Files
SingularityViewer/indra/newview/llpreviewanim.cpp
Aleric Inglewood b852a77a79 AIFilePicker related bug fixes.
Bug fix in LLPreviewAnim::gotAssetForSave_continued: the if()
that tests if the result from the filepicker can be used was
accidently negated, mostly causing a crash when cancelling an
animation preview download (open animation, File -> Save Texture As..),
and canceling the save when a filename is picked.

The lifetime of AIFileUpload is actually till the very end
of the main(), causing it's member mPicker to be reused.
This leads to problems. When someone tries to open a file picker
for a file upload of the same time before the previous filepicker
called the callback function (ie, when two filepickers are
opened at the same time, or when the plugin crashes).
With this fix it is possible to open any number of file pickers.

Finally, for linux, LLFastTimers was using assembly with gives
rather random results on multicore machines. Since AIStateMachine
is using this for wait timing, it had a negative effect on
how well the file picker worked (the last message wasn't flushed
for several seconds).
2011-06-21 02:49:34 +02:00

445 lines
12 KiB
C++

/**
* @file llpreviewanim.cpp
* @brief LLPreviewAnim class implementation
*
* $LicenseInfo:firstyear=2004&license=viewergpl$
*
* Copyright (c) 2004-2009, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at
* http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#include "llviewerprecompiledheaders.h"
#include "llpreviewanim.h"
#include "llbutton.h"
#include "llresmgr.h"
#include "llinventory.h"
#include "llinventoryview.h"
#include "llvoavatar.h"
#include "llagent.h" // gAgent
#include "llkeyframemotion.h"
#include "statemachine/aifilepicker.h"
#include "lllineeditor.h"
#include "lluictrlfactory.h"
#include "lluictrlfactory.h"
// <edit>
#include "llviewerwindow.h" // for alert
#include "llappviewer.h" // gStaticVFS
// </edit>
extern LLAgent gAgent;
LLPreviewAnim::LLPreviewAnim(const std::string& name, const LLRect& rect, const std::string& title, const LLUUID& item_uuid, const S32& activate, const LLUUID& object_uuid ) :
LLPreview( name, rect, title, item_uuid, object_uuid)
{
LLUICtrlFactory::getInstance()->buildFloater(this,"floater_preview_animation.xml");
childSetAction("Anim play btn",playAnim,this);
childSetAction("Anim audition btn",auditionAnim,this);
const LLInventoryItem* item = getItem();
childSetCommitCallback("desc", LLPreview::onText, this);
childSetText("desc", item->getDescription());
childSetPrevalidate("desc", &LLLineEditor::prevalidatePrintableNotPipe);
setTitle(title);
if (!getHost())
{
LLRect curRect = getRect();
translate(rect.mLeft - curRect.mLeft, rect.mTop - curRect.mTop);
}
// preload the animation
if(item)
{
gAgent.getAvatarObject()->createMotion(item->getAssetUUID());
}
switch ( activate )
{
case 1:
{
playAnim( (void *) this );
break;
}
case 2:
{
auditionAnim( (void *) this );
break;
}
default:
{
//do nothing
}
}
}
// static
void LLPreviewAnim::endAnimCallback( void *userdata )
{
LLHandle<LLFloater>* handlep = ((LLHandle<LLFloater>*)userdata);
LLFloater* self = handlep->get();
delete handlep; // done with the handle
if (self)
{
self->childSetValue("Anim play btn", FALSE);
self->childSetValue("Anim audition btn", FALSE);
}
}
// static
void LLPreviewAnim::playAnim( void *userdata )
{
LLPreviewAnim* self = (LLPreviewAnim*) userdata;
const LLInventoryItem *item = self->getItem();
if(item)
{
LLUUID itemID=item->getAssetUUID();
LLButton* btn = self->getChild<LLButton>("Anim play btn");
if (btn)
{
btn->toggleState();
}
if (self->childGetValue("Anim play btn").asBoolean() )
{
self->mPauseRequest = NULL;
gAgent.sendAnimationRequest(itemID, ANIM_REQUEST_START);
LLVOAvatar* avatar = gAgent.getAvatarObject();
LLMotion* motion = avatar->findMotion(itemID);
if (motion)
{
motion->setDeactivateCallback(&endAnimCallback, (void *)(new LLHandle<LLFloater>(self->getHandle())));
}
}
else
{
gAgent.getAvatarObject()->stopMotion(itemID);
gAgent.sendAnimationRequest(itemID, ANIM_REQUEST_STOP);
}
}
}
// static
void LLPreviewAnim::auditionAnim( void *userdata )
{
LLPreviewAnim* self = (LLPreviewAnim*) userdata;
const LLInventoryItem *item = self->getItem();
if(item)
{
LLUUID itemID=item->getAssetUUID();
LLButton* btn = self->getChild<LLButton>("Anim audition btn");
if (btn)
{
btn->toggleState();
}
if (self->childGetValue("Anim audition btn").asBoolean() )
{
self->mPauseRequest = NULL;
gAgent.getAvatarObject()->startMotion(item->getAssetUUID());
LLVOAvatar* avatar = gAgent.getAvatarObject();
LLMotion* motion = avatar->findMotion(itemID);
if (motion)
{
motion->setDeactivateCallback(&endAnimCallback, (void *)(new LLHandle<LLFloater>(self->getHandle())));
}
}
else
{
gAgent.getAvatarObject()->stopMotion(itemID);
gAgent.sendAnimationRequest(itemID, ANIM_REQUEST_STOP);
}
}
}
// <edit>
// static
/*
void LLPreviewAnim::copyAnim(void *userdata)
{
LLPreviewAnim* self = (LLPreviewAnim*) userdata;
const LLInventoryItem *item = self->getItem();
if(item)
{
// Some animations aren't hosted on the servers
// I guess they're in this static vfs thing
bool static_vfile = false;
LLVFile* anim_file = new LLVFile(gStaticVFS, item->getAssetUUID(), LLAssetType::AT_ANIMATION);
if (anim_file && anim_file->getSize())
{
//S32 anim_file_size = anim_file->getSize();
//U8* anim_data = new U8[anim_file_size];
//if(anim_file->read(anim_data, anim_file_size))
//{
// static_vfile = true;
//}
static_vfile = true; // for method 2
LLPreviewAnim::gotAssetForCopy(gStaticVFS, item->getAssetUUID(), LLAssetType::AT_ANIMATION, self, 0, 0);
}
delete anim_file;
anim_file = NULL;
if(!static_vfile)
{
// Get it from the servers
gAssetStorage->getAssetData(item->getAssetUUID(), LLAssetType::AT_ANIMATION, LLPreviewAnim::gotAssetForCopy, self, TRUE);
}
}
}
struct LLSaveInfo
{
LLSaveInfo(const LLUUID& item_id, const LLUUID& object_id, const std::string& desc,
const LLTransactionID tid)
: mItemUUID(item_id), mObjectUUID(object_id), mDesc(desc), mTransactionID(tid)
{
}
LLUUID mItemUUID;
LLUUID mObjectUUID;
std::string mDesc;
LLTransactionID mTransactionID;
};
// static
void LLPreviewAnim::gotAssetForCopy(LLVFS *vfs,
const LLUUID& asset_uuid,
LLAssetType::EType type,
void* user_data, S32 status, LLExtStat ext_status)
{
LLPreviewAnim* self = (LLPreviewAnim*) user_data;
//const LLInventoryItem *item = self->getItem();
LLVFile file(vfs, asset_uuid, type, LLVFile::READ);
S32 size = file.getSize();
char* buffer = new char[size];
if (buffer == NULL)
{
llerrs << "Memory Allocation Failed" << llendl;
return;
}
file.read((U8*)buffer, size);
// Write it back out...
LLTransactionID tid;
LLAssetID asset_id;
tid.generate();
asset_id = tid.makeAssetID(gAgent.getSecureSessionID());
LLVFile ofile(gVFS, asset_id, LLAssetType::AT_ANIMATION, LLVFile::APPEND);
ofile.setMaxSize(size);
ofile.write((U8*)buffer, size);
// Upload that asset to the database
LLSaveInfo* info = new LLSaveInfo(self->mItemUUID, self->mObjectUUID, "animation", tid);
gAssetStorage->storeAssetData(tid, LLAssetType::AT_ANIMATION, onSaveCopyComplete, info, FALSE);
delete[] buffer;
buffer = NULL;
}
// static
void LLPreviewAnim::onSaveCopyComplete(const LLUUID& asset_uuid, void* user_data, S32 status, LLExtStat ext_status)
{
LLSaveInfo* info = (LLSaveInfo*)user_data;
if (status == 0)
{
std::string item_name = "New Animation";
std::string item_desc = "";
// Saving into user inventory
LLViewerInventoryItem* item;
item = (LLViewerInventoryItem*)gInventory.getItem(info->mItemUUID);
if(item)
{
item_name = item->getName();
item_desc = item->getDescription();
}
gMessageSystem->newMessageFast(_PREHASH_CreateInventoryItem);
gMessageSystem->nextBlockFast(_PREHASH_AgentData);
gMessageSystem->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
gMessageSystem->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
gMessageSystem->nextBlockFast(_PREHASH_InventoryBlock);
gMessageSystem->addU32Fast(_PREHASH_CallbackID, 0);
gMessageSystem->addUUIDFast(_PREHASH_FolderID, LLUUID::null);
gMessageSystem->addUUIDFast(_PREHASH_TransactionID, info->mTransactionID);
gMessageSystem->addU32Fast(_PREHASH_NextOwnerMask, 2147483647);
gMessageSystem->addS8Fast(_PREHASH_Type, LLAssetType::AT_ANIMATION);
gMessageSystem->addS8Fast(_PREHASH_InvType, LLInventoryType::IT_ANIMATION);
gMessageSystem->addU8Fast(_PREHASH_WearableType, 0);
gMessageSystem->addStringFast(_PREHASH_Name, item_name);
gMessageSystem->addStringFast(_PREHASH_Description, item_desc);
gMessageSystem->sendReliable(gAgent.getRegionHost());
}
else
{
llwarns << "Problem saving animation: " << status << llendl;
LLStringUtil::format_map_t args;
args["[REASON]"] = std::string(LLAssetStorage::getErrorString(status));
gViewerWindow->alertXml("CannotUploadReason",args);
}
}
*/
void LLPreviewAnim::copyAnimID(void *userdata)
{
LLPreviewAnim* self = (LLPreviewAnim*) userdata;
const LLInventoryItem *item = self->getItem();
if(item)
{
gViewerWindow->mWindow->copyTextToClipboard(utf8str_to_wstring(item->getAssetUUID().asString()));
}
}
// </edit>
// <edit>
// virtual
BOOL LLPreviewAnim::canSaveAs() const
{
return TRUE;
}
// virtual
void LLPreviewAnim::saveAs()
{
const LLInventoryItem *item = getItem();
if(item)
{
// Some animations aren't hosted on the servers
// I guess they're in this static vfs thing
bool static_vfile = false;
LLVFile* anim_file = new LLVFile(gStaticVFS, item->getAssetUUID(), LLAssetType::AT_ANIMATION);
if (anim_file && anim_file->getSize())
{
//S32 anim_file_size = anim_file->getSize();
//U8* anim_data = new U8[anim_file_size];
//if(anim_file->read(anim_data, anim_file_size))
//{
// static_vfile = true;
//}
static_vfile = true; // for method 2
LLPreviewAnim::gotAssetForSave(gStaticVFS, item->getAssetUUID(), LLAssetType::AT_ANIMATION, this, 0, 0);
}
delete anim_file;
anim_file = NULL;
if(!static_vfile)
{
gAssetStorage->getAssetData(item->getAssetUUID(), LLAssetType::AT_ANIMATION, LLPreviewAnim::gotAssetForSave, this, TRUE);
}
}
}
// static
void LLPreviewAnim::gotAssetForSave(LLVFS *vfs,
const LLUUID& asset_uuid,
LLAssetType::EType type,
void* user_data, S32 status, LLExtStat ext_status)
{
LLPreviewAnim* self = (LLPreviewAnim*) user_data;
//const LLInventoryItem *item = self->getItem();
LLVFile file(vfs, asset_uuid, type, LLVFile::READ);
S32 size = file.getSize();
char* buffer = new char[size];
if (buffer == NULL)
{
llerrs << "Memory Allocation Failed" << llendl;
return;
}
file.read((U8*)buffer, size);
// Write it back out...
AIFilePicker* filepicker = AIFilePicker::create();
filepicker->open(LLDir::getScrubbedFileName(self->getItem()->getName()) + ".animatn", FFSAVE_ANIMATN);
filepicker->run(boost::bind(&LLPreviewAnim::gotAssetForSave_continued, buffer, size, filepicker));
}
// static
void LLPreviewAnim::gotAssetForSave_continued(char* buffer, S32 size, AIFilePicker* filepicker)
{
if (filepicker->hasFilename())
{
std::string filename = filepicker->getFilename();
std::ofstream export_file(filename.c_str(), std::ofstream::binary);
export_file.write(buffer, size);
export_file.close();
}
delete[] buffer;
}
// virtual
LLUUID LLPreviewAnim::getItemID()
{
const LLViewerInventoryItem* item = getItem();
if(item)
{
return item->getUUID();
}
return LLUUID::null;
}
// </edit>
void LLPreviewAnim::onClose(bool app_quitting)
{
const LLInventoryItem *item = getItem();
if(item)
{
gAgent.getAvatarObject()->stopMotion(item->getAssetUUID());
gAgent.sendAnimationRequest(item->getAssetUUID(), ANIM_REQUEST_STOP);
LLVOAvatar* avatar = gAgent.getAvatarObject();
LLMotion* motion = avatar->findMotion(item->getAssetUUID());
if (motion)
{
// *TODO: minor memory leak here, user data is never deleted (Use real callbacks)
motion->setDeactivateCallback(NULL, (void *)NULL);
}
}
destroy();
}