Files
SingularityViewer/indra/newview/app_settings/shaders/class2/deferred/softenLightV.glsl
2011-08-09 01:11:05 -05:00

27 lines
444 B
GLSL

/**
* @file softenLightF.glsl
*
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* $/LicenseInfo$
*/
uniform vec2 screen_res;
varying vec4 vary_light;
varying vec2 vary_fragcoord;
void main()
{
//transform vertex
gl_Position = ftransform();
vec4 pos = gl_ModelViewProjectionMatrix * gl_Vertex;
vary_fragcoord = (pos.xy*0.5+0.5)*screen_res;
vec4 tex = gl_MultiTexCoord0;
tex.w = 1.0;
vary_light = gl_MultiTexCoord0;
}