26 lines
403 B
GLSL
26 lines
403 B
GLSL
/**
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* @file lightF.glsl
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*
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* $LicenseInfo:firstyear=2007&license=viewerlgpl$
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* $/LicenseInfo$
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*/
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uniform sampler2D diffuseMap;
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vec3 atmosLighting(vec3 light);
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vec3 scaleSoftClip(vec3 light);
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void default_lighting()
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{
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vec4 color = texture2D(diffuseMap,gl_TexCoord[0].xy) * gl_Color;
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color.rgb = atmosLighting(color.rgb);
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color.rgb = scaleSoftClip(color.rgb);
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gl_FragColor = color;
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}
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