextures().begin();
iter != LLVOAvatarDictionary::getInstance()->getTextures().end();
++iter)
{
const ETextureIndex index = iter->first;
const LLVOAvatarDictionary::TextureDictionaryEntry *text_dict = iter->second;
if (text_dict->mIsBakedTexture)
{
line += text_dict->mName;
if (isTextureDefined(index))
{
line += "_baked";
}
line += " ";
}
}
return line;
}
U32 calc_shame(LLVOVolume* volume, std::set<LLUUID> &textures)
{
if (!volume)
{
return 0;
}
U32 shame = 0;
U32 invisi = 0;
U32 shiny = 0;
U32 glow = 0;
U32 alpha = 0;
U32 flexi = 0;
U32 animtex = 0;
U32 particles = 0;
U32 scale = 0;
U32 bump = 0;
U32 planar = 0;
const LLVector3& sc = volume->getScale();
scale += (U32) sc.mV[0] + (U32) sc.mV[1] + (U32) sc.mV[2];
if (volume->isFlexible())
{
flexi = 1;
}
if (volume->isParticleSource())
{
particles = 1;
}
LLDrawable* drawablep = volume->mDrawable;
if (volume->isSculpted())
{
LLSculptParams *sculpt_params = (LLSculptParams *) volume->getParameterEntry(LLNetworkData::PARAMS_SCULPT);
LLUUID sculpt_id = sculpt_params->getSculptTexture();
textures.insert(sculpt_id);
}
for (S32 i = 0; i < drawablep->getNumFaces(); ++i)
{
LLFace* face = drawablep->getFace(i);
const LLTextureEntry* te = face->getTextureEntry();
LLViewerTexture* img = face->getTexture();
textures.insert(img->getID());
if (face->getPoolType() == LLDrawPool::POOL_ALPHA)
{
alpha++;
}
else if (img->getPrimaryFormat() == GL_ALPHA)
{
invisi = 1;
}
if (te)
{
if (te->getBumpmap())
{
bump = 1;
}
if (te->getShiny())
{
shiny = 1;
}
if (te->getGlow() > 0.f)
{
glow = 1;
}
if (face->mTextureMatrix != NULL)
{
animtex++;
}
if (te->getTexGen())
{
planar++;
}
}
}
shame += invisi + shiny + glow + alpha*4 + flexi*8 + animtex*4 + particles*16+bump*4+scale+planar;
LLViewerObject::const_child_list_t& child_list = volume->getChildren();
for (LLViewerObject::child_list_t::const_iterator iter = child_list.begin();
iter != child_list.end(); iter++)
{
LLViewerObject* child_objectp = *iter;
LLDrawable* child_drawablep = child_objectp->mDrawable;
if (child_drawablep)
{
LLVOVolume* child_volumep = child_drawablep->getVOVolume();
if (child_volumep)
{
shame += calc_shame(child_volumep, textures);
}
}
}
return shame;
}
//-----------------------------------------------------------------------------
// Utility functions
//-----------------------------------------------------------------------------
F32 calc_bouncy_animation(F32 x)
{
return -(cosf(x * F_PI * 2.5f - F_PI_BY_TWO))*(0.4f + x * -0.1f) + x * 1.3f;
}