Files
SingularityViewer/indra/newview/app_settings/shaders/class1/objects/bumpV.glsl

17 lines
340 B
GLSL

/**
* @file bumpV.glsl
*
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* $/LicenseInfo$
*/
void main()
{
//transform vertex
gl_Position = gl_ModelViewProjectionMatrix*gl_Vertex;
gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0;
gl_TexCoord[1] = gl_TextureMatrix[1] * gl_MultiTexCoord1;
gl_FrontColor = gl_Color;
}