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SingularityViewer/indra/newview/app_settings/shaders/class2/effects/simpleF.glsl
2011-08-09 01:11:05 -05:00

18 lines
321 B
GLSL

/**
* @file simpleF.glsl
*
* Copyright (c) 2007-$CurrentYear$, Linden Research, Inc.
* $License$
*/
#extension GL_ARB_texture_rectangle : enable
uniform sampler2DRect RenderTexture;
void main(void)
{
vec3 color = vec3(texture2DRect(RenderTexture, gl_TexCoord[0].st));
gl_FragColor = vec4(1.0 - color, 1.0);
}