32 lines
556 B
GLSL
32 lines
556 B
GLSL
/**
|
|
* @file lightWaterAlphaMaskNonIndexedF.glsl
|
|
*
|
|
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
|
|
* $/LicenseInfo$
|
|
*/
|
|
|
|
uniform float minimum_alpha;
|
|
uniform float maximum_alpha;
|
|
|
|
uniform sampler2D diffuseMap;
|
|
|
|
vec3 atmosLighting(vec3 light);
|
|
vec4 applyWaterFog(vec4 color);
|
|
|
|
void default_lighting_water()
|
|
{
|
|
vec4 color = texture2D(diffuseMap,gl_TexCoord[0].xy) * gl_Color;
|
|
|
|
if (color.a < minimum_alpha || color.a > maximum_alpha)
|
|
{
|
|
discard;
|
|
}
|
|
|
|
color.rgb = atmosLighting(color.rgb);
|
|
|
|
color = applyWaterFog(color);
|
|
|
|
gl_FragColor = color;
|
|
}
|
|
|