Files
SingularityViewer/indra/newview/app_settings/shaders/class1/deferred/luminanceF.glsl
2011-08-09 01:11:05 -05:00

18 lines
253 B
GLSL

/**
* @file luminanceF.glsl
*
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* $/LicenseInfo$
*/
uniform sampler2DRect diffuseMap;
varying vec2 vary_fragcoord;
void main()
{
gl_FragColor = texture2DRect(diffuseMap, vary_fragcoord.xy);
}