18 lines
301 B
GLSL
18 lines
301 B
GLSL
/**
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* @file customalphaF.glsl
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*
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* $LicenseInfo:firstyear=2007&license=viewerlgpl$
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* $/LicenseInfo$
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*/
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uniform sampler2D diffuseMap;
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uniform float custom_alpha;
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void main()
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{
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vec4 color = gl_Color*texture2D(diffuseMap, gl_TexCoord[0].xy);
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color.a *= custom_alpha;
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gl_FragColor = color;
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}
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