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SingularityViewer/indra/newview/app_settings/shaders/class1/interface/twotextureaddF.glsl

15 lines
265 B
GLSL

/**
* @file twotextureaddF.glsl
*
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* $/LicenseInfo$
*/
uniform sampler2D tex0;
uniform sampler2D tex1;
void main()
{
gl_FragColor = texture2D(tex0, gl_TexCoord[0].xy)+texture2D(tex1, gl_TexCoord[1].xy);
}