Files
SingularityViewer/indra/newview/app_settings/shaders/class2/lighting/lightAlphaMaskF.glsl

31 lines
507 B
GLSL

/**
* @file lightAlphaMaskF.glsl
*
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* $/LicenseInfo$
*/
uniform float minimum_alpha;
uniform float maximum_alpha;
vec3 atmosLighting(vec3 light);
vec3 scaleSoftClip(vec3 light);
void default_lighting()
{
vec4 color = diffuseLookup(gl_TexCoord[0].xy) * gl_Color;
if (color.a < minimum_alpha || color.a > maximum_alpha)
{
discard;
}
color.rgb = atmosLighting(color.rgb);
color.rgb = scaleSoftClip(color.rgb);
gl_FragColor = color;
}