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SingularityViewer/indra/newview/app_settings/shaders/class1/interface/occlusionV.glsl

13 lines
174 B
GLSL

/**
* @file uiV.glsl
*
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* $/LicenseInfo$
*/
void main()
{
gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
}