25 lines
452 B
GLSL
25 lines
452 B
GLSL
/**
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* @file postDeferredF.glsl
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*
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* $LicenseInfo:firstyear=2007&license=viewerlgpl$
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* $/LicenseInfo$
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*/
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#extension GL_ARB_texture_rectangle : enable
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uniform sampler2DRect diffuseRect;
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uniform sampler2D bloomMap;
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uniform vec2 screen_res;
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varying vec2 vary_fragcoord;
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void main()
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{
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vec4 diff = texture2DRect(diffuseRect, vary_fragcoord.xy);
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vec4 bloom = texture2D(bloomMap, vary_fragcoord.xy/screen_res);
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gl_FragColor = diff + bloom;
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}
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